TW201739489A - Method for combinating motion and virtual pet raising, mobile device, application software and computer readable storage medium - Google Patents
Method for combinating motion and virtual pet raising, mobile device, application software and computer readable storage mediumInfo
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Abstract
Description
本發明係關於一種方法、行動裝置、應用軟體及電腦可讀取儲存媒體,特別關於一種運動結合虛擬寵物養成的方法、行動裝置、應用軟體及電腦可讀取儲存媒體。 The present invention relates to a method, a mobile device, an application software, and a computer readable storage medium, and more particularly to a method for moving a virtual pet, a mobile device, a mobile device, and a computer readable storage medium.
近年來運動促進健康、健康體適能的提昇儼然成為眾所皆知的常識。然而,受限於人們生活型態的改變、或環境因素,或是不良生活習慣等等,造使得摱性病與文明病已逐漸有年輕化的趨勢。因此,如何提倡與帶動運動生活化,以養成終身運動的習慣,進而減少慢性疾病的發生與失能情況的產生,已是現代人相當重視的議題。 In recent years, the promotion of exercise to promote health and physical fitness has become a common knowledge. However, due to changes in people's lifestyles, or environmental factors, or bad habits, etc., the trend of sexually transmitted diseases and civilized diseases has gradually become younger. Therefore, how to promote and promote the life of sports to develop the habit of lifelong exercise, and thus reduce the occurrence and disability of chronic diseases, has become a topic of great concern to modern people.
過去研究顯示,規律或中度以上的身體活動能促進各年齡階段人群的身體健康,為健康生活奠定最關鍵的基礎。但是根據調查中指出,世界上約有60至85%的成年人過著靜態的生活,另外,有三分之二的兒童身體活動量不足。根據衛福部於2014年的統計資料中顯示,有高達68.7%的人口缺乏規律運動的習慣,以致肥胖或體重過重的情況益發嚴重,這使得身體活動量不足已成為全球死亡率的第四大危險因子。由上可見,儘管運動的好處人人皆知,但真正有規律運動的人並不多,於是,運動動機的探討成為當今學者所致力的方向之一,期望了解影響運動動機的因素以及從事運動的原因,來提昇人們的健康體能。 Past research has shown that regular or moderate physical activity can promote the health of people of all ages and lay the most critical foundation for healthy living. However, according to the survey, about 60 to 85% of adults in the world live a static life. In addition, two-thirds of children have insufficient physical activity. According to the statistics of the Department of Health and Welfare in 2014, as many as 68.7% of the population lack the habit of regular exercise, resulting in serious obesity or overweight, which makes the lack of physical activity has become the fourth biggest risk of global mortality. factor. It can be seen from the above that although the benefits of exercise are well known, there are not many people who have regular movements. Therefore, the discussion of exercise motivation has become one of the directions that scholars are currently exerting. It is expected to understand the factors that influence the motivation of sports and engage in sports. The reason for improving people's physical fitness.
然而,影響動機的歷程在運動心理學研究中是相當複雜的現 象,整理過去相關研究中可發現,運動樂趣、成就動機與回饋訊息是人們參與或持續運動的重要原因,因此,以運動動機為導向開發的體感遊戲(Exergames)應運而生。體感遊戲顛覆以往遊戲中最多只能使用按鍵、移動搖桿等手部動作,可以提昇能量消耗、心肺能力、肌力與反應能力等運動效果,但仍無法達到戶外運動的功能,有些甚至因為過度運動造成運動傷害,如肌腱病變、滑囊炎、韌帶附著點發炎與上踝炎等。另外,現行熱門的運動記錄App,例如Nike+Running、Fitbit、Runtastic等,又都以數據紀錄(例如運動路徑、運動量等)與分享功能為主軸,對於提昇使用者運動動機並無直接的關聯與影響。 However, the process of influencing motivation is quite complicated in the study of sports psychology. In the past, related research can be found that sports fun, achievement motivation and feedback are important reasons for people to participate in or continue to exercise. Therefore, Exergames developed with the motivation of sports has emerged. Somatosensory games subvert the past games can only use the hand movements such as buttons and moving joysticks, which can improve the energy consumption, cardiopulmonary ability, muscle strength and reaction ability, but still can not achieve the function of outdoor sports, some even because Excessive exercise causes sports injuries, such as tendon lesions, bursitis, inflammation of the ligament attachment point, and epicondylitis. In addition, the current popular sports record apps, such as Nike+Running, Fitbit, Runtastic, etc., all have data records (such as motion path, amount of exercise, etc.) and sharing functions as the main axis, and there is no direct correlation between improving the user's motivation. influences.
因此,如何發展出一套可行、有效、合適及有趣的運動方式,並結合智慧化的生活科技提昇運動意願,是值得投入與研究的課題。 Therefore, how to develop a set of feasible, effective, appropriate and interesting sports, combined with intelligent life technology to enhance the willingness to exercise, is worthy of investment and research.
本發明提供一種運動結合虛擬寵物養成的方法、行動裝置、應用軟體及電腦可讀取儲存媒體。本發明具有以下特點:透過運動結合虛擬寵物的養成,能夠讓使用者在運動的同時也能讓寵物成長進化,以客製化寵物的進化或退化做為自己運動習慣良窳的提醒,同時以現實結合虛擬的方式,讓使用者在運動習慣養成階段中不覺得孤單且充滿樂趣,並增進使用者的運動動機,達到持續運動的目的。 The invention provides a method for combining sports and virtual pets, a mobile device, an application software and a computer readable storage medium. The invention has the following characteristics: through the combination of the movement and the development of the virtual pet, the user can let the pet grow and evolve while exercising, and the evolution or degradation of the customized pet is used as a reminder for the exercise habit of the user, and at the same time The reality combines with the virtual way, so that the user does not feel lonely and full of fun in the development stage of exercise habits, and enhances the user's motivation to achieve continuous sports.
本發明提供的一種運動結合虛擬寵物養成的方法,包括以下步驟:於一行動裝置上設定一虛擬寵物的外型、於行動裝置上設定至少一運動任務、由一使用者攜帶行動裝置並依據運動任務運動而產生一運動歷程、以及依據使用者於運動歷程所消耗的卡路里使虛擬寵物產生進化或退化。 The invention provides a method for combining exercise with virtual pets, comprising the steps of: setting a virtual pet's appearance on a mobile device, setting at least one motion task on the mobile device, carrying the mobile device by a user, and The task movement produces a course of motion and the evolution or degradation of the virtual pet based on the calories burned by the user during the course of the exercise.
