TW202015766A - Game system, game device, and program - Google Patents
Game system, game device, and program Download PDFInfo
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- TW202015766A TW202015766A TW108123198A TW108123198A TW202015766A TW 202015766 A TW202015766 A TW 202015766A TW 108123198 A TW108123198 A TW 108123198A TW 108123198 A TW108123198 A TW 108123198A TW 202015766 A TW202015766 A TW 202015766A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B65/00—Implements for throwing ; Mechanical projectors, e.g. using spring force
- A63B65/02—Spears or the like ; Javelins
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
- F41J3/02—Indicators or score boards for arrow or dart games
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/18—Targets having hit-indicating means actuated or moved mechanically when the target has been hit, e.g. discs or flags
- F41J5/20—Targets having hit-indicating means actuated or moved mechanically when the target has been hit, e.g. discs or flags indicating which part of the target has been hit, i.e. the score
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- Multimedia (AREA)
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- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Credit Cards Or The Like (AREA)
Abstract
Description
本發明係關於一種遊戲系統、遊戲裝置及程式。The invention relates to a game system, game device and program.
賓果遊戲係作為聚會等之餘興而受到歡迎之遊戲。特別是近年來,提議一種利用骰子或輪盤等進行賓果遊戲中之數字之選擇,進一步提高遊戲性而進行愉悅之方法(例如專利文獻1、2)。
[先前技術文獻]
[專利文獻]Bingo is a game that is popular as a side party and other entertainment. In particular, in recent years, a method for selecting numbers in a bingo game using dice, roulette, etc. has been proposed to further improve gameplay and enjoyment (for example,
[專利文獻1]日本特開2011-130967號公報 [專利文獻2]日本特開2013-192570號公報[Patent Document 1] Japanese Patent Laid-Open No. 2011-130967 [Patent Document 2] Japanese Unexamined Patent Publication No. 2013-192570
[發明所欲解決之問題][Problems to be solved by the invention]
先前,即便聲稱組合賓果遊戲與其他遊戲,亦只是用於數字之決定,並未進行活用其他遊戲之特徵而進一步提高遊戲性。Previously, even though it was claimed that combining bingo games with other games was only used for digital decisions, it did not make use of the characteristics of other games to further improve gameplay.
因此,本發明之目的在於提供一種活用飛鏢遊戲與賓果遊戲之特徵,而遊戲性更高之遊戲。 [解決問題之技術手段]Therefore, an object of the present invention is to provide a game that utilizes the characteristics of a dart game and a bingo game and has higher gameplay. [Technical means to solve the problem]
本發明之遊戲系統係實施藉由分發給複數個玩家之電子賓果卡進行之賓果遊戲者,其具備: 遊戲裝置,其管理各玩家之前述電子賓果卡之狀態; 鏢盤裝置,其將前述玩家所投擲之飛鏢中靶之數字之資訊發送至前述遊戲裝置;及 使用者終端,其由各玩家持有,顯示該玩家之前述電子賓果卡之狀態;且 前述遊戲裝置具備: 電子賓果卡發行部,其對各玩家製作並發行電子賓果卡; 中選資訊取得部,其自前述鏢盤裝置取得前述中靶之數字之資訊;及 電子賓果卡管理部,其當各玩家之前述電子賓果卡中存在與前述中靶之數字對應之方格之情形時,將該方格設為對中之方格,而管理賓果是否成立。The game system of the present invention implements a bingo player played by an electronic bingo card distributed to a plurality of players, which has: Game device, which manages the status of the aforementioned electronic bingo cards for each player; Dart board device, which sends the information of the number of the target in the dart thrown by the player to the game device; and The user terminal, which is held by each player, displays the status of the aforementioned electronic bingo card of that player; and The aforementioned game device includes: The Electronic Bingo Card Issuing Department, which creates and issues electronic bingo cards to players; The selected information obtaining section, which obtains the information of the number of the target in the dartboard device; and The electronic bingo card management department, when there is a square corresponding to the number of the target in the electronic bingo card of each player, the square is set as the square of the center, and the bingo is managed Established.
