TW201729879A - Movable interactive dancing fitness system - Google Patents

Movable interactive dancing fitness system Download PDF

Info

Publication number
TW201729879A
TW201729879A TW105104871A TW105104871A TW201729879A TW 201729879 A TW201729879 A TW 201729879A TW 105104871 A TW105104871 A TW 105104871A TW 105104871 A TW105104871 A TW 105104871A TW 201729879 A TW201729879 A TW 201729879A
Authority
TW
Taiwan
Prior art keywords
module
user
video
mobile device
application
Prior art date
Application number
TW105104871A
Other languages
Chinese (zh)
Inventor
邱彥彰
羅文婷
劉美均
龍希文
Original Assignee
亞洲大學
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 亞洲大學 filed Critical 亞洲大學
Priority to TW105104871A priority Critical patent/TW201729879A/en
Publication of TW201729879A publication Critical patent/TW201729879A/en

Links

Landscapes

  • User Interface Of Digital Computer (AREA)

Abstract

A movable interactive dancing fitness system is disclosed. The system includes a mobile device, a wearable display device and a sensing device. The mobile device has an application storing a plurality of athletic video-audio signals and outputs one of the athletic video-audio signals selectively. The wearable display device includes a glass body and an audio-video playing module disposed thereon. The audio-video playing module plays the athletic video-audio signal from the mobile device. The sensing device senses a user's state to output a state signal to the mobile device. When the mobile device receives the state signal, the application compares an attitude of the user with a current attitude of a virtual character of the athletic video-audio signal played by the audio-video playing module. Thereby, the user can carry out dancing fitness anywhere and anytime that is independent of time and space constraints.

Description

移動式互動跳舞健身系統Mobile interactive dance fitness system

本發明是關於一種運動健身系統,特別是有關於一種移動式互動跳舞健身系統。The present invention relates to an exercise fitness system, and more particularly to a mobile interactive dance fitness system.

現有跳舞機使用一種稱為“跳舞墊”的裝置,跳舞墊平面上劃分為井字形的九個格子,遊戲者可以伴著影像和音樂,並根據影像上出現的箭頭指示,用腳踩佈置在跳舞墊上的規定位置,例如,出現“↑”,則腳踏正上方的格子,出現“↓”,則腳踩正下方的格子,隨著箭頭出現速度的提高,遊戲者便可跳起來。這種跳舞墊佔用較大場地而受到空間的限制,亦無法增加與跳舞同好之間的互動。The existing dance machine uses a device called a "dance mat". The dance mat is divided into nine grids in a trapezoidal shape on the plane. The player can accompany the image and the music, and is arranged with the foot according to the arrow indication appearing on the image. The specified position on the dance mat, for example, if “↑” appears, the square above the pedal is “,”, and the foot is just below the grid. As the speed of the arrow increases, the player can jump. This type of dance mat takes up a large space and is limited by space, and it is impossible to increase the interaction with dancing.

有鑑於上述習知之問題,本發明之目的係提出一種移動式互動跳舞健身系統,其可取代習知跳舞墊直接使用,以解決習知跳舞墊佔用空間、難以攜帶以及不具有互動樂趣之缺失。In view of the above-mentioned problems, the object of the present invention is to provide a mobile interactive dance fitness system, which can be used directly instead of the conventional dance mat to solve the problem that the conventional dance mat takes up space, is difficult to carry, and has no interactive fun.

基於上述目的,本發明係提供一種移動式互動跳舞健身系統,其包含行動裝置、穿戴式顯示裝置以及感測裝置。行動裝置具有應用程式;應用程式儲存複數個運動影音訊號;行動裝置選擇性地輸出一運動影音訊號。穿戴式顯示裝置包含眼鏡本體以及影音播放模組;影音播放模組設於眼鏡本體並連接行動裝置,以播放運動影音訊號。感測裝置連接行動裝置;感測裝置感測使用者之狀態,以輸出對應之狀態訊號至行動裝置。當行動裝置接收到狀態訊號時,應用程式根據狀態訊號比對使用者之姿態與影音播放模組當下所播放之運動影音訊號中的虛擬人物之姿態。Based on the above objects, the present invention provides a mobile interactive dance fitness system including a mobile device, a wearable display device, and a sensing device. The mobile device has an application; the application stores a plurality of motion video signals; and the mobile device selectively outputs a motion video signal. The wearable display device comprises a lens body and an audio and video playing module; the video playing module is disposed on the eyeglass body and connected to the mobile device to play the motion video signal. The sensing device is connected to the mobile device; the sensing device senses the state of the user to output a corresponding status signal to the mobile device. When the mobile device receives the status signal, the application compares the gesture of the user with the gesture of the user and the gesture of the avatar in the motion video signal currently played by the video playback module.

較佳地,應用程式之選項可包含練習模式、個人積分模式、競賽積分模式或其任意組合。Preferably, the options of the application may include a practice mode, a personal integration mode, a competition integration mode, or any combination thereof.

較佳地,影音播放模組可播放維持固定姿態的複數個虛擬人物,或可播放不停變換姿態的至少一虛擬人物。Preferably, the video playback module can play a plurality of virtual characters that maintain a fixed posture, or can play at least one virtual character that continuously changes the posture.

