1300358 九、發明說明: 【發明所屬之技術領域】 本發明係關於一種遊戲系統、裝置及其方法,特 別指一種可結合定位資訊而用以改變遊戲内容及場景 之遊戲裝置及方法。 【先前技術】 於目丽網路世代中,線上遊戲即為時下最熱門且 較為普遍之娛樂項目,而線上遊戲的線上互動模式, 其有別於以往的單機版(其係指遊戲者只能單獨或與他 人於同一封閉的作業系統中分別或同時進行遊戲)遊戲 之處,在於其可以提供多數的玩家同時在同一平台進 行同一遊戲,因此深受時下遊戲玩家或是網路族的青 睞,而逐漸成為使用者工作之餘的娛樂項目之一,且 加入線上遊戲行列的人數也是與日俱增。 目前線上遊戲的遊戲場所都僅止於室内,如家裡 或是網咖等,也使得玩家們在沉迷於遊戲後,其走向 戶外的機會是越來越少,為此,倘若能將目前的遊戲 的場所延伸至戶外,並將遊戲的内容結合現實的環境 ’以提升遊戲產品之附加價值而吸引更多的玩家參與 即為本發明主要解決的課題。 【發明内容】 因此,本發明之主要目的,在提供一種可結合定 1300358 位負而用以改變遂_戲立县旦 欠逛戲%不及内容之遊戲系統、裴置 及方法。 於是,本發明揭示一種遊戲系統,主要包括:一 遊戲裝置及至少-設於任務指定地點之地區飼服哭, 其中: 該地區飼服器具有一獎勵領取機制,其預先儲存 有定義之遊戲獎勵,當該遊戲裝置達成關卡任務時, 讓遊戲裝置能領取其獲得之獎勵; 該遊戲裝置具有一定位模組、一傳輸模組及一遊 戲模組;其中,該定位模組,係能接收-定位系統之 I時位置訊號’並經計算取得一即時位置碼,·該遊戲 模組,儲存有執行遊戲所需之軟體資料及複數關卡資 料,該每-關卡資料定義有一位置碼範圍,可供在該 遊戲執行時,遊戲模組比對該即時位置碼以取得並自 動切換該即時位置碼所對應的關卡資料;該傳輸模組 “與-地區㈣器建立資料傳輸的連結’其能接收 自η亥地區伺服器傳送之達成遊戲獎勵。其中,該每一 關卡資料係為一遊戲場景資料,遊戲模組依據遊戲裝 2即時位置’以自動切換該即時位置所對應的遊戲 场景。此夕卜,該每一關卡資料亦可為一任務提示訊息 ’包含任務指定地,點、任務内容及達成賴任務所獲 取^勵’其中該獎勵為—遊戲中通用之虛擬物件, 如貨幣或提升遊戲等級的經驗點數或寶物等。 本發明另揭示一種結合定位資訊的遊戲系統,主 1300358 要包括一用戶端之遊戲裝置、一遠端之主伺服器及至 少一設於任務指定地點之地區伺服器; 該遊戲裝置具有一定位模組、一傳輪模組、一通 訊模組及一遊戲模組;該定位模組,係能接收一定位 系統之即時位置訊號,並經計算取得一即時位置碼, 且透過一通訊路徑與一遠端建立資料無線傳輸的連結 ’以將該即時位置碼透過該通訊模組傳送至該遠端,· 該遊戲模組,儲存有執行遊戲所需之軟體資料;該傳 輸模組提供與一地區伺服器建立資料傳輸的連結,其 能接收自該地區伺服器傳送之達成遊戲獎勵;及 該遠端之主伺服器具有一通訊網路模組、_地圖 資料、一控制模組及一遊戲任務資料庫,該通訊網路 模組提供與用戶端之遊戲裝置相互連結以進行資料傳 輸,包含接收由該遊戲裝置回傳的即時位置碼;該地 圖資料包含複數地理區域,並記錄各地理區域定義的 位置碼範圍,該遊戲任務資料庫則預先儲存執行遊戲 所需之關卡資料,且該每一關卡資料對應該每一地理 區域,邊控制模組,配合該地圖資料比對該即時位置 碼以取得該即時位置碼對應之遊戲關卡資料,並傳送 /用戶之遊戲裝置。其中,該每一關卡資料係為 一任務提示訊息,包含任務指定地點、任務内容及達 成遊戲任務所獲取之獎勵。 該地區伺服器具有一獎勵領取機制,其預先儲存 有定義之遊戲獎勵,當該遊戲裝置達成關卡任務時, 1300358 讓遊戲裝置能領取其獲得之獎勵; 此外,該用戶端遊戲裝置達成遊戲任務所獲取的 獎勵亦可來自於一遠端之主伺服器,#中該主伺服器 包含—遊戲獎勵資料庫’其預先儲存有定義達成任務 之遊戲獎冑’且該主伺服器可經由接收自該遊戲裝置 傳迗的即時位置碼配合地圖資料以判斷該遊戲裝置是 否達成任務内谷,若達成,#自該獎勵資料庫中取出 獎勵,並傳送至該用戶端之遊戲裝置。 本發明再揭示一種結合定位資訊的遊戲方法,應 :遊戲裴置,该遊戲裝置預先儲存有複數遊戲關 卡貪料,且該每一關卡資料定義有一位置碼範圍,其 步驟包含: 接收一定位系統之即時位置訊號,並經計算取得 —即時位置碼; ^依據該即時位置碼比對是否有超出目前遊戲關卡 貧料定義的位置碼範圍; ^若有,取得該即時位置碼定義的遊戲關卡資料, ,母-關卡資料係為_任務提示訊息,包含任務指定地 ”、、占、任務内容及達成遊戲任務所獲取之獎勵; 更新該遊戲關卡資料; 與一設於任務指定地點之地區伺服器建立資料傳 輸的連結; ' 取得達成關卡任務内容所獲得之獎勵;及 將該獎勵轉成遊戲中可通用之虛擬物件。 1300358 此外,該關卡資料亦可為一遊戲場景資料,依據 接收的即時位置碼及取得該即時位置碼定義的遊戲場 景資料,自動切換該即時位置碼所對應的遊戲場景資 料。 本發明又揭示一種結合定位資訊的遊戲方法,應 用於遊戲裝置,並可透過一通訊網路與一遠端之主 伺服裔建立資料無線傳輸的連結,當該遊戲裝置進入 遊戲模式時,其步驟包含: 接收一定位系統之即時位置訊號; 將《亥即時位置訊號傳送至一遠端之主伺服器; 接收自該遠端之主伺服器傳送之該即時位置相應 的遊戲關卡任務提示訊息; 接收自該遠端主伺服器發送之該遊戲任務達成訊 息及獎勵;及 將該獎勵轉成遊戲中可通用之虛擬物件,其中該 物件為一知幣或提升等級的經驗點數或寶物。 本發明另再揭示一種結合定位資訊的遊戲方法,1300358 IX. Description of the Invention: [Technical Field] The present invention relates to a game system, apparatus and method thereof, and in particular to a game apparatus and method for changing game content and scenes in combination with positioning information. [Prior Art] In the online generation of online games, online games are the most popular and popular entertainment projects, and the online interactive mode of online games is different from the previous stand-alone version (which refers to players only The game can be played separately or simultaneously with others in the same closed operating system. The game is that it can provide most players to play the same game on the same platform at the same time, so it is popular among current gamers or network families. Favored, and gradually become one of the entertainment projects for users to work, and the number of people joining the online game is also increasing. At present, the online game venues are only indoors, such as home or Internet cafes. It also makes players less and less likely to go outdoors after being addicted to the game. For this reason, if the current game can be played The place that extends to the outdoors and combines the content of the game with the real environment to attract more players to participate in the added value of the game product is the main problem to be solved by the invention. SUMMARY OF THE INVENTION Therefore, the main object of the present invention is to provide a game system, a device and a method that can be combined with a fixed number of 