TW202014231A - Game reward system for increasing odds capable of increasing the game turnover - Google Patents
Game reward system for increasing odds capable of increasing the game turnover Download PDFInfo
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本發明為一種遊戲獎勵系統,尤其關於一種提升賠率的遊戲獎勵系統。The invention is a game reward system, in particular to a game reward system for improving odds.
遊戲系統具有多種的型式,可以對應遊玩多種遊戲,如拉霸機(slot machine)、撲克牌遊戲、骰寶與輪盤等等,因此廣受業者的歡迎。沒有荷官(真人)設置的遊戲系統,其缺點在於為機械式的回應,容易讓人感覺單調沒有變化。因此為了避免千篇一律的玩法,導致玩家短時間沒有遊玩的興致,目前已有多種方式來吸引玩家。The game system has a variety of types, which can be used to play a variety of games, such as slot machines, poker games, Sic Bo and roulette, etc., so it is widely welcomed by the industry. The disadvantage of a game system without a dealer (real person) is that it is a mechanical response, which makes it easy to feel monotonous and unchanged. Therefore, in order to avoid the stereotyped gameplay, which causes players to have no interest in playing for a short time, there are currently many ways to attract players.
如美國公告第US 9,646,459 B2號專利「Incentive apparatus for gambling game systems」,其藉由於電子顯示板上顯示動態加碼賠率的方式,提升遊戲的變化性,同時吸引玩家的注意,可減少玩家的疲累感。For example, US Patent No. 9,646,459 B2, "Incentive apparatus for gambling game systems", which improves the variability of the game due to the way of displaying dynamic overweight odds on the electronic display board, and at the same time attracts the player's attention, can reduce player fatigue sense.
然而,在保有業者利潤的前提下,如上所述的技術,並無法保證每次都產生顯示動態加碼賠率,在實際使用上,動態加碼賠率的出現機率與數量,皆有相當的限制,無法滿足使用者的需求,且其出現動態加碼賠率的方式,為短時間直接出現在遊戲畫面上,玩家沒有等待的加碼中獎的期待感,無法有效發揮其吸引玩家的注意而進行投注的效益。However, under the premise of keeping the profits of the industry, the above-mentioned technology cannot guarantee that the display of dynamic overweight odds will be generated every time. In actual use, the occurrence probability and number of dynamic overweight odds are quite limited. Unable to meet the needs of users, and the way in which dynamic overweight odds appear, for a short time to appear directly on the game screen, players do not have the expectation of waiting for overweight winnings, and cannot effectively play the benefits of attracting players’ attention and betting .
爰是,本發明的主要目的在於揭露一種提升賠率的遊戲獎勵系統,以新穎、吸引玩家的方式增加遊戲的賠率,達到有效增加營業額的需求。Secondly, the main purpose of the present invention is to reveal a game reward system that improves odds, and to increase the odds of the game in a novel and attractive way to meet the needs of effectively increasing turnover.
基於上述目的,本發明揭露一種提升賠率的遊戲獎勵系統,為供一玩家進行一遊戲,該遊戲具有複數遊戲結果,該遊戲獎勵系統包含一遊戲結果產生單元、一遊戲狀態顯示單元、一投注元件、一倍率提升單元、一賠付單元與一處理單元,其中該遊戲結果產生單元於該遊戲的每一回合,隨機產生該些遊戲結果的任一個;該遊戲狀態顯示單元具有一顯示即時投注的投注顯示欄與複數對應該些遊戲結果的投注框格,該些投注框格分別對應一賠付賠率與一標示符號,該些標示符號對應該些遊戲結果;該投注元件供該玩家進行操作,對該些投注框格進行投注而產生一投注額訊號;該倍率提升單元產生至少一提升賠率,並該倍率提升單元依據該些提升賠率的數量,選擇對應數量的該些遊戲結果,讓被選擇的該些遊戲結果的賠付賠率的數值依據該些提升賠率,調整為較高的數值,該賠付單元依據該遊戲結果產生單元所產生的該遊戲結果、該玩家的投注額訊號、該些投注框格分別對應的賠付賠率與該倍率提升單元所選取的該些遊戲結果進行賠付。Based on the above purpose, the present invention discloses a game reward system for improving odds. For a player to play a game, the game has a plurality of game results. The game reward system includes a game result generation unit, a game status display unit, and a bet Components, a rate increase unit, a payout unit and a processing unit, wherein the game result generating unit randomly generates any of the game results in each round of the game; the game status display unit has a The betting display column and the plurals correspond to the betting frames of the game results, and the betting frames correspond to a payout odds and a marking symbol, and the marking symbols correspond to the game results; the betting element is for the player to operate, Betting on these betting frames generates a bet amount signal; the odds boosting unit generates at least one boosting odds, and the odds boosting unit selects a corresponding number of the game results according to the number of the boosting odds, let The value of the selected payout odds of the selected game results is adjusted to a higher value according to the increased odds, the payout unit is based on the game result generated by the game result generation unit, the player's bet amount signal, The payout odds corresponding to the betting frames and the game results selected by the magnification increasing unit are paid out.
