TWI647594B - Wearable system for children, wearable device for children and cloud server and operating method thereof - Google Patents
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Abstract
一種穿戴式系統,包括至少一穿戴式裝置以及至少一電子裝置。穿戴式裝置包括運算程式以及誘因活動程式。穿戴式裝置藉由運算程式分析生理資訊及/或身體活動資訊。運算程式輸出第一數值。第一數值包括獎勵參數,以供誘因活動程式執行。電子裝置與穿戴式裝置進行傳輸。電子裝置輸出獎勵資料及/或以及目標設定資料至獎勵系統。獎勵系統依據獎勵資料以及目標設定資料輸出第二數值。第二數值包括獎勵參數,以供誘因活動程式執行。另外,一種穿戴式裝置及其操作方法以及一種雲端伺服器亦被提出。A wearable system includes at least one wearable device and at least one electronic device. Wearable devices include computing programs and incentive programs. The wearable device analyzes physiological information and/or physical activity information by an arithmetic program. The calculation program outputs the first value. The first value includes the reward parameters for execution by the incentive program. The electronic device and the wearable device transmit. The electronic device outputs bonus data and/or target setting data to the reward system. The reward system outputs the second value based on the bonus information and the target setting data. The second value includes the bonus parameters for execution by the incentive program. In addition, a wearable device and its operating method, as well as a cloud server, are also proposed.
Description
本發明是有關於一種穿戴式系統、穿戴式裝置及其雲端伺服器與穿戴式裝置的操作方法。The present invention relates to a wearable system, a wearable device, and a method of operating the cloud server and the wearable device.
隨著科技產業日益發達,電子裝置的型態、使用功能以及使用方式越來越多元。同時,由於電子裝置不斷朝輕薄化的趨勢發展,使得電子裝置更加易於攜帶,也加速電子裝置的普及。近年來,為了進一步增加可攜式電子裝置的便利性,許多可直接配帶在使用者身體上的穿戴式(wearable)電子裝置也因應而生。其應用層面包括成人或學齡階段的兒童在其身上穿戴電子裝置。此種穿戴式裝置可追蹤定位兒童或成人的所在位置,並且提供兒童或成人的生理資訊。As the technology industry is increasingly developed, the types, functions, and usage of electronic devices are becoming more diverse. At the same time, as electronic devices continue to trend toward thinner and lighter, electronic devices are more portable and accelerate the popularity of electronic devices. In recent years, in order to further increase the convenience of portable electronic devices, many wearable electronic devices that can be directly attached to the user's body have also been born. Its application level includes children in the adult or school age wearing electronic devices on their bodies. This wearable device tracks the location of a child or adult and provides physiological information for a child or adult.
因此,如何讓成人或學齡或其他年齡階段的兒童可以利用穿戴在其身上的電子裝置來促進改善生活型態、健康狀況等實為重要的課題之一。Therefore, how to make the use of electronic devices worn by adults or school age or other age groups to promote the improvement of lifestyle and health is one of the most important issues.
本發明提供一種穿戴式系統、穿戴式裝置及其雲端伺服器與穿戴式裝置的操作方法。穿戴式裝置可促進使用者改善生活型態及健康狀況且可激勵使用者達成其他規劃的項目(例如特定的學習或能力的培養),例如有助於使用者愉快學習。The invention provides a wearable system, a wearable device and a method for operating the cloud server and the wearable device. The wearable device can promote the user to improve the lifestyle and health and can motivate the user to achieve other planned items (such as specific learning or ability training), for example, to help the user to enjoy learning.
本發明的穿戴式系統包括:至少一穿戴式裝置,包括運算程式以及誘因活動程式,其中至少一穿戴式裝置藉由運算程式分析生理資訊及/或一身體活動資訊,且運算程式輸出第一數值,其中第一數值包括獎勵參數,以供誘因活動程式執行;以及至少一電子裝置,與至少一穿戴式裝置進行傳輸,輸出獎勵資料及/或以及目標設定資料至獎勵系統,其中獎勵系統依據獎勵資料以及目標設定資料輸出第二數值,其中第二數值包括獎勵參數,以供誘因活動程式執行。The wearable system of the present invention includes: at least one wearable device, including a computing program and a motivational activity program, wherein at least one wearable device analyzes physiological information and/or physical activity information by a computing program, and the computing program outputs the first value The first value includes a reward parameter for execution by the incentive program; and the at least one electronic device transmits with the at least one wearable device, outputs the bonus material and/or the target setting data to the reward system, wherein the reward system is based on the reward The data and the target setting data output a second value, wherein the second value includes a bonus parameter for the incentive program to execute.
在本發明一實施例中,上述的至少一穿戴式裝置藉由分析引擎分析生理資訊及/或身體活動資訊,且分析引擎輸出第三數值,其中第三數值包括獎勵參數,以供誘因活動程式執行。In an embodiment of the present invention, the at least one wearable device analyzes physiological information and/or physical activity information by an analysis engine, and the analysis engine outputs a third value, wherein the third value includes a reward parameter for the incentive activity program. carried out.
在本發明一實施例中,上述的穿戴式系統,更包括:雲端伺服器,與至少一穿戴式裝置及至少一電子裝置進行通訊傳輸,其中獎勵系統設置在雲端伺服器或至少一電子裝置。In an embodiment of the present invention, the wearable system further includes: a cloud server, configured to communicate with at least one wearable device and at least one electronic device, wherein the reward system is disposed in the cloud server or the at least one electronic device.
在本發明一實施例中,上述的分析引擎設置在雲端伺服器或至少一穿戴式裝置。In an embodiment of the invention, the analysis engine is configured in a cloud server or at least one wearable device.
在本發明一實施例中,上述的獎勵系統設置在至少一電子裝置,且分析引擎設置在至少一穿戴式裝置。In an embodiment of the invention, the reward system is disposed on at least one electronic device, and the analysis engine is disposed on the at least one wearable device.
在本發明一實施例中,上述的誘因活動程式包括活動,活動包括至少一屬性,至少一屬性的一第一部分屬性依據第一數值來決定是否調整,至少一屬性的一第二部分屬性依據第二數值來決定是否調整。In an embodiment of the present invention, the incentive activity program includes an activity, the activity includes at least one attribute, and a first part attribute of the at least one attribute determines whether to adjust according to the first value, and a second part attribute of the at least one attribute is based on the Two values determine whether to adjust.
本發明的穿戴式裝置包括運算程式以及誘因活動程式,其中穿戴式裝置藉由運算程式分析生理資訊及/或身體活動資訊,且運算程式輸出第一數值,其中第一數值包括獎勵參數,以供誘因活動程式執行。The wearable device of the present invention includes an operation program and a motivation program, wherein the wearable device analyzes physiological information and/or physical activity information by an operation program, and the operation program outputs a first value, wherein the first value includes a reward parameter for The incentive activity program is executed.
在本發明一實施例中,上述的穿戴式裝置,還包括分析引擎,其中穿戴式裝置藉由分析引擎分析生理資訊及/或身體活動資訊,且分析引擎輸出第三數值,其中第三數值包括獎勵參數,以供誘因活動程式執行。In an embodiment of the present invention, the wearable device further includes an analysis engine, wherein the wearable device analyzes physiological information and/or physical activity information by an analysis engine, and the analysis engine outputs a third value, wherein the third value includes Reward parameters for the incentive program to execute.
在本發明一實施例中,上述的穿戴式裝置與至少一電子裝置進行傳輸,且至少一電子裝置輸出獎勵資料以及目標設定資料至獎勵系統,且獎勵系統依據獎勵資料以及目標設定資料輸出第二數值,其中第二數值包括獎勵參數,以供誘因活動程式執行。In an embodiment of the invention, the wearable device is transmitted with at least one electronic device, and at least one electronic device outputs the bonus data and the target setting data to the reward system, and the reward system outputs the second according to the bonus data and the target setting data. A value, where the second value includes a bonus parameter for execution by the incentive program.
在本發明一實施例中,上述的穿戴式裝置與雲端伺服器進行通訊傳輸,其中獎勵系統設置在雲端伺服器或至少一電子裝置。In an embodiment of the invention, the wearable device is in communication with the cloud server, wherein the reward system is disposed in the cloud server or at least one electronic device.
在本發明一實施例中,上述的分析引擎設置在雲端伺服器。In an embodiment of the invention, the analysis engine is configured in a cloud server.
在本發明一實施例中,上述的獎勵系統設置在至少一電子裝置,且分析引擎設置在穿戴式裝置。In an embodiment of the invention, the reward system is disposed on at least one electronic device, and the analysis engine is disposed on the wearable device.