較佳地,應用程式可根據狀態訊號以另一虛擬人物模擬使用者當下的姿態,以輸出姿態影音訊號至影音播放模組播放。Preferably, the application can simulate the current posture of the user by another virtual character according to the status signal, and output the attitude video signal to the video playback module.

較佳地,應用程式可接收來自其他使用者的姿態影音訊號;影音播放模組可同步播放所有使用者的姿態影音訊號。Preferably, the application can receive gesture audio and video signals from other users; the audio and video playback module can simultaneously play the gesture video signals of all users.

較佳地,應用程式根據狀態訊號比對使用者之姿態與播放中運動影音訊號的虛擬人物之姿態符合時,應用程式可向上計數分數並可計算出個人積分值;應用程式可輸出分數以及個人積分值至影音播放模組播放。Preferably, the application can count the scores up and calculate the individual score value according to the state signal compared with the gesture of the user and the gesture of the virtual character playing the motion video signal; the application can output the score and the individual The integral value is played to the video playback module.

較佳地,應用程式可接收來自其他使用者的個人積分值,並可比對所有使用者的個人積分值,以輸出名次訊號至影音播放模組播放。Preferably, the application can receive the personal credit value from other users, and compare the personal credit value of all users to output the ranking signal to the video playback module.

較佳地,感測裝置可設於使用者所穿戴之鞋墊、鞋子、腳環、手環或其任意組合。Preferably, the sensing device can be provided on the insole, the shoe, the ankle ring, the bracelet or any combination thereof worn by the user.

較佳地,感測裝置可包含陀螺儀、加速度感測模組、位移感測模組、壓力感測模組、定位模組、生理感測模組、計時模組或其組合。狀態訊號可包含方向訊息、加速度訊息、位移訊息、位置訊息、生理訊息、運動持續時間、休息時間、運動量、動作重複次數或其組合。Preferably, the sensing device may include a gyroscope, an acceleration sensing module, a displacement sensing module, a pressure sensing module, a positioning module, a physiological sensing module, a timing module, or a combination thereof. The status signal may include a direction message, an acceleration message, a displacement message, a position message, a physiological message, a motion duration, a rest time, an exercise amount, a motion repetition number, or a combination thereof.

較佳地,行動裝置可包含藍牙(Bluetooth)模組、廣域網路(Wide Area Network, WAN)模組或區域網路(Local Area Network, LAN)模組。Preferably, the mobile device may include a Bluetooth module, a Wide Area Network (WAN) module or a Local Area Network (LAN) module.

承上所述,本發明之移動式互動跳舞健身系統,其具有下列優勢:As described above, the mobile interactive dance fitness system of the present invention has the following advantages:

1. 本發明之移動式互動跳舞健身系統所包含的行動裝置、穿戴式顯示裝置以及感測裝置為可攜式或穿戴式電子裝置,以供使用者方便隨身攜帶,且因體積小而不佔用空間,在使用上不受時間及空間範圍的限制,使得人們在日常生活中可隨時隨地進行跳舞健身運動。1. The mobile device, the wearable display device and the sensing device included in the mobile interactive dance fitness system of the present invention are portable or wearable electronic devices, which are convenient for the user to carry around, and are not occupied due to small size. Space, in terms of use, is not limited by time and space, so that people can dance and exercise anytime and anywhere in their daily life.

2. 行動裝置之應用程式可供使用者預先儲存或接收來自外部的運動影音訊號,並選擇性地輸出至穿戴式顯示裝置以播放於眼鏡本體,以供使用者近距離清楚地觀看影像及聆聽音樂,藉此使用者跟隨影音畫面中的虛擬人物起舞,以達到良好的學習及健身運動效果。2. The mobile device application allows the user to pre-store or receive motion video signals from the outside and selectively output to the wearable display device for playback on the lens body for the user to clearly view the image and listen at close range. Music, by which the user follows the virtual characters in the audio and video screen to achieve good learning and fitness effects.

3. 使用者舞動其身體任意部位時,例如足部,使用者所穿戴的鞋墊上的感測裝置可感測使用者的姿態,並透過行動裝置之應用程式針對所感測到的各項數據與當下所播放的影音資訊內容進行比對分析,最後將比對分析結果呈現於穿戴式顯示裝置上,以供使用者得知其舞蹈動作是否合乎標準。3. When the user dances any part of his body, such as the foot, the sensing device on the insole worn by the user can sense the user's posture and use the application of the mobile device to sense the data and the sensed data. The currently played video and audio information content is compared and analyzed, and finally the comparison analysis result is presented on the wearable display device for the user to know whether the dance action is in accordance with the standard.

4. 行動裝置之應用程式中不僅可儲存舞蹈遊戲的影音畫面,更可供使用者建立群組並在群組內加入好友或戰友,以與隊友組隊或作為其競爭對手,藉由與舞蹈同好相互切磋舞技,可有效增添跳舞健身運動的樂趣。4. The mobile device app not only stores the audio and video images of the dance game, but also allows users to create groups and join friends or comrades in the group to team up with teammates or as competitors, with dance. Sharing the dance skills with each other can effectively increase the fun of dancing and fitness.

