TW557226B - Multimedia game apparatus and method for embedding input images of players into game screens - Google Patents

Multimedia game apparatus and method for embedding input images of players into game screens Download PDF

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TW557226B
TW557226B TW91109042A TW91109042A TW557226B TW 557226 B TW557226 B TW 557226B TW 91109042 A TW91109042 A TW 91109042A TW 91109042 A TW91109042 A TW 91109042A TW 557226 B TW557226 B TW 557226B
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Taiwan
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game
touch screen
screen
patent application
scope
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TW91109042A
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Chinese (zh)
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Ho-Ming Lu
Jeff Huang
Jen-Chieh Chen
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Int Games System Co Ltd
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Priority to TW91109042A priority Critical patent/TW557226B/en
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Publication of TW557226B publication Critical patent/TW557226B/en

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Abstract

A multimedia game device includes a processing device, a memory medium device and a touch-sensitive display. A game program is stored in the memory medium device. The processing device executes the game program and displays game screens on the touch-sensitive display. Players input arbitrary images, e.g. signature, using the touch-sensitive display. The arbitrary images are later mixed into game screens and displayed on the touch-sensitive display. Thus, the players need not type characters and still have their signatures shown on a top-score list screen of a game.

Description

557226 五、發明說明(1) 發明領域: 本發明係有關於多媒體遊戲裝置與設計方法,且特別 是有關於使用觸控螢幕的多媒體遊戲裝置與設計方法。 發明背景: 由於電子技術的進步以及電腦運算速度的提昇,使得 今日的多媒體遊戲越來越能滿足人們的需要。今日的多媒 體遊戲除了在一般的家用電腦上執行,有相當多的比例是 在遊戲專用的裝置上執行。這些遊戲專用的裝置包括各種 家用遊樂器以及大型電動玩具。 為了簡化操作,以增加親和力,大部分的家用遊樂器 或是大型電動玩具都將輸入裝置簡化為數個射擊鍵以及方 向鍵。舉例來說,請參看第1圖所示的習知大型電玩1 0的 示意圖。大型電玩10具有輸出螢幕103、遊戲執行裝置(未 圖示)、以及射擊按鍵1 0 1和方向鍵1 0 2。其中射擊按鍵1 0 1 及方向鍵1 0 2供玩家進行遊戲時作為輸入裝置之用。 雖然對於大部分的遊戲進行而言,僅藉由少數的按鍵 即能進行,然而在需要輸入與玩家有關的資訊時,例如玩 家名字時,便出現問題。舉例來說,在第1圖的例子中, 當玩家過關或得分已破記錄時,螢幕出現一鍵盤的圖示 1 0 3 1。配合此鍵盤圖示1 0 3 1,玩家利用射擊按鍵1 0 1及方 向鍵1 0 2輸入文字。但是,如此的設計其實並不符合遊戲557226 5. Description of the invention (1) Field of the invention: The present invention relates to a multimedia game device and a design method, and particularly to a multimedia game device and a design method using a touch screen. Background of the Invention: Due to the advancement of electronic technology and the increase of computer computing speed, today's multimedia games can more and more meet people's needs. In addition to being executed on ordinary home computers, a large proportion of today's multimedia games are executed on game-specific devices. These game-specific devices include a variety of domestic play instruments and large electric toys. In order to simplify the operation and increase the affinity, most of the domestic play instruments or large electric toys have simplified the input device into several shooting keys and direction keys. For example, please refer to the schematic diagram of the conventional large video game 10 shown in FIG. The large-scale video game 10 has an output screen 103, a game execution device (not shown), and shooting buttons 101 and arrow buttons 102. The shooting button 1 0 1 and the direction button 10 2 are used as input devices when the player is playing a game. Although most games can be played with only a few keystrokes, problems arise when you need to enter player-related information, such as the name of a player. For example, in the example in Figure 1, when the player passes the level or the score has broken the record, a keyboard icon 1 0 3 1 appears on the screen. With the keyboard icon 1 0 3 1, the player uses the shooting button 1 0 1 and the direction button 1 0 2 to enter text. However, such a design does not actually fit the game