在本發明一實施例中,上述的誘因活動程式包括一活動,活動包括至少一屬性,至少一屬性的第一部分屬性依據第一數值來決定是否調整,至少一屬性的第二部分屬性依據第二數值來決定是否調整。In an embodiment of the present invention, the incentive program includes an activity, the activity includes at least one attribute, and the first part attribute of the at least one attribute determines whether to adjust according to the first value, and the second part attribute of the at least one attribute is based on the second The value determines whether or not to adjust.
在本發明一實施例中,上述的第一部分屬性包括尺寸、外形及活力至少其中之一,且第二部分屬性包括力量、耐力、智力、速度及裝飾品至少其中之一。In an embodiment of the invention, the first partial attribute includes at least one of size, shape, and vitality, and the second partial attribute includes at least one of strength, endurance, intelligence, speed, and ornament.
在本發明一實施例中,上述的穿戴式裝置與其他穿戴式裝置依據誘因活動程式來進行競爭活動及/或協力活動。In an embodiment of the invention, the wearable device and the other wearable device perform competitive activities and/or collaborative activities according to the incentive activity program.
本發明的雲端伺服器與至少一穿戴式裝置進行通訊傳輸,所述雲端伺服器包括:分析引擎,從至少一穿戴式裝置接收生理資訊及/或身體活動資訊,且分析生理資訊及/或身體活動資訊,以輸出數值,其中數值包括獎勵參數,以供至少一穿戴式裝置的誘因活動程式執行。The cloud server of the present invention communicates with at least one wearable device, the cloud server includes: an analysis engine, receiving physiological information and/or physical activity information from at least one wearable device, and analyzing physiological information and/or body Activity information to output values, wherein the values include reward parameters for execution by at least one of the wearer programs of the wearable device.
在本發明一實施例中,上述的雲端伺服器,與至少一電子裝置進行通訊傳輸,更包括:獎勵系統,從至少一電子裝置接收獎勵資料以及目標設定資料,且獎勵系統依據獎勵資料以及目標設定資料輸出另一數值,其中另一數值包括獎勵參數,以供至少一穿戴式裝置的誘因活動程式執行。In an embodiment of the present invention, the cloud server communicates with at least one electronic device, and further includes: a reward system, receiving the reward data and the target setting data from the at least one electronic device, and the reward system is based on the reward data and the target The set data outputs another value, wherein the other value includes a reward parameter for execution by at least one of the wearer programs of the wearable device.
本發明的雲端伺服器,與至少一電子裝置以及至少一穿戴式裝置進行通訊傳輸,所述雲端伺服器包括:獎勵系統,從至少一電子裝置接收獎勵資料以及目標設定資料,且獎勵系統依據獎勵資料以及目標設定資料輸出數值,其中數值包括獎勵參數,以供至至少一穿戴式裝置的誘因活動程式執行。The cloud server of the present invention communicates with at least one electronic device and at least one wearable device, the cloud server includes: a reward system, receiving reward data and target setting data from at least one electronic device, and the reward system is based on the reward The data and the target setting data output values, wherein the values include reward parameters for execution by the incentive program of at least one wearable device.
在本發明一實施例中,上述的穿戴式裝置的操作方法,其中穿戴式裝置包括運算程式以及誘因活動程式,所述穿戴式裝置的操作方法包括:藉由運算程式分析生理資訊及/或身體活動資訊並輸出第一數值,其中第一數值包括獎勵參數,以供誘因活動程式執行。In an embodiment of the present invention, the wearable device includes an operation program and a motivation program, and the operation method of the wearable device includes: analyzing the physiological information and/or the body by using the operation program. The activity information outputs a first value, wherein the first value includes a reward parameter for the incentive program to execute.
在本發明一實施例中,上述的穿戴式裝置的操作方法,更包括:藉由分析引擎分析生理資訊及/或身體活動資訊,並輸出第三數值,其中第三數值包括獎勵參數,以供誘因活動程式執行。In an embodiment of the present invention, the method for operating the wearable device further includes: analyzing the physiological information and/or physical activity information by the analysis engine, and outputting a third value, wherein the third value includes a reward parameter for providing The incentive activity program is executed.
在本發明一實施例中,上述的穿戴式裝置的操作方法,更包括:與至少一電子裝置進行傳輸,以從至少一電子裝置接收第二數值,其中至少一電子裝置輸出獎勵資料以及目標設定資料至獎勵系統,且獎勵系統依據獎勵資料以及目標設定資料輸出第二數值,其中第二數值包括獎勵參數,以供誘因活動程式執行。In an embodiment of the present invention, the operating method of the wearable device further includes: transmitting with at least one electronic device to receive a second value from the at least one electronic device, wherein the at least one electronic device outputs the bonus data and the target setting The data is sent to the reward system, and the reward system outputs a second value based on the bonus data and the target setting data, wherein the second value includes a bonus parameter for execution by the incentive program.
在本發明一實施例中,上述的穿戴式裝置的操作方法,更包括:與雲端伺服器進行通訊傳輸,其中獎勵系統設置在雲端伺服器或至少一電子裝置。In an embodiment of the present invention, the operating method of the wearable device further includes: communicating with the cloud server, wherein the reward system is disposed in the cloud server or at least one electronic device.
在本發明一實施例中,上述的分析引擎設置在雲端伺服器或穿戴式裝置。In an embodiment of the invention, the analysis engine is configured in a cloud server or a wearable device.
在本發明一實施例中,上述的獎勵系統設置在至少一電子裝置,且分析引擎設置在穿戴式裝置。In an embodiment of the invention, the reward system is disposed on at least one electronic device, and the analysis engine is disposed on the wearable device.
在本發明一實施例中,上述的誘因活動程式包括活動,活動包括至少一屬性,所述穿戴式裝置的操作方法更包括:依據第一數值決定是否調整至少一屬性中的第一部分屬性;以及依據第二數值決定是否調整至少一屬性中的第二部分屬性。In an embodiment of the present invention, the incentive activity program includes an activity, and the activity includes at least one attribute, and the operating method of the wearable device further includes: determining, according to the first value, whether to adjust the first partial attribute of the at least one attribute; Determining whether to adjust the second partial attribute in the at least one attribute according to the second value.
為讓本發明的上述特徵和優點能更明顯易懂,下文特舉實施例,並配合所附圖式作詳細說明如下。The above described features and advantages of the invention will be apparent from the following description.
在本發明的示範實施例中,穿戴式裝置的使用者可以是以兒童為例,本發明對穿戴式裝置的使用者並不加以限制。以下將例示多個示範實施例來說明本發明的穿戴式系統、穿戴式裝置及其雲端伺服器與操作方法。In an exemplary embodiment of the present invention, the user of the wearable device may be a child, and the present invention does not limit the user of the wearable device. A plurality of exemplary embodiments will be exemplified below to illustrate the wearable system, wearable device, and cloud server and method of operation thereof of the present invention.
圖1A繪示本發明一實施例之穿戴式系統概要示意圖。請參考圖1A,本實施例之穿戴式系統100包括穿戴式裝置110_1、雲端伺服器120以及電子裝置130_1、130_2、130_3。穿戴式裝置110_1及電子裝置130_1、130_2、130_3與雲端伺服器120進行無線通訊傳輸以進行資料的存取與交換。FIG. 1A is a schematic diagram of a wearable system according to an embodiment of the invention. Referring to FIG. 1A, the wearable system 100 of the present embodiment includes a wearable device 110_1, a cloud server 120, and electronic devices 130_1, 130_2, and 130_3. The wearable device 110_1 and the electronic devices 130_1, 130_2, and 130_3 perform wireless communication transmission with the cloud server 120 to access and exchange data.
在本實施例中,穿戴式裝置110_1包括誘因活動程式112、運算程式114、感測器模組116及無線通訊模組118。穿戴式裝置110_1的使用者例如包括成人或學齡階段的兒童(學生)穿戴。感測器模組116包括至少一感測器,例如加速度感測器(accelerometer;G sensor)、陀螺儀感測器(Gyro sensor)及磁力感測器(M sensor)等感測器。在本實施例中,感測器模組116感測所得的各種生理資訊及/或身體活動資訊,其中生理資訊,包括例如睡眠時間及心率等資訊,身體活動資訊包括例如行走步數、跑步與騎腳踏車等的運動資訊、卡路里燃燒及體適能指數等資訊。本發明對感測器及生理資訊以及身體活動資訊的種類並不加以限制。In the present embodiment, the wearable device 110_1 includes an incentive program 112, a calculation program 114, a sensor module 116, and a wireless communication module 118. The user of the wearable device 110_1 includes, for example, an adult or a child of a school age stage (student). The sensor module 116 includes at least one sensor, such as an accelerometer (G sensor), a gyroscope sensor, and a magnetic sensor (M sensor). In this embodiment, the sensor module 116 senses various physiological information and/or physical activity information obtained, wherein the physiological information includes information such as sleep time and heart rate, and the physical activity information includes, for example, walking steps, running and Information on sports such as cycling, calorie burning and fitness index. The present invention does not limit the types of sensors and physiological information and physical activity information.
