TW202247870A - Exercise method using virtual reality assistive technology and computer product as well as storage medium storing the same - Google Patents
Exercise method using virtual reality assistive technology and computer product as well as storage medium storing the same Download PDFInfo
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本發明係關於一種輔助運動方法,特別是指透過虛擬實境的方式去輔助及訓練運動,以及裝載有前述方法的電腦程式產品及儲存媒體。The present invention relates to a method of assisting exercise, in particular to assisting and training exercise through virtual reality, as well as computer program products and storage media loaded with the aforementioned method.
虛擬實境又稱虛擬技術或虛擬環境,是利用電腦類比產生一個三維空間的虛擬世界,提供使用者關於視覺等感官的類比,讓使用者感覺彷彿身歷其境,可以即時、沒有限制地觀察三維空間內的事物。使用者進行位置移動時,電腦可以立即進行複雜的運算,將精確的三維世界影像傳回產生臨場感。該技術整合了電腦圖形、電腦仿真、人工智慧、感應、顯示及網路並列處理等技術的最新發展成果,是一種由電腦技術輔助生成的高技術類比系統。Virtual reality, also known as virtual technology or virtual environment, is a three-dimensional virtual world generated by computer analogy, providing users with analogies of vision and other senses, allowing users to feel as if they are in the scene, and can observe three-dimensional real-time without limitation things in space. When the user moves the location, the computer can immediately perform complex calculations and send back accurate 3D world images to create a sense of presence. This technology integrates the latest developments in computer graphics, computer simulation, artificial intelligence, sensing, display, and network parallel processing. It is a high-tech analog system assisted by computer technology.
由於這項技術目前已經相當成熟被使用在各領域,因此本發明人為了能更了解虛擬實境運用在健身運動方面的技術,因此做了詳盡的調查,如中國專利公開號第CN108066964 A號「虛擬水上運動陸基訓練系統及其訓練方法」,揭露一種虛擬水上運動陸基訓練系統,包括雲端裝置,水上運動路基設備,顯示裝置以及虛擬眼鏡。所述水上運動路基設備無線連接於所述雲端裝置。所述顯示裝置連接於所述水上運動路基設備。所述虛擬眼鏡無線連接於所述顯示裝置,這樣通過所述虛擬眼鏡和所述顯示裝置將展現各種水面動態環境,且同時經由所述水上運動路基設備進行水上運動操作,以在各種模擬情境中實際進行操作訓練,並將各種數值傳至所述雲端裝置,且通過所述雲端裝置進行網路連線競技。Since this technology is quite mature and used in various fields, the inventor has made a detailed investigation in order to better understand the technology of virtual reality applied in fitness sports, such as Chinese Patent Publication No. CN108066964 A " "Virtual water sports ground-based training system and its training method", discloses a virtual water sports ground-based training system, including cloud devices, water sports ground-based equipment, display devices and virtual glasses. The water sports road-based equipment is wirelessly connected to the cloud device. The display device is connected to the water sports ground equipment. The virtual glasses are wirelessly connected to the display device, so that various dynamic water surface environments will be displayed through the virtual glasses and the display device, and at the same time, water sports operations will be performed through the water sports roadbed equipment, so that in various simulated situations The operation training is actually carried out, and various numerical values are transmitted to the cloud device, and the network connection competition is carried out through the cloud device.
上述專利案雖然已經將虛擬實境導入到水上運動的訓練課程中,但僅是單純的以虛擬實境代替顯示螢幕,這樣的技術並非是相當特別,並無法達到以虛擬實境來「增進」訓練的可靠性、安全性等因素。Although the above-mentioned patent case has introduced virtual reality into water sports training courses, it only replaces the display screen with virtual reality. This kind of technology is not very special, and it cannot achieve "enhancement" with virtual reality Reliability, safety and other factors of training.
爰此,本發明人為解決上述專利案或現有產品之缺失,本發明人研發出一種以虛擬實境輔助運動方法,包括:一虛擬實境場景建模步驟,以一虛擬實境裝置顯示多種場景及多種遊戲內容;一設定步驟,該處理器根據一運動者之一身體參數設定一運動器材的一器材運動量,該器材運動量具有一極限值;一虛擬實境執行步驟,該處理器連線至該運動器材,並顯示前述場景等候執行遊戲,當執行遊戲過程中該器材運動量接近該極限值,該場景及該遊戲內容執行變動,藉以控制該器材運動量不超過該極限值。Therefore, in order to solve the above-mentioned patents or the lack of existing products, the inventor has developed a method for assisting movement with virtual reality, including: a virtual reality scene modeling step, using a virtual reality device to display multiple scenes and a variety of game content; a setting step, the processor sets an exercise amount of an exercise equipment according to a physical parameter of an athlete, and the exercise amount of the equipment has a limit value; a virtual reality execution step, the processor is connected to The sports equipment displays the aforementioned scene waiting for the execution of the game. When the exercise amount of the equipment is close to the limit value during the execution of the game, the scene and the game content are changed so as to control the exercise amount of the equipment not to exceed the limit value.