557226 五、發明說明(2) 所應具備的親和力。畢竟,玩家可能需要相當長的時严 完成輸入一個名字的動作,尤其是當鍵盤為中文時i間才 更何況,當一遊戲裝置係販售至多個國家時’’為了使 玩家輸入姓名而必須撰寫多組不同的圖示,例如中文、日 文、間體子、德文鍵盤圖示等’如此將造成遊戲程式開發 的成本及複雜度的提昇。 ' 然而’為了輸入玩家的名字或其他資料而提供一個實 體的鍵盤,亦造成成本的提昇以及遊戲裝置的複雜度。 發明目的及概述 鑒於上述之 裝置多將輸入裝 戲在需要輸入玩 鍵盤等圖示,並 將增加遊戲的複 本發明的主 盤,而能提供玩 依據本發明 及處理裝置。記 5己憶媒體讀取並 輸出遊戲晝面。 執行此輸入指令 面。玩家參考輸 發明背 置簡化 家姓名 配合輸 雜度及 要目的 家輸入 之一實 憶媒體 執行此 此遊戲 時,處 入畫面 景中 為數 或其 入裝 設計 之一 資料 施例 裝置存有 遊戲 程式 理裝 於觸 所提及,由於一般的遊戲專用 個射擊鍵及方向鍵,因此,遊 他文字資料時,將必須使用到 置始能供玩家輸入文字。如此 成本。 ’就是提供一種不需要額外鍵 的方法。 包括觸 程式 具有 置在觸 控螢幕 控螢幕、記憶媒體裝置 遊戲程式。處理裝置從 處理裝置利用觸控螢幕 輸入指令。當處理裝置 控螢幕上顯示一輸入畫 上輸入一任意圖形,例 钃曝557226 5. Description of invention (2) The affinity that should be possessed. After all, players may need to complete the input of a name for quite a long time, especially when the keyboard is Chinese. What's more, when a game device is sold to multiple countries, `` In order for the player to enter a name, you must Write multiple sets of icons, such as Chinese, Japanese, Kantizi, German keyboard icons, etc. 'This will increase the cost and complexity of game program development. However, providing a physical keyboard for entering the player's name or other information also increases the cost and complexity of the game device. Objects and Summary of the Invention In view of the above-mentioned devices, most of the input devices are loaded with icons such as keyboards and other icons that need to be input, and the main board of the present invention will be added to the game, so that the present invention and the processing device can be provided. Note 5 Ji Yi media reads and outputs the game day and night. Execute this input command. Players refer to the lost invention, put the name of the home, simplify the name of the home, input the complexity of the home, and enter the target home. When performing this game, one of the data in the scene or its design is included. The device has a game program. As mentioned in the touch, due to the general shooting and arrow keys dedicated to games, you will have to use it when you want to enter text. So cost. ’Is to provide a method that does not require additional keys. Includes touch programs with touch screens, control screens, memory media devices, and game programs. The processing device inputs a command from the processing device using a touch screen. When an input screen is displayed on the control screen of the processing device, an arbitrary graphic is input on the screen, for example

第6頁 557226 五、發明說明(3) 如簽名。此玩家輸入的任意圖形稍後混合出現在遊戲畫面 中,例如得分排行榜。 發明詳細說明:Page 6 557226 5. Description of the invention (3) If signed. Any graphics entered by this player will later appear in the game screen, such as the leaderboard. Detailed description of the invention:

請參看第2圖,此圖為依據本發明實施例的系統示意 圖。依據本發明之多媒體遊戲裝置2 〇實施例具有處理裝置 2 (Π、觸控螢幕2 0 3,及記憶媒體裝置2 0 2。記憶媒體裝置 2 0 2中載有一遊戲程式2 0 2 1。 ^ 構(general 製 實施例包括 然,處理裝 器架構。 光學讀取裝 之媒體。在 一光學媒 是’此記憶 置2 0 1,而 ,並包括各 。這些不同 BASIC語 >、為遊戲特 理裝置20之 的設計,當 令之微控制 括硬碟機、 置執行指令 2 0 2 1可存於 必須指出的 線至處理裝 中。 式語言撰寫 引擎等資源 J A V A語言、Please refer to FIG. 2, which is a schematic diagram of a system according to an embodiment of the present invention. The embodiment of the multimedia game device 20 according to the present invention has a processing device 2 (Π, a touch screen 203, and a memory media device 2 02. The memory media device 2 02 contains a game program 2 0 2 1. ^ Structure (general system embodiment includes the processor package structure. Optical read packaged media. An optical medium is' this memory is set to 201, and, and includes each. These different BASIC terms > The design of the management device 20, such as the micro-control including hard disk drive, and execution instructions 2 0 2 1 can be stored in the line to the processing device that must be pointed out. Resources such as the language writing engine JAVA language,

