TW201134529A - Method of poker game, computer program product, and game device - Google Patents

Method of poker game, computer program product, and game device Download PDF

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Publication number
TW201134529A
TW201134529A TW099111239A TW99111239A TW201134529A TW 201134529 A TW201134529 A TW 201134529A TW 099111239 A TW099111239 A TW 099111239A TW 99111239 A TW99111239 A TW 99111239A TW 201134529 A TW201134529 A TW 201134529A
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Taiwan
Prior art keywords
card
game
player
cards
players
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TW099111239A
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Chinese (zh)
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TWI423833B (en
Inventor
Nan-Ping Yang
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Astro Corp
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Priority to TW099111239A priority Critical patent/TWI423833B/en
Priority to US12/984,294 priority patent/US20110250941A1/en
Publication of TW201134529A publication Critical patent/TW201134529A/en
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Publication of TWI423833B publication Critical patent/TWI423833B/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack

Abstract

A method of poker game is provided for being played by a plurality of players with a game device executing the following steps: (a) providing a plurality of players with player operation zones, a central revolving wheel, and a card magazine; (b) randomly dealing a round of face-down cards and a round of face-up cards; (c) displaying a predetermined number of the face-up card on the central revolving wheel; (d) accepting raise instructions and making corresponding responses; (e) showing the central revolving wheel revolving for a period of time and then stopping to dispatch the face-up cards on the revolving wheel to the players corresponding to the face-up cards; repeating steps (c), (d), and (e) for a specific number of times; finally executing (g) displaying the face-down cards revealed and proceeding with output according to the hand ranking of the cards of each player. The present invention makes a previous announcement of the next hand to generating expectation of the players so as to improve interest in playing game(s).

Description

201134529 、發明說明: 【發明所屬之技術領域】 本發明是有關於-種遊戲裝置,特別是指一種執行撲 克牌遊戲方法的遊戲裝置。 ' 【先前技術】 利用傳統撲克牌執行梭哈(Show Hand)遊戲,或利用 電腦執行梭哈遊戲,規則皆如下:可以有二到十個玩家同 時玩這個遊戲。莊家發牌前,各玩家必須先下基本的注額 。每位玩家發兩張牌,包括一張暗牌,一張明牌。第一輪 ,以明牌牌力最大(指數字最大,數字相同時比花色)的 玩家首先發言,他可以下注(Bei)、不下注(Check)或放 棄(Fold)。其他玩家可以跟注(Call)、加注(Raise)、不 加注(Check)或放棄《然後莊家再發一次明牌而進行第二 輪;第三輪依此類推。第四輪玩家要以他們手上的牌組合 成最大的牌型,明牌牌力最大的玩家首先發言,他可以下 注、梭哈(又稱全壓)或放棄;其他玩家可以跟注或放棄 。最後’每位玩家要比牌型的大小以確定臝家。一般來說 ’牌型最大為同花大順(R〇yal Flush )、接著為同花順( Straight Flush)、四條(Four of a Kind)、葫蘆(Fullh〇use) 、同花(Hush)、順子(Straight)、三條(Three of a kind) 、兩對(Two Pairs)、一對(〇ne Pair),最小為無對(Zikh )。臝家可得所有桌上的賭金。 雖梭哈遊戲,或者類似的德州撲克遊戲歷久不衰,但 若能在主要遊戲架構之上增添變化,應能提高遊戲趣味性 201134529 【發明内容】 因此,本發明之目的,即在提供一種提高遊戲趣味性 的撲克牌遊戲方法。 本發明之目的’在於提供一種電腦程式產品,當電腦 載入該電腦程式並執行後’可完成該撲克牌遊戲方法。 本發明之再一目的,在於提供一種提高遊戲趣味性的 撲克牌遊戲裝置。 於是’本發明撲克牌遊戲方法,供複數個玩家進行, 藉由一遊戲裝置執行以下步驟。該撲克牌遊戲裝置包含一 供顯示遊戲畫面的顯示單元、一供玩家輸入操作指令輸入 單元、一儲存有一撲克牌遊戲之電腦程式的記憶體、一與 該顯示單元'輸入單元及記憶體連接的處理器。當該處理 器讀取該記憶體中的撲克牌遊戲之電腦程式,可執行該撲 克牌遊戲方法。較佳地,該顯示單元及該輸入單元結合為 一觸控螢幕。較佳地’遊戲裝置還包括一機台及複數個設 置於該機台表面的投幣口,每一投幣口安裝有一連接該處 理器的投幣感應器,當二個以上的投幣感應器產生投幣訊 號則開始牌局。 (a) 提供複數個玩家操作區塊' 一設在該等操作區塊 之間的中央轉輪,及一牌庫; (b) 顯示由該牌庫隨機發一輪暗牌及一輪明牌;較佳 地,該步驟(b)還對每一玩家提供一瞇牌按鍵,當接收一 因按壓該瞇牌按鍵而產生的瞇牌指令,則使對應牌角掀起 201134529 、c)顯示在該中央轉輪上發預設張數之明牌;較佳地 °亥遊戲預設最多由N位玩家進行,2‘N,該步驟(c)是 使N張明牌在中央轉輪上以36〇。///角度間隔排列。 (d) 接受一輪加注喊牌指令並作出對應反應;較佳地 ’此步驟包括提供押注、跟注、放棄、不加注、加注、再 力左及全押其中至少一種按鍵,當玩家按壓前述按鍵則產 生加左喊牌指令;該遊戲裝置對應的反應則為記錄及 賭池中> 4? 、》 知金,u及對放棄此局遊戲的玩家做出標示並不 再發牌給該玩家。 (e) 顯不該轉輪旋轉一段時間後停止,接著該轉輪上 之明牌發給與該明牌相對應的玩家;較佳地,還對當時明 牌牌力最大之玩家提供一旋轉按鍵,並依據使用者按壓該 旋轉&鍵之時間或力道決定該轉輪旋轉之時間及/或轉速。 重複(c)、(d),及(e)特定次數;及 (〇顯示翻出暗牌,並依據各玩家之牌型而決定臝家 ’進行相關輸出。較佳地,本步驟決定臝家的方法,是針 對還在牌局中的玩家的牌型與—預設的牌力排行表比對得 知名次,再取名*最前者為臝家。 較佳地’在重複(e)、(d),及⑷特定次數之後,還 次步驟(d)才進入步驟⑴。較佳地,在執行最後 人:驟(C)之前,還顯示兩張鬼牌,接著使鬼牌洗入牌 庫中該鬼牌在该遊戲中視為任意牌。本發明之功效在於 ,利用預先宣告下—輪牌且搭配轉輪旋轉的方式,強化玩 201134529 家跟注或加注的翻,提高賴趣味性。 【實施方式】 有關本發明之前述及其他技術内容、特點與功效,在 以下配合參考圖式之_個較佳實施例的詳細說明中,將可 清楚的呈現 參閱圖1與® 2,本發明撲克牌遊戲裝置1GG之較佳實 施例包含—機台卜—安裝於該機台1頂面的觸控螢幕2、 則固間隔設置在該機台1頂或側面的投幣π 3,及安裝於該 機台1内的一隨機存取記憶體(RAM )4與一處理器5。每 -投幣口 3安裝有—連接處理器4的投幣感應器。投幣 口 3的數量N等於該遊戲裝置1〇〇預設之最多玩家數量, 在本實施例是以N=6舉例說明,但圖2僅以單一投幣口 3 及投幣感應器30 $意、。觸控榮幕2供顯示遊戲畫面,且供 玩家輸人操作指令。RAM 4儲存有-撲克料戲之電腦程 式。處理器5與觸控螢幕2及RAM 4連接。 參閱圖2及圖3,處理器5讀取RAM 4中的撲克牌遊 戲電腦程式,並執行以下步驟: 步驟sii—遊戲裝置100在待機狀態時,觸控螢幕2僅 顯不牌桌底圖’該牌桌底圖上畫分有六個玩家操作區塊21 ’以及一位於該等操作區塊21之間的中央轉輪23。此時處 理器5並判斷是否接收到其中一投幣感應器3〇傳來的投幣 訊號。 步驟S12—配合參閱圖6。當一玩家透過一投幣口 3進 行投幣,處理器5接收到對應之投幣感應器3〇傳來的投幣 201134529 訊號,則使牌桌中央顯示牌庫22。本實施例之牌庫22包括 四個花色的A及8~Κ,另外還有在本步驟尚未放入的兩張 鬼牌,總共將有三十張牌1庫22 #中的牌數不以此為限 可視遊戲預设人數、中獎機率而調整’當處理器5偵測 到投入之金額超過遊戲裝置1〇〇預設的之底注時,則使觸 控螢幕2上對應該投幣口 3的_操作區塊21顯示—詢問是 否參與該場牌局的對話框,供玩家藉由觸控榮幕2進行確 認。 步驟S13-同時’處理器5持續判斷是否接收到另一投 幣感應器30傳來的投幣訊號。若接收到另一投幣感應器3〇 傳來的投幣訊號,同樣顯示對話框供玩家確認。此時原則 上已可開始牌局。 步驟S14-在其餘尚未被投人底注之投带口 3所對應之 操作區塊21呈現職計時畫面,#倒數計時結束則開始 牌局。 參閱圖2、圖4及圖7,在此假設恰好有六名玩家加入 牌局,每位玩家投入底注1〇,賭池中共有彩金⑼。 一開始’處理器5以最歧人纽之玩家為第一順位 ’控制由牌庫22 P錢發-輪暗牌至料玩家對應的操作區 塊2Ϊ當中(步驟21),接著發一輪明牌(步驟切。本發 明其中-特點在於接下來的步驟··如8所示處理器5 還在中央轉輪23上發六張明牌(步驟23)。該等明牌以 36〇。/6,也就是6〇。之角度間隔排列,且擺放角度平行該轉輪 23之輪廓。 201134529 接著’在步驟S24中,處理器5在每一操作區塊21提 供-虛擬之㈣按鍵(圖未示)。當任—玩家按壓其操作區 塊21的瞇牌按鍵,對應產生一瞇牌指令傳至處理器$,則 處理器5使該操作區塊21内的暗牌之牌角顯示為掀起(步 驟S25)’玩家可藉其手掌圍繞而自行窺看,以免其他玩家 看見本發明之遊戲裝置1GG也可在該觸控螢幕2顯示暗 牌位置處預先進行防窺設計。 另-方面,進行步驟S26,處理器5針對玩家已拿到的 明牌判斷牌力(數字,數字相同時比花色),並使牌力最大 者作為第-順位,在對應的操作區塊21顯示虛擬之提示加 注喊牌的按鈕組24。該按鈕組24視遊戲規則而可包括押注 (Bet)、跟注(CaU)、放棄(F〇ld)、不加注(check)、加 注(Raise)、再加注(Re_Raise)及全押(ΜΗ。等按鈕 。值得-提的是’本發明也適用於進行德㈣克遊戲則 非以牌力作為順位,而是以位置排序。 在此假設第-輪所有玩家皆無加注,也就是說,都按 壓Check按鈕,則處理器5接受到一輪^^叶指令因此 對應計算及顯示結果為每一位玩家的投注金還S ι〇,賭池 彩金還是60。 乂驟S27-喊牌結束後,處理器5在牌力最大之玩家所 對㈣操作區塊21顯示一旋轉(Spin)按鍵,並接受一因 玩家按壓此按鍵而產生的轉輪轉動指令β 步驟S28—配合參閱圖9及圖1〇,處理器5依據該轉輪 轉動指令,顯示該中央轉輪23快速轉動—段時間之後停止 201134529 ;停止時,轉輪23上的六張牌恰好對著六位玩家。本步驟 中,轉輪23旋轉時,轉輪23上的明牌擺放角度變成與轉 輪23輪廓垂直,呈現受到離心力的視覺效果。值得一提的 是’本實施例中,處理器5還依據使用者按壓該啊按鍵 之時間或力道,決定該轉輪23旋轉之時間及/或轉速。 ^^驟S29—接著,中央轉輪23上的明牌飛入對應的操 作區塊21 ’也就是發本局的第三輪牌。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game device, and more particularly to a game device that executes a game of a game of cards. [Prior Art] Using the traditional playing cards to perform a Show Hand game, or using a computer to perform a Stud game, the rules are as follows: You can have two to ten players playing the game at the same time. Before the dealer makes a license, each player must first make a basic bet. Each player sends two cards, including a dark card and a clear card. In the first round, the player with the highest card power (the largest number, the same number is better than the suit) speaks first, he can bet (Bei), not bet (Check) or abandon (Fold). Other players can call, raise (Raise), not check (Check) or give up "and then the dealer will send another clear card for the second round; the third round and so on. In the fourth round, players should combine the cards in their hands to form the largest card. The player with the strongest card power first speaks. He can bet, stud (also known as full pressure) or give up; other players can call or give up. . Finally, each player is smaller than the size of the card to determine the naked home. In general, the 'brand type is the maximum rhythm Flush, followed by Straight Flush, Four of a Kind, Fullh〇use, Hush, and straight ( Straight), Three of a kind, Two Pairs, one pair (〇ne Pair), the smallest is no pair (Zikh). Naked homes get all the money on the table. Although the Stud game, or similar Texas Hold'em game, has lasted for a long time, if you can add changes