TW201729877A - Basketball training or entertainment method with sound effect acting as rhythm and basketball training or entertainment system thereof - Google Patents

Basketball training or entertainment method with sound effect acting as rhythm and basketball training or entertainment system thereof Download PDF

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Publication number
TW201729877A
TW201729877A TW105119096A TW105119096A TW201729877A TW 201729877 A TW201729877 A TW 201729877A TW 105119096 A TW105119096 A TW 105119096A TW 105119096 A TW105119096 A TW 105119096A TW 201729877 A TW201729877 A TW 201729877A
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basketball
training
threshold
preset
sound
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TW105119096A
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Chinese (zh)
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Chien-Cheng Wu
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Gengee Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0071Training appliances or apparatus for special sports for basketball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0053Apparatus generating random stimulus signals for reaction-time training involving a substantial physical effort
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/30Speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/40Acceleration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/50Force related parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/62Time or time measurement used for time reference, time stamp, master time or clock signal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/64Frequency, e.g. of vibration oscillation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0037Basketball

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  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Telephone Function (AREA)
  • Auxiliary Devices For Music (AREA)

Abstract

The invention relates to a basketball training or entertainment method with the sound effect acting as the rhythm. Rules are set, and different sport items of the basketball are correspondingly related to different sound effects; and the sound effects are displayed to athletes by one or two audio and visual forms, and the size and the direction of the acceleration of the basketball and the movement paths of the basketball are detected and acquired so as to judge the sport item of the basketball and judge the consistency of the present sport item and the sport item corresponding to the displayed sound effect and perform result statistics. The invention also relates to a basketball training or entertainment system with the sound effect acting as the rhythm, and is used for realizing the basketball training or entertainment method with the sound effect acting as the rhythm. The present sport item of the basketball can be detected and calculated, such as ball dribbling, rolling, turning on the finger, throwing and the like, different sound effects are matched with and corresponding to different sport items and the athletes can perform the corresponding sport item according to the displayed sound effect so as to achieve the objectives of training and entertainment.

Description

以音效為節奏的籃球訓練或娛樂方法與系統 Basketball training or entertainment method and system based on sound effect

本發明涉及運動檢測與應用,更具體地說,涉及一種以音效為節奏的籃球訓練或娛樂方法,以及以音效為節奏的籃球訓練或娛樂系統。 The present invention relates to motion detection and application, and more particularly to a basketball training or entertainment method based on sound effects, and a basketball training or entertainment system with sound effects as a rhythm.

籃球基本功的訓練需要進行長時間的重複,對於注意力容易發散的兒童,枯燥的訓練難以長時間維持熱情。現有技術中,能夠發出音樂或聲音的球類,一定程度上能夠提供短暫的新鮮感,但其通常根據振動感測器的觸發,發生預計的聲音或音樂,而每次觸發所述的聲音或音樂,無非是根據預設的規則,順序播放或隨機播放,都跟球的運動狀態無關,與人的互動性較差。 The training of basic basketball skills requires a long period of repetition. For children whose attention is easy to divergence, boring training is difficult to maintain enthusiasm for a long time. In the prior art, a ball capable of emitting music or sound can provide a short sense of freshness to a certain extent, but it usually generates a predicted sound or music according to the trigger of the vibration sensor, and each time the sound is triggered or Music is nothing more than a preset rule, sequential play or random play, which has nothing to do with the movement state of the ball, and has poor interaction with people.

本發明的目的在於克服現有技術的不足,提供一種高互動性與可玩性的以音效為節奏的籃球訓練或娛樂方法,以及以音效為節奏的籃球訓練或娛樂系統。 The object of the present invention is to overcome the deficiencies of the prior art, to provide a high-interactivity and playability sound-based basketball training or entertainment method, and a basketball training or entertainment system with sound effects as a rhythm.

本發明的技術方案如下:一種以音效為節奏的籃球訓練或娛樂方法,包括設置規則,為不同的音效對應關聯籃球不同的運動項目;透過視聽形式的一種或兩種向運動員展示音效,同時檢測獲得籃球的加速度的大小與方向、籃球的運動軌跡,判斷籃球的運動項目,判斷當前進行的運動項目是否與展示音效對 應的運動項目一致,並統計結果。 The technical solution of the present invention is as follows: a basketball training or entertainment method with sound effect as a rhythm, including setting rules, corresponding to different sports items of different basketballs for different sound effects; displaying sound effects to athletes through one or two forms of audiovisual forms, and simultaneously detecting Obtain the magnitude and direction of the acceleration of the basketball, the trajectory of the basketball, determine the sports of the basketball, and determine whether the current exercise is related to the display sound. The sports program should be consistent and the results should be statistical.

較佳地,每個運動項目設不同參數等級,在預設的規則中,還對應不同的音效;檢測籃球進行不同運動項目時的運動參數,判斷檢測到的運動參數所述的等級,觸發不同的音效。 Preferably, each sports item is set with different parameter levels, and in the preset rules, corresponding to different sound effects; detecting motion parameters of the basketball when performing different sports items, determining the level of the detected motion parameters, triggering different Sound effects.