該處理單元連接該遊戲結果產生單元、該遊戲狀態顯示單元、該投注元件與該倍率提升單元與該賠付單元,且該處理單元控制該遊戲的進程,並該處理單元進行下列步驟:步驟S1:開始投注、步驟S2:結束投注、步驟S3:產生提升倍率、步驟S4:遊戲結果顯示與步驟S5:賠付。The processing unit is connected to the game result generating unit, the game state display unit, the betting element and the odds increase unit and the payout unit, and the processing unit controls the progress of the game, and the processing unit performs the following steps: Step S1: Start betting, Step S2: End betting, Step S3: Generate a boost, Step S4: Game result display and Step S5: Payout.
其中,步驟S1:開始投注;為該處理單元藉由該遊戲狀態顯示單元通知該玩家開始進行投注,以讓該投注元件產生該投注額訊號,且該遊戲狀態顯示單元於該投注顯示欄顯示對應該投注額訊號的投注額。步驟S2:結束投注;為該處理單元藉由該遊戲狀態顯示單元通知該玩家已結束投注。步驟S3:產生提升倍率;為該處理單元通知該倍率提升單元產生該些提升倍率,並於該遊戲狀態顯示單元顯示被選擇的該些遊戲結果與該些提升倍率,同時讓被選擇的該些遊戲結果的賠付賠率調整為較高的數值。步驟S4:遊戲結果顯示;為該處理單元通知該遊戲結果產生單元產生該些遊戲結果的任一個。步驟S5:賠付;為該處理單元通知該賠付單元進行賠付。Among them, step S1: start betting; for the processing unit to notify the player to start betting through the game state display unit, so that the betting element generates the bet amount signal, and the game state display unit displays the pair in the bet display column The bet amount of the bet amount signal should be. Step S2: End the bet; notify the player that the game has ended the bet by the game state display unit. Step S3: Generate a lifting magnification; notify the processing unit to the magnifying lifting unit to generate the lifting magnifications, and display the selected game results and the lifting magnifications on the game state display unit, while allowing the selected ones The payout odds of the game result are adjusted to a higher value. Step S4: display of the game result; notify the processing unit to the game result generating unit to generate any of the game results. Step S5: Compensation; notify the processing unit for the payment unit to make a payment.
據此,本發明藉由該處理單元通知該倍率提升單元產生該些提升賠率,並依據該些提升賠率的數量,選擇對應數量的該些遊戲結果,讓被選擇的該些遊戲結果的賠付賠率的數值依據該些提升賠率,調整為較高的數值,因而可以藉由提升遊戲結果的賠率,來吸引玩家進行投注,而滿足增加遊戲營業額的需求。According to this, the present invention notifies the multiplying enhancement unit to generate the lifting odds by the processing unit, and selects the corresponding number of the game results according to the number of the lifting odds, so that the selected game results The value of the payout odds is adjusted to a higher value based on the increased payout odds, so that by increasing the odds of the game results, players can be attracted to place bets to meet the needs of increasing game turnover.
茲有關本發明的詳細內容及技術說明,現以實施例來作進一步說明,但應瞭解的是,該等實施例僅為例示說明之用,而不應被解釋為本發明實施之限制。The detailed content and technical description of the present invention are now further described by the embodiments, but it should be understood that these embodiments are for illustrative purposes only, and should not be construed as limitations on the implementation of the present invention.
本發明的實施方式,請參閱「圖1」、「圖4A」與「圖4B」所示,其為本發明第一實施例,其提供一種提升賠率的遊戲獎勵系統,為供一玩家進行一遊戲,該遊戲具有複數遊戲結果,該遊戲較佳的型式為一跑分遊戲或一輪盤遊戲,以下以跑分遊戲為例加以說明,該遊戲獎勵系統包含一遊戲結果產生單元10、一遊戲狀態顯示單元20、一投注元件30、一倍率提升單元40、一賠付單元50與一處理單元60,其中,該遊戲結果產生單元10於該遊戲的每一回合,隨機產生該些遊戲結果的任一個,其中該些遊戲結果可以分別選取不同的數量(賠率小的選取數量多,賠率大的選取數量少),且排列形成一遊戲結果排列顯示組合。而該遊戲結果產生單元10為產生一選取框11(如「圖4B」所示之粗線),其為以有序跑動或無序跑動的方式圈選該遊戲結果排列顯示組合的任一個遊戲結果,且該些遊戲結果為以複數不同圖案12(如「圖4A」、「圖4B」所繪製的動物)表示之。For the implementation of the present invention, please refer to "FIG. 1", "FIG. 4A" and "FIG. 4B", which is the first embodiment of the present invention, which provides a game reward system with enhanced odds for a player to perform A game with multiple game results. The preferred type of the game is a running game or a roulette game. The running game is described below as an example. The game reward system includes a game
而如「圖4A」所示,該遊戲狀態顯示單元20具有一顯示遊戲歷史紀錄的歷史紀錄顯示欄21、一顯示即時投注的投注顯示欄22、複數對應該些遊戲結果的投注框格23與一顯示該遊戲結果排列顯示組合的顯示區24,該些投注框格23分別對應一賠付賠率與一標示符號231,該些標示符號231可以對應該些遊戲結果,且其非為一對一對應,可以多個或一個標示符號231對應多個或一個遊戲結果。該賠付賠率的數值可以直接顯示於該些投注框格23上。As shown in "Fig. 4A", the game
請配合參閱「圖1」、「圖2」與「圖4A」所示,該投注元件30供該玩家進行操作,對該些投注框格23進行投注而產生一投注額訊號,該投注元件30可以是設置於一實體機台100上的一按鈕組101或是觸控板(圖未示)亦可,或者該投注元件30可以結合該遊戲狀態顯示單元20,而形成設置於該實體機台100上的一觸控螢幕102。Please refer to "
請配合參閱「圖1」與「圖4A」所示,該倍率提升單元40產生至少一提升賠率,並該倍率提升單元40依據該些提升賠率的數量,選擇位於該顯示區24上,對應數量的該些遊戲結果,讓被選擇的該些遊戲結果的賠付賠率的數值依據該些提升賠率,調整為較高的數值,如加倍(DOUBLE)給予(如「圖4A」所示,標示DOUBLE);調整的數值可以依據當地法規、業者的需求而決定;而該倍率提升單元40選取該些遊戲結果的方式,可以為隨機選擇該些遊戲結果;或者當該些遊戲結果排列為環狀且該些提升賠率為兩個以上時,而該倍率提升單元40可以依排列的次序連續選擇該些遊戲結果。而該賠付單元50依據該遊戲結果產生單元10所產生的該遊戲結果、該玩家的投注額訊號、該些投注框格23分別對應的賠付賠率與該倍率提升單元40所選取的該些遊戲結果進行賠付。Please refer to "Figure 1" and "Figure 4A", the
請再配合參閱「圖1」、「圖2」、「圖3」、「圖4A」與「圖4B」所示,該處理單元60為連接該遊戲結果產生單元10、該遊戲狀態顯示單元20、該投注元件30與該倍率提升單元40與該賠付單元50,且該處理單元60控制該遊戲的進程,並該處理單元60進行下列步驟:Please also refer to "Figure 1", "Figure 2", "Figure 3", "Figure 4A" and "Figure 4B" as shown, the
步驟S1:開始投注;該處理單元60藉由該遊戲狀態顯示單元20通知該玩家開始進行投注,該投注元件30可以為實體機台100的按鈕組101(亦可為觸控板)或觸控螢幕102(如「圖2」所示),玩家可以操作該按鈕組101或該觸控螢幕102而產生該投注額訊號,且該遊戲狀態顯示單元20於該投注顯示欄22顯示對應該投注額訊號的投注額。Step S1: Betting starts; the