1300,358 bits to change the content of the game. Accordingly, the present invention discloses a game system, which mainly includes: a game device and at least a feeding suit crying in an area designated by a task, wherein: the region feeding device has a reward receiving mechanism, which pre-stores a defined game reward. When the game device reaches the level task, the game device can receive the reward obtained by the game device; the game device has a positioning module, a transmission module and a game module; wherein the positioning module is capable of receiving-positioning The system's I-time position signal 'and obtains a real-time location code, the game module stores the software data and the plurality of level information required to execute the game, and the per-level data defines a location code range for When the game is executed, the game module obtains and automatically switches the level information corresponding to the instant location code to the instant location code; the transmission module "establishes a link to the data transmission with the -region (four) device" which can receive from the η The game is awarded by the server in the Hai area. Among them, each level information is a game scene data, and the game module is based on the game. The 2 instant location is installed to automatically switch the game scene corresponding to the instant location. In addition, each level information may also be a task prompt message 'including the task specified location, the point, the task content, and the achievement of the task obtained ^ Reward's the reward is - the virtual object commonly used in the game, such as currency or experience points or treasures to enhance the game level. The present invention further discloses a game system combining positioning information, the main 1300358 should include a user-side game device a remote server and at least one regional server located at a designated location of the task; the game device has a positioning module, a transmission module, a communication module and a game module; the positioning module Receiving a real-time location signal of a positioning system, and calculating a real-time location code, and establishing a connection for wireless transmission of data through a communication path to transmit the real-time location code to the communication module through the communication module The remote terminal, the game module, stores software data required to execute the game; the transmission module provides data establishment with a regional server The lost link, which can receive the game reward transmitted from the server of the area; and the remote host server has a communication network module, a map data, a control module and a game task database, the communication network The road module provides a connection with the game device of the user end for data transmission, and includes receiving a real-time location code returned by the game device; the map data includes a plurality of geographic regions, and records a location code range defined by each geographic region, where The game task database pre-stores the level information required to execute the game, and each level information corresponds to each geographic area, and the control module cooperates with the map data to obtain the instant location code corresponding to the instant location code. The game level information, and the game device of the user is transmitted, wherein each level information is a task prompt message, including the task specified location, the task content, and the reward obtained by the game task. The regional server has a reward. a collection mechanism in which a defined game reward is stored in advance, when the game device reaches a checkpoint At the time, 1300358 allows the game device to receive the reward it receives; in addition, the reward obtained by the user game device to