較佳地,獲取籃球受力大小、方向和旋轉軸;若在一個時段內的受力存在峰值,並且峰值大於預設的地面彈跳閥值,而且峰值前的旋轉軸之間的角度小於預設的地面彈跳角度閥值,則判斷此時段為地面彈跳時段;若在一個時段內的受力存在峰值,並且峰值大於預設的單手施力閥值,則判斷此時段為施力時段;若在預定時間內出現一次施力時段和一次地面彈跳時段,則判斷當前進行的運動項目為運球。 Preferably, the magnitude, direction and rotation axis of the basketball are obtained; if the force is present in a period of time, and the peak value is greater than the preset ground bounce threshold, and the angle between the rotation axes before the peak is less than the preset The ground bounce angle threshold determines that the time period is the ground bounce period; if the force in one time period has a peak value and the peak value is greater than the preset one-hand force threshold value, it is determined that the time period is the force application period; When a force application period and a ground bounce period occur within a predetermined time, it is judged that the currently performed sport item is a dribble.

較佳地,透過加速計獲取施力時段的初始時刻對籃球施加的初始力大小與方向,不同的初始力大小對應不同的力道等級,不同的運球頻率對應不同的速度等級,不同的力道等級與不同的速度等級的結合對應不同的音效。 Preferably, the initial force applied to the basketball by the accelerometer is used to determine the magnitude and direction of the initial force applied to the basketball. The different initial force magnitudes correspond to different power levels, and different dribbling frequencies correspond to different speed levels, different power levels. The combination of different speed levels corresponds to different sound effects.

較佳地,透過加速計檢測籃球的彈跳時間,並透過時間戳記計算運球頻率。 Preferably, the bounce time of the basketball is detected by the accelerometer, and the dribbling frequency is calculated by the time stamp.

較佳地,透過加速計檢測的加速度中,如果X軸分量大於預設的X軸閥值,Y軸分量大於預設的Y軸閥值,Z軸分量大於1個重力加速度、小於預設的Z軸閥值;通過加速度計獲取籃球受力大小,若在規定時間內,受力存在兩個峰值,並且大於預設的繞球閥值時,則判斷當前進行的運動項 目為繞球。 Preferably, in the acceleration detected by the accelerometer, if the X-axis component is greater than a preset X-axis threshold, the Y-axis component is greater than a preset Y-axis threshold, and the Z-axis component is greater than 1 Gravity Acceleration, less than a preset Z-axis threshold; the magnitude of the basketball force is obtained by the accelerometer. If there are two peaks in the force within the specified time and greater than the preset ball-going threshold, the current exercise term is judged. The purpose is to wrap around the ball.

較佳地,透過加速計獲取施力時段的初始時刻對籃球施加的初始力大小、檢測籃球的飛行時間;如果初始力大於預設的拋球閥值,且加速度計檢測的加速中,X軸分量、Y軸分量、Z軸分量均小於預設的分量閥值,則判斷為飛行狀態,透過時間戳記計算飛行時間,如果飛行時間大於預設的飛行閥值,則判斷當前進行的運動項目為拋球。 Preferably, the initial force applied to the basketball by the initial time of the force application period is acquired by the accelerometer, and the flight time of the basketball is detected; if the initial force is greater than the preset throwing threshold value, and the accelerometer detects the acceleration, the X-axis component If the Y-axis component and the Z-axis component are both smaller than the preset component threshold, the flight state is determined, and the flight time is calculated by the time stamp. If the flight time is greater than the preset flight threshold, it is determined that the currently performed sport item is thrown. ball.

較佳地,透過加速計檢測的加速度中,如果X軸分量小於預設的X軸閥值,Y軸分量小於預設的Y軸閥值,Z軸分量大於1個重力加速度、小於預設的Z軸閥值,經過旋轉矩陣還原坐標系後,透過陀螺儀檢測的旋轉軸變化小於預設的變化閥值,透過陀螺儀計算轉速大於預設的轉速閥值時,則判斷當前進行的運動項目為指上轉球。 Preferably, in the acceleration detected by the accelerometer, if the X-axis component is smaller than the preset X-axis threshold, the Y-axis component is smaller than the preset Y-axis threshold, and the Z-axis component is greater than 1 gravitational acceleration, less than the preset After the Z-axis threshold is restored by the rotation matrix, the change of the rotation axis detected by the gyroscope is less than the preset change threshold. When the rotation speed is greater than the preset speed threshold by the gyroscope, the current exercise item is judged. To turn the ball.

較佳地,透過加速度計獲取籃球受力大小,若在規定時間內,受力存在兩個峰值,並且大於預設的搖球閥值時,則判斷當前進行的運動項目為搖球。 Preferably, the magnitude of the basketball force is obtained through the accelerometer. If there are two peaks in the force within the specified time and greater than the preset threshold of the ball, the current sport item is determined to be a ball.

