TW202039042A - Image Display Device and Method of Controlling Motion thereof - Google Patents

Image Display Device and Method of Controlling Motion thereof Download PDF

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TW202039042A
TW202039042A TW109112075A TW109112075A TW202039042A TW 202039042 A TW202039042 A TW 202039042A TW 109112075 A TW109112075 A TW 109112075A TW 109112075 A TW109112075 A TW 109112075A TW 202039042 A TW202039042 A TW 202039042A
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image
display
area
parameter
display device
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TWI828897B (en
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土手真悟
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日商驚嘆公司
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/14Display of multiple viewports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G3/00Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
    • G09G3/20Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters
    • G09G3/34Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters by control of light from an independent source
    • G09G3/36Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters by control of light from an independent source using liquid crystals
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/02Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the way in which colour is displayed
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/10Intensity circuits
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/36Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2320/00Control of display operating conditions
    • G09G2320/06Adjustment of display parameters
    • G09G2320/0626Adjustment of display parameters for control of overall brightness
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2320/00Control of display operating conditions
    • G09G2320/06Adjustment of display parameters
    • G09G2320/0666Adjustment of display parameters for control of colour parameters, e.g. colour temperature

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Chemical & Material Sciences (AREA)
  • Crystallography & Structural Chemistry (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

An image display device configured such that a predetermined parameter of a part of an image displayed on a display unit can be adjusted according to illuminance around the display unit is provided. The image display device has the display unit provided with a display region in which the image is displayed and a parameter adjusting means for adjusting the predetermined parameter of the part of the image on the display region according to the illuminance around the display unit. Further, it is preferable that the display unit further includes a frame body provided along an outer edge of the display region and the parameter adjusting means is configured to adjust the predetermined parameter of the part of the image so that it seems that the frame and the part of the image are integrated.

Description

影像顯示裝置及其動作控制方法Image display device and its action control method

本發明係關於一種影像顯示裝置及其動作控制方法,特別是關於顯示遊戲影像之遊戲裝置及其動作控制方法。The present invention relates to an image display device and an action control method thereof, in particular to a game device that displays game images and an action control method thereof.

為了抑制在顯示器上顯示影像時的耗電,已知有調整顯示之影像一部分亮度之技術。例如,已知有在藉由輕擊(Flick)操作而使內容影像滾動之行動終端裝置中,輕擊操作後,顯示於顯示器之影像以外的影像在滾動顯示器時,使其影像之輝度降低來抑制耗電的技術(專利文獻1)。In order to suppress the power consumption when displaying images on the display, a technique for adjusting the brightness of a part of the displayed image is known. For example, it is known that in a mobile terminal device that scrolls content images by a flick operation, after the flick operation, the brightness of the image other than the image displayed on the display decreases when the display is scrolled. Technology to suppress power consumption (Patent Document 1).

此外,已知有不論顯示器周圍之亮度為何,為了提高顯示影像之辨識性,而依顯示器周圍之亮度調整顯示影像的亮度之技術。例如,已知有在液晶顯示元件板之正面側設有受光元件的液晶電視裝置中,依受光元件檢知之周圍亮度,使施加於液晶顯示元件之液晶層的電壓變化,來改變整個顯示影像之亮度的技術(專利文獻2)。In addition, it is known that regardless of the brightness around the display, in order to improve the visibility of the displayed image, the technology of adjusting the brightness of the displayed image according to the brightness around the display is known. For example, there is known a liquid crystal television device in which a light receiving element is provided on the front side of a liquid crystal display element panel. According to the ambient brightness detected by the light receiving element, the voltage applied to the liquid crystal layer of the liquid crystal display element is changed to change the overall display image. Brightness technology (Patent Document 2).

近年來,要求影像顯示方法更加多樣化,而檢討出在顯示器之影像顯示區域中,設有可分別獨立顯示影像之複數個區域的影像顯示裝置。影像顯示裝置係要求提高顯示影像在各區域之辨識性的方法。但是,上述過去之影像顯示技術不易充分提高各區域之顯示影像的辨識性。 [先前技術文獻] [專利文獻]In recent years, more diversification of image display methods is required, and it has been reviewed that in the image display area of the display, there are image display devices that can independently display images in a plurality of areas. The image display device requires a method to improve the visibility of the displayed image in each area. However, the above-mentioned past image display technology is not easy to sufficiently improve the recognizability of the displayed image in each area. [Prior Technical Literature] [Patent Literature]

[專利文獻1]再公開專利2014/091675號 [專利文獻2]日本特開昭62-235883號公報[Patent Document 1] Republished Patent No. 2014/091675 [Patent Document 2] JP 62-235883 A

(發明所欲解決之問題)(The problem to be solved by the invention)

本發明之目的為提供一種對應於各種影像顯示形態,可顯示辨識性優異之影像的影像顯示裝置。此外,本發明之另外目的為提供一種影像顯示裝置之動作控制方法。 (解決問題之手段)The object of the present invention is to provide an image display device corresponding to various image display modes and capable of displaying images with excellent visibility. In addition, another object of the present invention is to provide a motion control method of an image display device. (Means to solve the problem)

此種目的藉由下述(1)~(14)之本發明而達成。 (1)一種影像顯示裝置,係構成可依顯示部之周邊的照度調整顯示於顯示部之影像一部分的指定參數,包含: 顯示部,其係具備顯示影像之顯示區域;及 參數調整手段,其係依顯示部之周邊的照度,調整顯示區域上之影像一部分的指定參數。Such an objective is achieved by the present invention of the following (1) to (14). (1) An image display device, which constitutes designated parameters that can adjust a part of the image displayed on the display part according to the illuminance around the display part, including: The display part is provided with a display area for displaying images; and The parameter adjustment means adjusts the specified parameters of the part of the image on the display area according to the illuminance around the display part.

(2)如上述(1)之影像顯示裝置,其中顯示部之顯示區域包含:第一區域、與第一區域不同之第二區域、及顯示影像一部分的第三區域,第一區域與第二區域係經由第三區域而隔開。(2) The image display device of (1) above, wherein the display area of the display section includes: a first area, a second area different from the first area, and a third area displaying part of the image, the first area and the second area The area is separated by a third area.

(3)如上述(1)或(2)之影像顯示裝置,其中顯示部進一步具備框體,其係沿著顯示區域之外緣而設,參數調整手段係依顯示部之周邊的照度,以框體與影像一部分看成一體的方式,調整影像一部分的指定參數。(3) The image display device of (1) or (2) above, wherein the display part is further provided with a frame, which is arranged along the outer edge of the display area, and the parameter adjustment means is based on the illuminance around the display part. The frame and part of the image are regarded as a whole, and the specified parameters of the part of the image are adjusted.

(4)如上述(1)至(3)中任一項之影像顯示裝置,進一步包含: 照度檢測部,其係檢測顯示部之周邊的照度;及 參數決定手段,其係依照度檢測部所檢測之照度,來決定調整之影像一部分之指定參數, 參數調整手段依據參數決定手段所決定之指定參數,調整顯示區域上之影像一部分之指定參數。(4) The image display device of any one of (1) to (3) above, further comprising: The illuminance detecting part, which detects the illuminance around the display part; and The parameter determination method is to determine the specified parameters of the adjusted part of the image according to the illuminance detected by the degree detection unit. The parameter adjustment means adjusts the specified parameters of a part of the image on the display area according to the specified parameters determined by the parameter determination means.

(5)如上述(4)之影像顯示裝置,其中進一步具有記憶部,其係記憶框體之參數,參數決定手段係以指定參數與記憶於記憶部的參數對應之方式,來決定指定參數。(5) The image display device of (4) above further has a memory unit, which is a parameter of the memory frame, and the parameter determination means determines the designated parameter in a way that the designated parameter corresponds to the parameter stored in the memory unit.

(6)如上述(5)之影像顯示裝置,其中指定參數與參數相同。(6) The video display device as in (5) above, wherein the specified parameters are the same as the parameters.

(7)如上述(4)至(6)中任一項之影像顯示裝置,其中參數調整手段於參數決定手段所決定之指定參數超過指定臨限值時,調整指定參數。(7) The image display device according to any one of (4) to (6) above, wherein the parameter adjustment means adjusts the specified parameter when the specified parameter determined by the parameter determination means exceeds the specified threshold.

(8)如上述(1)至(7)中任一項之影像顯示裝置,其中指定參數係色相、明度及彩度中之至少一個。(8) The image display device of any one of (1) to (7) above, wherein the designated parameter is at least one of hue, lightness and saturation.

(9)如上述(1)至(8)中任一項之影像顯示裝置,其中影像顯示裝置係遊戲裝置。(9) The image display device of any one of (1) to (8) above, wherein the image display device is a game device.

(10)一種影像顯示裝置之動作控制方法,影像顯示裝置係構成可依顯示部之周邊的照度,調整顯示於顯示部之影像一部分的指定參數,影像顯示裝置之動作控制方法包含以下步驟: 將影像顯示於顯示部;及 依顯示部之周邊的照度,調整影像一部分的指定參數。(10) An action control method of an image display device. The image display device is configured to adjust the specified parameters of a part of the image displayed on the display part according to the illuminance around the display part. The action control method of the image display device includes the following steps: Display the image on the display; and Adjust the designated parameters of a part of the image according to the illuminance around the display part.

(11)如上述(10)之影像顯示裝置之動作控制方法,其中進一步包含以下步驟: 檢測顯示部之周邊的照度; 依檢測出之照度決定調整之影像一部分之指定參數;及 調整影像一部分的指定參數之步驟,係依據所決定之指定參數來進行。(11) The motion control method of an image display device as described in (10) above, which further includes the following steps: Detect the illuminance around the display part; Determine the specified parameters of the adjusted part of the image based on the detected illuminance; and The step of adjusting the designated parameters of a part of the image is performed based on the determined designated parameters.

(12)一種影像顯示裝置之動作控制方法,影像顯示裝置係構成可依顯示部之周邊的照度,調整顯示於顯示部之影像一部分的指定參數,影像顯示裝置之動作控制方法包含在依顯示部之周邊的照度調整了影像一部分的指定參數狀態下,在顯示部中顯示影像之步驟。(12) An action control method for an image display device. The image display device is configured to adjust the specified parameters of a part of the image displayed on the display unit according to the illuminance around the display unit. The action control method of the image display device is included in the display unit. The step of displaying the image on the display part under the condition that the illuminance of the surrounding area is adjusted with the specified parameters of the part of the image.

(13)如上述(12)之影像顯示裝置之動作控制方法,其中進一步包含以下步驟: 檢測顯示部之周邊的照度; 依檢測出之照度決定調整之影像一部分之指定參數;及 在顯示部中顯示影像之步驟,係依據所決定之指定參數,在調整了影像一部分的指定參數狀態下進行。(13) The motion control method of an image display device as described in (12) above, which further includes the following steps: Detect the illuminance around the display part; Determine the specified parameters of the adjusted part of the image according to the detected illuminance; and The step of displaying the image on the display part is carried out in the state of adjusting a part of the image according to the determined designated parameter.

(14)如上述(10)至(13)中任一項之影像顯示裝置之動作控制方法,其中指定參數係色相、明度及彩度中之至少一個。 (發明之效果)(14) The motion control method of an image display device according to any one of (10) to (13) above, wherein the designated parameter is at least one of hue, lightness, and saturation. (Effects of Invention)

採用本發明時,例如在顯示部之顯示區域中設有可分別獨立顯示影像之兩個區域的影像顯示裝置中,調整顯示於各區域之間的影像一部分的指定參數,可使顯示於各區域之影像的辨識性提高。此外,因為可依顯示部之周邊的照度調整上述指定參數,所以不論影像顯示裝置之使用環境的照度如何,皆可始終進行辨識性優異之影像顯示。再者,藉由調整影像一部分的指定參數,將影像一部分與顯示部之顯示區域以外部分(例如,框部)看成一體,亦可使顯示於顯示區域之指定區域的影像之辨識性提高。 如此,可提供可對應於各種影像顯示形態進行辨識性優異之影像顯示的影像顯示裝置。此外,可提供控制影像顯示裝置之動作的方法。When the present invention is adopted, for example, in an image display device in which two regions capable of independently displaying images are provided in the display area of the display unit, the specified parameters of the part of the image displayed between the regions can be adjusted to display in each region The recognizability of the image is improved. In addition, because the above-mentioned specified parameters can be adjusted according to the illuminance around the display portion, regardless of the illuminance of the use environment of the image display device, the image display with excellent visibility can always be performed. Furthermore, by adjusting the designated parameters of a part of the image, the part of the image and the part outside the display area of the display part (for example, the frame part) are regarded as one body, and the recognizability of the image displayed in the designated area of the display area can also be improved. In this way, it is possible to provide an image display device that can display images with excellent recognizability corresponding to various image display forms. In addition, a method for controlling the action of the image display device can be provided.

以下,詳細說明本發明之影像顯示裝置及其動作控制方法。 <<第一種實施形態>>A. 影像顯示裝置 Hereinafter, the image display device of the present invention and its operation control method will be described in detail. <<The first embodiment>> A. Video display device

本發明之影像顯示裝置只要是可顯示影像即可,並無特別限定。此種影像顯示裝置例如包含桌上型電腦、膝上型輕便電腦、行動電話、智慧型手機、電視、遊戲裝置、液晶顯示器等。The image display device of the present invention is not particularly limited as long as it can display images. Such image display devices include, for example, desktop computers, laptop computers, mobile phones, smart phones, televisions, game devices, liquid crystal displays, and the like.