to the main game structure, you should be able to improve the game fun 201134529. [Invention] Therefore, the object of the present invention is to provide an improved game. Fun poker game method. It is an object of the present invention to provide a computer program product that can be completed when the computer is loaded into the computer program and executed. It is still another object of the present invention to provide a playing card game apparatus which enhances game play. Thus, the poker game method of the present invention is performed by a plurality of players, and the following steps are performed by a game device. The playing card game device includes a display unit for displaying a game screen, a memory for the player to input an operation command input unit, a computer program for storing a card game, and a connection with the display unit 'input unit and the memory. processor. When the processor reads the computer program of the poker game in the memory, the game of the game can be executed. Preferably, the display unit and the input unit are combined into a touch screen. Preferably, the game device further includes a machine table and a plurality of coin slot ports disposed on the surface of the machine table, and each coin slot is provided with a coin-operated sensor connected to the processor, when more than two coin-sensing sensors The machine generates a coin signal and starts the game. (a) providing a plurality of player operating blocks 'a central wheel disposed between the operating blocks, and a card library; (b) displaying a random round and a round of clear cards issued by the library; Preferably, the step (b) further provides a card button for each player, and when receiving a card command generated by pressing the card button, the corresponding card angle is set to 201134529, c) is displayed in the center. The preset number of cards is issued on the wheel; preferably, the game preset is at most N players, 2'N, and the step (c) is to make N cards on the center wheel at 36 inches. ///The angle is arranged at intervals. (d) accept a round of call signing instructions and respond accordingly; preferably 'this step includes providing bets, calls, waivers, no raises, raises, re-left and all-in at least one of the buttons, when When the player presses the aforementioned button, a left-clicking command is generated; the corresponding response of the game device is in the record and in the game pool> 4?, "Knowledge, u" and the player who gave up the game is marked and no longer sent. Give the player the card. (e) It is indicated that the revolver should be rotated for a period of time and then stopped, and then the clear card on the reel is issued to the player corresponding to the clear card; preferably, the player with the highest card power at that time is provided with a rotation. Pressing the button and determining the time and/or rotation speed of the rotation of the wheel according to the time or force of the user pressing the rotation & Repeat (c), (d), and (e) a specific number of times; and (〇 display the pull out of the dark card, and determine the bare home according to the type of each player's to perform the relevant output. Preferably, this step determines the naked home The method is to compare the card type of the player who is still in the game with the preset card power ranking table, and then rename the name * the former is the bare home. Preferably 'in the repetition (e), (d), and (4) after a certain number of times, step (d) is further entered into step (1). Preferably, before the last person: (C) is executed, two ghost cards are displayed, and then the ghost is washed into the card. The ghost card in the library is regarded as any card in the game. The effect of the invention is to enhance