請參閱第1圖,其係根據本發明第一實施例之移動式互動跳舞健身系統之方塊圖。如圖所示,移動式互動跳舞健身系統10,其包含行動裝置100、穿戴式顯示裝置200以及感測裝置300。Please refer to FIG. 1, which is a block diagram of a mobile interactive dance fitness system in accordance with a first embodiment of the present invention. As shown, the mobile interactive dance fitness system 10 includes a mobile device 100, a wearable display device 200, and a sensing device 300.

行動裝置100具有應用程式(Application, APP)110,其可儲存複數個運動影音訊號111;運動影音訊號111可為APP廠商提供給玩家的遊戲影片,或可為教學者預先錄製而待提供給學習者的教學影片,在此僅舉例說明,不以此為限。The mobile device 100 has an application (Application, APP) 110, which can store a plurality of sports video signals 111; the sports video signal 111 can be provided to the game video provided by the APP manufacturer, or can be pre-recorded for the teacher to be provided for learning. The teaching videos of the person are only illustrated here, and are not limited to this.

應用程式110可依據預先設定自動或透過使用者即時手動操作,以從應用程式110所儲存的複數個運動影音訊號111中挑選一運動影音訊號111,並透過行動裝置100內建的傳輸模組輸出運動影音訊號111。舉例來說,使用者可根據其欲達成的運動效果,以決定預先儲存於行動裝置100的運動影音訊號111內容,例如針對個人設定的階段性目標,於行動裝置100之應用程式110中儲存分別對應複數個階級的複數個運動影音訊號111。The application 110 can select a motion video signal 111 from a plurality of motion video signals 111 stored in the application 110 or automatically through the transmission module built in the mobile device 100, either automatically or manually by the user. Sports video signal 111. For example, the user can determine the content of the motion video signal 111 pre-stored in the mobile device 100 according to the motion effect that the user wants to achieve, for example, for the staged goal set by the user, and store the difference in the application 110 of the mobile device 100. A plurality of motion video signals 111 corresponding to a plurality of classes.

實施上,行動裝置100可操控其內的應用程式110播放運動影音訊號111,而在使用者實現應用程式110所播放的對應第一目標的運動影音訊號111所指示的連續動作之後,例如連續擺出與運動影音訊號111中的虛擬人物112相同動作,行動裝置100可接著播放對應下一目標的運動影音訊號111,使得使用者可循序漸進地完成健身運動之階段性目標,進而實現期望的運動效果。In practice, the mobile device 100 can control the application 110 in the mobile device to play the motion video signal 111, and after the user implements the continuous motion indicated by the motion video signal 111 corresponding to the first target played by the application 110, for example, continuous pendulum. The action device 100 can play the motion video signal 111 corresponding to the next target, so that the user can gradually complete the phased goal of the fitness exercise step by step, thereby achieving the desired exercise effect. .

更進一步,穿戴式顯示裝置200可更包含眼鏡本體210以及影音播放模組220,其中影音播放模組220可與眼鏡本體210一體成型或以組合方式設置於眼鏡本體210,並可連接行動裝置100以接收來自行動裝置100的運動影音訊號111,並即時或在到達一預設時間時自動播放或透過使用者手動操作播放接收到的運動影音訊號111。Further, the wearable display device 200 can further include a lens body 210 and a video playback module 220. The video playback module 220 can be integrally formed with the glasses body 210 or combined in the lens body 210, and can be connected to the mobile device 100. The mobile video signal 111 from the mobile device 100 is received, and the received motion video signal 111 is played automatically or automatically when the user reaches a preset time.

另一方面,感測裝置300可連接行動裝置100;感測裝置300可為穿戴式電子裝置,例如穿戴於使用者之足部、手部、腰部或其他身體部位,以感測使用者之狀態以輸出狀態訊號310。On the other hand, the sensing device 300 can be connected to the mobile device 100; the sensing device 300 can be a wearable electronic device, for example, worn on the user's foot, hand, waist or other body parts to sense the state of the user. The status signal 310 is output.

實施上,當行動裝置100輸出應用程式110所儲存的運動影音訊號111至影音播放模組220,以透過影音播放模組220播放於眼鏡本體210之鏡片上時,使用者可依據所播放之影像畫面及音效移動身體任一部位,使用者所穿戴的感測裝置300可感測使用者之狀態,並輸出對應之狀態訊號310至行動裝置100。In practice, when the mobile device 100 outputs the motion video signal 111 stored in the application 110 to the video playback module 220 for playing on the lens of the lens body 210 through the video playback module 220, the user can display the image according to the video. The screen and the sound effect move any part of the body, and the sensing device 300 worn by the user can sense the state of the user and output the corresponding status signal 310 to the mobile device 100.

接著,當行動裝置100接收到來自感測裝置300的狀態訊號310時,行動裝置100之應用程式110可根據狀態訊號310判斷使用者之姿態,並比對使用者之姿態與影音播放模組220當下所播放之運動影音訊號111中的虛擬人物112之姿態,以確認使用者之實際動作是否與虛擬人物112之虛擬動作相符或有所偏差,以監控使用者是否確實實現健身運動。Then, when the mobile device 100 receives the status signal 310 from the sensing device 300, the application 110 of the mobile device 100 can determine the posture of the user according to the status signal 310, and compare the posture of the user with the video playback module 220. The posture of the avatar 112 in the currently played motion video signal 111 is used to confirm whether the actual motion of the user matches or deviates from the virtual motion of the avatar 112 to monitor whether the user actually implements the fitness exercise.