步驟S2:結束投注;該處理單元60藉由該遊戲狀態顯示單元20通知該玩家已結束投注,此時即關閉該投注元件30的運作,不再產生該投注額訊號。Step S2: End the bet; the
步驟S3:產生提升倍率;該處理單元60通知該倍率提升單元40產生該些提升倍率,並於該遊戲狀態顯示單元20顯示被選擇的該些遊戲結果與該些提升倍率,亦即於該顯示區24上顯示(如「圖4A」所示之提升倍率(DOUBLE)),同時讓被選擇的該些遊戲結果的賠付賠率調整為較高的數值。Step S3: Generate an increase magnification; the
步驟S4:遊戲結果顯示;該處理單元60通知該遊戲結果產生單元10產生該些遊戲結果的任一個(如「圖4B」所示的選取框11)。Step S4: game result display; the
步驟S5:賠付;該處理單元60通知該賠付單元50進行賠付。Step S5: Compensation; the
請配合參閱「圖1」、「圖5」、「圖6A」與「圖6B」所示,本發明的第二實施例同樣具有該遊戲結果產生單元10、該遊戲狀態顯示單元20、該投注元件30、該倍率提升單元40、該賠付單元50與該處理單元60,該處理單元60進行下列步驟:Please refer to "Figure 1", "Figure 5", "Figure 6A" and "Figure 6B" as shown, the second embodiment of the present invention also has the game
步驟T1:開始投注;該處理單元60藉由該遊戲狀態顯示單元20通知該玩家開始進行投注,以讓該投注元件30產生該投注額訊號,且該遊戲狀態顯示單元20於該投注顯示欄22顯示對應該投注額訊號的投注額。Step T1: Betting starts; the
步驟T2:結束投注;該處理單元60藉由該遊戲狀態顯示單元20通知該玩家已結束投注。Step T2: End the bet; the
步驟T3:產生提升倍率;該處理單元60通知該倍率提升單元40產生該些提升倍率,並於該遊戲狀態顯示單元20顯示被選擇的該些遊戲結果與該些提升倍率,同時讓被選擇的該些遊戲結果的賠付賠率的數值調整為較高的數值。Step T3: Generate an increase magnification; the
步驟T4:遊戲結果顯示;該處理單元60通知該遊戲結果產生單元10產生該些遊戲結果的任一個。Step T4: game result display; the
步驟T5:是否落於指定圖案;當該處理單元60判斷該遊戲結果產生單元10產生的該遊戲結果符合一指定圖案時,該處理單元60再次執行步驟T3與步驟T4;若不符合該指定圖案時,續行下一步驟。Step T5: whether it falls within the specified pattern; when the
步驟T6:賠付;該處理單元60通知該賠付單元50進行賠付。Step T6: compensation; the
第二實施例與第一實施例的區別在於,第二實施例更具有步驟T5:是否落於指定圖案;當該遊戲結果產生單元10產生的該遊戲結果符合該指定圖案時,如該遊戲結果的圖案12為金龍時(如「圖6A」所示的選取框11),即符合該指定圖案,可以再次執行步驟T3與步驟T4,亦即再次通知該倍率提升單元40產生該些提升倍率,讓未被該倍率提升單元40選擇的該些遊戲結果的賠付賠率的數值有機會調整為較高的數值,亦即如「圖6B」所示,可以讓該顯示區24上的該些遊戲結果,相較「圖6A」而言,具有更多的提升倍率(DOUBLE);且可以重複執行步驟T3與步驟T4,直到該遊戲結果產生單元10產生的該遊戲結果不符合該指定圖案時(如「圖6B」所示的選取框11)才結束,藉此可以利用反覆產生該些提升倍率而吸引玩家,如「圖6B」,其總共產生8個提升倍率(DOUBLE)。The difference between the second embodiment and the first embodiment is that the second embodiment further has step T5: whether it falls within a specified pattern; when the game result generated by the game
請配合參閱「圖1」與「圖7」所示,其為本發明的第三實施例,於此實施例中,於再次執行步驟T3前,該處理單元60更進行一步驟T5-1:是否達到限制值;該處理單元60通知該倍率提升單元40進一步判斷該些提升倍率的數量是否已經達到一限制值,當該倍率提升單元40判斷該些提升倍率的數量未達到該限制值時,再次執行步驟T3與步驟T4;若達到該限制值則執行步驟T6:賠付。Please refer to "Figure 1" and "Figure 7", which is the third embodiment of the present invention. In this embodiment, before performing step T3 again, the