在本實施例中,穿戴式裝置110_1利用無線通訊模組118與雲端伺服器120及電子裝置130_1、130_2、130_3進行無線通訊傳輸以進行資料的存取與交換。無線通訊模組118例如包括第四代(fourth generation,4G)移動通訊技術模組、無線區域網路(Wi-Fi)技術模組或者藍芽(Bluetooth)通訊技術模組。在本實施例中,誘因活動程式112例如包括寵物遊戲程式或賽車遊戲程式等類型的遊戲程式。在一實施例中,誘因活動程式112也可以是各種活動程式,例如提供可使用健康中心的各項健康改善課程的健康程式。本發明對無線通訊模組及誘因活動程式的種類並不加以限制。In this embodiment, the wearable device 110_1 performs wireless communication transmission with the cloud server 120 and the electronic devices 130_1, 130_2, and 130_3 by using the wireless communication module 118 to access and exchange data. The wireless communication module 118 includes, for example, a fourth generation (4G) mobile communication technology module, a wireless local area network (Wi-Fi) technology module, or a Bluetooth communication technology module. In the present embodiment, the incentive activity program 112 includes, for example, a game program of a pet game program or a racing game program. In one embodiment, the incentive program 112 can also be a variety of activity programs, such as a health program that provides access to various health improvement programs in the health center. The present invention does not limit the types of wireless communication modules and incentive programs.
在本實施例中,雲端伺服器120包括韌體更新服務121、獎勵系統122、資料來源埠(data source portal)123、儲存裝置124、使用者埠(user portal)126及分析引擎128。在本實施例中,運算程式114例如包括運動健康偵測運算程式,對生理資訊及/或身體活動資訊的分析運算可由運算程式114來執行。在本實施例中,此分析運算結果可以包括第一數值。第一數值包括第一獎勵參數,例如可以是一健康獎勵參數,包括以點數(point)、分數(score)或權重(weight)等等數值來衡量或呈現。在本實施例中,分析引擎128例如對從穿戴式裝置110_1取得的生理資訊及/或身體活動資訊進行分析運算或深度學習(deep learning),以分析及預測使用者的行為模式及/或生活習慣,並且輸出分析結果,可作為長期追蹤使用。韌體更新服務121例如包括FOTA(Firmware Over-The-Air)服務,其係行動裝置軟體管理技術,可以無線通訊的方式來對穿戴式裝置110_1的韌體/軟體進行線上升級或更新,例如誘因活動程式112的更新。惟本發明的韌體更新服務不限於此。In this embodiment, the cloud server 120 includes a firmware update service 121, a reward system 122, a data source portal 123, a storage device 124, a user portal 126, and an analysis engine 128. In the present embodiment, the computing program 114 includes, for example, a sports health detection computing program, and the analysis operation of the physiological information and/or physical activity information can be performed by the computing program 114. In this embodiment, the result of the analysis operation may include the first value. The first value includes a first reward parameter, such as a health reward parameter, including a value measured or presented in terms of a point, a score, or a weight. In this embodiment, the analysis engine 128 performs analysis or deep learning on the physiological information and/or physical activity information acquired from the wearable device 110_1, for example, to analyze and predict the user's behavior pattern and/or life. Habits, and output analysis results, can be used as long-term tracking. The firmware update service 121 includes, for example, a FOTA (Firmware Over-The-Air) service, which is a mobile device software management technology, and can perform online upgrade or update of the firmware/software of the wearable device 110_1 in a wireless communication manner, for example, incentives. Update of the activity program 112. However, the firmware update service of the present invention is not limited to this.
在本實施例中,資料來源埠123例如作為輸出輸入介面,用以與穿戴式裝置110_1進行第一資料傳輸。所述第一資料包括但不限於獎勵參數(例如獎勵點數)、誘因活動資料、目標設定資料及穿戴式裝置110_1的使用者的各種生理資訊及/或身體活動資訊,其中該生理資訊及/或該身體活動資訊如上述等資訊。使用者埠126例如作為另一輸出輸入介面,用以與電子裝置130_1、130_2、130_3進行第二資料傳輸。所述第二資料包括但不限於獎勵資料、目標設定資料、誘因活動資料及/或分析引擎128所提供的分析結果。在一實施例中,所述第一資料及所述第二資料也可不經由雲端伺服器120,而從電子裝置130_1、130_2、130_3直接傳遞給穿戴式裝置110_1。在本實施例中,儲存裝置124用以儲存雲端伺服器120接收來自其他裝置的資料,並且也可包括深度學習的資料庫。In this embodiment, the data source 埠 123 is used, for example, as an output input interface for performing first data transmission with the wearable device 110_1. The first data includes, but is not limited to, reward parameters (eg, bonus points), incentive activity data, target setting data, and various physiological information and/or physical activity information of the user of the wearable device 110_1, wherein the physiological information and/or Or the physical activity information such as the above information. The user 埠 126 serves as another output input interface for performing second data transmission with the electronic devices 130_1, 130_2, and 130_3. The second data includes, but is not limited to, award information, goal setting data, incentive activity data, and/or analysis results provided by the analysis engine 128. In an embodiment, the first data and the second data may also be directly transmitted from the electronic devices 130_1, 130_2, and 130_3 to the wearable device 110_1 without going through the cloud server 120. In this embodiment, the storage device 124 is configured to store the cloud server 120 to receive data from other devices, and may also include a deep learning database.
在一實施例中,電子裝置130_1、130_2、130_3例如是可攜式電子裝置,例如行動電話、平板電腦、筆記型電腦、智慧型手表。在一實施例中,電子裝置130_1、130_2、130_3例如是非可攜式電子裝置,例如桌上型電腦。本發明對電子裝置的種類並不加以限制,並且各電子裝置的種類也可以相同或不相同。In an embodiment, the electronic devices 130_1, 130_2, and 130_3 are, for example, portable electronic devices, such as a mobile phone, a tablet computer, a notebook computer, and a smart watch. In an embodiment, the electronic devices 130_1, 130_2, 130_3 are, for example, non-portable electronic devices, such as a desktop computer. The present invention does not limit the types of electronic devices, and the types of the electronic devices may be the same or different.
在本實施例中,電子裝置130_1例如將獎勵資料以及目標設定資料經由使用者埠126儲存在儲存裝置124後,再傳遞給雲端伺服器120的獎勵系統122。電子裝置130_1亦可經由使用者埠126取得分析引擎128的分析結果。獎勵系統122依據獎勵資料以及目標設定資料計算並輸出第二數值。第二數值包括一第二獎勵參數,例如可以是包括獎勵點數。獎勵資料以及目標設定資料例如包括一或多種預先設定的規則,舉例而言,設定一目標是每天運動半小時,獎勵資料可以是包括在某一體育項目的表現取得1個體育獎章以及3個體育獎章可取得1個獎勵點數。依據兒童在學校的學習狀況或課堂表現等行為,獎勵系統122可計算出第二獎勵參數(例如獎勵點數)。接著,獎勵系統122將該獎勵參數存到儲存裝置124,再經由資料來源埠123傳遞給穿戴式裝置110_1的誘因活動程式112。誘因活動程式112的活動屬性可依據第一數值或是第一獎勵參數(例如健康獎勵參數)及/或第二數值或是第二獎勵參數(例如獎勵點數)來改變。因此,將獎勵點數或健康獎勵參數作為誘因來促進或引導穿戴式裝置110_1的使用者(例如兒童)改變生活習慣、健康(例如運動型態)或學校學習以獲取好的誘因活動的條件或屬性來從事誘因活動,例如以獲取好的遊戲條件來進行遊戲(以遊戲程式為例)。除了饒富趣味之外,更具有學習啟發性,可形塑兒童良好的生活習慣及鍛鍊強健的體魄(例如主動運動並睡眠充足)。在一實施例中,獎勵資料以及目標設定資料也可由電子裝置130_2、130_3的使用者(即兒童的父親及/或母親)來加以設定,本發明並不加以限制。此外,藉由第二獎勵點數或健康獎勵參數等資訊的反饋,可促使穿戴式裝置110_1的使用者調整其自身的生活習慣、健康(運動型態)或學校學習等特性,進而可協助其健康成長且養成良好生活習慣或達成學習目標。也就是說,穿戴式裝置110_1的使用者調整其自身的生活習慣、健康(例如運動型態)或學習等特性,而獲得第一數值(例如健康獎勵參數)及/或第二數值(例如獎勵點數)。In this embodiment, the electronic device 130_1 stores the bonus data and the target setting data in the storage device 124 via the user 埠 126, and then transmits the reward data to the reward system 122 of the cloud server 120. The electronic device 130_1 can also obtain the analysis result of the analysis engine 128 via the user 埠126. The reward system 122 calculates and outputs a second value based on the bonus data and the target setting data. The second value includes a second reward parameter, which may be, for example, a bonus point. The bonus information and the target setting information include, for example, one or more predetermined rules. For example, setting a goal is to exercise for half an hour every day, and the bonus information may be one sports medal included in the performance of a certain sports item and three sports medals. The medal can be awarded 1 bonus point. The reward system 122 may calculate a second reward parameter (eg, bonus points) based on the child's learning status at school or classroom performance. Next, the reward system 122 stores the reward parameter in the storage device 124 and transmits it to the incentive activity program 112 of the wearable device 110_1 via the data source 埠123. The activity attribute of the incentive activity program 112 may vary depending on the first value or the first reward parameter (eg, health reward parameter) and/or the second value or the second reward parameter (eg, bonus points). Therefore, reward points or health reward parameters are used as incentives to promote or direct the user (eg, child) of the wearable device 110_1 to change living habits, health (eg, exercise type), or school learning to obtain good incentive activity conditions or Attributes to engage in incentive activities, such as playing games with good game conditions (for example, game programs). In addition to being fun, it is more instructive and can shape children's good habits and exercise strong body (such as active exercise and adequate sleep). In an embodiment, the reward data and the target setting data may also be set by the user of the electronic device 130_2, 130_3 (ie, the child's father and/or mother), and the invention is not limited thereto. In addition, by feedback of information such as the second bonus point or the health reward parameter, the user of the wearable device 110_1 can be prompted to adjust his or her own lifestyle, health (sports type) or school learning, and thus assist him. Healthy growth and develop good habits or achieve learning goals. That is, the user of the wearable device 110_1 adjusts its own lifestyle, health (eg, sport type) or learning characteristics to obtain a first value (eg, a health reward parameter) and/or a second value (eg, a reward). Points).