本發明之遊戲裝置係實施藉由分發給複數個玩家之電子賓果卡進行之賓果遊戲者,其具備: 電子賓果卡發行部,其對各玩家製作並發行電子賓果卡; 中選取得部,其自鏢盤裝置取得前述玩家所投擲之飛鏢中靶之數字之資訊; 電子賓果卡管理部,其當各玩家之前述電子賓果卡中存在與前述中靶之數字對應之方格之情形時,將該方格設為對中之方格,而管理賓果是否成立;及 電子賓果卡顯示部,其顯示各玩家之前述電子賓果卡之狀態。The game device of the present invention is a bingo player who implements an electronic bingo card distributed to a plurality of players, and has: The Electronic Bingo Card Issuing Department, which creates and issues electronic bingo cards to players; The winning selection section obtains information on the number of the target in the dart thrown by the player from the dart board device; The electronic bingo card management department, when there is a square corresponding to the number of the target in the electronic bingo card of each player, the square is set as the square of the center, and the bingo is managed Established; and The electronic bingo card display unit displays the status of the aforementioned electronic bingo cards for each player.
本發明之程式係使電腦作為下述各部發揮功能者: 電子賓果卡發行部,其對各玩家製作並發行電子賓果卡; 中選取得部,其自鏢盤裝置取得前述玩家所投擲之飛鏢中靶之數字之資訊; 電子賓果卡管理部,其當各玩家之前述電子賓果卡中存在與前述中靶之數字對應之方格之情形時,將該方格設為對中之方格,而管理賓果是否成立;及 電子賓果卡顯示部,其顯示各玩家之前述電子賓果卡之狀態。 [發明之效果]The program of the present invention makes the computer function as the following parts: The Electronic Bingo Card Issuing Department, which creates and issues electronic bingo cards to players; The winning selection section obtains information on the number of the target in the dart thrown by the player from the dart board device; The electronic bingo card management department, when there is a square corresponding to the number of the target in the electronic bingo card of each player, the square is set as the square of the center, and the bingo is managed Established; and The electronic bingo card display unit displays the status of the aforementioned electronic bingo cards for each player. [Effect of invention]
根據本發明,可提供一種活用飛鏢遊戲與賓果遊戲之特徵,而遊戲性更高之遊戲。According to the present invention, it is possible to provide a game that utilizes the characteristics of a dart game and a bingo game and has higher gameplay.
其次,針對用於實施本發明之形態參照圖式詳細地進行說明。
[實施形態]
圖1係顯示本發明之實施形態之遊戲系統1之概要之示意圖。如圖1所示般,遊戲系統1包含:遊戲裝置10、鏢盤裝置20、及複數個使用者終端30。遊戲裝置10與鏢盤裝置20及各使用者終端30經由通訊網路N連接。例如,遊戲裝置10及鏢盤裝置20設置於娛樂設施等,使用者終端30係存取娛樂設施之利用者所持之終端。遊戲裝置10、鏢盤裝置20、及使用者終端30相互協作而實施賓果遊戲。亦可將遊戲裝置10與鏢盤裝置20作為1個裝置而安裝。Next, the form for implementing the present invention will be described in detail with reference to the drawings.
[Embodiment]
FIG. 1 is a schematic diagram showing an outline of a
通訊網路N例如可為WiFi、網際網路、LAN、電話線路、企業內網路、移動體通訊網、藍芽(註冊商標)、其他通訊線路、或該等之組合。又,無關於是有線還是無線。The communication network N may be, for example, WiFi, Internet, LAN, telephone line, intranet, mobile communication network, Bluetooth (registered trademark), other communication lines, or a combination of these. Again, it doesn't matter whether it's wired or wireless.