本發明另提供一種運動結合虛擬寵物養成的行動裝置,包括一或多個處理單元以及一記憶單元。記憶單元電性連接該一或多個處理單元,記憶單元儲存一或多個程式指令,當該一或多個程式指令被該一或多個處理單元執行時,該一或多個處理單元進行以下步驟:接收一虛擬寵物的外型設定、接收至少一運動任務的設定、取得一使用者依據運動任務運 動所產生的一運動歷程、以及依據使用者於運動歷程所消耗的卡路里使虛擬寵物產生進化或退化。 The invention further provides a mobile device combined with a virtual pet, comprising one or more processing units and a memory unit. The memory unit is electrically connected to the one or more processing units, and the memory unit stores one or more program instructions, when the one or more program instructions are executed by the one or more processing units, the one or more processing units perform The following steps: receiving a virtual pet's appearance setting, receiving at least one motion task setting, and obtaining a user according to the motion task The movement process produced by the movement and the calories burned by the user in the course of the movement cause the virtual pet to evolve or degenerate.
本發明又提供一種內儲用於運動結合虛擬寵物養成之應用軟體,當行動裝置載入該應用軟體並執行後,可完成上述的方法。 The invention further provides an application software for storing sports and virtual pets, and the method can be completed when the mobile device is loaded into the application software and executed.
本發明又提供一種內儲應用軟體之電腦可讀取儲存媒體,當行動裝置載入該應用軟體並執行後,可完成上述的方法。 The invention further provides a computer readable storage medium for storing application software, which can be completed when the mobile device is loaded into the application software and executed.
在一實施例中,該方法更包括以下步驟:對虛擬寵物命名。 In an embodiment, the method further comprises the step of naming the virtual pet.
在一實施例中,該方法更包括以下步驟:由使用者配戴一穿戴裝置、由穿戴裝置依據運動歷程取得使用者的一生理參數、及由穿戴裝置將生理參數傳送至行動裝置或傳送至一雲端裝置。 In an embodiment, the method further comprises the steps of: wearing a wearable device by the user, obtaining a physiological parameter of the user according to the exercise history by the wearable device, and transmitting the physiological parameter to the mobile device by the wearable device or transmitting to the mobile device A cloud device.
在一實施例中,行動裝置包含一感測單元,感測單元依據運動歷程得到使用者的運動路徑與移動距離。 In an embodiment, the mobile device includes a sensing unit, and the sensing unit obtains a motion path and a moving distance of the user according to the motion history.
在一實施例中,運動任務包含一自訂模式、一計時模式、一競速模式與一距離模式,自訂模式讓使用者選擇運動難度、里程數與任務完成時間,計時模式讓使用者選擇運動難度與里程數,競速模式讓使用者選擇里程數與任務完成時間,距離模式讓使用者選擇里程數。 In an embodiment, the motion task includes a custom mode, a timekeeping mode, a racing mode, and a distance mode. The customized mode allows the user to select the exercise difficulty, the mileage and the task completion time, and the timekeeping mode allows the user to select Sports difficulty and mileage, the racing mode allows the user to select the mileage and task completion time, and the distance mode allows the user to select the mileage.
在一實施例中,係依據使用者於運動歷程所消耗的卡路里得到虛擬寵物的一成長經驗值。 In one embodiment, a growing experience value of the virtual pet is obtained based on the calories consumed by the user during the exercise session.
在一實施例中,當虛擬寵物的成長經驗值達到一閥值時,虛擬寵物產生進化而改變其外觀。 In one embodiment, when the virtual pet's growth experience reaches a threshold, the virtual pet evolves to change its appearance.
在一實施例中,當使用者完成運動任務的數量,或使用者完成運動任務的成績達到一門檻時,使用者得到一獎盃或一成就勳章,且獎盃或成就勳章縮短虛擬寵物的晉級時間。 In one embodiment, when the user completes the number of athletic tasks, or the user finishes the athletic task, the user gets a trophy or an achievement medal, and the trophy or achievement medal shortens the virtual pet's promotion time.
在一實施例中,當使用者的運動歷程未達到運動任務的要求時,虛擬寵物產生退化而改變其外觀,且行動裝置發出一警示訊號。 In an embodiment, when the user's exercise history does not meet the requirements of the exercise task, the virtual pet is degraded to change its appearance, and the mobile device sends a warning signal.
在一實施例中,該一或多個處理單元更進行以下步驟:接收虛擬寵物的命名設定。 In an embodiment, the one or more processing units further perform the step of receiving a naming setting of the virtual pet.
承上所述,於本發明之運動結合虛擬寵物養成的方法、行動 裝置、應用軟體及電腦可讀取儲存媒體中,藉由設定虛擬寵物的外型、設定至少一運動任務、由使用者攜帶行動裝置並依據運動任務運動而產生運動歷程、以及依據使用者於運動歷程所消耗的卡路里使虛擬寵物產生進化或退化,藉此,使用者可透過運動結合虛擬寵物的養成,能夠在運動的同時也能讓寵物成長、進化,以客製化寵物的進化或退化做為自己運動習慣良窳的提醒,同時以現實結合虛擬的方式,讓使用者在運動習慣養成階段中不覺得孤單且充滿樂趣,並增進使用者的運動動機,達到持續運動的目的。 According to the above description, the method and action of developing the virtual pet in the invention The device, the application software, and the computer readable storage medium, by setting the appearance of the virtual pet, setting at least one motion task, carrying the mobile device by the user, generating a sports course according to the movement of the motion task, and exercising according to the user The calories burned by the process cause the virtual pet to evolve or degenerate, so that the user can combine the development of the virtual pet through exercise, and can also allow the pet to grow and evolve while exercising, and to customize or evolve the pet. Remind yourself for the good habits of your exercise, and at the same time, the reality and the virtual way, let the user not feel lonely and full of fun in the stage of the development of exercise habits, and enhance the user's motivation to achieve the goal of continuous exercise.