進一步,每一場景都包含至少一副場景,前述執行變動係將該場景皆換至該副場景,而該副場景相較於該場景所需之器材運動量較少。Further, each scene includes at least one sub-scene, and the above-mentioned execution change is to change all the scenes to the sub-scene, and the sub-scene requires less equipment movement than the scene.
進一步,包含一狀態調整步驟,該處理器監控該運動者之該身體參數,當該身體參數接近一警示值,則執行前述該場景及該遊戲內容變動。Further, a state adjustment step is included, the processor monitors the physical parameter of the athlete, and when the physical parameter is close to a warning value, the aforementioned scene and the game content change are executed.
進一步,包含有一連線模式,該連線模式執行時,根據全部運動者的該身體參數設定一平均值,以該平均值尋找適合的該場景及該遊戲內容。Further, a connection mode is included. When the connection mode is executed, an average value is set according to the physical parameters of all athletes, and the suitable scene and game content are found by using the average value.
本發明另一標的為一種電腦程式產品,當該電腦載入該電腦程式產品係執行前述步驟。Another object of the present invention is a computer program product, when the computer is loaded into the computer program product, the aforementioned steps are executed.
本發明另一標的為儲存媒體,內存有一電腦程式,當該電腦讀取該電腦程式並執行前述步驟。Another object of the present invention is a storage medium, which stores a computer program, and when the computer reads the computer program and executes the aforementioned steps.
根據上述技術特徵可達成以下功效:According to the above-mentioned technical features, the following effects can be achieved:
1.透過虛擬實境的呈現取代傳統螢幕,不僅能讓操作者有更真實體驗外,本發明更同時偵測運動者的身體參數,藉此提供最佳的訓練項目與強度。1. By replacing the traditional screen with the presentation of virtual reality, not only can the operator have a more realistic experience, but the present invention also detects the physical parameters of the athlete at the same time, thereby providing the best training items and intensity.
2.在運作過程中,如果操作者所操作的時間與運動量以及逼近極限值,為了避免運動過量導致傷害,本發明將會開始切換場景及遊戲內容,藉此漸進式的降低運動量,避免過量的運動導致危險產生。2. During operation, if the time and amount of exercise operated by the operator approach the limit value, in order to avoid injury caused by excessive exercise, the present invention will start to switch scenes and game content, so as to gradually reduce the amount of exercise and avoid excessive exercise. Movement creates hazards.
3.在運作過程中,也會同步偵測運動者的身體參數,如果身體參數已經發生異常,例如心律過快或是瞳孔發散等狀況,將會立即變更場景或者停止遊戲,避免造成更嚴重的運動傷害。3. During the operation, the physical parameters of the athlete will also be detected synchronously. If the physical parameters are abnormal, such as the heart rate is too fast or the pupils diverge, etc., the scene will be changed immediately or the game will be stopped to avoid more serious damage. sports injury.
4.本發明更提供連線模式,各地區的動作者可以彼此登入配對,系統會整合全部一起參與的運動者之該身體參數,並計算出適當的平均值,以該平均值挑選適當的場景及遊戲內容,讓每個人都能享受遊戲與運動的樂趣。4. The present invention also provides a connection mode. Actors in different regions can log in and pair with each other. The system will integrate the physical parameters of all the athletes participating together, and calculate an appropriate average value, and select an appropriate scene based on the average value and game content, so that everyone can enjoy the fun of games and sports.
綜合上述技術特徵,本發明的以虛擬實境輔助運動方法主要功效將可於下述實施例清楚呈現。Based on the above-mentioned technical features, the main functions of the method for assisting exercise with virtual reality in the present invention will be clearly presented in the following embodiments.