應當理解的是,移動式互動跳舞健身系統10亦可應用於健身腳踏車、跑步機或其他運動健身器材。實施上,當使用者使用這些運動健身器材時,影音播放模組220可播放各健身器材的使用教學影片,藉由影音播放模組220所播放的運動影音訊號111中的虛擬人物112擺出正確的姿態,以避免使用者因姿勢錯誤而導致健身效果不佳,甚至造成運動部位受傷的情況發生。It should be understood that the mobile interactive dance fitness system 10 can also be applied to exercise bikes, treadmills or other exercise equipment. In practice, when the user uses the exercise equipment, the video playback module 220 can play the teaching video of each fitness equipment, and the virtual character 112 in the motion video signal 111 played by the video playback module 220 is correctly displayed. The posture is to avoid the user's poor fitness due to posture errors, and even cause injury to the sports part.

或者,影音播放模組220可播放不同於上述具有虛擬人物112的運動影音訊號111的其他娛樂影音,以有效提升運動健身的趣味性,使得使用者在日常運動的過程中,不會因重複同樣動作而感到乏味,而降低了持續運動健身的意願;而在使用者進行健身運動的同時,感測裝置300可感測使用者使用運動健身器材時的姿態,並透過應用程式110或影音播放模組220之顯示畫面呈現,以供使用者即時得知其運動成果,以上僅舉例說明,不以此為限。Alternatively, the video playback module 220 can play other entertainment audio and video sounds different from the motion video signal 111 having the virtual character 112 described above, so as to effectively enhance the fun of exercise and fitness, so that the user does not repeat the same during the daily exercise. The action is boring, and the desire for continuous exercise is reduced. While the user performs the exercise, the sensing device 300 can sense the posture of the user when using the exercise equipment, and through the application 110 or the video play mode. The display screen of the group 220 is presented for the user to immediately know the results of the exercise. The above is only an example and is not limited thereto.

請參閱第2圖及第3圖,第2圖係根據本發明第二實施例之移動式互動跳舞健身系統之方塊圖;第3圖係根據本發明第二實施例之移動式互動跳舞健身系統之行動裝置之方塊圖。於本實施例中,相同元件符號之元件,其作動與配置類似於前述之實施例,於此便不再加以贅述。Please refer to FIG. 2 and FIG. 3, FIG. 2 is a block diagram of a mobile interactive dance fitness system according to a second embodiment of the present invention; and FIG. 3 is a mobile interactive dance fitness system according to a second embodiment of the present invention. A block diagram of the mobile device. In the present embodiment, the components of the same component symbols are similar to the embodiments described above, and will not be further described herein.

如第2圖所示,移動式互動跳舞健身系統10,其包含行動裝置100、穿戴式顯示裝置200以及感測裝置300。As shown in FIG. 2, the mobile interactive dance fitness system 10 includes a mobile device 100, a wearable display device 200, and a sensing device 300.

又如第3圖所示,行動裝置100可供使用者透過網路下載安裝應用程式110,以作為使用者運動健身時操作行動裝置100之介面,應用程式110之清單可包含複數個選項,以供使用者根據個人需求切換不同模式進行健身運動,例如練習模式120、個人積分模式121、競賽積分模式122或其任意組合,在此僅舉例說明,不以此為限。As shown in FIG. 3, the mobile device 100 can be used by the user to download and install the application 110 through the network to serve as an interface for the user to exercise the mobile device 100 during exercise. The list of the application 110 can include a plurality of options. For the user to switch the different modes to perform the exercise according to the individual needs, such as the practice mode 120, the personal integration mode 121, the competition integration mode 122, or any combination thereof, which is only illustrated by way of example and not limited thereto.

如第2圖及第3圖所示,影音播放模組220可播放仿真的虛擬場景,而在虛擬場景中可具有維持固定姿態的複數個虛擬人物112,或可具有不停變換姿態的至少一虛擬人物112,但不以此為限。例如,行動裝置100切換至練習模式120下時,影音播放模組220所播放的運動影音訊號111中的複數個虛擬人物112依序排列,以依序靜態地演示舞步連貫的複數個分解動作,以使初學者可容易模仿學習。應當理解的是,本實施例是以跳舞運動為示例,實際上亦可應用於其他種類的健身運動。As shown in FIG. 2 and FIG. 3, the video playback module 220 can play the simulated virtual scene, and can have a plurality of virtual characters 112 maintaining a fixed posture in the virtual scene, or can have at least one of constantly changing gestures. Virtual character 112, but not limited to this. For example, when the mobile device 100 is switched to the practice mode 120, the plurality of virtual characters 112 in the motion video signal 111 played by the video playback module 220 are sequentially arranged to statically demonstrate a plurality of decomposition actions of the dance steps in sequence. So that beginners can easily imitate learning. It should be understood that the present embodiment is exemplified by dancing motion, and can actually be applied to other kinds of fitness exercises.