如圖1所示般,遊戲裝置10具備:控制裝置11、記憶裝置12、及顯示器13。控制裝置11具備:CPU、ROM或RAM等記憶體、輸入介面、輸出介面、通訊介面、及連結該等之匯流排等。控制裝置11藉由CPU執行儲存於ROM等之程式而實現各種功能。記憶裝置12係硬碟機等。As shown in FIG. 1, the
顯示器13係液晶顯示器等之顯示裝置,顯示與由遊戲裝置10執行之遊戲之狀況相關之圖像。具體而言,顯示催促對遊戲之參加登錄(加入)之畫面、或中選之資訊(在鏢盤裝置20中,基於飛鏢所刺中之位置之得分資訊)、賓果已成立之玩家之資訊等。The
鏢盤裝置20具備殼體部21及控制部(投擲者抽選部)22。於殼體部21之前表面,設置有成為飛鏢之鏢靶之圓形之鏢靶區域211,於鏢靶區域211,劃定有在放射方向及圓周方向上區劃之複數個分區212。The
鏢靶區域211係由例如塑膠等樹脂材料形成,於表面設置有多數個孔。於鏢靶區域211之背面等的殼體部21設置有感壓感測器等感測器。玩家朝向鏢靶區域211投擲飛鏢,若飛鏢之前端刺中任一個孔,則例如藉由感測器檢測到因飛鏢刺中而致之實體性變位,而感測器將特定被刺中之分區之檢測信號輸出至控制部22。The
控制部22具備:CPU、ROM或RAM等記憶體、輸入介面、輸出介面、通訊介面、及連結該等之匯流排等。控制部22藉由CPU執行儲存於ROM等之程式而實現各種功能。控制部22基於自設置於鏢靶區域211之背面等之感測器輸出之檢測信號,算出分配給飛鏢所刺中之分區之得分,且發送至遊戲裝置10。The
使用者終端30係玩家所持之智慧型手機、行動電話、平板終端、筆記本PC(個人電腦)、可攜式資訊終端(PDA)、可佩戴裝置等能夠經由通訊網路N與遊戲裝置10進行通訊之終端。使用者終端30具備:處理器;鍵盤及滑鼠、各種操作按鈕及觸控面板等輸入裝置;液晶顯示器等顯示裝置;用於與通訊網路N連接之通訊介面;及磁碟機或半導體記憶體(ROM、RAM等)等記憶資源。於記憶資源,記憶有處理器所執行之電腦程式,亦記憶有用於與遊戲裝置10協作而執行賓果遊戲之電腦程式(專用應用程式)。The
圖2係顯示遊戲裝置10之功能構成之方塊圖。如圖2所示般,於由控制裝置11之CPU執行之功能模組中,包含:電子賓果卡發行部111、中選資訊取得部112、電子賓果卡管理部113、聽牌演示部114、及電子賓果卡顯示部115。又,記憶裝置12安裝電子賓果卡資訊記憶部121。於電子賓果卡資訊記憶部121,記憶有分配給各玩家之電子賓果卡之資訊。在本實施形態中,記憶有分配給包含縱橫5個方格之25個方格之電子賓果卡的各方格每一者之數字之資訊。FIG. 2 is a block diagram showing the functional structure of the
其次,針對遊戲系統1之遊戲之流程進行說明。圖3係顯示遊戲系統1之遊戲之流程之時序圖。在遊戲裝置10及鏢盤裝置20中,啟動用於執行賓果遊戲之應用程式。又,於玩家之使用者終端30,安裝有與遊戲裝置10協作而執行賓果遊戲之應用程式。Next, the game flow of the
首先,欲參加賓果遊戲之玩家操作自身之使用者終端30,對遊戲裝置10申請加入遊戲(步驟S101)。對遊戲裝置10申請加入係經由安裝於使用者終端30之專用應用程式而進行。若於遊戲裝置10中受理加入,則接著進行參加費用等之結算處理(步驟S102),若完成結算,則發行該玩家之電子賓果卡(步驟S103)。First, a player who wants to participate in a bingo game operates his
電子賓果卡係對例如5×5之25個方格分別分配有號碼者,針對每一位玩家發行數字排列不同之卡。所發行之電子賓果卡之資訊於電子賓果卡資訊記憶部121中與玩家資訊(加入時登錄之姓名、暱稱、使用者ID等)建立關聯而記憶。又,如圖4所例示般,將所發行之電子賓果卡之資訊發送至該玩家之使用者終端30,且顯示於其顯示裝置(步驟S104)。An electronic bingo card is a system that assigns numbers to 25 squares, for example, 5×5, and issues different numbers for each player. The information of the issued electronic bingo card is stored in the electronic bingo card
若參加遊戲之玩家加入完成,(步驟S105:是),則賓果遊戲開始(步驟S106)。If the player participating in the game completes the joining (step S105: Yes), the bingo game starts (step S106).
首先,在鏢盤裝置20(或者在遊戲裝置10)中,進行投擲飛鏢之玩家之抽選(步驟S107)。First, in the dart board device 20 (or in the game device 10), a lottery player throwing a dart is drawn (step S107).