處理裝置2 0之實施例包括一般 purpose computer architecture: (customized)的電子裝置架構。處 任何具有處理器、匯流排、記憶體 置2 0之實施例也包括任何可執行指 記憶媒體裝置2 0 2之實施例包 置、記憶體或其他得載有供處理裝 光學讀取裝置的例子中’遊戲程i 體,而由光學讀取裝置進行讀取。 媒體裝置2 0 2 1亦包括以網路方式連 非直接安裝在多媒體遊戲裝置^ 〇之 遊戲程式2 0 2 1得由各種不同程 種不同的圖像、聲音、影像、遊戲 的程式語言包括C語言、。+語古、Examples of the processing device 20 include a general purpose computer architecture: (customized) electronic device architecture. Any embodiment with a processor, a bus, and a memory device 20 also includes any executable package, memory, or other device that contains an optical reading device for processing. In the example, the game program i is read by an optical reading device. The media device 2 0 2 1 also includes a game program 2 0 2 1 that is not directly installed on the multimedia game device through a network connection. 2 0 2 1 can be programmed by a variety of different programs, including images, sounds, videos, and games. Language. + Language ancient,

第7頁 557226 五、發明說明(4) 言、組合語言、PASCAL語言、FORTRAN語言及各種描述式 (script)語言,如 JAVA SCRIPT、VB Script等等。 至於觸控螢幕20 3之實施例包括各種電阻式、電感 式、或是電磁式等不同的觸控或感壓裝置。 必須指出的是,除了上述的觸控螢幕2〇3、處理裝置 2 (H、及記憶媒體裝置2 0 2外,多媒體遊戲裝置2 〇亦得包括 其他如喇队、輸入裝置如按鍵、投幣機等各種裝置。然而 為了說明的簡潔’在此不對此類裝置贅述。Page 7 557226 V. Description of the invention (4) Language, combination language, PASCAL language, FORTRAN language and various script languages, such as JAVA SCRIPT, VB Script, etc. As for the touch screen 203, the embodiments include various touch-sensitive or pressure-sensitive devices such as resistive, inductive, or electromagnetic. It must be pointed out that, in addition to the touch screen 203, processing device 2 (H, and memory media device 202) described above, the multimedia game device 2 0 may also include other devices such as a team, input devices such as buttons, and coins. And other devices. However, for brevity of description, such devices are not described in detail here.

處理裝置2 0 1讀取存於記憶媒體裝置2 〇 2中的遊戲程式 2021,並執行此遊戲程式2021。在執行此遊戲程式2021 時遊戲晝面203 1係透過觸控螢幕2〇 3呈現給玩家2 2。 接著’睛父互參看第2圖及第3圖,第3圖為依據本 發明具體實施例之流程圖。當遊戲進行到需要輸入玩家22 的$料時,首先,處理裝置201依據遊戲程式2〇 2丨的一輸 入指令顯示一輸入畫面2 0 3 1於觸控螢幕2 0 3 (步驟30)。接 著,玩家依據此輸入晝面2 0 3 1在觸控螢幕2 0 3上輸入一任 意圖形(步驟3 2 )。處理裝置2 0 1經由觸控螢幕2 〇 3接收玩家 輸入的任意圖形,並且在接續的遊戲中,將此任意圖形混 合顯示遊戲畫面中(步驟3 4 )。The processing device 2 01 reads the game program 2021 stored in the memory medium device 2 02 and executes the game program 2021. When this game program 2021 is executed, the game day surface 203 1 is presented to the player 22 through the touch screen 203. Next, “eye father” refers to FIG. 2 and FIG. 3, and FIG. 3 is a flowchart according to a specific embodiment of the present invention. When the game progresses to the input of the player 22's material, first, the processing device 201 displays an input screen 2 0 3 1 on the touch screen 2 0 3 according to an input instruction of the game program 20 2 丨 (step 30). Next, the player inputs the day and the day 2031 according to this input, and enters an arbitrary figure on the touch screen 230 (step 32). The processing device 201 receives an arbitrary graphic input by the player via the touch screen 2 03, and in a subsequent game, mixes the arbitrary graphic and displays it on the game screen (step 34).

