TW209898B - Electronic go - Google Patents

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Publication number
TW209898B
TW209898B TW81105444A TW81105444A TW209898B TW 209898 B TW209898 B TW 209898B TW 81105444 A TW81105444 A TW 81105444A TW 81105444 A TW81105444 A TW 81105444A TW 209898 B TW209898 B TW 209898B
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TW
Taiwan
Prior art keywords
game
time
electronic
signal
patent application
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TW81105444A
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Chinese (zh)
Inventor
Ming-Guey Yeh
Yueh-Hwa Maa
Original Assignee
Liou Jeng Yih
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Priority to TW81105444A priority Critical patent/TW209898B/en
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Publication of TW209898B publication Critical patent/TW209898B/en

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Abstract

One go map memorizing device consists of: 1. Electronic checkerboard with an interface connected to CPU and touch controlled check place holder; 2. Checkerboard decoder to decode the address of place holder; 3. Counter to count the steps and rest time; 4. Multiple display units; 5. Multiple set keys; 6. Printer connector.

Description

Λ 6 Π 6 經濟部中央標準局β工消费合作杜印¾ 209B98 五、發明説明(1) 本發明係關於一種圍棋記譜装置及執行圍棋記譜之方法 ,該裝置可在不改變傳統下棋的方式下,用於記憶及顯示 圍棋對局過程中所需之各項資訊;並可隨時將所需之棋譜 印出,Μ改菩習知人工記棋譜之不易和錯誤率高之缺點。 現今之正式圍棋比賽中,比賽過程記錄皆係以人工完成 。該現存方式所暴露之缺點為: η 圍棋界記譜不易使棋譜缺乏,進而導至棋力不易進步 :棋譜的功能係在於記錄了棋手之歷史資料亦是棋手 的”作品”,棋手可藉著棋譜找出”敗著”,”勝著”,” 手筋”,”新手”等重要過程,並改正下棋之不良著手 或錯誤觀念,及累積優良之下棋經驗;然而現今圍棋 界除了職業棋手外,一般對局者鲜少記錄棋譜,而無 法由每=欠對局過程討論與研究而累積優良之經驗,因 此相同錯誤一再重犯,棋力便無法進步,其原因最主 要是記譜耗費時間、人力。雙方下棋惟恐無法專心, 思路不週,著實無法分出時間精神以記錄對局時間, ,耗過成 下打 下多受造 ;” 況必有難 平期 情勢沒困 公限 之則且種 不無 錄,,種 之方 記者纷述 間一 須三糾上 時之 皆第成。 多利 手任造錯 太不 一 委誤記 用面 每若錯置。佔局 在。時位形方免 。雜記及情一 Μ 置纷因順的某 ’ 位緒能手譜成制 子思可將棋造限 棋者又易乏便間 及局,力缺方時 容對力人壇不有 內令人之棋之須 細實 I 練今時必 詳確費訓琨計棋 ㈡ 本紙張尺度边用中a國家《UMCNS) 1Μ規格(210x297么达)3 Λ 6 Β 6 經尔部屮央標芈局β工消fr合作杜印¾ 娜_- 五、發明説明(2 ) 掛”不下,或佔用時間折磨對手心力之情形產生。常 存在勝局被磨死之場合,因此設定雙方使用時限必須 嚴格執行。目前使用之計時方式為另外採用一計時鐘 ,雙方先將棋子落至定位後,再將計時鐘按一下,按 下後時鐘改計對方時間,直到對方落子後按下計時鐘 後,才改計我方時間。直到棋局结束止,雙方共要按 數百次鐘,常有某一方忘了按鐘,被對方佔用時間· 而感到十分懊惱,影響對局情緒,因此常令對局者感 到不便。 本發明即為解決上述缺點,在不改變傳统圍琪對局 方式下,提供一不需耗費人力之電腦智慧型圍棋記譜 裝置,用K自動記憶及即時顯示對局過程中所需之各 種資訊,而隨時可對棋賽加K諮詢及研究。 因此-,本發明之一目的為提供一種電腦圍棋記譜装 置,此装置之棋盤為一觸控式鐽盤,藉由此棋盤加力 於鐽盤開關上,即输出一落子訊號至一中央處理單元 中執行,最後將執行结果输出於數位顯示器指示燈、 印表裝置,並儲存於一·隨機存取記憶纟3中°本發明顯 著之功效為電腦記譜功能,Μ自動記時和隨時列印棋 譜0 本發明之再一目的為提供一種電腦圍棋記譜裝置, 該裝置具有自動顯示手數、刺餘時間及對方刺餘時間 之顯不裝置,並具有指示燈指不為与方或黑方落子之 順序,因此,可省去人工計時、計譜之成本及避免一 本紙張尺度边用中H S家樣iMCNS) 規tM21〇x297仑; (請1沏讀*#而之注意事項-?1堝寫ft 裝- 線· 209893 A 6 Π 6 經濟部屮央標準杓只工消费合作杜印製 五、發明説明(3 ) 方因忘記按時鐘而無辜增加對局時間之問題。 本發明之又一目的為提供一種電腦圍棋記譜裝置, 該裝置由棋盤和硬體設備姐合而成*該棋盤除做落子 棋盤外,尚可做為一鐽盤使用*可输入指令至其内部 之硬體設備處理之,Μ做誤動作消除等之作用。 本發明之另一目的為所提供之電腦圍棋記譜装置尚 可與一個人電腦和一印表裝置連接,Κ將所進行之對 局過程、雙方對局之資料Κ及各手之棋譜儲存於該個 人電腦内之記憶體中’並隨時顯示於顯示銀蒂上或列 印出來,俾使觀棋者能自此個人電腦詳妞觀察棋手之 對奕過程。 為說明本發明之詳細原理及其所具優點,茲以下列 圖式配合較佳實施例說明於後: 圖1所示為本發明之電腦圍棋記譜裝置之外觀圖; 圖2所示為本發明之電腦圍棋記譜裝置之棋盤中每 —棋鐽之形狀圖; 圖3所示為本發明之電腦圍棋記譜裝置之内部硬體 電路方塊圖;和 圖4所示為執行本發明之圍棋記譜的執行工作方法 之流程圖。 圖1和圖2各表不本發明之圍棋記譜裝置之外觀圖 和其棋鍵之结構圖。由圖可知,該圍棋記譜裝置1主 要包含一與圍棋棋盤相同之電子式棋盤1 、兩個顯示 器2、多涸設定按鐽3和3 ’权及指示燈4和4 ’ :其 本紙ft尺度边用中S Η家橒準(CNS)T4規怙(2丨0x297公_#)5 Λ (5 ΙΪ6 經濟部十央桴準局CX工消ίϊ·合作杜印¾ 五、發明説明(4) 中,該電子式棋盤1係由361個按鐽式開關(其结構及 形狀見圖2所示)構成,每一開關皆連接於記譜装置 內部之電路板(圖上未示),在正常吠態時(未按鐽)* 每一開關皆為OFF ,而在對局時,因棋子落於棋格上 會產生一壓力,致使該開關ON,而造成電子式専通, 此時,鍵盤會输入一信號至該裝置之内部電路中,迫 使該内部電路堪應此輸入信號,K執行對應之動作。 根據本發明之原理,其電子式鐽盤除可作為一棋盤 使用外,尚可作為一指令输入鍵盤,其作用在使當發 生誤觸時清除誤觸信號和用Μ設定對局時間、列印方 式等目的。舉例而言,如欲消除誤觸鐽時,可按下特 定之設定鐽,此時棋盤即成為输入指令之鍵盤,使用 人因此可以鍵入的方式,依前一手棋前之順序,-- 清除之。清除完畢後,再按特定按鐽*即可使鐽盤1 回到棋盤的狀態。 此外,鐽盤1之縱横軸上分別標以Α至S以及1至 19的宇母和數字,使得記錄棋子落子的方式是以座標 方式記錄之(如(19,A))。顯示器2各設於對奕雙方 側^為一1 6位元的點矩陣式顯示器,用Μ顯示各方之 手順、本次位置和剌餘時數,其顯示方式如圖1所示 。該顯示内容尚可以設定鐽3設定顯示對方刺餘時間 及中原標準時間。如按住設定鐽3,則顯示器以閃爍 方式顯示對方之刺餘時間,一放手則回復本身之刺餘 (請,先调讀啃-而之注意事項-?1塥寫(^ 裝· 線· 本《•張尺度边用中as家櫺半(CNS)TM执格(210父2卯公_货)6 2〇9Bb8 Λ 6 Π 6 五、發明説明(5) 時間和 器2顯 復原來 本發 *以作 傳_設 試電路 間、授 *對局 輸入所 顯示器 按下開 顯示手 方之指 開始。 計時器 ,且計 本發 手順等 示目前 的顯示 明之棋 為暫停 定等用 測試其 子數等 者即依 欲設定 2此時 局鍵, 順、本 示燈4 直到開 才停止 時器轉 明之内 顯示, 的中原 資料。 盤裝置 鐽、打 途。開 内部硬 設定, 鐽盤所 之時間 作為輸 鐽盤1 次位置 ’發光 再按一次設定鐽3 ’ ,則該顯示 標準時間,鬆手則如前所述,回 在下手 掛、終 機後, 體元件 此時, 代表之 、對局 入指令 即回復 ,以及 ,計時 側處尚設 局、清除 首先經裝 有無故障 鍵盤1成 文字和本 手數和授 之顯示幕 至棋盤的 設定之時 器開始計 始一方落下一棋子後* 計算,另一方之 發光和 而開始 部電路 X -和Y -鐽盤解碼器11、12、一中 計算該方之刺餘 圖則如圖3所示 經濟部屮央檁準而只工消$::合作社印^ —唯讀記憶體14、一 1 6、一計時器 接極19,和一 落子時由鐽盤 碼後的位址訊 隨機存取記憶體 個RS 232連接極 5 ·其中鐽盤解 之落子信號,然 17、兩 發聲體 1送出 號,K及一控制信號至 有若干按 、開局、 置内部之 ,然後按 為指令输 装置特有 子數等。 