1‧‧‧行動裝置 1‧‧‧ mobile device
11‧‧‧處理單元 11‧‧‧Processing unit
12‧‧‧記憶單元 12‧‧‧ memory unit
13‧‧‧感測單元 13‧‧‧Sensor unit
2‧‧‧穿戴裝置 2‧‧‧Wearing device
S01~S04‧‧‧步驟 S01~S04‧‧‧Steps
VP‧‧‧虛擬寵物 VP‧‧‧Virtual Pet
圖1A為本發明較佳實施例之一種運動結合虛擬寵物養成的方法的流程步驟圖。 1A is a flow chart showing a method of combining exercise with a virtual pet according to a preferred embodiment of the present invention.
圖1B為本發明較佳實施例之一種行動裝置的功能方塊示意圖。 FIG. 1B is a functional block diagram of a mobile device according to a preferred embodiment of the present invention.
圖2A至圖2C分別為一實施例之行動裝置的顯示畫面示意圖。 2A to 2C are respectively schematic diagrams showing a display screen of a mobile device according to an embodiment.
圖3A至圖3C分別為一實施例的虛擬寵物進化過程示意圖。 3A to 3C are respectively schematic diagrams showing the evolution process of a virtual pet according to an embodiment.
圖4A至圖4D分別為一實施例的虛擬寵物退化過程示意圖。 4A to 4D are respectively schematic diagrams of a virtual pet degradation process according to an embodiment.
圖5A與圖5B分別為一實施例之行動裝置的另一顯示畫面示意圖。 5A and 5B are respectively schematic diagrams showing another display screen of the mobile device of an embodiment.
以下將參照相關圖式,說明依本發明較佳實施例的運動結合虛擬寵物養成的方法、行動裝置、應用軟體及電腦可讀取儲存媒體,其中相同的元件將以相同的參照符號加以說明。 Hereinafter, a method, a mobile device, an application software, and a computer readable storage medium for the combination of the motion and the virtual pet according to the preferred embodiment of the present invention will be described with reference to the related drawings, wherein the same elements will be described with the same reference numerals.
請參照圖1A及圖1B所示,其中,圖1A為本發明較佳實施例之一種運動結合虛擬寵物養成的方法的流程步驟圖。而圖1B為本發明較佳實施例之一種行動裝置的功能方塊示意圖。 Please refer to FIG. 1A and FIG. 1B , wherein FIG. 1A is a flow chart of a method for combining sports and virtual pets according to a preferred embodiment of the present invention. 1B is a functional block diagram of a mobile device according to a preferred embodiment of the present invention.
如圖1A所示,本發明之運動結合虛擬寵物養成的方法至少包括以下步驟:於一行動裝置上設定一虛擬寵物的外型(步驟S01)、於行動裝置上設定至少一運動任務(步驟S02)、由一使用者攜帶行動裝置並依 據運動任務運動而產生一運動歷程(步驟S03)、以及依據使用者於運動歷程所消耗的卡路里使虛擬寵物產生進化或退化(步驟S04)。 As shown in FIG. 1A, the method for combining the motion of the present invention with the virtual pet includes at least the following steps: setting a virtual pet's appearance on a mobile device (step S01), and setting at least one motion task on the mobile device (step S02). ), carrying a mobile device by a user and A motion history is generated according to the motion task movement (step S03), and the virtual pet is evolved or degraded according to the calories consumed by the user during the exercise course (step S04).
另外,如圖1B所示,運動結合虛擬寵物養成的行動裝置1包括一或多個處理單元11以及一記憶單元12,記憶單元12可透過例如匯流排電性連接該一或多個處理單元11。於此,圖1B是以顯示一個處理單元11與一個記憶單元12為例。另外,本實施例的行動裝置1更可包括一感測單元13,感測單元13與處理單元11電性連接。 In addition, as shown in FIG. 1B, the motion device 1 combined with the motion of the virtual pet includes one or more processing units 11 and a memory unit 12, and the memory unit 12 can be electrically connected to the one or more processing units 11 through, for example, a bus bar. . Here, FIG. 1B is an example in which one processing unit 11 and one memory unit 12 are shown. In addition, the mobile device 1 of the present embodiment may further include a sensing unit 13 , and the sensing unit 13 is electrically connected to the processing unit 11 .
處理單元11可存取記憶單元12所儲存的資料。其中,處理單元11可包含行動裝置1之核心控制組件,例如可包含至少一中央處理器(CPU)及一記憶體,或包含其它控制硬體、軟體或韌體。 The processing unit 11 can access the data stored by the memory unit 12. The processing unit 11 may include a core control component of the mobile device 1, and may include, for example, at least one central processing unit (CPU) and a memory, or include other control hardware, software, or firmware.
記憶單元12儲存至少一應用軟體,該應用軟體例如但不限於為一APP軟體,並可包含一或多個程式指令,當應用軟體的該一或多個程式指令被該一或多個處理單元11執行時,該一或多個處理單元11可執行至少以下內容:接收一虛擬寵物的外型設定、接收至少一運動任務的設定、取得使用者依據運動任務運動所產生的運動歷程、以及依據使用者於運動歷程所消耗的卡路里使虛擬寵物產生進化或退化。 The memory unit 12 stores at least one application software, such as but not limited to an APP software, and may include one or more program instructions, when the one or more program instructions of the application software are used by the one or more processing units When executed, the one or more processing units 11 can perform at least the following: receiving a virtual pet's appearance setting, receiving at least one motion task setting, obtaining a motion history generated by the user according to the motion task movement, and The calories burned by the user during the exercise process cause the virtual pet to evolve or degenerate.