此任意圖形之實施例包括玩家的簽名,或是任何塗 鴉。而此任意圖形混合顯示的遊戲畫面則包括用於遊戲得 分,行榜、遊戲中人物所駕駛的汽車車牌、房屋編號、所 穿著的衣物上的標諸、旗號等等。 接著,請參看第4圖(a)到第4圖(c)。此三圖為在一觸Examples of this arbitrary graphic include the player's signature, or any graffiti. The game screen displayed with this arbitrary graphic mix includes scores for the game, rankings, car license plates driven by characters in the game, house numbers, signs on the clothes they wear, flags, and so on. Next, please refer to FIGS. 4 (a) to 4 (c). These three pictures are in one touch

第8頁 557226 五、發明說明(5) 控螢幕上所顯示的輸 入簽名例子的螢幕擷 此圖形被混合顯示於 從以上的說明可 的多媒體遊戲裝置在 能夠提供玩家迅速輸 國家使用,也不需要 媒體遊戲裝置整體所 昇,並且遊戲設計的 如熟悉此技術之 之較佳實施例而已, 圍;凡其它未脫離本 變或修飾’均應包含 入畫面,以及玩家利用 取圖。在玩家輸入其名 第5圖的得分排行榜中< 以很清楚地發現,依據 不需要額外的輸入鍵盤 入其身分資料。同時’ 另外設計不同的鍵盤圖 能提供的滿足感得到了 成本也得到了降低。 人員所瞭解的,以上所 並非用以限定本發明之 發明所揭示之精神下所 在下述之申請專利範圍 此觸控螢幕輸 字的圖形後, 本發明所實作 之情況下,就 即使在不同的 示。因此,多 進一步的提 述僅為本發明 申請專利範 完成之等效改 内〇Page 8 557226 V. Description of the invention (5) Screen capture of the input signature example displayed on the control screen This graphic is mixed and displayed on the multimedia game device available from the above description. It can provide players to quickly enter the country. The media game device is upgraded as a whole, and the game design is only as good as the preferred embodiment of this technology. All other ones that do not depart from this change or modification shall be included in the picture and the player uses the pictures. In the score list of the player entering his name in Figure 5 < it is clear that no additional input keyboard is required to enter his identity information. At the same time, the additional satisfaction that can be provided by designing different keyboard maps also reduces the cost. The person understands that the above is not intended to limit the spirit of the invention disclosed in the present invention. The scope of the patent application described below is based on the graphics entered by the touch screen.的 示。 Show. Therefore, many further references are only equivalent changes to the patent application completed by the present invention.

第9頁 557226 圖式簡單說明 圖式簡單說明: 本發明的較佳實施例將於往後之說明文字中輔以下列圖形 你文更詳細的闡述,其中: 圖 意 示 之; 具圖 玩意 動示 電統 型系 大例 的施 術實 技明 知發 習本 為為 圖圖 1i OA- 第第 圖 程 流 例 施 實 明 ^ Λ Λ a b 為 c c 圖圖圖 3 4 4 第第第 驟驟 步步 1 二 第第 之之 子子 例例 形形 圖圖 入入 輸輸 JUM· 家家 玩玩 及 以 驟 步 三 第 之 子 例 形 圖 入 輸 家 玩 為 面 晝 戲 遊 的 形 圖 入 輸 家 玩 有 混 例 施 實 明 發 本 C (為 圖圖 4 5 第第 圖號對照說明: 10大型電動玩具101射擊鍵 102方向鍵103螢幕 1 0 3 1遊戲晝面2 0多媒體遊戲裝置 2 0 1處理裝置2 0 2記憶媒體裝置 2 0 2 1遊戲程式2 0 3觸控螢幕 2031遊戲畫面22玩家Page 557226 Brief description of the drawings Brief description of the drawings: The preferred embodiment of the present invention will be described in more detail in the following explanatory text with the following figures, in which: Figure 1i shows the technical practice of the large-scale example of the electrical system. This is shown in Figure 1i. OA- Figure 2 shows the flow example. ^ Λ Λ ab is cc Figure 3 4 4 The first step Step 1 The second step The children's sub-examples of the example graphs are entered and lost in JUM. Play and play, and the third example of the child's example graphs is entered into the loser's play. This C (see Figure 4 and Figure 5 for comparison): 10 large electric toys 101 shooting keys 102 direction keys 103 screen 1 0 3 1 game day 2 0 multimedia game device 2 0 1 processing device 2 0 2 memory media device 2 0 2 1 game program 2 0 3 touch screen 2031 game screen 22 players

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Claims (1)