the play of the 201134529 home call or raise by using the method of pre-declaring the next-wheel and rotating with the wheel. [Embodiment] The foregoing and other technical contents, features, and advantages of the present invention will be apparent from the following detailed description of the preferred embodiments of the accompanying drawings. Referring to Figures 1 and 2, A preferred embodiment of the inventive poker game device 1GG includes - machine table - installation The touch screen 2 on the top surface of the machine 1 is provided with coin π 3 disposed at the top or side of the machine 1 and a random access memory (RAM) 4 installed in the machine 1. And a processor 5. Each coin slot 3 is provided with a coin sensor connected to the processor 4. The number N of the coin slot 3 is equal to the maximum number of players preset by the game device 1 in this embodiment. It is exemplified by N=6, but Fig. 2 only uses a single coin slot 3 and a coin-operated sensor 30$. The touch screen 2 is used to display the game screen, and the player inputs the operation command. The RAM 4 stores - The computer program of the poker game. The processor 5 is connected to the touch screen 2 and the RAM 4. Referring to Figures 2 and 3, the processor 5 reads the card game computer program in the RAM 4 and performs the following steps: Step sii - When the game device 100 is in the standby state, the touch screen 2 only displays the bottom of the table. The base map has six player operating blocks 21' and one is located between the operating blocks 21. The central reel 23. At this time, the processor 5 determines whether or not the coin signal transmitted from one of the coin-operated sensors 3 is received. Step S12 - Matching Referring to Figure 6, when a player performs coin insertion through a coin slot 3, the processor 5 receives the coin 201134529 signal transmitted from the corresponding coin sensor 3, and the card table 22 is displayed in the center of the table. The card library 22 of the embodiment includes four colors A and 8~Κ, and two ghost cards that have not been placed in this step, and a total of thirty cards 1 library 22 # Adjusting the number of visual game presets and the chance of winning. 'When the processor 5 detects that the amount of input exceeds the default bet of the game device 1 , the touch screen 2 corresponds to the coin slot 3 The _ operation block 21 displays - a dialog box asking whether to participate in the game, for the player to confirm by Touching the Curtain 2. Step S13 - Simultaneously, the processor 5 continues to judge whether or not the coin signal transmitted from the other coin sensor 30 is received. If a coin signal from another coin sensor is received, a dialog box is displayed for the player to confirm. In this case, the hand can be started in principle. Step S14 - The job block 21 corresponding to the remaining tapping port 3 that has not yet been voted on is presented with a job time screen, and the # countdown timer ends. Referring to Figures 2, 4 and 7, it is assumed that there are exactly six players joining the hand. Each player puts an ante of 1 and there is a lottery in the pool (9). At the beginning, the 'processor 5 is the first player in the most disparate position' control by the library 22 P money - the round card to the player corresponding to the operation block 2 ( (step 21), and then send a round of clear cards (Step cut. The present invention is characterized in that the next step is as shown in Fig. 8 that the processor 5 also issues six clear cards on the center wheel 23 (step 23). The cards are 36 〇. , that is, 6 〇. The angles are arranged at intervals, and the arrangement angle is parallel to the contour of the wheel 23. 