。設定完 作用,顯 間,同時 時•表示 該方之指 指示燈自 時間。 ,主要包 央處理單 15、一 計 18 , 一印 鍵3 ’ 印表、 自我測 鐽做時 入鐽盤 之指令 同時, 成後, 示器2 開始一 棋局已 示燈和 動發光 括有一 元13、 數器 表機連 碼器11和1 2解碼 後分別送出一解 該中央處理單元 本紙》•尺度逍用中βΗ家樣iMCNS)<fM規怙(2丨0x297处龙γ Λ 6 η 6 2098ί/3 五、發明説明(6 ) 13和計時器17和計數器16中處理之,該中央處理單元 即根據解碼後的位址信號自該唯謓記憶體14中謓出對 應之資訊,並執行之。在此同時,該落子信號之位址 ’並送至該隨機存取記憶體15中儲存*並顯示於落子 方之顯示器2中。 計數器1 6和計時器1 7各為一向上計數和向下計數之 元件,用以計數對局雙方之手順和剌餘時間。當輪到 -方落子時,該方之計數器16和計時器17即開始動作 ’直到棋子落子後,中央處理單元13即根據由鐽盤解 碼装置11和12送出之信號發出一抑動信號,抑動該方 之計時器和計數器之動作,此抑動信號再經一反相元 件而致動對方之計時器和計數器開始動作。 當對局一方已落下一子後,計數器即可自動地停止 計算該 '方之時間,而改為計算另一對局方著手時間及 手數。此一設計可免除對局雙方因忘記按羚而造成時 間計算錯誤之遺憾·並且可省去以人力記錄棋譜之缺 點。上述動作將重覆進行*計算器分別計算黑方與白 方之時間和手數,直到整個棋局结束為止。 經沭部+央標準而只工消作合作社印^ 本發明之運作流程如圖4所示。裝置開機後,先按 一特定設定鐽設定對局雙方之時間和謅秒方式Κ及授 子或對子數等資料(步驟401),然後按開局鐽,使先 下子之一方(Μ黑方先下為例)的計時器和計數器開 始計算(步驟402),若黑方已落子.,此時由鐽盤解碼 装置解碼後送至中央處理單元13處理之,並输出一控 本紙张尺度边用中國國家標iMCNS)肀<1規怙(210x297公_货)8 _ Λ 6 Π 6 2098C3 五、發明説明(7) 經濟部屮央榀準而cx工消奸合作社印Μ 制信‘使黑方之時間計算停止,同時由隨機存取記憶 體15記錄手數及本著手之位置和本著手之用時,並將 該手數和本著手之位置以及黑方刺餘時間顯示於該方 之顯示器2上。根據本發明,當一方落子後,發轚體 4即發出一聲響,Κ提醒對奕雙方該落子信號已送出 ,然後白方之指示燈閃亮,而黑方指示燈熄滅,白方 之計時器和計數器開始動作,以計算白方所使用之時 間及倒數顯示白方所刺餘的時間(步驟4 0 3 )。同理, 若白方已落子,則處理單元13再送出一抑制信號,抑 .* 制白方之計時,並記錄該方之手數和本著手位置和使 用時間。此時,白方指示燈熄滅,而黑方指示燈閃亮 ,開始黑方之計時。在對奕過程中,該中央處理單元 13會根據落子訊號和自記憶體中謅取之資訊計算各塊 子氣數,若氣滿,則不接受該落子信號,並由發聲體 5發出斷續的聲饗提醒落棋者。對奕雙方尚可在對局 期間做打掛、清除誤觸鐽、印表或结束棋局等設定, 此時,則如前所述,按下特定之設定鍵,使棋盤成為 輸入指令之鐽盤,再依指令之設定方式输入適當之指 令,即可達到上述目的。若棋局结束,則只要按下终 局鐽,計數器即停止計算雙方時間,使甩者可砍需要 印出那一手的棋譜或完整棋譜。 如前所述在印出棋譜時,只要按下印表鐽,則電子 式鍵盤1再度成為指令输入鐽盤,使用者即可砍所需 _入欲印出第幾手時之棋譜的指令(如1 - 3 0,表示第 本紙法尺度边用中國S家標準(CNS)*P4規格(210x297公. 0 r C C < 2 ΛΠ 五、發明説明(8 ) 30手時之棋譜),然後由印表機連接级19將指令送至 一外接的印表機(未顧示)上,印出所需的棋譜。印出 棋譜之時間並不受棋局進行或終局的限制,即在對奕 期間,如有需要皆可以同上相同之方式列印當時之棋 譜。 在賁際操作中,由於對奕者的落子習慣,或不小心 誤觸棋盤,往往會導致錯誤的落子信號,為消除誤觸 時產生之不正確指令,可按清除鐽,使鍵盤1再度設 定為指令输入鐽盤,對奕者即可依誤觸後所下之手順 一手手消除誤觸鐽,若誤觸後經過多個手數才發覺, 亦可K指令輸入的方式,如(ALT RST 124 AFT—) 等清除之。此清除過程中,雙方之刺餘時間、手順K 及著手位置亦會隨著改變,這些資料皆係在每输入一 落子信號時,即儲存於該隨機存取器中的資料c 圍棋過程中尚有”打掛”之步驟,”打掛”的意思是暫 停Μ前一方欲落最後一子的一手棋時,不能譆對方知 道,Μ免在休息過程中予對方思考的機會’而造成競 賽的不公平。打掛時,先按打掛鐽,顯示器2各顯示 雙方刺時,但此時計時器仍繼績計算欲落子方之時間 ,不需落子方應先行離開,應落孑之一方按下所欲落 子之位置即可。此落子信號即由鐽盤解碼裝置,中央 處理單元而儲存於隨機存取記邊體中’但不顯示於棋 盤上。直到打掛終止,欲再繼績開始棋局’按開局鍵 後,鍵盤1上才顯示打掛之位置,計時器且再度開始 本紙承尺度边用中a Η家猱毕(CNS) ΤΊ规格(210x297公龙)i ik •閲 請 .背 而 之 注 意 項 塥 % 裝 線 經濟部屮央標準工消费合作杜印31 經濟部屮央棍準局Α工消奸合作社印ft'14 五、發明説明(9 ) 計時另一方之剌餘時間。本發明尚可包含一打掛指示 燈(圖1之指示燈中之一),以提醒對局雙方已在打掛 程序中。該指示燈在按下暫停鍵(打掛)時打亮,直到 開局鐽被按一次(棋局繼纘)時才熄滅。 本發明之鍵盤上尚具有若干指示燈4 ’,用Μ指示 打掛、開局,清除等設定狀態,該指示燈在使用者按 下相對之設定鍵時即予Μ打亮,以提醒對奕者當時之 狀態。 本發明尚可M R S - 2 3 2 (例如)連接级(見圖3之元件 18)與一個人電腦連接,俾使該隨機存取記憶體〗5中 儲存之資料能由該個人電腦謓出而顯示棋譜於其銀幕 上’此外,本發明之記譜装置亦可加裝一可攜帶之記 憶卡,Μ儲存不同手數之棋譜資料。此記憶卡之資料 尚能轉」存於一個人.電腦的磁碟上處理。 綜上所述,可知本發明之設計原理,係以電腦自動 化之方式記錄對局雙方之手數和使用時間等資料,藉 此’而得節省人力之記錄,並能使對局雙方安心下棋 之優點,此對正式圍棋的比賽場合尤其重要。此外, 尚因該記譜機内之記憶體和列印器之設置,可忠實且 完整地記錄每一對局之棋譜,此對目前棋譜極度缺乏 之棋荠來說不音是一大福音。 本發明不但可用於圍棋比賽,尚可擴展至五子棋比 賽和其他類似之比賽,故其使用範圍甚廣。尤有甚者 ’本發明尚可再加修改,以加人其他功能之裝置,如 (請先閱讀背而之注意事項巩填窍>^ 裝· 本紙張尺度边用中SB家樣準(CNS)IM規格(2丨0x297公及) 11 - 五、發明説明(L0) Λ 6 Β6 轚示装置等。因此*上述之簧施例說明僅能用以敘述 本發明之原理,並不能限制本發明之範圍。本發明之 專利範噠應如後列之申請專利範圍所述。 經濟部屮央梂準而Μ工消赀合作社印驭 本紙张尺度边用中a Η家標iMCNS)甲Ί規怙(210x297今龙)^ 2Λ 6 Π 6 Central Industry Bureau of Ministry of Economic Affairs β Industry and Consumer Cooperation Du Yin ¾ 209B98 V. Description of the invention (1) The present invention relates to a Go notation device and a method for performing Go notation, which can play chess without changing the traditional In the way of, it is used to memorize and display all the information required during the game of Go; and can print out the required game records at any time. M Gai Bo knows that it is not easy to manually record the game records and the shortcomings of high error rate. In the current official Go game, the record of the game process is manually completed. The shortcomings exposed by this existing method are: η Go world notation is not easy to make the lack of chess scores, which leads to the difficulty of the improvement of chess power: the function of the chess score is to record the historical data of the chess player is also the "work" of the chess player. Find out "lost", "win", "hand muscle", "newbie" and other important processes through the game record, and correct the bad moves or wrong concepts of playing chess, and accumulate good experience in playing chess; In addition to professional chess players, players generally rarely record game records, and they cannot accumulate excellent experience from the discussion and research of each