或例如,行動裝置100切換至個人積分模式121下時,應用程式110可根據來自感測裝置300的狀態訊號310比對使用者之姿態與播放中的運動影音訊號111的虛擬人物112之姿態相符合時,應用程式110可向上計數一分數130;若不符合時,則不予計分或向下計數一分數130,應當注意的是,不同姿態可具有不同或相同分數130,其分數130高低可例如取決於表現各姿態的難易度。Or, for example, when the mobile device 100 switches to the personal integration mode 121, the application 110 can compare the posture of the user with the posture signal 310 from the sensing device 300 and the posture of the avatar 112 of the moving video signal 111 during playback. When it is met, the application 110 can count up a score of 130; if it does not, it will not score or count down a score 130, it should be noted that different gestures may have different or the same score 130, the score The height of 130 can depend, for example, on the difficulty of representing each gesture.

詳細地說,在健身運動過程中,應用程式110可即時輸出各姿態所對應之分數130,以透過影音播放模組220播放,以使使用者可即時得知每個舞步是否符合運動影音訊號111的內容。最後,在運動影音訊號111結束播放時,應用程式110可累計出一個人積分值131,並透過影音播放模組220播放使用者的個人積分值131於眼鏡本體210上的使用者的可視位置,以供使用者得知其運動成果。In detail, during the exercise, the application 110 can immediately output the scores 130 corresponding to the gestures for playing through the video playback module 220, so that the user can immediately know whether each dance step meets the motion video signal 111. Content. Finally, when the motion picture signal 111 ends playing, the application 110 can accumulate a person's point value 131 and play the user's personal point value 131 on the visible position of the user on the glasses body 210 through the video playback module 220. For the user to know the results of their sports.

而當行動裝置100切換至競賽積分模式122下時,應用程式110可供使用者選擇競賽對手,競賽對手可為預先加入於應用程式110所建立的好友群組中的成員,或可為當下在一距離範圍內所偵測到的其他應用程式110的其他使用者;在競賽過程中,應用程式110可接收來自其他使用者的個人積分值131,並比對所有使用者的個人積分值131以輸出名次訊號132,並透過影音播放模組220播放所有使用者的名次,藉此得知自身與跳舞健身運動同好之間的舞技差距。When the mobile device 100 switches to the competition integration mode 122, the application 110 can be used by the user to select a competition opponent. The competition opponent can be a member that is pre-joined in the friend group established by the application 110, or can be present at the moment. Other users of other applications 110 detected within a range; during the competition, the application 110 may receive personal scores 131 from other users and compare the personal scores 131 of all users. The ranking signal 132 is output, and the rankings of all users are played through the video playback module 220, thereby knowing the difference in dance skills between themselves and the dance fitness.

較佳地,行動裝置100之應用程式110可根據狀態訊號310以另一虛擬人物112模擬使用者當下的姿態,以輸出一姿態影音訊號115至影音播放模組220播放,使得使用者可清楚地透過所播放的影像辨識自身的姿態是否正確,藉以精確地調整其動作及舞步;更進一步,應用程式110更可接收來自其他使用者的行動裝置100的姿態影音訊號115,並透過影音播放模組220同步播放所有使用者的姿態影音訊號115,以供使用者更可透過影像觀賞其他使用者的姿態。Preferably, the application 110 of the mobile device 100 can simulate the current posture of the user according to the status signal 310 to output a gesture video signal 115 to the video playback module 220, so that the user can clearly The image is recognized by the played image to correct its posture, so that the action and the dance step can be accurately adjusted. Further, the application 110 can receive the gesture video signal 115 from the mobile device 100 of other users, and through the video playback module. 220 simultaneously plays the gesture video signal 115 of all users, so that the user can view other users' gestures through the image.

請一併配合參閱第2圖、第4圖及第5圖,第4圖及第5圖分別為本發明第二實施例之移動式互動跳舞健身系統之第一使用狀態示意圖及第二使用狀態示意圖。如圖所示,移動式互動跳舞健身系統10,其包含行動裝置100、穿戴式顯示裝置200以及感測裝置300。Please refer to FIG. 2, FIG. 4 and FIG. 5 together. FIG. 4 and FIG. 5 are respectively a first use state diagram and a second use state of the mobile interactive dance fitness system according to the second embodiment of the present invention. schematic diagram. As shown, the mobile interactive dance fitness system 10 includes a mobile device 100, a wearable display device 200, and a sensing device 300.

行動裝置100可為手機;行動裝置100可包含藍牙(Bluetooth)模組、廣域網路(Wide Area Network, WAN)模組或區域網路(Local Area Network, LAN)模組,用以傳輸運動影音訊號111、練習模式120、分數130、個人積分值131以及名次訊號132至穿戴式顯示裝置200的影音播放模組220。The mobile device 100 can be a mobile phone; the mobile device 100 can include a Bluetooth module, a Wide Area Network (WAN) module, or a Local Area Network (LAN) module for transmitting motion video signals. 111. The practice mode 120, the score 130, the personal point value 131, and the ranking signal 132 are to the video playback module 220 of the wearable display device 200.

穿戴式顯示裝置200包含眼鏡本體210以及影音播放模組220,其中眼鏡本體210包含兩個左右對稱設置的鏡框、兩個分別卡持於鏡框相應側的鏡片;影音播放模組220可包含隱藏式耳機、喇叭、投影設備或其組合,用以播放來自行動裝置100的運動影音訊號111,此運動影音訊號111可如本實施例為舞蹈影片,但不以此為限,實際上亦可為瑜珈或其他健身運動的影片。The wearable display device 200 includes a lens body 210 and a video playback module 220. The lens body 210 includes two lens frames symmetrically disposed on the left and right sides, and two lenses respectively supported on the corresponding sides of the frame frame. The video playback module 220 may include a hidden type. The earphone, the horn, the projection device or a combination thereof is used for playing the motion video signal 111 from the mobile device 100. The motion video signal 111 can be a dance movie as in this embodiment, but not limited thereto, and may actually be yoga. Or other fitness videos.