以下,為了容易理解,依據顯示於附圖之適當的實施形態詳細說明影像顯示裝置係遊戲裝置的情況。說明時權宜上將圖中之上側為「上」,下側為「下」,左側為「左」,右側為「右」,紙張的近端為「前」,紙張遠端為「後」作說明。Hereinafter, for ease of understanding, the case where the video display device is a game device will be described in detail based on an appropriate embodiment shown in the drawings. For explanatory purposes, the upper side in the figure is "up", the lower side is "down", the left is "left", the right is "right", the near end of the paper is "front", and the far end of the paper is "rear". Description.

圖1係模式顯示本發明第一種實施形態之遊戲裝置的立體圖。圖2係顯示用於本發明第一種實施形態之遊戲裝置的記錄媒介之圖。圖3係顯示本發明第一種實施形態之遊戲裝置的構成方塊圖。圖4~圖6係顯示本發明第一種實施形態之遊戲裝置的顯示部之構成放大圖。圖7係記憶於本發明第一種實施形態之遊戲裝置的記憶部之用於調整參數的資料表。圖8係記憶於本發明第一種實施形態之遊戲裝置的記憶部之事件表。圖14係模式顯示本發明第一種實施形態之遊戲裝置的立體圖。1. 遊戲的概要 Fig. 1 is a perspective view schematically showing a game device according to the first embodiment of the present invention. Fig. 2 is a diagram showing a recording medium used in the game device of the first embodiment of the present invention. Fig. 3 is a block diagram showing the structure of the game device in the first embodiment of the present invention. 4 to 6 are enlarged views showing the structure of the display portion of the game device according to the first embodiment of the present invention. FIG. 7 is a data table for adjusting parameters stored in the memory part of the game device according to the first embodiment of the present invention. Fig. 8 is an event table stored in the memory unit of the game device according to the first embodiment of the present invention. Fig. 14 is a perspective view schematically showing the game device of the first embodiment of the present invention. 1. Overview of the game

首先,說明以本實施形態之遊戲裝置1執行的遊戲。遊戲裝置1使用記錄媒介11例如可執行對戰遊戲及角色扮演遊戲等。具體而言,遊戲裝置1藉由掃描記錄媒介11而取得記錄於記錄媒介11之角色的資訊(以下稱「角色資訊」)。然後,遊戲裝置1在顯示部6中顯示角色的影像。藉此,遊戲裝置1可執行使該角色與敵方(對方)角色對戰的對戰遊戲。遊戲結束後,從遊戲裝置1分發新的記錄媒介11。另外,以本遊戲裝置1執行之遊戲不限定於上述的遊戲。2. 記錄媒介 First, the game executed by the game device 1 of this embodiment will be described. The game device 1 uses the recording medium 11 to execute battle games and role-playing games, for example. Specifically, the game device 1 scans the recording medium 11 to obtain character information recorded on the recording medium 11 (hereinafter referred to as “character information”). Then, the game device 1 displays the image of the character on the display unit 6. In this way, the game device 1 can execute a battle game in which the character and the enemy (opposite) character battle against each other. After the game is over, a new recording medium 11 is distributed from the game device 1. In addition, the game executed by the game device 1 is not limited to the above-mentioned game. 2. Recording medium

用於本實施形態之遊戲裝置1的記錄媒介11只要是可記憶角色資訊者即可,並無特別限定。此種記錄媒介11例如圖2所示,係形成卡片狀。記錄媒介11在表面具有平面代碼111。平面代碼111中記錄有角色資訊及項目資訊等。平面代碼111如為QR代碼(登錄商標)或Zcode(登錄商標)等。為Zcode時,前述資訊係以在不可見光(紅外線)下可識別的方式記錄。另外,記錄媒介11亦可係記憶玩家資訊及角色資訊之遊戲用的IC卡。此外,記錄媒介11亦可形成小紙片狀、圓形狀、四方狀等。3. 遊戲裝置 The recording medium 11 used in the game device 1 of the present embodiment is not particularly limited as long as it can memorize character information. Such a recording medium 11 is formed in a card shape as shown in FIG. 2, for example. The recording medium 11 has a plane code 111 on the surface. Character information and project information are recorded in the plane code 111. The flat code 111 is, for example, a QR code (registered trademark) or Zcode (registered trademark). In the case of Zcode, the aforementioned information is recorded in a recognizable way under invisible light (infrared). In addition, the recording medium 11 may also be an IC card for games that memorizes player information and character information. In addition, the recording medium 11 may be formed in a small paper sheet shape, a circular shape, a square shape, or the like. 3. Game device

其次,說明遊戲裝置。本實施形態之遊戲裝置1如圖1所示包含彼此鄰接而設之兩個遊戲裝置(第一子遊戲裝置1A、第二子遊戲裝置1B)。遊戲裝置1具有一個顯示部6,並以一個控制部8控制。因而,可將整個遊戲裝置1之大小小型化。藉此,可降低整個遊戲裝置1之成本。本實施形態之遊戲裝置1不限定於兩個遊戲裝置鄰接而設的構成(2 in 1構成),亦可係3個以上之複數個遊戲裝置鄰接而設的構成。Next, the game device will be explained. The game device 1 of this embodiment includes two game devices (a first sub game device 1A, a second sub game device 1B) that are adjacent to each other as shown in FIG. 1. The game device 1 has a display unit 6 and is controlled by a control unit 8. Therefore, the size of the entire game device 1 can be reduced in size. In this way, the cost of the entire game device 1 can be reduced. The game device 1 of the present embodiment is not limited to a configuration in which two game devices are adjacent to each other (2 in 1 configuration), and may be a configuration in which three or more game devices are adjacent to each other.

本實施形態之遊戲裝置1乍看之下可看出係兩個遊戲裝置鄰接配置。但是,遊戲裝置1係將此等兩個遊戲裝置連接而構成一個遊戲裝置1。因而,各玩家(使用者)可分別以子遊戲裝置執行遊玩(Play),亦可合作遊玩一個遊戲。此種遊戲裝置1如圖1、3所示,具有:框體2、操作部3、讀取部4、喇叭5、顯示部6、照度檢測部S、記憶部7、控制部8、及通信部9。以下,說明各部之構成。The game device 1 of this embodiment can be seen at first glance that two game devices are arranged adjacently. However, the game device 1 constitutes one game device 1 by connecting these two game devices. Therefore, each player (user) can perform play with the child game device respectively, or can play a game cooperatively. Such a game device 1 is shown in Figures 1 and 3, and has: a housing 2, an operating unit 3, a reading unit 4, a speaker 5, a display unit 6, an illuminance detecting unit S, a memory unit 7, a control unit 8, and communication Section 9. The structure of each part is explained below.

另外,遊戲裝置1之框體2、操作部3、讀取部4及喇叭5之第一子遊戲裝置1A用的子框體2A、第一子操作部3A、子讀取部4A及子喇叭5A,與第二子遊戲裝置1B用之子框體2B、第二子操作部3B、子讀取部4B及子喇叭5B相同。因而,以下,僅代表遊戲裝置1之各部作說明。 <框體>In addition, the sub-frame 2A for the first sub-game device 1A, the first sub-operating portion 3A, the sub-reading portion 4A, and the sub-speaker of the housing 2, the operating portion 3, the reading portion 4, and the speaker 5 of the game device 1 5A is the same as the sub housing 2B, the second sub operation unit 3B, the sub reading unit 4B, and the sub speaker 5B for the second sub game device 1B. Therefore, the following description will only represent each part of the game device 1. <Frame body>

框體2具有設置或收納遊戲裝置1之各構件的功能。如圖1所示,框體2係形成概略立方體狀,不過不限定於此。框體2亦可由一個框體構成(雙框體),亦可連結各子遊戲裝置用之子框體而構成。雙框體時,框體2係左右對稱地形成,框體2之中央部(特別是前面)亦可凹陷於內側。藉此,玩家乍看之下可看成好像有兩個遊戲裝置。The frame 2 has a function of setting or storing various components of the game device 1. As shown in FIG. 1, the frame 2 is formed in a roughly cube shape, but it is not limited to this. The frame 2 may also be constituted by one frame (double frame), or may be constituted by connecting the sub-frames for each sub-game device. In the case of a double frame, the frame 2 is formed symmetrically, and the center part (especially the front face) of the frame 2 may also be recessed inside. In this way, at first glance, the player can see as if there are two game devices.

框體2具有遊戲管理者用於保養、管理遊戲裝置1之運轉率及記錄媒介11之分發率等的維修用之門21。門21設於框體2的前面。門21具有進入收容於框體2內之維修面板22的功能。如圖14所示,在門21之背面配置有維修面板(電子設備)22。維修面板22以遊戲管理者用於測試、管理遊戲裝置1之按鈕構成。藉由此種構成,例如想重設第一子遊戲裝置1A之遊戲時,無須中斷第二子遊戲裝置1B中之遊玩,而可獨立地管理第一子遊戲裝置1A的遊戲。另外,門21在遊戲裝置1中並非必要的元件。 <操作部>The housing 2 has a maintenance gate 21 for the game manager to maintain and manage the operating rate of the game device 1 and the distribution rate of the recording medium 11. The door 21 is provided in front of the frame 2. The door 21 has a function of entering the maintenance panel 22 housed in the frame 2. As shown in FIG. 14, a maintenance panel (electronic device) 22 is arranged on the back of the door 21. The maintenance panel 22 is composed of buttons used by the game manager to test and manage the game device 1. With this configuration, for example, when it is desired to reset the game of the first sub game device 1A, it is not necessary to interrupt the play in the second sub game device 1B, and the game of the first sub game device 1A can be independently managed. In addition, the door 21 is not an essential element in the game device 1. <Operation part>

操作部3具有接受玩家用於執行遊戲而進行之操作輸入的功能。操作部3由4個按鈕31與長方形的兩個操作場32構成。按鈕31左右對稱地設於框體2上面的正面側。操作場32在框體2之上面,設於按鈕31的遠端。操作場32之形狀及位置並無特別限定,亦可分別係棒狀或圓狀,亦可在按鈕31間之位置或是按鈕31近端的位置。此種操作場32係玩家設置記錄媒介11並可使其移動的場所。操作場32係以後述之讀取部4可讀取記錄媒介11之方式構成。The operation unit 3 has a function of accepting an operation input performed by the player for executing the game. The operation unit 3 is composed of four buttons 31 and two rectangular operation fields 32. The buttons 31 are provided symmetrically on the front side of the upper surface of the housing 2. The operating field 32 is located on the top of the frame 2 and located at the far end of the button 31. The shape and position of the operating field 32 are not particularly limited, and they may be rod-shaped or round, respectively, and may be located between the buttons 31 or near the button 31. Such an operation field 32 is a place where the player sets the recording medium 11 and can move it. The operation field 32 is constructed in such a way that the reading section 4 described later can read the recording medium 11.

操作部3包含:第一子遊戲裝置1A用之第一子操作部(第一操作部)3A、及第二子遊戲裝置1B用之第二子操作部(第二操作部)3B。第一子操作部3A及第二子操作部3B可獨立操作,且可同時接受不同之操作輸入。藉此,可以第一子遊戲裝置1A與第二子遊戲裝置1B執行各個操作。 <讀取部>The operation unit 3 includes a first sub operation unit (first operation unit) 3A for the first sub game device 1A, and a second sub operation unit (second operation unit) 3B for the second sub game device 1B. The first sub-operation part 3A and the second sub-operation part 3B can be operated independently, and can accept different operation inputs at the same time. Thereby, the first sub game device 1A and the second sub game device 1B can perform various operations. <Reading section>

讀取部4具有讀取設置於操作場32上之記錄媒介11的資訊之功能。讀取部4在框體2內部設於操作場32之下部。此種讀取部4例如由攝像裝置(攝影機)與紅外線光源而構成。讀取部4之紅外線光源係從操作場32之下側照射紅外線至記錄媒介11的平面代碼111。在該狀態下,藉由攝像裝置拍攝記錄媒介11之平面代碼111,即可讀取記錄於記錄媒介11之平面代碼111的資訊。另外,讀取部4只要是攝像裝置可拍攝操作場32即可,亦可配置於框體2內之任一處。此外,讀取部4亦可僅由攝像裝置構成。 <喇叭>The reading unit 4 has a function of reading information of the recording medium 11 set on the operation field 32. The reading unit 4 is provided in the lower part of the operation field 32 inside the housing 2. Such a reading unit 4 is composed of, for example, an imaging device (camera) and an infrared light source. The infrared light source of the reading unit 4 irradiates infrared rays to the plane code 111 of the recording medium 11 from the lower side of the operation field 32. In this state, by photographing the plane code 111 of the recording medium 11 by the camera device, the information recorded on the plane code 111 of the recording medium 11 can be read. In addition, the reading unit 4 only needs to be an imaging device capable of imaging the operation field 32, and it may be arranged at any place in the housing 2. In addition, the reading unit 4 may be composed of only an imaging device. <Speaker>

喇叭5具有輸出各種聲音之功能。喇叭5在框體2之上面內部,設於顯示部6之下。喇叭5的數量並無特別限定,一個或兩個以上之複數個皆可。本實施形態係兩個喇叭5,並設於與各子遊戲裝置對應之框體2的上面內部兩側。喇叭5輸出之聲音包含儲存於記憶部7之樂曲及音效等。 <顯示部>The speaker 5 has the function of outputting various sounds. The horn 5 is located inside the upper surface of the frame 2 and under the display portion 6. The number of speakers 5 is not particularly limited, and one or more than two speakers may be used. In this embodiment, two speakers 5 are arranged on both sides of the upper inner surface of the housing 2 corresponding to each sub game device. The sound output by the speaker 5 includes music and sound effects stored in the memory 7. <Display part>

顯示部6具有顯示遊戲影像(指定之影像)的功能。顯示部6如圖1所示,設於框體2之上面上的喇叭5上。顯示部6係由1片顯示面板構成,不過亦可係觸控面板。此外,顯示部6如圖1所示,係形成四方形狀,不過不限定於此,亦可形成圓形狀或三角形狀。The display unit 6 has a function of displaying game images (designated images). As shown in FIG. 1, the display unit 6 is provided on the speaker 5 on the upper surface of the housing 2. The display section 6 is composed of one display panel, but it may also be a touch panel. In addition, as shown in FIG. 1, the display part 6 is formed in a square shape, but it is not limited to this, and may be formed in a circular shape or a triangular shape.

