TWI593448B - Basketball match betting game method, sports betting system and server - Google Patents
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本發明是有關於一種運動賽事投注遊戲方法,特別是指一種籃球賽事投注遊戲方法及實施該方法的運動賽事投注系統及伺服器。 The present invention relates to a sports betting game method, and more particularly to a basketball tournament betting game method and a sports betting system and server for implementing the method.
運動彩券是一種以各種運動競技為標的,並預測賽事過程及其結果為遊戲方式的彩券。其主要針對國人普遍喜愛的棒球、籃球、足球、網球、高爾夫球、賽車及撞球等運動,提供相關的運動賽事資訊以及投注服務,讓社會大眾能輕鬆分享運動賽事資訊,並藉由投注運動彩券支持自己所喜歡的運動賽事、球隊、球員及選手等。不過若要投注運動彩券,投注者通常需要對想要投注的該項運動比賽以及運動彩券的玩法有些基本的認識,以籃球為例,投注者需要了解球隊或球員的強弱,並參考歷史賽事、專家預測及實況播報等資訊來選擇投注標的,並且了解投注規則及賠率高低等,以決定投注金額,以致不懂某項運動比賽或者單純只想支持運動賽事的人,因為無暇研究該項運動項目及彩券遊戲規則,而打消購買運動彩券的念頭。 Sports lottery is a kind of lottery that is based on various sports competitions and predicts the course of the event and its result as a game. It is mainly aimed at baseball, basketball, football, tennis, golf, racing and billiards, which are popular among Chinese people. It provides relevant sports information and betting services, so that the public can easily share sports information and bet on sports tickets. Support your favorite sports events, teams, players and players. However, in order to bet on sports lottery, the punter usually needs to have some basic understanding of the sports game and the playing of the sports lottery. For example, in basketball, the punter needs to know the strength of the team or the player and refer to the historical event. Information such as expert forecasting and live broadcasts to select betting targets, and to understand the betting rules and odds, etc., in order to determine the amount of bets, so that people who do not understand a sports competition or simply want to support sports events, because of the innocent study Sports and lottery game rules, and the idea of buying sports lottery is eliminated.
因此,本發明之目的,即在提供一種簡單且易於投注的籃球賽事投注遊戲方法及實施該方法的運動賽事投注系統及伺服器。 Accordingly, it is an object of the present invention to provide a basketball game betting game method that is simple and easy to place, and a sports betting system and server that implements the method.
於是,本發明籃球賽事投注遊戲方法,一種籃球賽事投注遊戲方法,包含下列步驟:(A)由一伺服器提供多場籃球賽事的主隊及客隊的對戰組合資訊,並顯示於一能與該伺服器通訊的終端電子裝置,以供從該等主隊及客隊中選擇至少一球隊;(B)該終端電子裝置將被選擇的至少一球隊,以及與該被選擇的至少一球隊對應的一預測數字傳送至該伺服器,以進行一次投注;及(C)該伺服器根據該被選擇的至少一球隊於比賽結束時獲得的一總得分的個位數,判斷該預測數字與該個位數相符時,即判定該次投注中獎。 Therefore, the basketball game betting game method of the present invention, a basketball game betting game method, comprises the following steps: (A) providing a match composition information of the home team and the away team of the plurality of basketball events by a server, and displaying the information in the match with the servo. Terminal electronic device for communicating with at least one of the home team and the visiting team; (B) at least one team to be selected by the terminal electronic device, and corresponding to the selected at least one team Transmitting a predicted number to the server for a bet; and (C) determining, by the server, the predicted number and the number of digits of a total score obtained by the selected at least one team at the end of the game When the number of digits matches, it is determined that the bet is won.
在本發明的一實施例中,在上述步驟(B)中,當該次投注是從該等主隊及客隊中選擇兩個以上的球隊,且該終端電子裝置將該等被選擇的球隊以及與其對應的兩個以上的預測數字傳送至該伺服器,則在上述步驟(C)中,該伺服器根據該等被選擇的球隊比賽結束時獲得的該總得分的個位數,判斷該等預測數字與相對應的該等個位數全部相符時,即判定該次投注中獎。 In an embodiment of the present invention, in the above step (B), when the bet is selected from the home team and the visiting team, two or more teams are selected, and the terminal electronic device selects the selected team. And transmitting two or more predicted numbers corresponding thereto to the server, in the above step (C), the server determines, according to the single digit of the total score obtained at the end of the selected team game When the predicted numbers match all of the corresponding single digits, the bet is determined to be won.