舉例來說,影音播放模組220可固設於或可拆卸地設於眼鏡本體210之鏡片上,例如影音播放模組220製成相同於鏡片之形態並完整覆蓋於鏡片上,使得使用者穿戴眼鏡本體210時其眼睛可清楚地看見運動影音訊號111之影像,如第5圖所示之運動影音訊號111之影像中具有複數個虛擬人物112;或例如影音播放模組220可設於眼鏡本體210之鏡腿靠近耳朵的位置上,並面向眼鏡本體210之鏡片,以朝鏡片投射運動影音訊號111,以使穿戴眼鏡本體210之使用者在看見運動影音訊號111之影像的同時,可清楚聆聽到運動影音訊號111之聲音,在此僅舉例說明,不以此為限。For example, the video playback module 220 can be fixed or detachably disposed on the lens of the glasses body 210. For example, the audio and video playback module 220 is formed in the same shape as the lens and completely covers the lens, so that the user wears The image of the motion picture signal 111 is clearly visible in the eye of the lens body 210. The image of the motion picture signal 111 shown in FIG. 5 has a plurality of virtual characters 112; or, for example, the video playback module 220 can be disposed on the body of the glasses. The lens of the lens 210 is located close to the ear and faces the lens of the lens body 210 to project the motion video signal 111 toward the lens, so that the user wearing the lens body 210 can clearly listen while seeing the image of the motion video signal 111. The sound to the motion picture signal 111 is only exemplified herein, and is not limited thereto.

感測裝置300可設置於進行健身運動的使用者的基本隨身配備上或內建於行動裝置100中,如本實施例所示感測裝置300設於使用者所穿戴之鞋子內的鞋墊500的下層,但不以此為限,實際上亦可設置於鞋子、腳環、手環或其任意組合。The sensing device 300 can be disposed on the basic portable device of the user performing the fitness exercise or built in the mobile device 100. The sensing device 300 shown in this embodiment is disposed on the insole 500 in the shoes worn by the user. The lower layer, but not limited to this, can actually be placed on the shoe, the ankle ring, the bracelet or any combination thereof.

舉例來說,感測裝置300可包含陀螺儀、加速度感測模組、位移感測模組、壓力感測模組、定位模組、生理感測模組、計時模組或其組合,以感測使用者健身運動時所產生的狀態訊號310;狀態訊號310可包含方向訊息、加速度訊息、位移訊息、位置訊息、生理訊息、運動持續時間、休息時間、運動量、動作重複次數或其組合,其中生理訊息可例如為心跳率、血氧濃度、體溫、汗濕程度、肌電圖等,以上僅舉例說明,不以此為限。For example, the sensing device 300 can include a gyroscope, an acceleration sensing module, a displacement sensing module, a pressure sensing module, a positioning module, a physiological sensing module, a timing module, or a combination thereof. The status signal 310 generated during the user's exercise is measured; the status signal 310 may include a direction message, an acceleration message, a displacement message, a position message, a physiological message, a motion duration, a rest time, an exercise amount, a motion repetition number, or a combination thereof, wherein The physiological information may be, for example, a heart rate, a blood oxygen concentration, a body temperature, a sweat degree, an electromyogram, etc., which are exemplified above, and are not limited thereto.

例如,兩個壓力感測模組可分設於二鞋墊500對應於腳趾、腳掌及腳跟的位置,以藉由這些壓力感測器偵測腳趾、腳掌及腳跟的壓力變化及彎折曲度,以使行動裝置100之應用程式110可更精確地以虛擬人物112模擬使用者之姿態。For example, the two pressure sensing modules can be disposed at positions corresponding to the toes, the soles of the feet and the heels of the two insole 500 to detect pressure changes and bending curvature of the toes, the soles of the feet and the heels by the pressure sensors. In order for the application 110 of the mobile device 100 to more accurately simulate the user's gesture with the virtual character 112.

以上所述僅為舉例性,而非為限制性者。任何未脫離本發明之精神與範疇,而對其進行之等效修改或變更,均應包含於後附之申請專利範圍中。The above is intended to be illustrative only and not limiting. Any equivalent modifications or alterations to the spirit and scope of the invention are intended to be included in the scope of the appended claims.

10‧‧‧移動式互動跳舞健身系統
100‧‧‧行動裝置
110‧‧‧應用程式
111‧‧‧運動影音訊號
112‧‧‧虛擬人物
115‧‧‧姿態影音訊號
120‧‧‧練習模式
121‧‧‧個人積分模式
122‧‧‧競賽積分模式
130‧‧‧分數
131‧‧‧個人積分值
132‧‧‧名次訊號
200‧‧‧穿戴式顯示裝置
210‧‧‧眼鏡本體
220‧‧‧影音播放模組
300‧‧‧感測裝置
310‧‧‧狀態訊號
500‧‧‧鞋墊
10‧‧‧Mobile interactive dance fitness system
100‧‧‧ mobile devices
110‧‧‧Application
111‧‧‧ sports video signals
112‧‧‧ avatars
115‧‧‧ attitude video signal
120‧‧‧ practice mode
121‧‧‧personal points mode
122‧‧‧Competition integration mode
130‧‧‧ score
131‧‧‧ personal points value
132‧‧‧ ranking signals
200‧‧‧Wearing display device
210‧‧‧ glasses body
220‧‧‧Video Player Module
300‧‧‧Sensing device
310‧‧‧Status signal
500‧‧‧ insole

第1圖係根據本發明第一實施例之移動式互動跳舞健身系統之方塊圖。1 is a block diagram of a mobile interactive dance fitness system in accordance with a first embodiment of the present invention.