557226 六、申請專利範圍 1. 一種將玩家所輸入圖形融合於遊戲晝面的多媒體遊戲 裝置,該多媒體遊戲裝置至少包含: 一觸控螢幕; 一記憶媒體裝置’該記憶媒體裝置存有一遊戲程式; 以及 一處理裝置,該處理裝置從該記憶媒體裝置讀取並執 行該遊戲程式,且該處理裝置利用該觸控螢幕輸出多 數遊戲畫面;557226 6. Scope of patent application 1. A multimedia game device that integrates the graphics entered by the player on the game surface. The multimedia game device includes at least: a touch screen; a memory media device; the memory media device stores a game program; And a processing device, the processing device reads and executes the game program from the memory media device, and the processing device uses the touch screen to output most game screens; 其中該遊戲程式包含一輸入指令,當該處理裝置執行 該輸入指令時,該處理裝置利用該觸控螢幕顯示一輸 入畫面,一玩家參考該輸入畫面而於該觸控螢幕輸入 一任意圖形,並且,在該玩家輸入該任意圖形後,至 少一遊戲畫面之部分區域混合顯示該任意圖形。 2.如申請專利範圍第1項所述之多媒體遊戲裝置,其中該 任意圖形係該玩家之一簽名。The game program includes an input instruction. When the processing device executes the input instruction, the processing device uses the touch screen to display an input screen, a player refers to the input screen and enters an arbitrary graphic on the touch screen, and After the player inputs the arbitrary graphic, at least a part of a game screen displays the arbitrary graphic in a mixed manner. 2. The multimedia game device according to item 1 of the scope of patent application, wherein the arbitrary graphic is signed by one of the players. 其中該 3.如申請專利範圍第2項所述之多媒體遊戲裝置 簽名係混合於一得分紀錄表之遊戲晝面中。 4.如申請專利範圍第3項所述之多媒體遊戲裝置 記憶媒體裝置係一硬碟。 557226 六、申請專利範圍 5. 如申請專利範圍第3項所述之多媒體遊戲裝置,其中該 記憶媒體裝置係一光學媒體讀取機,且該遊戲程式係 存於一光學讀取媒體中。 6. 如申請專利範圍第3項所述之多媒體遊戲裝置,其中該 觸控螢幕係一電阻式觸控螢幕。 7. 如申請專利範圍第3項所述之多媒體遊戲裝置,其中該 觸控螢幕係一電容式觸控螢幕。 8. —種將玩家所輸入圖形融合於多媒體遊戲畫面的方 法,該多媒體遊戲係藉由一觸控螢幕提供多數遊戲畫 面,該方法至少包含下列步驟: 於該觸控螢幕顯示一輸入畫面; 使用該觸控榮幕接收一任意圖形,該任意圖形係一玩 家參考該輸入晝面而輸入;以及 在至少一遊戲晝面之部分區域混合顯示該任意圖形。 9.如申請專利範圍第8項所述之多媒體遊戲畫面的方法, 其中該任意圖形係該玩家之一簽名。 1 0.如申請專利範圍第9項所述之多媒體遊戲畫面的方 法,其中該簽名係混合顯示於一得分紀錄表之遊戲畫 面中。Among them, the signature of the multimedia game device as described in item 2 of the scope of the patent application is mixed in the game day of a score record table. 4. The multimedia game device according to item 3 of the scope of patent application. The memory media device is a hard disk. 557226 6. Scope of patent application 5. The multimedia game device described in item 3 of the scope of patent application, wherein the memory media device is an optical media reader, and the game program is stored in an optical read medium. 6. The multimedia game device according to item 3 of the scope of patent application, wherein the touch screen is a resistive touch screen. 7. The multimedia game device according to item 3 of the scope of patent application, wherein the touch screen is a capacitive touch screen. 8. —A method for fusing graphics input by a player into a multimedia game screen. The multimedia game provides most game screens through a touch screen. The method includes at least the following steps: displaying an input screen on the touch screen; using The touch screen receives an arbitrary graphic, which is input by a player with reference to the input day surface; and displays the arbitrary graphic in a mixed manner in at least a part of the game day surface. 9. The method for a multimedia game screen according to item 8 of the scope of patent application, wherein the arbitrary graphic is signed by one of the players. 10. The method of multimedia game screen described in item 9 of the scope of patent application, wherein the signature is mixedly displayed on the game screen of a score record table. 第12頁 557226 六、申請專利範圍 11.如申請專利範圍第1 0項所述之多媒體遊戲畫面的方 法,其中該觸控螢幕係一電阻式觸控螢幕。 1 2.如申請專利範圍第1 0項所述之多媒體遊戲畫面的方 法,其中該觸控螢幕係一電容式觸控螢幕。Page 12 557226 6. Scope of patent application 11. The method for multimedia game screen described in item 10 of the scope of patent application, wherein the touch screen is a resistive touch screen. 1 2. The method for a multimedia game screen according to item 10 of the scope of patent application, wherein the touch screen is a capacitive touch screen. 第13頁Page 13
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI450749B (en) * 2007-11-21 2014-09-01 Mstar Semiconductor Inc Game processing apparatus

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI450749B (en) * 2007-11-21 2014-09-01 Mstar Semiconductor Inc Game processing apparatus

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