若抽選被選中之玩家朝向鏢盤裝置20之鏢靶區域211投擲飛鏢(步驟S108:是),則鏢盤裝置20基於飛鏢所刺中之分區算出得分,且發送至遊戲裝置10(步驟S109)。If the selected player throws a dart toward the
遊戲裝置10將接收到之得分作為中選之數字顯示於顯示器13(步驟S110)。又,遊戲裝置10將中選之數字發送至各使用者終端30(步驟S111)。在各使用者終端30,若經分發之電子賓果卡存在對中之方格(分配有接收到之中選數字之方格),則進行將與顯示於顯示裝置之電子賓果卡之對應之方格塗滿等之演示(步驟S112)。The
遊戲裝置10針對記憶於電子賓果卡資訊記憶部121之各玩家之電子賓果卡之資訊,若存在對中之方格(分配有本次之中選數字之方格),則進行將該方格更新為對中之方格之處理(步驟S113)。The
進而,遊戲裝置10基於記憶於電子賓果卡資訊記憶部121之各玩家之電子賓果卡之資訊,若有賓果(成為縱/橫/斜之任一行之方格全部對中之狀態)成立之玩家(步驟S114:是),則進行賓果之演示(步驟S115)。具體而言,於顯示器13,顯示賓果成立之玩家之資訊(姓名、所登錄之暱稱、圖像等)。又,可使賓果之演示(在顯示裝置上之演示)亦於賓果成立之玩家之使用者終端30進行。Furthermore, the
遊戲裝置10在賓果成立之玩家達到特定數時(步驟S116:是),結束遊戲(步驟S117)。在尚未達到特定數(步驟S116:否),在鏢盤裝置20中,進行下一投擲飛鏢之玩家之抽選(步驟S107)。The
又,若藉由抽選而已決定投擲飛鏢之玩家,則鏢盤裝置20可對遊戲裝置10詢問該玩家之電子賓果卡之狀況。具體而言,詢問該玩家是否為聽牌之狀態(若之後1個方格對中,則賓果成立之狀態)。遊戲裝置10基於記憶於電子賓果卡資訊記憶部121之該玩家之電子賓果卡之資訊,確認該玩家是否為聽牌之狀態並將結果發送至鏢盤裝置20。又,在聽牌狀態之情形下,將賓果成立之格子(數字)之資訊一起發送。鏢盤裝置20亦可在該玩家為聽牌狀態時,進行使與鏢靶區域211上之賓果成立之格子對應之分區閃光等的明示賓果成立之格子之演示。In addition, if a player who has decided to throw a dart by lottery is selected, the
又,鏢盤裝置20亦可自遊戲裝置10預先取得投擲飛鏢之玩家之電子賓果卡之資訊,在飛鏢中靶之數字為該玩家之電子賓果卡上所含之數字之情形下,進行使鏢靶區域211整體、或中靶之分區閃光等之演示。In addition, the
(電子賓果卡之製作) 其次,針對由遊戲裝置10對各玩家發行之電子賓果卡之製作處理進行說明。在本實施形態中,由於藉由飛鏢決定賓果遊戲之中選之數字,故在實際可打出之數字上存在限制。圖5係說明鏢盤之得分之圖。首先,在中心之區域DB中靶時為50分,在SB為25分(或50分)。在區域S中靶時,為於各自之外周部所寫之數字之得分。在區域D中靶時,為於各自之外周部所寫之數字之2倍之得分。又,在區域T中靶時,為於各自之外周部所寫之數字之3倍之得分。因此,例如,在「20」之內側之區域T中靶時之得分為60分。(Production of Electronic Bingo Card) Next, the processing of the production of electronic bingo cards issued by the
如此般,由於作為鏢盤之得分可產生之數字限定於1~20、1~20之2倍及3倍、25、50,故分配給電子賓果卡之各方格之數字需要自該等之數字之中選擇。進而,如自圖5明確般,若考量各區域之面積不同,則可考量於各者之區域中靶之概率亦不同。例如,考量概率最低者係50分之DB。又,考量區域T較區域S中靶之概率為低。進而,例如為了打出1分,必須在「1」之內側之區域S中靶,為了打出6分,既可在「6」之內側之區域S,亦可在「3」之內側之區域D或「2」之內側之區域T。在本實施形態中,考量如此般根據得分而出現難易度不同,而決定電子賓果卡之方格之數字。As such, since the number that can be generated as the score of the dart board is limited to 1-20, 2 times and 3 times of 1-20, 25, 50, the numbers allocated to each square of the electronic bingo card need to be from these Choose among the numbers. Furthermore, as is clear from FIG. 5, if the area of each area is considered different, the probability of the target in each area may also be considered different. For example, the one with the lowest probability of consideration is