顯示部6具有:顯示遊戲影像之全畫面區域61,及沿著全畫面區域61之外緣而設的框體62。全畫面區域61包含:個別區域611、及隔開區域612。全畫面區域61如圖5所示,具有在整個顯示部6顯示遊戲影像之功能。在第一子遊戲裝置1A之玩家與第二子遊戲裝置1B之玩家進行合作或對戰遊玩時等,將遊戲影像顯示於全畫面區域61。The display unit 6 has a full screen area 61 for displaying game images, and a frame 62 provided along the outer edge of the full screen area 61. The full-screen area 61 includes an individual area 611 and a partition area 612. As shown in FIG. 5, the full screen area 61 has a function of displaying game images on the entire display portion 6. When the player of the first sub game device 1A and the player of the second sub game device 1B cooperate or play against each other, the game image is displayed in the full screen area 61.

個別區域611包含:顯示第一子遊戲裝置1A用之遊戲影像的區域(第一區域)611A,及顯示第二子遊戲裝置1B用之遊戲影像的區域(第二區域)611B。此等區域611A、611B如圖4、6所示,係經由隔開區域612而彼此以相同面積構成。藉此,可使玩家乍看之下可看出好像有兩個遊戲裝置。但是,亦可構成任何一方區域之面積比另一方區域的面積小。例如,在第一子遊戲裝置1A與第二子遊戲裝置1B之間執行對戰遊戲時,當第一子遊戲裝置1A用之區域611A的面積大時,則放大顯示第一子遊戲裝置1A用之遊戲影像。此種情況下,可讓玩家留下第一子遊戲裝置1A之玩家佔優勢的印象。The individual area 611 includes an area (first area) 611A for displaying a game image for the first child game device 1A, and an area (second area) 611B for displaying a game image for the second child game device 1B. As shown in FIGS. 4 and 6, these regions 611A and 611B are formed with the same area as each other via the partition region 612. This allows the player to see at first glance that there are two game devices. However, the area of any one area may be smaller than the area of the other area. For example, when a battle game is executed between the first sub game device 1A and the second sub game device 1B, when the area of the area 611A used by the first sub game device 1A is large, the area 611A used by the first sub game device 1A is enlarged and displayed Game video. In this case, the player can leave the impression that the player of the first sub game device 1A is dominant.

第一區域611A對應於第一子遊戲裝置1A之第一子操作部3A而設。第一區域611A係形成長方形狀,不過不限定於此。第二區域611B係對應於第二子遊戲裝置1B之第二子操作部3B而設。第二區域611B係形成長方形狀,不過不限定於此。第一區域611A亦可顯示與顯示於第二區域611B之影像相同的影像,亦可顯示不同的影像。此外,第一區域611A與第二區域611B可分別獨立地顯示影像。The first area 611A is provided corresponding to the first sub-operation part 3A of the first sub-game device 1A. The first region 611A has a rectangular shape, but it is not limited to this. The second area 611B is provided corresponding to the second sub-operation part 3B of the second sub-game device 1B. The second region 611B has a rectangular shape, but it is not limited to this. The first area 611A may also display the same image as the image displayed in the second area 611B, or may display a different image. In addition, the first area 611A and the second area 611B can display images independently.

隔開區域(第三區域)612具有隔開第一區域611A與第二區域611B之功能。因而,隔開區域612係設於第一區域611A與第二區域611B之間。隔開區域612之形狀並無特別限定,亦可係長條狀(圖4)、矩形狀、概略梯形狀(圖6)等。隔開區域612之面積並無特別限定,亦可比第一區域611A及第二區域611B之面積大或是小。隔開區域612亦可進一步分割成複數個區域。The separating area (third area) 612 has a function of separating the first area 611A and the second area 611B. Therefore, the separation area 612 is provided between the first area 611A and the second area 611B. The shape of the partition area 612 is not particularly limited, and it may be a strip shape (FIG. 4 ), a rectangle shape, a rough trapezoid shape (FIG. 6 ), etc. The area of the partition area 612 is not particularly limited, and may be larger or smaller than the area of the first area 611A and the second area 611B. The partition area 612 may be further divided into a plurality of areas.

例如圖4所示,隔開區域612亦可沿著其寬度方向分割而具有兩個隔開區域。亦即,隔開區域612亦可具有:第一區域611A用之第一隔開區域612A、及第二區域611B用之第二隔開區域612B。此外,如圖6所示,隔開區域612亦可沿著其長度方向分割而具有兩個隔開區域。亦即,隔開區域612亦可具有:遊戲影像用之第三隔開區域612C、及文字影像用之第四隔開區域612D。因此,可使隔開區域612顯示複數個影像、彼此不同之影像。For example, as shown in FIG. 4, the spaced area 612 may also be divided along its width direction to have two spaced areas. That is, the partition area 612 may also have a first partition area 612A for the first area 611A, and a second partition area 612B for the second area 611B. In addition, as shown in FIG. 6, the spaced area 612 may also be divided along its length direction to have two spaced areas. That is, the partition area 612 may also have: a third partition area 612C for game images and a fourth partition area 612D for text images. Therefore, the partition area 612 can display a plurality of images and images different from each other.

框體62係設於喇叭5或框體2上。框體62係形成矩形狀,不過不限定於此。例如,框體62亦可形成圓形狀或橢圓形狀等任何形狀。框體62在其長邊中央具有凹陷於內側而形成之接合部621。框體藉由接合部621而形成左右對稱。因此,如第一子遊戲裝置1A用之子顯示部6A、與第二子遊戲裝置1B用之子顯示部6B,可使顯示部6看成兩個顯示部。The frame 62 is arranged on the speaker 5 or the frame 2. The frame 62 is formed in a rectangular shape, but it is not limited to this. For example, the frame 62 may be formed in any shape such as a circular shape or an elliptical shape. The frame 62 has a joint 621 formed by being recessed inside at the center of its long side. The frame body is formed bilaterally symmetrical by the joining portion 621. Therefore, for example, the child display portion 6A for the first child game device 1A and the child display portion 6B for the second child game device 1B, the display portion 6 can be regarded as two display portions.

框體62亦可包含第一子遊戲裝置1A用之第一框構件62A、及第二子遊戲裝置1B用之第二框構件62B。如圖4~6所示,第一框構件62A及第二框構件62B係形成概略「C」字狀。而後,第一框構件62A之一端及另一端分別與第二框構件62B的一端及另一端連接而形成接合部621。藉由此種構成,係以接合部621為中心而左右對稱地配置第一框構件62A與第二框構件62B。因此,可使顯示部6看成兩個顯示部。The frame 62 may also include a first frame member 62A for the first sub game device 1A, and a second frame member 62B for the second sub game device 1B. As shown in FIGS. 4 to 6, the first frame member 62A and the second frame member 62B are roughly formed in a "C" shape. Then, one end and the other end of the first frame member 62A are respectively connected to one end and the other end of the second frame member 62B to form a joint 621. With this configuration, the first frame member 62A and the second frame member 62B are arranged symmetrically with the joint portion 621 as the center. Therefore, the display section 6 can be regarded as two display sections.

如圖4所示,第一框構件62A之一端及另一端彼此相對而設。因而,可從其一端朝向另一端在第一隔開區域612A中顯示與框體62之短邊外觀相同的影像(隔開影像)。藉此,可連結第一框構件62A與隔開影像而形成環狀之框構件(第一框構件62A)。亦即,隔開影像看成與第一框構件62A一體地形成。因此,可使玩家認識在顯示部6中有個別的子顯示部6A。As shown in FIG. 4, one end and the other end of the first frame member 62A are disposed opposite to each other. Therefore, an image (spaced image) having the same appearance as the short side of the frame 62 can be displayed in the first spaced area 612A from one end to the other end. Thereby, the first frame member 62A and the frame member (the first frame member 62A) formed into a ring shape by separating the image can be connected. That is, the partition image is regarded as being integrally formed with the first frame member 62A. Therefore, the player can recognize that there is an individual sub-display portion 6A in the display portion 6.

另外,第二框構件62B之一端及另一端彼此相對而設。因而,可從其一端朝向另一端在第二隔開區域612B中顯示與框體62之短邊外觀相同的影像(隔開影像)。藉此,可連結第二框構件62B與隔開影像而形成環狀之框構件(第二框構件62B)。亦即,隔開影像看成與第二框構件62B一體地形成。因此,可使玩家認識在顯示部6中有個別的子顯示部6B。In addition, one end and the other end of the second frame member 62B are opposed to each other. Therefore, an image with the same appearance as the short side of the frame 62 (spaced image) can be displayed in the second spaced area 612B from one end to the other end. Thereby, the second frame member 62B can be connected to the frame member (the second frame member 62B) that separates the image and forms a ring shape. That is, the partition image is regarded as being integrally formed with the second frame member 62B. Therefore, the player can recognize that there is a separate sub-display portion 6B in the display portion 6.

因此,係以第一框構件62A與隔開影像構成第一子遊戲裝置1A用之框體62。此外,以第二框構件62B與隔開影像構成第二子遊戲裝置1B用之框體62。藉此,可將一個框體62分成兩個框構件62A、62B,雖然是一個遊戲裝置1,不過可讓玩家留下有兩個遊戲裝置的印象。而後,第一框構件62A(第一區域611A)及第一子操作部3A、與第二框構件62B(第二區域611B)及第二子操作部3B係在中心軸左右對稱地配置隔開影像。因而,可讓玩家留下有兩個遊戲裝置的印象。 <照度檢測部>Therefore, the first frame member 62A and the partition image constitute the frame body 62 for the first sub game device 1A. In addition, the second frame member 62B and the partition image constitute a frame body 62 for the second sub game device 1B. Thereby, one frame 62 can be divided into two frame members 62A, 62B. Although it is one game device 1, it can leave the player with the impression of two game devices. Then, the first frame member 62A (first area 611A) and the first sub-operation part 3A, and the second frame member 62B (second area 611B) and the second sub-operation part 3B are symmetrically arranged and spaced apart on the central axis. image. Therefore, the player can leave the impression that there are two game devices. <Illumination detection department>

照度檢測部S具有檢測顯示部6周邊的照度(輝度、色度等)的功能。照度檢測部S例如內建於顯示部6之框體62上側的長邊,本實施形態係設於第一框構件62A上側之接合部621附近。此種照度檢測部S例如係使用光感測器或攝像裝置等,不過本實施形態係使用光感測器。光感測器取得入射之光作為3個刺激值X、Y、Z等的輝度、色度信號,並將信號資訊提供記憶部7(圖7)。另外,照度檢測部S亦可在框體62中內建複數個。此時,因為係依據來自複數個照度檢測部S之信號資訊,調整隔開影像之指定參數,所以可進行更高精度之調整。此外,照度檢測部S亦可係外加於框體62之構成。再者,使用攝像裝置作為照度檢測部S情況下,例如,亦可設於操作部3之操作場32裡側,來檢測顯示部6之框體62的照度。 <記憶部>The illuminance detection unit S has a function of detecting the illuminance (luminance, chromaticity, etc.) around the display unit 6. The illuminance detection part S is built in, for example, the long side of the upper side of the frame 62 of the display part 6, and this embodiment is provided near the junction part 621 on the upper side of 62 A of 1st frame members. Such an illuminance detection unit S uses, for example, a light sensor or an imaging device, but this embodiment uses a light sensor. The light sensor obtains the incident light as the luminance and chromaticity signals of the three stimulus values X, Y, Z, etc., and provides the signal information to the memory unit 7 (Figure 7). In addition, multiple illuminance detection units S may be built in the frame 62. At this time, because the specified parameters of the separated images are adjusted based on the signal information from the plurality of illuminance detection units S, higher precision adjustment can be made. In addition, the illuminance detection unit S may also be a structure that is externally added to the frame 62. Furthermore, when an imaging device is used as the illuminance detection unit S, for example, it may be provided on the back side of the operation field 32 of the operation unit 3 to detect the illuminance of the frame 62 of the display unit 6. <Memory Department>

其次,說明記憶部7。記憶部7記憶遊戲程式與遊戲資料。遊戲程式係用於在遊戲裝置1中執行遊戲的程式,且藉由與硬體合作來實現。此外,遊戲資料係關於遊戲的資料,且包含:角色資料、音樂資料、影像資料、音效資料等。Next, the storage unit 7 will be described. The memory part 7 memorizes game programs and game data. The game program is a program used to execute a game in the game device 1, and is implemented by cooperation with hardware. In addition, game data is data about the game, and includes: character data, music data, video data, sound effect data, etc.

角色資料係角色的名稱、必殺技(致死絕技)、武器、強度等的資料。音樂資料係從喇叭5放出的樂曲資料。音樂資料例如歌手的樂曲及遊戲樂曲等包含複數個樂曲資料。影像資料係遊戲影像資料。遊戲影像資料例如包含:角色影像、背景影像、各種效果影像等的資料。音效資料係在遊戲遊玩中播放的聲音資料,且與音樂資料不同。音效資料例如包含依玩家之操作結果而放出的評價聲音資料。The character information is the character's name, special move (lethal stunt), weapon, strength, etc. The music data is the music data played from the speaker 5. The music data, such as singer’s music and game music, includes plural pieces of music data. The image data is the game image data. The game image data includes, for example, data such as character images, background images, and various effect images. The sound data is the sound data played during game play and is different from the music data. The sound effect data includes, for example, evaluation sound data released according to the operation result of the player.