achieve the game task may also come from a remote server, where the main server includes the game reward data. The library 'which is pre-stored with a game prize that defines the task to be completed' and the host server can match the map data via the instant location code received from the game device to determine whether the game device has reached the task valley, if it is achieved, # The reward is retrieved from the reward database and transmitted to the gaming device of the client. The invention further discloses a game method combining location information, which should be: a game device, the game device pre-stores a plurality of game levels, and each level data defines a range of position codes, the steps comprising: receiving a positioning system The real-time location signal, and obtained by calculation - instant location code; ^ according to the real-time location code comparison whether there is a range of location codes beyond the current game level poor definition; ^ If so, obtain the game level information defined by the instant location code , the parent-level information is _task reminder message, including the task specified location, the occupation, the task content and the rewards obtained by the game task; updating the game level information; and a regional server located at the designated location of the task Establish a link to the data transfer; 'Get the reward for achieving the level of the task; and convert the reward into a virtual object that can be used in the game. 1300358 In addition, the level information can also be a game scene data, based on the received instant location. Code and obtain the game scene data defined by the instant location code, automatically switching the instant The game scene data corresponding to the code is set. The invention also discloses a game method combining positioning information, which is applied to the game device, and can establish a wireless transmission link of the data with a remote host server through a communication network, when the game When the device enters the game mode, the steps include: receiving a real-time location signal of a positioning system; transmitting the "His instant location signal to a remote host server; receiving the instantaneous location transmitted from the remote host server a game level task prompt message; receiving a message and reward from the game task sent by the remote host server; and converting the reward into a virtual object that can be used in the game, wherein the object is a coin or a promotion level Experience points or treasures. The present invention further discloses a game method combining positioning information.
需之關卡及其獎勵資料 一地圖資料,並且針對該地圖資 置預先產生及儲存有執行遊戲所 料,而該每一關卡及其獎勵資料 係分別對應一地理位置,其步驟包含·· 接收自一用戶端傳送之即時位置訊號; 处里"亥即日守位置訊號以取得對應該地圖資料中的 地理位置及其對應的關卡及其獎勵資料; 8 1300358 毛ϋ»亥遊戲關卡任務内容及達成任務所獲得獎勵 的提示訊息至該用戶端; 判斷該用戶端是否達成任務,若達成,發送一關 卡任務達成訊息及通過任務所獲取的獎勵至制戶端。 本:明又再揭示一種儲存媒體,係儲存一程式而供一遊 2裝置載人執行’該遊戲裝置預先儲存有複數遊戲關卡 育料’且該每—關卡資料定義有-位置碼範圍,該遊戲 义置並成接收來自_定位系統之即時位置訊號,且在該 遊戲裝置取得-即時位置資料後,將使該遊戲裝置進行 下述步驟:依據該即時位置碼比對是否有超出目前遊戲 關卡資料定義的位置碼範圍; 若有,取得該即時位置碼定義的遊戲關卡資料; 更新該遊戲關卡資料; 取得達成遊戲關卡所獲得之獎勵;及 將該獎勵轉成遊戲中可通用之虛擬物件。 【實施方式】 本發明之技術内容與功效,將於以下配合圖式之 較佳實施例詳細說明中詳述。 如圖一所示,本發明結合定位資訊的遊戲裝置較 佳實施例係以一遊戲機1為例,而主要包括一定位模 組11及一遊戲模組12,其中: 定位模組11主要包含一天線111及相關電路元件( 圖未示),天線111用以接收全球衛星定位系統(Gps)之 1300358 複數衛星3(圖中僅示出一者)所發射之遊戲機1所在處 即時位置訊號,並經解碼及計算後取得一即時位置碼 112 (於本實施例中可為一經緯度座標位置);如圖二 所示,於其他變化例中,該定位模組U亦可以與遊戲The required level and its reward information are map data, and the execution information of the game is pre-generated and stored for the map resource, and each level and its reward data respectively correspond to a geographical location, and the steps include: A real-time location signal transmitted by the client; the location "Hai is the day-to-day location signal to obtain the geographic location corresponding to the map data and its corresponding level and its reward information; 8 1300358 ϋ ϋ » Hai game level task content and achievement The task prompts the reward message to the user; determines whether the client has reached the task, and if so, sends a level task to reach the message and the reward obtained through the task to the client. Ben: A storage medium is further disclosed, which stores a program for a tour 2 device to carry a person to perform 'the game device pre-stores a plurality of game level feeds' and the per-level data definition has a - position code range, The game device is configured to receive the real-time location signal from the _location system, and after the game device obtains the real-time location data, the game device will be caused to perform the following steps: whether the current game level is exceeded according to the current location code comparison The location code range defined by the data; if yes, the game level information defined by the instant location code is obtained; the game level information is updated; the reward obtained by reaching the game level is obtained; and the reward is converted into a virtual object that can be used in the game. [Embodiment] The technical contents and effects of the present invention will be described in detail in the following detailed description of the preferred embodiments of the drawings. As shown in FIG. 1 , the preferred embodiment of the game device with the positioning information of the present invention is a game machine 1 as an example, and mainly includes a positioning module 11 and a game module 12, wherein: the positioning module 11 mainly includes An antenna 111 and associated circuit components (not shown) are used to receive the instantaneous position signal of the gaming machine 1 transmitted by the 1300358 complex satellite 3 (only one of which is shown) of the Global Positioning System (GPS). And after decoding and calculating, obtain a real position code 112 (in this embodiment, it can be a latitude and longitude coordinate position); as shown in FIG. 2, in other variations, the positioning module U can also be used with the game.
機1分開設置而單獨設立在一裝置6内,且與遊戲機J 之間可透過其他規袼之有線或無線傳輸模組61、13, 例如IEEEE1394、藍芽模組(biuetooth)等介面以有線或 無線方式進行傳輸其接收的即時位置的定位訊號。再 者,上述遊戲機1所在處即時位置訊號亦可自其他適 當之定位系統接收,而不限於本例所舉之全球衛星定 位系統(GPS)。 遊戲模組12儲存有執行遊戲所需之軟體資料工2丄 及複數遊戲場景資料122,該每一遊戲場景資料122定 義有一位置碼(座標)範圍,可供在該遊戲執行時,遊戲 模組12比對該即時位置碼112以取得該即時位置碼 112所對應的遊戲場景資料122,並且更新該遊戲場景 資料122。 ’、 如圖三所示,配合上述遊戲機丨,本發明揭示一種 結合定位資訊以改變遊戲場景及内容之方法,首先該 遊戲機1可接收定位系統(GPS)發送之遊戲機i所在處 的即時位置訊號(步驟301),且經定位模組u解碼及 計算後取得該即時位置碼112(座標),而遊戲模組U 則依據該即時位置碼112(座標)比對是否有超出'目前遊 戲場景資料122定義的位置碼範圍(步驟3〇2),若超出 10 1300358 ,即取得該即時位置碼112(座標) 叫步驟则),並且將新取得之遊戲景資料 代舊的遊戲場景資料122(步驟304;^=料122取 維持原遊戲場景,直至新取得的即時位置超出, 超出目前遊戲場景資料122冑義 '、(ϋ) 遊戲機!之遊戲内容係以一赛車遊戲為置二若= 的所在位置是在台中,即取俨一 △士 倘右目刖 資料122 4f ^ 于〇中街道的遊戲場景 二1目前的遊戲場景資料(如台北 成台巾街道的遊戲場景資料,以進行 口中衔道的賽車遊戲。 如圖四所示,本發明砝人 笛H〜 Μ月…疋位貝訊的遊戲裝置之 弟一較佳貫轭例,主要包括一定位 、 組12及-傳輸模組13。 —遊戲模 ^立模組U用以接收全球衛星定位系統(Gps)之複 =生3所發射之遊戲機1所在處即時位置訊號,並 ,讀碼及計讀取得—即時位置碼ιΐ2。 遊戲模組12儲存有執行遊戲所需之軟體資料121 «數軸料資料123,每—賴时資料123係為 任務長:示§fL息,包合杯欠丨 G a任務指定地點、任務内容及達 錢戲任務所心之獎勵,而每—遊戲關卡資料123 ^疋義有-位置瑪(座標)範圍,以供遊戲執行時,遊戲 拉組比對即時位置㉟112(座標)以取得該即時位置碼 m(座標)對應的遊戲關卡資料123,並依據遊戲關卡 資料12 3的任務接+二ή /、Λ心中所指任務指定地點及任務 1300358 内容,進行遊戲。 傳輸模組13提供與一設於上述任務指定地點之地 區伺服為2建立資料傳輸的連結,而地區伺服器2具 有一獎勵領取機制,其預先儲存有定義之遊戲獎勵, 當該遊戲機1達成遊戲任務時,讓遊戲裝置連接地區 伺服器,以自該地區伺服器接收其獲得之獎勵;其中 傳輸模組13為一有線或無線傳輸介面,例如 IEEEE1394、Μ芽模組(bluetGQth)等介面以有線或無線 方式進行接收自該地區伺服n 2傳送之達成遊戲獎勵The machine 1 is separately installed and separately set in a device 6, and is connected to the game machine J through other wired or wireless transmission modules 61, 13, such as IEEEE1394, a bluetooth module, etc. Or wirelessly transmit a positioning signal of the instantaneous location it receives. Moreover, the instant location signal of the gaming machine 1 can also be received from other suitable positioning systems, and is not limited to the Global Positioning System (GPS) in this example. The game module 12 stores a software profile 2 and a plurality of game scene materials 122 required to execute the game. Each game scene material 122 defines a location code (coordinate) range for the game module to be executed when the game is executed. 