TWI223604B - Image-casting device for electronic game device - Google Patents

Image-casting device for electronic game device Download PDF

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Publication number
TWI223604B
TWI223604B TW92133400A TW92133400A TWI223604B TW I223604 B TWI223604 B TW I223604B TW 92133400 A TW92133400 A TW 92133400A TW 92133400 A TW92133400 A TW 92133400A TW I223604 B TWI223604 B TW I223604B
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Taiwan
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image
screen
frame
fixing
keys
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TW92133400A
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Chinese (zh)
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TW200517173A (en
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Yung-Fa Su
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Yung-Fa Su
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Publication of TW200517173A publication Critical patent/TW200517173A/en

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  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

An image-casting device for an electronic game device mainly allows a user to use the image-casting keys mounted on an operation platform to perform an image-casting operation on the image of a single frame or a same image of a plurality of frames for the image of an arbitrary frame on the screen of an electronic game device. When the user performs a next operation, the image-cast frame will maintain the original image so that the user can play a game with various selections and increase his/her interest in the game.

Description

1223604 五、發明說明(l) ----- 【發明所屬之技術領域] 本發明係有關於一種電子遊戲機之定像裝置,尤指一 種電子遊戲機,使用者可利用‘鍵對螢幕上各個框格之圖 像做單一框格或多數個同一圖像框格之定像,當使用者再 進打下一次操作時,上述已被定像之框格之圖像,將維持 在原來之圖像,達到讓使用者能做多種變化選擇之遊戲方 法,及增加使用者之遊戲興趣者。 【先前技術】 按 人容易 要投入 再放開 旋轉變 格1 1 某一同 九種或 上,如 像系列 本圖像 數種之 式賓果 戲程式 果的狀 基本之 ,電子遊戲機之種類很多,其中最普遍也較為一般 遊戲及操作者,當為所謂的賓果遊戲機,使用者只 硬幣後,將賓果遊戲機之拉把按下或開始鍵壓下後 使其回覆,賓果遊戲機之螢幕上各個框格之圖像會 化,通常,傳統賓果遊戲機的螢幕i都具有九個框 ,參閱圖一,在該九個框格中之圖像i 2,係依據 類形之物品採取數種做為基本圖像,一般都會採用 九種以上做為基本圖像,例如在水果類之物品設計 圖一所示,會有香蕉、蘋果、櫻桃、葡萄、、等圖 ,其他尚有動物或撲克牌之圖像系列,藉著數種基 之設計,在使用者拉下拉把或將開始鍵壓下後,& 基本圖像在九個框格1 1中轉動變換,傳統的機 遊戲機在機台内設有三個轉輪,通常,遊戲機之ς 係經過設計,才能在一定次數的轉動後發生一次 態,賓果的狀態有很多種,如圖二所示,係一種2 賓果狀態,亦即在九個框格中,其中三個連成一$1223604 V. Description of the invention (l) ----- [Technical field to which the invention belongs] The present invention relates to a fixing device for an electronic game machine, especially an electronic game machine. The user can use the 'key' to The image of each frame is fixed to a single frame or a plurality of the same image frame. When the user enters the next operation, the image of the fixed frame will be maintained in the original image. For example, to achieve a game method that allows users to make a variety of choices, and increase the user's interest in the game. [Previous technology] It ’s easy for people to put in and let go of the rotation. 1 1 The same nine or more, such as the series of this image, the number of types of bingo opera style fruit is basically the same, there are many types of electronic game machines Among them, the most common and more general game and operator, when it is a so-called bingo game machine, after the user only has coins, press the pull button of the bingo game machine or press the start button to make it reply, bingo game The image of each frame on the screen of the machine will be converted. Generally, the screen i of a traditional bingo game machine has nine frames. See Figure 1. The image i 2 in the nine frames is based on the type Several items are used as the basic image. Generally, more than nine types are used as the basic image. For example, as shown in the fruit item design drawing 1, there will be banana, apple, cherry, grape, etc., etc. There are still image series of animals or playing cards. With several basic designs, after the user pulls down or presses the start key, the & basic image is rotated and transformed in nine frames 1 1. There are three game consoles in the machine. Wheel, usually, the game machine is designed so that it can occur once after a certain number of turns. There are many states of bingo. As shown in Figure 2, it is a 2 bingo state, that is, in nine boxes. Three of them are linked into one $