本實施例的記憶單元12可為一非暫態電腦可讀取記錄媒體(non-transitory computer readable storage medium),例如可包含至少一記憶體、一記憶卡、一光碟片、一錄影帶、一電腦磁帶,或其任意組合。記憶體可包含唯讀記憶體(ROM)、快閃(Flash)記憶體、或可程式化邏輯閘陣列(Field-Programmable Gate Array,FPGA),或其他形式的記憶體,或其組合。於此,記憶單元12是以手機的內部記憶體為例。不過,在不同的實施例中,記憶單元12亦可為一雲端記憶體而位於雲端裝置中,故應用軟體也可儲存於雲端裝置,使用者再由雲端裝置載入行動裝置1中即可執行。此外,本實施例的感測單元13為手機內建的感測器(例如加速度計、陀螺儀),藉此偵測使用者運動時的運動位移與狀態。 The memory unit 12 of the embodiment may be a non-transitory computer readable storage medium, for example, may include at least one memory, a memory card, a CD, a video tape, and a Computer tape, or any combination thereof. The memory can include read only memory (ROM), flash memory, or a Field-Programmable Gate Array (FPGA), or other form of memory, or a combination thereof. Here, the memory unit 12 is exemplified by the internal memory of the mobile phone. However, in different embodiments, the memory unit 12 can also be a cloud memory and located in the cloud device, so the application software can also be stored in the cloud device, and the user can be loaded into the mobile device 1 by the cloud device to execute. . In addition, the sensing unit 13 of the embodiment is a built-in sensor (for example, an accelerometer and a gyroscope) of the mobile phone, thereby detecting the motion displacement and state of the user during the movement.
另外,在一些實施例中,可由使用者配戴一穿戴裝置2,並由穿戴裝置2依據使用者進行運動任務時所產生的運動歷程取得使用者的 一生理參數,而穿戴裝置2可將取得的生理參數例如但不限於以Wi-Fi無線網路或行動數據傳送至行動裝置1,或傳送至一雲端裝置。於此,係以使用者配戴例如具量測心率功能的智慧手環,以取得使用者運動歷程的心率(脈博數)為例,而且穿戴裝置2可即時將使用者的心率傳送至行動裝置1進行計算(行動裝置1可再上傳至雲端裝置)。在一些實施例中,亦可將監控、計算及驗證等功能建置於雲端裝置,藉以協助使用者在有無線網路的環境中隨時取得各種有效運動情形及資訊,並管理自身運動狀態與配置運動任務。另外,為達成即時監控,行動裝置1也可結合雲端網路平台,讓使用者能夠隨時查詢運動紀錄及成就記錄。此外,行動裝置1也可具有揪團跑步功能,藉由新增任務,讓其他使用者能夠加入,達到揪團運動的效果。 In addition, in some embodiments, a wearable device 2 can be worn by the user, and the wearable device 2 obtains the user's movement according to the exercise history generated when the user performs the exercise task. A physiological parameter, and the wearable device 2 can transmit the acquired physiological parameters such as, but not limited to, Wi-Fi wireless network or mobile data to the mobile device 1, or to a cloud device. Here, the user wears a smart bracelet with a heart rate function, for example, to obtain the heart rate (pulse number) of the user's exercise history, and the wearable device 2 can immediately transmit the user's heart rate to the action. The device 1 performs calculations (the mobile device 1 can be re-uploaded to the cloud device). In some embodiments, functions such as monitoring, calculation, and verification may be built in the cloud device to assist the user to obtain various effective motion situations and information at any time in a wireless network environment, and manage their own motion state and configuration. Sports task. In addition, in order to achieve real-time monitoring, the mobile device 1 can also be combined with the cloud network platform, so that the user can query the sports record and the achievement record at any time. In addition, the mobile device 1 can also have a squat running function, and by adding a task, other users can join to achieve the effect of the scorpion movement.
以下,請配合圖2A~圖5B所示,以詳細說明本發明之方法。其中,圖2A至圖2C、圖5A與圖5B分別為一實施例之行動裝置1的顯示畫面示意圖,圖3A至圖3C分別為虛擬寵物VP的進化過程示意圖,而圖4A至圖4D分別為虛擬寵物VP的退化過程示意圖。本實施例的行動裝置1例如但不限於為手機或平板電腦。於此,是以具有觸控功能之智慧型手機為例。另外,以下所謂的「運動」例如但不限於跑步、走路或騎自行車。於此,是以跑步為例。 Hereinafter, the method of the present invention will be described in detail with reference to FIGS. 2A to 5B. 2A to 2C, FIG. 5A and FIG. 5B are respectively schematic diagrams of the display screen of the mobile device 1 according to an embodiment, and FIG. 3A to FIG. 3C are respectively schematic diagrams showing the evolution process of the virtual pet VP, and FIG. 4A to FIG. Schematic diagram of the degradation process of the virtual pet VP. The mobile device 1 of the present embodiment is, for example but not limited to, a mobile phone or a tablet. Here, a smart phone with touch function is taken as an example. In addition, the following "exercise" is, for example but not limited to, running, walking, or cycling. Here, taking running as an example.
當該應用軟體的一或多個程式指令被行動裝置1的處理單元11執行後,使用者需先註冊帳號並登入,藉此,行動裝置1可儲存該名使用者的使用歷程,於下次登入後可先載入之前儲存的記錄資料。於登入之後,行動裝置1會先顯示如圖2A的圖形化使用者介面。如步驟S01所示,讓使用者可於圖形化使用者介面上設定喜愛之虛擬寵物VP的外型。其中,設定虛擬寵物VP的外型可包含選擇而設定虛擬寵物VP的類型(輪廓類型)、外觀或五官形狀。於此,輪廓類型指的是寵物的種類,例如狗、貓或兔子),而外觀與五官形狀例如但不限定為臉型、身體或五官形狀等等。 After one or more program instructions of the application software are executed by the processing unit 11 of the mobile device 1, the user needs to register an account and log in, thereby the mobile device 1 can store the user's usage history. After logging in, you can load the previously stored records. After logging in, the mobile device 1 will first display the graphical user interface of Figure 2A. As shown in step S01, the user can set the appearance of the favorite virtual pet VP on the graphical user interface. Wherein, setting the appearance of the virtual pet VP may include selecting and setting the type (contour type), appearance or facial features of the virtual pet VP. Here, the outline type refers to the kind of pet, such as a dog, a cat or a rabbit, and the appearance and facial features are, for example, but not limited to, a face type, a body or a facial shape, and the like.
如圖2A及圖2B所示,本實施例是以使用者依其喜愛進行寵物的客製化,以設定虛擬寵物VP為一隻狗為例,之後,再依據使用者的喜好,為虛擬寵物VP選擇多樣的五官形狀組合(眼睛、鼻子、嘴巴)。之 後,更可對虛擬寵物VP命名,以客製化該名使用者的虛擬寵物VP。於此,虛擬寵物VP的名字是以「妞妞」為例。完成上述的客製化設定之後,可得到如圖2C的客製化虛擬寵物VP。 As shown in FIG. 2A and FIG. 2B, in this embodiment, the user customizes the pet according to his favorite, and sets the virtual pet VP as a dog, and then, according to the user's preference, the virtual pet. VP chooses a variety of facial features (eyes, nose, mouth). It After that, the virtual pet VP can be named to customize the virtual pet VP of the user. Here, the name of the virtual pet VP is "Niu Niu" as an example. After completing the customized settings described above, a customized virtual pet VP as shown in FIG. 2C can be obtained.