圖1B繪示本發明另一實施例之穿戴式系統概要示意圖。請參考圖1B,本實施例之穿戴式系統200類似於圖1A實施例之穿戴式系統100,惟兩者之間主要的差異如在於電子裝置230_1包括獎勵系統122。在本實施例中,獎勵系統122可微型化後置於電子裝置230_1中。圖1C繪示本發明另一實施例之穿戴式系統概要示意圖。FIG. 1B is a schematic diagram of a wearable system according to another embodiment of the present invention. Referring to FIG. 1B, the wearable system 200 of the present embodiment is similar to the wearable system 100 of the embodiment of FIG. 1A, but the main difference between the two is that the electronic device 230_1 includes the reward system 122. In the present embodiment, the reward system 122 can be miniaturized and placed in the electronic device 230_1. FIG. 1C is a schematic diagram of a wearable system according to another embodiment of the present invention.
請參考圖1C,本實施例之穿戴式系統300類似於圖1A實施例之穿戴式系統100,惟兩者之間主要的差異如在於穿戴式裝置110_1包括分析引擎128。在本實施例中,分析引擎128可微型化後置於穿戴式裝置110_1中。Referring to FIG. 1C, the wearable system 300 of the present embodiment is similar to the wearable system 100 of the embodiment of FIG. 1A, but the main difference between the two is that the wearable device 110_1 includes the analysis engine 128. In this embodiment, the analysis engine 128 can be miniaturized and placed in the wearable device 110_1.
圖1D繪示本發明另一實施例之穿戴式系統概要示意圖。請參考圖1D,本實施例之穿戴式系統400類似於圖1B或圖1C實施例之穿戴式系統200、300,惟兩者之間主要的差異如在於穿戴式系統400不包括雲端伺服器。在本實施例中,兒童穿戴式裝置110_1與電子裝置230_1、130_2、130_3直接交換各種資料而不透過雲端伺服器。FIG. 1D is a schematic diagram of a wearable system according to another embodiment of the present invention. Referring to FIG. 1D, the wearable system 400 of the present embodiment is similar to the wearable system 200, 300 of the embodiment of FIG. 1B or FIG. 1C, but the main difference between the two is that the wearable system 400 does not include a cloud server. In this embodiment, the child wearable device 110_1 and the electronic devices 230_1, 130_2, and 130_3 directly exchange various materials without passing through the cloud server.
圖2繪示圖1A實施例之穿戴式裝置及電子裝置內部的概要示意圖。請參考圖1A及圖2,在本實施例中,穿戴式裝置110_1更包括第一儲存裝置111及第二儲存裝置113。誘因活動程式112包括程式引擎115。程式引擎115是用來運行誘因活動程式的系統。第一儲存裝置111用以儲存穿戴式裝置110_1的使用者的生理資訊及/或身體活動資訊。第二儲存裝置113用以儲存誘因活動程式112的誘因活動資料。舉例而言,當誘因活動程式112是遊戲程式時,誘因活動資料例如包括穿戴式裝置110_1的使用者在進行遊戲時的各種資料,例如包括但不限於圖檔或屬性的數值等。程式引擎115也可從第一儲存裝置111存取使用者的生理資訊及/或身體活動資訊,以作為誘因活動程式112的參數之用。本發明對穿戴式裝置110_的儲存裝置的數量(亦可只有一個)、種類及儲存方式並不加以限制。2 is a schematic diagram showing the inside of the wearable device and the electronic device of the embodiment of FIG. 1A. Referring to FIG. 1A and FIG. 2 , in the embodiment, the wearable device 110_1 further includes a first storage device 111 and a second storage device 113 . The incentive activity program 112 includes a program engine 115. The program engine 115 is a system for running a motive activity program. The first storage device 111 is configured to store physiological information and/or physical activity information of the user of the wearable device 110_1. The second storage device 113 is configured to store the incentive activity data of the incentive activity program 112. For example, when the incentive activity program 112 is a game program, the incentive activity data includes, for example, various materials when the user of the wearable device 110_1 is playing the game, for example, including but not limited to numerical values of the image files or attributes. The program engine 115 can also access the user's physiological information and/or physical activity information from the first storage device 111 as a parameter of the incentive activity program 112. The present invention does not limit the number (or only one), type, and storage mode of the storage device 110_.
在本實施例中,運算程式114接收來自感測器模組116的感測資料,亦即生理資訊及/或身體活動資訊。生理資訊及身體活動資訊例如上述所提的生理資訊及身體活動資訊。此外,運算程式114也可以依據使用者的手勢(包括點擊、搖動等手勢)計算出對應誘因活動程式112的操作控制事件或資料。運算程式114將生理資訊及身體活動資訊與其運算結果儲存至第一儲存裝置111。以寵物遊戲程式為例,兒童可利用手指觸碰穿戴式裝置110_1的觸控螢幕以確認寵物的狀況,例如寵物的活力或成長狀態,或者藉此與寵物進行互動。在一實施例中,運算程式114可依據目標設定資料、生理資訊及/或身體活動資訊得到第一數值,而後誘因活動程式112再依據第一數值及/或其他獎勵參數來執行。目標設定資料可以是裝置預設的或是老師或父母提供的,例如一目標參數,且此目標設定資料可放在穿戴式裝置110_1或是獎勵系統122。In this embodiment, the computing program 114 receives the sensing data from the sensor module 116, that is, physiological information and/or physical activity information. Physiological information and physical activity information such as the physiological information and physical activity information mentioned above. In addition, the operation program 114 can also calculate an operation control event or data corresponding to the incentive activity program 112 according to the gesture of the user (including a gesture such as clicking, shaking, etc.). The calculation program 114 stores the physiological information and the physical activity information and the calculation result thereof to the first storage device 111. Taking a pet game program as an example, a child can touch the touch screen of the wearable device 110_1 with a finger to confirm the condition of the pet, such as the vitality or growth state of the pet, or thereby interact with the pet. In an embodiment, the computing program 114 may obtain the first value according to the target setting data, the physiological information, and/or the physical activity information, and then the incentive program 112 is executed according to the first value and/or other reward parameters. The target setting data may be preset by the device or provided by a teacher or a parent, such as a target parameter, and the target setting material may be placed in the wearable device 110_1 or the reward system 122.
