TWI302273B - - Google Patents

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TWI302273B
TWI302273B TW095140071A TW95140071A TWI302273B TW I302273 B TWI302273 B TW I302273B TW 095140071 A TW095140071 A TW 095140071A TW 95140071 A TW95140071 A TW 95140071A TW I302273 B TWI302273 B TW I302273B
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TW
Taiwan
Prior art keywords
selection
arrangement
game
probability
information
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TW095140071A
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Chinese (zh)
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TW200737045A (en
Inventor
Nobuhiro Goto
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Konami Digital Entertainment
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Publication of TW200737045A publication Critical patent/TW200737045A/en
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Publication of TWI302273B publication Critical patent/TWI302273B/zh

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/062Bingo games, e.g. Bingo card games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Description

1302273 (1) 九、發明說明 【發明所屬之技術領域】 本發明係關於可執行在一遊戲期間內進行特定次數之 選擇而選擇複數當選對象,判斷已產生之排列資訊所示之 k 選擇對象排列上的該當複數當選對象之排列是否爲特定排 < 列的遊戲之遊戲裝置。 • 【先前技術】 作爲此種遊戲裝置係例如,公知有記載於專利文獻1 之賓果遊戲機。該賓果遊戲機係設置於遊戲中心等之遊藝 場,可藉由複數玩家同時遊玩者。在該賓果遊戲機,係使 準備給每個玩家之顯示單元顯示,以每玩家固有之排列將 號碼畫像(選擇對象畫像)排列成5 X 5的正方矩陣狀之賓 果卡片畫像(排列畫像)。然後,藉由抽選裝置從^ 1」 〜「25」之25個號碼(選擇對象)中決定當選號碼(當 • 選對象),並使各玩家的賓果卡片畫像中當選的當選號碼 ,與其他以外之未當選號碼的顯示形態成爲不同。而將此重 複特定次數,於賓果卡片畫像中,當選所有並排於縱方向 、橫方向及對角線方向之號碼則爲賓果,而對該玩家支付 獎金。 在前述專利文獻1所記載之賓果遊戲機,係使顯示單 元顯示賓果卡片畫像之前進行以下處理。首先,決定每一 隨機並排「1」〜「2 5」之號碼的玩家所固有之矩陣排列 。之後,讀取出預先於記憶裝置記憶有幾種型式的有效區 -5- (2) 1302273 域之配置資訊中之一,將依據讀取出之配置資訊所定決定 之矩陣排列上的4個特定位置作爲有效區域。然後’將該 等4個有效區域之號碼畫像,及以與前述當選號碼及前述 未當選號碼之號碼畫像不同之顯示形態顯示的賓果卡片畫 像,複數個顯示於顯示單元。對應有效區域之號碼畫像的 •號碼係具有與藉由抽選裝置之抽選所選擇之當選號碼相同 的價値。即,於賓果卡片畫像中並排於縱方向、橫方向及 • 對角線方向之號碼係成爲對應所有當選號碼或有效區域之 號碼畫像的號碼(以下稱爲「事前當選號碼」)而賓果排 列(特定排列)成立時,則賓果成立。所以,於該賓果遊 戲機中,係從預先4個號碼已當選之狀態下來開始抽選, 而進行賓果遊戲。 又,在前述專利文獻1所記載之賓果遊戲機,係在抽 選開始前,從複數個顯示於顯示部單元之賓果卡片畫像中 ,使玩家選擇使用於賓果遊戲者,而使用玩家所選擇之賓 ® 果卡片畫像來進行賓果遊戲。在此,在該賓果遊戲機,係 在將複數賓果卡片畫像顯示於顯示單元前,於先計算出對 應各賓果卡片畫像之矩陣排列的各個賠率。此爲依據以下 之理由。 即,因應賓果卡片畫像上之有效區域之位置及數量, 而存在有賓果容易成立之矩陣排列與賓果較難成立之矩陣 排列。爲此,在針對已產生之所有的矩陣排列使用相同賠 率之狀態下,幾乎所有玩家係將選擇賓果容易成立之矩陣 排列的賓果卡片畫像。結果,將產生難以將選出率維持於 -6- (3) 1302273 設定選出率’及因賓果經常容易成立而遊戲較爲單調之弊 害。在此,在前述專利文獻1所記載之賓果遊戲機,係因 應賓果的易於成立度(賓果成立機率),針對各矩陣排列 來計算出個別之賠率。具體來說,針對賓果容易成立之矩 ‘陣排列而相對地設定較低之賠率,針對賓果較難成立之矩 • 陣排列而相對地設定較高之賠率。藉此,可將選出率易於 維持爲設定選出率。又,因爲該等賠率係在玩家選擇賓果 • 卡片畫像時一倂顯示,玩家係因應自己的喜好,選擇獎金 較多但是賓果較難成立之賓果卡片畫像,或是選擇獎金較 少但是賓果容易成立之賓果卡片畫像。結果,可於賓果遊 戲中混合有賓果容易成立之狀況與賓果較難成立之狀況, 遊戲不易單調而提高遊戲性。 [專利文獻1]日本特開2001-161889號公報 【發明內容】 ® [發明所欲解決之課題] : 一般來說,於享受藉由抽選等所選擇之選擇對象是否 ,成爲特定排列之賓果遊戲等的遊戲中,係被期待有在提高 其遊戲性或是調整選出率之狀況,進行作出暫時容易產生 特定排列之時間帶、及使某特定玩家容易產生特定排列等 之遊戲進行的控制。爲此,在遊戲裝置側有某種程度必須 控制決定特定排列之產生容易度或產生難度。該決定要素 係在前述專利文獻1所記載之賓果遊戲機中,於抽選前所 決定之有效區域的配置及數量以及抽選後所決定之當選號 13022731302273 (1) EMBODIMENT DESCRIPTION OF THE INVENTION [Technical Field] The present invention relates to the selection of a plurality of selected objects for performing a certain number of selections during a game period, and judging the k-selection object arrangement indicated by the generated arrangement information. Whether the arrangement of the plurality of selected objects is the game device of the game of the specific row < column. [Prior Art] As such a game device, for example, a bingo game machine disclosed in Patent Document 1 is known. The bingo game machine is installed in a game center such as a game center, and can be played by a plurality of players at the same time. In the bingo game, the display unit to be displayed for each player is displayed, and the number of portraits (selection object images) are arranged in a square matrix of 5 x 5 in a per-player arrangement. ). Then, by the lottery device, the selected number (when the object is selected) is determined from the 25 numbers (select objects) of ^1" to "25", and the selected number of each player's bingo card image is selected, and other The display form of the unselected number is different. This is repeated a specific number of times. In the bingo card portrait, all the numbers arranged side by side in the vertical direction, the horizontal direction and the diagonal direction are bingo, and the player is paid a bonus. In the bingo game machine described in the above Patent Document 1, the following processing is performed before the display unit displays the bingo card image. First, determine the matrix arrangement inherent to each player who randomly numbers "1" to "2 5". After that, one of the configuration information of the active area-5-(2) 1302273 domain stored in the memory device is read in advance, and the four specific combinations on the matrix determined according to the read configuration information are read. The location is the active area. Then, the number of the four valid areas is imaged, and the bingo card images displayed in a display form different from the number of the selected number and the unselected number are displayed on the display unit. The number corresponding to the number portrait of the effective area has the same price as the selected number selected by the lottery of the drawing device. In other words, in the bingo card image, the numbers in the vertical direction, the horizontal direction, and the diagonal direction are numbers corresponding to the number images of all the selected numbers or valid areas (hereinafter referred to as "pre-selected numbers"). When the arrangement (specific arrangement) is established, the bingo is established. Therefore, in the bingo game machine, the bingo game is started by starting the lottery from the state in which the four numbers have been selected in advance. Further, in the bingo game machine described in Patent Document 1, before the start of the lottery, the player selects the bingo card image displayed on the display unit to select the player to use for the bingo player, and uses the player. Select the guest® fruit card image for the bingo game. Here, in the bingo game machine, before the plurality of bingo card images are displayed on the display unit, the respective odds of the matrix arrangement corresponding to each of the bingo card images are calculated. This is based on the following reasons. That is, in response to the position and number of effective areas on the image of the bingo card, there is a matrix arrangement in which the matrix arrangement in which bingo is easily established and the bingo are difficult to establish. For this reason, in the state in which the same odds are used for all of the matrix arrangements that have been generated, almost all players will select a bingo card portrait arranged in a matrix in which the bingo is easily established. As a result, it will be difficult to maintain the election rate at -6-(3) 1302273 setting selection rate' and the binomial is often easy to establish and the game is relatively monotonous. Here, in the bingo game machine described in the above-mentioned Patent Document 1, the individual odds are calculated for each matrix arrangement in accordance with the ease of establishment of the bingo (the bingo establishment probability). Specifically, for the case where the bingo is easy to set up, the lower odds are set relatively, and the higher odds are relatively set for the matrix in which the bingo is difficult to establish. Thereby, the selection rate can be easily maintained as the set selection rate. Also, because the odds are displayed when the player selects the bingo card image, the player selects the bingo card image with more bonuses but the bingo is more difficult to set up according to his or her preference, or chooses less bonuses. But bingo is easy to set up as a bingo card portrait. As a result, it is possible to mix the situation in which bingo is easy to establish and the situation in which bingo is difficult to establish in the bingo game, and the game is not easy to monotonous and improve gameplay. [Patent Document 1] Japanese Laid-Open Patent Publication No. 2001-161889 [Invention] [Generally, the object to be solved by the invention] is generally a bingo that is selected in a specific arrangement by selecting a selection object selected by lottery or the like. In a game such as a game, it is expected that there is a situation in which the game is improved or the selection rate is adjusted, and a time zone in which a specific arrangement is temporarily generated, and a game in which a specific player is likely to generate a specific arrangement or the like is controlled. For this reason, there is a certain degree of control on the side of the game device that determines the ease or difficulty of determining the particular arrangement. This determination factor is in the bingo game machine described in the above-mentioned Patent Document 1, the arrangement and number of effective areas determined before the lottery, and the election number determined after the lottery 1302273

碼的配置。 然而,在前述專利文獻1所記載之賓果遊戲機’隨機 決定賓果卡片排列上之各號碼的配置後,隨機決定前述有 效區域的配置,依據該等決定來產生各矩陣排列。由於如 此之在抽選前所決定之有效區域的配置及數量係爲隨機決 定,在賓果遊戲機側係無法控制作爲前述決定要素之有效 區域的配置及數量。又,於該賓果遊戲機中,係隨機決定 # 賓果卡片排列上之各號碼的配置,而且,所使用者之賓果 卡片係玩家選擇者,進而當選號碼之決定係藉由抽選來隨 機進行。所以,在該賓果遊戲機,係無法控制爲前述之決 定要素的在抽選後所決定之當選號碼的配置。如此,在前 述專利文獻1所記載之賓果遊戲機,因爲無法在遊戲機側 控制決定特定排列的產生容易度或產生難度之決定要素, 故有無法進行如前述之遊戲進行的控制。 本發明係有鑒於前述問題所發明者,實現可進行如前 ® 述之遊戲進行的控制之遊戲裝置的提供。 [用以解決課題之手段] 本發明之一樣態,爲遊戲裝置而具有:當選對象選擇 手段,係從複數選擇對象中選擇當選對象;遊戲控制手段 ’係控制在一遊戲期間內使用該當選對象選擇手段來進行 特定次數的選擇之遊戲的進行;排列資訊產生手段,係產 生將使用該複數選擇對象之一部份或全部的選擇對象排列 加以表示的排列資訊;排列畫像顯示手段,係顯示將個別 -8 - (5) 1302273 對應包含於藉由該排列資訊產生手段所產生之排列資訊所 示之選擇對象排列的各選擇對象之複數選擇對象畫像,依 據該排列資訊排列之排列畫像;當選對象記憶手段,係記 憶在該一遊戲期間內該當選對象選擇手段所選擇之當選對 象;及判定手段,係依據記憶於該當選對象記憶手段之複 數當選對象,判定該排列資訊所示之選擇對象排列上的該 複數當選對象之排列是否爲特定排列,其特徵爲:前述當 # 選對象選擇手段,係將前述一遊戲期間內所進行之前述特 定次數的選擇中一部份或全部之選擇,在前述排列資訊產 生手段所致之排列資訊產生前進行,該排列資訊產生手段 ,係依據該當選對象選擇手段在排列資訊產生前所選擇之 事前當選對象,來決定前述選擇對象排列,而產生表示已 決定之選擇對象排列的排列資訊,前述當選對象記憶手段 ,係將該事前當選對象,以特定機率作爲當選對象而記憶 〇 ® 於該遊戲裝置中,係在一遊戲期間內當選對象選擇手 段進行特定次數的選擇,而選擇之當選對象係被記憶於當 選對象記憶手段。然後,依據記憶於當選對象記憶手段之 複數當選對象,判斷藉由排列資訊產生手段所產生之排列 資訊所示之選擇對象排列上的該複數當選對象之排列是否 爲特定排列,爲此,決定特定排列之產生容易度或產生難 度的決定要素係當選對象之配置。 於本遊戲裝置中,係將在一遊戲期間內所進行之選擇 中的一部份或全部的選擇,在排列資訊產生手段產生排列 -9 - (6) 1302273 資訊之前進行,依據在排列資訊產生前選擇之事前當選對 象來決定選擇對象排列而產生排列資訊。然後,關於在排 列資訊產生前所選擇之事前當選對象,係以特定機率成爲 當選對象,而記憶於當選對象記憶手段。如此,由於依據 以特定機率成爲當選對象之事前當選對象而產生排列資訊 ,依據本遊戲裝置,係可控制一遊戲期間內之至少一部份 的當選對象之配置。即,可控制決定特定排列之產生容易 # 度或產生難度的決定要素。 再者,該控制之精度,係依據排列資訊產生前所選擇 之事前當選對象的數量與表示其事前當選對象成爲當選對 象之機率的前述特定機率來加以決定。即,將排列資訊產 生前所選擇之事前當選對象的數量,設定爲在一遊戲期間 內記憶於當選對象記憶手段之記憶的當選對象之最大數量 ,且將前述特定機率設定爲100%時,則可完全控制在一 遊戲期間內之所有的當選對象之配置。然後,排列資訊產 • 生前所選擇之事前當選對象的數量越少,或越降低前述特 , 定機率,則控制精度越降低。但是,如此之排列資訊產生 前所選擇之事前當選對象的數量及前述特定機率,亦可在 遊戲裝置側適切地設定。因此,可將決定特定排列之產生 容易度或產生難度的決定要素,包含其控制精度而在遊戲 裝置控制。 又,於前述遊戲裝置中,前述當選對象記憶手段將前 述事前當選對象作爲當選對象而記憶時的前述特定機率爲 1 〇〇%亦可。 -10- (7) 1302273 於該遊戲裝置中,可提高決定特定排列之產生容易度 或產生難度的決定要素之控制精度。所以,提高了遊戲進 行的控制精度。 又,於前述遊戲裝置中,前述當選對象選擇手段係將 ’在前述一遊戲期間內所進行之前述特定次數的選擇中之一 -部份的選擇,在排列資訊產生前進行者,至少關於在排列 資訊產生後所進行之選擇係藉由抽選來選擇當選對象者。 φ 在此所謂「抽選」,係包含有利用執行遵從藉由當選機率 資料所決定之各抽選對象的當選機率之抽選程式來決定當 選對象的電腦抽選,及使抽選物體移動而依據其抽選物體 的移動結果來決定當選對象之物理抽選等之所有抽選方法 〇 如上所述,亦可完全控制在一遊戲期間內所有的當選 對象之配置。但是,在遊戲裝置側完全控制當選對象的配 置時,玩家的運氣等無法介入當選對象的配置,由玩家之 • 觀點來看的話,遊戲性將大大地降低。 於本遊戲裝置中,因爲關於排列資訊產生後所進行之 選擇係藉由抽選來選擇當選對象,故其當選對象的配置係 '無法在遊戲裝置側完全控制。結果,產生了玩家的運氣等 介入當選對象的配置之空間,可抑制由玩家之觀點來看之 遊戲性的降低。 再者,於本遊戲裝置中,係藉由抽選進行排列資訊產 生前所進行之選擇亦可。即使在該狀況,由於依據藉由其 抽選所選擇之事前當選對象來產生排列資訊,當選對象之 -11 - (8) 1302273 配置的控制精度並不會降低。 又,於前述遊戲裝置中,前述當選對象選擇手段,係 將前述一遊戲期間內所進行之前述特定次數的選擇中一部 份的選擇,在排列資訊產生前進行者,在前述當選對象選 擇手段在排列資訊產生後所進行之抽選,係由將排列資訊 產生前所選擇之事前當選對象中作爲當選對象而記憶於前 述當選對象記憶手段者,從前述複數選擇對象去除的選擇 φ 對象中,選擇當選對象亦可。 事前當選對象中成爲當選對象者,係發生藉由排列資 訊產生後之抽選而當選對象被重複選擇之狀態時,則從玩 家奪走在其抽選並未成爲當選對象之選擇對象(未當選號 碼)當選的機會。結果,玩家將有蒙受損害之感覺,而降 低了遊戲性。 於本遊戲裝置中,係在排列資訊產生後所進行之抽選 ,並不會選擇在排列資訊產生前所選擇之事前當選對象中 # 成爲當選對象者。藉此,不會發生從玩家奪走在抽選中未 當選號碼當選之機會的狀況,結果,玩家係不會有蒙受損 失的感覺,可抑制遊戲性的降低。 又,於前述遊戲裝置中,具有在前述排列畫像顯示手 段顯示前述排列畫像之後,通知記憶於前述當選對象記憶 手段之當選對象的通知手段亦可。於該遊戲裝置中,排列 資訊產生前所選擇之事前當選對象係可賦予玩家有如在排 列資訊產生後被選擇的印象。結果,可不使玩家有在遊戲 裝置側是否企圖決定當選對象的配置之不信任感,可提高 -12- 1302273 (9) 遊戲的信任 又,於 將前述一遊 份的選擇, 將前述事前 象選擇手段 所選擇之當 ® 於該遊 像後,而排 選對象者, 相同的通知 家賦予,排 選對象者亦 的選擇方法 尤其, •選之狀況, 擇對象中成 。所以,在 當選對象亦 高遊戲的信 又,於 理下注對象 遊戲控制手 ,則進行使 性。 前述遊戲裝置中,前述當選對象選擇手 戲期間內所進行之前述特定次數的選擇 在排列資訊產生前進行者,前述通知手 選擇對象中作爲當選對象而記憶於前述 者、及該當選對象選擇手段在排列資訊 選對象,藉由略相同之通知樣態而通知 戲裝置中,係在排列畫像顯示手段顯示 列資訊產生前所選擇之事前選擇對象中 係藉由與排列資訊產生後所選擇之當選 樣態而通知。所以,亦可對於接收其通 列資訊產生前所選擇之事前選擇對象中 藉由與排列資訊產生後所選擇之當選對 而被選擇之印象。 在排列資訊產生後之當選對象的選擇方 可賦予玩家,排列資訊產生前所選擇之 爲當選對象者亦同樣藉由抽選而被選擇 該狀況,可賦予玩家,關於其事前選擇 爲介入玩家的運氣等而被選擇者之印象 任性。 前述遊戲裝置中,具有:下注受理手段 的下注;及獎金支付手段,係支付獎金 段,係在前述判定手段判定爲前述特定 該獎金支付手段支付獎金的控制,而該 段,係 中一部 段,係 當選對 產生後 亦可。 排列畫 成爲當 對象略 知之玩 成爲當 象相同 法爲抽 事前選 之印象 對象之 ,更提 ,係受 :前述 排列時 獎金之 -13- (10) 1302273 量係因應該下注受理手段所受理的下注對象之量亦可。 於該遊戲裝置中,係可執行玩家對下注對象下注而產 生特定排列時接受獎金之所謂下注遊戲。所以,重點爲遊 戲進行的控制之下注遊戲中可進行遊戲進行的控制。 又,於前述遊戲裝置中,具有:選出率記憶手段,係 記憶選出率資料,而該選出率資料,係表示作爲在特定期 間內前述下注受理手段所受理之下注對象之量與該獎金支 • 付手段所支付的獎金之量的比例之選出率;前述排列資訊 產生手段,係以使記憶於該選出率記憶手段之選出率資料 所示的選出率接近特定設定選出率之方式,而依據前述當 選對象選擇手段在排列資訊產生前所選擇之事前當選對象 ,來決定前述選擇對象排列亦可。 於前述下注遊戲中,如選出率不維持爲選出率變化, 則將難以進行遊戲均衡的管理,而無法提供穩定且高度之 遊戲性。又,本遊戲裝置係設置於遊戲中心等之遊藝場的 • 營業用遊戲裝置,在作爲下注對象及獎金而玩家付出金錢 f 換得硬幣等之有體物及相當於此之電子資料者的狀況,從 營業管理的觀點來看重點爲將選出率維持爲設定選出率。 '在此,於本遊戲裝置中,是否支付獎金係依據是否產 生特定排列來決定,作爲決定特定排列的產生容易度或產 生難度之決定要素的當選對象之配置,係如上所述,可在 遊戲裝置側控制。然後,該當選對象之配置係藉由依據排 列資訊產生手段在排列資訊產生前所選擇之事前當選對象 來如何決定選擇對象排列而控制。故依據本遊戲裝置,利 -14- (11) 1302273 用排列資訊產生手段依據事前當選對象而如何決定選擇對 象排列,而可以控制是否支付獎金。所以,依據本遊戲裝 置,利用排列資訊產生手段依據事前當選對象而如何決定 選擇對象排列,亦可以調整選出率。然後,在遊戲裝置, 因爲以選出率接近特定設定選出率之方式來決定選擇對象 排列,故選出率係爲幾近一定。所以,易於進行遊戲均衡 的管理,而可以提供穩定且高度之遊戲性。又,在將本遊 Φ 戲裝置作爲前述之營業用遊戲裝置而使用之狀況,將易於 營業管理。 又,於前述遊戲裝置中,前述排列畫像顯示手段,係 顯示依據前述排列資訊而將前述複數選擇對象畫像排列爲 矩陣狀之排列畫像,前述判定手段,係將於該排列畫像上 之縱方向、橫方向及斜方向之至少1條線上,對應當選對 象之選擇對象畫像並排時的排列,作爲前述特定排列而進 行判定亦可。 • 於該遊戲裝置中,可執行所謂賓果遊戲。所以,可以 進行賓果遊戲中遊戲進行的控制。 [發明之效果] 依據本發明,因爲可以控制特定排列的產生容易度或 產生難度,故可以進行用以提高遊戲性及調整選出率等之 遊戲進行的控制。 【實施方式】 -15- (12) 1302273 以下,針對適用於作爲設置於遊戲中心等之遊藝場的 營業用遊戲裝置之賓果遊戲機的一實施形態來說明本發明 〇 圖2係本實施形態之賓果遊戲機整體的外觀立體圖。 該賓果遊戲機係由1個遊戲機本體1與7個遊戲站 1 0所構成。在本實施形態的賓果遊戲機,係在藉由後述 之電腦抽選而從25個選擇對象(「1」〜「25」之號碼) φ 中一個個抽選的賓果遊戲,作爲最大7人的抽選參加者之 玩家可同時參加遊玩。再者,選擇對象之數量及玩家的最 大參加人數係爲任意。各玩家係使用任一之遊戲站1 0而 參加賓果遊戲並遊玩。於遊戲機本體1係在各玩家可目視 之位置,設置有大型顯示裝置2。又,於遊戲機本體1亦 設置有作爲用以進行各種表演及對玩家的通知的聲音輸出 手段之揚聲器3及電子特效裝置。 圖3係遊戲站1 0的前視圖,圖4係其遊戲站1 0的俯 ® 視圖。再者,7個遊戲站係全部爲相同構造,故以下僅針 對1個說明。 遊戲站1 0係具備:作爲操作手段之觸控面板11、進 攻按鍵1 2、用以投入硬幣的硬幣投入口 1 3、用以結算代 額數(credit )而接收硬幣的硬幣接收口 14、及用以指示 代額數的結算之結算按鍵1 5。於觸控面板1 1係顯示包含 有將「1」〜「25」之號碼畫像(選擇對象畫像)排列爲 矩陣狀的賓果卡片畫像(排列畫像)等之遊戲畫像。玩家 係利用接觸顯示於其遊戲畫面之各種畫像而可以進行各種 -16- (13) 1302273 操作。 圖5係揭示同賓果遊戲機之主要硬體構造的之區塊圖 〇 本實施形態的賓果遊戲機係在遊戲機本體1內部具有 控制遊戲機整體的動作之控制器4,各遊戲站1 0的觸控 面板1 1係藉由該控制器4而被控制。控制器4係藉由微 處理器等構成,進行遊戲進行所需之各種運算及各種機器 φ 的動作控制。控制器4係經由匯流排,連接遵從來自於控 制器4的命令而在觸控面板1 1描繪各種畫像之畫面描繪 控制裝置1 6。又,控制器4亦經由匯流排,連接進行藉 由接觸描繪於觸控面板1 1上之各種畫像而輸入之資料的 控制之輸入控制裝置1 7。進而,控制器4亦經由匯流排 而硬幣管理裝置18。該等裝置16、17、18係設置於各遊 戲站1 〇的內部。又,雖然未圖示,但是,按下進攻按鍵 1 2時之操作內容係經由匯流排而傳送至控制器4。 # 硬幣管理裝置1 8係記憶表示玩家的硬幣數量之代額 數資料(credit date),從硬幣投入口 1 3投入硬幣時,進 行將其投入數量份的代額數加入至代額數資料的處理。又 ,硬幣管理裝置1 8係在接受來自於控制器4之支付命令 時,作爲獎金支付手段而作用,進行將遵從其支付命令之 份量的代額數加入至代額數資料的處理。又,硬幣管理裝 置1 8係在接受來自於控制器4之下注命令時,進行將遵 從其下注命令之份量的代額數從代額數資料減去的處理。 另外,控制器4係經由匯流排,連接使揚聲器3輸出 -17- (14) 1302273 遵從來自於控制器4之命令而爲了表演等的音效之音 制裝置5、及遵從來自於控制器4之命令而在大型顯 置2描繪之大型畫面控制裝置6。 進而,控制器4亦經由匯流排4,連接遵從來自 制器4之命令而進行號碼抽選的電腦抽選裝置20、 各種記憶手段而作用之RAM7、ROM8及補助記憶裝 等。於ROM8係記憶有用以控制賓果遊戲機之起動時 φ 本動作等所需之程式及資料、及遊戲進行的控制所需 要程式等。補助記憶裝置8係藉由硬碟記憶裝置等構 可改寫的記憶裝置,用以記憶RAM7及ROM8所無法 記憶之資料或程式者。記憶於該補助記憶裝置9的資 程式係因應來自於控制器4的指令而下載至RAM7的 區域並被利用。 圖6係揭示本賓果遊戲機之主要部的功能區塊圖 於本實施形態中,賓果遊戲機係主要由遊戲進行 • 部101、卡片產生部102、遊戲站顯示部103、主顯 1 04、抽選部1 05、當選機率變更部1 06、賓果判定音I; 、及賠率管理部108所構成。 遊戲進行控制部1 〇 1係由圖5所示之硬體構造的 器4、RAM7、ROM8及補助記憶裝置9等所構成。遊 行控制部1 〇1係利用控制器4執行記憶於ROM8及補 憶裝置9之遊戲進行程式,作爲遊戲控制手段而作用 ,遊戲進行控制部1 〇 1係進行後述之各種控制及處理 卡片產生部1 02係由圖5所示之硬體構造的控带 效控 示裝 於控 作爲 置 9 的基 之主 成之 完全 料及 特定 〇 控制 示部 107 控制 戲進 助記 。又 〇 器4 18- (15) 1302273 、RAM 7、ROM8及補助記憶裝置 9等所構成。卡片產生 部1 〇2係接受來自於遊戲進行控制部1 〇 1之卡片產生命令 時,從補助記憶裝置9讀取出用以將「丨」〜「25」之號 碼排列成矩陣狀的排列決定程式,而遵從其卡片產生命令 來產生排列資訊。本實施形態的矩陣係採用5 X 5之正方矩 陣,但是並不限定於此。而產生之排列資訊係記憶於 RAM7的排列資訊記憶區域。記憶於RAM7之排列資訊係 φ 藉由遊戲進行控制部1 〇 1等而被利用。於後詳述關於排列 資訊的產生之詳細說明。 再者,從補助記憶裝置9讀取出之號碼的數量係在本 實施形態與構成矩陣之號碼畫像的數量一致,但是,爲較 少亦可,或爲較多亦可。 遊戲站顯示部1 03係由圖5所示之硬體構造的觸控面 板1 1及畫面描繪控制裝置1 6等所構成。遊戲站顯示部 1 03係遵從來自於遊戲進行控制部1 0 1的各種顯示命令而 Φ 在觸控面板1 1上顯示畫像。具體來說,從遊戲進行控制 部1 〇1送出依據記憶於RAM7的排列資訊記憶區域之排列 資訊的卡片顯示命令時,遊戲站顯示部1 03係作爲排列畫 像顯示手段而作用,遵從其卡片顯示命令而顯示由在觸控 面板1 1排列成5 X 5之矩陣狀的「1」〜「2 5」的號碼畫像 所成之賓果卡片畫像。 主顯示部1 04係由圖5所示之硬體構造的大型顯示裝 置2及大型畫面控制裝置6等所構成。主顯示部104係遵 從來自於遊戲進行控制部1 0 1的各種顯示命令而在大型顯 -19- (16) 1302273 示裝置2上顯示畫像。具體來說,從作爲當選機率顯示控 制手段之遊戲進行控制部1 〇 1送出將藉由記憶於RAM7之 當選機率記憶區域的當選機率資料所決定之各號碼的當選 機率予以表示之作爲當選機率畫像之輪盤畫像的顯示命令 時,主顯示部1 04係作爲當選機率顯示手段而作用,遵從 其顯示命令而在大型顯示裝置2上顯示輪盤畫像。再者, 大型顯示裝置2係只要爲藉由來自於大型畫面控制裝置9 之電子訊號而顯示映像者,則爲任何顯示裝置皆可。 抽選部1 05係由圖5所示之硬體構造的電腦抽選裝置 20、RAM7、ROM8及補助記憶裝置9等所構成。抽選部 1 05係接受來自於遊戲進行控制部1 0 1的抽選開始命令時 ,則作爲當選對象選擇手段之抽選手段而作用,而遵從藉 由作爲當選機率資料記憶手段之記憶於RAM7的當選機率 記憶區域之當選機率資料所決定之各選擇對象的當選機率 ,來進行電腦抽選而決定當選號碼。而決定之當選號碼係 記憶於作爲當選對象記憶手段之RAM7的當選履歷記憶區 域。 當選機率變更部1 06係由圖5所示之硬體構造的控制 器4、RAM7、ROM8及補助記憶裝置9等所構成。當選機 率變更部1 06係遵從來自於遊戲進行控制部1 0 1的當選機 率變更命令而變更記憶於RAM7之當選機率記憶區域的當 選機率資料。關於當選機率資料的變更處理係於後詳述。 賓果判定部1 07係由圖5所示之硬體構造的電腦抽選 裝置20、RAM 7、ROM8及補助記憶裝置9等所構成◦賓 -20- (17) 1302273 果判定部1 07係接受來自於遊戲進行控制部1 0 1的判定命 令時’則依據記憶於RAM7之當選履歷記憶區域的當選號 碼與記憶於RAM7的排列資訊記憶區域之排列資訊,進行 賓果判定處理。該賓果判定處理係對每個記憶於RAM7的 排列資訊記憶區域之排列資訊,判定對應記憶於RAM7的 當選履歷記憶區域之複數當選號碼的號碼之關於該當排列 資訊的矩陣內之排列是否成爲特定賓果排列。本實施形態 φ 的特定賓果排列係所有排列在賓果卡片畫像上縱方向、橫 方向及對角線方向之任一線上的號碼畫像成爲當選號碼時 之排列。然後,記憶於RAM7的當選履歷記憶區域之複數 當選號碼的排列成爲特定賓果排列時,則針對其排列資訊 而判定發生賓果。判定賓果發生時,賓果判定部1 07係將 賓果發生之意的賓果發生資訊傳送至遊戲進行控制部1 0 1 〇 又,於本實施形態中,賓果判定部1 0 7係在接受來自 ® 於遊戲進行控制部1 〇 1的判定命令時進行聽牌判定處理。 : 該聽牌判定處理係依據記憶於RAM7的當選履歷記憶區域 之當選號碼與記憶於RAM7的排列資訊記憶區域之排列資 訊’在如接下來特定號碼當選則賓果將成爲發生之聽牌狀 態時,判定爲發生聽牌。判定聽牌發生時,賓果判定部 1〇7係將聽牌發生之意的聽牌發生資訊傳送至遊戲進行控 制部1 0 1。 賠率管理部1 08係由圖5所示之硬體構造的電腦抽選 裝置20、RAM7、ROM8及補助記憶裝置9等所構成。賠 -21 - (18) 1302273 率管理部1 08係接受來自於遊戲進行控制部 算命令時,計算出在每一號碼,利用達成如 抽選部1 05所決定之下一個當選號碼的話則 件而用以決定支付獎金之量的作爲獎金量決 資料。該賠率資料的計算處理係每於抽選部 4次之後的抽選結束時進行,通常係以隨著 而獎金量減少的方式來計算出賠率。又,關 率變更部106當選機率提高之號碼係以獎金 來計算,而詳細內容於後詳述。而計算出之 憶於作爲獎金量決定資料記憶手段之RAM7 域。 圖7係揭示顯示於觸控面板1 1之遊戲 說明圖。 於該遊戲畫像係顯示有兩個賓果卡片畫 卡片畫像中之四角框包圍的號碼係表示到目 之抽選中當選的號碼,被圓框包圍之號碼係 之號碼。又,位於圖中左側之賓果卡片畫像 號碼「1 6」之顯示形態係如後述般,玩家接 期望當選時之顯示形態,其號碼係當選希望 圖中右側之賓果卡片畫像中的當選希望號碼 框包圍並顯示。 