201134529 Then, in step S24, the processor 5 provides a virtual (four) button in each operation block 21 (Fig. When the player presses the card button of the operation block 21 to generate a card command to the processor $, the processor 5 causes the card corner of the operation block 21 to be displayed as a pick up. (Step S25) 'The player can peek around by the palm of his hand, so that other players can see that the game device 1GG of the present invention can also perform the anti-spy design in advance on the touch screen 2 to display the dark card position. Step S26, the processor 5 determines the card strength for the clear card that the player has received. If the number is the same as the suit color, and the player with the greatest card power is used as the first position, the virtual button prompts the button group 24 of the call card to be displayed in the corresponding operation block 21. The button group 24 may include the game rule. Note (Bet), call (CaU), give up (F〇ld), uncheck (check), raise (Raise), re-raise (Re_Raise) and push all-in (ΜΗ. Yes, the invention is also applicable to the German (four) gram game, but the card power is not used as a position, but is sorted by position. It is assumed that all players in the first round are not raised, that is, all press the Check button, then the processor 5 received a round ^^ leaf command so the corresponding calculation and display results for each player's bet gold also S ι〇, the pool lottery is still 60. Step S27 - after the call is over, the processor 5 is the most powerful The player (4) operating block 21 displays a spin button and accepts a wheel rotation command generated by the player pressing the button. Step S28 - Referring to FIG. 9 and FIG. Rotating wheel rotation command, indicating that the central reel 23 rotates rapidly - time Stop 201134529; when stopped, the six cards on the runner 23 are just opposite the six players. In this step, when the runner 23 rotates, the clear card placement angle on the runner 23 becomes perpendicular to the contour of the runner 23, presenting The visual effect of the centrifugal force is worth mentioning. In the present embodiment, the processor 5 determines the time and/or the rotation speed of the rotation of the wheel 23 according to the time or force of the user pressing the button. ^^Step S29 - Next, the clear card on the central reel 23 flies into the corresponding operational block 21', which is the third round of the local game.

、上可知本遊戲之特點之一,在於預先宣告下一 輪牌’藉!It,玩家可能期待得到當中某張牌,因此提高加 注的誘因,且提高遊戲趣味性。 接著處理器5執行到程式S3〇之判斷步驟,判斷接 下否為最後—輪發牌。由於本實施例在撲克牌遊戲之 自私式中預總共發五輪牌,因此接下來並非最後一輪 發牌,應執行步驟S31。One of the characteristics of this game is that it announces the next round of 'borrowing!', the player may expect to get one of the cards, thus increasing the incentives for the increase and increasing the fun of the game. The processor 5 then proceeds to the decision step of the program S3 to determine whether it is the last-round deal. Since the present embodiment pre-issues a total of five rounds in the self-contained style of the poker game, the next step is not the last round of the deal, and step S31 should be performed.

步驛S3 1—處理器 等明牌擺放方式同步驟 5在中央轉輪23上發六張明牌,該 S23 °接著’再次執行步驟S26~S3〇 如圖Π所示’假設此輪切過程中,第—順位之玩家 、、:中共有家皆選擇料’則#此輪喊牌結束,賭 池中共有彩金120。 經過第二次執行步驟 步驟S30中判斷垃 9 ’即完成第四輪發牌。接著在 所一的* 接下來將是最後-輪發牌,因此進入圖5 所不的流程。 步驟S32—如圖12祕_ 不’顯示兩張鬼牌,接著使鬼牌 201134529 牌,藉此可提高 洗入牌庫22,4鬼牌在該遊戲巾視為任意 玩家取得較佳牌㈣機率,增加遊戲興致。 >步驟S33—如圖13所示,處理器5在中央轉輪23上發 /、張明牌。此時’由於先前的假設中還沒有玩家放棄,因 此牌庫22會剛好空。 # 驟S34-處理器5針對當時明牌牌力最大的玩家(假 认為甲」’接下來依序為乙、丙、丁、戊、己)提醒加注 喊牌。假設玩家甲決定再投注1〇 (達30),玩家乙、丙皆 跟主10接下來的玩家丁跟注1〇並且再加注1〇 (達4〇), 玩豕戊放棄’玩豕己、曱、乙、丙皆跟注。此時喊牌結束❿ ,,理器5計算出賭池中總計共220,且對放棄此局遊戲的 玩家做出標示並不再發牌給該玩家。 步驟S35—在玩家甲的操作區塊顯示旋轉按鍵,並接受 轉輪轉動指令。 步驟S36—處理器5依據該轉輪轉動指令,顯示該中央 轉輪23快速轉動一段時間之後停止;停止時,轉輪23上 的六張牌恰好對著六位玩家。 步驟S37—中央轉輪23上的明牌飛入對應的操作區塊 21,也就是發本局的第五輪牌。由於前述玩家戊已放棄, 因此原本派給玩家戊的牌會留在中央轉輪23。 