在本發明的一實施例中,在上述步驟(B)中,該終端電子裝置還傳送一投注金額至該伺服器,且在上述步驟(C)中,當該伺服器判定該次投注中獎後,該伺服器還根據一單注賠率、一單注 金額及該投注金額計算該次投注的一中獎獎金,其中該單注賠率是根據該等被選擇的球隊的數量而設定。 In an embodiment of the present invention, in the above step (B), the terminal electronic device further transmits a bet amount to the server, and in the above step (C), when the server determines that the bet is won The server is also based on a single bet odds, a single note The amount and the bet amount calculate a winning prize for the bet, wherein the single bet odds are set according to the number of the selected teams.
在本發明的一實施例中,在上述步驟(B)中,當該伺服器收到該被選擇的球隊及其對應的該預測數字,並判斷該被選擇的球隊及其對應的該預測數字此一組合被投注的數量已達到一投注上限值時,即拒絕此一組合的投注。 In an embodiment of the present invention, in the above step (B), when the server receives the selected team and its corresponding predicted number, and determines the selected team and its corresponding Predicted number When this combination of bets has reached the upper limit of a bet, the bet of this combination is rejected.
在本發明的一實施例中,在上述步驟(C)中,若被選擇的球隊其中至少一球隊未進行比賽,導致其餘被選擇的球隊的數量為零,則該伺服器通知該終端電子裝置進行一退費作業,而若被選擇的球隊其中至少一球隊未進行比賽,導致其餘被選擇的球隊的數目不為零,則該伺服器根據其餘被選擇的球隊於比賽結束時獲得的該總得分的個位數,判斷與其餘被選擇的球隊對應的該預測數字與該個位數相符時,即判定該次投注中獎。 In an embodiment of the present invention, in the above step (C), if at least one of the selected teams does not play, resulting in the number of remaining selected teams being zero, the server notifies the The terminal electronic device performs a refund operation, and if at least one of the selected teams does not play, and the number of the remaining selected teams is not zero, the server is based on the remaining selected teams. The single digit of the total score obtained at the end of the game is judged to be the winning of the bet when it is judged that the predicted number corresponding to the remaining selected teams matches the single digit.
在本發明的一實施例中,在上述步驟(B)中,該被選擇的球隊是該終端電子裝置根據輸入的指令而選定,或者是由該終端電子裝置從該等主隊或客隊中隨機挑選,且該預測數字是該終端電子裝置根據輸入的指令而選定,或者是由該終端電子裝置從數字0-9中隨機挑選。 In an embodiment of the present invention, in the above step (B), the selected team is selected by the terminal electronic device according to the input instruction, or is randomly selected by the terminal electronic device from the home team or the visiting team. The prediction number is selected by the terminal electronic device according to the input instruction, or is randomly selected by the terminal electronic device from the numbers 0-9.
此外,本發明實現上述方法的一種運動賽事投注系統,適用於一籃球賽事,並包括一終端電子裝置及一伺服器;該終 端電子裝置具有一顯示器;該伺服器能與該終端電子裝置通訊,並提供多場籃球賽事的主隊及客隊對戰組合資訊給該終端電子裝置,使顯示於該顯示器,以供從該等主隊及客隊中選擇至少一球隊;且該終端電子裝置將被選擇的至少一球隊,以及與該被選擇的至少一球隊對應的一預測數字傳送至該伺服器,以進行一次投注,且該伺服器根據該被選擇的至少一球隊於比賽結束時獲得的一總得分的個位數,判斷該預測數字與該個位數相符時,即判定該次投注中獎。 In addition, the present invention implements a sports betting system of the above method, which is applicable to a basketball game and includes a terminal electronic device and a server; The terminal electronic device has a display; the server can communicate with the terminal electronic device, and provides a combination of the home team and the away team of the plurality of basketball matches to the terminal electronic device for display on the display for the home team and Selecting at least one team among the visiting teams; and transmitting, by the terminal electronic device, at least one team selected, and a predicted number corresponding to the selected at least one team to the server to perform a bet, and the betting is performed The server determines that the bet is won according to the single digit of the total score obtained by the selected at least one team at the end of the game, and judges that the predicted number matches the single digit.