12 compares the instant location code 112 to obtain the game scene material 122 corresponding to the instant location code 112, and updates the game scene material 122. As shown in FIG. 3, in conjunction with the above game machine, the present invention discloses a method for combining game information to change the game scene and content. First, the game machine 1 can receive the location of the game machine i transmitted by the positioning system (GPS). The instant location signal (step 301), and the real-time location code 112 (coordinate) is obtained after being decoded and calculated by the positioning module u, and the game module U is compared according to the instant location code 112 (coordinate). The location code range defined by the game scene data 122 (step 3〇2), if it exceeds 10 1300358, the instant location code 112 (coordinate) is called step, and the newly acquired game scene data is used to represent the game scene data. 122 (Step 304; ^=Material 122 to maintain the original game scene until the newly acquired instant position is exceeded, beyond the current game scene data 122 ' ', (ϋ) game machine! The game content is set as a racing game The location of the second if = is in Taichung, that is, take a △ 士 if the right eye 刖 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 Scene data for the game of the game in the mouth. As shown in Figure 4, the present invention 砝人笛 H~ Μ月... The best yoke example of the game device of the 贝 贝, mainly includes a positioning, group 12 and - transmission module 13. - The game module is used to receive the real-time position signal of the game machine 1 transmitted by the global satellite positioning system (Gps), and the reading and reading Get-immediate position code ιΐ2. The game module 12 stores the software information required to execute the game. 121 «Digital axis data 123, each time data 123 is the task length: §fL interest, the cup is owed G a The task specifies the location, the content of the task, and the rewards of the mission of the money drama, and each game level information 123 ^ 疋 has a - location (coordinate) range, for the game to execute, the game pull group compares the immediate position 35112 ( The coordinates are obtained by acquiring the game level information 123 corresponding to the instant location code m (coordinate), and the game is performed according to the task of the game level information 12 3 + the second task / the location specified by the task and the task 1300358. Module 13 is provided with one The area server of the task designation location 2 establishes a link for data transmission, and the area server 2 has a reward collection mechanism that pre-stores a defined game reward, and when the game machine 1 reaches a game task, the game device is connected to the area. The server receives the reward obtained by the server from the local area; wherein the transmission module 13 is a wired or wireless transmission interface, such as IEEEE1394, Bluetooth module (bluetGQth), etc., is received by wire or wirelessly from the area. Servo n 2 transfer to achieve game rewards