請先參閱第一圖所示,該圖係為本發明以虛擬實境輔助運動方法的步驟流程圖,為了能清楚描述流程,請連同第二圖的裝置配戴示意圖一起說明,這樣能更清楚瞭解本發明之精神。Please refer to the first figure, which is a flow chart of the steps of the method of using virtual reality to assist exercise in the present invention. In order to clearly describe the process, please explain it together with the schematic diagram of the device wearing in the second figure, so that it will be more clear Understand the spirit of the present invention.
先說明到本發明所需要彼此連線的硬體設備,包含有虛擬實境眼鏡1、運動器材2(在本實施例中使用飛輪機)、生理狀態監測裝置3(本實施例使用穿戴式裝置來偵測心律)以及可雲端連線之主機,每一裝置間都透過有線或無線方式連線來傳輸資訊。Firstly, the hardware devices that need to be connected to each other in the present invention are described, including
操作者先移動至運動器材2上,並戴上虛擬實境眼鏡1,操作者可以透過遙控器或是操作運動器材2上的按鈕來選擇登入主機,進入主機後,主機先讀取生理狀態監測裝置3所傳來的心律資訊、以及預先由操作者輸入的年齡、性別等個人訊息,綜合以上都可以稱之為身體參數設定,主機中的處理器接受前述所有資訊,並根據這些資訊從預先存存的資料庫中調出適合操作者的場景及遊戲內容。舉例,甲操作者為男性、25歲,生理資訊一切正常,且平常一周內都有至少每次30分鐘以上的運動習慣,因此,主機將產生需要較高器材運動量的場景及遊戲內容。The operator first moves to the
以此為例,甲操作者選擇了日月潭的場景,而遊戲內容則挑選追擊小偷,在遊戲內容中,需要甲操作者踩踏飛輪,採得越快就能追擊到目標小偷, 不同的生理資訊,就能透過調整場景及遊戲內容來符合操作者的運動狀態,例如小偷跑得比較快、或是過程中有較多障礙物等。特別說明,可以在飛輪機的把手上設計有按鈕,當按下按鈕時遊戲中的腳色將會拿起武器排除障礙物(例如樹或石頭等)。Taking this as an example, operator A chooses the scene of Sun Moon Lake, and the game content chooses to chase the thief. In the game content, operator A needs to step on the flywheel, and the faster he picks, he can chase the target thief. It is possible to adjust the scene and game content to match the operator's movement state, for example, the thief runs faster, or there are more obstacles in the process, etc. In particular, a button can be designed on the handle of the flywheel machine, and when the button is pressed, the character in the game will pick up a weapon to remove obstacles (such as trees or stones, etc.).
同時,該處理器主要在接收到前述身體參數設定時,就先對器材運動量設定了一個極限值,此極限值可以是運動時間以及運動量(消耗卡洛里),運動或訓練都不建議高強度、長時間的運動方式,因此本發明人研發的方法設定完成極限值後,在遊戲過程中判斷該器材運動量是否已經接近該極限值,如果接近該極限值,該處理器將會開始切換場景及遊戲內容,主要目的在於不要讓操作者的運動是過量或疲倦的狀態。At the same time, the processor mainly sets a limit value for the exercise amount of the equipment when it receives the aforementioned body parameter setting. The limit value can be exercise time and exercise amount (consumption of calories). High-intensity exercise or training is not recommended. , long-term exercise, so after the limit value is set in the method developed by the inventor, it is judged during the game whether the exercise amount of the equipment is close to the limit value. If it is close to the limit value, the processor will start switching scenes and The main purpose of the game content is not to let the operator's exercise be excessive or tired.
以上面為例,當甲操作者的該器材運動量已經接近該極限值,場景將會顯示已抓捕大部分小偷,意外有高層表揚的儀式(副場景的切換),操作者只須配合選選踩著飛輪,完成一些高層表揚的小遊戲,使身體慢慢調整到較穩定狀態,類似這樣的場景切換或遊戲內容的變動。Taking the above as an example, when the amount of exercise of the equipment of operator A is close to the limit value, the scene will show that most of the thieves have been caught, and unexpectedly there will be a ceremony of high-level praise (switching of sub-scenes), the operator only needs to cooperate with the selection Stepping on the flywheel, complete some small games praised by high-level officials, so that the body can slowly adjust to a more stable state, such as scene switching or game content changes.
特別說明,場景可以是虛擬國家、或者知名場景,主要是提供不同的視覺感受。In particular, the scene can be a virtual country or a well-known scene, mainly to provide different visual experiences.