另外,在行動裝置1顯示的圖形化使用者介面中,除了顯示虛擬寵物VP之外,行動裝置1亦可顯示例如:寵物名稱、等級、(成長)經驗、完成任務數、運動目標、使用者目前的心率、運動的總步數、運動的公里數、卡路里的消耗、…等等訊息。因此,使用者可於行動裝置1中,藉由感測與監測技術即時了解運動任務的執行程度、運動歷程內容,以及自己的身體狀況等資訊。另外,行動裝置1亦可顯示運動路徑與移動距離,及使用者的生理參數,並依據生理參數對使用者產生適當的提醒,例如比照路跑賽事規則制定補充水分的提醒。另外,當使用者運動過度(例如運動時間超過3小時不休息)的話,行動裝置1亦可產生警訊來提醒使用者,避免使用者為了想要更快達到成就而產生運動傷害。此外,當使用者長期不運動時,行動裝置1也可會產生警訊來提醒使用者應該活動一下筋骨。 In addition, in the graphical user interface displayed by the mobile device 1, in addition to displaying the virtual pet VP, the mobile device 1 may display, for example, a pet name, a rating, a (growth) experience, a number of completed tasks, a moving target, and a user. The current heart rate, the total number of steps in the exercise, the number of kilometers in motion, the consumption of calories, ... and so on. Therefore, the user can instantly know the execution degree of the exercise task, the content of the exercise course, and the physical condition of the body in the mobile device 1 by sensing and monitoring technology. In addition, the mobile device 1 can also display the motion path and the moving distance, and the physiological parameters of the user, and generate appropriate reminders to the user according to the physiological parameters, for example, a reminder to supplement the water according to the rules of the road running event. In addition, when the user is over-exercised (for example, the exercise time is more than 3 hours without rest), the mobile device 1 can also generate a warning to remind the user to prevent the user from causing sports injury in order to achieve achievement faster. In addition, when the user does not exercise for a long time, the mobile device 1 may also generate a warning to remind the user that the muscles should be moved.
接著,使用者可在行動裝置1的選單列上設定至少一個運動任務(步驟S02)。在一些實施例中,當使用者選擇欲建立的運動任務的模式時,需要選擇及輸入運動任務的名稱、任務日期與時間、任務地點、里程數、運動強度、運動時間…等資料,完成後,使用者就可攜帶行動裝置1並依據運動任務進行運動,以產生一運動歷程(步驟S03)。於此,使用者依據運動任務進行跑步時,可藉由行動裝置1的感測單元13依據使用者的運動歷程感測使用者的運動路徑與移動距離,且行動裝置1可計算而得到使用者的運動距離、速度、步數、消耗的卡路里等內容,而上述的這些內容均皆可屬於「運動歷程」及其後續產物的範疇中。而在使用者運動的過程中,將由客製化的虛擬寵物VP陪同進行運動任務,藉由運動的正向成就(例如完成任務)或負向成就(未完成任務)連動虛擬寵物VP的進化(升級)或退化(降級)。因此,可將虛擬寵物VP與使用者運動經驗結合,從寵物外觀改變就可窺知使用者的運動歷程。在一些實施例中,於使用者運動的過程中,虛擬寵物VP可以2D或3D的動態方式呈現於行動裝置1的 顯示畫面中。 Next, the user can set at least one motion task on the menu bar of the mobile device 1 (step S02). In some embodiments, when the user selects the mode of the motion task to be established, it is necessary to select and input the name of the motion task, the date and time of the task, the task location, the mileage, the exercise intensity, the exercise time, and the like. The user can carry the mobile device 1 and perform motion according to the motion task to generate a motion history (step S03). In this case, when the user performs the running according to the motion task, the sensing unit 13 of the mobile device 1 can sense the motion path and the moving distance of the user according to the motion history of the user, and the mobile device 1 can calculate and obtain the user. The distance, speed, number of steps, calories burned, etc., and all of the above can be in the category of "sports history" and its subsequent products. In the process of user movement, the virtual pet VP will be accompanied by a customized mobile task, and the evolution of the virtual pet VP will be linked by the positive achievement of the movement (such as completing the task) or the negative achievement (unfinished task). Upgrade) or degradation (downgrade). Therefore, the virtual pet VP can be combined with the user's exercise experience, and the user's exercise history can be seen from the change of the pet appearance. In some embodiments, during the movement of the user, the virtual pet VP may be presented to the mobile device 1 in a dynamic manner of 2D or 3D. Displayed in the picture.
在一些實施例中,上述的運動任務可包含一自訂模式、一計時模式、一競速模式與一距離模式。自訂模式可讓使用者自由選擇運動難度、里程數與任務完成時間;計時模式可讓使用者選擇運動難度與里程數,而完成時間將會依照使用者過去的運動紀錄與選擇的運動難度由應用軟體自動設定;競速模式只能讓使用者選擇里程數與任務完成時間,例如訂定跑步100公尺,並需於15秒內完成;而距離模式只能讓使用者選擇里程數,例如挑戰使用者的極限,跑出自己最遠的距離。在一些本實施例中,亦可讓使用者由多種運動難度中選擇其一(例如輕鬆、速度、間歇等三種),幫助使用者建立適性的運動任務。 In some embodiments, the motion task described above may include a custom mode, a timekeeping mode, a racing mode, and a distance mode. The custom mode allows the user to freely select the difficulty of movement, the number of miles and the completion time of the task; the timekeeping mode allows the user to select the difficulty of the exercise and the number of miles, and the completion time will be based on the user's past exercise record and the selected exercise difficulty. The application software automatically sets; the racing mode can only allow the user to select the mileage and task completion time, for example, set the running 100 meters, and it needs to be completed within 15 seconds; and the distance mode can only let the user select the mileage, for example Challenge the limits of the user and run out of their furthest distance. In some embodiments, the user may also select one of a plurality of exercise difficulty (for example, three types of ease, speed, pause, etc.) to help the user establish a suitable exercise task.