五、發明說明(2) 的框格有相同之 " 個框格,都可 ^里不論係橫向或縱向,亦或斜 還有二列橫向ί::;二=低的賓果點數,其 格之圖像均相同或九個框級的賓果,則有九個框 式除了有拉把外,制45遊戲機來說,其操作方 停止鍵2、開始鍵3 :面士也設有左、中、右列之 用者拉下拉把或開始鍵33 ’如圖-所示’當使 動,使用者可選擇按下左 戲機的二個轉輪會同時轉 列轉輪停止,或如果不按時由機 賓果中獎之遊戲 按下左停止==中 之圖fr使左列三個框格之圖像停留在停止鍵按下時 圖^態’其餘兩個轉輪則會在機台設定的時間停 :上然’也可在轉動中任意將二至三個轉輪同時停止r 提高使用者獲得賓果之機會及趣味性。數十年來, ^遊戲機之設計後,-、二十年來均尚未有人對此遊 法做進一步的改進,以增進遊戲之趣味性或改變賓果 之方式,如前所述,賓果遊戲機之賓果方式有很多種 戲習知賓果遊戲機之設計,並無法有更大變化性之遊 【發明内容】 1223604 五、發明說明(3) 本發明之首—日& F置,其主要— +的,乃在提供一種電子遊戲機之定像 鍵,可供使用者任之控制台盤上設有數個定像 之趣味及變化性。有 之圖樣定像,以增進賓果遊戲 本發明之次一日沾 π丄 胺蒈,豆古亜的’乃在提供一種電子遊戲機之定像 裝置其主要乃在賓果游故Aru .^ ^ ^ 負果遊戲機之控制台盤上,可設置左、 ^ ^ ,r ^ ^ 愛幕上没有與可顯示圖像數相同之多 你 ^ ^ ^ . 幕上選擇保留任一種圖像或多數類的圖 、 人下拉把或按開始鍵時,能保留其框格之圖 像,以增進賓果之機會者。 本^明之又一目的,乃在提供一種電子遊戲機之定像 裝置,其主要乃在賓果遊戲機之營幕上,設有與九個框格 相對應之九個顯像框,該螢幕係採用觸摸動作式螢幕,可 在螢幕上點壓顯像框保留任一種圖像或多數類的圖像,俾 便下次拉下拉把或按開始鍵時,能保留被定像之圖像,以 增進賓果之機會者。 為便於貴審查委員較易於瞭解本發明之裝置,茲配 合圖式說明如下: 【實施方式】 首先4參閱圖二’係本發明賓果電子遊戲機之定像裝 置之一實施例,在控制台上可以設置該螢幕上所能顯示之 圖像數相同數目之定像鍵4,即該遊戲機之程式如設定有 十種圖像,則在控制台上就設有十個定像鍵,每一定像鍵V. Description of the invention (2) The sashes have the same " sashes, which can be horizontal or vertical, or oblique, and there are two columns of horizontal ί ::; two = low bingo points, The grid images are the same or nine bin-level bingos. In addition to the nine box-type binoculars, in addition to the handlebars, for the 45 game machine, the operator's stop button 2 and start button 3: Users with left, middle, and right columns can pull down the handle or start button 33 'as shown in the figure'. When activated, the user can choose to press the two runners of the left theater to stop the runners at the same time. Or if the game of bingo winning by the machine is not pressed on time, press the left stop == the middle picture fr so that the images of the three boxes on the left column stay at the stop button. When the picture is pressed, the state of the remaining two wheels will be Stop at the time set on the machine: Shangran 'can also stop two to three wheels at the same time during the rotation. This increases the chance and interest of users to obtain bingo. After decades of designing game consoles, no one or two have made further improvements to this game for more than two decades, in order to enhance the fun of the game or change the way bingo. As mentioned earlier, bingo There are many ways of bingo to learn the design of the bingo game machine, and there is no way to make more changes. [Content of the invention] 1223604 V. Description of the invention (3) The first of the present invention-Japan & F, its main- + Is to provide a fixing key for an electronic game machine, and a user-friendly console panel is provided with several fixing and interesting features and variability. There are some patterns to fix the bingo game to improve the bingo game. One day after the invention, the pipiamine is used to provide a fixing device for an electronic game machine, which is mainly in Bingo Tour Aru. ^ ^ ^ On the console panel of the negative fruit game console, you can set left, ^ ^, r ^ ^ There is not as much as the number of images that can be displayed on the love screen. ^ ^ ^. Choose to keep any kind of image or most of them on the screen. Class diagrams, people who can pull down the handle or press the start key, can retain the image of its frame to enhance the chance of bingo. Another purpose of the present invention is to provide a fixing device for an electronic game machine, which is mainly provided on the camping screen of a bingo game machine and is provided with nine display frames corresponding to nine frames. The screen It adopts a touch action screen. You can press and hold the display frame on the screen to keep any kind of image or most types of images. When you pull down the handle or press the start button next time, you can retain the fixed image. To increase the chance of bingo. In order to make it easier for your reviewing members to understand the device of the present invention, the drawings are described as follows: [Embodiment] Firstly, referring to FIG. 2, it is an example of a fixing device of a bingo video game machine according to the present invention. You can set the same number of fixation keys 4 as the number of images that can be displayed on the screen. That is, if there are ten kinds of images set in the program of the game machine, there are ten fixation keys on the console. Must be like a key