藉此,本實施例為設置限制值的方式,避免遊戲結果反覆獲得金龍時,會出現該倍率提升單元40沒有遊戲結果可供選擇的問題,同時保障業者的營業利益。Therefore, in this embodiment, the limit value is set to avoid the problem that when the game result repeatedly obtains the Golden Dragon, there will be a problem that the multiplying
請配合參閱「圖1」與「圖8」所示,其為本發明的第四實施例,於此實施例中,該投注元件30更具有一額外投注選項31,該額外投注選項31供該玩家進行操作而選擇是否投注而產生一額外投注訊號;於步驟T2之後,該處理單元60更進行一步驟T2-1:是否有額外投注;判斷該額外投注訊號是否存在,並在該額外投注訊號存在時,該處理單元60通知進行步驟T3:產生提升倍率;若該額外投注訊號不存在時,該處理單元60進行步驟T2-2:遊戲結果顯示;通知該遊戲結果產生單元10產生該些遊戲結果的任一個,並該處理單元60於進行步驟T2-2之後,再進行步驟T2-3:是否落於指定圖案;當該遊戲結果產生單元10產生的該遊戲結果符合該指定圖案時,如該遊戲結果的圖案12為金龍時(如「圖6A」所示的選取框11),即符合該指定圖案,重新進行步驟T2-2,直到該遊戲結果不符合該指定圖案為止;若不符合該指定圖案時,續行下一步驟,即步驟T6:賠付。Please refer to "Figure 1" and "Figure 8", which is the fourth embodiment of the present invention, in this embodiment, the
於本實施例中,玩家有進行投注該額外投注選項31時,才會進行步驟T3:產生提升倍率。該額外投注選項31可以是額外投注整體投注額的一固定百分比,該固定百分比可以選自1%~100%,較佳的實施例為20%、30%與100%;或者該額外投注選項31可以是一固定數值。因而,玩家只要付出整體投注額的該固定百分比或該固定數值即進行步驟T3;因此,可以藉由玩家想玩”提升倍率”的方式,讓玩家額外進行投注該額外投注選項31,其可以增加營業額,而增加業者的營業利益。In this embodiment, the player only proceeds to step T3 when generating the extra betting option 31: generating an increase ratio. The
請配合參閱「圖1」、「圖9」、「圖10A」與「圖10B」所示,本發明的第五實施例同樣具有該遊戲結果產生單元10、該遊戲狀態顯示單元20、該投注元件30、該倍率提升單元40、該賠付單元50與該處理單元60,該處理單元60進行下列步驟:Please refer to "Figure 1", "Figure 9", "Figure 10A" and "Figure 10B" as shown, the fifth embodiment of the present invention also has the game
步驟P1:開始投注;該處理單元60藉由該遊戲狀態顯示單元20通知該玩家開始進行投注,以讓該投注元件30產生該投注額訊號,且該遊戲狀態顯示單元20於該投注顯示欄22顯示對應該投注額訊號的投注額。Step P1: Betting starts; the
步驟P2:結束投注;該處理單元60藉由該遊戲狀態顯示單元20通知該玩家已結束投注。Step P2: End the bet; the
步驟P3:產生提升倍率;該處理單元60通知該倍率提升單元40產生該些提升倍率,並於該遊戲狀態顯示單元20顯示被選擇的該些遊戲結果與該些提升倍率,同時讓被選擇的該些遊戲結果的賠付賠率的數值調整為較高的數值。Step P3: Generate an increase rate; the