在本實施例中,以電子裝置130_2為例,電子裝置130_2包括誘因活動程式112及無線通訊模組138。在本實施例中,兒童的父親或母親也可藉由電子裝置130_2的誘因活動程式112與兒童進行互動。在本實施例中,電子裝置130_2利用無線通訊模組138與雲端伺服器120、穿戴式裝置110_1及電子裝置130_1、130_3進行無線通訊傳輸以進行資料的存取與交換。無線通訊模組138例如包括第四代移動通訊技術模組、無線區域網路技術模組或者藍芽通訊技術模組。電子裝置130_1、130_3的內部結構可由電子裝置130_2依此類推。In the embodiment, the electronic device 130_2 is taken as an example, and the electronic device 130_2 includes an incentive program 112 and a wireless communication module 138. In this embodiment, the child's father or mother can also interact with the child by the incentive activity program 112 of the electronic device 130_2. In this embodiment, the electronic device 130_2 performs wireless communication transmission with the cloud server 120, the wearable device 110_1, and the electronic devices 130_1 and 130_3 by using the wireless communication module 138 to access and exchange data. The wireless communication module 138 includes, for example, a fourth generation mobile communication technology module, a wireless local area network technology module, or a Bluetooth communication technology module. The internal structure of the electronic devices 130_1, 130_3 can be derived by the electronic device 130_2 and the like.
在本實施例中,圖2進一步繪示穿戴式裝置110_2,表示穿戴式系統100可包括一或多個穿戴式裝置。在穿戴式系統100中,穿戴式裝置110_1除了可與電子裝置130_1、130_2、130_3互動之外,也可與其他的穿戴式裝置110_2互動與交流。穿戴式裝置110_2的內部結構可由穿戴式裝置110_1依此類推。In the present embodiment, FIG. 2 further illustrates the wearable device 110_2, indicating that the wearable system 100 can include one or more wearable devices. In the wearable system 100, the wearable device 110_1 can interact with and communicate with other wearable devices 110_2 in addition to interacting with the electronic devices 130_1, 130_2, and 130_3. The internal structure of the wearable device 110_2 can be derived by the wearable device 110_1 and the like.
圖3繪示本發明一實施例之多個穿戴式裝置及電子裝置進行互動的概要示意圖。請參考圖3,在本實施例中,誘因活動程式例如是賽車遊戲程式,但亦可以是寵物遊戲或其他程式並不加以限制。穿戴式裝置110_1、110_2及電子裝置130_1、130_2、130_3可在賽車遊戲中同場競技。在一實施例中,遊戲模式也可僅由多個穿戴式裝置進行互動,而不包括電子裝置130_1、130_2、130_3,本發明並不加以限制。FIG. 3 is a schematic diagram showing the interaction of a plurality of wearable devices and electronic devices according to an embodiment of the invention. Referring to FIG. 3, in the embodiment, the incentive activity program is, for example, a racing game program, but the pet game or other programs may not be limited. The wearable devices 110_1, 110_2 and the electronic devices 130_1, 130_2, 130_3 can compete in the racing game. In an embodiment, the game mode may also be interacted by only a plurality of wearable devices, and does not include the electronic devices 130_1, 130_2, 130_3, and the invention is not limited thereto.
圖4繪示本發明另一實施例之多個穿戴式裝置及電子裝置進行互動的概要示意圖。請參考圖4,在本實施例中,誘因活動程式例如是賽車遊戲程式,但亦可以是寵物遊戲或其他程式並不加以限制。穿戴式裝置110_1、110_2及電子裝置130_1、130_2、130_3可在賽車遊戲中協同合作完成一場團隊任務。在一實施例中,遊戲模式也可僅由多個穿戴式裝置進行互動,而不包括電子裝置130_1、130_2、130_3,本發明並不加以限制。FIG. 4 is a schematic diagram showing the interaction of a plurality of wearable devices and electronic devices according to another embodiment of the present invention. Referring to FIG. 4, in the embodiment, the incentive activity program is, for example, a racing game program, but the pet game or other programs may not be limited. The wearable devices 110_1, 110_2 and the electronic devices 130_1, 130_2, 130_3 can cooperate to complete a team task in a racing game. In an embodiment, the game mode may also be interacted by only a plurality of wearable devices, and does not include the electronic devices 130_1, 130_2, 130_3, and the invention is not limited thereto.
因此,在圖3及圖4的實施例中,穿戴式裝置110_1、110_2及電子裝置130_1、130_2、130_3可經由雲端伺服器120交換互動資料,或者由兒童穿戴式裝置110_1、110_2及電子裝置130_1、130_2、130_3直接交換互動資料,本發明並不加以限制互動資料交換方式。誘因活動程式中的競爭活動(圖3)及/或協力活動(圖4)可依據互動資料來執行。所述互動資料包括誘因活動程式112及/或誘因活動資料。Therefore, in the embodiments of FIG. 3 and FIG. 4, the wearable devices 110_1, 110_2 and the electronic devices 130_1, 130_2, 130_3 can exchange interactive materials via the cloud server 120, or by the child wearable devices 110_1, 110_2 and the electronic device 130_1. , 130_2, 130_3 directly exchange interactive data, the invention does not limit the way of interactive data exchange. The competitive activity (Figure 3) and/or the collaborative activity (Figure 4) in the incentive program can be performed based on the interactive data. The interactive material includes an incentive activity program 112 and/or incentive activity data.
圖5繪示圖1A實施例之穿戴式裝置、雲端伺服器及電子裝置內部的概要示意圖。請參考圖1A及圖5,本實施例之獎勵系統122包括獎勵邏輯區塊125。在本實施例中,使用者埠126從電子裝置130_1、130_2、130_3接收到的獎勵資料、目標設定資料及誘因活動資料可傳遞至儲存裝置124儲存,獎勵邏輯區塊125再至儲存裝置124存取獎勵資料和目標設定資料,或者直接由使用者埠126傳遞至獎勵邏輯區塊125。在本實施例中,獎勵邏輯區塊125依據獎勵資料及目標設定資料進行運算,並且將運算結果轉換為第二數值,其包括第二獎勵參數(例如獎勵點數)。在本實施例中,電子裝置130_1、130_2、130_3也可經由使用者埠126來接收分析引擎128的分析結果。在本實施例中,資料來源埠123從穿戴式裝置110_1接收到的生理資訊及/或身體活動資訊及誘因活動資料等可傳遞至儲存裝置124儲存。在本實施例中,分析引擎128對穿戴式裝置110_1取得的各種資料進行深度學習的分析結果也可傳遞至儲存裝置124儲存以供獎勵邏輯區塊125讀取並計算出第三數值,其可以是包括一第三獎勵參數(例如獎勵點數),例如使用者持續運動1個月每天跑步半小時,獎勵邏輯區塊125則給予一獎勵點數。穿戴式裝置110_1的誘因活動程式112可讀取第二和第三獎勵點數。FIG. 5 is a schematic diagram showing the inside of the wearable device, the cloud server, and the electronic device of the embodiment of FIG. 1A. Referring to FIG. 1A and FIG. 5, the reward system 122 of the present embodiment includes a reward logic block 125. In this embodiment, the reward data, the target setting data, and the incentive activity data received by the user 埠 126 from the electronic devices 130_1, 130_2, and 130_3 may be transmitted to the storage device 124 for storage, and the reward logic block 125 may be stored in the storage device 124. The reward profile and the goal setting profile are taken or passed directly to the reward logic block 125 by the user 埠 126. In the present embodiment, the reward logic block 125 performs an operation based on the bonus data and the target setting data, and converts the operation result into a second value including a second bonus parameter (eg, bonus points). In this embodiment, the electronic device 130_1, 130_2, 130_3 can also receive the analysis result of the analysis engine 128 via the user 埠126. In this embodiment, the physiological information and/or physical activity information and the incentive activity data received by the data source 123 from the wearable device 110_1 can be transmitted to the storage device 124 for storage. In this embodiment, the analysis result of the deep learning of the various materials acquired by the wearable device 110_1 by the analysis engine 128 may also be transmitted to the storage device 124 for storage for the reward logic block 125 to read and calculate the third value, which may It includes a third reward parameter (such as bonus points). For example, if the user continues to exercise for one month and runs for half an hour, the reward logic block 125 gives a bonus point. The incentive activity program 112 of the wearable device 110_1 can read the second and third bonus points.
在本實施例中,以電子裝置130_1、130_2為例,電子裝置130_1、130_2各包括資料瀏覽及設定程式134。在本實施例中,兒童的父親或母親可透過資料瀏覽及設定程式134來了解穿戴式裝置110_1的誘因活動程式112的狀態,例如是否在不合適的時間進行遊戲,並進行設定調整。In the embodiment, the electronic devices 130_1 and 130_2 are taken as an example, and the electronic devices 130_1 and 130_2 each include a data browsing and setting program 134. In the present embodiment, the child's father or mother can learn the status of the incentive activity program 112 of the wearable device 110_1 through the data browsing and setting program 134, for example, whether to play the game at an inappropriate time, and perform setting adjustment.