又,於遊戲畫面之最下部係顯示有表示 爲下注對象的代額數量(硬幣量)之BET I 示藉由賓果的發生所獲得之代額數量的代額 1 0 1的賠率計 其號碼爲藉由 賓果成立之條 定資料之賠率 1 0 5所致之第 抽選次數增加 於藉由當選機 量減少之方式 賠率資料係記 的賠率記憶區 畫面之一例的 像。被各賓果 前爲止所進行 表示尙未當選 中的又下角的 觸該當號碼而 號碼。再者, 係被較大之圓 玩家下注之作 丨示欄1 1 a、表 數獲得量顯示 -22- (19) 1302273 欄lib、及表示玩家目前的代額數量之代額數顯示欄nc 等。又,於該等顯示欄上係設置有將到目前爲止之抽選當 選之號碼以從圖中左側之順序表示之當選履歷顯示欄1 1 d 。再者’在圖示之例係揭示到目前爲止之進行1 〇次抽選 的狀態。 又,於遊戲畫面之最上部係顯示有獎金量顯示欄lle 。該獎金量顯示欄lle係表示後述之輪盤的顏色與獎金之 ^ 關係者,各色之獎金量係將對應各色之賠率資料乘上玩家 的下注量所得者。 又’於遊戲畫面之左上部係顯示有進攻計條顯示欄 1 1 f。該進攻計條顯示欄1 1 f的進攻計條係以達成特定條 件而增加’在集滿時’則可進行後述之進攻操作。此於後 詳述。 接著’遵從本實施形態之賓果遊戲的流程,針對本賓 果遊戲機的動作加以說明。 Φ 圖8係揭示賓果遊戲之流程的流程圖。 在該賓果遊戲機,玩家向遊戲站10的硬幣投入口 13 投入硬幣時,其硬幣投入數量係被硬幣管理裝置1 8檢測 出,而其硬幣投入數量份的代額數係記憶於代額數資料。 又,硬幣管理裝置1 8係檢測出硬幣的投入時,則將其要 旨通知構成遊戲進行控制部1 0 1之控制器4。 具體來說’接受投入硬幣之要旨的通知之遊戲進行控 制部1 〇 1係輸出下注畫面顯示命令至遊戲站顯示部1 〇 3。 藉此,於該當玩家投入硬幣之遊戲站1 〇的觸控面板1 1上 23· (20) 1302273 ,顯示下注畫面。於該下注畫面係顯示有1下注按鍵與 1 〇下注按鍵之兩個下注按鍵。玩家係利用接觸該等下注 按鍵而下注所希望量之代額數。玩家接觸該等下注按鍵時 ,表示其下注量之下注按鍵係從輸入控制裝置1 7傳送至 遊戲進行控制部1 〇 1。遊戲進行控制部1 〇 1係作爲下注受 理手段而作用並受理下注,而輸出下注命令至硬幣管理裝 置1 8。藉此,硬幣管理裝置1 8係進行減去關於其下注命 • 令之數量份的代額數之同時,將其數量份的代額數加入下 注資料的處理(S 1 )。如此,玩家係利用僅以所希望之下 注數份來接觸下注按鍵,而可下注代額數。 又,遊戲進行控制部1 0 1係在接收來自於輸入控制裝 置1 7的下注資料時,對遊戲站顯示部1 0輸出顯示命令, 更新觸控面板11之遊戲畫面上的BET顯示欄11a及代額 數顯示欄1 1 C。 進而’遊戲進行控制部1 0 1係在接收來自於輸入控制 • 裝置1 7的下注資料時,則依據記憶於RAM7之賠率記憶 區域的8個賠率資料,而計算出因應記憶於硬幣管理裝置 1 8之下注資料的獎金量。於本實施形態中,作爲基本賠 率資料1 · 5倍、2 · 5倍、3 · 5倍、5倍、8倍、1 2倍、2 0倍 ' 3 0倍之8個賠率資料係記憶於可與各號碼建立對應之 RAM7的賠率記憶區域。遊戲進行控制部1 〇丨係將記憶於 _幣管S裝置1 8之下注資料乘上各賠率資料,個別算出 對應各賠率資料之獎金量。然後,輸出顯示命令至遊戲站 顯示部103’使顯示於觸控面板n的遊戲畫面上之獎金 -24- 1302273 · (21) 量顯示欄lie的8個賠率區分格之獎金量,更新爲 之獎金量。8個賠率區分格係以個別不同顏色表現 係對應後述之輪盤的顏色。 如此,下注受理結束時,首先,進行第1〜4 選(S2 )。具體來說,遊戲進行控制部1 0 1係將第 抽選開始命令輸出至抽選部105,抽選部105係遵 記憶於RAM7的當選機率記憶區域之當選機率資料 &gt; 之各號碼的當選機率,來進行電腦抽選而決定事前 碼(事前當選對象)。如針對抽選部1 〇5所致之抽 之一例而詳細說明,則以到目前爲止未當選之各未 碼成爲藉由記憶於RAM7的當選機率記憶區域之當 資料所決定之各號碼的當選機率的方式,來將特定 圍區分爲個別對應各未當選號碼之區分格。所以, 次的抽選,對於特定亂數範圍分配對應^ 1」〜^ 號碼的區分格。在第2次的抽選,對於特定亂數範 I 對應除了「1」〜「25」中在第1次抽選當選之號 2 4個未當選號碼之區分格。在第3次抽選亦相同 配對應除了到目前爲止之當選的號碼之外的未當選 區分格。如不因爲後述之當選機率變更處理而當選 變更,則各區分格係均等地被分配。然後,如此地 定亂數範圍之後,使亂述發生,並將其亂數所屬之 予以特定,將對應被特定之區分格的號碼作爲事前 碼而決定。而決定之事前當選號碼係作爲當選號碼 於RAM7的當選履歷記憶區域。即,於本實施形態 計算出 ,各色 次的抽 1次的 從藉由 所決定 當選號 選處理 當選號 選機率 亂數範 在第1 25」之 圍分配 碼外的 地,分 號碼之 機率被 區分特 區分格 當選號 而記憶 中,事 •25· (22) 1302273 前當選號碼係以100%的機率成爲當選號碼。 之後’遊戲進行控制部1 0 1係執行賓果卡片的產生顯 示處理(S40 )。在該賓果卡片產生顯示處理,係以選出 率接近設定選出率之方式,在每個受理下注之遊戲站10 產生兩個將在前述第1〜4次的抽選所決定之各事前當選 號碼配置於矩陣排列上的賓果卡片之排列資訊,然後,依 據其排列資訊,在各遊戲站1 0的觸控面板1 1上,顯示兩 φ 個由排列爲5 X 5之矩陣狀的「1」〜「2 5」之號碼畫像所 成之賓果卡片畫像。再者,在本實施形態,針對於1個遊 戲站1 〇的觸控面板1 1顯示兩個賓果卡片畫像之狀況加以 說明,但是,顯示1個賓果卡片畫像,或顯示3個以上之 賓果卡片畫像亦可。於後詳述關於賓果卡片產生顯示處理 之詳細說明。 如此,在遊戲站10的觸控面板11上顯示賓果卡片畫 像時,接著,遊戲進行控制部1 〇 1係對於主顯示部1 〇4輸 • 出用以表演第1次抽選的輪盤旋轉命令。藉此,主顯示部 1 04係進行使顯示於大型顯示裝置2上之輪盤畫像的輪盤 旋轉,進行第1次抽選之意思的表演(S 3 )。 圖9係揭示顯示於大型顯示裝置2上之主畫面之一例 的說明圖。 於該主畫面係顯示有具有對應「1」〜「25」中未當 選之號碼的畫像區域之輪盤畫像。所以,在第1次之抽選 表演係顯示有具有對應「1」〜「25」之所有號碼的畫像 區域之輪盤畫像,在第2次之抽選表演係顯示有具有對應 26- (23) 1302273 「1」〜「25」之除了在第1次抽選當選之號碼^ 號碼的畫像區域之輪盤畫像,在之後的抽選表演 對應除了到目前爲止當選之當選號碼外的號碼之 的輪盤畫像。 在此,大型顯示裝置2上之輪盤畫像的各號 區域之大小的不同係對應各號碼之當選機率的多 再者,並未因爲後述之當選機率變更處理而當選 • 時,因爲各號碼之當選機率爲均等,輪盤畫像之 畫像區域之大小係爲相互相等者。在本實施形態 4次的抽選結束前係不進行當選機率變更處理, 〜4次的抽選表演,各號碼的畫像區域之大小係 同等之輪盤畫像。但是,在第5次之後的抽選之 選機率變更處理當選機率變更時,則如圖9所 機率較高之號碼的畫像區域係擴大,而當選機率 碼的畫像區域係縮小。 • 又,大型顯示裝置2上之輪盤畫像的各號 域之顏色係對應各號碼之獎金量。即,各號碼之 的顏色係對應顯示於遊戲站1 0的觸控面板1 1 上的獎金量顯示欄1 1 e之8個賠率區分格的顏 玩家係利用觀察大型顯示裝置2上之輪盤畫像的 色,而可易於掌握該號碼在下次抽選當選,因此 時所支付之獎金量。 主顯示部1 04係接收受輪盤旋轉命令時,貝ij 示於大型顯示裝置2上之輪盤畫像的輪盤旋轉而 、之24個 係顯示有 畫像區域 碼之畫像 寡關係。 機率變更 各號碼的 ,因爲第 故在第1 使用互相 際藉由當 般,當選 較低之號 之畫像區 畫像區域 遊戲畫面 。所以, 各號碼顏 賓果完成 進行使顯 進行抽選 -27- (24) 1302273 之要旨的表演。之後,遊戲進行控制部l 〇 1係讀取出記憶 於RAM7的當選履歷記憶區域之當選號碼,將其當選號碼 當選之要旨的表演顯示命令輸出至主顯示部1〇4。藉此, 主顯示部104係如圖9所示般,進行使顯示於大型顯示裝 置2上之輪盤畫像的中央部份,出現關於當選號碼之號碼 畫像的表演。再者,圖9所示之例係「2 1」爲當選號碼之 狀況。即,主顯示部1 〇4係在賓果卡片畫像顯示於遊戲站 &gt; 1〇的觸控面板11之後,每於抽選部105決定當選號碼, 則作爲將其當選號碼通知給玩家之通知手段而作用。 又,讀取出記憶於RAM7的當選履歷記憶區域之當選 號碼的遊戲進行控制部1 〇 1係輸出顯示命令至遊戲站顯示 部103,而更新觸控面板11的遊戲畫面上之當選履歷顯 示欄1 1 d之同時,將對應賓果卡片畫像中之該當選畫像之 號碼畫像,從圓框變更爲被四角框包圍之號碼。即,遊戲 站顯示部1 03係每於抽選部1 05決定當選號碼,則作爲將 | 其當選號碼通知給玩家之通知手段而作用。 再重複進行以上之抽選表演3次,而進行第4次之抽 選時,遊戲進行控制部1 〇 1係輸出判定命令至賓果判定部 1 07。藉此,賓果判定部1 07係進行前述之聽牌判定處理 (S4)。該聽牌判定處理中判定發生聽牌時,賓果判定部 1 07係傳送聽牌發生資訊至遊戲進行控制部1 〇 1,遊戲進 行控制部1 〇 1係對於對應之排列資訊,豎起聽牌旗標(S 5 )° 接著,遊戲進行控制部1 〇 1係進行玩家所望當選之當 -28- (25) 1302273 選希望號碼的當選機率變更處理(S20)。該當選機率變 更處理係每於第4次、第6次、第8次、第1 〇次的抽選 結束時進行。於後詳述關於當選機率變更處理之詳細說明 〇 接下來’遊戲進行控制部1 0 1係進行第5次的抽選, 決定第5個當選號碼(S 6 )。於本實施形態中,第1〜4 次的抽選係在卡面產生部1 02產生排列資訊之前進行,第 5次之後的抽選係在卡面產生部1 02產生排列資訊之後進 行。之後,進行第5次的抽選演出(S 7 ),但是,第5次 之後的抽選演出係與第1〜4次的抽選演出相同地進行。 即,於第5次的抽選演出中,遊戲進行控制部1 〇 1係對主 顯示部1 04輸出輪盤旋轉命令,主顯示部1 04係使顯示於 大型顯示裝置2上之輪盤畫像的輪盤旋轉而進行抽選之要 旨的表演。然後,遊戲進行控制部1 〇 1係讀取出記憶於 RAM7的當選履歷記憶區域之第5次抽選所致之當選號碼 ,將其當選號碼當選之要旨的表演顯示命令輸出至主顯示 部1 04。藉此,主顯示部1 04係進行使顯示於大型顯示裝 置2上之輪盤畫像的中央部份,出現關於當選號碼之號碼 畫像的表演。第6次之後的抽選演出亦相同。 之後,遊戲進行控制部1 〇 1係輸出判定命令至賓果判 定部1 07,使賓果判定部1 07進行前述之賓果判定處理( S 8 )。該賓果判定處理係由記憶於RAM7的當選履歷記憶 區域之當選號碼(在現在時間點爲5個當選號碼)與記憶 於RAM7的排列資訊記憶區域之排列資訊,判定賓果是否 29- (26) 1302273 發生。判定賓果發生時,賓果判定部1 07係傳送賓果發生 資訊至遊戲進行控制部1 0 1。接收此之遊戲進行控制部 101係對硬幣管理裝置18輸出命令對應在該當第5次的 抽選當選之當選號碼的賠率區分格之獎金量的支付之支付 命令。接受支付命令之硬幣管理裝置1 8係暫時記憶關於 其支付命令之獎金量,在賓果遊戲結束之時間點,進行將 其獎金量份的代額數加算於代額數資料之處理(S9 )。 又,接受判定命令之賓果判定部1 07亦進行前述之聽 牌判定處理(S 1 0 ),被判定聽牌發生時,對於對應之排 列資訊,豎起聽牌旗標(S 1 1 )。 接著,遊戲進行控制部101係對於賠率管理部108輸 出賠率計算命令。藉此,賠率管理部1 08係更新各號碼的 賠率資料(S 1 2 )。具體來說,對每一到目前爲止的抽選 未當選之未當選號碼,計算出賠率資料。而計算出之賠率 資料係與對應之未當選號碼建立關聯並記憶於RAM7的賠 率記憶區域。於本實施形態中,在第4次抽選結束時,針 對所有2 1個未當選號碼而選擇3 0倍的基本賠率資料。即 ,在第5次的抽選賓果成立時的賠率爲3 0倍。然後,於 後述之當選機率變更處理中如未進行賠率資料的變更,在 第5次之後的抽選結束時,針對各未當選號碼而選擇相較 於現在的基本賠率資料低1階段的基本賠率資料,並記憶 於RAM7的賠率記憶區域。所以,於後述之當選機率變更 處理中如未進行賠率資料的變更,在第5次之後的抽選結 束時’針對所有2 0個未當選號碼一律選擇相較於作爲現 30- (27) 1302273 在的基本賠率資料之30倍低1階段的20倍之基本賠率資 料,而即使於之後的抽選結束後亦依序一律選擇低1階段 之基本賠率資料。 在此,顯示於遊戲站1 〇的觸控面板1 1上之遊戲畫面 的獎金量顯示欄lie之獎金量係在第4次、第6次、第8 次、弟1 〇次結束時被更新。然後,於顯示於其遊戲畫面 的賓果卡片畫像上同一線上之3個號碼成爲當選號碼前, 在對應獎金量顯示欄lie之各色的區域係顯示有對應基本 賠率資料之獎金量。另一方面,於獎金量顯示欄lie的更 新時在賓果卡片畫像上同一線上之3個或4個號碼成爲當 選號碼時’在對應獎金量顯示欄1 1 e之各色的區域係顯示 有對應現實賠率資料之獎金量。該現實的賠率資料係基於 在之後兩次抽選(接著獎金量顯示欄1 1 e被更新前所進行 的抽選)而賓果成立之機率,藉由賠率管理部108計算出 。具體來說,係從於該更新時之各號碼的當選機率(藉由 後述之當選機率變更處理變更當選機率資料時係其變更後 的當選機率)’與由該更新時之對應顯示於該當遊戲站 1 〇的觸控面板1 1之賓果卡片畫像的排列資訊所取得之矩 陣排列上的號碼之配置關係來計算出。利用進行如此之處 理’在顯示獎金量顯示欄1 i e之更新時同一線上3個或4 個號碼成爲當選號碼之賓果卡片畫像的遊戲站1〇之觸控 面板1 1 ’依據顯示於獎金量顯示欄i丨e上之獎金量係從 依據基本賠率資料的獎金量,變更爲依據現實的賠率資料 之獎金量。結果’同一線上3個或4個號碼成爲當選號碼 •31 - (28) 1302273 以後,於各遊戲站l 〇的觸控面板11,個別的獨自獎金量 係顯示於獎金量顯示欄1 1 e上。即,雖然獎金量顯示欄 lie上之被分顏色之各賠率區分格的數量及顏色在所有遊 戲站1 〇爲共通,但是,顯示於各賠率區分格之獎金量係 在各遊戲站爲相互不同。 如此,藉由賠率管理部1 08於RAM7的賠率記憶區域 記憶各未當選號碼的賠率資料時,遊戲進行控制部1 〇 1係 對於主顯示部1 04輸出輪盤變更顯示命令。接受該輪盤變 更顯示命令的主顯示部1 04係於大型顯示裝置2上具有現 在時間點之未當選號碼(於第5次選結束時係有20個號 碼)的畫像區域,且顯示各畫像區域的顏色爲對應在前述 S 1 2更新之賠率資料的顏色之輪盤畫像(S 1 3 )。 然後,遊戲進行控制部1 〇 1係判斷到目前爲止結束之 抽選次數是否爲第6次、第8次、第1 〇次(S 14 )。判斷 爲第6次、第8次、第10次之任一時,則執行當選機率 變更處理(S 2 0 )。即,在本實施形態,係每於第4次、 第6次、第8次、第1 〇次的抽選結束時進行當選機率變 更處理。另一方面,判斷不爲第6次、第8次、第10次 之任一時,遊戲進行控制部1 〇 1係判斷到目前爲止結束之 抽選次數是否到達1 2次(S 1 5 ),在判斷未達1 2次時, 則不執行當選機率變更處理而進行下一個抽選處理(S 6 ) 。一方面,判斷達到1 2次時係結束賓果遊戲。 如此,賓果遊戲結束時,硬幣管理裝置1 8係在賓果 遊戲中接受支付命令而進行將暫時記憶之獎金量份的代額 -32- (29) 1302273 數加算至代額數資料的處理。藉此,顯示於代額數顯示欄 1 1 c的代額數量係成爲加算後之代額數量。 接著,針對當選機率變更處理而加以說明。 圖1 〇係揭示當選機率變更處理之流程的流程圖。 於本實施形態中,第4次、第6次、第8次、第1 0 次的抽選結束時,遊戲進行控制部1 0 1係對於遊戲站顯示 部1 03,輸出使催促玩家接觸所望當選之號碼的說明文畫 像顯不的顯不命令。藉此’遊戲站顯不部1 〇 3係如圖7所 示般,於觸控面板1 1的遊戲畫面上顯示「請接觸想要的 數字」之說明文畫像。看到該說明文畫像之玩家係在限制 時間內,從顯示於觸控面板11的遊戲畫面上之賓果畫像 的未當選號碼之號碼畫像中選擇1個,然後接觸該號碼。 於是,表示其接觸號碼之當選希望號碼資訊係從輸入控制 裝置1 7輸出,其當選希望號碼資訊係被遊戲進行控制部 1 01受理(S2 1 )。再者,在限制時間內未受理當選希望 • 號碼資訊時,則直接結束當選機率變更處理。 遊戲進行控制部1 01係受理當選希望號碼資訊時’則 決定玩家所望當選之作爲希望抽選對象的當選希望號碼。 •然後,對於當選機率變更部106輸出當選機率變更命令。 藉此,當選機率變更部106係作爲當選機率資料變更手段 而作用,以提高關於其當選機率變更命令之當選希望號碼 的當選機率之方式,變更記憶於RAM7之當選機率記憶區 域的當選機率資料(S22)。藉由此變更’在抽選部1〇5 所致之抽選處理,對應特定亂數範圍之當選希望號碼的區 -33- (30) 1302273 分格係擴大,而剩下的未當選號碼之區分格係一律變小。 所以,其當選希望號碼的當選機率將提高。 在此,於本實施形態中,最大7人的玩家係可同時參 加賓果遊戲。所以,有從複數遊戲站1 〇的各個輸入控制 裝置1 7受理相互不同之當選希望號碼資訊的狀況。即使 在該狀況,遊戲進行控制部1 〇 1係針對各當選希望號碼資 訊,個別輸出當選機率變更命令。藉此,當選機率變更部 1 06係以個別提高關於各當選機率變更命令之當選希望號 碼的當選機率之方式,變更記憶於RAM7之當選機率記憶 區域的當選機率資料。結果,在抽選部1 05所致之抽選處 理,對應特定亂數範圍之各當選希望號碼的區分格係個別 擴大,而剩下的未當選號碼之區分格係一律變小。所以, 受理之當選希望號碼資訊越多的當選希望號碼,當選機率 越提高。但是,受理複數玩家之當選希望號碼資訊之狀況 下,在1個受理有較多之玩家的當選希望號碼資訊集中時 ,亦有即使受理關於其他號碼之當選希望號碼資訊,該其 他號碼的當選機率會降低之狀況。 又,遊戲進行控制部1 01係對於賠率管理部1 08輸出 賠率計算命令。藉此,賠率管理部108係從RAM7的當選 機率記憶區域讀取出藉由前述S22所變更之當選機率資料 ,並依據其當選機率資料而進行變更RAM7的賠率記憶區 域內之賠率資料的處理(S23 )。具體來說,在前述S22 的當選機率資料之變更前後,係以選出率爲幾近一定之方 式來變更分配至各未當選號碼之賠率資料。所以,以藉由 -34- (31) 1302273 前述S 22的當選機率資料之變更而當選機率提高之未當選 號碼的賠率資料相對地降低之方式,來變更各未當選號碼 的賠率資料。 接下來,遊戲進行控制部1 〇 1係作爲當選機率顯示控 制手段而作用,將依據變更後之當選機率資料而使輪盤畫 像中之各未當選號碼的畫像區域之大小成爲對應變更後之 當選機率的大小且使各未當選號碼之畫像區域的顏色成爲 對應變更後之賠率資料的顏色之輪盤變更顯示命令,輸出 至主顯示部1 04。藉此,主顯示部1 04係作爲當選機率畫 像顯示手段及獎金量畫像顯示手段而作用,將各未當選號 碼的畫像區域之大小成爲對應變更後之當選機率的大小且 各未當選號碼之畫像區域的顏色成爲對應變更後之賠率資 料的顏色之輪盤畫像,顯示於大型顯示裝置2上(S24) 〇 利用進行以上之當選機率變更處理,玩家係確認至觀 察顯示於觸控面板1 1之賓果卡片畫像的現在時間點爲止 之當選號碼,並以接觸使賓果成立所需之號碼等的自己所 望之當選的當選希望號碼之畫像,可提高其當選希望號碼 的當選機率。 又,於本實施形態中,係可依據輪盤畫像的畫像區域 之大小來掌握各號碼的當選機率。然後,玩家接觸希望當 選之觸控面板11上的當選希望號碼畫像而其當選希望號 碼的當選機率提高時,因應其而輪盤畫像上之該當選希望 號碼畫像的畫像區域之大小係擴大。所以,玩家係可直感 35- (32) 1302273 地掌握自己所望當選之號碼的當選機率提高。又,同時, 因爲輪盤畫像上之該當選希望號碼的畫像區域之顏色係變 化爲變化後之賠率資料的顏色,故玩家可直感地掌握變化 後之獎金量。 又,在本實施形態,每於玩家所望當選之當選希望號 碼當選時,顯示於觸控面板11的遊戲畫面左上部之進攻 計條顯示欄11 f的進攻計條會增加,而該進攻計條集滿時 Φ ,則可進行進攻操作。詳細爲當進攻計條集滿時,玩家在 當選機率變更處理時接觸觸控面板11上的當選希望號碼 畫像後,按下進攻按鍵1 2 (進攻操作)時,每當此時則 其當選希望號碼資訊係被遊戲進行控制部1 〇 1受理。即, 在1次之當選機率變更處理之間,從1個遊戲站1 〇針對 相同號碼而複數當選希望號碼資訊被遊戲進行控制部1 01 受理。藉此,可進行進攻操作之玩家係利用在當選機率變 更處理時按下進攻按鍵12,而可大大地提高自己所望當 • 選之當選希望號碼的當選機率。但是,進攻計條集滿之條 件以外,亦可追加用以進行入如此之進攻操作的條件。例 如,追加相對於對應顯示於該當遊戲站1 0之觸控面板11 的賓果卡片畫像之排列資訊而聽牌旗標豎起之條件。 在本實施形態,在第4次、第6次、第8次、第1 0 次之抽選結束時,玩家接觸觸控面板11上的當選希望號 碼時,其當選希望號碼資訊係從輸入控制裝置17輸出而 被遊戲進行控制部1 01受理’而該當選希望號碼的當選機 率會提高。該變更後之當選機率係到進行下次的當選機率 -36- (33) 1302273 變更處理前會被維持,但是,在進行下次的當選機率變更 處理時係被重設。即,例如,在第4次的抽選結束時提局 當選希望號碼的當選機率時,於第5次與第6次之抽選中 係在其當選希望號碼的當選機率爲較高之狀態下來進行抽 選,但是,在第6次的抽選結束時,所有未當選號碼的當 選機率係被均一地重設。在第6次、第8次、第1 0次的 抽選結束時,提高當選希望號碼的當選機率之狀況亦相同Code configuration.  however, The bingo game machine described in the above Patent Document 1 randomly determines the arrangement of the numbers on the bingo card arrangement, Randomly determine the configuration of the aforementioned effective area, The matrix arrangement is generated in accordance with the decisions. Therefore, the configuration and quantity of the effective area determined before the lottery are randomly determined. It is impossible to control the arrangement and the number of effective areas as the above-mentioned determination elements on the side of the bingo machine. also, In the bingo game machine, Randomly decide # the configuration of each number on the bingo card arrangement, and, The user's bingo card is the player's selector, Further, the decision to select the number is performed by lottery. and so, In the bingo machine, It is not possible to control the configuration of the selected number determined after the lottery for the aforementioned decision elements. in this way, The bingo game machine described in the above Patent Document 1, Because it is impossible to control the decision factors that determine the ease of production or difficulty of a particular arrangement on the gaming machine side,  Therefore, it is impossible to perform the control performed as described above.  The present invention has been invented in view of the foregoing problems, The provision of a game device that can perform control as performed by the game described in the preceding paragraph.  [Means for Solving the Problem] The same state of the present invention, For gaming devices there are: Elected object selection means, Selecting an elected object from a plurality of selection objects; The game control means </ RTI> controls the progress of the game using the selected object selection means for a certain number of times of selection during a game period; Arrange information generation means, Generating an arrangement information indicating the arrangement of the selection objects using part or all of one or more of the plurality of selection objects; Arrange the image display means, Displaying a plurality of selection object images of the respective selection objects arranged in the selection object indicated by the arrangement information generated by the arrangement information generating means, respectively, for the individual -8 - (5) 1302273 Arrange the images according to the arrangement information; Elected object memory means, Recalling the selected object selected by the selected object selection means during the game period; And means of judgment, Based on the plural selected objects that are memorized in the memory means of the elected object, Determining whether the arrangement of the plurality of selected objects on the arrangement of the selected objects indicated by the arrangement information is a specific arrangement, Its characteristics are: The aforementioned when #select object selection means, Selecting a part or all of the selection of the aforementioned specific number of times during the aforementioned game period, Before the arrangement information resulting from the arrangement of the information generation means is generated, The arrangement of information generation means, According to the selected object selection means, the selected object is selected before the arrangement information is generated. To determine the arrangement of the aforementioned selection objects, And generating an arrangement information indicating the arrangement of the selected objects that have been determined, The aforementioned means of remembering objects, The subject of the election, Memorize 以 ® in the game device with a specific probability as the object of choice, Selecting a selection object for a specific number of choices during a game period, The selected subject is remembered in the memory of the candidate. then, According to the plural selected objects that are memorized in the means of memory of the elected object, Determining whether the arrangement of the plurality of selected objects on the selection object arrangement indicated by the arrangement information generated by the arrangement information generating means is a specific arrangement, to this end, The decision factor that determines the ease of occurrence or difficulty of a particular arrangement is the configuration of the elected object.  In the game device, A selection of some or all of the choices made during a game period, Before the arrangement of information generation means generates the arrangement -9 - (6) 1302273 information, The ranking information is generated based on the selection of the object before the selection of the information before the selection of the information is generated. then, Regarding the candidate selected before the election of the information, Be selected as a specific probability. And remember the means of memory of the elected object. in this way, Arrangement information is generated based on the pre-selection object that is selected as the object of choice, According to the game device, It is possible to control the configuration of at least a part of the selected objects during a game period. which is, It is possible to control the determinants that determine the likelihood of a particular arrangement being #degree or difficulty.  Furthermore, The precision of this control, It is determined based on the number of pre-selected objects selected before the arrangement information is generated and the aforementioned specific probability that the pre-selected object becomes the probability of being elected. which is, The number of pre-selected objects selected before the information is generated, The maximum number of elected objects that are set to remember the memory of the selected object memory during a game period, And when the specific probability described above is set to 100%, It is then possible to fully control the configuration of all elected objects during a game. then, Arranging information products • The fewer the number of objects selected before the event, Or the lower the above,  Fixed rate, Then the control accuracy is reduced. but, The arrangement of such information generates the number of pre-selected objects and the specific probability mentioned above. It can also be set appropriately on the side of the game device. therefore, Determining factors that determine the ease of production or difficulty of a particular arrangement, Contains its control accuracy while being controlled in the game device.  also, In the aforementioned game device, The specific probability that the above-mentioned candidate object memory means stores the aforementioned pre-selected object as the object of selection is 1%%.  -10- (7) 1302273 In the game device, It is possible to improve the control accuracy of the decision elements that determine the ease of occurrence or difficulty of a particular arrangement. and so, Improve the control accuracy of the game.  also, In the aforementioned game device, The aforementioned selection object selection means is a selection of one of the aforementioned specific number of selections performed during the aforementioned one game period, Before the arrangement information is generated, At least the selection made after the arrangement of the information is generated is selected by the lottery.  φ is called "draw" here. The method includes determining a computer selection of the selected object by performing a selection program that performs the selection probability of each of the selection objects determined by the election probability data. And moving the drawing object to determine all the drawing methods of the physical drawing of the selected object according to the moving result of the drawing object 〇 as described above, It also has full control over the configuration of all selected objects during a game. but, When the game device side completely controls the configuration of the selected object, The player's luck cannot be intervened in the configuration of the selected object. From the point of view of the player, Gameplay will be greatly reduced.  In the game device, Because the choices made after the arrangement information is generated are selected by the lottery, Therefore, the configuration of the selected object 'cannot be completely controlled on the game device side. result, Produces the player's luck, etc. The space involved in the configuration of the selected object, It can suppress the reduction in gameplay from the player's point of view.  