步驟S38—接著進行亮牌前最後一次喊牌。假設玩家乙 為明牌牌力最大者,因此處理器5提示玩家乙開始喊牌。 假設玩家乙加注50 (達90 )’玩家丙跟注,玩家丁跟注並 且再加注50 (達140),玩家戊因已放棄而略過,玩家己此 10 201134529 時也放棄,玩家甲跟注,玩家乙跟注,玩家丙此時放棄, 玩家丁不再加注’則喊牌結束,賭桌晝面如圖Η所示Ϊ此 時處理器5計算出賭池中彩金共570。 ν驟S39〜顯示暗牌翻出,如圖Μ所示。 步驟S40—處理器5針對還在牌局中的玩家的牌型盥一 預設的牌力排行表比對得知名次’再取名次最前者為赢家 。預設的牌力排行表{列舉各種牌型it行排行,例如,苐 :名為黑桃同花大順、第二名為紅心同花大順…第五名開始 • 疋各種同化順...依此類推。假設玩家6因配上鬼牌形成方塊 同花大順,為牌局切力最大之玩家,也就是本局赢家。 步驟如―處理器5計算遊戲裝置則抽成後的彩金為 57〇x(H)〇%_1()%) =513,接著將彩金513從對應玩家乙 的退幣口(圖未示)釋出。 紅上所述,本發明撲克牌遊戲方法採用創新之預先宣 告下一輪牌的機制,讓玩家可得知下一輪有機會獲得那一 張牌’藉此判斷是否值得跟注或加注,不但提高玩家對遊 • 冑的期待,且以簡單而容易接受的方式大幅提高撲克牌遊 戲的樂趣,故確實能達成本發明之目的。 惟以上所述者,僅為本發明之較佳實施例而已,當不 能以此限定本發明實施之範圍,即大凡依本發明申請專利 範圍及發明說明内容所作之簡單的等效變化與修飾,皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 圖1是一立體圖,說明本發明撲克牌遊戲裝置之較佳 201134529 實施例的外觀; 圖2是一方塊圖,說明該撲克牌遊戲裝置之較佳實施 例的内部硬體構件 圖3至圖5是流程圖,說明本發明撲克牌遊戲方法的 執行流程;及 圖6至15是遊戲畫面示意圖。Step S3 1 - Processor and other clear card placement methods with step 5 on the central reel 23 send six clear cards, the S23 ° then 're-execute steps S26 ~ S3 〇 as shown in the figure ‘ assumed this round cut In the process, the first-ranked player, the:--the common family chooses the material 'then', this round of the card is over, and there are a total of 120 in the gambling pool. After the second execution step, it is judged in step S30 that the second round of the card is completed. Then in the next * will be the last - round of licensing, so enter the flow of Figure 5. Step S32—as shown in Figure 12, _ does not 'display two ghost cards, and then make the ghost 201134529 cards, thereby increasing the wash into the library 22, 4 ghost cards in the game towel as any player to obtain a better card (four) probability Increase the interest of the game. >Step S33 - As shown in Fig. 13, the processor 5 sends a / card on the center wheel 23. At this time, because the player has not given up in the previous hypothesis, the library 22 will be just empty. # SS34-Processor 5 reminds the player to raise the call for the player with the strongest card power at the time (following that A" is followed by B, C, D, E, and H. Suppose player A decides to place another bet (up to 30). Players B and C will call 1 with the next player of the main 10 and re-raise 1 〇 (up to 4 〇). , 曱, B, and C all call. At this point, the caller ends, and the processor 5 calculates a total of 220 in the game pool, and marks the player who gave up the game and no longer issues the card to the player. Step S35 - Displaying the rotation button in the operation block of the player A, and accepting the rotation rotation command. Step S36 - The processor 5 displays the central reel 23 to stop after a period of rapid rotation according to the revolving command; when stopped, the six cards on the reel 23 are just opposite the six players. Step S37 - The clear card on the central reel 23 flies into the corresponding operation block 21, that is, the fifth round of the local game. Since the aforementioned player has given up, the card originally assigned to the player will remain in the central runner 23. Step S38 - Then the last call is made before the card is played. Assume that player B is the brightest card player, so processor 5 prompts player B to start shouting. Suppose player B raises 50 (up to 90) 'player C calls, the player calls and re-raises 50 (up to 140), the player has been abandoned and skipped, the player has given up 10 201134529, player A Call, player B calls, player C gives up at this time, player D no longer raises 'the card is over, the gambling table is as shown in the figure Ϊ, at this time processor 5 calculates the lottery in the gambling pool 570 . νStep S39~ Display the dark card, as shown in Figure 。. Step S40 - The processor 5 compares the card type of the player who is still in the game with a predetermined card ranking table, and