圖6繪示圖1A實施例之誘因活動程式及其參考資料的概要示意圖。請參考圖1A及圖6,在本實施例中,分析引擎128例如對生理資訊及/或身體活動資訊310進行深度學習,結合獎勵資料320以產生分析結果340,接著再將其分析結果340傳遞至儲存裝置124儲存以供獎勵邏輯區塊125存取。在本實施例中,獎勵邏輯區塊125依據獎勵資料320及目標設定資料330(例如一目標參數)等各種參考資料進行運算,並且將運算結果包括第二數值(例如獎勵點數)傳遞給程式引擎115。在本實施例中,誘因活動程式112包括一活動。該活動包括至少一屬性(attribute)。在本實施例中,程式引擎115綜合參考生理資訊310及獎勵邏輯區塊125傳遞的資料來驅動誘因活動程式112以顯現誘因活動的屬性。在本實施例中,程式引擎115如何驅動誘因活動程式112顯現活動屬性的方式可參考底下圖7及圖8的實施例。在一實施例中,依據誘因活動程式112的內容,所述屬性可以選項的方式呈現。另外,誘因活動程式112可以包括多個活動或是穿戴式裝置110_1亦可以有多個誘因活動程式112。FIG. 6 is a schematic diagram showing the incentive activity program of the embodiment of FIG. 1A and reference materials thereof. Referring to FIG. 1A and FIG. 6, in the embodiment, the analysis engine 128 performs deep learning, for example, on the physiological information and/or physical activity information 310, combines the reward data 320 to generate an analysis result 340, and then transmits the analysis result 340. The storage device 124 is stored for access by the reward logic block 125. In this embodiment, the reward logic block 125 performs operations according to various reference materials such as the bonus data 320 and the target setting material 330 (for example, a target parameter), and transmits the operation result including the second value (for example, bonus points) to the program. Engine 115. In the present embodiment, the incentive activity program 112 includes an activity. The activity includes at least one attribute. In this embodiment, the program engine 115 synthesizes the information conveyed by the reference physiological information 310 and the reward logic block 125 to drive the incentive activity program 112 to visualize the attributes of the incentive activity. In this embodiment, how the program engine 115 drives the incentive activity program 112 to display the activity attributes can be referred to the embodiment of FIG. 7 and FIG. 8 below. In an embodiment, the attributes may be presented in an option based on the content of the incentive activity program 112. In addition, the incentive activity program 112 may include multiple activities or the wearable device 110_1 or multiple incentive activity programs 112.
圖7繪示本發明一實施例的誘因活動程式概要示意圖。請參考圖7,本實施例的誘因活動程式112例如是寵物遊戲程式。在本實施例中,生理資訊及/或身體活動資訊310包括睡眠資料312及體適能指數314。睡眠資料312例如會影響寵物的尺寸大小,例如寵物的身高體重。體適能指數314例如會影響寵物的外形,例如寵物的體態。在本實施例中,兒童可利用手指觸碰穿戴式裝置110_1的觸控螢幕以產生手勢資料350,從而利用觸控手勢確認寵物的狀況,例如寵物的活力。FIG. 7 is a schematic diagram showing the outline of a incentive activity program according to an embodiment of the present invention. Referring to FIG. 7, the incentive activity program 112 of the present embodiment is, for example, a pet game program. In the present embodiment, the physiological information and/or physical activity information 310 includes sleep data 312 and a fitness index 314. The sleep profile 312, for example, affects the size of the pet, such as the height and weight of the pet. The fitness index 314, for example, affects the shape of the pet, such as the pet's posture. In this embodiment, the child can touch the touch screen of the wearable device 110_1 with a finger to generate the gesture material 350, thereby using the touch gesture to confirm the condition of the pet, such as the vitality of the pet.
在本實施例中,獎勵資料320例如包括累積獎勵資料322及名次獎勵資料324。累積獎勵資料322例如包括預先設定的第一規則,兒童在課堂上的學習狀況、在群體中的學習狀況、成績可依據此第一規則計算出對應的獎勵點數。名次獎勵資料324例如包括預先設定的第二規則。兒童比賽或成績的名次也可依據此第二規則計算出對應的獎勵點數。目標設定資料330例如包括預先設定的第三規則,可依據兒童學習目標是否達成及此第三規則計算出對應的獎勵點數。在本實施例中,上述第一規則、第二規則及第三規則可相同或不相同。在本實施例中,獎勵邏輯區塊125可依據累積獎勵資料322、名次獎勵資料324及目標設定資料330來計算出獎勵點數並且輸出獎勵點數給程式引擎115。獎勵點數可儲存在寵物遊戲程式中,兒童可利用消費獎勵點數來提升寵物的力量、耐力、速度、智力等屬性及購買裝飾品,以形塑具有個人化特色的寵物420。或者,兒童可利用消費獎勵點數來獲得具有特殊屬性的寵物410。在本實施例中,兒童也可利用其具有個人化特色的寵物來與朋友的寵物430戰鬥,饒富趣味。In the present embodiment, the bonus material 320 includes, for example, a jackpot information 322 and a ranking award profile 324. The cumulative reward information 322 includes, for example, a preset first rule, the learning status of the child in the classroom, the learning status in the group, and the score can be calculated according to the first rule. The ranking award information 324 includes, for example, a preset second rule. The number of children's matches or grades can also be calculated according to this second rule. The target setting material 330 includes, for example, a preset third rule, and the corresponding bonus points can be calculated according to whether the child learning goal is reached and the third rule is calculated. In this embodiment, the first rule, the second rule, and the third rule may be the same or different. In the present embodiment, the reward logic block 125 may calculate the bonus points according to the accumulated bonus information 322, the ranking bonus data 324, and the target setting material 330 and output the bonus points to the program engine 115. Reward points can be stored in the pet game program. Children can use the bonus point to enhance the pet's strength, endurance, speed, intelligence and other attributes and purchase decorations to shape the pet 420 with personalized features. Alternatively, the child may utilize the bonus point of the purchase to obtain the pet 410 with special attributes. In this embodiment, the child can also use his pet with personal characteristics to fight the pet 430 of the friend, which is interesting.
在本實施例中,寵物作為遊戲的一部分以吸引兒童擁有、飼養及與其寵物遊戲、互動。寵物可以是貓、狗、魚或其他動物或角色(例如寶可夢時拉比)。在本實施例中,誘因活動程式112包括至少一屬性。第一部分屬性包括尺寸、外形及活力。在本實施例中,尺寸、外形及速度等屬性依據第一數值(例如健康參數)來調整。第二部分屬性包括力量、耐力、智力、速度及裝飾品至少其中之一。在本實施例中,力量、耐力、智力、速度及裝飾品等屬性依據第二數值(例如獎勵點數)來調整。底下進一步說明遊戲程式的各項屬性。在一實施例中,寵物的尺寸可設計為在不同的成長階段具有不同的大小。例如,寵物成長至下一個階段的營養素是來自於穿戴式裝置110_1有關於使用者的睡眠資料312。睡眠資料312可被轉換為對應的健康獎勵參數(例如點數)而影響寵物的尺寸,例如健康點數愈高,寵物的尺寸愈大。在一實施例中,寵物的外形可設計為在不同的健康階段具有不同的外形。例如,影響因素是來自於穿戴式裝置110_1有關於使用者的體適能指數314。體適能指數314可被轉換為對應的健康獎勵參數(例如點數)而影響寵物的外形,例如體適能指數314愈均衡,寵物的外形愈均衡。為了保持寵物的外形,穿戴式裝置110_1的使用者必須持續且規律地運動,以保持其體適能指數314均衡。在一實施例中,寵物的活力(vigor)可設計為在不同的精力(energy)階段具有不同的活力。穿戴式裝置110_1的使用者可以不同的手勢與寵物進行互動或遊戲。當與寵物進行互動或遊戲,寵物會表現出開心或快樂的情緒。與寵物互動愈多,寵物將具有愈多的活力。在一實施例中,寵物的活力也可利用消費獎勵點數來增加。在一實施例中,不同的寵物可被設計為具有不同的裝飾品(ornament)以促進穿戴式裝置110_1的使用者去獲得獎勵。例如,使用者在課堂上必須表現良好以獲得較多的獎勵點數,從而換取不同的裝飾品。在一實施例中,若第一數值不小於一門檻值,第一部分屬性才能調整。舉例而言,對應尺寸屬性的健康點數不小於所述門檻值,寵物的尺寸才會改變,如此,有助於促使兒童要改善能使第一數值(即健康獎勵參數)等於或大於一門檻值的生活習慣及/或身體健康活動。In this embodiment, the pet is part of the game to attract children to own, raise, and interact with their pets. Pets can be cats, dogs, fish or other animals or characters (such as the Bobby Dream Rabbi). In the present embodiment, the incentive activity program 112 includes at least one attribute. The first part of the attributes include size, shape and vitality. In this embodiment, attributes such as size, shape, and speed are adjusted according to a first value (eg, a health parameter). The second part of the attribute includes at least one of strength, endurance, intelligence, speed and decorations. In this embodiment, attributes such as strength, endurance, intelligence, speed, and decorations are adjusted based on a second value (eg, bonus points). Further description of the various properties of the game program. In an embodiment, the pets may be sized to have different sizes at different stages of growth. For example, the nutrient that the pet grows to the next stage is from the wearable device 110_1 having sleep data 312 about the user. The sleep profile 312 can be converted to a corresponding health reward parameter (eg, a number of points) to affect the size of the pet, such as the higher the number of health points, the larger the size of the pet. In an embodiment, the shape of the pet can be designed to have a different shape at different stages of health. For example, the influencing factor is that the wearable device 110_1 has a fitness index 314 about the user. The fitness index 314 can be converted to a corresponding health reward parameter (eg, a number of points) to affect the shape of the pet, for example, the more balanced the fitness index 314, the more balanced the shape of the pet. In order to maintain the shape of the pet, the user of the wearable device 110_1 must continue and regularly move to maintain its fitness index 314 equalized. In an embodiment, the pet's vigor can be designed to have different vibrancy at different energy stages. The user of the wearable device 110_1 can interact or play with the pet in different gestures. When interacting or playing with a pet, the pet will show a happy or happy mood. The more you interact with your pet, the more vital your pet will be. In an embodiment, the vitality of the pet may also be increased by the number of points spent on consumption. In an embodiment, different pets may be designed to have different ornaments to facilitate the user of the wearable device 110_1 to receive a reward. For example, users must perform well in the classroom to get more reward points in exchange for different decorations. In an embodiment, if the first value is not less than a threshold, the first part of the attribute can be adjusted. For example, if the health point of the corresponding size attribute is not less than the threshold value, the size of the pet will change, thus helping to improve the child's first value (ie, health reward parameter) equal to or greater than a threshold. Value of habits and/or physical health activities.