game. Therefore, the same mistakes are repeated again and again, and the game power cannot be improved. The main reason is the record. Time-consuming and labor-intensive. The two parties play chess lest they can not concentrate, the thoughts are not good, and it is really impossible to divide the spirit of time to record the time of the game, and after spending a lot of time, lay down more creations; "The situation must be difficult. The situation is not normal and there is no limit. Recording, the reporters of the seed party said that they need to make three corrections, and they all succeed in the first place. Dolly hands make mistakes too often, and the misrepresentation is misplaced. The account is in the position. The position is free. Miscellaneous notes and Love Yi Μ set up a certain shun's ability to master the game into a master thinker can limit the chess player and easy to lose the game and the game, when the power is lacking, Rong does not have an intrinsic chess game Need to be detailed I must be precise at the time of practice. (2) The standard of this paper is used in a country "UMCNS) 1M specification (210x297 Mida) 3 Λ 6 Β 6 cooperation by the Ministry of Economics and Trademark of the Ministry of Economic Affairs βWork Consumer Fr Du Yin ¾ Na_- V. Description of the invention (2) Hang up, or take time to torture the opponent ’s mental strength. There are often occasions where the winning game is tortured, so setting the time limit for both parties must be strictly enforced. The current timing method is to use another clock. The two sides first place the pawns in position, then press the clock, and then press the clock to change the time of the other party. The clock is not changed until the other party presses the clock. Our time. Until the end of the game, the two sides have to press the clock hundreds of times. One side often forgets to press the clock and is occupied by the other side. It is very annoying and affects the emotions of the game, so it often causes inconvenience to the players. The present invention is to solve the above-mentioned shortcomings, without changing the traditional Weiqi game mode, to provide a computer intelligent Go score system that does not require manpower, and uses K to automatically memorize and display various information required in the game process in real time , And you can add K consultation and research to the chess game at any time. Therefore, one of the objects of the present invention is to provide a computerized Go notation device. The chessboard of this device is a touch-type chessboard, by which the chessboard exerts force on the chessboard switch, that is, it outputs a game signal to a central processing unit. It is executed in the unit, and finally the execution result is output to the digital display indicator and the printing device, and stored in a random access memory 3 ° The remarkable effect of the present invention is the computer notation function, M automatic timekeeping and any time印 棋谱 0 Another object of the present invention is to provide a computer Go notation notation device, which has a display device for automatically displaying the number of hands, stab time and opponent's stab time, and has an indicator light indicating that it is not a party or black The order of Fang Luozi, therefore, can save the cost of manual timing and spectrum counting and avoid the use of a paper-standard HSC-like iMCNS) tM21〇x297 組; (please note 1 for reading * #-? 1 pot to write ft equipment-line · 209893 A 6 Π 6 Ministry of Economic Affairs, the central standard is only printed by the consumer cooperation. 5. Description of the invention (3) The problem of innocently increasing the game time because of forgetting to press the clock. Another purpose is to mention Provides a computer Go notation notation device, the device is composed of a chess board and hardware equipment sister * The chess board can be used as a chessboard in addition to the chessboard * It can input commands to its internal hardware equipment for processing , Μ does misoperation elimination, etc. Another purpose of the present invention is that the provided computer Go score notation device can still be connected to a personal computer and a printer device, Κ will play the game process, the data of the game The game records of Κ and each hand are stored in