使用者於第一次執行該應用軟體時僅能選擇自訂模式,直到完成自訂模式後將以此對照一查找表(速度表)來完成個人化的設定,找出該名使用者其他公里數適合的跑步時間,同時解鎖其他任務模式(計時模式、競速模式、距離模式)。另外,自訂模式與競速模式中的任務難度則依照心率區間區分為輕鬆、速度、間歇,各心率區間的設定例如:最高心率(HRmax)=205-(0.5年齡),輕鬆/長距離跑心率區間=HRmax 65%~HRmax 75%,速度跑心率區間=HRmax 87%~HRmax 92%,而間歇跑心率區間=HRmax 95%~HRmax 100%。其中,依據使用者選擇的運動任務,在執行運動之前或同時,行動裝置1亦可提醒使用者該先進行暖身抑或注意運動是否過度,以避免運動傷害產生。另外,對於每個運動任務的難度皆有對應的心率門檻,可於執行任務時以此為依據監測使用者的運動狀況是否符合預期,並適時給予提醒。此外,在一些實施例中,除了個人化的運動任務設定之外,也可以藉由發起公開任務,讓其他使用者能夠加入,達到運動擴散的效果,抑或透過專業人士設定與發起任務,讓一般的使用者亦可執行。 When the user executes the application for the first time, the user can only select the custom mode, and after completing the custom mode, the personalization setting is completed by comparing a lookup table (speedometer) to find out the other kilometers of the user. A number of suitable running times, while unlocking other mission modes (timekeeping mode, racing mode, distance mode). In addition, the task difficulty in the custom mode and the racing mode is divided into ease, speed, and interval according to the heart rate interval, and the setting of each heart rate interval is, for example, the highest heart rate (HR max ) = 205 - (0.5 age), easy / long distance Running heart rate interval = HR max 65% ~ HR max 75%, speed running heart rate interval = HR max 87% ~ HR max 92%, while intermittent heart rate interval = HR max 95% ~ HR max 100%. According to the motion task selected by the user, before or during the execution of the exercise, the mobile device 1 can also remind the user whether to perform warm-up or attention to excessive exercise to avoid sports injury. In addition, for each difficulty of the sport task, there is a corresponding heart rate threshold, which can be used to monitor whether the user's exercise condition meets the expectation and perform a reminder at the appropriate time. In addition, in some embodiments, in addition to the personalized motion task setting, the public task can be initiated to enable other users to join, to achieve the effect of the motion diffusion, or to set and initiate the task through the professional, so that the general Users can also perform.
接著,行動裝置1再依據使用者運動時的運動歷程所消耗的卡路里使虛擬寵物VP產生進化或退化(步驟S04)。換言之,虛擬寵物VP的進化或退化是依據使用者的運動歷程來決定。 Next, the mobile device 1 causes the virtual pet VP to evolve or degenerate according to the calories burned by the user's exercise history (step S04). In other words, the evolution or degradation of the virtual pet VP is determined based on the user's movement history.
當使用者的運動歷程達到要求時,虛擬寵物可產生進化。其中,虛擬寵物VP的升級、進化可如圖3A至圖3C所示。在這些顯示的圖示中,虛擬寵物VP的進化可由原先的狀況(圖3A)升級到增加一對翅膀(圖3B),之後再升級而戴上冠軍腰帶(圖3C)。 A virtual pet can evolve when the user's athletic history meets the requirements. The upgrade and evolution of the virtual pet VP can be as shown in FIG. 3A to FIG. 3C. In these shown illustrations, the evolution of the virtual pet VP can be upgraded from the original condition (Fig. 3A) to the addition of a pair of wings (Fig. 3B), and then upgraded to wear the championship belt (Fig. 3C).
另外,若使用者的運動歷程未達到運動任務的要求時,則虛擬寵物VP將產生退化而改變其外觀,同時行動裝置1亦會發出一警示訊號。其中,警示訊號可為文字、聲音、震動,或其組合(例如推播訊息+聲音)。換言之,若使用者進行運動但是沒有達到之前設定之運動任務的要求時(所消耗的卡路里低於一門檻),行動裝置1除了會發出警示訊號之外,虛擬寵物VP會產生退化而改變其外觀(可一次未達到就退化,亦可多次累積未達到才退化,不限定)。其中,虛擬寵物VP的降級、退化可如圖4A至圖4D所示。在這些顯示的圖示中,虛擬寵物VP的退化(降級)可例如由原先的狀況(圖4A)退化為戴上口罩(表示不舒服或生病,圖4B),之後,再退化而去除翅膀(圖4C),若使用者持續下去,則虛擬寵物VP可能持續退化至死亡(圖4D)。在不同的實施例中,若使用者長期不運動(例如五天都沒有運動),或者是運動量過大時,行動裝置1除了也會發出警示訊號之外,虛擬寵物VP也會產生退化而改變其外觀,於此,並不限定虛擬寵物VP的降級、退化條件。 In addition, if the user's exercise history does not meet the requirements of the exercise task, the virtual pet VP will degenerate and change its appearance, and the mobile device 1 will also send a warning signal. The warning signal can be text, sound, vibration, or a combination thereof (for example, push message + sound). In other words, if the user performs the exercise but does not meet the requirements of the previously set exercise task (the calories burned is below a threshold), the mobile device VP will degenerate and change its appearance in addition to the warning signal. (It can be degraded once it is not reached, or it can be degraded if it is not reached multiple times, not limited). The degradation and degradation of the virtual pet VP may be as shown in FIG. 4A to FIG. 4D. In the illustrations of these displays, the degradation (degradation) of the virtual pet VP can be degenerated, for example, from the original condition (Fig. 4A) to wearing a mask (indicating discomfort or illness, Fig. 4B), and then degrading to remove the wings (Fig. 4B). Figure 4C), if the user continues, the virtual pet VP may continue to degenerate to death (Figure 4D). In different embodiments, if the user does not exercise for a long period of time (for example, there is no exercise for five days), or if the amount of exercise is too large, the mobile device VP will also degenerate and change its behavior in addition to the warning signal. Appearance, here, does not limit the degradation and degradation conditions of the virtual pet VP.