具備照度檢測部S之本實施形態的遊戲裝置1,係記憶部7如圖7所示地記憶用於調整隔開影像之指定參數的資料。首先,預先使用攝像裝置等,就顏色變化不同之複數種框體62計測各種亮度(輝度)中的色度,並作為框體資訊(框體之參數)而記憶於記憶部7。此時,計測輝度、色度之部位為設置照度檢測部S的部位。另外,本實施形態係將依據CIE XYZ表色系之輝度(視覺反射率Ya )及依據色度(xy色度座標(xa , ya ))所算出之色的三個屬性(色相、明度及彩度)作為「指定參數」,不過,「指定參數」亦可係關於依據其他表色系(例如,RGB表色系、YUV表色系等)之輝度、色度、及其他表色系的資訊,亦可係輝度或色度之任何一個的信號資訊。另外,依據CIE XYZ表色系之輝度(視覺反射率Ya )對應於色的三個屬性中之「明度」,此外,依據CIE XYZ表色系之色度(xy色度座標(xa , ya ))對應於色的三個屬性中之「色相」及「彩度」。The game device 1 of the present embodiment equipped with the illuminance detection unit S has the memory unit 7 as shown in FIG. 7 memorizes data for the designated parameters for adjusting the partition image. First, using an imaging device or the like in advance, the chromaticity in various brightness (luminance) is measured for a plurality of frames 62 with different color changes, and the chromaticity is stored in the memory 7 as frame information (parameters of the frame). At this time, the place where the luminance and chromaticity are measured is the place where the illuminance detection unit S is provided. Further, the system according to the present embodiment, the luminance of the CIE XYZ color system (visual reflectivity Y a) and based on the chromaticity (xy chromaticity coordinates (x a, y a)) calculated three attributes of the color (hue, Brightness and chroma) as the "specified parameters", but the "specified parameters" can also refer to the brightness, chromaticity, and other colors based on other color systems (for example, RGB color system, YUV color system, etc.) The information of the system may also be signal information of any one of luminance or chromaticity. In addition, the luminance (visual reflectance Y a ) of the color system according to CIE XYZ corresponds to the "brightness" among the three attributes of color. In addition, the chromaticity (xy chromaticity coordinates (x a , y a )) Corresponds to "hue" and "saturation" among the three attributes of color.

此外,記憶部7記憶對應於各框體資訊(No.1、2、…)之指定臨限值。另外,指定臨限值亦可在各框體資訊中全部相同,亦可依輝度之值而變更。例如,如圖7所示,輝度高時(No.2之70%),宜將輝度及色度之臨限值設定大,輝度低時(No.6之5%),宜將輝度及色度之臨限值設定小。此因,周圍環境愈亮,即使比較之各對象物的輝度、色度有某種程度差異,仍可看成相同,另外周圍環境愈暗,比較之各對象物的輝度、色度雖有少許差異,卻看成不同。In addition, the storage unit 7 stores the designated thresholds corresponding to each frame information (No. 1, 2, ...). In addition, the specified threshold value can be the same in all frame information, and can be changed according to the value of brightness. For example, as shown in Figure 7, when the brightness is high (70% of No. 2), the threshold value of brightness and chroma should be set large, and when the brightness is low (5% of No. 6), it is better to set the brightness and color The threshold setting of the degree is small. For this reason, the brighter the surrounding environment, even if the brightness and chromaticity of the compared objects are different to some extent, they can still be regarded as the same, and the darker the surrounding environment, the brightness and chromaticity of the compared objects may be slightly different. Differences are regarded as different.

記憶部7記憶照度檢測部S檢測出之照度(檢測值)。將檢測出之檢測值、上述框體資訊及臨限值資訊提供後述之參數決定手段86及參數調整手段87。The storage unit 7 stores the illuminance (detected value) detected by the illuminance detection unit S. The detected detection value, the aforementioned frame information, and the threshold information are provided to the parameter determination means 86 and the parameter adjustment means 87 described later.

記憶部7如圖8所示地記憶指定的事件。指定之事件如圖8中顯示的包含:頭目角色(Boss Character)出場事件、獎勵(Bonus)事件、亂入戰鬥事件、抽中角色等。此種指定之事件係與須顯示遊戲影像之顯示區域、及隔開顯示區域之隔開影像相對應而記憶。例如,頭目角色出場事件A的顯示區域僅係全畫面區域61,而並無隔開影像相對應。此時,如圖5所示,影像係顯示於全畫面區域61。此外,頭目角色出場事件B之顯示區域係個別區域611及隔開區域612,且隔開影像有頭目角色B之影像與「功力(Power)20%」之文字影像相對應。此時,在隔開區域612中如圖6所示地顯示隔開影像。The storage unit 7 stores the designated event as shown in FIG. 8. The designated events shown in Figure 8 include: Boss Character appearance events, Bonus events, random entry battle events, drawn characters, etc. This designated event is memorized in correspondence with the display area where the game image must be displayed and the separated image separating the display area. For example, the display area of the boss character appearance event A is only the full screen area 61, and there is no partitioned image corresponding. At this time, as shown in FIG. 5, the image system is displayed in the full screen area 61. In addition, the display area of the boss character appearance event B is a separate area 611 and a separate area 612, and the separated image has an image of the boss character B corresponding to the text image of "Power 20%". At this time, the separated image is displayed in the separated area 612 as shown in FIG. 6.

再者,例如一個玩家在全畫面區域61且以第一子遊戲裝置1A遊玩時,而其他的玩家以第二子遊戲裝置1B遊玩時,則啟動事件。亦即,藉由第二子遊戲裝置1B之第二子操作部3B接受其他玩家之亂入戰鬥的操作輸入,而啟動亂入戰鬥B的事件。此時,亂入戰鬥B之顯示區域係個別區域611及隔開區域612,且隔開影像對應有條柱影像。此時,隔開區域612中如圖4所示地顯示隔開影像。Furthermore, for example, when one player is in the full-screen area 61 and playing with the first sub game device 1A, while other players are playing with the second sub game device 1B, an event is initiated. That is, the second sub-operation part 3B of the second sub-game device 1B accepts the operation input of other players to enter the battle, and the event of the battle B is started. At this time, the display area of the chaotic battle B is the individual area 611 and the separated area 612, and the separated image corresponds to the bar image. At this time, the partition image is displayed in the partition area 612 as shown in FIG. 4.

又再者,相同抽中角色之記錄媒介11從第一子遊戲裝置1A及第二子遊戲裝置1B分發狀態下,以第一子遊戲裝置1A及第二子遊戲裝置1B執行遊玩時,則啟動事件。亦即,第一子遊戲裝置1A在遊玩中,藉由第二子遊戲裝置1B之玩家執行而啟動抽中角色的事件。此時,例如圖5所示,影像顯示於全畫面區域61。 <控制部>Furthermore, when the recording medium 11 of the same drawn character is distributed from the first sub game device 1A and the second sub game device 1B, when the first sub game device 1A and the second sub game device 1B are used for playing, it is activated event. That is, during the play of the first sub game device 1A, the player of the second sub game device 1B starts the event of drawing a character. At this time, for example, as shown in FIG. 5, the image is displayed in the full-screen area 61. <Control Department>

其次,說明控制部8。控制部8控制關於執行遊戲的全部功能。此種控制部8如圖3所示具有:取得手段81、遊戲處理手段82、顯示控制手段83、切換手段84、隔開手段85、參數決定手段86、參數調整手段87、聲音輸出控制手段88。 (取得手段)Next, the control unit 8 will be described. The control unit 8 controls all functions related to the execution of the game. Such a control unit 8 as shown in FIG. 3 has: acquisition means 81, game processing means 82, display control means 83, switching means 84, partition means 85, parameter determination means 86, parameter adjustment means 87, and sound output control means 88 . (Method of obtaining)

取得手段81具有取得玩家之操作輸入的資訊、記錄媒介11之角色資訊及遊戲資訊等的功能。取得手段81藉由玩家按壓按鈕31而取得操作輸入之資訊。其可從第一子操作部3A、第二子操作部3B同時接受操作輸入之資訊。此種操作輸入之資訊例如包含關於插入遊玩之資訊及關於角色選擇的資訊等。此外,取得手段81係取得讀取部4所讀取之角色資訊等。另外,取得經由後述之通信部9所取得的各種資訊。 (遊戲處理手段)The obtaining means 81 has a function of obtaining information input by the player, character information of the recording medium 11, game information, and the like. The obtaining means 81 obtains the information of the operation input by pressing the button 31 by the player. It can simultaneously receive operation input information from the first sub-operation part 3A and the second sub-operation part 3B. The information inputted by this operation includes, for example, information about insert play and information about character selection. In addition, the obtaining means 81 obtains character information and the like read by the reading unit 4. In addition, various types of information acquired via the communication unit 9 described later are acquired. (Game processing means)

遊戲處理手段82具有處理取得手段81所取得之資訊及遊戲進行的功能。例如,遊戲處理手段82決定記憶於記憶部7之遊戲影像的資訊,而提供顯示控制手段83。遊戲處理手段82決定聲音資訊而提供聲音輸出控制手段88。此外,遊戲處理手段82決定指定之事件而啟動。因此,遊戲處理手段82處理整個遊戲的進行。The game processing means 82 has a function of processing the information acquired by the acquisition means 81 and the progress of the game. For example, the game processing means 82 determines the information of the game video stored in the memory unit 7 and provides a display control means 83. The game processing means 82 determines the sound information and provides a sound output control means 88. In addition, the game processing means 82 determines the designated event and starts it. Therefore, the game processing means 82 handles the progress of the entire game.

此處,遊戲處理手段82決定指定之事件時,亦可隨機決定,亦可定期決定,亦可藉由接受玩家之操作輸入來決定,亦可藉由抽中之記錄媒介11的數量(複數片)來決定。此外,遊戲處理手段82如圖7所示,係選定對應於指定事件之選定的隔開影像,不過除了隔開影像之外,亦可決定顯示指定的影像。 (顯示控制手段)Here, when the game processing means 82 determines the specified event, it can also be randomly determined, or periodically determined, or determined by accepting the player's operation input, or by the number of recording media 11 drawn (multiple pieces) ) To decide. In addition, as shown in FIG. 7, the game processing means 82 selects the selected partitioned image corresponding to the designated event, but in addition to the partitioned image, it may also decide to display the designated image. (Display control means)

顯示控制手段83具有控制關於遊戲之全部影像顯示的功能。亦即,顯示控制手段83係控制藉由遊戲處理手段82所提供之遊戲影像資訊的顯示、及隔開手段85之隔開影像的顯示。例如,顯示控制手段83如圖4所示,控制在顯示部6之第一區域611A與第二區域611B兩者獨立顯示遊戲影像。此外,顯示控制手段83如圖5所示,控制在全畫面區域61顯示遊戲影像。此外,顯示控制手段83控制在隔開區域612顯示直線狀之隔開影像(圖4)、遊戲影像及文字影像等之隔開影像(圖6)。此外,藉由參數調整手段87提供調整隔開影像之指定參數(色相、明度及彩度)的資訊時,控制調整了指定參數之隔開影像的顯示。因此,顯示控制手段83可以分別在顯示部6之各區域顯示指定的影像之方式進行控制。 (切換手段)The display control means 83 has a function of controlling the display of all images related to the game. That is, the display control means 83 controls the display of the game image information provided by the game processing means 82 and the display of the partitioned image by the partition means 85. For example, as shown in FIG. 4, the display control means 83 controls the first area 611A and the second area 611B of the display unit 6 to independently display game images. In addition, the display control means 83 controls the display of the game video in the full screen area 61 as shown in FIG. 5. In addition, the display control means 83 controls to display linearly separated images (FIG. 4 ), game images, text images, and other separated images (FIG. 6) in the separated area 612. In addition, when the parameter adjustment means 87 provides information for adjusting the specified parameters (hue, lightness, and saturation) of the separated images, the display of the separated images with the specified parameters adjusted is controlled. Therefore, the display control means 83 can perform control such that a designated image is displayed in each area of the display unit 6 respectively. (Switching means)

切換手段84在遊戲處理手段82啟動指定之事件或是操作部3接受指定之輸入資訊時,具有相互切換全畫面區域61與個別區域611之功能。具體而言,在執行遊戲遊玩情況下,切換手段84藉由啟動上述指定之事件或是接收輸入資訊,而將顯示部6之顯示區域從個別區域611切換至全畫面區域61,或是從全畫面區域61切換至個別區域611。亦即,有指定之事件時,切換手段84參照圖8之事件表,控制切換顯示區域至對應於該事件之顯示區域。The switching means 84 has a function of switching the full screen area 61 and the individual area 611 to each other when the game processing means 82 activates a designated event or the operation unit 3 accepts designated input information. Specifically, in the case of performing game play, the switching means 84 switches the display area of the display portion 6 from the individual area 611 to the full-screen area 61 or from the full-screen area by activating the specified event or receiving input information. The screen area 61 is switched to the individual area 611. That is, when there is a designated event, the switching means 84 refers to the event table of FIG. 8 to control the switching of the display area to the display area corresponding to the event.