第7頁 1223604 五、發明說明(4) 4之鍵上均標示一種圖像,且每一定像鍵4僅能就螢幕上 九個框格中相同之圖像予以定像,亦即,定像鍵4僅能就 f,上標示之圖像對螢幕上九個框格中,凡有相同圖像者 全部予以定像。在圖三中係以九種圖像為例來說明,故在 控制台上九個定像鍵採橫列方式配置,該等定像鍵,亦可 如圖四所示,設計為正方型或長方型方式配置,當當使用 者拉下拉把或開始鍵3後,螢幕上之九個框格中,如圖四 所示其中框格D、E為西瓜圖像,此時,使用者如欲對 西瓜圖像定像,就可將標示有西瓜圖像之C定像鍵按下, 即可將D、E兩個框格之圖像定像,在下次拉下拉把或按 開始鍵時,此D、E兩框格之西瓜圖像就能保留不動,只 有其他框格的圖像轉換,讓使用者覺得賓果的機會增加, 當然’如果九個框格中已有五個框格為五種不重覆之圖像 ,如圖五所示之A、B、C、、G、I框格,此時,使用 者亦可選擇將其中五種圖像定像,利用a、b、c、g、 i五個定像鍵’將該五種圖像之框格定像,同樣的,可在 下次拉下拉把或按開始鍵時,只讓其餘框格的圖像轉換, 以期獲得九種不同圖像之賓果,能提高使用者遊戲之興趣 〇 另外’本發明在定像之設計上,也可在控制台上設置 左、右選擇鍵5及定像鍵6,如圖六所示,係本發明之另 一實施例,在螢幕1上增設顯像框i 3,該顯橡框i 3之 數量與遊戲機之程式所設定之圖像總數相同,亦即,遊戲 機之軟體没计在螢幕上有1 0種圖像時,就必需有1 〇個Page 7 1223604 V. Description of the invention (4) An image is marked on the keys of 4 and each fixed image key 4 can only fix the same image in the nine frames on the screen, that is, fixed The key 4 can only fix the image marked on f, among the nine frames on the screen, all those who have the same image will fix it. In Figure 3, nine types of images are used as an example. Therefore, the nine fixing keys on the console are arranged in a row. These fixing keys can also be designed as square or as shown in Figure 4. Rectangular configuration. When the user pulls down the handle or the start button 3, the nine boxes on the screen, as shown in Figure 4, where boxes D and E are watermelon images. At this time, the user wants to To fix the watermelon image, you can press the C fixing button marked with the watermelon image to fix the images in the two frames D and E. When you pull down the handle or press the start button next time, The watermelon images in the two frames D and E can be kept unchanged. Only the images of other frames are converted, so that the user feels that the chance of bingo is increased. Of course, if five of the nine frames are Five non-repeated images, such as the A, B, C, G, and I frames shown in Figure 5. At this time, the user can also choose to fix five of these images, using a, b, c, g, i five fixation keys' fix the frames of the five kinds of images. Similarly, the next time you pull down or press the start key, only the rest of the frames will be converted. In order to obtain bingo with nine different images, it can increase the user ’s interest in games. In addition, in the design of the fixation of the present invention, left and right selection keys 5 and fixation keys 6 can also be set on the console. As shown in FIG. 6, which is another embodiment of the present invention, a display frame i 3 is added to the screen 1. The number of the display frame i 3 is the same as the total number of images set by the program of the game machine, that is, When the software of the game console does not count 10 kinds of images on the screen, it must have 10