在一實施例中,寵物被設計為具有速度,作為戰鬥能力的一環,愈高階的速度代表在寵物戰鬥遊戲中具有較佳的優勢。為了增加寵物的速度,穿戴式裝置110_1的使用者必須在跑步成績上名列前茅以取得增加速度的點數。在一實施例中,寵物被設計為具有力量,作為戰鬥能力的一環,愈強大的力量代表在寵物戰鬥遊戲中較容易的取得勝利。為了增加寵物的力量,穿戴式裝置110_1的使用者必須在需要力量的運動項目上名列前茅以取得增加力量的點數。在一實施例中,寵物被設計為具有耐力,作為戰鬥能力的一環,具有較強健的耐力代表在寵物戰鬥遊戲中愈容易存活下來。為了增加寵物的耐力,穿戴式裝置110_1的使用者必須持續達到每日的預設目標以取得增加耐力的點數。在一實施例中,寵物被設計為具有智力,作為戰鬥能力的一環,具有較高的智力代表在寵物戰鬥遊戲中可施展較多的技能。為了增加寵物的智力,穿戴式裝置110_1的使用者必須在學校獎勵項目成績上名列前茅以取得增加智力的點數。本發明的遊戲屬性並不只侷限於上述所例示之各項屬性。本發明所適用來作為誘因活動的遊戲或活動概念也不限於此,任何其他遊戲或活動概念與來自穿戴式裝置110_1或雲端伺服器120的資料之間的連結也可視為是適用本發明的遊戲或活動的延伸。In one embodiment, the pet is designed to have speed as a part of combat capability, and the higher speed represents a better advantage in pet fighting games. In order to increase the speed of the pet, the user of the wearable device 110_1 must be ranked among the top in the running performance to obtain the point of increasing speed. In one embodiment, the pet is designed to have power as a part of combat power, and the more powerful the power represents the easier victory in a pet battle game. In order to increase the power of the pet, the user of the wearable device 110_1 must be ranked among the top sports for strength to obtain points for increasing strength. In one embodiment, the pet is designed to have endurance, as a part of combat capability, with a strong endurance representative of the easier survival in a pet fighting game. In order to increase the endurance of the pet, the user of the wearable device 110_1 must continue to reach the daily preset goal to achieve points of increased endurance. In one embodiment, the pet is designed to have intelligence as a part of combat capability, with a higher intelligence representing more skill in the pet fighting game. In order to increase the intelligence of the pet, the user of the wearable device 110_1 must be ranked among the top in the school rewards program to obtain points for increasing intelligence. The game attributes of the present invention are not limited to the various attributes exemplified above. The concept of a game or activity to which the present invention is applied as a cause of activity is not limited thereto, and a link between any other game or activity concept and material from the wearable device 110_1 or the cloud server 120 may also be regarded as a game to which the present invention is applied. Or an extension of the activity.
圖8繪示本發明另一實施例的誘因活動程式概要示意圖。請參考圖8,本實施例的誘因活動程式112例如是賽車遊戲程式。在本實施例中,誘因活動程式112包括至少一屬性。第一部分屬性包括尺寸、速度及機動性。在本實施例中,尺寸、速度及機動性等屬性依據第一數值(例如健康參數)來調整。第二部分屬性包括道具、顏色及裝飾品至少其中之一。在本實施例中,道具、顏色及裝飾品等屬性依據第二數值(例如獎勵點數)來調整。在本實施例中,生理資訊310包括睡眠資料312及體適能指數314。睡眠資料312可被轉換為對應的健康參數(例如點數)而影響汽車的尺寸及速度,例如健康點數愈高,汽車的尺寸愈大及速度愈快。體適能指數314可被轉換為對應的健康點數而影響汽車的機動性,例如健康點數愈高,汽車的機動性愈高。FIG. 8 is a schematic diagram showing the outline of a incentive activity program according to another embodiment of the present invention. Referring to FIG. 8, the incentive activity program 112 of the present embodiment is, for example, a racing game program. In the present embodiment, the incentive activity program 112 includes at least one attribute. The first part of the attributes include size, speed and mobility. In this embodiment, attributes such as size, speed, and maneuverability are adjusted based on a first value (eg, a health parameter). The second part of the attribute includes at least one of props, colors, and decorations. In this embodiment, attributes such as items, colors, and decorations are adjusted according to a second value (for example, bonus points). In the present embodiment, the physiological information 310 includes sleep data 312 and a fitness index 314. The sleep data 312 can be converted into corresponding health parameters (such as points) to affect the size and speed of the car. For example, the higher the health points, the larger the car size and the faster the speed. The fitness index 314 can be converted to a corresponding health point to affect the mobility of the car. For example, the higher the health point, the higher the mobility of the car.
在本實施例中,獎勵邏輯區塊125可依據累積獎勵資料322、名次獎勵資料324及目標設定資料330來計算出獎勵點數並且輸出獎勵點數給程式引擎115。獎勵點數可儲存在遊戲程式中,兒童可利用消費獎勵點數來改變汽車的顏色等屬性及購買遊戲道具及裝飾品,以形塑具有個人化特色的汽車520。或者,兒童可利用消費獎勵點數來獲得具有特殊屬性的汽車510。圖7及圖8的誘因活動程式僅用以例示說明,不用以限定本發明。In the present embodiment, the reward logic block 125 may calculate the bonus points according to the accumulated bonus information 322, the ranking bonus data 324, and the target setting material 330 and output the bonus points to the program engine 115. Reward points can be stored in the game program. Children can use the bonus points to change the color of the car and purchase game props and decorations to shape the car 520 with personalized features. Alternatively, the child may utilize the bonus point of the purchase to obtain the car 510 with special attributes. The incentive program of Figures 7 and 8 is for illustrative purposes only and is not intended to limit the invention.
在本發明的示範實施例中,穿戴式裝置110_1、110_2、雲端伺服器120以及電子裝置130_1、130_2、130_3的功能方塊既可透過形成於積體電路(IC晶片(chip))等的邏輯電路(硬體(hardware))實現,也可使用中央處理器(Central Processing Unit,CPU)而通過軟體來實現。In an exemplary embodiment of the present invention, the functional blocks of the wearable devices 110_1, 110_2, the cloud server 120, and the electronic devices 130_1, 130_2, and 130_3 can pass through logic circuits formed on an integrated circuit (IC chip) or the like. (hardware) implementation, can also be implemented by software using a central processing unit (CPU).