步驟P4:是否落於指定圖案;相較實施例1,本實施例的該處理單元60更通知該倍率提升單元40進行判斷選擇的該遊戲結果是否符合一指定圖案,當符合該指定圖案時,如該倍率提升單元40選擇的該遊戲結果的圖案12為金龍時(如「圖10A」所示之右上角DOUBLE處),更進行步驟P4-1:是否達到限制值,該處理單元60通知該倍率提升單元40進一步判斷該些提升倍率的數量是否已經達到一限制值,當該倍率提升單元40判斷該些提升倍率的數量小於該限制值時,進行步驟P4-2:產生額外的提升倍率,該處理單元60通知該倍率提升單元40產生額外的提升倍率,並額外選擇該些遊戲結果,讓被額外選擇的該遊戲結果的賠付賠率的數值調整為較高的數值,且再次進行步驟P4;而當該倍率提升單元40再次判斷選擇的該些遊戲結果的圖案12不符合該指定圖案(如「圖10B」所示,上方右邊第二個的獅子圖案(標示DOUBLE處))或該些提升倍率的數量達到該限制值時,直接進行下一步驟;據此可以增加被選取的該些遊戲結果,讓更多的遊戲結果的賠付賠率被調整為較高的數值,而達到吸引玩家的作用;且藉由步驟P4-1的限制,避免出現該倍率提升單元40沒有遊戲結果可供選擇的問題,同時保障業者的營業利益。Step P4: Whether it falls within the designated pattern; compared to
步驟P5:遊戲結果顯示;該處理單元60通知該遊戲結果產生單元10產生該些遊戲結果的任一個。於步驟P5之後,更進行步驟P5-1:是否落於指定圖案;當該遊戲結果產生單元10產生的該遊戲結果符合該指定圖案時,如該遊戲結果的圖案12為金龍時(如「圖6A」所示的選取框11),即符合該指定圖案,重新進行步驟P5,直到該遊戲結果不符合該指定圖案為止;若不符合該指定圖案時,續行下一步驟。Step P5: game result display; the
步驟P6:賠付;該處理單元60通知該賠付單元50進行賠付。Step P6: compensation; the
請配合參閱「圖1」與「圖11」所示,其為本發明的第六實施例,於此實施例中,該投注元件30更具有一額外投注選項,該額外投注選項供該玩家進行操作而選擇是否投注而產生一額外投注訊號;於步驟P2之後,該處理單元60更進行一步驟P2-1:是否有額外投注;判斷該額外投注訊號是否存在,並在該額外投注訊號存在時,該處理單元60通知進行步驟P3:產生提升倍率;若該額外投注訊號不存在時,該處理單元60進行步驟P5:遊戲結果顯示,而在於步驟P5之後,更進行步驟P5-1:是否落於指定圖案;當該遊戲結果產生單元10產生的該遊戲結果符合該指定圖案時,如該遊戲結果的圖案12為金龍時(如「圖6A」所示的選取框11),即符合該指定圖案,重新進行步驟P5,直到該遊戲結果不符合該指定圖案為止;若不符合該指定圖案時,續行下一步驟,即步驟P6:賠付。Please refer to "Figure 1" and "Figure 11", which is the sixth embodiment of the present invention. In this embodiment, the betting
於本實施例中,玩家有進行投注該額外投注選項時,才會進行步驟P3:產生提升倍率。該額外投注選項可以是額外投注整體投注額的固定百分比,該固定百分比可以選自1%~100%,較佳的實施例為20%、30%與100%;或者該額外投注選項31可以是固定數值。因而,玩家只要付出整體投注額的該固定百分比或該固定數值即進行步驟T3;因此,可以藉由玩家想玩”提升倍率”的方式,讓玩家額外進行投住該額外投注選項其可以增加營業額,而增加業者的營業利益。In this embodiment, the player only proceeds to step P3 when generating the additional betting option: generating an increase ratio. The additional betting option may be a fixed percentage of the overall betting amount of the additional betting, the fixed percentage may be selected from 1% to 100%, the preferred embodiment is 20%, 30% and 100%; or the additional betting
如上所述,本發明的優點至少包含:As mentioned above, the advantages of the present invention include at least:
1.藉由提升該些遊戲結果的賠率,可吸引玩家進行投注,而滿足增加遊戲營業額的需求。1. By increasing the odds of the results of these games, it can attract players to place bets and meet the needs of increasing game turnover.