Furthermore, In the game device, It is also possible to select the arrangement before the information is produced by drawing. Even in this situation, Since the ranking information is generated based on the pre-selected object selected by the lottery, The control accuracy of the selected object -11 - (8) 1302273 configuration does not decrease.  also, In the aforementioned game device, The aforementioned object selection means, The selection of one of the aforementioned specific number of selections made during the aforementioned one game period, Before the arrangement information is generated, In the above-mentioned selection of object selection means, after the ranking information is generated, the lottery is performed, It is recorded by the pre-selected object selected before the arrangement information is generated as the object of selection, and is memorized in the foregoing object of the selected object. From the selection φ object removed from the aforementioned plural selection object, You can also choose the selected object.  Became the candidate in the pre-elected object, When a selection is made by arranging the information and the selected object is repeatedly selected, From the player, the opportunity to be elected in the selection of the candidate (not selected number) is not taken. result, Players will feel hurt, It reduces the gameplay.  In the game device, The lottery performed after the arrangement of the information is generated, It does not select the person who is selected before the arrangement of the information is selected # becomes the object of the election. With this, There will be no situation in which the player takes away the chance that the unselected number is elected. result, The player will not feel lost and lost. Can suppress the reduction of gameplay.  also, In the aforementioned game device, After displaying the aforementioned arrangement image in the aforementioned arrangement image display means, The notification means for notifying the selected object of the selected object memory means may also be notified. In the game device, Arrangement The pre-selected object selected before the information is generated gives the player an impression of being selected after the information is generated. result, It is possible to prevent the player from having an untrustworthy feeling in the configuration of the selected object on the game device side. Can improve the trust of the game -12- 1302273 (9) In the choice of the aforementioned one,  Selecting the above-mentioned pre-image selection means + after the image, And the target audience,  The same notice given by the family, The selection method of the target audience is also  • The status of the election,  Select the object into the . and so, In the election object is also high in the game letter, The object of the betting game control hand, Then make the sex.  In the aforementioned game device, The foregoing selection object selects the aforementioned specific number of times during the handwriting period, before the arrangement information is generated, The notification hand selects the object to be selected as the object of selection and memorizes the foregoing, And the selected object selection means is arranged in the information selection object, Notifying the play device by a slightly similar notification pattern, The pre-selection object selected before the arrangement of the display image display means is notified by the selected mode selected after the arrangement information is generated. and so, It is also possible to select an impression of the pre-selected object selected before the generation of the listing information by the selected pair selected after the arrangement information is generated.  The selection of the elected object after the arrangement of the information is generated can be given to the player, The person selected before the arrangement information is selected is also selected by the lottery. Can be given to the player, About the choice beforehand The impression of being selected to intervene in the player's luck, etc.  In the aforementioned game device, have: a bet for betting acceptance means; And bonus payment means, Pay the bonus section, It is determined by the determination means that the bonus payment means is controlled by the bonus payment means, And the paragraph, a section of the system, It is also possible after the election is elected.  Arrange the paintings to become the object of the object, and to become the object of the impression of the same method. More to mention, Subject to: In the above arrangement, the amount of -13- (10) 1302273 of the bonus is also the amount of the bet subject to be accepted by the betting acceptance means.  In the game device, A so-called bet game in which a player accepts a bet on a bet object and receives a bonus in a particular arrangement. and so, The focus is on the control of the game under which the game can be controlled under the control of the game.  also, In the aforementioned game device, have: Selection rate memory means, Memory selection rate data, And the election rate information, The selection rate is the ratio of the amount of the target object accepted by the aforementioned betting acceptance means to the amount of the bonus paid by the bonus payment means during a specific period; The foregoing arrangement of information generation means, In order to make the selection rate indicated by the selection rate data memorized in the selection rate memory means close to a specific setting selection rate, And according to the foregoing selection object selection means, the object selected before the arrangement of the information is selected, It is also possible to determine the arrangement of the aforementioned selection objects.  In the aforementioned betting game, If the election rate does not maintain the change in the election rate,  It will be difficult to manage the game balance, It does not provide a stable and highly gameplay. also, This game device is a business game device installed in a casino such as a game center. In the case of a bet and a bonus, the player pays money f. In exchange for a physical object such as a coin, and the status of the electronic data equivalent to this, From the point of view of business management, the focus is on maintaining the election rate as the set election rate.  'here, In the game device, Whether or not the bonus is paid is determined by whether or not a specific arrangement is made. As an arrangement of selected objects that determine the easiness of production or the determinant of difficulty in generating a particular arrangement, As mentioned above, It can be controlled on the side of the game device. then, The configuration of the selected object is controlled by how to determine the arrangement of the objects according to the prior information selected by the arrangement information generating means before the arrangement information is generated. Therefore, according to the game device, 利 -14- (11) 1302273 How to determine the arrangement of objects based on the pre-selected objects by means of ranking information generation, And you can control whether you pay the bonus. and so, According to this game device, How to use the arrangement information generation method to determine the object arrangement according to the pre-selected object, The election rate can also be adjusted. then, In the game device,  Because the selection rate is determined by the selection rate close to the specific setting selection rate, Therefore, the selection rate is almost certain. and so, Easy to manage game balance, It can provide stable and highly gameplay. also, In the case where the game device is used as the aforementioned business game device, Will be easy to manage.  also, In the aforementioned game device, The aforementioned arrangement of image display means, The arrangement image in which the plurality of selection object images are arranged in a matrix according to the arrangement information, The aforementioned means of determination, In the longitudinal direction of the arranged image, At least one line in the horizontal direction and the oblique direction, Arrangement of the portraits of the objects of choice that should be selected, The determination may be made as the specific arrangement described above.  • In the game device, The so-called bingo game can be executed. and so, You can control the game in the bingo game.  [Effects of the Invention] According to the present invention, Because it is possible to control the ease or difficulty of creating a particular arrangement, Therefore, it is possible to control the game for improving the gameplay and adjusting the selection rate.  [Embodiment] -15- (12) 1302273 or less, The present invention will be described with respect to an embodiment of a bingo game machine which is applied to a business game device installed in a casino of a game center or the like. Fig. 2 is an external perspective view of the entire bingo game machine of the embodiment.  The bingo game machine is composed of one game machine body 1 and seven game stations 10 . In the bingo game machine of the present embodiment, It is a bingo game selected from 25 selected objects (numbers of "1" to "25") φ by computer lottery described later. Players who are selected as the largest 7-player can participate in the game at the same time. Furthermore, The number of selected objects and the maximum number of participants of the player are arbitrary. Each player uses any of the game stations 10 to participate in the bingo game and play. The game machine body 1 is in a position that can be visually viewed by each player. A large display device 2 is provided. also, The game machine main body 1 is also provided with a speaker 3 and an electronic special effect device as sound output means for performing various performances and notifications to the player.  Figure 3 is a front view of the game station 10, Figure 4 is a view of the game station 10 0. Furthermore, The seven game stations are all of the same structure. Therefore, only one description will be given below.  The game station 1 0 system has: a touch panel 11 as an operation means, Attack button 1 2 The coin input port for inputting coins 1 3, a coin receiving port for receiving a coin for settlement of a credit (credit) And a settlement button 15 for indicating the settlement of the number of tokens. In the touch panel 1 1, a game portrait including a bingo card image (arranged image) in which number portraits (selection target images) of "1" to "25" are arranged in a matrix is displayed. The player can perform various -16- (13) 1302273 operations by touching various portraits displayed on the game screen.  Fig. 5 is a block diagram showing the main hardware structure of the bingo game machine. The bingo game machine of the present embodiment has a controller 4 for controlling the operation of the entire game machine inside the game machine main body 1. The touch panel 11 of each game station 10 is controlled by the controller 4. The controller 4 is constituted by a microprocessor or the like. Perform various calculations required for the game and control the operation of various machines φ. The controller 4 is via a bus bar. A screen drawing control device 16 that draws various portraits on the touch panel 11 in accordance with a command from the controller 4 is connected. also, The controller 4 also passes through the bus bar. The input control means 17 for controlling the data input by touching the various portraits on the touch panel 11 is connected. and then, The controller 4 also controls the device 18 via the bus bar. The devices 16, 17, The 18 series is set inside the 1 各 of each game station. also, Although not shown, but, The operation content when the attack button 1 is pressed is transmitted to the controller 4 via the bus bar.  #币管理装置1 8 is a credit date indicating the number of coins in the player. When coin is put in from the coin input port 1 3 The number of shares to be invested in the number of copies is added to the processing of the amount of the amount. Again, The coin management device 18 is receiving a payment command from the controller 4, Acting as a means of paying bonuses, The process of adding the number of tokens in accordance with the amount of the payment order to the token data is performed. also, The coin management device 18 is receiving a bet command from the controller 4, The process of subtracting the number of tokens that will follow the order of the bet from the amount of the amount of the credit is performed.  In addition, The controller 4 is via a bus bar. Connecting to make the speaker 3 output -17- (14) 1302273 A sound device 5 that follows the command from the controller 4 for sound effects such as performances, And the large screen control device 6 depicted on the large display 2 in accordance with commands from the controller 4.  and then, The controller 4 also passes through the bus bar 4, Connecting a computer lottery device 20 that performs number drawing according to a command from the controller 4,  RAM7, which acts as a memory means, ROM8 and supplementary memory packs, etc. The ROM 8 system is useful for controlling the startup of the bingo game. φ The programs and materials required for this action, etc. And the control required for the game, etc. The auxiliary memory device 8 is a rewritable memory device by a hard disk memory device or the like. It is used to memorize data or programs that cannot be memorized by RAM7 and ROM8. The program stored in the auxiliary storage device 9 is downloaded to the area of the RAM 7 in response to an instruction from the controller 4 and used.  Figure 6 is a functional block diagram showing the main part of the bingo game machine. In this embodiment, The bingo game system is mainly played by the game. Card generating unit 102, Game station display unit 103, Main display 1 04, Lottery Department 1 05, Election probability change unit 106, Bingo decision sound I;  , And the odds management unit 108 is configured.  The game progress control unit 1 〇 1 is a hardware structure 4 shown in FIG. RAM7, The ROM 8 and the auxiliary memory device 9 are configured. The travel control unit 1 〇1 executes the game program stored in the ROM 8 and the memory device 9 by the controller 4, Act as a means of game control, The game progress control unit 1 〇 1 performs various control and processing of the card generation unit 1 described later, and the control unit of the hardware structure shown in FIG. 5 is displayed as the main component of the control unit. The specific UI control display unit 107 controls the play assist. And the device 4 18- (15) 1302273, RAM 7, The ROM 8 and the auxiliary memory device 9 are configured. When the card generation unit 1 〇 2 receives the card generation command from the game progress control unit 1 , 1, The arrangement determining program for arranging the numbers of "丨" to "25" in a matrix is read from the auxiliary memory device 9. The order is generated by following its card generation command. The matrix of this embodiment adopts a square matrix of 5 X 5 , However, it is not limited to this. The resulting arrangement information is stored in the aligned information memory area of the RAM 7. The arrangement information φ stored in the RAM 7 is utilized by the game control unit 1 〇 1 or the like. A detailed description of the generation of the arrangement information will be detailed later.  Furthermore, The number of numbers read from the auxiliary storage device 9 is the same as the number of the number portraits of the constituent matrix in the present embodiment. but, For less, Or more.  The game station display unit 103 is composed of a touch panel 1 1 having a hardware structure as shown in Fig. 5, a screen drawing control device 16 and the like. The game station display unit 1 03 follows various display commands from the game progress control unit 1 0 1 Φ displays an image on the touch panel 1 1 . Specifically, When the game control unit 1 〇1 sends a card display command based on the arrangement information of the arrangement information memory area of the RAM 7, The game station display unit 103 functions as a display image display means. The bingo card image formed by the number portraits of "1" to "2 5" arranged in a matrix of 5 X 5 in the touch panel 1 1 is displayed in accordance with the card display command.  The main display unit 104 is composed of a large display device 2 having a hardware structure as shown in Fig. 5, a large screen control device 6, and the like. The main display unit 104 displays an image on the large display unit 2 in accordance with various display commands from the game progress control unit 101. Specifically, The game control unit 1 〇1, which is the game probability display control means, sends a roulette image indicating the probability of each number determined by the selected probability data stored in the candidate probability memory area of the RAM 7 as the roulette portrait of the selected probability image. When the command is displayed, The main display unit 104 functions as an election probability display means. The roulette portrait is displayed on the large display device 2 in accordance with its display command. Furthermore,  The large display device 2 is only required to display an image by an electronic signal from the large screen control device 9. It can be any display device.  