又或者,遊戲內容可以是多種變化,例如海怪追殺、水車灌溉、天鵝船競走、水上腳踏車競賽、水上摩托車競賽、飛行傘競速、空中繩索表演、龍舟競速、獨木舟划行、海底水中漫步等。遊戲過程可安排障礙物,例如石頭、樹枝等。Or, the game content can be varied, such as chasing sea monsters, waterwheel irrigation, swan boat races, water bicycle races, water motorcycle races, paraglider races, aerial rope shows, dragon boat races, canoe rowing, Underwater walking, etc. Obstacles, such as stones, branches, etc., can be arranged during the game.
此外,進一步更包含有一連線模式,該連線模式執行時,根據全部操作者的該身體參數設定一平均值,以該平均值尋找適合的該場景及該遊戲內容,讓每一名操作者都能在較適合的起跑點開始操作,並根據過程中的達成速度、身體參數、性別等等來微調每一位的遊戲內容,藉此達到共同訓練之目的。In addition, it further includes a connection mode. When the connection mode is executed, an average value is set according to the physical parameters of all operators, and the average value is used to find the suitable scene and game content, so that each operator can They can start the operation at a more suitable starting point, and fine-tune the game content of each player according to the speed of achievement, physical parameters, gender, etc. in the process, so as to achieve the purpose of joint training.
此外,主機也能記錄每一位操作者的運動紀錄,除了能以時間(每日、周或每月)列表讓操作者了解運動狀態,也能設定目標,達到目標後也能有對應的獎勵,例如此遊戲與健身房合作,只要達到每日目標將可以折抵消費,或是可以選擇免費提供健身課程時數等。In addition, the host can also record the exercise records of each operator. In addition to letting the operator know the exercise status with a list of time (daily, weekly or monthly), it can also set goals, and there will be corresponding rewards after reaching the goals. , For example, this game cooperates with a gym, as long as the daily goal is reached, the consumption can be discounted, or you can choose to provide free fitness class hours, etc.
上述以虛擬實境輔助運動方法,可以被寫成電腦程式產品,或者寫成電腦程式儲存在儲存媒體中供電腦或電子裝置讀取,能提供更多的靈活運用。The aforementioned virtual reality assisted movement method can be written as a computer program product, or written as a computer program and stored in a storage medium for reading by a computer or an electronic device, which can provide more flexible applications.
請接續參閱第三圖所示,圖中係呈現當運動器材2是划船機狀態時,操作者可以透過左右手的協力操作划槳,進而完成遊戲中主角的操作,舉例而言,可以是龍舟競賽,這樣更符合以划船機進行遊戲之特徵。Please continue to refer to the third figure, which shows that when the
請接續參閱第四圖所示,圖中係呈現當運動器材2是跑步機狀態時,操作者可以透過手把上的按鈕,以及腳踩履帶的速度來操控遊戲中主角去完成任務,舉例而言可以是海底內尋寶活動,再海底世界閃過障礙物尋找寶藏。Please continue to refer to the fourth picture, which shows that when the
綜合上述實施例之說明,當可充分瞭解本發明之操作、使用及本發明產生之功效,惟以上所述實施例僅係為本發明之較佳實施例,當不能以此限定本發明實施之範圍,即依本發明申請專利範圍及發明說明內容所作簡單的等效變化與修飾,皆屬本發明涵蓋之範圍內。Based on the description of the above-mentioned embodiments, it is possible to fully understand the operation of the present invention, use and the effect that the present invention produces, but the above-mentioned embodiments are only preferred embodiments of the present invention, and should not be used to limit the implementation of the present invention. The scope, that is, the simple equivalent changes and modifications made according to the patent scope of the present invention and the content of the description of the invention, all fall within the scope of the present invention.
1:虛擬實境眼鏡 2:運動器材 3:生理狀態監測裝置 1: Virtual reality glasses 2: Sports equipment 3: Physiological state monitoring device
[第一圖]係本發明實施例之流程方塊示意圖。[The first figure] is a schematic block diagram of the process of the embodiment of the present invention.
[第二圖]係本發明實施例之模擬操作示意圖(一)。[The second figure] is a schematic diagram (1) of the simulation operation of the embodiment of the present invention.
[第三圖]係本發明實施例之模擬操作示意圖(二)。[Figure 3] is a schematic diagram (2) of the simulation operation of the embodiment of the present invention.
[第四圖]係本發明實施例之模擬操作示意圖(三)。[Figure 4] is a schematic diagram (3) of the simulation operation of the embodiment of the present invention.
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