圖6係電子賓果卡之製作處理之流程圖。遊戲裝置10首先在5×5(25方格)之電子賓果卡之各方格設定類別(步驟S201)。圖7係顯示電子賓果卡之各方格之類別設定之例之圖。在圖7之例中,藉由各個方格包含於使賓果成立之縱(5條)/橫(5條)/斜(2條)線中之幾條線,而將各方格分成C1~C3這3個類別。分類為類別C1者係包含於4條線(縱1條、橫1條、斜2條)之中心之1個方格。又,設定為類別C2者係包含於3條線(縱1條、橫1條、斜1條)之方格。類別C3係包含於2條線(縱1條、橫1條)之方格。Fig. 6 is a flowchart of the production process of an electronic bingo card. The
其次,遊戲裝置10決定分配給類別C1之方格之數字(步驟S202)。數字係如上述般考量飛鏢之每個數字之出現難易度(等級)之不同而決定。圖8係例示飛鏢之各數字之等級之圖。在圖8之例中,藉由與各數字對應之鏢盤區域之合計表面積(總表面積)而分類為等級1~8。再者,在圖8之例中,顯示使用一般之軟飛鏢之鏢盤時之合計表面積之值,但鏢盤之大小並不限定於此,與各等級對應之表面積之值亦伴隨著鏢盤之大小而變化。Next, the
如圖8所示般,等級1係以區域S、D、T(參照圖5)這3者圖案計算得分之面積最廣之數字(6、12、18)。以下,等級2係區域S、D之2圖案,等級3為區域S、T這2者圖案,等級4僅區域S,等級5為區域D、T之2圖案,等級6僅區域D、或區域SB(25),等級7僅區域T,等級8為區域DB(50),面積逐漸地減小。亦即,等級1之數字最易出現,等級8之數字最難出現。As shown in FIG. 8,
本實施形態中,遊戲裝置10針對類別C1之方格分配自難以對中之數字(等級7、8)之中藉由抽選而選出之數字。In the present embodiment, the
其次,遊戲裝置10決定分配給類別C2之方格之數字(步驟S203)。針對類別C2之方格,分配自等級5~8之數字之中藉由抽選而選出之數字。Next, the
進而,遊戲裝置10決定分配給類別C3之方格之數字(步驟S204)。針對類別C3之方格,分配自等級1~8之數字之中藉由抽選而選出之數字。Furthermore, the
如以上所述般,根據本實施形態,在遊戲裝置10中,管理各玩家之電子賓果卡之狀態,在鏢盤裝置20中以各玩家投擲之飛鏢中靶之數字作為中選而進行賓果遊戲。各玩家在自己投擲飛鏢時,可以使自己之電子賓果卡儘快成立賓果之方式瞄準鏢靶。如此般,可提供一種活用飛鏢遊戲與賓果遊戲兩者之特徵且遊戲性高之遊戲。As described above, according to the present embodiment, in the
又,遊戲裝置10管理各玩家之電子賓果卡是否為聽牌狀態,在欲投擲飛鏢之玩家之電子賓果卡為聽牌狀態時,由於在鏢盤裝置20明示與賓果成立之數字對應之區域,故可煽動要投擲飛鏢之玩家,從而使會場之氣氛熱烈。In addition, the
又,由於投擲飛鏢之順序係以抽選決定,故可進一步提高遊戲性而炒熱氣氛。In addition, since the order of throwing the darts is determined by lottery, the gameplay can be further improved and the atmosphere can be heated.
遊戲裝置10在製作電子賓果卡時,乃基於鏢盤上之各數字之中靶容易度而決定賓果碼之數字之排列。藉此,防止製作完全對不中之數字(鏢盤上不存在之數字)之方格,且可防止賓果成立過早(易中靶之數字集中)、或反之賓果成立過遲(難中靶之數字集中)之狀況發生。又,亦可防止玩家之間成立賓果之難易度出現大幅差異。When the
又,由於鏢盤中之各數字之中靶之難易度基於在鏢靶區域上與各數字對應之區域之面積之大小而決定,故可將賓果之成立之難易度與飛鏢之得分取得之難易度配合而準確且有效地決定電子賓果卡之數字之排列。再者,電子賓果卡之數字之排列亦可與飛鏢之得分取得之難易度無關地隨機地決定。In addition, because the difficulty of the target among the numbers in the dart board is determined based on the size of the area corresponding to each number on the dart target area, the difficulty of the establishment of bingo and the score of the dart can be obtained The difficulty is matched to accurately and effectively determine the arrangement of the numbers of electronic bingo cards. In addition, the arrangement of the numbers of the electronic bingo card can also be randomly determined regardless of the difficulty of getting the dart score.