The drawing unit 105 is a computer-based drawing device having a hardware structure as shown in FIG. RAM7, The ROM 8 and the auxiliary memory device 9 are configured. When the lottery unit 1 05 receives the lottery start command from the game progress control unit 1 0 1 , Acting as a means of selection for the object of choice, And the probability of being selected by each of the selected objects determined by the probability of being selected in the memory probability area of the RAM 7 as the means of remembering the probability data, To determine the selected number by computer lottery. The determined winning number is stored in the elected history memory area of the RAM 7 as the memory means of the selected object.  The selection probability change unit 106 is a controller 4 of the hardware configuration shown in FIG. RAM7, The ROM 8 and the auxiliary memory device 9 are configured. The selection probability change unit 106 changes the election probability data stored in the candidate probability memory area of the RAM 7 in accordance with the election probability change command from the game progress control unit 101. The change processing of the election probability data is detailed later.  The bingo determination unit 1 07 is a computer-based drawing device 20 of the hardware configuration shown in FIG. RAM 7, The ROM 8 and the auxiliary storage device 9 constitute a guest -20-(17) 1302273. When the determination unit 107 receives the determination command from the game progress control unit 101, it is based on the selected history memory area of the RAM 7. The selected number and the arrangement information of the information memory area stored in the RAM7, Perform a bingo determination process. The bingo determination processing is for each of the arrangement information of the arrangement information memory areas stored in the RAM 7, It is judged whether or not the arrangement in the matrix corresponding to the arrangement information is the specific bingo arrangement corresponding to the number of the plurality of selected numbers stored in the selected history memory area of the RAM 7. In the present embodiment, the specific bingo arrangement of φ is arranged in the longitudinal direction of the bingo card image, The image of the number on either line in the horizontal direction and the diagonal direction is the arrangement when the number is selected. then, The plural of the selected history memory area memorized in the RAM 7 when the arrangement of the selected numbers becomes a specific bingo arrangement, Then, the bingo is determined for the arrangement information. When determining bingo, The bingo determination unit 1 07 transmits the bingo occurrence information of the bingo occurrence to the game progress control unit 1 0 1 〇 In this embodiment, The bingo judging unit 1 0 7 performs a card determination process when receiving a judgment command from the game progress control unit 1 〇 1.  :  The draw determination processing is based on the arrangement of the selected number stored in the RAM history area of the RAM 7 and the arrangement information memory area stored in the RAM 7, and when the next specific number is elected, the bingo will become the occurrence of the draw status. It is determined that a draw has occurred. When determining the occurrence of a draw, The bingo determining unit 1〇7 transmits the information on the occurrence of the draw of the draw to the game progress control unit 101.  The odds management unit 1 08 is a computer-based drawing device 20 having a hardware structure as shown in FIG. RAM7, The ROM 8 and the auxiliary memory device 9 are configured. Compensation -21 - (18) 1302273 When the rate management unit 1 08 accepts the command from the game control unit, Calculated at each number, The bonus amount is used as a bonus amount to determine the amount of the bonus to be paid by the order of the next selected number as determined by the lottery unit 105. The calculation of the odds data is performed every time the lottery is completed 4 times after the lottery. The odds are usually calculated in such a way that the amount of bonus is reduced. also, The rate change unit 106 selects the probability increase number to be calculated by the bonus. The details are detailed later. The calculated RAM7 domain, which is the means of determining the data memory as the amount of bonus, is calculated.  Fig. 7 is a view showing the game displayed on the touch panel 11.  In the game portrait, two bingo cards are displayed. The number enclosed by the square frame in the card image indicates the number selected for the purpose of drawing. The number of the number enclosed by the round frame. also, The display form of the bingo card image number "1 6" on the left side of the figure is as follows. The player receives the display form when he is expected to be elected. The number is selected and displayed in the desired wish number box in the bingo card image on the right side of the wish list.  also, At the bottom of the game screen, the BET I indicating the amount of the token (the amount of coins) indicated as the bet object is displayed. The odds of the amount of the token obtained by the occurrence of the bingo is 1 0 1 The number of draws resulting from the odds of setting a certain amount of information set by Bingo is increased to the image of one of the odds memory screens of the odds data by way of the reduction of the number of elections. It is indicated by the end of each bingo. The number in the lower corner of the unselected one is touched. Furthermore,  Was the bigger circle, the player bet the trick, the display column 1 1 a, The number of tables obtained shows -22- (19) 1302273 column lib, And the number of tokens indicating the current amount of the player's quota is displayed in the column nc and so on. also, On the display columns, the selected history display column 1 1 d is displayed with the numbers selected so far from the left side of the figure. Furthermore, the example shown in the figure reveals the state in which one lot of drawing has been performed so far.  also, The bonus amount display column lle is displayed at the top of the game screen. The bonus amount display column lle indicates the relationship between the color of the roulette and the bonus described later. The bonus amount of each color is obtained by multiplying the odds data for each color by the player's bet amount.  Also, an offensive bar display field 1 1 f is displayed on the upper left side of the game screen. The offensive rule of the offensive bar display column 1 1 f is increased by the time of reaching a specific condition, and the attack operation described later can be performed. This will be detailed later.  Then follow the flow of the bingo game of this embodiment, The action of the bingo game machine will be described.  Φ Figure 8 is a flow chart showing the flow of the bingo game.  In the bingo machine, When the player inputs a coin to the coin insertion opening 13 of the station 10, The amount of coin input is detected by the coin management device 18. The number of shares of the coin input amount is stored in the amount of the amount of data.  also, When the coin management device 18 detects the input of the coin, Then, the controller 4 that constitutes the game progress control unit 1 0 1 is notified of the purpose.  Specifically, the game control unit 1 〇 1 that receives the notification of the coin to be input outputs a bet screen display command to the game station display unit 1 〇 3.  With this, At the touch panel 1 1 of the game station where the player puts the coin into the coin, 23· (20) 1302273 , The bet screen is displayed. On the bet screen, two bet buttons of 1 bet button and 1 〇 bet button are displayed. The player places a desired amount of the amount of the bet by touching the bet button. When the player touches the bet button, The button indicating the bet amount is transmitted from the input control device 17 to the game progress control unit 1 〇 1. The game progress control unit 1 〇 1 functions as a betting management means and accepts the bet. The bet command is output to the coin management device 18. With this, The coin management device 1 8 performs the subtraction of the number of shares for the number of copies of the betting order, The number of shares of the number of shares is added to the processing of the bet (S 1 ). in this way, The player uses the note-only button with only the desired number of notes. And you can bet on the number of tokens.  also, The game progress control unit 1 0 1 is when receiving the bet information from the input control device 17. Outputting a display command to the game station display unit 10,  The BET display column 11a and the quota display column 1 1 C on the game screen of the touch panel 11 are updated.  Further, when the game progress control unit 1 0 1 receives the bet information from the input control device 17 According to the 8 odds data stored in the odds memory area of RAM7, The amount of bonus in the data recorded in the coin management device 18 is calculated. In this embodiment, As the basic odds data 1 · 5 times, 2 · 5 times, 3 · 5 times, 5 times, 8 times, 1 2 times, 20 times '30 times 8 odds data is stored in the odds memory area of RAM7 that can be associated with each number. The game progress control unit 1 will multiply the data recorded in the _ currency tube S device 1 8 by the odds data. Individually calculate the amount of bonus corresponding to each odds data. then, The display display command is outputted to the game station display unit 103' to make the bonus amount displayed on the game screen of the touch panel n -24 - 1302273 · (21) The amount of the bonus of the eight odds of the display column lie, Updated to the amount of bonus. The eight odds are expressed in different colors and correspond to the color of the wheel described later.  in this way, At the end of the betting acceptance, First of all, The first to fourth selections (S2) are performed. Specifically, The game progress control unit 1 0 1 outputs the first lottery start command to the lottery unit 105. The lottery unit 105 follows the election probability data of the selected probability memory area of the RAM 7 &gt;  The probability of being elected for each number, To conduct a computer lottery and determine the pre-code (pre-selected). For details, please refer to the example of the drawing by the drawing unit 1 〇5. Then, each uncoded so far has become a method of selecting the number of each number determined by the data of the selected probability memory area of the RAM 7, To distinguish a specific perimeter into individual compartments that correspond to each unselected number. and so,  Second lottery, A cell corresponding to the number of ^1"~^ is assigned to a specific random number range. In the second lottery, For the specific chaotic number I, the division of the number of 24 unselected numbers in the first selection of "1" to "25" is selected. In the third lottery, the unselected cell other than the one selected so far is also assigned. If you do not choose to change due to the election probability change process described later, Then each compartment is equally allocated. then, After setting the number of chaos in this way, Make chaos, And specify the random number to which it belongs. The number corresponding to the specified cell is determined as the preamble. The number selected before the decision is used as the elected number in the elected history memory area of RAM7. which is, Calculated in this embodiment, The number of times of each color is determined by the decision of the election number. The selection number is selected. The probability of the selection is chaotic. The area outside the code is allocated in the 1st 25th. The probability of sub-numbering is distinguished by the special cell. Things • 25· (22) 1302273 The formerly elected number is the elected number with a 100% chance.  Thereafter, the game progress control unit 1 0 1 executes the generation display processing of the bingo card (S40). Display processing on the bingo card, The selection rate is close to the set selection rate. Each of the game stations 10 that accepts the bet is generated with two arrangement information of the bingo cards in which the pre-selected numbers determined by the first to fourth rounds of the lottery are arranged on the matrix arrangement. then, According to its arrangement information, On the touch panel 1 1 of each game station 10, Two φ bingo card portraits of the number portraits of "1" to "2 5" arranged in a matrix of 5 X 5 are displayed. Furthermore, In this embodiment, For the touch panel 1 1 of 1 game station, the status of two bingo card images is shown. but, Display a portrait of a bingo card, Or display more than 3 bingo card portraits. A detailed description of the bingo card generation display processing will be described later.  in this way, When the bingo card image is displayed on the touch panel 11 of the game station 10, then, The game progress control unit 1 〇 1 outputs a wheel rotation command for performing the first lottery to the main display unit 1 〇4. With this, The main display unit 1 04 rotates the roulette of the roulette image displayed on the large display device 2, Perform the performance of the first lottery (S 3 ).  Fig. 9 is an explanatory view showing an example of a main screen displayed on the large display device 2.  On the main screen, a roulette image having an image area corresponding to the unselected number in "1" to "25" is displayed. and so, In the first lottery, the performance picture shows a roulette image with an image area corresponding to all numbers from "1" to "25". In the second selection of the performances, there is a roulette image with an image area corresponding to the number of the number ^ that is selected in the first selection, which corresponds to the number of the number of the number that is selected in the first selection. The subsequent lottery performance corresponds to a roulette portrait of the number other than the elected number so far selected.  here, The difference in the size of each area of the roulette image on the large display device 2 corresponds to the probability of being elected for each number. Not elected for the purpose of the election probability change process described later, Because the odds of each number are equal, The size of the portrait area of the roulette portrait is equal to each other. In the fourth embodiment, the selection probability change process is not performed before the end of the fourth lottery.  ~4 lottery performances, The size of the portrait area of each number is the same as the roulette portrait. but, When the probability of selection of the lottery selection after the fifth time is changed, Then, the image area of the number with a higher probability as shown in Fig. 9 is expanded. The image area of the selected probability code is reduced.  • Again, The color of each number field of the roulette portrait on the large display device 2 corresponds to the bonus amount of each number. which is, The color of each number corresponds to the roulette amount displayed on the touch panel 1 of the game station 10, and the eight players of the odds division are used to observe the roulette portrait on the large display device 2. Color, And it is easy to grasp the number and be elected in the next draw. Therefore, the amount of bonus paid.  When the main display unit 104 receives the wheel rotation command, Bell ij shows the roulette rotation of the roulette portrait on the large display device 2, The 24 images show the portrait area of the portrait area.  Change the probability of each number, Because the first use is in the first place by the same, The lower part of the portrait area is selected as the portrait area. and so,  Each number of bingo completed the performance of the keynote of -27-(24) 1302273. after that, The game progress control unit 1 读取 1 reads out the selected number stored in the selected history memory area of the RAM 7, The performance display command of the selected number is output to the main display unit 1〇4. With this,  The main display unit 104 is as shown in FIG. The central portion of the roulette image displayed on the large display device 2 is performed. A performance about the number of the selected number appears. Furthermore, The example shown in Fig. 9 is "2 1" which is the status of the selected number. which is, The main display unit 1 〇 4 is displayed on the game station &gt;  After 1 触控 of the touch panel 11, Each of the lottery sections 105 determines the selected number,  Then it acts as a notification means for notifying the player of the selected number.  also, The game progress control unit 1 读取 1 that reads the selected number stored in the selected history memory area of the RAM 7 outputs a display command to the game station display unit 103, And updating the elected history display column 1 1 d on the game screen of the touch panel 11, A number image corresponding to the selected portrait in the bingo card portrait, Change from a round frame to a number surrounded by a square frame. which is, The game station display unit 1 03 determines the selected number every time in the drawing unit 105. Then it acts as a notification means for notifying the player of the selected number.  Repeat the above selection performance 3 times. For the 4th draw, The game progress control unit 1 输出 1 outputs a determination command to the bingo determination unit 1 07. With this, The bingo judging unit 1 07 performs the above-described card determination processing (S4). When the draw determination process determines that a draw occurs, The bingo determination unit 1 07 transmits the draw occurrence information to the game progress control unit 1 〇 1, The game progress control unit 1 〇 1 is for the corresponding arrangement information, Raise the draw flag (S 5 ) ° Next, The game progress control unit 1 〇 1 is a selection probability change process (S20) in which the player desires to be elected -28-(25) 1302273. The election probability change processing system is every 4th time, The sixth time, 8th time, At the end of the first lottery draw. Details of the process of changing the probability of succession will be described in detail later. 