第2圖係根據本發明第二實施例之移動式互動跳舞健身系統之方塊圖。Figure 2 is a block diagram of a mobile interactive dance fitness system in accordance with a second embodiment of the present invention.

第3圖係根據本發明第二實施例之移動式互動跳舞健身系統之行動裝置之方塊圖。Figure 3 is a block diagram of a mobile device of a mobile interactive dance fitness system in accordance with a second embodiment of the present invention.

第4圖係根據本發明第二實施例之移動式互動跳舞健身系統之第一使用狀態示意圖。4 is a schematic view showing a first use state of the mobile interactive dance fitness system according to the second embodiment of the present invention.

第5圖係根據本發明第二實施例之移動式互動跳舞健身系統之第二使用狀態示意圖。Fig. 5 is a view showing a second state of use of the mobile interactive dance fitness system according to the second embodiment of the present invention.

10‧‧‧移動式互動跳舞健身系統 10‧‧‧Mobile interactive dance fitness system

100‧‧‧行動裝置 100‧‧‧ mobile devices

110‧‧‧應用程式 110‧‧‧Application

111‧‧‧運動影音訊號 111‧‧‧ sports video signals

112‧‧‧虛擬人物 112‧‧‧ avatars

200‧‧‧穿戴式顯示裝置 200‧‧‧Wearing display device

210‧‧‧眼鏡本體 210‧‧‧ glasses body

220‧‧‧影音播放模組 220‧‧‧Video Player Module

300‧‧‧感測裝置 300‧‧‧Sensing device

310‧‧‧狀態訊號 310‧‧‧Status signal

Claims (10)

一種移動式互動跳舞健身系統,包含: 一行動裝置,其具有一應用程式,該應用程式儲存複數個運動影音訊號,該行動裝置選擇性地輸出其中一該運動影音訊號; 一穿戴式顯示裝置,包含一眼鏡本體以及一影音播放模組,該影音播放模組設於該眼鏡本體並連接該行動裝置,以播放該運動影音訊號;以及 一感測裝置,連接該行動裝置,該感測裝置感測使用者之狀態,以輸出對應之一狀態訊號至該行動裝置; 其中當該行動裝置接收到該狀態訊號時,該應用程式根據該狀態訊號比對使用者之姿態與該影音播放模組當下所播放之該運動影音訊號中的一虛擬人物之姿態。A mobile interactive dance fitness system includes: a mobile device having an application program, the application storing a plurality of motion video signals, the mobile device selectively outputting one of the motion video signals; a wearable display device, The device includes a lens body and an audio and video playing module, the video playing module is disposed on the eyeglass body and connected to the mobile device to play the motion video signal; and a sensing device is connected to the mobile device, the sensing device senses Measuring the state of the user to output a corresponding status signal to the mobile device; wherein when the mobile device receives the status signal, the application compares the posture of the user with the attitude of the user and the video playback module according to the status signal The gesture of a virtual character in the motion video signal played. 如申請專利範圍第1項所述之移動式互動跳舞健身系統,其中該應用程式之選項包含一練習模式、一個人積分模式、一競賽積分模式或其任意組合。The mobile interactive dance fitness system of claim 1, wherein the application option comprises a practice mode, a one-person integration mode, a competition integration mode, or any combination thereof. 如申請專利範圍第1項所述之移動式互動跳舞健身系統,其中該影音播放模組播放維持固定姿態的複數個該虛擬人物,或播放不停變換姿態的至少一該虛擬人物。The mobile interactive dance fitness system according to claim 1, wherein the video playback module plays a plurality of the virtual characters that maintain a fixed posture, or plays at least one of the virtual characters that continuously change the posture. 如申請專利範圍第1項所述之移動式互動跳舞健身系統,其中該應用程式根據該狀態訊號以另一虛擬人物模擬使用者當下的姿態,以輸出一姿態影音訊號至該影音播放模組播放。The mobile interactive dance fitness system according to claim 1, wherein the application simulates the user's current posture with another virtual character according to the status signal, to output a gesture video signal to the video playback module. . 如申請專利範圍第4項所述之移動式互動跳舞健身系統,其中該應用程式接收來自其他使用者的該姿態影音訊號,該影音播放模組同步播放所有使用者的該姿態影音訊號。The mobile interactive dance fitness system of claim 4, wherein the application receives the gesture video signal from other users, and the video playback module simultaneously plays the gesture video signal of all users. 如申請專利範圍第1項所述之移動式互動跳舞健身系統,其中該應用程式根據該狀態訊號比對使用者之姿態與播放中該運動影音訊號的該虛擬人物之姿態符合時,該應用程式向上計數一分數並計算出一個人積分值,該應用程式輸出該分數以及該個人積分值至該影音播放模組播放。The mobile interactive dance fitness system according to claim 1, wherein the application matches the gesture of the user according to the state signal and the gesture of the virtual character of the motion video signal during the playing, the application Counting up a score and calculating a person's integral value, the application outputs the score and the personal score value to the video playback module for playback. 如申請專利範圍第6項所述之移動式互動跳舞健身系統,其中該應用程式接收來自其他使用者的該個人積分值,並比對所有使用者的該個人積分值以輸出一名次訊號至該影音播放模組播放。The mobile interactive dance fitness system according to claim 6, wherein the application receives the personal credit value from other users, and compares the personal credit value of all users to output a secondary signal to the The audio and video playback module plays. 如申請專利範圍第1項所述之移動式互動跳舞健身系統,其中該感測裝置設於使用者所穿戴之鞋墊、鞋子、腳環、手環或其任意組合。The mobile interactive dance fitness system of claim 1, wherein the sensing device is provided on an insole, a shoe, a toe ring, a wristband or any combination thereof worn by the user. 如申請專利範圍第1項所述之移動式互動跳舞健身系統,其中該感測裝置包含陀螺儀、加速度感測模組、位移感測模組、壓力感測模組、定位模組、生理感測模組、計時模組或其組合;該狀態訊號包含方向訊息、加速度訊息、位移訊息、位置訊息、生理訊息、運動持續時間、休息時間、運動量、動作重複次數或其組合。The mobile interactive dance fitness system according to claim 1, wherein the sensing device comprises a gyroscope, an acceleration sensing module, a displacement sensing module, a pressure sensing module, a positioning module, and a physiological sense. The measurement module, the timing module or a combination thereof; the status signal includes a direction message, an acceleration message, a displacement message, a position message, a physiological message, a motion duration, a rest time, an exercise amount, a motion repetition number, or a combination thereof. 如申請專利範圍第1項所述之移動式互動跳舞健身系統,其中該行動裝置包含藍牙(Bluetooth)模組、廣域網路(Wide Area Network, WAN)模組或區域網路(Local Area Network, LAN)模組。The mobile interactive dance fitness system according to claim 1, wherein the mobile device comprises a Bluetooth module, a Wide Area Network (WAN) module or a local area network (LAN). ) Module.
TW105104871A 2016-02-19 2016-02-19 Movable interactive dancing fitness system TW201729879A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW105104871A TW201729879A (en) 2016-02-19 2016-02-19 Movable interactive dancing fitness system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW105104871A TW201729879A (en) 2016-02-19 2016-02-19 Movable interactive dancing fitness system