如圖五所示,配合上述遊戲機 +赞明揭示一 結合定位資訊的遊戲方法,首先該遊戲機丨可接收定 位系統(GPS)發送之遊戲機i所在處的即時位置訊號(步 驟5〇1)’且經定位模組u解碼及計算後取得該即’時二 置碼112(座標)’而遊戲模組12則依據該即時位置碼 112(座標)比對是否有超出目前遊戲關卡資料定義 的位置碼範圍(步驟502) ’若超出,即取得該即時位置 碼U2(座標)定義的遊戲關卡資料⑵之任務提示訊息( 步驟503) ’而使用者可依據任務提示訊息中的指定二 點及任務内容’到達該地點並達成該任務内容後(步驟 5〇4),藉由傳輸模組13連接㈣±述任務指定地點之 地區伺服器2(步驟5G5),以自該地區伺服器2領取達 成遊戲任務所獲取之獎勵(步驟篇);其中若該獎勵可 以轉成遊戲巾可通用之虛擬物件(貨幣、提升遊戲等級 12 1300358 的經驗點數、寶物等)時,即進行轉換(步驟5〇7)。 例如·以遊戲機1的目前所在位置是台北縣板橋 市來說,遊戲模組12會自該遊戲關卡資料123中取得 該板橋市位置對應的任務提示訊息,如指定到達板橋 車站内設置的地區伺服器2所在服務單位(門市或站), 接受服務人員的考驗(如在1〇秒鐘内完成指定動作), 右通過考驗(依據服務人員判斷),即由該服務單位提供 一地區伺服器2供遊戲機丨連結,以自該地區伺服器2 領取達成遊戲任務所獲取之獎勵(如··真實世界中的獎 品、或者是遊戲中通用之虛擬貨幣、提升遊戲等級的 經驗點數、寶物等); 再者,以一當前流行收集設立於景點的紀念章為 例(如:天下雜誌舉辦的微笑紀念章活動),一般皆是到 達特定景點後至該服務中心索取紀念章以便蓋於紙本 上,而進订收集工作;其中本發明亦可開發此一收集 紀念章的遊戲軟體,並結合GPS的衛星定位,其中會 根據遊戲機1的所在位置而由遊戲模組12由遊戲機i 視窗中自動彈出附近景點的提示訊息(關卡資料),而遊 戲機1的用戶則可到達指定景點,並且連接設置於景 點的地區伺服器2 ’以自地區伺服器2中接收象徵該景 點的電子紀念章(獎勵)資料(如:JPG、bmp格式)至遊戲 機1内’且甚至收集若干數量(例如20牧)或若干地區( 完成大台北地區)的電子紀念章後,可至一服務中心換 13 1300358 如圖六、圖七所示,其中該遊戲任務提示訊息亦 * 可以經由一遠端的主伺服器5發送至用戶端之遊戲機 : 1(步驟702至703,如步驟701、704至707已於上述 說明,在此不另贅述),因此上述遊戲機1更包含一通 訊模組14,通訊模組14主要具有一接收或發送訊號之 • 天線及相關之電路元件(圖未示),藉此透過一通訊網路 4(如GSM、CDMA系統)與一遠端的主伺服器5進行雙 向傳輸及訊息傳遞;通訊模組14於本實施例中用以處 • 理經由定位模組11接收的即時位置資料,並傳送至遠 端的主伺服器5,且亦可以處理經由該遠端主伺服器5 所接收的遊戲任務資料。上述之通訊模組14在本實施 例中可以為全球行動通訊系統(Global System for Mobile Communication,GSM)模組,其中為 了增加 全球行動通訊系統(GSM)對一般網路應用程式的適用性 及具有處理封包的功能,而達到與網際網路彼此共享 豐富資訊,也為了效率的無線資源,新的GSM通訊協 ^ 定(GSM Phase2 +standard)中,增加了整合封包無線通 訊服務(General Packet Radio Service,GPRS)協定。另 於其他變化實施例中,該通訊模組14亦可以為2way pager、PHS、WiFi、CDMA、WCDMA、CDMA2000 等 具有可執行訊號之接收與傳送之模組。 而遠端之主伺服器5具有一通訊網路模組51、一 控制模組52、一地圖資料庫53及一遊戲任務資料庫 54,該通訊網路模組5 1提供與用戶端之遊戲機1相互 14 !300358 g結以進行資料傳輸,包含接收由該遊戲a 1回傳的 :時位置碼112;該地圖資料庫53包含複數地理區域 次並記錄各地理區域定義的位置碼範圍,該遊戲任務 砷庫54則預先儲存執行遊戲所需之關卡資料(圖未示 且該母一關卡資料對應該每一地理區域;該控制模 組配合該地圖資料庫53比對該即時位置碼112以 取传該即時位置碼52對應之遊戲關卡資料,並由通訊 、用路杈組51傳送至該用戶端之遊戲機1。其中,該每 關卡貝料係為-任務提示訊息,包含任務指定地點 、任務内容及達成遊戲任務所獲取之獎勵。 人如圖六及圖八所示,遠端之主伺服器5亦可以包 含一遊戲獎勵資料庫55,該遊戲獎勵資料庫55亦具有 7獎勵領取機制,其預先儲存有定義之遊戲獎勵,且 4控制核、挺52依據該遊戲冑!…專的即時位置訊號配 。《亥地圖貝料庫53以判斷該遊戲機工是否到達遊戲任 務指定的地點,若遊戲機i達成任務時,即經由該通 訊網路模組51發送該遊戲獎勵資料至用戶端之遊戲機 1(步驟804至805,如步驟8〇1至8〇3、8〇6已於上述 。兒明,在此不另贅述)。例如同樣以上述電子記念章為 例八中遠為主伺服為5會根據遊戲機1傳回的即時 位置而由控制模組52至該遊戲任務資料庫54中取出 4即4位置對應的遊戲任務資料,並透過該通訊網路 模組51傳送回用戶端之遊戲機1,而遊戲機i在接收 資料並處理後,會在其視窗中彈出附近景點的提示訊 15 1300358As shown in FIG. 5, in conjunction with the above game machine + praise reveals a game method combining positioning information, firstly, the game machine can receive the real-time position signal of the game machine i sent by the positioning system (GPS) (step 5〇1) And the video module 12 obtains the 'time two code 112 (coordinate)' after being decoded and calculated by the positioning module u, and the game module 12 determines whether there is more than the current game level data according to the instant position code 112 (coordinate) comparison. The location code range (step 502) 'If it is exceeded, the task prompt message (step 503) of the game level information (2) defined by the instant location code U2 (coordinate) is obtained, and the user can specify two points according to the task prompt message. And the task content 'After reaching the location and reaching the task content (step 5〇4), the transmission module 13 is connected to (4) the regional server 2 of the task designated location (step 5G5), from the regional server 2 Receive the rewards (steps) obtained by the game task; if the reward can be converted into a virtual object that can be used in the game towel (currency, experience points of the game level 12 1300358, treasures, etc.) When, i.e. conversion (step 5〇7). For example, if the current location of the game machine 1 is Banqiao City, Taipei County, the game module 12 will obtain a task prompt message corresponding to the position of the Banqiao City from the game level information 123, such as specifying the area set in the Banqiao station. The service unit (store or station) where the server 2 is located, accepts the test of the service personnel (if the specified action is completed within 1 second), and passes the test to the right (according to the judgment of the service personnel), that is, the service unit provides a regional server 2 for the game machine to connect, to receive the rewards obtained from the local server 2 to achieve the game task (such as the real world prizes, or the virtual currency commonly used in the game, the experience points to enhance the game level, treasures In addition, as a case of a currently popular collection of medals set up in scenic spots (such as the Smile Medal Events held by Tianxia Magazine), it is generally necessary to obtain a medal from the service center to cover the specific attraction to cover the paper. And the book collection work; wherein the invention can also develop the game software for collecting the medals, and combined with GPS satellite positioning The prompt message (level information) of the nearby attraction is automatically popped up by the game module 12 from the game machine i window according to the location of the game machine 1, and the user of the game machine 1 can reach the designated attraction, and the connection is set at the attraction. The regional server 2' receives an electronic medal (reward) material (such as JPG, bmp format) symbolizing the attraction from the regional server 2 to the game machine 1 and even collects a certain number (for example, 20 grazing) or several After the electronic medal of the area (completed in the Taipei area), you can change to a service center for 13 1300358. As shown in Figure 6 and Figure 7, the game task message* can also be sent to the user via a remote host server 5. The game machine of the end: 1 (steps 702 to 703, as described in steps 701, 704 to 707, which are not described here), so the game machine 1 further includes a communication module 14, and the communication module 14 mainly has An antenna and associated circuit components (not shown) for receiving or transmitting signals, thereby bidirectionally communicating with a remote host server 5 via a communication network 4 (eg, GSM, CDMA system) In the present embodiment, the communication module 14 is configured to process the real-time location data received via the location module 11 and transmit it to the remote host server 5, and can also process the remote host. Game task data received by server 5. In the embodiment, the communication module 14 can be a Global System for Mobile Communication (GSM) module, in order to increase the applicability of the Global System for Mobile Communications (GSM) to general network applications and have Handling the function of the packet, and sharing the rich information with the Internet, and for the efficient wireless resources, the new GSM communication protocol (GSM Phase2 + standard), the integrated packet wireless communication service (General Packet Radio Service) , GPRS) agreement. In other variant embodiments, the communication module 14 can also be a module for receiving and transmitting executable signals such as 2way pager, PHS, WiFi, CDMA, WCDMA, and CDMA2000. The remote host server 5 has a communication network module 51, a control module 52, a map database 53 and a game task database 54, and the communication network module 51 provides the game machine 1 with the user terminal. Mutual 14 !300358 g for data transmission, including receiving a time position code 112 returned by the game a 1; the map database 53 includes a plurality of geographical regions and recording a range of position codes defined by each geographical area, the game The task arsenal 54 pre-stores the level information required to execute the game (not shown and the parent-level data corresponds to each geographic area; the control module cooperates with the map database 53 to obtain the instant location code 112 The game level information corresponding to the real-time location code 52 is transmitted, and is transmitted to the game machine 1 of the user terminal by the communication and routing group 51. The information of each level is a task prompt message, including a task designation location, The content of the task and the rewards obtained by the game task. As shown in FIG. 6 and FIG. 8 , the remote main server 5 may also include a game reward database 55, and the game reward database 55 also has 7 reward collars. The mechanism, which pre-stores the defined game rewards, and the 4 control cores, according