通常,遊戲裝置1係設定成各子遊戲裝置個別地執行遊戲。因而,係在第一區域611A與第二區域611B之間的隔開區域612顯示隔開影像。因此,切換手段84在啟動指定之事件時,可同時執行從第一區域611A切換顯示區域至全畫面區域61,及從第二區域611B切換顯示區域至全畫面區域61。Generally, the game device 1 is set so that each child game device executes the game individually. Therefore, the partitioned area 612 between the first area 611A and the second area 611B displays a partitioned image. Therefore, the switching means 84 can switch the display area from the first area 611A to the full screen area 61 and switch the display area from the second area 611B to the full screen area 61 at the same time when the specified event is activated.

另外,設定成各子遊戲裝置合作執行遊戲時,則在全畫面區域61中顯示遊戲影像。因此,切換手段84於啟動指定之事件時,可從全畫面區域61切換顯示區域至個別區域611(第一區域611A與第二區域611B)及隔開區域612。 (隔開手段)In addition, when the child game devices are set to execute the game cooperatively, the game video is displayed in the full screen area 61. Therefore, the switching means 84 can switch the display area from the full-screen area 61 to the individual area 611 (the first area 611A and the second area 611B) and the separated area 612 when the specified event is activated. (Separation means)

隔開手段85具有隔開第一區域611A與第二區域611B之間的功能,並以隔開影像構成。具體而言,切換手段84切換了顯示區域時,隔開手段85參照圖8之資訊表選定對應於該事件之隔開區域612與隔開影像。隔開手段85將選定之隔開區域612與隔開影像之資訊提供至顯示控制手段83。The partitioning means 85 has a function of partitioning the first area 611A and the second area 611B, and is composed of partitioning images. Specifically, when the switching means 84 switches the display area, the partition means 85 refers to the information table in FIG. 8 to select the partition area 612 and the partition image corresponding to the event. The partitioning means 85 provides the information of the selected partitioned area 612 and the partitioned image to the display control means 83.

隔開影像只要可隔開第一區域611A與第二區域611B即可,並無特別限定。因而,隔開影像亦可係長條狀之影像(條柱影像)、圓環狀之影像、彎曲狀之影像、遊戲影像、指定之文字影像等。例如圖8所示,啟動亂入戰鬥B之事件時,隔開手段85選定隔開影像之條柱影像與顯示區域。隔開手段85將此等資訊提供至顯示控制手段83。此時,如圖4所示,分別在第一隔開區域612A與第二隔開區域612B顯示條柱影像。此時,條柱影像係以與相對之框構件的外觀相同的影像構成。藉此,藉由第一框構件62A與條柱影像而辨識出第一框構件62A已形成框狀。此外,藉由第二框構件62B與條柱影像而辨識出第二框構件62B已形成框狀。因此,可讓玩家認識好像有2台遊戲裝置。The partition image is not particularly limited as long as it can partition the first area 611A and the second area 611B. Therefore, the separated image can also be a long strip image (bar image), an annular image, a curved image, a game image, a designated text image, etc. For example, as shown in FIG. 8, when the event of entering the battle B is activated, the separating means 85 selects the bar image and the display area to separate the image. The partition means 85 supplies this information to the display control means 83. At this time, as shown in FIG. 4, bar images are displayed in the first separated area 612A and the second separated area 612B, respectively. At this time, the bar image is composed of an image with the same appearance as the opposite frame member. Thereby, it can be recognized that the first frame member 62A has formed a frame shape from the first frame member 62A and the bar image. In addition, it can be recognized that the second frame member 62B has formed a frame shape from the second frame member 62B and the bar image. Therefore, the player can recognize that there are two game devices.

此外,如圖8所示,啟動頭目角色出場A及抽中角色之事件時,隔開手段85判斷為並無須顯示之隔開影像。因此,隔開手段85將刪除顯示之隔開影像的資訊提供至顯示控制手段83。此時,如圖5所示,刪除隔開影像而在全畫面區域61中顯示遊戲影像。藉此,兩位玩家可用一個顯示部6同時享受遊戲。In addition, as shown in FIG. 8, when the event of the boss character appearance A and the drawn character is activated, the partition means 85 determines that the partition image does not need to be displayed. Therefore, the partitioning means 85 provides information for deleting the displayed partitioned image to the display control means 83. At this time, as shown in FIG. 5, the partitioned image is deleted and the game image is displayed in the full screen area 61. Thereby, two players can enjoy the game with one display unit 6 at the same time.

此外,如圖8所示,啟動頭目角色出場B之事件時,隔開手段85選定隔開影像之「頭目角色B」及「功力20%」、與顯示區域。隔開手段85將此等資訊提供至顯示控制手段83。此時如圖6所示,在第三隔開區域612C中顯示頭目角色B,並在第四隔開區域612D中顯示「功力20%」之文字影像。藉此,可讓玩家知道頭目角色B具有何種程度的功力。另外,第三隔開區域612C與第四隔開區域612D之佈局並無特別限定,第四隔開區域612D亦可位於第三隔開區域612C之上側。 (參數決定手段)In addition, as shown in FIG. 8, when the event of the boss character appearance B is activated, the partitioning means 85 selects "boss character B" and "power 20%" that separate the images, and the display area. The partition means 85 provides this information to the display control means 83. At this time, as shown in FIG. 6, the boss character B is displayed in the third separated area 612C, and the text image of "power 20%" is displayed in the fourth separated area 612D. In this way, the player can know what level of skill the boss character B has. In addition, the layout of the third isolation area 612C and the fourth isolation area 612D is not particularly limited, and the fourth isolation area 612D may also be located above the third isolation area 612C. (Parameter determination means)

參數決定手段86依照度檢測部S檢測出之照度決定調整之隔開區域612的指定參數(色相、明度及彩度)。具體而言,參數決定手段86在圖7所示之參數調整用的資料表(框體資訊、臨限值資訊、檢測值)中,參照框體資訊與檢測值來決定隔開區域612之指定參數。The parameter determination means 86 determines the designated parameters (hue, lightness, and saturation) of the separated area 612 to be adjusted in accordance with the illuminance detected by the degree detection unit S. Specifically, the parameter determination means 86 refers to the frame information and the detection value in the data table (frame information, threshold information, detection value) for parameter adjustment shown in FIG. 7 to determine the designation of the separation area 612 parameter.

參數決定手段86依據圖7所示之資料表計算記憶於記憶部7之框體資訊(輝度及色度)與照度檢測部S檢測出之檢測值(輝度及色度)的偏差量(差分)。例如,參照圖7之框體資訊No.1時,須顯示之輝度Ya 值係50%,而檢測出之輝度值Yb 係55%。因而,須調整之輝度的偏差量成為5%(=55-50)。此外,須顯示之xy色度座標(xa , ya )係(0.46, 0.44),而檢測出之xy色度座標(xb , yb )係(0.52, 0.38)。因而,須調整之xy色度座標的偏差量係x座標為0.06(=0.52-0.46),y座標為-0.06(=0.38-0.44)。The parameter determination means 86 calculates the deviation (difference) between the frame information (luminance and chromaticity) stored in the memory section 7 and the detection value (luminance and chromaticity) detected by the illuminance detection section S based on the data table shown in FIG. 7 . For example, referring to the frame information No. 1 in FIG. 7, the luminance Y a to be displayed is 50%, and the detected luminance Y b is 55%. Therefore, the amount of deviation of the brightness to be adjusted becomes 5% (=55-50). In addition, the xy chromaticity coordinates (x a , y a ) to be displayed are (0.46, 0.44), and the detected xy chromaticity coordinates (x b , y b ) are (0.52, 0.38). Therefore, the deviation of the xy chromaticity coordinates to be adjusted is 0.06 (=0.52-0.46) for x and -0.06 (=0.38-0.44) for y.

決定依據如此計算之輝度、色度的偏差量所算出的色相、明度及彩度之偏差量,作為須調整之指定參數的資料。參數決定手段86將所計算之偏差量提供至參數調整手段87。另外,上述之例係以隔開影像之輝度、色度與框體資訊之輝度、色度完全一致的方式來決定偏差量,不過,在將隔開影像與框體62看成一體之範圍中,須調整之指定參數亦可包含誤差。 (參數調整手段)Determine the deviation amount of hue, lightness and chroma calculated based on the deviation amount of brightness and chromaticity calculated in this way as the data of the specified parameters to be adjusted. The parameter determination means 86 provides the calculated deviation amount to the parameter adjustment means 87. In addition, the above example determines the amount of deviation in such a way that the brightness and chromaticity of the separated image are completely consistent with the brightness and chromaticity of the frame information. However, in the range where the separated image and the frame 62 are regarded as one , The specified parameters to be adjusted may also contain errors. (Parameter adjustment means)

參數調整手段87具有依據參數決定手段86所決定之指定參數,調整顯示於隔開區域612之隔開影像的指定參數(色相、明度及彩度)之功能。參數調整手段87(i)亦可依據參數決定手段86所決定之色相、明度及彩度的偏差量,經常調整隔開影像之指定參數;(ii)亦可僅在上述偏差量超過臨限值範圍時調整隔開影像的指定參數。The parameter adjustment means 87 has a function of adjusting the specified parameters (hue, lightness, and saturation) of the separated image displayed in the separated area 612 according to the designated parameters determined by the parameter determination means 86. The parameter adjustment means 87 (i) can also frequently adjust the designated parameters of the separated images according to the deviations of hue, lightness and saturation determined by the parameter determination means 86; (ii) it can also only be when the above deviations exceed the threshold Adjust the specified parameters of the separated images during range.

上述(i)的情況,參數決定手段86從目前顯示之隔開影像的顯示資料之輝度、色度,減去或加上參數決定手段86所決定之輝度、色度(色相、明度及彩度)的偏差量,來調整成隔開影像之輝度、色度與框體資訊的輝度、色度完全一致。此外,上述(ii)的情況,參數決定手段86依據圖7所示之資料表,於參數決定手段86所決定之輝度、色度的偏差量超過臨限值範圍時,與上述(i)同樣地,調整成隔開影像之輝度、色度與框體資訊的輝度、色度完全一致。另外,上述偏差量在臨限值之範圍內情況下,不調整隔開影像之指定參數。例如,框體資訊No.1須調整之輝度的偏差量(5%)雖然未超過臨限值範圍,不過因為須調整之xy色度座標的偏差量(x:0.06, y:-0.06)超過臨限值範圍,所以進行隔開影像之參數調整。此外,框體資訊No.2雖然須調整之輝度的偏差量(8%)大,但是不超過臨限值的範圍,此外,因為須調整之xy色度座標的偏差量(x:-0.09, y:0.05)亦未超過臨限值範圍,所以不進行隔開影像之參數調整。In the case of (i) above, the parameter determination means 86 subtracts or adds the luminance and chromaticity (hue, lightness and chroma) determined by the parameter determination means 86 from the luminance and chromaticity of the display data of the separated image currently displayed. ) To adjust the brightness and chromaticity of the separated image to match the brightness and chromaticity of the frame information. In addition, in the case of (ii) above, the parameter determination means 86 is the same as the above (i) when the deviation of the luminance and chromaticity determined by the parameter determination means 86 exceeds the threshold range according to the data table shown in Fig. 7 Ground, adjust so that the brightness and chroma of the separated image are exactly the same as the brightness and chroma of the frame information. In addition, if the above deviation is within the threshold, the designated parameter of the separated image will not be adjusted. For example, the brightness deviation (5%) of frame information No.1 to be adjusted does not exceed the threshold range, but because the deviation of the xy chromaticity coordinates (x: 0.06, y: -0.06) to be adjusted exceeds Threshold range, so adjust the parameters of the separated image. In addition, although the frame information No. 2 has a large deviation (8%) of the brightness to be adjusted, it does not exceed the threshold range. In addition, because the deviation of the xy chromaticity coordinates (x: -0.09, y: 0.05) It does not exceed the threshold range, so the parameter adjustment of separated images is not performed.

本實施形態之遊戲裝置1係照度檢測部S檢測顯示部6周邊的照度,並依檢測出之照度調整隔開影像的指定參數(色相、明度及彩度等)。具體而言,顯示部6係依檢測出之照度,以框體62與隔開影像看成一體之方式顯示隔開影像。例如,將遊戲裝置1設置在比較暗的場所時,顯示部6之框體62的輝度(反射率)下降。因而,以與個別區域611之顯示影像相同的輝度顯示隔開區域612之隔開影像時,因為隔開影像過亮,所以框體62與隔開影像無法看成一體。此外,依設置遊戲裝置1之場所的照明色等,框體62與隔開影像也會無法看成一體。In the game device 1 of this embodiment, the illuminance detection unit S detects the illuminance around the display portion 6 and adjusts the designated parameters (hue, lightness, chroma, etc.) of the separated image according to the detected illuminance. Specifically, the display unit 6 displays the partitioned image in such a manner that the frame 62 and the partitioned image are regarded as one body according to the detected illuminance. For example, when the game device 1 is installed in a relatively dark place, the brightness (reflectance) of the frame 62 of the display unit 6 decreases. Therefore, when the partition image of the partition area 612 is displayed with the same brightness as the display image of the individual area 611, the partition image is too bright, so the frame 62 and the partition image cannot be seen as one unit. In addition, depending on the lighting color of the place where the game device 1 is installed, etc., the frame 62 and the partitioned image may not be regarded as one unit.

另外,本實施形態之遊戲裝置1因為顯示部6係依檢測出之照度以框體62與隔開影像看成一體的方式顯示隔開影像,所以不致受到設置遊戲裝置1之場所所左右,可讓玩家顯明留下有兩個遊戲裝置的印象。此外,藉由將隔開影像與框體62更加看成一體,可使各個別區域611A、611B之顯示影像的辨識性提高。In addition, in the game device 1 of the present embodiment, because the display unit 6 displays the partitioned image in a manner that the frame 62 and the partitioned image are viewed as one body according to the detected illuminance, it is not affected by the place where the game device 1 is installed, and can be Let the player clearly leave the impression that there are two game devices. In addition, by treating the partitioned image and the frame 62 as a whole, the recognizability of the displayed image in the respective regions 611A and 611B can be improved.