the former is the winner. Preset card power ranking table {list all kinds of card type it line ranking, for example, 苐: the name is the spade flush, the second name is the red heart shun Dashun... the fifth place begins • 疋 various assimilation.. .So on and so forth. Assume that player 6 is matched with a ghost card to form a square flush, which is the player with the biggest hand, which is the winner of this game. If the processor 5 calculates the game device, the lottery is 57〇x(H)〇%_1()%)=513, and then the bonus 513 is taken from the corresponding player B's withdrawal slot (not shown) Released. In the above, the poker game method of the present invention adopts an innovative mechanism for pre-announcement of the next round of cards, so that the player can know that there is a chance to get the next card in the next round, thereby determining whether it is worth calling or raising, not only improving The player's expectation of swimming and 大幅, and greatly enhance the fun of the poker game in a simple and easy-to-accept manner, can indeed achieve the object of the present invention. The above is only the preferred embodiment of the present invention, and the scope of the invention is not limited thereto, that is, the simple equivalent changes and modifications made by the scope of the invention and the description of the invention are All remain within the scope of the invention patent. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a perspective view showing the appearance of a preferred 201134529 embodiment of the playing card game apparatus of the present invention; FIG. 2 is a block diagram showing the internal hardware of the preferred embodiment of the playing card game apparatus. 3 to 5 are flowcharts for explaining an execution flow of the poker game method of the present invention; and Figs. 6 to 15 are schematic views of the game screen.

12 201134529 【主要元件符號說明】 100… •…撲克牌遊戲裝置 3 ·· 投幣口 1…… …·機台 30.. 投幣感應器 2…… …·觸控螢幕 4 ... RAM 21 ·.·.· …·操作區塊 5 ··· 處理器 22·.·.· •…牌庫 S11 -S14 步驟 23•.… •…中央轉輪 S21 〜S41 步驟 24…… •…按鈕組 1312 201134529 [Description of main component symbols] 100... •...Poker game device 3 ·· Coin slot 1... ...·Machine 30.. Coin sensor 2... ...·Touch screen 4 ... RAM 21 ·······Operation block 5 ··· Processor 22····· •...Library S11 -S14 Step 23•.... •...Center wheel S21 to S41 Step 24... •... button group 13

Claims (1)

201134529 七、申請專利範圍: ^種撲克牌遊戲方法’供複數個玩家進行,藉由一遊戲 裝置執行以下步驟: (杜)提供複數個玩家操作區土鬼、一設在肖等操作區 塊之間的中央轉輪,及一牌庫; (b)顯示由該牌庫隨機發一輪暗牌及一輪明牌; (C)顯示在該中央轉輪上發預設張數之明牌,· (d)接受一輪加注喊牌指令並作出對應反應; (〇顯示該轉輪旋轉一段時間後停止,接著該轉輪 上之明牌發給與該明牌相對應的玩家; 重複(c)、(d),及(e)特定次數;及 (f)顯示翻出暗牌,並依據各玩家之牌型而決定赢 家’進行相關輸出。 2. 依射料利範圍第丨項所述之撲克牌遊戲方法,其中 ,該遊戲預設最多由N位玩家進行,2gN,該步驟(c )是使N張明牌在中央轉輪上以36〇。/"角度間隔排列。 3. 依據申請專利範圍第丨項所述之撲克牌遊戲方法,其中 ,該步驟(b)還對每一玩家提供一瞇牌按鍵,當接收一 因按壓該瞇牌按鍵而產生的瞇牌指令,則使對應牌角掀 起。 4. 依據申清專利範圍第丨項所述之撲克牌遊戲方法,其中 ,該步驟(e)還對當時明牌牌力最大之玩家提供一旋轉 按鍵,並依據使用者按壓該旋轉按鍵之時間或力道決定 該轉輪旋轉之時間及/或轉速。 14 201134529 5.依據申請專利範圍第1項所述之撲克牌遊戲方法,其中 ’該步驟(d)包括提供押注、跟注、放棄、不加注、加 注、再加注及全押其中至少一種按鍵,當玩家按壓前述 按鍵則產生加注喊牌指令;該遊戲裝置對應的反應則為 記錄及計算賭池中之彩金,以及對放棄此局遊戲的玩家 做出標示並不再發牌給該玩家。 6.依據申請專利範圍第1項所述之撲克牌遊戲方法,其中 ’在重複(c ) ' ( d ) ’及(e )特定次數之後,還進行一 次步驟(d)才進入步驟(f)。 7·依據申請專利範圍第丨項所述之撲克牌遊戲方法,其中 二在執行最後—次步驟(c)之前,還顯示兩張鬼牌,接 著使鬼牌洗人牌庫巾;該鬼牌在《戲巾視為任意牌。 8.依據申請專利範圍第1項所述之撲克牌遊戲方法,其中 ’該步驟(Ό決定臝家的方法’是針對還在牌局中的玩 家的牌型與一預設的牌力排行表比對得知名次,再取名 次最前者為臝家。201134529 VII, the scope of application for patents: ^ a variety of playing card game method for a plurality of players to perform, through a game device to perform the following steps: (Du) to provide a plurality of players in the operation area of the ghost, a set in the operation block such as Xiao (c) display a random round and a round of clear cards from the library; (C) display a clear card with a preset number of sheets on the central reel, ( d) accept a round of raise call instructions and respond accordingly; (〇 shows that the wheel has stopped rotating for a period of time, then the clear card on the wheel is sent to the player corresponding to the clear card; repeat (c), (d), and (e) a specific number of times; and (f) display the pull out of the dark card and determine the winner's output based on the card type of each player. 