在本發明的一實施例中,當有兩個以上的球隊被從該等主隊及客隊中選擇時,則該終端電子裝置將該等被選擇的球隊以及與其對應的兩個以上的預測數字傳送至該伺服器,且該伺服器根據該等被選擇的球隊比賽結束時獲得的該總得分的個位數,判斷該等預測數字與相對應的該等個位數全部相符時,即判定該次投注中獎。 In an embodiment of the present invention, when two or more teams are selected from the home team and the visiting team, the terminal electronic device selects the selected team and two or more predictions corresponding thereto. The number is transmitted to the server, and the server determines, according to the single digit of the total score obtained at the end of the selected team game, that the predicted numbers match all of the corresponding single digits. That is, the bet is determined to be won.
在本發明的一實施例中,該終端電子裝置還傳送一投注金額至該伺服器,且當該伺服器判定該次投注中獎後,該伺服器還根據一單注賠率、一單注金額及該投注金額計算該次投注的一中獎獎金,其中該單注賠率是根據該等被選擇的球隊的數量而設定。 In an embodiment of the invention, the terminal electronic device further transmits a bet amount to the server, and after the server determines that the bet is won, the server further calculates a bet according to a single bet and a single bet amount. And the bet amount calculates a winning prize for the bet, wherein the single bet odds are set according to the number of the selected teams.
在本發明的一實施例中,當該伺服器收到該被選擇的球隊及其對應的該預測數字,並判斷該被選擇的隊及其對應的該預 測數字此一組合被投注的數量已達到一投注上限值時,即拒絕此一組合的投注。 In an embodiment of the invention, when the server receives the selected team and its corresponding predicted number, and determines the selected team and its corresponding pre- When the number of bets placed on this combination has reached the upper limit of a bet, the bet of this combination is rejected.
在本發明的一實施例中,若被選擇的球隊其中至少一球隊未進行比賽,導致其餘被選擇的球隊的數目為零,則該伺服器通知該終端電子裝置進行一退費作業,而若被選擇的球隊其中至少一球隊未進行比賽,導致其餘被選擇的球隊的數目不為零,則該伺服器根據其餘被選擇的球隊於比賽結束時獲得的該總得分的個位數,判斷與其餘被選擇的球隊對應的該預測數字與該個位數相符時,即判定該次投注中獎。 In an embodiment of the present invention, if at least one of the selected teams does not play, and the number of the remaining selected teams is zero, the server notifies the terminal electronic device to perform a refund operation. And if at least one of the selected teams does not play, resulting in the number of remaining selected teams not being zero, then the server obtains the total score based on the remaining selected teams at the end of the game. The single digit, if it is judged that the predicted number corresponding to the remaining selected teams matches the single digit, it is determined that the bet is won.
在本發明的一實施例中,該被選擇的球隊是該終端電子裝置根據輸入的指令而選定,或者是該終端電子裝置從該等主隊或客隊中隨機挑選,且該預測數字是該終端電子裝置根據輸入的指令而選定,或者是該終端電子裝置從數字0-9中隨機挑選。 In an embodiment of the present invention, the selected team is selected by the terminal electronic device according to the input instruction, or the terminal electronic device is randomly selected from the home team or the visiting team, and the predicted number is the terminal. The electronic device is selected according to the input command, or the terminal electronic device is randomly selected from the numbers 0-9.
再者,本發明實現上述方法的一種運動賽事投注伺服器,能與一終端電子裝置通訊,並包括一資料庫、一通訊介面及一處理單元,該資料庫記錄複數場籃球賽事的主隊及客隊對戰組合資訊,以及各該主隊及客隊於比賽結束時獲得的一總得分;該通訊介面,能與該終端電子裝置進行通訊;該處理單元與該資料庫及該通訊介面電耦接,且從該資料庫取得多場籃球賽事的主隊及客隊對戰組合資訊,並透過該通訊介面提供給該終端電子裝置,使該終端電 子裝置從該等主隊及客隊中選擇至少一球隊;且該通訊介面並接收該終端電子裝置從該等主隊及客隊中選擇的至少一球隊,以及與該被選擇的至少一球隊對應的一預測數字,並提供給該處理單元,以完成一次投注,且該處理單元從該資料庫取得該被選擇的至少一球隊的該總得分,並根據該總得分的個位數,判斷該預測數字與該個位數相符時,即判定該次投注中獎。 Furthermore, the sports event betting server implementing the above method can communicate with a terminal electronic device, and includes a database, a communication interface and a processing unit, and the database records the home team and the visiting team of the plurality of basketball events. The battle combination information, and a total score obtained by the home team and the visiting team at the end of the game; the communication interface can communicate with the terminal electronic device; the processing unit is electrically coupled to the database and the communication interface, and The database obtains the combination information of the home team and the away team in a plurality of basketball games, and provides the terminal electronic device through the communication interface to make the terminal electric The child device selects at least one team from the home team and the visiting team; and the communication interface receives at least one team selected by the terminal electronic device from the home team and the visiting team, and corresponds to the selected at least one team a predicted number and provided to the processing unit to complete a bet, and the processing unit obtains the total score of the selected at least one team from the database, and judges according to the single digit of the total score When the predicted number matches the single digit, it is determined that the bet is won.