1223604 五、發明說明(5) 顯像框,每一顯像框1 3均顯示一種圖像,使用者在遊戲 時’可以利用左、右選擇鍵5在螢幕上選擇想要定像之圖 像,在擇定該種圖像之顯像框後,再將定像鍵6按下,則 螢幕上九個框格1 1中,所有與被定像之圖像相同者,將 同時被定像,當使用者拉下 像之框格之圖像,將不會變 ,能增加使用者賓果之機會 再者,本發明可以有另 螢幕時,只需在該螢幕上以 格動作,故,可在螢幕1上 增設九個觸摸框1 4,如圖 與九個框格1 1為相對應及 任一觸摸框1 4或二個以上 壓’使與其相同圖像之框格 時’該已被定像之圖像的框 框格之圖像會變換,達到如 整個螢幕均採用觸摸動作式 幕上的九個框格1 1,使用 個框格中同一圖像者都舍自 像及遊戲。 手把或按下開始鍵後,該被定 換,只有其他框格之圖像變換 ’以k南其遊戲之興趣。 一實施例,當採用觸摸動作式 手指點壓,就可讓被點壓之框 除了原有的九個框格1 1外, 七所示,該九個觸摸框1 4係 可相互連動,使用者可以選擇 之觸摸框1 4,並將之觸摸點 定像,在使用者再次操作遊戲 格將不會變動圖像,只有其他 前述定像之目的。當然,如果 螢幕時,如圖八所示,則在螢 者只要在任一框格點壓,則九 動定像,讓使用者更輕鬆的定1223604 V. Description of the invention (5) Display frames, each display frame 1 3 displays an image, the user can use the left and right selection keys 5 to select the image to be fixed on the screen during the game After selecting the display frame of this kind of image, and then pressing the fixation key 6, the nine frames 11 on the screen, all the same as the fixed image will be fixed at the same time When the user pulls down the image of the grid, it will not change, which can increase the chance of bingo for the user. Furthermore, when the present invention can have another screen, it is only necessary to move on the screen in a grid. Therefore, Nine touch frames 14 can be added on the screen 1. As shown in the figure, the nine frames 11 correspond to each other and any one of the touch frames 14 or two or more is pressed. The image of the frame of the fixed image will be transformed to reach, for example, the entire screen adopts the nine frames on the touch screen 11, and those who use the same image in each frame will self-image and play. After the handlebar or the start button is pressed, it should be changed, and only the image transformation of other frames will be used to play games. According to an embodiment, when a touch action type of finger pressing is used, in addition to the original nine frames 11, as shown in seven, the nine touch frames 14 can be interconnected and used. The user can select the touch frame 1 and fix the touch point, and the user will not change the image when the user operates the game grid again, only for the other purposes of fixing the aforementioned. Of course, if the screen is as shown in Figure 8, if the user presses on any of the boxes, the nine-motion fixation will make it easier for the user to fix it.