圖5A為例,圖5A中顯示了運動過程的狀況,其包含寵物名稱、等級、(成長)經驗、完成任務數、虛擬寵物VP、步數、里程數、心率、時速、消耗的卡路里等內容。要提醒的是,圖5A所顯示的內容僅是一個例子,不可用以限制本發明。當使用者進行運動任務時,可依據使用者於運動歷程中所消耗的卡路里得到虛擬寵物VP的成長經驗值。於此,虛擬寵物VP的成長規則例如但不限於採用以下的卡路里消耗公式:消耗的熱量(kcal)等於體重(kg)×距離(km)×1.036。該公式的計算是以使用者的體重數據為基礎,反映每位使用者之運動效果的獨特性,而且虛擬寵物VP的成長經驗將會依照使用者每次的運動量(運動歷程、卡路里)來換算。舉例來說,在0等級階段時,消耗的熱量(kcal)等於100卡路里可得到虛 擬寵物VP的成長經驗值為10%,以此類推;在不同等級階段時,消耗的熱量(kcal)可得到虛擬寵物VP的成長經驗值可為相同或不同比例,設計者可依不同運動任務而有不同比例設定,並不限定。因此,於虛擬寵物VP的成長經驗增加的同時,使用者亦能得知自己消耗了多少卡路里,使用者只須要持續不間斷地保持運動任務的進行,即可不斷提昇虛擬寵物VP的等級。 FIG. 5A is an example, and FIG. 5A shows the state of the exercise process, including pet name, grade, (growth) experience, number of completed tasks, virtual pet VP, number of steps, mileage, heart rate, speed, calories burned, and the like. . It should be noted that the content shown in FIG. 5A is only an example and cannot be used to limit the present invention. When the user performs a motion task, the growth experience value of the virtual pet VP can be obtained according to the calories consumed by the user in the exercise course. Here, the growth rule of the virtual pet VP is, for example but not limited to, adopting the following calorie consumption formula: the calorie consumed (kcal) is equal to the body weight (kg) × distance (km) × 1.036. The formula is calculated based on the user's weight data, reflecting the uniqueness of each user's exercise effect, and the virtual pet VP's growth experience will be converted according to the user's amount of exercise (sports history, calories). . For example, in the 0-level phase, the calories burned (kcal) equals 100 calories. The growth experience value of the pet VP is 10%, and so on; at different levels, the calories burned (kcal) can be obtained by the same or different proportions of the growth experience of the virtual pet VP, and the designer can follow different sports tasks. There are different ratio settings, not limited. Therefore, while the growth experience of the virtual pet VP is increased, the user can also know how many calories he has consumed, and the user only needs to continuously keep the exercise task continuously, and the level of the virtual pet VP can be continuously improved.
另外,當虛擬寵物VP的成長經驗值達到一閥值時,虛擬寵物VP可產生進化而改變其外觀。換言之,使用者若進行一個運動任務,或進行了多個運動任務所產生的多個運動歷程累積達到一定程度,亦即使用者的運動歷程所消耗的卡路里達到一定數值,或是達到複數個運動任務的要求(表示消耗的卡路里可達到一定數值),使得虛擬寵物VP的成長經驗值達到一閥值的要求時,則虛擬寵物VP可產生進化而升級。例如圖5B中,當虛擬寵物VP的成長經驗值達到100%時,則虛擬寵物VP可升級到等級1且增加一對翅膀,而成長經驗值則歸零。此外,在其他的實施例中,當虛擬寵物VP升級時可顯示歡欣鼓舞的動態形態(例如拍手),並發出例如「您好棒」的聲音,以鼓勵使用者繼續運動。 In addition, when the growth experience value of the virtual pet VP reaches a threshold, the virtual pet VP may evolve to change its appearance. In other words, if a user performs a motion task or performs a plurality of motion tasks, the cumulative number of motions accumulated to a certain extent, that is, the calorie consumed by the user's exercise history reaches a certain value, or reaches a plurality of exercises. The requirements of the task (indicating that the calories burned can reach a certain value), so that the virtual pet VP's growth experience value reaches a threshold value, the virtual pet VP can evolve and upgrade. For example, in FIG. 5B, when the growth experience value of the virtual pet VP reaches 100%, the virtual pet VP can be upgraded to level 1 and a pair of wings is added, and the growth experience value is reset to zero. In addition, in other embodiments, when the virtual pet VP is upgraded, a dynamic form of cheering (such as clapping) may be displayed, and a sound such as "Hello" is issued to encourage the user to continue the exercise.
另外,在一些實施例中,當使用者完成運動任務的數量,或者使用者完成運動任務的成績達到一門檻時,使用者可得到一獎盃或一成就勳章,且該獎盃或該成就勳章可以縮短虛擬寵物VP的晉級時間。具體而言,當使用者的運動任務的數量(例如達成5個運動任務)或運動成績達到一門檻時(例如跑步距離突破自己之前的最長距離,或一個月內跑步超過24公里,或在一周內運動3次以上),則使用者可對應得到一個獎盃或一個成就勳章;而且當使用者獲得獎盃或成就勳章時可選擇先收藏,或者,也可選擇餵食虛擬寵物VP,以加速虛擬寵物VP的進化過程。 In addition, in some embodiments, when the user completes the number of exercise tasks, or the score of the user completing the exercise task reaches a threshold, the user may get a trophy or an achievement medal, and the trophy or the achievement medal may be shortened. The promotion time of the virtual pet VP. Specifically, when the number of sports tasks of the user (for example, 5 sports tasks) or sports scores reaches a threshold (for example, the running distance is the longest distance before the break, or the running is more than 24 kilometers in a month, or in a week) If the user moves more than 3 times, the user can get a trophy or an achievement medal; and when the user gets the trophy or achievement medal, they can choose to collect first, or they can choose to feed the virtual pet VP to accelerate the virtual pet VP. Evolutionary process.