在本發明的一實施例中,當該終端電子裝置從該等主隊及客隊中選擇兩個以上的球隊,且該通訊介面收到該終端電子裝置傳來該等被選擇的球隊以及與該等被選擇的球隊對應的兩個以上的預測數字,並提供給該處理單元,該處理單元即根據該等被選擇的球隊的該總得分的個位數,判斷該等預測數字與相對應的該等個位數全部相符時,即判定該次投注中獎。 In an embodiment of the present invention, when the terminal electronic device selects two or more teams from the home team and the visiting team, and the communication interface receives the selected team from the terminal electronic device and Two or more predicted numbers corresponding to the selected teams are provided to the processing unit, and the processing unit determines the predicted numbers according to the single digits of the total score of the selected teams. When all the corresponding single digits match, it is determined that the bet is won.
在本發明的一實施例中,該通訊介面還收到該終端電子裝置傳來的一投注金額,且當該處理單元判定該次投注中獎後,該處理單元還根據一單注賠率、一單注金額及該投注金額計算該次投注的一中獎獎金,其中該單注賠率是根據該等被選擇的球隊的數量而設定。 In an embodiment of the present invention, the communication interface further receives a bet amount sent by the terminal electronic device, and when the processing unit determines that the bet is won, the processing unit further performs a single bet odd rate, The single bet amount and the bet amount calculate a winning prize for the bet, wherein the single bet odds are set according to the number of the selected teams.
在本發明的一實施例中,當該處理單元判斷該被選擇的球隊及其對應的該預測數字此一組合被投注的數量已達到一投注上限值時,即拒絕此一組合的投注,並透過該通訊介面通知該終 端電子裝置。 In an embodiment of the present invention, when the processing unit determines that the selected team and its corresponding predicted number of the combination have been betted to a bet upper limit value, the bet of the combination is rejected. And notify the end through the communication interface End electronic device.
在本發明的一實施例中,當被選擇的球隊是只有一隊,且其在該資料庫中未有該總得分記錄時,該處理單元透過該通訊介面通知該終端電子裝置進行一退費作業,而當被選擇的球隊其中至少一隊在該資料庫中未有該總得分記錄時,該處理單元根據其餘被選擇的球隊記錄在該資料庫的該總得分的個位數,判斷與其餘被選擇的球隊對應的該預測數字與該個位數相符時,即判定該次投注中獎 In an embodiment of the present invention, when the selected team has only one team and the total score record is not in the database, the processing unit notifies the terminal electronic device to perform a retreat through the communication interface. Costing, and when at least one of the selected teams does not have the total score record in the database, the processing unit records the single digit of the total score in the database according to the remaining selected teams. When judging that the predicted number corresponding to the remaining selected teams matches the single digit, it is determined that the bet is won.
本發明之功效在於:投注者只要透過終端電子裝置選擇想投注的球隊、預測數字以及決定投注金額,或者只要選擇球隊及決定投注金額,並由伺服器隨機挑選預測數字,或甚至只要輸入要投注的球隊數量以及投注金額,並由伺服器隨機挑選球隊及預測數字,即可參加籃球賽事投注遊戲,而讓籃球賽事投注遊戲更為簡單且易於施行。 The effect of the present invention is that the punter only selects the team that wants to bet through the terminal electronic device, predicts the number, and determines the amount of the bet, or simply selects the team and determines the amount of the bet, and the server randomly selects the predicted number, or even just enters The number of teams to bet and the amount of bets, and the server randomly selects the team and the predicted number to participate in the basketball betting game, and the basketball tournament betting game is simpler and easier to implement.