〇 Next, the game progress control unit 1 0 1 performs the fifth lottery.  Decide on the 5th elected number (S 6 ). In this embodiment, The first to fourth samplings are performed before the card surface generating unit 102 generates the arrangement information. The drawing after the fifth time is performed after the card surface generating unit 102 generates the arrangement information. after that, Perform the fifth lottery performance (S 7 ), but, The drawing performance after the fifth time is performed in the same manner as the first to fourth drawing performances.  which is, In the 5th lottery performance, The game progress control unit 1 〇 1 outputs a roulette rotation command to the main display unit 104. The main display unit 104 is a performance for rotating the roulette of the roulette image displayed on the large display device 2 to perform the drawing. then, The game progress control unit 1 读取 1 reads the selected number resulting from the fifth selection of the selected history memory area stored in the RAM 7, The performance display command for the selected number of the selected number is output to the main display portion 104. With this, The main display unit 104 performs a central portion of the roulette image displayed on the large display unit 2, A performance about the number of the selected number appears. The same is true for the draw after the sixth time.  after that, The game progress control unit 1 〇 1 outputs a determination command to the bingo determination unit 1 07, The bingo determining unit 107 performs the aforementioned bingo determining process (S8). The bingo determination processing is performed by the selected number of the selected history memory area of the RAM 7 (the five selected numbers at the current time point) and the arrangement information of the arrangement information memory area memorized in the RAM 7. Determine if bingo occurs 29- (26) 1302273. When determining bingo, The bingo determining unit 1 07 transmits the bingo occurrence information to the game progress control unit 101. The game progress control unit 101 receives the payment command for the payment of the bonus amount corresponding to the odds division of the selected number of the selected number of the selected lottery to the coin management device 18. The coin management device receiving the payment order 18 temporarily memorizes the amount of bonus for the payment order, At the end of the bingo game, The processing of adding the amount of the bonus amount to the amount of the amount of the credit is performed (S9).  also, The bingo judging unit 107 that accepts the decision command also performs the aforementioned card determination processing (S 1 0), When it is judged that the draw is taken, For the corresponding ranking information, Raise the draw flag (S 1 1 ).  then, The game progress control unit 101 outputs an odds calculation command to the odds management unit 108. With this, The odds management unit 1 08 updates the odds data (S 1 2 ) of each number. Specifically, For each of the so far selected unselected unselected numbers, Calculate the odds data. The calculated odds data is associated with the corresponding unselected number and stored in the odds memory area of RAM7. In this embodiment, At the end of the fourth lottery, Select 30 times the basic odds data for all 21 unselected numbers. which is , The odds of the fifth selection of bingos are 30 times. then, If the odds data is not changed in the election probability change process described later, At the end of the fifth lottery, For each unselected number, select the basic odds data that is one stage lower than the current basic odds data. And it is stored in the odds memory area of RAM7. and so, If the odds data is not changed in the election probability change processing described later, At the end of the fifth round of the lottery, 'for all 20 unsuccessful numbers, select the basic odds of 20 times lower than the 30 times lower than the basic odds data of the current 30-(27) 1302273. data, Even after the subsequent lottery, the basic odds data of the lower 1 stage is selected in order.  here, The bonus amount of the bonus screen display column of the game screen displayed on the touch panel 1 of the game station 1 is the 4th time, The sixth time, 8th time, Brother 1 was updated at the end of the session. then, Before the three numbers on the same line on the bingo card image displayed on the game screen become the elected number,  The amount of bonus corresponding to the basic odds data is displayed in the respective areas of the corresponding bonus amount display column lie. on the other hand, When the 3 or 4 numbers on the same line on the bingo card image become the selected number when the bonus amount display column lie is updated, 'the corresponding odds data is displayed in the area of each color of the corresponding bonus amount display column 1 1 e The amount of bonus. The realistic odds data is based on the probability of bingo being established after two subsequent draws (and then the lottery is displayed before the bonus amount display column 1 1 e is updated). It is calculated by the odds management unit 108. Specifically, The probability of being elected from each number at the time of the update (the change probability of the change of the selected probability data by the selection probability change processing described later) is displayed on the game station 1 when the update is performed. The arrangement relationship of the numbers on the matrix arrangement obtained by the arrangement information of the bingo card images of the touch panel 11 is calculated. By using such a process, the touch panel 1 1 'based on the bonus amount displayed on the same line as the bingo card image of the selected number of 3 or 4 numbers on the same line when the bonus amount display column 1 is displayed is displayed. The amount of bonus on the display bar i丨e is from the amount of bonus based on the basic odds data. Change to the amount of bonus based on actual odds data. Result '3 or 4 numbers on the same line become the elected number • 31 - (28) 1302273, The touch panel 11 of each game station, The individual individual bonus amount is displayed on the bonus amount display column 1 1 e. which is, Although the amount and color of each odds division of the divided color on the bonus amount display column lie is common to all the game stations, but, The amount of bonus displayed in each odds division is different from each other in each game station.  in this way, When the odds management unit 108 records the odds data of each unselected number in the odds memory area of the RAM 7, Game progress control unit 1 〇 1 system The main display unit 1 04 outputs a roulette change display command. The main display unit 104 that receives the roulette change display command is an image area of the large display device 2 having an unselected number at the current time (the number is 20 at the end of the fifth selection). Further, the color of each of the portrait regions is displayed as a roulette image corresponding to the color of the odds data updated in the aforementioned S 1 2 (S 1 3 ).  then, The game progress control unit 1 〇 1 judges whether or not the number of lotteries that have ended so far is the sixth time, 8th time, The first one (S 14). Judging for the sixth time, 8th time, At any of the 10th time, Then, the election probability change process (S 2 0) is executed. which is, In this embodiment, Every 4th time,  The sixth time, 8th time, The selection probability change process is performed at the end of the first lottery. on the other hand, Judging not for the sixth time, 8th time, At any of the 10th time, The game progress control unit 1 〇 1 judges whether or not the number of lotteries that have ended so far has reached 1 2 times (S 1 5 ), When it is judged that it has not reached 12 times,  Then, the next lottery process is performed without performing the selection probability change process (S 6 ). on the one hand, When the judgment reaches 12 times, the bingo game ends.  in this way, At the end of the bingo game, The coin management device 18 receives the payment command in the bingo game and performs the process of adding the -32-(29) 1302273 amount of the bonus amount temporarily stored to the token data. With this, Displayed in the algebraic number display column 1 1 c The number of tokens is the number of tokens after the addition.  then, It is explained for the probability of change of the election.  Figure 1 shows a flow chart showing the flow of the selection probability change process.  In this embodiment, 4th, The sixth time, 8th time, At the end of the 10th lottery, The game progress control unit 1 0 1 is for the game station display unit 103, The output causes the player to contact the caption of the number that is expected to be selected. By this, the game station shows no part 1 〇 3 series, as shown in Figure 7, An explanatory image of "Please touch the desired number" is displayed on the game screen of the touch panel 11. The player who sees the caption image is within the time limit, One of the number portraits of the unselected numbers of the bingo portrait displayed on the game screen of the touch panel 11 is selected. Then touch the number.  then, The election desired number information indicating the contact number is output from the input control device 17. The selected hope number information is accepted by the game progress control unit 01 (S2 1). Furthermore, When the selected number • information is not accepted within the time limit, Then directly terminate the election probability change process.  When the game progress control unit 1 01 accepts the selection of the desired number information, it determines the selected wish number that the player desires to be selected as the target of the desired drawing.  •then, The election probability change unit 106 outputs the election probability change command.  With this, The election probability change unit 106 functions as a means for changing the probability data. In order to improve the probability of being elected for the election wish number of the election probability change order, The election probability data stored in the probability probability memory area of the RAM 7 is changed (S22). By this change, the lottery process caused by the lottery unit 1〇5, The area corresponding to the selected number of the specified random number range -33- (30) 1302273 The remaining unselected numbers are always smaller.  and so, The probability of being elected as the wish number will increase.  here, In this embodiment, Players with a maximum of 7 players can participate in bingo at the same time. and so, Each of the input control devices 17 from the plurality of game stations 1 accepts the status of the selected desired number information. Even in this situation, The game progress control unit 1 〇 1 is for each selected hope number information, The individual output is elected as the probability change command. With this, The selection probability change unit 1 06 is a method for individually increasing the probability of being elected for the selected hope number of each election probability change command. Change the probability of the selected activity in the memory probability area of RAM7. result, In the lottery process of the lottery department 105, The divisions of the selected hope numbers corresponding to the specific random number range are individually expanded, The remaining unselected numbers are always smaller. and so,  The more you choose the desired number, the more you want to receive the desired number. The probability of election is increasing. but, In the case of accepting the information of the selected number of the plurality of players, In the case of a selected hope number information set of more players, There is also information on the number of selected hopes for other numbers, The probability of the election of the other numbers will be reduced.  also, The game progress control unit 101 outputs an odds calculation command to the odds management unit 108. With this, The odds management unit 108 reads the selected probability data changed by the above S22 from the selected probability memory area of the RAM 7. The processing of the odds data in the odds memory area of the RAM 7 is performed in accordance with the selected probability data (S23). Specifically, Before and after the change of the probability of picking the above S22, The odds data assigned to each unselected number is changed in such a manner that the selection rate is approximately constant. and so, By means of -34- (31) 1302273, the above-mentioned S 22's change in the probability of being elected, and the probability that the odds of the unselected number increased by the probability of being elected is relatively reduced, To change the odds data for each unselected number.  Next, The game progress control unit 1 〇 1 functions as an election probability display control means. The size of the image area of each unselected number in the roulette image is changed according to the selected probability rate data after the change, and the color of the image area of each unselected number is changed to the corresponding change. The roulette change of the color of the data shows the command, Output to main display unit 104. With this, The main display unit 104 functions as a means for selecting the probability image display means and a bonus amount image display means. The size of the image area of each unselected number is set to correspond to the size of the selected selection probability, and the color of the image area of each unselected number becomes a roulette image corresponding to the color of the changed odds data. Displayed on the large display device 2 (S24) 〇 Using the above-mentioned election probability change process, The player confirms to observe the selected number displayed at the current time point of the bingo card portrait of the touch panel 11. And the image of the elected hope number that was elected by the person who wants to establish the number required for the establishment of the bingo, etc. It can increase the probability of being elected for the desired number.  also, In this embodiment, The probability of being elected for each number can be grasped based on the size of the portrait area of the roulette portrait. then, When the player touches the selected wish number image on the touch panel 11 that is desired to be elected, and the probability of being elected the desired number is increased, In response to this, the size of the portrait area of the selected number image on the roulette image is enlarged. and so, Players can directly feel 35- (32) 1302273 to master the number of elections that they are expected to be elected. also, Simultaneously,  Because the color of the portrait area of the elected wish number on the roulette image changes to the color of the changed odds data, Therefore, the player can directly grasp the amount of bonus after the change.  also, In this embodiment, Every time the player is elected to be elected, the wish number is elected, The offensive bar of the offensive bar display column 11 f displayed on the upper left of the game screen of the touch panel 11 is increased. And when the offensive meter is full, Φ, Then you can perform an offensive operation. In detail, when the offense is full, When the player touches the selected desired number image on the touch panel 11 during the selection probability change process, When the offensive button 1 2 (offensive operation) is pressed, At this time, the selected number information is accepted by the game progress control unit 1 〇 1. which is,  Between the election probability change processing of the first time, From the one game station 1 〇, the plurality of selected hope number information for the same number is accepted by the game progress control unit 101. With this, The player who can perform the offensive operation uses the offensive button 12 when the election probability change process is performed. And it can greatly improve the chances of being elected when you choose the desired number. but, In addition to the conditions of the offensive count, Conditions for performing such an offensive operation may also be added. E.g, The condition that the card flag is erected with respect to the arrangement information of the bingo card portrait corresponding to the touch panel 11 displayed on the game station 10 is added.  In this embodiment, At the 4th time, The sixth time, 8th time, At the end of the 10th draw, When the player touches the selected wish number on the touch panel 11, The selected hope number information is output from the input control device 17 and accepted by the game progress control unit 101. The election probability of the elected desired number is increased. The probability of being elected after the change is maintained until the next election probability -36- (33) 1302273 is changed before the change is processed. but, It is reset when the next election probability change processing is performed. which is, E.g, At the end of the fourth lottery, when the election probability of the desired number is elected, In the 5th and 6th draws, the selection is performed in the state in which the election probability of the elected hope number is higher. but, At the end of the sixth lottery, The probability of election for all unselected numbers is uniformly reset. At the 6th time, 8th time, At the end of the 10th lottery, The same is true for increasing the probability of being elected.