the memory of the personal computer and can be displayed on the display silver pedestal or printed out at any time, so that the chess viewer can observe the game process of the players from the personal computer. In order to explain the detailed principle and advantages of the present invention, the following diagrams and preferred embodiments are described below: FIG. 1 is an external view of the computer Go notation device of the present invention; The shape diagram of each chess piece in the chessboard of the computerized Go notation device of the invention; FIG. 3 shows a block diagram of the internal hardware circuit of the computerized Go notation device of the invention; and FIG. 4 shows the Go of the invention. Notation Flow chart of the working method. Figures 1 and 2 each show the appearance of the Go notation device of the present invention and the structure diagram of its chess keys. As can be seen from the figure, the Go notation device 1 mainly includes the same features as the Go chess board. Electronic checkerboard 1, two displays 2, multi-bright setting according to the 3 and 3 'right and indicator lights 4 and 4': the original paper ft scale side is used in the Chinese S Η family 汒 quasi (CNS) T4 regulations (2 丨 0x297公 _ #) 5 Λ (5 ΙΪ6 CX Gongxiao, Shiyang Central Bureau of Economics, Ministry of Economic Cooperation · Du Duin ¾ V. Description of Invention (4), the electronic chessboard 1 consists of 361 push-button switches (its structure And the shape is shown in Figure 2), each switch is connected to the circuit board inside the notation device (not shown in the figure), in the normal bark state (not pressed) * each switch is OFF, and in During the game, a pressure will be generated by the chess piece falling on the chessboard, which will cause the switch to be turned on, resulting in electronic communication. At this time, the keyboard will input a signal to the internal circuit of the device, forcing the internal circuit to be able to withstand With this input signal, K performs the corresponding action. According to the principles of the present invention, in addition to its use as a chess board, its electronic type can also be used as a command input keyboard. Its function is to clear the wrong touch signal and set the match time and print with M. Way and other purposes. For example, if you want to eliminate the wrong touch, you can press a specific setting, then the chessboard becomes the keyboard for entering commands, so the user can type in the order before the previous game,-clear it . After clearing, press the special button * to return the board 1 to the state of the board. In addition, the vertical and horizontal axes of the disk 1 are marked with A to S and 1 to 19 Uma and numbers, respectively, so that the way of recording chess pieces is recorded by the coordinate method (such as (19, A)). The displays 2 are each set on the sides of the opponents as a 16-bit dot matrix display, and use M to display the order of the parties, the current position and the remaining hours. The display mode is shown in Figure 1. The display content can still be set up. 3 Set the time to display the opponent's stab time and the Central Plains Standard Time. If you press and hold the setting 3, the display will flash the other party's stab time in a flashing manner, and the stab surplus will be restored as soon as you let it go (please read the bite first-and the precautions-? 1 塥 写 (^ 装 · 线 · The book "• Zhang Scale Side Uses the Chinese as a Family Half (CNS) TM to execute the grid (210 father 2 卯 公 _ 货) 6 2〇9Bb8 Λ 6 Π 6 V. Description of the invention (5) Time and device 2 display recovery original Send * for transmission_Set up a test circuit, grant * Game input, press the display to start showing the finger of the hand. The timer, and the calculation of the hand, etc. show that the current chess is shown to be a time-out test. The sub-number etc. are set according to your desires. 