1‧‧‧伺服器 1‧‧‧Server
2‧‧‧網路 2‧‧‧Network
3‧‧‧終端電子裝置 3‧‧‧Terminal electronic devices
11‧‧‧資料庫 11‧‧‧Database
12‧‧‧通訊介面 12‧‧‧Communication interface
13‧‧‧處理單元 13‧‧‧Processing unit
31‧‧‧顯示器 31‧‧‧ display
100‧‧‧運動賽事投注系統 100‧‧‧Sports Betting System
S1~S5‧‧‧步驟 S1~S5‧‧‧Steps
本發明之其他的特徵及功效,將於參照圖式的實施方式中清楚地呈現,其中:圖1是本發明籃球賽事投注遊戲方法的一實施例的主要流程圖;圖2是本發明運動賽事投注系統的一實施例所包含的裝置及每一裝置所包含的主要功能方塊圖; 圖3是本實施例的一籃球賽事表的示意圖;圖4是本實施例的使用者介面顯示各場籃球比賽的主隊及客隊的對戰組合以及投注欄位的示意圖;及圖5是說明本實施例判斷球隊比賽結束獲得的總得分的個位數與相對應欄位中的預測數字是否相符的示意圖。 Other features and effects of the present invention will be apparent from the embodiments of the present invention. FIG. 1 is a main flow diagram of an embodiment of the basketball game betting game method of the present invention; A device included in an embodiment of the betting system and a main functional block diagram included in each device; 3 is a schematic diagram of a basketball tournament table of the embodiment; FIG. 4 is a schematic diagram showing the game combination and the betting field of the home team and the away team of each basketball game in the user interface of the embodiment; and FIG. 5 is a schematic diagram illustrating the implementation. For example, it is determined whether the single digit of the total score obtained by the end of the game matches the predicted number in the corresponding field.
在本發明被詳細描述之前,應當注意在以下的說明內容中,類似的元件是以相同的編號來表示。 Before the present invention is described in detail, it should be noted that in the following description, similar elements are denoted by the same reference numerals.
參閱圖1,是本發明籃球賽事投注遊戲方法的一實施例的主要流程圖,該方法應用在如圖2所示的一運動賽事投注系統100中,該運動賽事投注系統100主要包括一運動賽事投注伺服器(以下簡稱伺服器1),以及一能與伺服器1連線(例如透過網路2)以相互通訊的終端電子裝置3,例如個人電腦、筆記型電腦、平板電腦、智慧型手機等具備上網功能的終端裝置,但不以此為限。且如圖2所示,本實施例的伺服器1主要包括一資料庫11、通訊介面12以及一與資料庫11及通訊介面12電耦接的處理單元13。其中資料庫11記錄有即將進行的多場籃球賽事的主隊及客隊的對戰組合資訊,例如圖3所示的一籃球賽事表。通訊介面12主要透過例如網路2或其它通訊媒介與終端電子裝置3建立連線。 1 is a main flow chart of an embodiment of a basketball game betting game method of the present invention. The method is applied to a sports betting system 100 as shown in FIG. 2. The sports betting system 100 mainly includes a sports event. A betting server (hereinafter referred to as server 1) and a terminal electronic device 3 capable of communicating with the server 1 (for example, via the network 2), such as a personal computer, a notebook computer, a tablet computer, a smart phone Such as terminal devices with Internet access, but not limited to this. As shown in FIG. 2, the server 1 of the present embodiment mainly includes a database 11, a communication interface 12, and a processing unit 13 electrically coupled to the database 11 and the communication interface 12. The database 11 records the battle group combination information of the home team and the away team of the upcoming multiple basketball events, such as a basketball game table shown in FIG. The communication interface 12 is primarily connected to the terminal electronics 3 via, for example, the network 2 or other communication medium.