進而,遊戲裝置10亦可在製作電子賓果卡時,藉由各方格包含於使幾條賓果成立之行,而決定適用之數字。亦即,針對包含於多個行之方格分配中靶之確立為低之數字,針對被包含之行為少之方格,分配中靶之確立為高之數字。藉此,中心之方格或四個角隅之方格等愈是玩家希望儘早對中之方格愈不易對中,而可使遊戲活躍。Furthermore, the
在本實施形態中,於各玩家之使用者終端30顯示電子賓果卡,但亦可將各玩家之電子賓果卡之資訊顯示於遊戲裝置10之顯示器13。藉此,即便不持有使用者終端30之玩家亦可參加遊戲。又,由於亦可觀察到其他玩家之電子賓果卡之狀況,故可煽動玩家間之競爭心。又,在本實施形態中,利用玩家實際地朝鏢盤裝置20投擲飛鏢之飛鏢遊戲,但亦可利用例如在遊戲裝置10中執行之虛擬之飛鏢遊戲。In this embodiment, the electronic bingo card is displayed on the
再者,本發明並不限定於上述實施形態,在不脫離本發明之要旨之範圍內,可以其他各種形式實施。因此,上述實施形態在所有之點上只不過是單純之例示,而非限定性地解釋者。例如,上述之各處理步驟可在處理內容上不產生矛盾之範圍內任意地變更順序,或並列地執行。又,亦可在各處理步驟間追加其他步驟。又,既可將作為1個步驟記載之步驟分成複數個步驟來執行,亦可將分成複數個步驟記載之步驟作為1個步驟來理解。Furthermore, the present invention is not limited to the above-mentioned embodiments, and can be implemented in various other forms without departing from the gist of the present invention. Therefore, the above-mentioned embodiment is merely an illustration in all points, and not a restrictive interpreter. For example, the above-mentioned processing steps can be arbitrarily changed in order within the scope of the processing content without conflict, or can be executed in parallel. In addition, other steps may be added between each processing step. In addition, steps described as one step may be divided into a plurality of steps for execution, or steps described as a plurality of steps may be understood as one step.
1:遊戲系統 10:遊戲裝置 11:控制裝置 12:記憶裝置 13:顯示器 20:鏢盤裝置 21:殼體部 22:控制部(投擲者抽選部) 30:使用者終端 111:電子賓果卡發行部 112:中選資訊取得部 113:電子賓果卡管理部 114:聽牌演示部 115:電子賓果卡顯示部 121:電子賓果卡資訊記憶部 211:鏢靶區域 212:分區 C1:類別 C2:類別 C3:類別 D:區域 DB:區域 N:通訊網路 S:區域 S101~S117:步驟 S201~S204:步驟 SB:區域 T:區域1: game system 10: Game device 11: Control device 12: Memory device 13: Display 20: Dart board device 21: Shell 22: Control Department (Thrower Lottery Department) 30: user terminal 111: Electronic Bingo Card Issuing Department 112: Selected Information Acquisition Department 113: Electronic Bingo Card Management Department 114: Draw Demo Department 115: Electronic Bingo Card Display Department 121: Information and Memory Department of Electronic Bingo Card 211: Dart target area 212: Partition C1: Category C2: Category C3: Category D: area DB: area N: communication network S: area S101~S117: Procedure S201~S204: Steps SB: area T: area
圖1係顯示本發明之實施形態之遊戲系統1之概要之示意圖。
圖2係顯示本發明之實施形態之遊戲裝置10之功能構成之方塊圖。
圖3係顯示本發明之實施形態之遊戲系統1之遊戲之流程之時序圖。
圖4係例示本發明之實施形態之顯示於玩家之使用者終端30之電子賓果卡之圖。
圖5係說明鏢盤之得分之圖。
圖6係本發明之實施形態之電子賓果卡之製作處理之流程圖。
圖7係例示本發明之實施形態之電子賓果卡之各方格之類別設定之圖。
圖8係例示本發明之實施形態之飛鏢之各數字之等級之圖。FIG. 1 is a schematic diagram showing an outline of a
S101~S117:步驟 S101~S117: Steps
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US5711527A (en) * | 1997-03-18 | 1998-01-27 | Phalin; Todd M. | Projectile game and method of game playing |
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JP2001238989A (en) * | 2000-02-28 | 2001-09-04 | Namco Ltd | Game device and game method |
JP2002177634A (en) * | 2000-12-19 | 2002-06-25 | Tomy Co Ltd | Target device and ball hitting game apparatus |
JP2008086696A (en) * | 2006-10-05 | 2008-04-17 | Toshiba Tec Corp | Game providing apparatus and portable terminal |
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