2 The local key, shun, and this indicator 4 will not display until the time is turned on. The central data of the timer will be displayed. The disk device will be displayed. The internal hard drive will be turned on. The time is used as the input position of the input plate. "Light up and press again to set the input 3". The standard time is displayed. When you release the hand, as described above, after you hang up and finish the device, the body component is now represented on the right. Incoming order is answered immediately, and the bureau is set up and cleared at the timing side. First, after setting the timing of the display of the non-faulty keyboard 10% text and the number of hands and the display screen to the chessboard, start counting after one player drops a piece * Calculate, the other party ’s luminous sum and start the circuit X-and Y- The disk decoders 11, 12, and 1 calculate the spur residual image of the party as shown in Figure 3. The Ministry of Economic Affairs is accurate and only works to eliminate $ :: Cooperative cooperative print ^ —Read-only memory 14, 1: 1, 6. A timer is connected to the pole 19, and a random access memory with an RS 232 connection pole after the disc code is used. 5. Among them, the disc signal of the disc is solved. Then 17, the two sound bodies 1 send out the number. K and a control signal until there are a number of presses, start, set internal, and then press for the command input device unique sub-number, etc .. After setting the function, display, at the same time • indicates that the side indicator light since the time., The main Bao Yang processing sheet 15, a meter 18, a printing key 3 'printing, self-testing time to enter the order of the game board at the same time, after the completion, the indicator 2 starts a chess game has lights and dynamic lights including a yuan 13, Counter and computer with coders 11 and 12 are decoded and sent separately A solution to the central processing unit's paper "• Standard small-scale middle βΗ family-like iMCNS) < fM regulations (2 丨 0x297 at the dragon γ Λ 6 η 6 2098ί / 3 V. Description of the invention (6) 13 and timer 17 and Processed in the counter 16, the central processing unit extracts the corresponding information from the decoded memory 14 according to the decoded address signal and executes it. At the same time, the address of the drop signal is sent to The random access memory 15 is stored * and displayed on the display 2 of the child. The counter 16 and the timer 1 7 are each an up-counting and down-counting component, which are used to count the hand-off and remaining time of the two sides of the game. When it's time for a party to drop a piece, the counter 16 and timer 17 of that side will start to move until the piece is dropped, and the central processing unit 13 sends a deactivation signal based on the signals sent by the decode devices 11 and 12 The timer and counter of the other party are activated. The inhibit signal then activates the timer and counter of the other party via an inverting element. After the opponent has dropped a child, the counter can automatically stop calculating the time of that player and instead calculate the start time and number of hands of the other opponent. This design can avoid the regret of the time calculation error caused by forgetting to press the game on both sides of the game, and can save the shortcomings of manually recording the game record. The above actions will be repeated * The calculator calculates the time and number of hands of Black and White respectively until the end of the whole game. According to the standard of the Ministry of Economic Affairs and the Central Government, the work is only printed by the cooperative. ^ The operation flow of the present invention is shown in FIG. 4. After the device is turned on, first set the time and the second mode of the game and the number of sub-games or pairs according to a specific setting (step 401), and then press the start game to make the first one (M black first The following example) the timer and counter start to calculate (step 402). If Black has already finished, at this time, it will be decoded by the disk decoding device and sent to the central processing unit 13 for processing, and a control paper size will be output. China National Standard iMCNS) 肀 < 1 regulation (210x297 public_goods) 8 _ Λ 6 Π 6 2098C3 V. Description of the invention (7) The Ministry of Economic Affairs is accurate and the CX Gongxiaoyao Cooperative prints the letter ‘Messaging Black’ The calculation of the time of the party stops, and the random access memory 15 records the lot number, the position of the original move and the time of the original move, and displays the