因此,如圖1的步驟S1,當運動彩券的一投注者利用終端電子裝置3透過通訊介面12提出一傳送籃球賽事請求時,處理單元13會根據該請求,從資料庫11取得籃球賽事對戰資訊,例如圖3的籃球賽事表並透過通訊介面12提供給終端電子裝置3,使終端電子裝置3顯示於其顯示器31,以供投注者參考並從中選擇想要投注的球隊。且在本實施例中,終端電子裝置3藉由執行一個事先載入的應用程式而與伺服器1建立連線,並於顯示器31產生一使用者介面(圖未示),供投注者透過使用者介面下達一取得籃球賽事對戰資訊的指令,且應用程式根據該指令該傳送籃球賽事請求給伺服器1。而且,如圖4所示,該使用者介面還顯示各場籃球比賽的主隊及客隊的對戰組合,以及客隊的投注欄位及主隊的投注欄位,因此投注者可於想要的投注欄位填入一預測數字,以決定其投注選項。而且在本實施例中,投注者至少需投注一個球隊,最多可以投注例如四個球隊或者更多,端視運動賽事的投注市場及風險考量等情況而定。 Therefore, when a bettor of the sports lottery uses the terminal electronic device 3 to make a request for transmitting a basketball game through the communication interface 12, the processing unit 13 obtains the basketball match information from the database 11 according to the request. For example, the basketball tournament table of FIG. 3 is provided to the terminal electronic device 3 via the communication interface 12, so that the terminal electronic device 3 is displayed on its display 31 for the punker to refer to and select the team from which to place the bet. In this embodiment, the terminal electronic device 3 establishes a connection with the server 1 by executing a pre-loaded application, and generates a user interface (not shown) on the display 31 for the punter to use. The user interface issues an instruction to obtain the basketball match information, and the application transmits the basketball match request to the server 1 according to the instruction. Moreover, as shown in FIG. 4, the user interface also displays the match combination of the home team and the away team of each basketball game, as well as the betting field of the away team and the betting field of the home team, so the bettor can place the desired bet field. Fill in a forecast number to determine its betting options. Moreover, in this embodiment, the bettor needs to bet at least one team, and can bet for up to four teams or more, depending on the betting market and risk considerations of the sports event.
因此,如圖4所示,假設投注者投注了四個球隊,分別為賽事編號305的客隊-洛磯山湖人、賽事編號311的客隊-費城76人、賽事編號302的主隊-邁阿密熱火,以及賽事編號305的主隊-洛磯山快艇,並分別對其投注一預測數字,例如依序為0、5、5、6,然後,如圖1的步驟S2,終端電子裝置3(的應用程式)將被選擇 的該等球隊,以及與該等被選擇的球隊對應的預測數字(即0、5、5、6)傳送給伺服器1,以進行一次投注。此外,終端電子裝置3的使用者介面通常還顯示一投注金額欄位(圖未示)供投注者填入一投注金額,因此終端電子裝置3還會同時傳送一投注金額給伺服器1,該投注金額一般是由操作者(例如投注者或銷售端人員)輸入終端電子裝置3,且投注金額通常與單注售價有關,例如單注售價10元,則每次投注金額總價至少需100元。但不以此為限,亦即單注售價及每次投注金額的最小值可以視市場狀況彈性調整。 Therefore, as shown in Figure 4, assume that the punters are betting on four teams, the away team of the race number 305 - Rocky Mountain Lakers, the race number 311 - the Philadelphia 76ers, the race number 302 home team - Miami Heat, and The home team of the race number 305 - Rocky Mountain speedboat, and bet a predicted number, for example, 0, 5, 5, 6, respectively, and then, as in step S2 of Figure 1, the terminal electronic device 3 (application) will be chosen The teams, and the predicted numbers (i.e., 0, 5, 5, 6) corresponding to the selected teams, are transmitted to the server 1 for a bet. In addition, the user interface of the terminal electronic device 3 usually also displays a bet amount field (not shown) for the bettor to fill in a bet amount, so the terminal electronic device 3 also simultaneously transmits a bet amount to the server 1, which The bet amount is generally input to the terminal electronic device 3 by an operator (such as a punter or a salesperson), and the amount of the bet is usually related to the price of the single bet. For example, if the price of the single bet is 10 yuan, the total price of the bet must be at least 100 yuan. However, it is not limited to this, that is, the single-selling price and the minimum amount of each bet amount can be adjusted flexibly according to market conditions.
接著,伺服器1的通訊介面12會將收到的被選擇的該等球隊,以及與該等被選擇的球隊對應的預測數字及投注金額傳送給處理單元13,使將該等被選擇的球隊及其相對應的預測數字及投注金額暫存在資料庫11中,即完成該次投注。 Then, the communication interface 12 of the server 1 transmits the received selected teams and the predicted numbers and bet amounts corresponding to the selected teams to the processing unit 13 so that the selected ones are selected. The team and its corresponding forecast figures and bet amount are temporarily stored in the database 11, that is, the bet is completed.