I 圖11係揭示進攻處理之流程的流程圖。 該進攻處理係於第4次之後的各抽選結束後而開始。 提高當選機率之狀態的當選希望號碼藉由抽選當選時( 531 ),遊戲進行控制部101係進行使記憶於RAM7的進 攻計條記憶區域之進攻計條資料僅增加特定量的處理( 532 )。又,遊戲進行控制部101係對遊戲站顯示部1〇輸 出顯示命令,更新觸控面板11之遊戲畫面上的進攻計條 | 顯示欄Ilf的進攻計條。 之後,在第4次、第6次、第8次、第1 〇次的抽選 結束時,即,達成當選機率變更處理的開始條件時(S3 3 ),遊戲進行控制部1 〇 1係判斷記憶於RAM7的進攻計條 記憶區域之進攻計條資料是否達到規定量(集滿)(S34 )。在判斷未集滿時係可藉由前述之通常的當選機率變更 處理來提高當選希望號碼的當選機率(S20)。另一方面 ’在判斷集滿時’遊戲進fT控制部1 0 1係允許對應之遊戲 站1 〇 1的進攻操作(s 3 5 )。具體來說,遊戲進行控制部 -37- (34) 1302273 1 0 1係對於遊戲站顯示部1 03 ’在玩家接觸所望當選之號 碼後,輸出使催促按下進攻按鍵1 2的說明文畫像顯示的 顯示命令。藉此,遊戲站顯示部1 〇3係於觸控面板1 1的 遊戲畫面上顯示其意思的說明文畫像。看到該說明文畫像 之玩家係在限制時間內(S 3 8 ),從顯示於觸控面板1 1的 遊戲畫面上之賓果畫像的未當選號碼之號碼畫像中選擇1 個並接觸該號碼之後,按下進攻按鍵1 2欲按下次數(S 3 6 )。於是,表示其接觸號碼之當選希望號碼資訊係從輸入 控制裝置17輸出其按下進攻按鍵12之次數(S37),該 等當選希望號碼資訊係被遊戲進行控制部1 〇 1受理。 受理該等當選希望號碼資訊之遊戲進行控制部1 〇 1係 作爲變動量決定手段而作用,遵從輸出當選希望號碼資訊 之次數越多則在其輸出來源之遊戲站遊玩的玩家所望之當 選希望號碼的當選機率之上升量越大的特定變動量決定條 件,決定其當選希望號碼的當選機率之上升量,當選機率 變更部1 06係以其當選希望號碼的當選機率僅上升該上升 量份之方式,來變更當選機率資料。在本實施形態,雖然 在通常的當選機率變更處理係從1個遊戲站10僅可輸出 1個當選希望號碼資訊,但是,如進行進攻操作,則可從 1個遊戲站10針對相同當選希望號碼而輸出複數當選希 望號碼資訊。所以,依據進攻處理,相較於通常的當選機 率變更處理之狀況,可使當選希望號碼的當選機率大幅地 上升。 再者,在本實施形態,於進攻處理時中如按下進攻按 -38- (35) 1302273 鍵1 2則當選希望號碼的當選機率將提高,但是,設定爲 在按下其進攻按鍵1 2時亦進行追加下注亦可。一般來說 ,下注之代額數量越多則失去大量的代額數的風險越高。 所以,在此時,因爲當選希望號碼的當選機率越高,失去 大量代額數的風險也越高,故相較於僅單單提高當選希望 號碼的當選機率之狀況,可取得良好的遊戲均衡性。 又,在以上說明之進攻操作係可在第4次、第6次、 第8次、第1 0次的抽選結束時進行,但是,在遊戲站10 的觸控面板1 1上顯示賓果卡片畫像之後而通知在第1次 的抽選決定之當選號碼前進行亦可。此因即使在通知第1 次的當選號碼之前,看見賓果卡片畫像的玩家係有希望配 置於對賓果成立有利之位置或自己喜好之位置的號碼之當 選的狀況。 又,設定於越是在賓果遊戲開始時下注之下注量較多 的玩家所望當選之當選希望號碼,則其當選機率越高亦可 。在此時,亦因爲失去大量代額數之風險越高的玩家,當 選希望號碼的當選機率也越高,故相較於僅單單提高當選 希望號碼的當選機率之狀況,可取得良好的遊戲均衡性。 又,藉由1個當選希望號碼資訊來提高當選機率之程 度,係設定爲針對對應其當選希望號碼資訊之送訊來源的 遊戲站1 〇之排列資訊,聽牌旗標是否豎起而改變亦可。 此時,越是成爲聽牌之玩家係越可提高當選希望號碼的當 選機率。所以,在爲聽牌狀態時與不爲聽牌狀態時,關於 當選希望號碼的當選機率,玩家之優劣係不同,遊戲性亦 -39 - (36) 1302273 提高。 接著,針對本發明的特徵部份之賓果卡片產生顯示處 理而加以說明。 圖1係揭示本實施形態之賓果卡片產生顯示處理之流 程的流程圖。 於本實施形態中,執行第1〜4次的抽選之後(S2 ) ,遊戲進行控制部101係將卡片產生命令輸出至卡片產生 • 部1 02。藉此,卡片產生部1 02係執行排列決定程式,首 先,讀取出記憶於RAM7的選出率記憶區域之選出率資料 、及記憶於RAM7的設定選出率記憶區域之設定選出率資 料。選出率資料係表示作爲在特定期間內所受理之代額數 的總量與在其特定期間內所支付之獎金的總量的比例之選 出率者。該特定期間係可適切地設定,例如,設定爲1星 期及1個月之一定期間亦可,設定爲從設置本賓果遊戲機 至現在亦可。該選出率資料的記憶處理係遊戲進行控制部 # 1 〇 1與硬幣管理裝置1 8協助運作而進行。又,記憶於 . RAM7的設定選出率記憶區域之設定選出率資料係表示作 爲目標之選出率(設定選出率)者,一般來說設定爲90 %程度。然後,讀取出選出率資料及設定選出率資料的卡 片產生部1 02係比較該等之資料個別所示之選出率及設定 選出率(S41 )。 卡片產生部1 02係依據該比較結果,將在第1〜4次 的抽選所選擇之4個事前當選號碼,分配於5x5之矩陣排 列上的位置。具體地說明,在本實施形態,表示4個事前 -40- (37) 1302273 當選號碼之配置的幾種配置型式係預先記憶於ROM8。該 等配置型式係在本實施形態,因應賓果發生機率而被分類 爲兩階段。即,賓果發生機率係藉由4個事前當選號碼之 配置而可數學性地計算出,故因應計算出之賓果發生機率 ,配置型式係被分類爲賓果發生機率相對地較高之高賓果 機率配置型式、與賓果發生機率相對地較低之低賓果機率 配置型式之兩階段。如舉出一例,高賓果機率配置型式係 φ 於矩陣排列上在縱方向、橫方向及斜方向之任一線上4個 事前當選號碼作爲配置3個以上之型式,低賓果機率配置 型式係於矩陣排列上在縱方向、橫方向及斜方向之任一線 上4個事前當選號碼作爲不配置2個以上之型式。 又,於各分類係個別有數種配置型式。在本實施形態 ,因爲在各分類係個別有6種配置型式,故總計有1 2種 的配置型式記憶於ROM8。再者,分類的數量及各分類所 屬之配置型式的數量等係可任意設定。 # 卡片產生部1 02係在前述S4 1的比較之後,判斷選出 率爲設定選出率以上時,則進行提高分類於賓果發生機率 較低之低賓果機率配置型式的6個配置型式之選定機率的 處理(S42 )。具體來說,分類於低賓果機率配置型式之 6個配置型式相較於分類於高賓果機率配置型式之6個配 置型式,係將選定機率較高之選定機率資料記憶於RAM7 的選定機率記憶區域。另一方面,在前述S41的比較之後 ,判斷選出率爲未滿設定選出率時,卡片產生部1 係進 行提高分類於賓果發生機率較高之高賓果機率配置型式的 -41 - (38) 1302273 6個配置型式之選定機率的處理(S43 )。具體來說,分 類於高賓果機率配置型式之6個配置型式相較於分類於低 賓果機率配置型式之6個配置型式,係將選定機率較高之 選定機率資料記憶於RAM7的選定機率記憶區域。然後, 卡片產生部102係藉由抽選來進行,遵從記憶於RAM7的 選定機率記憶區域之選定機率資料所示之各配置型式的選 定機率之選定。該抽選方法係與以抽選部1 05進行之抽選 方法相同。然後,藉由該抽選,從12個配置型式中選定 特定數量的配置型式(S44 )。配置型式的選定數量係與 顯示於受理下注之遊戲站1 〇的觸控面板1 1之賓果卡片畫 像相同。 再者,在本實施形態,即使選出率爲設定選出率以上 時亦有選定分類於高賓果機率配置型式的配置型式之狀況 ,相反地,即使選出率爲未滿設定選出率時亦有選定分類 於低賓果機率配置型式的配置型式之狀況。此爲,爲了抑 制在選出率爲設定選出率以上時容易產生賓果,在選出率 爲未滿設定選出率時則較難產生賓果之賓果產生容易度之 時間性的不均衡。當然,配置型式的選定方法並不限定前 述之方法,例如,設定爲選出率爲設定選出率以上時從分 類於低賓果機率配置型式的配置型式中選定,而選出率爲 未滿設定選出率時從分類於高賓果機率配置型式的配置型 式中選定亦可。此時,易於進行選出率的控制,可使選出 率亦於接近設定選出率。 如此,選定配置型式時,卡片產生部1 02係在其配置 -42- (39) 1302273 型式所示之4個位置,分配在第1〜4次的抽選所選擇之 4個事前當選號碼(S45)。然後,將該等事前當選號碼 以外而個別不同之號碼,分別隨機分配於該4個位置以外 的位置(S46 )。藉此,決定在被選定之配置型式所示之 4個位置個別分配有事前當選號碼的矩陣排列,卡片產生 部1 02係產生表示其矩陣排列之排列資訊(S47 ),將產 生之產生記憶於RAM7的排列資訊記憶區域。藉此,於 RAM7的排列資訊記憶區域係記憶有與配置型式的選定數 量(即,顯示於受理下注之遊戲站1 0的觸控面板1 1之賓 果卡片畫像的數量)相同之數量的排列資訊。 卡片產生部1 02產生排列資訊時,遊戲進行控制部 1 0 1係從RAM7之排列資訊記憶區域讀取出排列資訊,並 將基於其排列資訊之卡片顯示命令輸出至遊戲站顯示部 103。藉此,於該當玩家投入硬幣之遊戲站10的觸控面板 11上,顯示兩個「1」〜「25」之號碼畫像排列爲5x5之 矩陣狀的賓果卡片畫像(S48 )。 再者,在本實施形態,針對於1個遊戲站1 0的觸控 面板1 1顯示兩個賓果卡片畫像之狀況加以說明,但是, 顯示1個賓果卡片畫像,或顯示3個以上之賓果卡片畫像 亦可。於後詳述關於賓果卡片產生顯示處理之詳細說明。 如上所述,在本實施形態,於一賓果遊戲期間內進行 1 2次的抽選’藉由其抽選所選擇之當選號碼係記憶於 RAM7的當選號碼記憶區域。然後,依據記憶於該當選號 碼記憶區域之複數當選號碼,判定賓果是否成立,而賓果 -43- (40) 1302273 成立時則支付獎金。在如此之賓果遊戲中,決定賓果之成 立容易度或成立難度的決定要素係於矩陣排列上的當選號 碼之配置。然後,在本實施形態,關於1 2次的抽選中第 1〜4次的抽選係在排列資訊產生前進行,依據在排列資 訊產生前所選擇之事前當選號碼(在第1〜4次的抽選所 選擇之號碼),來決定矩陣排列而產生排列資訊。又,關 於其事前當選號碼係以1 〇〇 %的機率成爲當選對象,而記 憶於RAM7的當選號碼記憶區域。如此,由於依據以1 〇〇 %的機率成爲當選對象之事前當選對象而產生排列資訊, 依據本遊戲裝置,係可控制一賓果遊戲期間內之第1〜4 次的抽選所示之當選號碼的配置。即,可控制決定賓果之 成立容易度或成立難度的決定要素。結果,因爲賓果成立 時係可控制支付之獎金,故如上所述般,可使選出率接近 設定選出率。 [變形例] 接著,針對前述實施形態之一變形例而加以說明。 在本變形例,與前述實施形態相同,在卡片產生部 102產生排列資訊前進行選定4個事前當選號碼之處理, 但是,在該選定處理所選定之事前當選號碼並不一定會成 爲當選號碼。詳細來說,在本變形例,第1〜1 2次的抽選 係在排列資訊產生後進行,但是,於第1〜4次的各抽選 中係個別4個事前當選號碼中1個的當選機率係使用非常 高的當選機率資料來進行抽選。以下、對此具體説明。 -44 - (41) 1302273 圖1 2係揭示本變形例之賓果遊戲之流程的流程圖。 於本變形例中,與前述實施形態相同地進行下注受理 後(S1 ),進行4個事前當選號碼的選定處理(S51 )。 具體來說,遊戲進行控制部1 〇 1係將第1次的選定命令輸 出至抽選部105,抽選部105係遵從藉由記憶於RAM7的 當選機率記憶區域之當選機率資料所決定之各號碼的當選 機率,來進行電腦抽選而決定4個事前當選號碼(事前當 φ 選對象)。此時之當選機率資料係2 5個號碼的當選機率 爲均等者。 如此,選定4個事前當選號碼時,接著,遊戲進行控 制部1 〇 1係使用該等4個事前當選號碼,與前述實施形態 相同地進行賓果卡片產生顯示處理(S40 )。藉此,該等 4個事前當選號碼係產生因應選出率而配置之排列資訊, 依據其排列資訊之賓果卡片畫像係顯示於遊戲站1 0的觸 控面板1 1。 • 接著,遊戲進行控制部1 〇 1係使當選機率變更部1 06 產生,4個事前當選號碼中之一的第1事前當選號碼之當 選機率非常高(在本變形例爲95 % )且除了 4個事前當 選號碼之外的2 1個號碼之當選機率爲均等的當選機率資 料(S52 )。所以,在本變形例,其他3個事前當選號碼 的當選機率爲〇 %。具體來說,遊戲進行控制部1 〇 1係輸 出第1次的抽選用之當選機率資料產生命令。藉此,當選 機率變更部1 06係遵從其命令,產生如前述之第1事前當 選號碼的當選機率設定爲95%之第1次的抽選用之當選 -45- (42) 1302273 機率資料,並將其當選機率資料記憶於RAM7的當選機率 記憶區域。之後,遊戲進行控制部1 〇 1係將第1次的抽選 開始命令輸出至抽選部1 05,抽選部1 05係遵從藉由記憶 於RAM7的當選機率記憶區域之當選機率資料所決定之各 號碼的當選機率,來進行電腦抽選而決定當選號碼(S53 )。在該第1次的抽選係因爲第1事前當選號碼以9 5 % 的機率成爲當選號碼,故第1事前當選號碼係以95 %的 機率作爲當選號碼而記憶於RAM7的當選號碼記憶區域。 又,當選號碼的決定後,亦進行與前述實施形態相同之抽 選演出(S 5 3 )。 接著,遊戲進行控制部1 〇 1係產生第2次的抽選用之 當選機率資料(S54 )。本變形例,在第2次之後的抽選 亦從目前爲止當選之當選號碼之外的未當選號碼中選擇當 選號碼。所以,在產生第2次的抽選用之當選機率資料時 ,係使當選機率變更部1 06產生,除了第1事前當選號碼 之外的3個事前當選號碼中之一的第2事前當選號碼之當 選機率非常高(在本變形例爲95 % )且除了在第1次的 抽選當選之當選號碼之外的剩下號碼之當選機率爲均等的 當選機率資料,並將其當選機率資料記憶於RAM7的當選 機率記憶區域。之後,遊戲進行控制部1 〇 1係將第2次的 抽選開始命令輸出至抽選部1 05,抽選部1 05係遵從藉由 記憶於RAM7的當選機率記憶區域之當選機率資料所決定 之各號碼的當選機率,來進行電腦抽選而決定當選號碼( S55 )。在該第2次的抽選係因爲第2事前當選號碼以95 -46- (43) 1302273 %的機率成爲當選號碼,故第2事前當選號碼 的機率作爲當選號碼而記憶於RAM7的當選號碼 。又,當選號碼的決定後,亦進行與前述實施形 抽選演出(S 5 5 )。 接著,遊戲進行控制部1 〇 1係產生第3次的 當選機率資料(S56)。具體來說,在產生第3 用之當選機率資料時,係使當選機率變更部1 06 了第1事前當選號碼及第2事前當選號碼之外的 當選號碼中之一的第3事前當選號碼之當選機率 在本變形例爲9 5 % )且除了在第1次及第2次 選之當選號碼之外的剩下號碼之當選機率爲均等 率資料,並將其當選機率資料記憶於RAM7的當 憶區域。之後,遊戲進行控制部1 〇 1係將第3次 始命令輸出至抽選部1 05,抽選部1 05係遵從藉 RAM7的當選機率記憶區域之當選機率資料所決 碼的當選機率,來進行電腦抽選而決定當選號δ 。在該第3次的抽選係因爲第3事前當選號碼J 機率成爲當選號碼,故第3事前當選號碼係以 率作爲當選號碼而記憶於RAM7的當選號碼記憶 ,當選號碼的決定後,亦進行與前述實施形態相 演出(S 5 7 )。 接著,遊戲進行控制部1 〇1係產生第4次的 當選機率資料(S58)。具體來說,在產生第4 用之當選機率資料時,係使當選機率變更部1 06 5 以 95% 記憶區域 態相同之 抽選用之 次的抽選 產生,除 兩個事前 非常高( 的抽選當 的當選機 選機率記 的抽選開 由記憶於 定之各號 I ( S57 ) 乂 9 5 % 的 95%的機 區域。又 同之抽選 抽選用之 次的抽選 產生,作 -47- (44) 1302273I Figure 11 is a flow chart showing the flow of the offensive process. This offensive processing is started after the end of each of the fourth and subsequent selections. When the election desired number of the state of the election probability is increased by the lottery selection (531), the game progress control unit 101 performs a process of increasing the offensive bar data stored in the attack bar memory area of the RAM 7 by a specific amount (532). Further, the game progress control unit 101 outputs a display command to the game station display unit 1 to update the offensive slip on the game screen of the touch panel 11 and the offensive slip of the display field Ilf. After that, when the fourth, sixth, eighth, and first strokes are completed, that is, when the start condition of the selection probability change processing is reached (S3 3), the game progress control unit 1 判断1 determines the memory. Whether or not the off-line data in the attack bar memory area of the RAM 7 reaches a predetermined amount (sampling) (S34). When it is judged that the set is not full, the probability of election of the selected desired number can be increased by the aforementioned usual probability of selection change processing (S20). On the other hand, when the game is judged to be full, the game proceeds to the fT control unit 1 0 1 to permit the attack operation of the corresponding game station 1 〇 1 (s 3 5 ). Specifically, the game progress control unit -37-(34) 1302273 1 0 1 is for the game station display unit 103' to output a caption image for prompting the pressing of the attack button 1 2 after the player touches the desired number. Display command. Thereby, the game station display unit 1 〇 3 is attached to the game screen of the touch panel 1 1 to display the explanatory image image of the meaning. When the player who sees the caption image is within the time limit (S 3 8 ), one of the number images of the unselected number of the bingo image displayed on the game screen of the touch panel 11 is selected and the number is contacted. Thereafter, the number of times the offensive button 1 2 is pressed is pressed (S 3 6 ). Then, the election desired number information indicating the contact number is output from the input control unit 17 as the number of times the attack button 12 is pressed (S37), and the election desired number information is accepted by the game progress control unit 1 〇 1. The game progress control unit 1 〇 1 that accepts the selection of the desired number information functions as the fluctuation amount determining means, and the number of times the player who plays the source of the game is expected to be selected according to the number of times the selected desired number information is outputted. The specific fluctuation amount determination condition that the increase in the probability of being elected increases the amount of the election probability of the election desired number, and the election probability change unit 106 selects the probability that the election probability of the selected preference number only rises by the increase amount. , to change the probability of election. In the present embodiment, in the normal election rate change processing, only one selected hope number information can be output from one game station 10. However, if an attack operation is performed, the same desired number can be selected from one game station 10 The output plural is elected as the desired number information. Therefore, according to the offensive processing, the probability of being elected to the desired number can be greatly increased compared to the usual status of the change of the probability of being elected. Furthermore, in the present embodiment, if the attack is pressed during the attack processing, pressing -38-(35) 1302273 button 1 2, the probability of selecting the desired number will be increased, but it is set to press the attack button 1 2 Additional bets can also be made at the time. In general, the higher the amount of the bet on the bet, the higher the risk of losing a large number of tokens. Therefore, at this time, because the higher the probability of election of the desired number, the higher the risk of losing a large amount of the number of tokens, the better game balance can be achieved compared to the situation of merely increasing the probability of being elected. Further, the above-described offensive operation can be performed at the end of the fourth, sixth, eighth, and tenth drawing, but the bingo card is displayed on the touch panel 11 of the station 10. It is possible to perform before the election number of the first lottery decision. Therefore, even before the first elected number is notified, the player who sees the image of the bingo card has a situation in which it is desired to be placed in a position where the bingo is advantageous or the position of his or her preference is selected. In addition, the player who is set to be more likely to be selected when the betting game starts to be bet is expected to be elected as the desired number, and the higher the probability of being elected. At this time, because the player who has a higher risk of losing a large number of tokens has a higher probability of winning the election of the desired number, a good game balance can be achieved compared to simply increasing the probability of the election of the desired number. . Moreover, the degree of the probability of being elected by one of the selected number information is set to the arrangement information of the game station 1 corresponding to the source of the communication of the selected hope number information, and whether the card flag is erected or not changed. can. At this time, the more the player who becomes the draw, the higher the chance of being elected. Therefore, when it is in the state of the draw and not on the draw status, the player's merits and demerits are different regarding the election probability of the selected hope number, and the gameplay is also improved by -39 - (36) 1302273. Next, a description will be given of a display process for the bingo card of the characteristic portion of the present invention. Fig. 1 is a flow chart showing the flow of the bingo card generation display processing of the embodiment. In the present embodiment, after the first to fourth decimations are performed (S2), the game progress control unit 101 outputs a card generation command to the card generation/reception unit 102. Thereby, the card generating unit 102 executes the arrangement determining program, and first reads out the selection rate data stored in the selection rate memory area of the RAM 7 and the setting selection rate data stored in the setting selection rate memory area of the RAM 7. The selection rate data indicates the rate of selection as the ratio of the total amount of the number of tokens accepted during a specific period to the total amount of bonuses paid during a specific period. This specific period can be set as appropriate. For example, it can be set to 1 week and 1 month, and it can be set from the setting of the bingo game machine to the present. The memory processing of the selection rate data is performed by the game progress control unit #1 〇 1 and the coin management device 18 assisting the operation. In addition, the setting and selection rate data of the setting/selection rate memory area of the RAM 7 indicates that the target selection rate (set selection rate) is generally set to 90%. Then, the card generation unit 102 that reads the selection rate data and sets the selection rate data compares the selection rate and the setting selection rate which are individually shown in the data (S41). Based on the comparison result, the card generating unit 102 assigns the four pre-selected numbers selected in the first to fourth decimations to the positions on the matrix of 5x5. Specifically, in the present embodiment, several types of arrangement in which four pre-40-(37) 1302273 selection numbers are arranged are stored in the ROM 8 in advance. In the present embodiment, the arrangement type is classified into two stages in accordance with the probability of occurrence of bingo. That is, the bingo probability is mathematically calculated by the arrangement of four pre-selected numbers, so the configuration type is classified as a relatively high probability of bingo occurrence due to the probability of bingo calculation. Bingo probability configuration type, two stages of low bingo probability configuration with relatively low bingo probability. As an example, the high bingo probability configuration type φ is arranged in the longitudinal direction, the horizontal direction, and the oblique direction on the matrix array, and four pre-selected numbers are arranged as three or more types, and the low bingo probability configuration type is In the matrix arrangement, four pre-selected numbers are arranged in any one of the vertical direction, the horizontal direction, and the oblique direction as two or more types. In addition, there are several types of configuration types in each classification system. In the present embodiment, since there are six types of arrangement types in each classification system, a total of 12 types of arrangement patterns are stored in the ROM 8. Furthermore, the number of classifications and the number of configuration types to which each classification belongs can be arbitrarily set. When the selection rate is equal to or greater than the set selection rate, the card generation unit 102 performs selection of six arrangement patterns for improving the low bingo probability allocation pattern classified to a lower bingo probability. Probability processing (S42). Specifically, the six configuration types classified into the low bingo probability configuration type are compared with the six configuration types classified in the high bingo probability configuration type, and the selected probability data with the selected probability is stored in the selected probability of the RAM7. Memory area. On the other hand, when it is judged that the selection rate is less than the set selection rate after the comparison of the above S41, the card generation unit 1 performs -41 - (38) which improves the high bingo probability allocation type classified into a high bingo probability. 