圖9繪示本發明一實施例之穿戴式裝置的操作方法的步驟流程圖。請參考圖9,在本實施例中,在步驟S110中,藉由運算程式分析生理資訊及/或身體活動資訊並輸出第一數值,其中第一數值包括一獎勵參數,以供誘因活動程式執行。在步驟S120中,依據第一數值來決定是否調整一誘因活動程式的屬性中的第一部分屬性。在一實施例中,所述穿戴式裝置的操作方法包括輸出獎勵資料以及目標設定資料至獎勵系統。獎勵系統依據獎勵資料以及目標設定資料輸出第二數值,其中該第二數值包括一獎勵參數,以供該誘因活動程式執行。在一實施例中,所述穿戴式裝置的操作方法包括依據第二數值來決定是否調整誘因活動程式的屬性中的第二部分屬性。另外,本發明之實施例的穿戴式裝置的操作方法可以由圖1A至圖8實施例之敘述中獲致足夠的教示、建議與實施說明,因此不再贅述。FIG. 9 is a flow chart showing the steps of an operation method of a wearable device according to an embodiment of the present invention. Referring to FIG. 9, in this embodiment, in step S110, the physiological information and/or physical activity information is analyzed by the operation program and the first value is output, wherein the first value includes a reward parameter for the incentive program to execute. . In step S120, it is determined whether to adjust the first partial attribute in the attribute of a incentive activity program according to the first value. In an embodiment, the method of operating the wearable device includes outputting bonus information and target setting data to the reward system. The reward system outputs a second value based on the reward data and the target setting data, wherein the second value includes a bonus parameter for execution by the incentive program. In an embodiment, the method of operating the wearable device includes determining whether to adjust a second portion of the attributes of the incentive program based on the second value. In addition, the operation method of the wearable device of the embodiment of the present invention can be sufficiently taught, suggested, and implemented by the description of the embodiment of FIG. 1A to FIG. 8 , and thus will not be described again.
綜上所述,在本發明的示範實施例中,利用將生理資訊及/或身體活動資訊或學習等評量量化成獎勵參數來激勵穿戴式裝置的使用者(例如兒童)改變其生活習慣、健康(運動型態)或學習以獲取(對應)好的誘因活動的條件來從事誘因活動,置可促進穿戴式裝使用者改善生活型態及健康狀況且可激勵使用者達成特定的學習或能力的培養。In summary, in an exemplary embodiment of the present invention, a user (eg, a child) of a wearable device is motivated to change his or her lifestyle by using physiological information and/or physical activity information or learning and the like as a reward parameter. Health (sports type) or learning to obtain (corresponding to) good incentives to engage in incentive activities, to promote wearable users to improve their lifestyle and health and to motivate users to achieve specific learning or abilities Cultivation.
雖然本發明已以實施例揭露如上,然其並非用以限定本發明,任何所屬技術領域中具有通常知識者,在不脫離本發明的精神和範圍內,當可作些許的更動與潤飾,故本發明的保護範圍當視後附的申請專利範圍所界定者為準。Although the present invention has been disclosed in the above embodiments, it is not intended to limit the present invention, and any one of ordinary skill in the art can make some changes and refinements without departing from the spirit and scope of the present invention. The scope of the invention is defined by the scope of the appended claims.
100、200、300、400‧‧‧穿戴式系統100, 200, 300, 400‧‧‧ wearable systems
110_1、110_2、610_1‧‧‧穿戴式裝置110_1, 110_2, 610_1‧‧‧ wearable devices
111‧‧‧第一儲存裝置111‧‧‧First storage device
112‧‧‧誘因活動程式112‧‧‧ incentive activity program
113‧‧‧第二儲存裝置113‧‧‧Second storage device
114‧‧‧運算程式114‧‧‧ computing program
115‧‧‧程式引擎115‧‧‧Program Engine
116‧‧‧感測器模組116‧‧‧Sensor module
118‧‧‧無線通訊模組118‧‧‧Wireless communication module
120、220‧‧‧雲端伺服器120, 220‧‧‧ Cloud Server
121‧‧‧韌體更新服務121‧‧‧ Firmware Update Service
122‧‧‧獎勵系統122‧‧‧Reward system
123‧‧‧資料來源埠123‧‧‧Sources埠
124‧‧‧儲存裝置124‧‧‧Storage device
125‧‧‧獎勵邏輯區塊125‧‧‧Reward logic block
126‧‧‧使用者埠126‧‧‧Users
128‧‧‧分析引擎128‧‧‧Analysis Engine
130_1、130_2、130_3、230_1‧‧‧電子裝置130_1, 130_2, 130_3, 230_1‧‧‧ electronic devices
134‧‧‧資料瀏覽與設定程式134‧‧‧Data browsing and setting program
138‧‧‧無線通訊模組138‧‧‧Wireless communication module
210‧‧‧遊戲屬性210‧‧‧ Game Properties
310‧‧‧生理資訊310‧‧‧ Physiological information
312‧‧‧睡眠資料312‧‧‧ Sleeping data
314‧‧‧體適能指數314‧‧‧ Fitness Index
320‧‧‧獎勵資料320‧‧‧Reward information
322‧‧‧累積獎勵資料322‧‧‧Accumulative award information
324‧‧‧名次獎勵資料324‧‧‧ Award Information
330‧‧‧目標資料330‧‧‧Target data
340‧‧‧資料分析結果340‧‧‧Data analysis results
350‧‧‧觸控資料350‧‧‧ Touch data
410‧‧‧特別的寵物410‧‧‧Special pets
420‧‧‧個人化特色的寵物420‧‧‧personalized pets
430‧‧‧朋友的寵物430‧‧‧Friend's pet
510‧‧‧特別的汽車510‧‧‧Special car
520‧‧‧個人化特色的汽車520‧‧‧personalized car
S110、S120‧‧‧步驟S110, S120‧‧‧ steps
圖1A繪示本發明一實施例之穿戴式系統概要示意圖。 圖1B繪示本發明另一實施例之穿戴式系統概要示意圖。 圖1C繪示本發明另一實施例之穿戴式系統概要示意圖。 圖1D繪示本發明另一實施例之穿戴式系統概要示意圖。 圖2繪示圖1A實施例之穿戴式裝置及電子裝置內部的概要示意圖。 圖3繪示本發明一實施例之多個穿戴式裝置及電子裝置進行互動的概要示意圖。 圖4繪示本發明另一實施例之多個穿戴式裝置及電子裝置進行互動的概要示意圖。 圖5繪示圖1A實施例之穿戴式裝置、雲端伺服器及電子裝置內部的概要示意圖。 圖6繪示圖1A實施例之誘因活動程式及其參考資料的概要示意圖。 圖7繪示本發明一實施例的誘因活動程式概要示意圖。 圖8繪示本發明另一實施例的誘因活動程式概要示意圖。 圖9繪示本發明一實施例之穿戴式裝置的操作方法的步驟流程圖。FIG. 1A is a schematic diagram of a wearable system according to an embodiment of the invention. FIG. 1B is a schematic diagram of a wearable system according to another embodiment of the present invention. FIG. 1C is a schematic diagram of a wearable system according to another embodiment of the present invention. FIG. 1D is a schematic diagram of a wearable system according to another embodiment of the present invention. 2 is a schematic diagram showing the inside of the wearable device and the electronic device of the embodiment of FIG. 1A. FIG. 3 is a schematic diagram showing the interaction of a plurality of wearable devices and electronic devices according to an embodiment of the invention. FIG. 4 is a schematic diagram showing the interaction of a plurality of wearable devices and electronic devices according to another embodiment of the present invention. FIG. 5 is a schematic diagram showing the inside of the wearable device, the cloud server, and the electronic device of the embodiment of FIG. 1A. FIG. 6 is a schematic diagram showing the incentive activity program of the embodiment of FIG. 1A and reference materials thereof. FIG. 7 is a schematic diagram showing the outline of a incentive activity program according to an embodiment of the present invention. FIG. 8 is a schematic diagram showing the outline of a incentive activity program according to another embodiment of the present invention. FIG. 9 is a flow chart showing the steps of an operation method of a wearable device according to an embodiment of the present invention.
Claims (25)
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TW201501692A (en) * | 2013-03-15 | 2015-01-16 | Proteus Digital Health Inc | Re-wearable wireless device |
TW201503021A (en) * | 2013-04-29 | 2015-01-16 | Yahoo Inc | Systems and methods for instant e-coupon distribution |
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TW201501692A (en) * | 2013-03-15 | 2015-01-16 | Proteus Digital Health Inc | Re-wearable wireless device |
TW201503021A (en) * | 2013-04-29 | 2015-01-16 | Yahoo Inc | Systems and methods for instant e-coupon distribution |
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