或者,本實施例的伺服器1會設定每一投注組合的一投注上限值,例如10000,而此處所謂的投注組合是指被選擇的球隊及其對應的預測數字。因此,以上述為例,假設處理單元13收到並判斷上述四個被選擇的球隊及其對應的預測數字此一組合被投注的數量已經達到10000注時,因為這一組合的投注數量已經達到系統預設的投注上限值,因此處理單元13將拒絕此一組合的投注,並透過通訊介面12通知終端電子裝置3更改投注組合,例如更改與被選擇的球隊對應的預測數字或者更改投注標的(即更改球隊)等,並 再次判斷重新收到的被選擇的球隊及其對應的預測數字之組合尚未達到預設的投注上限值時,才將該等被選擇的球隊及其相對應的預測數字及投注金額暫存在資料庫11中,而完成該次投注作業。 Alternatively, the server 1 of the present embodiment sets a bet upper limit value for each bet combination, for example 10000, and the so-called bet combination here refers to the selected team and its corresponding predicted number. Therefore, taking the above as an example, it is assumed that the processing unit 13 receives and judges that the above-mentioned four selected teams and their corresponding predicted numbers have been betted by the number of bets, since the number of bets in this combination has been The system preset bet upper limit is reached, so the processing unit 13 will reject the bet of the combination and notify the terminal electronic device 3 via the communication interface 12 to change the bet combination, for example to change the predicted number or change corresponding to the selected team. Betting on the subject (ie changing the team), etc. Once again, it is judged that the selected team and the corresponding predicted number of the re-received team have not reached the preset bet upper limit, and then the selected team and its corresponding predicted number and bet amount are temporarily suspended. The database 11 is stored and the bet job is completed.
然後,當該等被選擇的球隊所屬的賽事比賽結束後,該等被選擇的球隊的一總得分會被記錄在資料庫11中,亦即伺服器1能夠透過例如網路2(或其它通路)向一第三方(例如球賽舉辦單位,圖未示)取得賽事比賽結果資訊,並經由處理單元13儲存至資料庫11中,讓資料庫11隨時更新並記錄最新的賽事比賽結果。 Then, when the match of the selected team belongs to the game, a total score of the selected teams will be recorded in the database 11, that is, the server 1 can pass through, for example, the network 2 (or Other channels) obtain information on the result of the match from a third party (for example, a ball game organizer, not shown), and store it in the database 11 via the processing unit 13, so that the database 11 updates and records the latest match result at any time.
因此,當該等被選擇的球隊所屬的賽事比賽結束後,如圖1的步驟S3,處理單元13會根據該等被選擇的球隊於比賽結束時獲得的總得分的個位數,判斷該等預測數字是否與相對應的該個位數相符,若是,例如圖5所示,即如圖1的步驟S4所示,判定該次投注中獎,並且如圖1的步驟S5所示,處理單元13還根據一單注賠率、一單注金額及該投注金額計算一中獎獎金,即中獎獎金為總注數(投注金額/單注金額)X單注金額X單注賠率。其中單注賠率與所選擇的球隊數量有關,例如若選擇一個球隊且中獎(即選1中1)時,單注賠率為6,若選擇兩個球隊且中獎(即選2中2)時,單注賠率為60,若選擇三個球隊且中獎(即選3中3)時,單注賠率為600,以此類推。因此,假設投注金額100元,選擇四個球隊且中獎(即選4中4),則可獲得中獎獎金為(100/10)X10X6000(單注賠 率)=60,000元。又或者只選擇一個球隊且中獎時,則可獲得中獎獎金為(100/10)X10X6(單注賠率)=600元。茲例舉中獎方式、單注賠率及單注中獎獎金之對照表如下。 Therefore, after the end of the tournament in which the selected teams belong, as in step S3 of FIG. 1, the processing unit 13 determines based on the number of digits of the total score obtained by the selected team at the end of the game. Whether the predicted numbers match the corresponding ones of the number of digits, and if so, for example, as shown in FIG. 5, that is, as shown in step S4 of FIG. 1, determining the bet winning, and as shown in step S5 of FIG. 1, processing The unit 13 also calculates a winning prize according to a single bet odds, a single bet amount and the bet amount, that is, the winning prize is the total bet (bet amount/single amount) X single bet amount X single bet odds. The single-note odds are related to the number of teams selected. For example, if you select a team and win (ie, choose 1 in 1), the single-note odds are 6. If you select two teams and win the prize (ie 2 In 2), the single-note odds are 60. If you choose three teams and win (ie 3 in 3), the odds are 600, and so on. Therefore, assuming a bet amount of 100 yuan, selecting four teams and winning (ie 4 in 4), you can get a winning prize of (100/10) X10X6000 (single note) Rate) = 60,000 yuan. Or if you only choose one team and win the prize, you can get the winning prize (100/10) X10X6 (single note odds) = 600 yuan. A comparison table of the winning method, the single-note odds and the single-note winning prize is as follows.