lot number and the position of the original move and the time of Black ’s thorns on the side. On monitor 2. According to the present invention, when a party drops a ball, the sounding body 4 makes a sound, Κ reminds the opponents that the ball drop signal has been sent, and then the white party indicator light flashes, while the black party indicator light goes off, and the white party's timing The counters and counters start to calculate the time used by White and the countdown to show the time left by White (Step 4 0 3). Similarly, if White has dropped, the processing unit 13 sends another suppression signal to suppress the timing of White and record the number of hands and the position and time of use of the party. At this time, the white indicator light goes out, and the black indicator light flashes, and the black time starts. During the match, the central processing unit 13 will calculate the number of qi of each block according to the zizi signal and the information retrieved from the memory. If the qi is full, the zizi signal will not be accepted, and the sounder 5 will send an intermittent The sound reminds the chess player. The two sides of the game can still make settings such as hanging up, clearing the wrong touch, printing or ending the game during the game. At this time, as mentioned above, press the specific setting key to make the chessboard become the input game. , And then input the appropriate command according to the command setting mode to achieve the above purpose. If the game is over, as long as the final game is pressed, the counter stops counting the time of both sides, so that the player can cut the game record or the complete game record that needs to be printed. As described above, when printing a game record, as long as the print button is pressed, the electronic keyboard 1 becomes a command input game plate again, and the user can cut the desired command to enter the game record when the first hand is to be printed ( For example, 1-3 0 means that the Chinese paper standard (CNS) * P4 specification is used for the first paper scale (210x297 g. 0 r CC < 2 ΛΠ V. Description of the invention (8) 30-hand chess game), and then by The printer connection stage 19 sends the instruction to an external printer (not shown) to print out the required game records. The time for printing the game records is not limited by the progress or end of the game, that is, during the game If necessary, you can print the game record in the same way as above. In the inter-operation, due to the habit of playing the game, or accidentally touching the board, it will often lead to the wrong signal of the game, in order to eliminate the wrong touch If an incorrect command is generated, you can press Clear to make the keyboard 1 set as the command input dial again. The opponent can use the hand under the wrong touch to remove the wrong touch. If there are multiple hands after the wrong touch It is only found after counting, and also can be input by K command, such as (ALT RST 124 A FT—) and so on. During this cleaning process, the stab time, smooth hand K and starting position of both parties will also change. These data are stored in the random access device every time a drop signal is input. Information c There are still steps of “playing and hanging” in the process of Go. “Playing and hanging” means to suspend the move of the former player who wants to drop the last player. Do n’t let the other party know, so do n’t think about it during the rest. The chance of 'causes the unfairness of the competition. When playing, press the game first, and the display 2 shows the time when both sides stab, but at this time, the timer still calculates the time of the desired side, and the side should not leave first. , One of the players should press the position where he wants to play. This game signal is stored in the random access memory by the computer decoding device and the central processing unit, but it is not displayed on the chessboard. Terminate, if you want to continue the game and start the game again, press the start key, then the keyboard 1 will display the position of the hang, the timer will start again, and the paper will be used again. i ik • Please read. Attention items 弥% Install the line Ministry of Economic Affairs, Pyongyang Standard Industry and Consumer Cooperation