Publications (1)

Publication Number Publication Date
TW201729879A true TW201729879A (en) 2017-09-01

Family

ID=60479946

Family Applications (1)

Application Number Title Priority Date Filing Date
TW105104871A TW201729879A (en) 2016-02-19 2016-02-19 Movable interactive dancing fitness system

Country Status (1)

Country Link
TW (1) TW201729879A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI709948B (en) * 2019-11-08 2020-11-11 李少鋒 Teaching system for presenting working principle of mechanical device
TWI730500B (en) * 2019-11-13 2021-06-11 財團法人資訊工業策進會 Exercise assisting device and exercise assisting method

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI709948B (en) * 2019-11-08 2020-11-11 李少鋒 Teaching system for presenting working principle of mechanical device
TWI730500B (en) * 2019-11-13 2021-06-11 財團法人資訊工業策進會 Exercise assisting device and exercise assisting method
US11547904B2 (en) 2019-11-13 2023-01-10 Institute For Information Industry Exercise assisting device and exercise assisting method

Similar Documents

Publication Publication Date Title
US10821347B2 (en) Virtual reality sports training systems and methods
US10715759B2 (en) Athletic activity heads up display systems and methods
US9878206B2 (en) Method for interactive training and analysis
Buttussi et al. Bringing mobile guides and fitness activities together: a solution based on an embodied virtual trainer
Assad et al. Motion-based games for Parkinson’s disease patients
US20080234023A1 (en) Light game
US20190126145A1 (en) Exercise motion system and method
US20170021279A1 (en) Automatic trigger of integrated game actions for exercise and well being
Thin et al. User Experiences While Playing Dance‐Based Exergames and the Influence of Different Body Motion Sensing Technologies
CN114253393A (en) Information processing apparatus, terminal, method, and computer-readable recording medium
TW201729879A (en) Movable interactive dancing fitness system
JP2014151027A (en) Exercise and/or game device
US20200306624A1 (en) Peripersonal boundary-based augmented reality game environment
KR102095647B1 (en) Comparison of operation using smart devices Comparison device and operation Comparison method through dance comparison method
US20240048934A1 (en) Interactive mixed reality audio technology
Dabnichki Computers in sport
Kobeissi et al. Development of a hardware/software system for proprioception exergaming
Marston et al. Digital game aesthetics of the iStoppFalls exergame
Katz et al. Virtual reality
Rector Technological advances
US20230241453A1 (en) Exercise motion system and method
TWI704942B (en) Virtual reality underwater training device and method for executing the same
US11951376B2 (en) Mixed reality simulation and training system
Rito Virtual reality tool for balance training
WO2023079473A1 (en) System and method for providing a fitness experience to a user