to the game 胄!... the special real-time position signal. The "Hale Maps Library 53" determines whether the game mechanic has reached the game task designation. The location, if the game machine i reaches the task, the game reward data is sent to the game machine 1 of the user terminal via the communication network module 51 (steps 804 to 805, as steps 8〇1 to 8〇3, 8〇6 have been For example, the above-mentioned electronic commemorative chapter is also taken as an example. The eighth servo is the main servo. The fifth will be based on the instantaneous position returned by the gaming machine 1 and the control module 52 will be used to the game task data. The game task data corresponding to the 4 position is taken out from the library 54 and transmitted back to the game machine 1 of the user terminal through the communication network module 51, and after receiving the data and processing the game machine i, the nearby attractions are popped up in the window. Tips 15 1300358
息(關卡資料), 該遠端之主伺服 位置判斷遊戲機1是否3 若有’則自遠端主伺服器 念章(獎勵)資料(如..JPG、 此,本發明確可提供一卷 並從事一些有意義活動的方法。 上述實施例僅係為方便說明而舉例而已,本發明 所主張之權利範圍自應以申請專利範圍所述為準,而 非僅限於上述實施例。 【圖式簡單說明】 圖一係本發明結合定位資訊的遊戲系統較佳實施 例之方塊模組示意圖; 圖二係本發明結合定位資訊的遊戲系統另一較佳 實施例之方塊模組示意圖; 圖三係本發明結合定位資訊的遊戲方法較佳實施 例之主要實施步驟流程示意圖; 圖四係本發明結合定位資訊的遊戲系統再一較佳 實施例之方塊模組示意圖; 圖五係圖四系統之結合定位資訊的遊戲方法較佳 實施例之主要實施步驟流程示意圖; 圖六係本發明結合定位資訊的遊戲系統又一較佳 實施例之方塊模組示意圖; 16Information (level information), the remote main servo position determines whether the game machine 1 has a 'from the remote host server (reward) data (such as ..JPG, this, the present invention does provide a volume The present invention is intended to be illustrative only, and the scope of the invention is intended to be limited by the scope of the appended claims. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram of a preferred embodiment of a game system incorporating a positioning information according to the present invention; FIG. 2 is a block diagram of another preferred embodiment of a game system incorporating positioning information according to the present invention; BRIEF DESCRIPTION OF THE DRAWINGS FIG. 4 is a schematic diagram of a block diagram of a preferred embodiment of a game system incorporating positioning information according to the present invention; FIG. 4 is a schematic diagram of a block module of a system according to a preferred embodiment of the present invention; A schematic diagram of the main implementation steps of the preferred embodiment of the information game method; FIG. 6 is another preferred embodiment of the game system incorporating the positioning information of the present invention. Example schematic block diagram of the module; 16
1300358 圖七係n統之結合定位資訊的遊戲方法較佳 實施例之主要實施步驟流程示意圖; 圖八係圖六系統之結合定位資訊的遊戲方法之另 一較佳實施例之主要實施步驟流程示意圖。 【圖式之主要元件代表符號說明】 2 遊戲機 111天線 12 遊戲模組 122遊戲場景資料 13 傳輸模組 2 地區伺服器 3 衛星 5 主伺服器 52 控制模組 54 遊戲任務資料庫 6 裝置 301-304實施步驟 7 01 - 7 0 7實施步驟 11 定位模組 112即時位置碼 121軟體資料 12 3關卡資料 14 通訊模組 21遊戲獎勵資料 4 通訊網路 51 通訊網路模組 53 地圖資料庫 55遊戲獎勵資料庫 61傳輸模組 501-507實施步驟 801-806實施步驟 171300358 FIG. 7 is a schematic diagram of a main implementation step of a preferred embodiment of a game method for combining positioning information; FIG. 8 is a schematic flowchart of a main implementation step of another preferred embodiment of a game method combining positioning information of FIG. . [Description of main components representative symbols] 2 Game machine 111 antenna 12 Game module 122 Game scene data 13 Transmission module 2 Area server 3 Satellite 5 Main server 52 Control module 54 Game task database 6 Device 301- 304 implementation steps 7 01 - 7 0 7 implementation steps 11 positioning module 112 instant location code 121 software data 12 3 level information 14 communication module 21 game reward data 4 communication network 51 communication network module 53 map database 55 game reward data The library 61 transmission module 501-507 implements steps 801-806 to implement step 17