2. Poker as described in the item The card game method, wherein the game preset is performed by at most N players, 2gN, and the step (c) is to arrange N cards on the center wheel at 36 〇./" angular intervals. The playing card game method described in the third aspect of the patent, wherein the step (b) A card button is also provided for each player, and when a card command issued by pressing the button is received, the corresponding card corner is picked up. 4. According to the scope of the patent application scope The playing card game method, wherein the step (e) further provides a rotating button to the player with the highest card power at that time, and determines the time and/or the rotation speed of the rotating wheel according to the time or force of the user pressing the rotating button. 14 201134529 5. According to the poker game method of claim 1, wherein the step (d) includes providing a bet, call, abandon, no raise, raise, re-raise and push all-in. At least one of the buttons, when the player presses the button, generates a call-up command; the corresponding response of the game device is to record and calculate the lottery in the pool, and mark the player who gave up the game and no longer Dealing with the player. 6. According to the poker game method described in claim 1, wherein 'after repeating (c) ' ( d ) ' and (e ) a certain number of times, step (d) is also performed. Enter Step (f) 7. According to the poker game method described in the scope of the patent application scope, two of them display two ghost cards before performing the last-step (c), and then make the ghost card wash library The card is considered to be an arbitrary card in the "playing towel." 8. According to the poker game method described in claim 1, wherein the step (the method of determining the naked family is directed to the game) The player's card type is well-known with a preset card power ranking table, and the top one is the bare home. 9. -種電腦程式產品,#電腦載人該電腦程式並執行後, 可完成申請專利範圍第!至8項十任一項所述的撲克牌 遊戲方法。 10.—種撲克牌遊戲裝置,包含: 一顯示單元,供顯示遊戲畫面; 一輸入單元,供玩家輸入操作指令; 。己隐體’儲存有一撲克牌遊戲之電腦程式; 處理斋,與該顯示單元、輸入單元及記憶體連接 15 201134529 ,^處理n讀取該記憶體巾的撲克牌遊戲之電腦程式 11气申明專利範圍第1至8項中任一項所述的撲克 牌遊戲方法。 又據申$專利範圍第10項所述之撲克牌遊戲裝置,其中 該顯示單元及該輸入單元結合為一觸控螢幕。 12.依據申請專利範圍第1〇項所述之撲克牌遊戲裝置還包 括一機台及複數個設置於該機台表面的投幣口,每一投 幣口安裝有一連接該處理器的投幣感應器,當二個以上 的投幣感應器產生投幣訊號則開始牌局。9. - A computer program product, #电脑自人 The computer program and executed, can complete the scope of patent application! To the playing card game method described in any of the ten items. 10. A playing card game device comprising: a display unit for displaying a game screen; an input unit for the player to input an operation instruction; The hidden body 'saves a computer program of a poker game; handles the fast, and connects with the display unit, the input unit and the memory 15 201134529, ^ processes the computer program of the playing card game of the memory towel 11 gas patent The poker game method of any of clauses 1 to 8. The playing card game device of claim 10, wherein the display unit and the input unit are combined into a touch screen. 12. The playing card game device according to claim 1, further comprising a machine and a plurality of coin slotes disposed on the surface of the machine, each coin slot being provided with a coin connected to the processor The sensor starts the game when more than two coin-operated sensors generate a coin signal. 1616
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