此外,值得一提的是,在上述步驟S3中,若被選擇的球隊其中至少一隊未進行比賽,導致被選擇的球隊的數量為零,例如被選擇的球隊只有一個且該球隊並未進行比賽,則伺服器1會通知終端電子裝置3進行一退費作業,使將針對該球隊的投注金額退回給投注者,而若被選擇的球隊其中至少一隊未進行比賽,導致被選擇的球隊的數量不為零(例如剩下一個或一個以上的球隊),則伺服器1將根據其餘有進行比賽的該被選擇的球隊於比賽結束時獲得的總得分的個位數,判斷各該預測數字與各該相對應的個位數是否全部相符,以判定中獎與否。 In addition, it is worth mentioning that, in the above step S3, if at least one of the selected teams does not play, the number of selected teams is zero, for example, the selected team has only one and the ball If the team does not play the game, the server 1 notifies the terminal electronic device 3 to perform a refund operation, so that the bet amount for the team is returned to the punter, and if at least one of the selected teams does not play the game. If the number of selected teams is not zero (for example, one or more teams are left), then the server 1 will score the total score at the end of the game based on the remaining selected teams that have played the game. The single digits determine whether each of the predicted numbers matches the corresponding single digits to determine whether the winning is successful or not.
另外,在本實施例中,該等被選擇的球隊除了可以由投注者於終端電子裝置3的使用者介面輸入指令而選定外,也可以由終端電子裝置3從該等主隊或客隊中隨機挑選,因此對於球隊不 熟悉的投注者即可選擇由終端電子裝置3隨機挑選要投注的球隊。此外,上述的預測數字除了可以由投注者於終端電子裝置3的使用者介面輸入指令而選定外,也可以由終端電子裝置3從數字0-9中隨機挑選。 In addition, in this embodiment, the selected teams may be selected by the punctor from the user interface of the terminal electronic device 3, or may be randomly selected by the terminal electronic device 3 from the home team or the visiting team. Pick, so for the team not A familiar bettor can choose to have the team electronically selected 3 randomly selected to bet. In addition, the above-mentioned predicted numbers may be selected by the punters in the user interface of the terminal electronic device 3, or may be randomly selected by the terminal electronic device 3 from the numbers 0-9.
綜上所述,上述實施例讓運動彩券的投注者在不需研究球隊比賽相關資訊且不需詳細了解投注遊戲規則的情況下,只要選擇想投注的球隊、預測數字以及決定投注金額,或者只要選擇球隊及決定投注金額,並由伺服器1隨機挑選預測數字,或甚至只要輸入要投注的球隊數量以及投注金額,並由伺服器1隨機挑選球隊及預測數字,即可參加籃球賽事投注遊戲,確實達成本發明簡單且易於投注之功效與目的。 In summary, the above embodiment allows the gamblers of the sports lottery to select the team that wants to bet, the predicted number, and the amount of the bet, without having to study the game related information and without having to know the rules of the betting game. Or just select the team and decide the amount of the bet, and the server 1 randomly selects the forecast number, or even just enter the number of teams to be bet and the amount of the bet, and the server 1 randomly selects the team and the predicted number, then you can participate. The basketball match betting game does achieve the simplicity and ease of betting of the present invention.
惟以上所述者,僅為本發明之實施例而已,當不能以此限定本發明實施之範圍,凡是依本發明申請專利範圍及專利說明書內容所作之簡單的等效變化與修飾,皆仍屬本發明專利涵蓋之範圍內。 However, the above is only the embodiment of the present invention, and the scope of the invention is not limited thereto, and all the equivalent equivalent changes and modifications according to the scope of the patent application and the patent specification of the present invention are still The scope of the invention is covered.
S1~S5‧‧‧步驟 S1~S5‧‧‧Steps
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