Du Yin 31 Ministry of Economic Affairs, Pyongyang Stick Bureau, Angong Anti-Crime Cooperative Printed ft'14 V. Description of invention (9) Time the remaining time of the other party. The invention may also include a hit indicator (one of the indicators in Figure 1) to remind the two parties that the game is already in the hit procedure. The indicator lights up when the pause button (hang) is pressed until the start of the game It is extinguished only after being pressed once (the game continues). The keyboard of the present invention still has a number of indicator lights 4 ', indicating the setting states such as hanging, opening, and clearing with M. This indicator is set when the user presses the relative setting. When the key is pressed, M is highlighted to remind the current state of the player. The present invention can still connect the MRS-2 3 2 (for example) connection level (see element 18 in FIG. 3) to a personal computer to enable the random access [Memory] The data stored in 5 can be displayed from the personal computer to display the game records on its screen. In addition, the notation device of the present invention can also be equipped with a portable memory card to store the game record data of different lots. . The data on this memory card can still be transferred "and stored on a person's computer disk for processing. In summary, it can be seen that the design principle of the present invention is to record the data of the hands and time of the two sides of the game in a computerized way, thereby saving the record of manpower and enabling the two parties to play chess with peace of mind The advantages of this are particularly important for formal Go games. In addition, due to the settings of the memory and printer in the notation machine, it is possible to faithfully and completely record the game records of each game, which is a great boon for the chessboard that is extremely lacking in current game records. The present invention can be used not only in the game of Go, but also in the game of Gobang and other similar games, so it has a wide range of applications. What's more, the invention can be modified to add other functions to the device, such as (please read the precautions and filling tips first) ^ Pack · This paper scale is used in the SB home sample standard ( CNS) IM specifications (2 丨 0x297 g) 11-V. Description of the invention (L0) Λ 6 Β6 display device, etc. Therefore * The above description of the spring examples can only be used to describe the principles of the present invention and cannot limit this The scope of the invention. The patent scope of the present invention should be as described in the patent application scope listed below. (210x297 this dragon) ^ 2

Claims (1)

經濟部中央標準局員工消費合作杜印51 入"· _ D7_ 六'申請專利範圍 1. 一種圍棋記譜裝置,包含有: 一電子式棋盤,為一可與一中央處理單元電連接之 介面,其上含有361個落子點,每一落子點為一觸控 式開關,對該落子點施加壓力使該落子點之開關導通 ,而输出一落子信號; 一棋盤解碼裝置,以掃描式解碼來自棋盤之落子信 號,並將該解碼後的落子信號送至該中央處理單元中 處理; 該處理單元於接收該解碼信號後,即根據該落子信 號之位址自一唯謅記憶體中讀出對應的資訊執行之, 並將執行結果儲存於一隨機存取記憶體中; 計數器,用Μ向下計時和計算對局雙方之著手手數 及刺餘時間; 多個顯示單元*用以顯示對黾雙方之刺餘時間、手 數和落子位置; 多個設定鐽,用Μ設定對局之時間、授子數及該記 譜裝置之狀態;和 一印表機連接级,連接於一印表装置上,Κ隨時印 出包括棋譜在內之對局過程及手順; 當中央處理器對應一來自該棋盤之_入信號後,計 算器即停止計算一方之時間及手數,而改以計算另一 對局方之時間及手數,此時,該記憶體並記憶該對局 方之手數、時間和棋譜等資料,、依選擇方式*將該資 料經列印機列印出來。 (請先閱讀背面之注意事項再填寫本頁) _-13 - 本紙張尺度適川tWK家標準(CNS)以规格(210x297公i) 81. 1. 5.000 (H) A 7 B7 C7 D7 經濟部中央標準局員工消費合作杜印^ 六、申請專利範園 2. 根據申請專利範圍第1項之電子式圍棋記譜裝置,尚 包含一多個設定鐽,用以做誤觸棋盤之清除、對局開 始、暫停、打掛、印表、設定時間、授子等設定鍵c 3. 根據申請專利範圍第1項之電子式圍棋記譜装置,尚 包含兩個落子指示燈,當輪到一方落子時,該燈自動 打亮,直到一子已被落下,則由棋盤解碼裝置输岀一 訊號使^'該打亮之指示燈熄滅,而另一方之指示燈閃亮 ,且該計數器停止計時落子方之剰餘時間,改而計算 另一方之刺餘時間。 4. 根據申請專利範圍第1項之電子式圍棋記譜裝置,其 中該多個設定鐽中包含一暫停/打掛鍵,用於當對局 期間暫停/打掛時,使最後落子之落子位置不顯示於 棋盤上,直到再一次開始時i才顯示出來。 5 . 根據申請專利範圍.第1項之電子式圍棋記譜裝置•尚 包含一電腦連接级,藉此可使該記譜裝置與一個人電 腦電連接•以使該個人電腦能顯示和儲存該記譜装置 之對局棋盤、手順和刺餘時間等資訊。 6. 根據申請專利範圍第1項之電子式圍棋記譜装置,其 中該電子式棋盤上某一部份設有如一般鐽盤之符號, 且該裝置尚包含一轉換設定裝置•用Μ使該電子式棋 盤於接受該設定鐽之輸入信號時,轉換為一指令输入 鐽盤,Μ由該鍵盤部份输人適當指令。 7 . 根據申請專利範圍第1項之電子式圍棋記譜裝置,其 (請先閱讀背面之注意事項再填寫本頁) 81. 1. 5.000 (H) 2033^3 A7 B7 C7 D7 六、申請專利範園 以號 標訊 尚之 軸元 縱單 橫理 之處 盤央 鍵中 式於 子入 電输 該其 中, X 和 9 字 。 數示 之表 S 式 -方 標 座 以 (請先閲讀背面之注意事項再瑱寫本頁) 經濟部中央標準局5K工消費合作杜印¾ 5 11 81. 1. 