另外,遊戲開始時,在調整隔開區域612之隔開影像的指定參數情況下,藉由切換手段84從各個別區域611切換成全畫面區域61時,參數調整手段87取消調整過之參數。此外,藉由切換手段84從全畫面區域61切換顯示區域至個別區域611及隔開區域612時,參數調整手段87再度調整隔開影像之指定參數。 (聲音輸出控制手段)In addition, at the start of the game, when the designated parameters of the partitioned image of the partitioned area 612 are adjusted, when the switching means 84 is used to switch from each individual area 611 to the full screen area 61, the parameter adjusting means 87 cancels the adjusted parameters. In addition, when the display area is switched from the full-screen area 61 to the individual area 611 and the partition area 612 by the switching means 84, the parameter adjustment means 87 adjusts the designated parameters of the partitioned image again. (Sound output control means)

聲音輸出控制手段88係控制關於遊戲之全部聲音、樂曲的輸出。具體而言,聲音輸出控制手段88係控制藉由遊戲處理手段82所決定之樂曲及聲音的輸出。藉由聲音輸出控制手段88將聲音及樂曲資訊提供至喇叭5,喇叭5可輸出聲音及樂曲。The sound output control means 88 controls the output of all sounds and music related to the game. Specifically, the sound output control means 88 controls the output of music and sound determined by the game processing means 82. The sound and music information are provided to the speaker 5 by the sound output control means 88, and the speaker 5 can output the sound and music.

除了如以上的構成之外,本發明之控制部8亦可含有具有可變更隔開影像之外觀的功能之外觀變更手段。外觀變更手段藉由接受操作輸入,或是隨幾可變更隔開影像之外觀。例如圖1所示之遊戲裝置1的顯示部6之框體62變更成具有與其不同之外觀(設計)的另外框體時,外觀變更手段可以配合另外框構件之外觀的方式來變更隔開影像之外觀。此外,外觀變更手段亦可變更藉由隔開手段85所選定之隔開影像的顏色及設計,並以預先記憶之影像來裝飾隔開影像。藉此,即使框構件具有哪種外觀,仍可配合外觀來變更隔開影像。In addition to the above configuration, the control unit 8 of the present invention may also include an appearance changing means having a function of changing the appearance of the partitioned image. The appearance change method can change the appearance of the separated images by accepting operation input, or at any time. For example, when the frame 62 of the display portion 6 of the game device 1 shown in FIG. 1 is changed to another frame having a different appearance (design), the appearance changing means can change the partition image in accordance with the appearance of the other frame member The appearance. In addition, the appearance changing means can also change the color and design of the partitioned image selected by the partitioning means 85, and decorate the partitioned image with pre-memorized images. Thereby, even if the frame member has any appearance, the partitioned image can be changed according to the appearance.

此外,控制部8亦可包含變更遊玩模式之模式變更手段。模式包含:單獨遊玩模式、對戰遊玩模式、合作遊玩模式、大會遊玩模式等。模式變更手段藉由接受操作輸入或是隨幾可變更遊玩模式。模式變更手段可隨時執行該模式變更。模式有變更時,控制部8以對應於模式變更之方式執行上述的處理。 <通信部>In addition, the control unit 8 may also include a mode changing means for changing the play mode. Modes include: individual play mode, battle play mode, cooperative play mode, conference play mode, etc. The mode change means can change the play mode by accepting operation input or randomly. The mode change means can execute the mode change at any time. When the mode is changed, the control unit 8 executes the above-mentioned processing in a manner corresponding to the mode change. <Communication Department>

通信部9具有經由有線或無線而與外部網路(LAN、WAN、網際網路等)或設備進行通信之功能。本發明之遊戲裝置1亦可經由通信部9而與其他遊戲裝置或資訊終端等其他裝置進行資料通信。例如,通信部9可與其他裝置進行通信來獲得音樂資料或遊戲程式。藉此,可更新遊戲程式而提供最新的遊戲。另外,遊戲裝置1亦可不具通信部9。The communication unit 9 has a function of communicating with an external network (LAN, WAN, Internet, etc.) or equipment via wired or wireless. The game device 1 of the present invention can also communicate with other game devices or other devices such as information terminals through the communication unit 9. For example, the communication unit 9 may communicate with other devices to obtain music data or game programs. In this way, the game program can be updated to provide the latest game. In addition, the game device 1 may not have the communication unit 9.

以上,係將本發明之影像顯示裝置作為遊戲裝置1來說明,不過本發明之遊戲裝置1除了上述各部之外,在框體2之正面還具備硬幣投入口、硬幣退出口及記錄媒介11之分發口等。 B.影像顯示裝置之動作控制方法Above, the video display device of the present invention has been described as the game device 1. However, in addition to the above-mentioned parts, the game device 1 of the present invention is also provided with a coin insertion port, a coin withdrawal port, and a recording medium 11 on the front of the housing 2. Distribution port, etc. B. Motion control method of image display device

其次,說明本發明之影像顯示裝置的動作控制方法。以下,為了幫助理解,而以影像顯示裝置係遊戲裝置之情況為例做說明。圖9係顯示本發明第一種實施形態之遊戲裝置的遊戲處理之流程圖。圖10(a)及(b)係在圖9所示之遊戲處理中,顯示關於隔開影像之參數調整的處理之流程圖,圖10(a)係顯示在顯示部中顯示遊戲影像後進行參數調整之處理的流程圖,圖10(b)係顯示在顯示部中顯示遊戲影像前進行參數調整之處理的流程圖。Next, the operation control method of the video display device of the present invention will be explained. In the following, in order to help understanding, a case where the video display device is a game device is taken as an example for description. Fig. 9 is a flowchart showing the game processing of the game device in the first embodiment of the present invention. Figures 10(a) and (b) show the flow chart of the process of adjusting the parameters of the separated image in the game process shown in Figure 9, and Figure 10(a) shows the process after the game image is displayed on the display unit The flow chart of the parameter adjustment process. Figure 10(b) shows the flow chart of the parameter adjustment process before the game image is displayed on the display.

先說明除去關於隔開影像之參數調整的處理之遊戲裝置的遊戲處理流程。首先,玩家投入硬幣時,顯示控制手段83控制遊戲影像之顯示。藉此,顯示部6顯示該遊戲影像(S1)。在玩家實施遊戲中,控制部8判斷遊戲處理手段82是否啟動指定的事件(S2)。不啟動指定之事件時,處理進入步驟S1,並反覆進行步驟S1~S2。另外,啟動指定之事件時,處理進入步驟S3。First, a description will be given of the game processing flow of the game device except for the processing of adjusting the parameters of the separated images. First, when the player inserts a coin, the display control means 83 controls the display of the game image. Thereby, the display unit 6 displays the game video (S1). While the player is playing the game, the control unit 8 determines whether or not the game processing means 82 has activated a designated event (S2). When the specified event is not activated, the process proceeds to step S1, and steps S1 to S2 are repeated. In addition, when the designated event is activated, the process proceeds to step S3.

在步驟S3,控制部8判斷是否將遊戲影像顯示於個別區域611(S3)。控制部8判斷為已將遊戲影像顯示於個別區域611時,則判斷為在第一區域611A與第二區域611B中顯示遊戲影像,並在隔開區域612中顯示隔開影像。此時,切換手段84將顯示部6之顯示區域從個別區域611切換成全畫面區域61(S4)。然後,隔開影像從隔開區域612消除(S5)。藉此,顯示部6在全畫面區域61中顯示遊戲影像(S6),處理結束。In step S3, the control unit 8 determines whether to display the game video in the individual area 611 (S3). When the control unit 8 determines that the game image has been displayed in the individual area 611, it determines that the game image is displayed in the first area 611A and the second area 611B, and the partition image is displayed in the partition area 612. At this time, the switching means 84 switches the display area of the display unit 6 from the individual area 611 to the full-screen area 61 (S4). Then, the separated image is eliminated from the separated area 612 (S5). Thereby, the display unit 6 displays the game video in the full-screen area 61 (S6), and the processing ends.

另外,在步驟S3,控制部8判斷為遊戲影像並未顯示於個別區域611時,則判斷為遊戲影像顯示於全畫面區域61。此時,處理進入步驟S7。其次,控制部8判斷是否將全畫面區域61切換成個別區域611(S7)。控制部8判斷為不將全畫面區域61切換成個別區域611時,處理進入步驟S6,而繼續在全畫面區域61中顯示遊戲影像(S6)。藉此,處理結束。In addition, in step S3, when the control unit 8 determines that the game video is not displayed in the individual area 611, it determines that the game video is displayed in the full screen area 61. At this time, the process proceeds to step S7. Next, the control unit 8 determines whether to switch the full-screen area 61 to the individual area 611 (S7). When the control unit 8 determines that the full screen area 61 is not to be switched to the individual area 611, the process proceeds to step S6, and the game video is continuously displayed in the full screen area 61 (S6). With this, the processing ends.

另外,控制部8判斷為將全畫面區域61切換成個別區域611時,切換手段84將顯示區域從全畫面區域61切換成個別區域611(S8)。而後,隔開手段85選定隔開影像,並顯示隔開影像(S9)。然後,處理進入步驟S1。如此反覆進行步驟S1~S9。In addition, when the control unit 8 determines that the full-screen area 61 is switched to the individual area 611, the switching means 84 switches the display area from the full-screen area 61 to the individual area 611 (S8). Then, the partitioning means 85 selects the partitioned image, and displays the partitioned image (S9). Then, the process proceeds to step S1. Steps S1 to S9 are repeated in this manner.

其次,說明關於隔開影像之參數調整的處理。本實施形態之隔開影像的參數調整處理方法包含:(i)在顯示部6中顯示遊戲影像後,或是顯示的同時依顯示部6周邊的照度調整隔開影像之指定參數的方法;及(ii)在顯示部6中顯示遊戲影像之前,預先依顯示部6周邊的照度調整隔開影像的指定參數之方法。Next, the process of adjusting the parameters of the separated images will be explained. The parameter adjustment processing method of the separated image of this embodiment includes: (i) a method of adjusting the designated parameter of the separated image according to the illuminance around the display portion 6 after the game image is displayed on the display portion 6, or while displaying; and (Ii) Before displaying the game video on the display unit 6, a method of adjusting the designated parameters of the partitioned video according to the illuminance around the display unit 6 in advance.

上述(i)之方法如圖10(a)所示,係在顯示部6顯示遊戲影像(S1)之狀態下,照度檢測部S檢測顯示部6周邊的照度(輝度、色度)(S11)。檢測出之照度提供至記憶部7,並製作如圖7所示的資料表。其次,參數決定手段86參照資料表決定框體資訊與檢測值的偏差量(調整之指定參數)(S12)。The method of (i) above is shown in Figure 10(a). When the display part 6 displays the game image (S1), the illuminance detection part S detects the illuminance (luminance, chromaticity) around the display part 6 (S11) . The detected illuminance is provided to the memory unit 7, and a data table as shown in FIG. 7 is created. Next, the parameter determination means 86 determines the deviation amount between the frame information and the detection value (the designated parameter for adjustment) by referring to the data table (S12).

其次,參數調整手段87參照資料表判斷偏差量是否超過臨限值範圍(S13)。參數調整手段87判斷為偏差量超過臨限值範圍時,則從目前顯示之隔開影像的影像資料之輝度、色度調整偏差量(S14)。然後,顯示部6顯示調整過色相、明度及彩度的隔開影像(S15)。另外,步驟S13中,參數調整手段87判斷為偏差量未超過臨限值範圍,亦即判斷為偏差量在臨限值範圍內時,參數調整手段87不調整顯示部6之隔開影像的色相、明度及彩度。Second, the parameter adjustment means 87 refers to the data table to determine whether the deviation exceeds the threshold range (S13). When the parameter adjustment means 87 determines that the amount of deviation exceeds the threshold range, it adjusts the amount of deviation in luminance and chromaticity of the image data separated from the currently displayed image (S14). Then, the display unit 6 displays the partitioned image whose hue, brightness, and saturation have been adjusted (S15). In addition, in step S13, when the parameter adjustment means 87 determines that the amount of deviation does not exceed the threshold range, that is, when it is determined that the amount of deviation is within the threshold range, the parameter adjustment means 87 does not adjust the hue of the partitioned image of the display section 6 , Brightness and chroma.

上述(ii)之方法如圖10(b)所示,當玩家投入硬幣時,在顯示部6中顯示遊戲影像之前,照度檢測部S檢測顯示部6周邊的照度(輝度、色度)(S11)。檢測出之照度提供至記憶部7,並製作如圖7所示的資料表。其次,參數決定手段86參照資料表決定框體資訊與檢測值之偏差量(調整的指定參數)(S12)。The method of (ii) above is shown in Figure 10(b). When the player inserts a coin, before the game image is displayed on the display section 6, the illuminance detection section S detects the illuminance (luminance, chromaticity) around the display section 6 (S11 ). The detected illuminance is provided to the memory unit 7, and a data table as shown in FIG. 7 is created. Next, the parameter determining means 86 determines the deviation amount between the frame information and the detected value (the adjusted designated parameter) by referring to the data table (S12).