2.藉由判斷該遊戲結果產生單元產生的遊戲結果或該倍率提升單元選擇的該些遊戲結果是否落於指定圖案上,而決定是否持續產生提升倍率,讓玩家擁有無限的可能,而引起玩家的興趣。2. By judging whether the game results generated by the game result generating unit or the game results selected by the magnification increasing unit fall on the specified pattern, it is determined whether to continue to generate the magnification, so that the player has unlimited possibilities, causing the player interest of.
3.藉由是否達到限制值的判斷,保障業者的利益,同時避免出現該倍率提升單元沒有遊戲結果可供選擇的問題。3. By judging whether the limit value is reached, the interests of the operators are protected, and at the same time, the problem that the multiplying unit has no game results to choose from is avoided.
4.藉由額外投注選項的設計,於有額外投注選項才啟用該倍率提升單元,可以讓玩家傾向選擇投注額外投注選項,藉以增加營業額,滿足玩家的需求。4. Through the design of additional betting options, the multiplying unit is activated only when there are additional betting options, which allows players to choose to bet on additional betting options to increase turnover and meet the needs of players.
10:遊戲結果產生單元11:選取框12:圖案20:遊戲狀態顯示單元21:歷史紀錄顯示欄22:投注顯示欄23:投注框格231:標示符號24:顯示區30:投注元件31:額外投注選項40:倍率提升單元50:賠付單元60:處理單元100:實體機台101:按鈕組102:觸控螢幕10: Game result generation unit 11: Check box 12: Pattern 20: Game state display unit 21: History record display column 22: Betting display column 23: Betting frame 231: Marker 24: Display area 30: Betting element 31: Extra Betting options 40: Magnification boosting unit 50: Payout unit 60: Processing unit 100: Physical machine 101: Button group 102: Touch screen
圖1,本發明遊戲系統功能方塊圖。 圖2,本發明遊戲系統的實體機台示意圖。 圖3,本發明第一實施例運作流程圖。 圖4A,本發明第一實施例遊戲狀態顯示單元的畫面一。 圖4B,本發明第一實施例遊戲狀態顯示單元的畫面二。 圖5,本發明第二實施例運作流程圖。 圖6A,本發明第二實施例遊戲狀態顯示單元的畫面一。 圖6B,本發明第二實施例遊戲狀態顯示單元的畫面二。 圖7,本發明第三實施例運作流程圖。 圖8,本發明第四實施例運作流程圖。 圖9,本發明第五實施例運作流程圖。 圖10A,本發明第五實施例遊戲狀態顯示單元的畫面一。 圖10B,本發明第五實施例遊戲狀態顯示單元的畫面二。 圖11,本發明第六實施例運作流程圖。Fig. 1 is a functional block diagram of the game system of the present invention. FIG. 2 is a schematic diagram of a physical machine of the game system of the present invention. FIG. 3 is an operation flowchart of the first embodiment of the present invention. FIG. 4A, screen one of the game state display unit of the first embodiment of the present invention. 4B, the second screen of the game state display unit in the first embodiment of the present invention. FIG. 5 is an operation flowchart of the second embodiment of the present invention. FIG. 6A, screen one of the game state display unit of the second embodiment of the present invention. 6B, the second screen of the game state display unit in the second embodiment of the present invention. FIG. 7 is an operation flowchart of the third embodiment of the present invention. FIG. 8 is an operation flowchart of the fourth embodiment of the present invention. FIG. 9 is an operation flowchart of the fifth embodiment of the present invention. FIG. 10A, screen one of the game state display unit of the fifth embodiment of the present invention. 10B, the second screen of the game state display unit in the fifth embodiment of the present invention. FIG. 11 is an operation flowchart of the sixth embodiment of the present invention.
10:遊戲結果產生單元 10: Game result generation unit
20:遊戲狀態顯示單元 20: Game status display unit
30:投注元件 30: Betting components
31:額外投注選項 31: Extra betting options
40:倍率提升單元 40: Magnification lifting unit
50:賠付單元 50: compensation unit
60:處理單元 60: processing unit
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