1223604 圖式簡單說明 (一) 圖式說明 圖一係習知賓果遊戲機之螢幕顯示方式 圖二係習知賓果遊戲機賓果方式 圖三係本發明之一實施例 圖四、五、六係賓果遊戲機螢幕顯示例 圖七、八係本發明之其他實施例 (二) 圖號說明 1螢幕 1 1框格 1 2圖像 1 3顯像框 1 4觸摸框1223604 Brief description of the drawings (1) Description of the drawings Figure 1 shows the screen display of the conventional bingo game. Figure 2 shows the bingo mode of the conventional bingo game. Figure 3 shows one embodiment of the present invention. Game machine screen display example Figures 7 and 8 are other embodiments of the present invention (2) Drawing number description 1 screen 1 1 frame 1 2 image 1 3 display frame 1 4 touch frame

2停止鍵 3開始鍵 4定像鍵 5選擇鍵 6定像鍵2 Stop key 3 Start key 4 Fixation key 5 Select key 6 Fixation key

第1〇頁Page 10

Claims (1)

1223604^ 六、申請專利範圍 1 、一種電 制台設有定 像種類相等 可同時按星 定像之圖像 2、 如申請 裝置,其中 幕上除原有 數量與遊戲 可用左、右 相同圖像之 3、 如申請 裝置,其主 置九個觸摸 格可相對互 子遊戲機之定像裝 像鍵,該定像鍵之 數目,且該定像鍵 不會轉換者。 專利範圍第1項所 在操作台上亦可設 之九個圖像框格外 程式設計之圖像種 選擇鍵擇定後,以 框格被定像者。 專利範圍第1項所 要係在採用觸模動 框,該九個觸模框 動,藉點壓觸摸框 置’其主要乃在遊戲機之控 鍵數與遊戲機上可顯示之圖 僅能對單一種圖像定格,且 二個以上,在下一次螢幕之圖像轉換時,該被 述之一種電子遊戲機之定像 左、右選擇鍵及定像鍵,螢 ’增设有顯像框,顯像框之 類數相同,該顯像框之圖像 定像鍵予以定像,使螢幕上 述之一種電子遊戲機之定像 作式螢幕時,可在螢幕上設 與螢幕上之原有九個圖像框 將其相同圖像之框格定像者 4、如申請專利範圍第1項 裝置,其中在採用觸摸動 ^ —種電子遊戲機之定像 框格設為可直接點壓定像 螢幕時’可將螢幕上之九個 ^達到定像之目的者。 麵 第11頁1223604 ^ VI. Application for patent scope 1. An electric system is provided with images of the same fixation type that can be fixed at the same time as stars 2. If you apply for a device, except the original number on the screen, the same left and right images can be used for the game Third, if applying for a device, the main nine touch grids can be used to fix the image fixing keys of the sub-game machine, the number of the fixing keys, and the fixing keys will not be converted. The first scope of the patent scope can be set on the operating table. Nine image frames can be set in addition to the programmed image type. After selecting the selection key, the user can fix the frame with the frame. The first item of the patent scope is to use the touch mold moving frame. The nine touch mold frames are moved by pressing the touch frame. It is mainly based on the number of control keys of the game machine and the graphics that can be displayed on the game machine. A single image freezes, and there are more than two. At the next screen image conversion, the left and right selection keys and fixation keys of the described video game console are fixed. The number of image frames is the same, and the image fixing key of the display frame is used for fixing. When the fixing screen of an electronic game machine as described above is used as the screen, the screen can be set with the original nine on the screen. The image frame fixes the frame of the same image. For example, if the device is the first item in the scope of patent application, when the fixed frame of a video game machine is set to directly press the fixing screen 'Can fix the nine ^ on the screen for the purpose of fixing. Noodles page 11
TW92133400A 2003-11-27 2003-11-27 Image-casting device for electronic game device TWI223604B (en)

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