1302273 Processing of selected probability of 6 configuration types (S43). Specifically, the six configuration types classified into the high bingo probability configuration type are compared with the six configuration types classified into the low bingo probability configuration type, and the selected probability data with the higher probability is selected to be remembered in the selected probability of the RAM 7. Memory area. Then, the card generating unit 102 performs the lottery selection in accordance with the selection probability of each of the arrangement patterns indicated by the selected probability data stored in the selected probability memory area of the RAM 7. This drawing method is the same as the drawing method by the drawing unit 105. Then, by the lottery, a specific number of configuration patterns (S44) are selected from the 12 configuration patterns. The selected number of configuration patterns is the same as the bingo card image displayed on the touch panel 1 of the game station 1 that accepts the bet. Further, in the present embodiment, even when the selection rate is equal to or higher than the setting selection rate, the arrangement type classified in the high bingo probability arrangement type is selected. Conversely, even if the selection rate is less than the setting selection rate, the selection is also selected. The status of the configuration type classified in the low bingo probability configuration type. Therefore, in order to suppress the occurrence of bingo when the selection rate is equal to or higher than the set selection rate, it is difficult to produce the temporal imbalance of the bingo bingo easiness when the selection rate is less than the selection rate. Of course, the method of selecting the arrangement type is not limited to the above-described method. For example, when the selection rate is set to be higher than the set selection rate, it is selected from the configuration pattern classified into the low bingo probability allocation pattern, and the selection rate is less than the selection selection rate. It is also possible to select from the configuration type classified into the high bingo probability configuration type. At this time, it is easy to control the selection rate, and the selection rate can be made close to the set selection rate. In this way, when the arrangement type is selected, the card generation unit 102 assigns four pre-selection numbers selected in the first to fourth selections at four positions indicated by the -42-(39) 1302273 type (S45). ). Then, the numbers different from each other other than the pre-selected number are randomly assigned to positions other than the four positions (S46). Thereby, it is determined that the matrix arrangement of the pre-selected numbers is individually assigned to the four positions indicated by the selected configuration pattern, and the card generating unit 102 generates the arrangement information indicating the matrix arrangement (S47), and the generated generation is memorized. The information memory area of the RAM7 is arranged. Thereby, the number of the arrangement information storage areas of the RAM 7 is the same as the number of the arrangement patterns (that is, the number of bingo card images displayed on the touch panel 11 of the game station 10 that accepts the bet). Arrange information. When the card generating unit 102 generates the arrangement information, the game progress control unit 1 0 1 reads out the arrangement information from the arrangement information memory area of the RAM 7, and outputs a card display command based on the arrangement information to the game station display unit 103. Thereby, on the touch panel 11 of the game station 10 to which the player puts the coin, two bingo card images in which the number portraits of "1" to "25" are arranged in a matrix of 5x5 are displayed (S48). Furthermore, in the present embodiment, the case where two bingo card images are displayed on the touch panel 11 of one game station 10 will be described. However, one bingo card image is displayed or three or more are displayed. Bingo card portraits are also available. A detailed description of the display processing of the bingo card generation will be described in detail later. As described above, in the present embodiment, the lottery is performed 12 times in a bingo game period. The selected number selected by the lottery is stored in the selected number memory area of the RAM 7. Then, based on the plural number selected in the memory area of the selected number, it is determined whether or not the bingo is established, and the bingo-43-(40) 1302273 is established to pay the bonus. In such a bingo game, the decision factor determining the ease or difficulty of setting up the bingo is based on the configuration of the selected number on the matrix arrangement. Then, in the present embodiment, the first to fourth selections of the first to fourth extractions are performed before the arrangement information is generated, and the number is selected based on the pre-selection before the arrangement of the information (the first to fourth selections) The selected number) determines the matrix arrangement to produce alignment information. In addition, the pre-selected number is selected as the target of 1 〇〇 %, and is remembered in the RAM 7's elected number memory area. In this way, since the arrangement information is generated based on the pre-selection target which is the target of the election with a probability of 1%, the game device can control the selected number shown in the first to fourth times of the bingo game period. Configuration. That is, it is possible to control the determining factors that determine the ease of establishment or the difficulty of establishing the bingo. As a result, since the bingo can control the bonus of payment when it is established, the selection rate can be made close to the set selection rate as described above. [Modification] Next, a modification of the above embodiment will be described. In the present modification, as in the above-described embodiment, the process of selecting four pre-selected numbers is performed before the card generating unit 102 generates the arrangement information. However, the selected number does not necessarily become the elected number before the selection process is selected. Specifically, in the present modification, the first to the second selections are performed after the arrangement information is generated. However, in each of the first to fourth selections, the probability of being selected by one of the four pre-selected numbers is selected. Use very high probability of picking data for lottery. Hereinafter, this will be specifically described. -44 - (41) 1302273 Fig. 1 is a flow chart showing the flow of the bingo game of the present modification. In the present modification, after the bet reception is performed in the same manner as in the above-described embodiment (S1), the selection process of the four pre-selected numbers is performed (S51). Specifically, the game progress control unit 1 输出1 outputs the first selection command to the drawing unit 105, and the drawing unit 105 follows the numbers determined by the selected probability data stored in the RAM probability area of the RAM 7. When the probability is selected, the computer selection is used to determine the four pre-selected numbers (when φ is selected beforehand). At this time, the probability of election of the 2nd number of the election probability data is equal. When the four pre-selected numbers are selected, the game progress control unit 1 〇 1 uses the four pre-selected numbers to perform bingo card generation display processing (S40) in the same manner as in the above embodiment. Thereby, the four pre-selected numbers are arranged to be arranged in accordance with the selection rate, and the bingo card image based on the arrangement information is displayed on the touch panel 11 of the station 10. • Next, the game progress control unit 1 〇 1 causes the election probability change unit 106 to generate, and the probability of the first pre-selected number of one of the four pre-selected numbers is very high (95% in the present modification) and The election probability of the 2 1 numbers other than the 4 pre-selected numbers is equal to the election probability data (S52). Therefore, in the present modification, the election probability of the other three pre-selected numbers is 〇%. Specifically, the game progress control unit 1 输 1 outputs the first chance selection data generation command for the first selection. In this way, the election probability change unit 106 follows the order, and generates the first-time selection-45-(42) 1302273 probability data of the first selection probability that the first pre-selected number is set to 95%, and The candidate probability data is memorized in the RAM probability area of the RAM7. Thereafter, the game progress control unit 1 输出 1 outputs the first lottery start command to the lottery unit 105, and the lottery unit 105 follows the number determined by the selected probability data stored in the RAM probability area of the RAM 7 The probability of being elected is to determine the elected number (S53) by computer lottery. In the first lottery, since the first pre-selected number becomes the elected number with a probability of 95%, the first pre-selected number is stored in the selected number memory area of the RAM 7 with the 95% probability as the elected number. Further, after the determination of the selected number, the same selected performance (S 5 3) as in the above embodiment is also performed. Next, the game progress control unit 1 产生 1 generates the second chance selection data (S54). In the present modification, the lottery is selected from the unselected numbers other than the elected number so far selected in the second and subsequent lotteries. Therefore, when the second-time selection probability data is generated, the election probability change unit 106 generates the second pre-selected number of one of the three pre-selected numbers other than the first pre-selected number. The probability of being elected is very high (95% in this variant) and the odds of the remaining numbers other than the number selected in the first lottery are equal to the probability of being elected, and the probability of the election is stored in RAM7. The probability of being remembered in the memory area. Thereafter, the game progress control unit 1 输出 1 outputs the second lottery start command to the lottery unit 105, and the lottery unit 105 follows the number determined by the selected probability data stored in the RAM probability area of the RAM 7 The probability of being elected, to conduct a computer lottery and determine the elected number (S55). In the second lottery, since the second pre-selected number becomes the elected number with a probability of 95 - 46 - (43) 1302273 %, the probability of the second pre-selected number is stored as the elected number and stored in the RAM 7's elected number. Further, after the selection of the selected number, the performance selection exercise (S 5 5) is performed. Next, the game progress control unit 1 产生 1 generates the third chance probability data (S56). Specifically, when the third-generation probability data is generated, the third-prior pre-selected number of one of the selected numbers other than the first pre-selected number and the second pre-selected number is selected. The probability of being elected in this variant is 9.5 %) and the probability of the remaining number except the number selected in the first and second elections is the rate of equalization, and the probability of the election is stored in RAM7. Recall the area. After that, the game progress control unit 1 输出1 outputs the third start command to the lottery unit 105, and the lottery unit 105 follows the election probability of the selected probability data of the RAM probability selection memory area to perform the computer. The selection number δ is determined by lottery. In the third lottery, because the probability of the selected number J before the third event becomes the elected number, the third pre-selected number is the memory of the selected number stored in the RAM 7 as the selected number, and the decision of the selected number is also performed. The above embodiment is shown (S 5 7). Next, the game progress control unit 1 产生 1 generates the fourth chance probability data (S58). Specifically, when the fourth-generation probability data is generated, the counting probability change unit 1 06 5 is generated by the same sampling selection with the same 95% memory area state, except that the two are very high beforehand. The selection of the machine selection rate is selected by the 95% machine area that is memorized in the number I (S57) 乂9 5 %. It is also produced by the selection of the selection and selection, for -47- (44) 1302273

爲剩下之事前當選號碼的第4事前當選號碼之 常高(在本變形例爲95% )且除了在第1〜3 選之當選號碼之外的剩下號碼之當選機率爲均 率資料,並將其當選機率資料記憶於RAM7的 憶區域。之後,遊戲進行控制部1 〇 1係將第4 始命令輸出至抽選部105,抽選部105係遵從 RAM7的當選機率記憶區域之當選機率資料所 φ 碼的當選機率,來進行電腦抽選而決定當選S 。在該第4次的抽選係因爲第4事前當選號ί 機率成爲當選號碼,故第4事前當選號碼係丄 率作爲當選號碼而記憶於RAM7的當選號碼記 ,當選號碼的決定後,亦進行與前述實施形態 演出(S 5 9 )。 如上,結束第1〜4次的抽選及表演時, 係與前述實施形態相同(S4〜S15、S20)。 • 依據本變形例,即使依據4個事前當選號 列資訊,其事前當選號碼也不一定會成爲當選 ,選出率的控制精度係相較於前述實施形態雖 ,但是,仍然可以充分控制選出率。 再者,在前述說明,舉出以調整選出率爲 事前當選號碼來產生排列資訊之狀況的範例, 爲了達成其他目的而依據事前當選號碼來產生 例如,設定爲以在特定時間帶(上午等)亦產 的,而僅在該時間帶產生賓果容易產生之排列 當選機率非 次的抽選當 等的當選機 當選機率記 次的抽選開 藉由記憶於 決定之各號 ί m ( S59 ) 導以9 5 %的 又9 5 %的機 憶區域。又 相同之抽選 之後的處理 碼來產生排 號碼。所以 然多少較差 目的而依據 但是,亦可 排列資訊。 生負果爲目 資訊亦可。 -48- (45)1302273 又,例如,取得每個玩家 生對於個別選出率較低之 資訊。 又,在前述之說明, 更玩家所望當選之當選希 範例,但是,亦可適用於 之一般的賓果遊戲。 又,在前述之說明, 特定機率成爲當選號碼的 狀況來加以說明,但是, 選號碼的抽選次係爲任意 爲依據第3〜8次的抽選 前當選號碼而產生排列資 率成爲當選號碼的事前當 進行只要設定事前當選號 幾次之抽選,從初始至其 中當選機率設定爲事前當 又,在前述之說明, 遊戲裝置的硬幣遊戲機之 ,但是,不僅爲賓果遊戲 內進行特定次數的選擇而 之排列資訊所示之選擇對 列是否爲特定排列之遊戲 庭用遊戲機及硬幣用遊戲 之個別選出率的履歷而設定爲產 玩家來說,容易產生賓果之排列 舉出可藉由當選機率變更處理變 望號碼的當選機率之賓果遊戲爲 不進行如此之當選機率變更處理 針對依據第1〜4次的抽選中以 事前當選號碼而產生排列資訊之 事前當選號碼以特定機率成爲當 次亦可。所以,例如,亦可設定 中以特定機率成爲當選號碼的事 訊,或依據所有抽選中以特定機 選號碼而產生排列資訊。又,可 碼的當選機率而不需特別決定第 事前當選號碼當選爲止在全抽選 選號碼之抽選。 舉出將本發明適用於作爲營業用 賓果遊戲機的狀況爲例加以說明 機,只要爲可執行在一遊戲期間 選擇複數當選對象,判定已產生 象排列上的該複數當選對象之排 的遊戲裝置,亦同樣可適用於家 機等之其他遊戲裝置。 -49- (46) 1302273 又,在前述之說明,舉出最大7人的玩家可同時參加 之複數人參加型的遊戲裝置爲例加以說明,但是,作爲{堇 1人遊玩之遊戲裝置亦相同。 又,亦可將前述之賓果遊戲機經由網路連接複數g, 進行在複數台賓果遊戲機使用相同抽選結果之賓果遊戲。 又,在前述之任一「抽選」,亦爲利用執行遵從藉由 當選機率資料所決定之各號碼的當選機率之抽選程式來決 φ 定當選號碼的電腦抽選,但是,爲使抽選物體移動而依據 其抽選物體的移動結果來決定當選對象之物理抽選等之所 有抽選方式亦可。 又,將前述之賓果遊戲機具備之構造的一部份,設置 於具備玩家所保持之資料通訊功能的行動電話機等之通訊 終端。再者,於該狀況,在賓果遊戲機係必須設置用以在 與該當通訊終端之間經由網路來進行資料通訊的通訊手段 # 如舉出具體實例,可舉出將顯示於前述之大型顯示裝 置2的輪盤畫像(當選機率畫像),使該當通訊終端的顯 示手段顯示之例。於此例中,將用以使通訊終端的顯示手 段顯示其輪盤畫像之資料,從前述通訊手段經由網路而傳 送至其通訊終端。然後,在當選機率變更部106變更當選 機率資料時,將用以將顯示於通訊終端的顯示手段之輪盤 畫像變更爲其變更後之當選機率資料的資料,從前述通訊 手段經由網路而傳送至其行動通訊終端。藉此,玩家係即 使不觀察大型顯示裝置2,亦可利用觀察自己所保持之通 -50- 1302273' (47) 訊終端的顯示手段來確認輪盤畫像。再者,如將顯示於大 型顯示裝置2之所有的畫像,使該通訊終端的顯示手段顯 不’則不需設至大型顯示裝置2。 作爲其他具體例,可舉出玩家選擇所望當選之號碼的 操作不使用遊戲站1 0的觸控面板1 1,而使用通訊終端的 操作手段來進行。在此例中,例如,在玩家操作通訊終端 的操作手段而選擇自己所望當選之號碼時,則從通訊終端 • 傳送當選希望號碼資訊。然後,前述通訊手段接收該當選 希望號碼資訊時,遊戲進行控制部1 〇 1係依據接收之當選 希望號碼資訊來決定玩家所望當選之當選希望號碼。 更作爲其他具體例,可舉出將遊戲站1 0所具備之所 有構造,亦讓通訊終端具備之例。此時,玩家係即使不使 用遊戲站1 0,亦可使用自己所保持之通訊終端來遊玩。 但是,於此狀況係因爲亦難以使通訊終端具備關於硬幣投 入口 13及硬幣接收口 14等之硬幣的收授之機構,故不使 # 用硬幣而藉由代額數資料進行下注及獎金支付。 【圖式簡單說明】 [圖1 ]圖1係揭示實施形態之賓果遊戲機的賓果卡片 產生顯示處理之流程的流程圖。 [圖2]圖2係同賓果遊戲機整體的外觀立體圖。 [圖3 ]圖3係同賓果遊戲機之遊戲站的前視圖。 [圖4 ]圖4係同遊戲站1 0的俯視圖。 [圖5]圖5係揭示同賓果遊戲機之主要硬體構造的區 51 · (48) 1302273 塊圖。 [圖6]圖6係揭示同賓果遊戲機之主要部的功能區塊 圖。 [圖7]圖7係揭示顯示於同遊戲站之觸控面板上的遊 戲畫面之說明圖。 [圖8]圖8係揭示同賓果遊戲機所致之賓果遊戲之流 程的流程圖。 • [圖9]圖9係揭示顯示於同賓果遊戲機之大型顯示裝 置上的主畫面之說明圖。 [圖1 0 ]圖1 0係揭示當選機率變更處理之流程的流程 圖。 [圖1 1 ]圖1 1係揭示進攻處理之流程的流程圖。 [圖1 2 ]圖1 2係揭示變形例之賓果遊戲之流程的流程 圖。 • 【主要元件符號說明】 2 :大型顯示裝置The rate of the rate of the remaining number of the number of the number of the number of the number of the number of the number of the number of the number of the number of the number of the number of the number of the number of the number of the number of the number of the number of The candidate probability data is memorized in the memory area of RAM7. Thereafter, the game progress control unit 1 输出1 outputs the fourth start command to the lottery unit 105, and the lottery unit 105 selects the probability of the φ code of the selected probability data in the RAM probability area of the RAM 7 to perform the computer lottery and decides to be elected. S. In the fourth lottery, because the probability of the 4th pre-selection number ί becomes the elected number, the 4th pre-selected number is used as the elected number and is remembered in the RAM7's elected number. After the decision of the selected number, it is also performed. The above embodiment is performed (S 5 9 ). As described above, when the first to fourth rounds of drawing and performance are completed, they are the same as the above-described embodiment (S4 to S15, S20). • According to the present modification, even if the four pre-selected number information is used, the pre-selected number does not necessarily become elected, and the control accuracy of the selection rate is compared with the above embodiment, but the selection rate can be sufficiently controlled. Furthermore, in the above description, an example in which the selection of the pre-selected number is used to generate the arrangement information is given, and for the purpose of achieving the other purpose, the pre-existing number is generated, for example, to be set at a specific time (morning, etc.). Also produced, and only in this time zone, the bingo is easy to produce, and the probability of the election is not the second. The selection of the election machine is selected by the number of the decision number ί m ( S59 ) 9 5 % and 9 5 % of the machine recall area. The same processing code after the lottery is used to generate the row number. Therefore, it is based on how much poor purpose. However, information can also be arranged. The result of the negative fruit is also the information. -48- (45)1302273 Also, for example, obtain information that each player has a lower individual selection rate. Further, in the foregoing description, the player is expected to be elected as the Greek example, but it can also be applied to the general bingo game. In addition, in the above description, the specific probability is described as the status of the selected number. However, the selection of the selected number is any prior to the selection of the pre-selection number based on the third to eighth times. When the lottery is set as long as the pre-selection number is set, from the initial to the election probability set to be in advance, in the foregoing description, the game device of the coin game machine, but not only for a specific number of times in the bingo game The arrangement of the information shown in the arrangement information is set as the production player for the game player and the history of the individual selection rate of the coin game, and it is easy to produce bingo. The probability of the change of the chance of the change of the number of the number of the bingo game is not the case of the election probability change process. The pre-selection number is generated at the specific probability for the pre-selection number based on the first to fourth draws. Also. Therefore, for example, it is also possible to set an event in which a specific probability becomes an elected number, or to generate an arrangement information by using a specific machine-selected number according to all the selections. Moreover, the arbitrarily selected probability does not require a special decision on the selection of the all-selected number before the election of the pre-selected number. A description will be given of a case where the present invention is applied to a business bingo game machine as an example. As long as it is executable to select a plurality of selected objects during a game, it is determined that a game like the row of the plural selected objects on the arrangement has been generated. The device is also applicable to other game devices such as a home machine. -49- (46) 1302273 In addition, in the above description, a game device in which a player who has a maximum of seven players can participate in a plurality of people participating in the game is described as an example. However, the game device is the same as the game player of the game. . Further, the aforementioned bingo game machine may be connected to the plurality of g via the network to perform a bingo game using the same lottery result in a plurality of bingo game machines. In addition, in any of the above-mentioned "sampling", the computer selection of the selected number is determined by performing a selection program that follows the election probability of each number determined by the election probability data, but in order to move the drawing object. According to the movement result of the selected object, all the selection methods of the physical selection of the selected object or the like may be determined. Further, a part of the structure of the aforementioned bingo game machine is provided in a communication terminal such as a mobile phone having a data communication function held by the player. Furthermore, in this case, the bingo game system must be provided with a communication means for performing data communication via the network with the communication terminal, as exemplified by a specific example, which may be displayed in the aforementioned large size. The roulette image of the display device 2 (the selected probability image) is displayed as an example of the display means of the communication terminal. In this example, information for displaying the roulette image of the display means of the communication terminal is transmitted from the communication means to the communication terminal via the network. Then, when the election probability change unit 106 changes the selected probability data, the roulette image for displaying the display means displayed on the communication terminal is changed to the data of the selected probability data, and transmitted from the communication means via the network. To its mobile communication terminal. Thereby, even if the player does not observe the large display device 2, the player can confirm the view of the roulette by observing the display means of the terminal that he/she holds. Further, if all the images displayed on the large display device 2 are displayed, the display means of the communication terminal is not displayed, and it is not necessary to provide the display device 2 to the large display device 2. As another specific example, the operation of selecting the desired number by the player does not use the touch panel 1 of the game station 10, but is performed using the operation means of the communication terminal. In this example, for example, when the player operates the communication terminal's operation means and selects the number that he or she is looking for, the selected terminal number information is transmitted from the communication terminal. Then, when the communication means receives the selected hope number information, the game progress control unit 1 决定 1 determines the elected desired number that the player desires to be elected based on the received election desired number information. Further, as another specific example, all the configurations of the game station 10 and the communication terminal are also provided. At this time, the player can play using the communication terminal held by himself even if the game station 10 is not used. However, in this case, since it is difficult to provide the communication terminal with a mechanism for accepting coins such as the coin insertion opening 13 and the coin receiving opening 14, it is not possible to make a bet and bonus payment by using the credit amount by using the coin. . BRIEF DESCRIPTION OF THE DRAWINGS [Fig. 1] Fig. 1 is a flow chart showing the flow of a bingo card generation display process of a bingo game machine according to an embodiment. Fig. 2 is a perspective view showing the appearance of the entire bingo game machine. [Fig. 3] Fig. 3 is a front view of a game station with a bingo game machine. [Fig. 4] Fig. 4 is a plan view of the same game station 10. [Fig. 5] Fig. 5 is a block diagram showing a region 51 · (48) 1302273 which is the main hardware configuration of the bingo game machine. Fig. 6 is a functional block diagram showing the main part of the same as the bingo game machine. Fig. 7 is an explanatory view showing a game screen displayed on a touch panel of the same game station. Fig. 8 is a flow chart showing the flow of the bingo game with the bingo game machine. [Fig. 9] Fig. 9 is an explanatory view showing a main screen displayed on a large display device of the same bingo game machine. [Fig. 10] Fig. 10 is a flow chart showing the flow of the selection probability change processing. [Fig. 1 1] Fig. 11 is a flow chart showing the flow of the offensive processing. [Fig. 1 2] Fig. 1 is a flow chart showing the flow of the bingo game of the modification. • [Main component symbol description] 2 : Large display device

7 : RAM7 : RAM

8 : ROM 9 :補助記憶裝置 I 〇 :遊戲站 II :觸控面板 1 2 :進攻按鍵 1 8 :硬幣管理裝置 -52- (49) 13022738 : ROM 9 : Auxiliary Memory I 〇 : Game Station II : Touch Panel 1 2 : Offensive Button 1 8 : Coin Management Device -52- (49) 1302273

20 : 101 102 103 104 105 106 108 電腦抽選裝置 遊戲進行控制部 卡片產生部 遊戲站顯示部 主顯示部 抽選部 當選機率變更部 賓果判定部 賠率管理部 -53-20 : 101 102 103 104 105 106 108 Computer lottery device Game control unit Card generation unit Game station display unit Main display unit Selection unit Selection probability change unit Bingo judgment unit Odds management unit -53-

Claims (1)

1302273 ⑴ 十、申請專利範圍 1. 一種遊戲裝置,係具有: 當選對象選擇手段,係從複數選擇對象中選擇當選對 象; 遊戲控制手段,係控制在一遊戲期間內使用該當選對 象選擇手段來進行特定次數的選擇之遊戲的進行; 排列資訊產生手段,係產生將使用該複數選擇對象之 一部份或全部的選擇對象排列加以表示的排列資訊; 排列畫像顯示手段,係顯示將個別對應包含於藉由該 排列資訊產生手段所產生之排列資訊所示之選擇對象排列 的各選擇對象之複數選擇對象畫像,依據該排列資訊排列 之排列畫像; 當選對象記憶手段,係記憶在該一遊戲期間內該當選 對象選擇手段所選擇之當選對象;及 判定手段,係依據記憶於該當選對象記憶手段之複數 當選對象,判定該排列資訊所示之選擇對象排列上的該複 數當選對象之排列是否爲特定排列, 其特徵爲z 前述當選對象選擇手段,係將前述一遊戲期間內所進 行之前述特定次數的選擇中一部份或全部之選擇,在前述 排列資訊產生手段所致之排列資訊產生前進行, 該排列資訊產生手段,係依據該當選對象選擇手段在 排列資訊產生前所選擇之事前當選對象,來決定前述選擇 對象排列,而產生表示已決定之選擇對象排列的排列資訊 -54- (2) 1302273· 前述當選對象記憶手段,係將該事 定機率作爲當選對象而記憶。 2.如申請專利範圍第1項所記載 , 前述當選對象記憶手段將前述事前 對象而記憶時的前述特定機率爲1 〇〇 % φ 3.如申請專利範圍第1項所記載 前述當選對象選擇手段,係將在前 進行之前述特定次數的選擇中之一部份 訊產生前進行者,至少關於在排列資訊 擇係藉由抽選來選擇當選對象者。 4.如申請專利範圍第2項所記載 φ 前述當選對象選擇手段,係將在前 進行之前述特定次數的選擇中之一部份 訊產生前進行者,至少關於排列資訊產 係藉由抽選來選擇當選對象者。 5 .如申請專利範圍第3項所記載 前述當選對象選擇手段,係將前述 行之前述特定次數的選擇中一部份的選 生前進行者, 前當選對象,以特 之遊戲裝置,其中 當選對象作爲當選 之遊戲裝置,其中 述一遊戲期間內所 的選擇,在排列資 產生後所進行之選 之遊戲裝置,其中 述一遊戲期間內所 的選擇,在排列資 生後所進行之選擇 之遊戲裝置,其中 一遊戲期間內所進 擇,在排列資訊產 -55- (3) 1302273 在前述當選對象選擇手段在排列資訊產生後所 抽選,係由將排列資訊產生前所選擇之事前當選對 爲當選對象而記憶於前述當選對象記憶手段者 &gt; 從 數選擇對象去除的選擇對象中,選擇當選對象。 6.如申請專利範圍第4項所記載之遊戲裝置 前述當選對象選擇手段,係將前述一遊戲期間 φ 行之前述特定次數的選擇中一部份的選擇,在排列 生前進行者, 在前述當選對象選擇手段在排列資訊產生後所 抽選,係由將排列資訊產生前所選擇之事前當選對 舄當選對象而記憶於前述當選對象記憶手段者,從 數選擇對象去除的選擇對象中,選擇當選對象。 7 ·如申請專利範圍第1、2、3、4、5或6項 之遊戲裝置,其中,具有: • 通知手段,係在前述排列畫像顯示手段顯示前 竃像之後,通知記憶於前述當選對象記憶手段之當 〇 8 ·如申請專利範圍第7項所記載之遊戲裝置 y 前述當選對象選擇手段,係將前述一遊戲期間 行之前述特定次數的選擇中一部份的選擇,在排列 生前進行者, 前述通知手段,係將前述事前選擇對象中作爲 進行之 象中作 前述複 ,其中 內所進 資訊產 進行之 象中作 前述複 所記載 述排列 選對象 ,其中 內所進 資訊產 當選對 -56- (4) 1302273 象而記憶於前述當選對象記憶手段者、及該當選對象選擇 手段在排列資訊產生後所選擇之當選對象,藉由略相同之 通知樣態而通知。 9. 如申請專利範圍第1項所記載之遊戲裝置,其中 ,具有: 下注受理手段,係受理下注對象的下注;及 獎金支付手段,係支付獎金, 前述遊戲控制手段,係在前述判定手段判定爲前述特 定排列時,則進行使該獎金支付手段支付獎金的控制,而 該獎金之量係因應該下注受理手段所受理的下注對象之量 〇 10. 如申請專利範圍第9項所記載之遊戲裝置,其中 ,具有: 選出率記憶手段,係記憶選出率資料,而該選出率資 料,係表示作爲在特定期間內前述下注受理手段所受理之 下注對象之量與該獎金支付手段所支付的獎金之量的比例 之選出率; 前述排列資訊產生手段,係以使記憶於該選出率記憶 手段之選出率資料所示的選出率接近特定設定選出率之方 式,而依據前述當選對象選擇手段在排列資訊產生前所選 擇之事前當選對象,來決定前述選擇對象排列。 11. 如申請專利範圍第1項所記載之遊戲裝置,其中 前述排列畫像顯示手段,係顯示依據前述排列資訊而 -57- (5) 1302273 將前述複數選擇對象畫像排列爲矩陣狀之排列畫像, 前述判定手段,係將於該排列畫像上之縱方向、橫方 向及斜方向之至少1條線上,對應當選對象之選擇對象畫 像並排時的排列,作爲前述特定排列而進行判定。1302273 (1) X. Patent application scope 1. A game device having: a selection object selection means, selecting an object to be selected from a plurality of selection objects; and a game control means for controlling the selection object selection means during a game period The execution of the game of the selected number of times; the arrangement information generating means generates the arrangement information indicating the arrangement of the selection objects using part or all of the plurality of selection objects; the arrangement image display means displays the individual correspondences in the The plurality of selected object images of the selection objects arranged by the arrangement information generated by the arrangement information generating means are selected to be arranged according to the arrangement information; the selected object memory means is stored in the game period The selected object selected by the selected object selection means; and the determining means determines whether the arrangement of the plurality of selected objects on the selected object arrangement indicated by the arrangement information is specific according to the plurality of selected objects stored in the selected object memory means Arrange The selection means for selecting the object to be selected is to select a part or all of the selection of the specific number of times performed during the preceding game period, before the arrangement information generated by the arrangement information generating means is generated, the arrangement The information generating means determines the arrangement of the selected objects according to the selected object before the arrangement information is selected according to the selection object selection means, and generates the arrangement information indicating the determined selection object arrangement-54- (2) 1302273· The aforementioned means of remembering the object is to remember the rate of the event as the object of election. 2. As described in the first paragraph of the patent application, the specific probability that the selected object memory means memorizes the pre-existing object is 1%% φ 3. The selection object of the selected object described in the first item of the patent application scope The part of the previous specific selection of the previous selection is generated before the player, at least regarding the selection of the information by the selection of the selected object. 4. As described in item 2 of the patent application scope, the above-mentioned selection object selection means is to perform one of the foregoing partial selections of the previous selection, at least for the arrangement of the information system by lottery. Select the person who is elected. 5. The method for selecting an object to be selected as described in item 3 of the scope of application of the patent is to select a part of the selection of the aforementioned plurality of times of the selection of the pre-selection object, the pre-selection object, the special game device, wherein the selected object As a game device of choice, wherein the selection of the game period during the game period, the game device selected after the arrangement of the capital generation, wherein the selection of the game period is performed, the game device selected after the arrangement of the student is arranged, In one of the game periods, the selection is made in the information product-55-(3) 1302273. The selected object selection means is selected after the arrangement information is generated, and the pre-selected pair selected before the arrangement information is generated is the selected object. The memory object is stored in the selected object memory means &gt; from the selection object removed from the number selection object, the selected object is selected. 6. The game object device according to the fourth aspect of the invention of claim 4, wherein the selection of a part of the selection of the specific number of times of the game period φ is performed in the prior arrangement, and is selected in the foregoing The object selection means selects the selected information after the arrangement information is generated, and the selected object is selected by the selected object before the arrangement information is generated, and the selected object is selected from the selected object, and the selected object is selected. . 7. The game device of claim 1, 2, 3, 4, 5 or 6 of the patent application, wherein: the notification means is to notify the selected candidate after the front image is displayed on the display image display means The memory device is as follows: The game device y as described in claim 7 is the selection object selection means, and the selection of a part of the selection of the specific number of times during the previous game period is performed before the arrangement. In the above-mentioned notification means, the above-mentioned prior selection object is used as the above-mentioned image for the above-mentioned process, and the image of the information product carried in the above is selected as the object of the above description, and the information product selected therein is elected. -56- (4) 1302273 The person who remembers the memory of the selected object and the selected object selected by the selected object selection means after the arrangement information is generated is notified by the same notification form. 9. The game device according to the first aspect of the invention, comprising: a betting acceptance means for accepting a bet of a bet; and a bonus payment means for paying a bonus, wherein the game control means is When the determination means determines that the specific arrangement is the case, the bonus payment means is used to control the bonus, and the amount of the bonus is the amount of the bet object accepted by the betting acceptance means. 10. For example, the patent application scope is ninth. The game device according to the item, further comprising: a selection rate memory means for memorizing the selection rate data, wherein the selection rate data indicates the amount of the bet object accepted by the betting acceptance means in the specific period and The selection rate of the proportion of the bonus amount paid by the bonus payment means; the foregoing arrangement information generation means is such that the selection rate indicated by the selection rate data stored in the selection rate memory means is close to the specific setting selection rate, and The foregoing selection object selection means selects the object before the arrangement of the information selection to determine the aforementioned selection pair. Arrangement. 11. The game device according to the first aspect of the invention, wherein the arrangement image display means displays an arrangement image in which the plurality of selection object images are arranged in a matrix according to the arrangement information, -57-(5) 1302273. In the above-described determination means, the arrangement in which the selection target images of the objects to be selected are arranged in parallel on at least one of the longitudinal direction, the lateral direction, and the oblique direction of the arrangement image is determined as the specific arrangement. -58--58-
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