承上,在上述運動結合虛擬寵物養成的方法、行動裝置、應用軟體及電腦可讀取儲存媒體的說明中,透過運動結合虛擬寵物的養成,除了使使用者在運動過程中可即時監控運動狀況之外,亦可根據使用者執行任務的歷程,經過成就驗證後給予對應的成長經驗值獎勵,使虛擬寵物 產生進化,且當任務數量、運動量或是完成運動任務且達到對應的成就門檻時,則可頒發獎盃或成就勳章來激勵使用者,藉此加快虛擬寵物的進化過程;另外,若使用者於一段時間內的運動量不足時或運動量過大時,虛擬寵物亦將產生對應的退化。藉此,可改善過去使用者運動動機匱乏或運動無法長久的問題,達到多樣化的運動強度與任務等級,以得到適量、適性的運動效果。另外,除了寵物等級變化之外,本發明亦可將運動任務的設定與實際的運動相互結合,達到有效運動的目的。此外,亦可透過運動任務的發佈,揪團完成線上任務,不但能使多個使用者相互督促運動,也可達成社交的成效。 In addition, in the description of the above-mentioned exercise combined with the method, mobile device, application software and computer readable storage medium of the virtual pet, the combination of the movement and the virtual pet is achieved through the movement, in addition to enabling the user to monitor the movement status immediately during the exercise. In addition, according to the user's mission process, after the achievement verification, the corresponding growth experience value will be rewarded to make the virtual pet. Generate evolution, and when the number of tasks, the amount of exercise, or the completion of the task of movement and the corresponding achievement threshold, the trophy or achievement medal can be awarded to motivate the user to speed up the evolution of the virtual pet; When the amount of exercise in the time is insufficient or the amount of exercise is too large, the virtual pet will also have corresponding degradation. In this way, problems such as lack of exercise motivation or long-lasting exercise in the past can be improved, and diverse exercise intensity and task level can be achieved to obtain appropriate and appropriate exercise effects. In addition, in addition to the pet level change, the present invention can also combine the setting of the exercise task with the actual exercise to achieve the purpose of effective exercise. In addition, through the release of sports tasks, the group can complete online tasks, which not only enables multiple users to supervise each other's movements, but also achieve social results.
因此,本發明提出了運動結合虛擬寵物養成的概念,藉由虛擬寵物陪同使用者一起運動以獲得經驗值提昇的方式,降低使用者對運動的排斥度,不只娛樂性,更讓使用者獲得成就感。另外,藉由將運動紀錄轉化為虛擬寵物的經驗值與進化機制,原本複雜艱澀、難以理解的運動數據藉由結合遊戲元素後變得更加平易近人,為使用者和運動紀錄間建立了獨樹一格的關聯性。 Therefore, the present invention proposes the concept of sports combined with virtual pet development, by the virtual pet accompanying the user to exercise together to obtain the way of improving the experience value, reducing the user's rejection of the sport, not only entertaining, but also let the user achieve the achievement. sense. In addition, by transforming the sports record into the virtual pet's experience value and evolutionary mechanism, the originally complicated and difficult to understand sports data becomes more approachable by combining the game elements, creating a unique relationship between the user and the sports record. The relevance of the grid.
綜上所述,於本發明之運動結合虛擬寵物養成的方法、行動裝置、應用軟體及電腦可讀取儲存媒體中,藉由設定虛擬寵物的外型、設定至少一運動任務、由使用者攜帶行動裝置並依據運動任務運動而產生運動歷程、以及依據使用者於運動歷程所消耗的卡路里使虛擬寵物產生進化或退化,藉此,使用者可透過運動結合虛擬寵物的養成,能夠在運動的同時也能讓寵物成長、進化,以客製化寵物的進化或退化做為自己運動習慣良窳的提醒,同時以現實結合虛擬的方式,讓使用者在運動習慣養成階段中不覺得孤單且充滿樂趣,並增進使用者的運動動機,達到持續運動的目的。 In summary, in the method, the mobile device, the application software, and the computer readable storage medium of the motion of the present invention, by setting the appearance of the virtual pet, setting at least one motion task, and carrying by the user The mobile device generates a movement course according to the movement of the movement task, and causes the virtual pet to evolve or degenerate according to the calories consumed by the user during the exercise course, whereby the user can combine the movement of the virtual pet through the movement, and can move while exercising It can also let pets grow and evolve, and use the evolution or degradation of customized pets as a reminder of their sports habits. At the same time, the reality and the virtual way, let users not feel lonely and full of fun in the development of exercise habits. And to enhance the user's motivation to exercise, to achieve the purpose of continuous exercise.
以上所述僅為舉例性,而非為限制性者。任何未脫離本發明之精神與範疇,而對其進行之等效修改或變更,均應包含於後附之申請專利範圍中。 The above is intended to be illustrative only and not limiting. Any equivalent modifications or alterations to the spirit and scope of the invention are intended to be included in the scope of the appended claims.
S01~S04‧‧‧步驟 S01~S04‧‧‧Steps
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Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
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CN109091875A (en) * | 2018-08-06 | 2018-12-28 | 河南蜗跑电子科技有限公司 | A kind of exercise management system based on electronic pet |
CN109091874A (en) * | 2018-08-06 | 2018-12-28 | 河南蜗跑电子科技有限公司 | A kind of online interaction system based on electronic pet |
CN109091873A (en) * | 2018-08-01 | 2018-12-28 | 西咸新区沣西新城小渣信息科技有限公司 | The interactive approach of virtual portrait |
TWI722803B (en) * | 2020-02-21 | 2021-03-21 | 國立中興大學 | A method for step length estimation and pulmonary function prediction with a six-minute walking test |
TWI773350B (en) * | 2021-05-28 | 2022-08-01 | 樹德科技大學 | Reality game system combined with environment detection |
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2016
- 2016-05-13 TW TW105114984A patent/TW201739489A/en unknown
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
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CN109091873A (en) * | 2018-08-01 | 2018-12-28 | 西咸新区沣西新城小渣信息科技有限公司 | The interactive approach of virtual portrait |
CN109091875A (en) * | 2018-08-06 | 2018-12-28 | 河南蜗跑电子科技有限公司 | A kind of exercise management system based on electronic pet |
CN109091874A (en) * | 2018-08-06 | 2018-12-28 | 河南蜗跑电子科技有限公司 | A kind of online interaction system based on electronic pet |
TWI722803B (en) * | 2020-02-21 | 2021-03-21 | 國立中興大學 | A method for step length estimation and pulmonary function prediction with a six-minute walking test |
TWI773350B (en) * | 2021-05-28 | 2022-08-01 | 樹德科技大學 | Reality game system combined with environment detection |
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