其次,參數調整手段87參照資料表判斷偏差量是否超過臨限值(S13)。參數調整手段87判斷為偏差量超過臨限值範圍時,則從欲顯示之隔開影像的影像資料之輝度、色度調整偏差量(S14)。然後,顯示部6顯示包含調整過色相、明度及彩度之隔開影像的遊戲影像(S15)。然後,處理進入步驟S2。另外,在步驟S13中,參數調整手段87判斷為偏差量並未超過臨限值範圍,亦即偏差量係臨限值範圍內時,參數調整手段87不調整顯示部6之隔開影像的色相、明度及彩度。然後,顯示部6顯示通常(並未調整隔開影像之色相、明度及彩度)的遊戲影像(S1)。Next, the parameter adjustment means 87 refers to the data table to determine whether the deviation exceeds the threshold (S13). When the parameter adjustment means 87 determines that the amount of deviation exceeds the threshold range, it adjusts the amount of deviation in brightness and chromaticity of the image data separated from the image to be displayed (S14). Then, the display unit 6 displays the game image including the partition image with adjusted hue, brightness, and saturation (S15). Then, the process proceeds to step S2. In addition, in step S13, when the parameter adjustment means 87 determines that the deviation amount does not exceed the threshold value range, that is, the deviation amount is within the threshold value range, the parameter adjustment means 87 does not adjust the hue of the partitioned image of the display section 6 , Brightness and chroma. Then, the display unit 6 displays a normal game image (without adjusting the hue, brightness, and saturation of the separated images) (S1).

以上,前述之處理方法可由電腦執行之程式來製作。此種程式藉由中央處理單元(Central Processing Unit,CPU)、微處理器(Micro Processor)、圖形處理單元(Graphic Processing Unit,GPU)、隨機存取記憶體(Random Access Memory,RAM)、唯讀記憶體(Read Only Memory,ROM)等來實現。 <<第二種實施形態>>Above, the aforementioned processing method can be produced by a program executed by a computer. This kind of program uses the central processing unit (Central Processing Unit, CPU), the microprocessor (Micro Processor), the graphics processing unit (Graphic Processing Unit, GPU), the random access memory (Random Access Memory, RAM), read-only Memory (Read Only Memory, ROM) and so on. <<The second embodiment>>

其次,依據附圖說明本發明之影像顯示裝置的第二種實施形態。Next, the second embodiment of the image display device of the present invention will be explained based on the drawings.

圖11係模式顯示本發明第二種實施形態之影像顯示裝置的俯視圖。以下係說明第二種實施形態,不過主要說明與前述第一種實施形態之差異處,就同樣之事項省略其說明。另外,在與前述第一種實施形態同樣之構成中註記相同符號。FIG. 11 is a schematic top view of the image display device according to the second embodiment of the present invention. The second embodiment will be described below, but the differences from the aforementioned first embodiment will be mainly described, and the description of the same matters will be omitted. In addition, the same reference numerals are given to the same configuration as the first embodiment described above.

本實施形態之影像顯示裝置100與前述第一種實施形態之影像顯示裝置的遊戲裝置1不同之處為操作部3由觸控面板構成,且不具讀取部4。具體而言,本實施形態之影像顯示裝置100如圖11所示係由智慧型手機構成。該影像顯示裝置100具有:其具有第一區域611A、及第二區域611B之顯示部6;及具有對應於第一區域611A之第一子操作部3A、及對應於第二區域611B之第二子操作部3B的操作部3。可同時執行由第一子操作部3A處理顯示於第一區域611A之影像,及由第二子操作部3B處理顯示於第二區域611B之影像。The image display device 100 of this embodiment is different from the game device 1 of the image display device of the first embodiment described above in that the operating unit 3 is composed of a touch panel and does not have the reading unit 4. Specifically, the image display device 100 of this embodiment is composed of a smartphone as shown in FIG. 11. The image display device 100 has: a display portion 6 having a first area 611A and a second area 611B; and a first sub-operation portion 3A corresponding to the first area 611A and a second sub-operation portion 3A corresponding to the second area 611B The operation part 3 of the sub-operation part 3B. The processing of the image displayed in the first area 611A by the first sub-operation part 3A and the processing of the image displayed in the second area 611B by the second sub-operation part 3B can be performed simultaneously.

本實施形態之影像顯示裝置100係在第一區域611A與第二區域611B中顯示影像,並可以第一子操作部3A操作第一區域611A之影像,以第二子操作部3B操作第二區域611B之影像。而後,啟動指定之事件時,切換手段84在合併第一區域611A與第二區域611B之全畫面區域61中切換顯示區域。與此同時,隔開手段85刪除隔開影像。因此,本實施形態之影像顯示裝置100具有與第一種實施形態之影像顯示裝置1具有之效果同樣的效果。The image display device 100 of this embodiment displays images in the first area 611A and the second area 611B, and can operate the image in the first area 611A by the first sub-operation part 3A, and operate the second area by the second sub-operation part 3B The image of 611B. Then, when the specified event is activated, the switching means 84 switches the display area in the full screen area 61 that merges the first area 611A and the second area 611B. At the same time, the partitioning means 85 deletes the partitioned image. Therefore, the image display device 100 of the present embodiment has the same effects as those of the image display device 1 of the first embodiment.

此外,本實施形態係以顯示於隔開區域612之隔開影像看成與顯示部6之外框(框體2的外框)一體的方式,藉由調整其指定參數而提高各區域611A、611B之顯示影像的辨識性。即使是如智慧型手機般小的影像顯示裝置,仍可讓玩家留下有個遊戲裝置的印象。另外,顯示於隔開區域612之隔開影像亦可無須與顯示部6之外框(框體2)看成一體來進行參數調整。例如,為了使發生事件時的臨場感提高,亦可暫時比各區域611A、611B醒目地調整色相、明度及彩度。In addition, in the present embodiment, the partitioned image displayed in the partitioned area 612 is considered to be integrated with the outer frame of the display portion 6 (the outer frame of the frame 2), and the designated parameters are adjusted to improve the areas 611A, The identifiability of the displayed image of 611B. Even an image display device as small as a smartphone can still give players the impression of a game device. In addition, the separated image displayed in the separated area 612 may also be adjusted without regard to the outer frame (frame 2) of the display portion 6 as a whole. For example, in order to improve the sense of presence when an event occurs, the hue, lightness, and saturation may be adjusted more prominently than the respective regions 611A and 611B temporarily.

此外,因為本實施形態之影像顯示裝置100不具讀取部4,所以可將裝置本身小型化。此外,本實施形態之影像顯示裝置100因為重疊操作部3與顯示部6,所以可將裝置本身進一步小型化。因此可降低裝置需要之成本。In addition, since the image display device 100 of this embodiment does not have the reading unit 4, the device itself can be miniaturized. In addition, since the image display device 100 of this embodiment overlaps the operation portion 3 and the display portion 6, the device itself can be further miniaturized. Therefore, the cost of the device can be reduced.

此外,本實施形態如圖11所示,隔開區域612係與顯示部6相對之長邊連結的長條狀區域,不過不限定於此,例如亦可形成其一部分欠缺的形狀、分割的形狀等各種形狀。 <<第三種實施形態>>In addition, in the present embodiment, as shown in FIG. 11, the partition area 612 is a long area connected to the long side of the display portion 6, but it is not limited to this. For example, a partially missing shape or a divided shape may be formed. And other shapes. <<The third embodiment>>

其次,依據附圖說明本發明之影像顯示裝置的第三種實施形態。Next, a third embodiment of the image display device of the present invention will be explained based on the drawings.

圖15係模式顯示本發明第三種實施形態之遊戲裝置的俯視圖。圖16係模式顯示本發明第三種實施形態之遊戲裝置的顯示部之構成放大圖。以下係說明第三種實施形態,不過主要說明與前述第一及第二種實施形態之差異處,就同樣之事項省略其說明。另外,在與前述第一種實施形態同樣之構成中註記相同符號。Fig. 15 schematically shows a top view of a game device according to a third embodiment of the present invention. Fig. 16 is a schematic enlarged view showing the structure of the display portion of the game device according to the third embodiment of the present invention. The following is a description of the third embodiment, but the differences from the aforementioned first and second embodiments are mainly described, and descriptions of the same matters are omitted. In addition, the same reference numerals are given to the same configuration as the first embodiment described above.

本實施形態之遊戲裝置1與前述第一種實施形態之影像顯示裝置的遊戲裝置1不同之處如圖15所示,不具照度檢測部S,且構成藉由來自使用者之直接操作輸入,參數調整手段87調整顯示於隔開區域612之隔開影像的指定參數(色相、明度及彩度)。此外,本實施形態之遊戲裝置1的控制部8不具備參數決定手段86。本實施形態之遊戲裝置1係參數調整手段87藉由接受來自使用者之操作輸入,而變更、調整隔開區域612之隔開影像的指定參數(色相、明度及彩度)。該參數調整手段87於每個子遊戲裝置可變更、調整第一隔開區域612A或第二隔開區域612B的隔開影像之指定參數。此時,參數調整手段87可在第一隔開區域612A之各個上部區域、中部區域、下部區域變更、調整此等之隔開影像的指定參數。The game device 1 of this embodiment is different from the game device 1 of the video display device of the first embodiment, as shown in FIG. 15. It does not have the illuminance detection unit S, and is configured by direct operation input from the user. The adjusting means 87 adjusts the designated parameters (hue, lightness, and saturation) of the separated image displayed in the separated area 612. In addition, the control unit 8 of the game device 1 of the present embodiment does not include the parameter determination means 86. The game device 1 of the present embodiment is a parameter adjustment means 87 that accepts an operation input from the user to change and adjust the designated parameters (hue, lightness, and saturation) of the partition image of the partition area 612. The parameter adjusting means 87 can change and adjust the designated parameters of the separated images of the first separated area 612A or the second separated area 612B in each sub game device. At this time, the parameter adjustment means 87 can change and adjust the designated parameters of the separated images in each of the upper, middle, and lower regions of the first separated region 612A.

例如圖16所示,第一隔開區域612A之上部區域的隔開影像之指定參數顯示於第一子遊戲裝置1A的顯示部6。鄰接於各參數名稱顯示表示參數程度之條柱、與現在的比率值。例如,參數「彩度」之比率值愈高,則顯示顏色之鮮豔度愈高。「色相」、「明度」亦同。另外,參數調整手段87亦可合併變更、調整上部區域、中部區域、下部區域之隔開影像的顏色參數。因此,如此構成之遊戲裝置1中,仍可依顯示部6周邊的照度,以框體62與隔開影像看成一體之方式調整隔開影像的指定參數。因而,可獲得與第一種實施形態之遊戲裝置1同樣的作用效果。For example, as shown in FIG. 16, the designated parameter of the partition image in the upper area of the first partition area 612A is displayed on the display portion 6 of the first sub game device 1A. Adjacent to each parameter name, a bar indicating the degree of the parameter and the current ratio value are displayed. For example, the higher the ratio value of the parameter "Saturation", the higher the vividness of the displayed color. The same goes for "hue" and "lightness". In addition, the parameter adjustment means 87 may also collectively change and adjust the color parameters of the separated images in the upper area, the middle area, and the lower area. Therefore, in the game device 1 constructed in this way, it is still possible to adjust the designated parameters of the partitioned image in such a way that the frame 62 and the partitioned image are regarded as one body according to the illuminance around the display portion 6. Therefore, the same effect as the game device 1 of the first embodiment can be obtained.

此外,本實施形態之影像顯示裝置(遊戲裝置)的動作控制方法除了關於隔開影像之參數調整的處理不同之外,與前述第一種實施形態之影像顯示裝置的動作控制方法相同。具體而言,本實施形態之隔開影像的參數調整處理方法包含:(i)在顯示部6中顯示遊戲影像後,或是顯示的同時藉由來自使用者之直接操作輸入調整隔開影像之指定參數的方法;及(ii)在顯示部6中顯示遊戲影像之前,預先藉由來自使用者之直接操作輸入調整隔開影像的指定參數之方法。In addition, the motion control method of the video display device (game device) of the present embodiment is the same as the motion control method of the video display device of the first embodiment except for the difference in the processing of parameter adjustment for separating images. Specifically, the parameter adjustment processing method of the separated image in this embodiment includes: (i) After displaying the game image on the display unit 6, or while displaying the game image, adjust the separated image by direct operation input from the user. A method of specifying parameters; and (ii) a method of adjusting the specified parameters of the separated images by direct operation input from the user before displaying the game image on the display section 6.

以上,係依據適當之實施形態來說明本發明之影像顯示裝置及其動作控制方法,不過本發明並非限定於此者。各部之構成可替換成具有同樣功能之任意構成者。此外,本發明中亦可附加其他任意之手段或元件(構成物)。此外,本發明亦可係組合前述各種實施形態中之任意的兩個以上之構成(特徵)者。Above, the image display device and its operation control method of the present invention have been described based on appropriate embodiments, but the present invention is not limited to this. The composition of each part can be replaced with any composition having the same function. In addition, other arbitrary means or elements (constituents) may be added to the present invention. In addition, the present invention may also be a combination of any two or more configurations (features) of the aforementioned various embodiments.