5.000(H)Du Yin 51 of the Ministry of Economic Affairs Central Bureau of Standards for Consumer Consumption Co., Ltd. " · _ D7_ Six 'patent application 1. A Go notation device, including: an electronic chess board, an interface that can be electrically connected to a central processing unit , Which contains 361 drop points, each drop point is a touch switch, applying pressure to the drop point to turn on the switch of the drop point, and output a drop signal; a checkerboard decoding device, which decodes from The chessboard drop signal, and send the decoded drop signal to the central processing unit for processing; after receiving the decoded signal, the processing unit reads out the corresponding from a unique memory according to the address of the drop signal The information is executed, and the execution result is stored in a random access memory; a counter, using M to count down and calculate the number of moves and the surplus time of the two sides of the game; multiple display units * are used to display the match The surplus time of both sides, the number of hands and the position of the child; multiple settings, use M to set the time of the game, the number of children and the state of the notation device; and a printer connection level, Connected to a printing device, K prints the game process and hand order including chess scores at any time; when the central processor corresponds to an incoming signal from the board, the calculator stops calculating the time and number of hands of the party, Instead, it calculates the time and the number of hands of another game. At this time, the memory also stores the data of the game, such as the number of hands, time, and game records. Print it out. (Please read the precautions on the back before filling in this page) _-13-The paper size is suitable for Sichuan tWK standard (CNS) with specifications (210x297 g) 81. 1. 5.000 (H) A 7 B7 C7 D7 Ministry of Economic Affairs Du Binyin, the consumer cooperation of the Central Bureau of Standards ^ VI. Patent application garden 2. The electronic Go notation device according to item 1 of the patent application scope also contains more than one setting, which is used to clear and correct the wrong touch of the chessboard. Set keys for start, pause, hang up, print, set time, granting, etc. c. 3. According to the patent application, the electronic Go notation device also contains two indicator lights. At this time, the light is automatically turned on until one of the children has been dropped, then a signal is input by the chessboard decoding device to turn off the illuminated indicator, and the other indicator flashes, and the counter stops counting the children Fang Zhi's remaining time, instead calculate the other party's remaining time. 4. The electronic Go notation device according to item 1 of the patent application scope, in which the multiple settings include a pause / play key, which is used to make the last play position when the game is suspended / played during the game It is not displayed on the board, and i is not displayed until it starts again. 5. According to the scope of the patent application. Item 1 of the electronic Go notation device • still includes a computer connection level, whereby the notation device can be electrically connected to a personal computer • so that the personal computer can display and store the note Information on the game board, straight order and spare time of the spectrum device. 6. According to the first item of the scope of the patent application, an electronic Go notation device, where a part of the electronic chess board is provided with a symbol like a general game board, and the device still includes a conversion setting device • Use M to make the electronic When accepting the input signal of the setting mode, the chessboard is converted into a command input mode, and the keyboard inputs some appropriate commands. 7. According to the electronic Go notation device of item 1 of the patent application scope, please (please read the precautions on the back before filling in this page) 81. 1. 5.000 (H) 2033 ^ 3 A7 B7 C7 D7 VI. Apply for a patent Fan Yuan uses the signal to indicate that the axis element is vertical and horizontal, and the central key is Chinese, and the X and 9 are the characters. Digital display table S type-square base with (please read the precautions on the back before writing this page) 5K Industrial and Consumer Cooperation Du Yin ¾ 5 11 81. 1. 5.000 (H)
TW81105444A 1992-07-09 1992-07-09 Electronic go TW209898B (en)

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