另外,圖12係模式顯示本發明第一種實施形態之遊戲裝置的前視圖、俯視圖及底視圖,圖13係模式顯示本發明第一種實施形態之遊戲裝置的後視圖及左側視圖。遊戲裝置係由1台遊戲裝置構成,不過可留下係由兩個個別獨立之遊戲裝置構成的印象。 [產業上之可利用性]In addition, FIG. 12 schematically shows the front view, top view, and bottom view of the game device according to the first embodiment of the present invention, and FIG. 13 schematically shows the rear view and left side view of the game device according to the first embodiment of the present invention. The game device is composed of one game device, but it can leave the impression that it is composed of two separate game devices. [Industrial availability]

採用本發明時,例如在顯示部之顯示區域中設有分別可獨立顯示影像之兩個區域的影像顯示裝置中,調整顯示於各區域之間的影像一部分之指定參數,可使顯示於各區域之影像的辨識性提高。此外,因為可依顯示部之周邊的照度調整上述指定參數,所以不論影像顯示裝置使用環境之照度如何,皆可始終進行辨識性優異的影像顯示。再者,調整影像一部分的指定參數,將影像一部分與顯示部之顯示區域以外部分(例如,框部)看成一體,亦可使顯示於顯示區域之指定區域的影像之辨識性提高。如此,可對應於各種影像顯示形態而提供可進行辨識性優異之影像顯示的影像顯示裝置。此外,可提供控制該影像顯示裝置之動作的方法。因此,本發明具有產業上之可利用性。When the present invention is adopted, for example, in an image display device in which two areas capable of independently displaying images are provided in the display area of the display portion, the specified parameters of the part of the image displayed between the areas can be adjusted to display in each area The recognizability of the image is improved. In addition, since the above-mentioned specified parameters can be adjusted according to the illuminance around the display portion, no matter what the illuminance of the environment in which the image display device is used, an image display with excellent visibility can always be performed. In addition, adjusting the designated parameters of a part of the image to consider a part of the image and the part outside the display area of the display part (for example, the frame part) as a whole can also improve the recognizability of the image displayed in the designated area of the display area. In this way, it is possible to provide an image display device capable of displaying images with excellent visibility corresponding to various image display modes. In addition, a method of controlling the action of the image display device can be provided. Therefore, the present invention has industrial applicability.

1:遊戲裝置 1A:第一子遊戲裝置 1B:第二子遊戲裝置 2:框體 2A,2B:子框體 3:操作部 3A:第一子操作部 3B:第二子操作部 4:讀取部 4A,4B:子讀取部 5:喇叭 5A,5B:子喇叭 6:顯示部 6A,6B:子顯示部 7:記憶部 8:控制部 9:通信部 11:記錄媒介 21:門 22:維修面板 31:按鈕 32:操作場 61:全畫面區域 62:框體 62A:第一框構件 62B:第二框構件 81:取得手段 82:遊戲處理手段 83:顯示控制手段 84:切換手段 85:隔開手段 86:參數決定手段 87:參數調整手段 88:聲音輸出控制手段 100:影像顯示裝置 111:平面代碼 611:個別區域 611A:第一區域 611B:第二區域 612:隔開區域 612A:第一隔開區域 612B:第二隔開區域 612C:第三隔開區域 612D:第四隔開區域 621:接合部 S:照度檢測部1: game device 1A: The first sub game device 1B: Second sub game device 2: frame 2A, 2B: sub-frame 3: Operation part 3A: The first sub-operation part 3B: The second sub-operation part 4: Reading part 4A, 4B: Sub-reading section 5: Horn 5A, 5B: sub speaker 6: Display 6A, 6B: Sub-display 7: Memory Department 8: Control Department 9: Ministry of Communications 11: Recording medium 21: Door 22: Repair panel 31: Button 32: operating field 61: Full screen area 62: Frame 62A: The first frame member 62B: The second frame member 81: get the means 82: Game Processing 83: display control means 84: switching means 85: Separation means 86: Parameter Determination Method 87: Parameter adjustment methods 88: Sound output control means 100: Video display device 111: Flat code 611: Individual Area 611A: The first area 611B: second area 612: Separated Area 612A: The first separated area 612B: second partition area 612C: The third compartment 612D: The fourth compartment 621: Joint S: Illuminance detection department

[圖1]係模式顯示本發明第一種實施形態之遊戲裝置的立體圖。 [圖2]係顯示用於本發明第一種實施形態之遊戲裝置的記錄媒介之圖。 [圖3]係顯示本發明第一種實施形態之遊戲裝置的構成方塊圖。 [圖4]係顯示本發明第一種實施形態之遊戲裝置的顯示部之構成的放大圖。 [圖5]係顯示本發明第一種實施形態之遊戲裝置的顯示部之構成的放大圖。 [圖6]係顯示本發明第一種實施形態之遊戲裝置的顯示部之構成的放大圖。 [圖7]係記憶於本發明第一種實施形態之遊戲裝置的記憶部之用於調整參數的資料表。 [圖8]係記憶於本發明第一種實施形態之遊戲裝置的記憶部之事件表。 [圖9]係顯示本發明第一種實施形態之遊戲裝置的遊戲處理之流程圖。 [圖10(a)及(b)]係在圖9所示之遊戲處理中,顯示關於隔開影像之參數調整的處理之流程圖,圖10(a)係顯示在顯示部中顯示遊戲影像後進行參數調整之處理的流程圖,圖10(b)係顯示在顯示部中顯示遊戲影像前進行參數調整之處理的流程圖。 [圖11]係模式顯示本發明第二種實施形態之影像顯示裝置的俯視圖。 [圖12]係模式顯示本發明第一種實施形態之遊戲裝置的前視圖、俯視圖及仰視圖。 [圖13]係模式顯示本發明第一種實施形態之遊戲裝置的後視圖及左側視圖。 [圖14]係模式顯示本發明第一種實施形態之遊戲裝置的立體圖。 [圖15]係模式顯示本發明第三種實施形態之遊戲裝置的立體圖。 [圖16]係模式顯示本發明第三種實施形態之遊戲裝置的顯示部之構成放大圖。Fig. 1 is a perspective view schematically showing the game device according to the first embodiment of the present invention. [Fig. 2] is a diagram showing a recording medium used in the game device of the first embodiment of the present invention. Fig. 3 is a block diagram showing the structure of a game device according to the first embodiment of the present invention. Fig. 4 is an enlarged view showing the structure of the display section of the game device according to the first embodiment of the present invention. Fig. 5 is an enlarged view showing the structure of the display section of the game device according to the first embodiment of the present invention. Fig. 6 is an enlarged view showing the structure of the display section of the game device according to the first embodiment of the present invention. [FIG. 7] A data table for adjusting parameters stored in the memory section of the game device of the first embodiment of the present invention. [Fig. 8] An event table memorized in the memory unit of the game device of the first embodiment of the present invention. Fig. 9 is a flowchart showing the game processing of the game device in the first embodiment of the present invention. [Fig. 10(a) and (b)] In the game process shown in Fig. 9, a flowchart showing the process of adjusting the parameters of the separated image, and Fig. 10(a) shows the game image displayed on the display unit Afterwards, the flow chart of the process of parameter adjustment. Figure 10(b) shows the flow chart of the process of parameter adjustment before displaying the game image on the display unit. Fig. 11 is a top view schematically showing the image display device according to the second embodiment of the present invention. [Fig. 12] A front view, a top view, and a bottom view of the game device according to the first embodiment of the present invention are schematically shown. [Fig. 13] The rear view and the left side view of the game device of the first embodiment of the present invention are schematically shown. Fig. 14 is a perspective view schematically showing the game device according to the first embodiment of the present invention. Fig. 15 is a perspective view schematically showing a game device according to a third embodiment of the present invention. [Fig. 16] An enlarged view schematically showing the structure of the display portion of the game device according to the third embodiment of the present invention.

1:遊戲裝置 1: game device

1A:第一子遊戲裝置 1A: The first sub game device

1B:第二子遊戲裝置 1B: Second sub game device

2:框體 2: frame

3:操作部 3: Operation part

5:喇叭 5: Horn

6:顯示部 6: Display

21:門 21: Door

31:按鈕 31: Button

32:操作場 32: operating field

S:照度檢測部 S: Illuminance detection department

Claims (14)

一種影像顯示裝置,係構成可依一顯示部之一周邊的一照度調整顯示於該顯示部之一影像一部分的一指定參數,包含: 該顯示部,其係具備顯示該影像之一顯示區域;及 一參數調整手段,其係依該顯示部之該周邊的該照度,調整該顯示區域上之該影像一部分的該指定參數。An image display device is configured to adjust a specified parameter of a part of an image displayed on a display portion according to an illuminance around a display portion, including: The display part is provided with a display area for displaying the image; and A parameter adjustment means adjusts the designated parameter of the part of the image on the display area according to the illuminance of the periphery of the display part. 如請求項1所述之影像顯示裝置,其中該顯示部之該顯示區域包含一第一區域、與該第一區域不同之一第二區域、及顯示該影像一部分的一第三區域,該第一區域與該第二區域係經由該第三區域而隔開。The image display device according to claim 1, wherein the display area of the display portion includes a first area, a second area different from the first area, and a third area displaying a part of the image, the first area A region and the second region are separated by the third region. 如請求項1所述之影像顯示裝置,其中該顯示部進一步具備一框體,其係沿著該顯示區域之外緣而設,該參數調整手段係依該顯示部之該周邊的該照度,以該框體與該影像一部分看成一體的方式,調整該影像一部分的該指定參數。The image display device according to claim 1, wherein the display portion further includes a frame which is arranged along the outer edge of the display area, and the parameter adjustment means is based on the illuminance of the periphery of the display portion, Adjust the designated parameter of the part of the image in such a way that the frame and part of the image are regarded as one. 如請求項1所述之影像顯示裝置,其中進一步包含: 一照度檢測部,其係檢測該顯示部之該周邊的該照度;及 一參數決定手段,其係依該照度檢測部所檢測之該照度,來決定調整之該影像一部分之該指定參數, 該參數調整手段依據該參數決定手段所決定之該指定參數,調整該顯示區域上之該影像一部分之該指定參數。The image display device according to claim 1, which further comprises: An illuminance detecting part, which detects the illuminance of the periphery of the display part; and A parameter determining means, which determines the specified parameter of the part of the image to be adjusted according to the illuminance detected by the illuminance detection unit, The parameter adjustment means adjusts the designated parameter of the part of the image on the display area according to the designated parameter determined by the parameter determination means. 如請求項4所述之影像顯示裝置,其中進一步包含一記憶部,其係記憶該框體之一參數,該參數決定手段係以該指定參數與記憶於該記憶部的該參數對應之方式,來決定該指定參數。The image display device according to claim 4, which further includes a memory unit that stores a parameter of the frame, and the parameter determination means corresponds to the designated parameter and the parameter stored in the memory unit, To determine the specified parameter. 如請求項5所述之影像顯示裝置,其中該指定參數與該參數相同。The image display device according to claim 5, wherein the specified parameter is the same as the parameter. 如請求項4所述之影像顯示裝置,其中該參數調整手段於該參數決定手段所決定之該指定參數超過指定臨限值時,調整該指定參數。The image display device according to claim 4, wherein the parameter adjusting means adjusts the designated parameter when the designated parameter determined by the parameter determining means exceeds a designated threshold. 如請求項1所述之影像顯示裝置,其中該指定參數係色相、明度及彩度中之至少一個。The image display device according to claim 1, wherein the specified parameter is at least one of hue, lightness, and saturation. 如請求項1所述之影像顯示裝置,其中該影像顯示裝置係遊戲裝置。The image display device according to claim 1, wherein the image display device is a game device. 一種影像顯示裝置之動作控制方法,一影像顯示裝置係構成可依一顯示部之一周邊的一照度,調整顯示於該顯示部之一影像一部分的一指定參數,該影像顯示裝置之動作控制方法包含以下步驟: 將該影像顯示於該顯示部;及 依該顯示部之該周邊的該照度,調整該影像一部分的該指定參數。An action control method for an image display device. An image display device is configured to adjust a specified parameter of a part of an image displayed on the display portion according to an illuminance around a display portion. The action control method for the image display device It includes the following steps: Display the image on the display part; and Adjust the designated parameter of a part of the image according to the illuminance of the periphery of the display part. 如請求項10所述之影像顯示裝置之動作控制方法,其中進一步包含以下步驟: 檢測該顯示部之該周邊的該照度; 依檢測出之該照度決定調整之該影像一部分之該指定參數;以及 調整該影像一部分的該指定參數之步驟,係依據所決定之該指定參數來進行。The motion control method of an image display device according to claim 10, which further includes the following steps: Detecting the illuminance of the periphery of the display part; Determine the specified parameter of the part of the image to be adjusted according to the detected illuminance; and The step of adjusting the designated parameter of a part of the image is performed according to the determined designated parameter. 一種影像顯示裝置之動作控制方法,一影像顯示裝置係構成可依一顯示部之一周邊的一照度,調整顯示於該顯示部之一影像一部分的一指定參數,包含: 在依該顯示部之該周邊的該照度調整了該影像一部分的該指定參數狀態下,在該顯示部中顯示該影像之步驟。An action control method for an image display device. An image display device is configured to adjust a specified parameter of a part of an image displayed on a display portion according to an illuminance around a display portion, including: The step of displaying the image on the display part in a state where the designated parameter of the part of the image is adjusted according to the illuminance of the periphery of the display part. 如請求項12所述之影像顯示裝置之動作控制方法,其中進一步包含以下步驟: 檢測該顯示部之該周邊的該照度; 依檢測出之該照度決定調整之該影像一部分之該指定參數;及 在該顯示部中顯示該影像之步驟,係依據所決定之該指定參數,在調整了該影像一部分的該指定參數狀態下進行。The motion control method of an image display device according to claim 12, which further includes the following steps: Detecting the illuminance of the periphery of the display part; Determine the specified parameter of the part of the image to be adjusted according to the detected illuminance; and The step of displaying the image on the display part is performed in a state of adjusting a part of the designated parameter of the image according to the determined designated parameter. 如請求項10至13中任一項所述之影像顯示裝置之動作控制方法,其中該指定參數係色相、明度及彩度中之至少一個。The motion control method of an image display device according to any one of claims 10 to 13, wherein the specified parameter is at least one of hue, lightness, and saturation.
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