一種以音效為節奏的籃球訓練或娛樂系統,包括內置加速計與陀螺儀的籃球、接收加速計與陀螺儀檢測與計算獲得的資料的智慧終端機,籃球透過所述的方法進行運動參數的檢測與計算,該智慧終端機以視聽形式的一種或兩種展示音效,並透過所述的方法,根據接收的資料判斷籃球的運動項目,判斷當前進行的運動項目是否與展示音效對應的運動項目一致,並統計結果。 A basketball training or entertainment system with sound effects as a rhythm, including a basketball with built-in accelerometer and gyroscope, a smart terminal that receives accelerometer and gyroscope detection and calculation data, and basketball detects the motion parameters through the described method. And calculating, the smart terminal displays the sound effect in one or two forms in the form of audiovisual, and through the method, determines the sports item of the basketball according to the received data, and determines whether the currently performed sports item is consistent with the sports item corresponding to the displayed sound effect. And statistical results.

較佳地,智慧終端機透過遊戲軟體進行展示音效,並根據預設的標準統計結果。 Preferably, the smart terminal performs sound effects through the game software and statistically counts the results according to preset criteria.

本發明的有益效果如下:本發明所述的以音效為節奏的籃球訓練或娛樂方法與系統,可檢測計算出籃球正在進行的運動項目,如運球、繞球、指上轉球、拋球等,並將不同的音效與不同的運動項目進行匹配對應,運動員可根據展示的音效進行對應的運動項目,達到訓練與娛樂的目的。而且每個運動項目設置不同的等級,不同的等級同樣配置不同的音效。本發明的實施,增加籃球訓練的互動性與趣味性,作為遊戲,也可提高可玩度。規則或不規則變化的連續音效,也能夠在一定程度上對運動員的反應力進行訓練。 The beneficial effects of the present invention are as follows: the basketball training or entertainment method and system with sound effect as the rhythm according to the present invention can detect and calculate the ongoing sports items of the basketball, such as dribbling, balling, pointing the ball, and throwing the ball. Etc., and match different sound effects with different sports items. The athletes can perform corresponding sports according to the displayed sound effects to achieve the purpose of training and entertainment. And each sport item is set to a different level, and different levels are also configured with different sound effects. The implementation of the present invention increases the interaction and interest of basketball training, and as a game, the playability can also be improved. The continuous sound effect of regular or irregular changes can also train the athlete's reaction to a certain extent.

以下結合圖式及實施例對本發明進行進一步的詳細說明。 The present invention will be further described in detail below in conjunction with the drawings and embodiments.

本發明為了解決現有技術中,缺少提高籃球訓練或娛樂的趣味性與交互性等技術方案的不足,提供一種以音效為節奏的籃球訓練或娛樂方法與系統。本發明透過向運動員展示不同音效,運動員根據音效進行籃球的不同運動項目與運動等級,透過音效引導運動員進行籃球訓練與娛樂。增加的籃球訓練與娛樂的互動性與趣味性,提高訓練熱情;而且規則或不規則的音效變換,還能夠對運動員的反應力進行一定程度的訓練。 The present invention provides a basketball training or entertainment method and system with sound effects as a rhythm in order to solve the deficiencies in the prior art that there is a lack of technical solutions such as improving the fun and interaction of basketball training or entertainment. By presenting different sound effects to athletes, the present invention performs different sports and sports levels of basketball according to sound effects, and guides athletes to basketball training and entertainment through sound effects. Increased interaction and fun of basketball training and entertainment, improve training enthusiasm; and regular or irregular sound effects, can also train athletes' responsiveness to a certain extent.

本發明所述的以音效為節奏的籃球訓練或娛樂方法,包括設置規則,為不同的音效對應關聯籃球不同的運動項目;透過視聽形式的一種或兩種向運動員展示音效,同時檢測獲得籃球的加速度的大小與方 向、籃球的運動軌跡,判斷籃球的運動項目,判斷當前進行的運動項目是否與展示音效對應的運動項目一致,並統計結果。其中,音樂的展示可以透過可視的符號或標識,或者以聲音的形式進行展示。 The sound training-based basketball training or entertainment method of the present invention includes setting rules for different sports related sports related to different sound effects; displaying sound effects to athletes through one or two forms of audiovisual forms, and simultaneously detecting basketball The magnitude and side of the acceleration The trajectory of the basketball and the basketball, determine the sports items of the basketball, determine whether the currently performed sports items are consistent with the sports items corresponding to the displayed sound effects, and count the results. Among them, the display of music can be displayed through visual symbols or logos, or in the form of sound.

為了增加互動性與趣味性,以及訓練的全面性與精準性,增加了音效的多樣性,對每個項目的不同等級對應設置不同的音效,每個運動項目的不同參數等級,在預設的規則中,與不同的音效對應。檢測籃球進行不同運動項目時的運動參數,判斷檢測到的運動參數所述的等級,判斷當前進行的運動項目是否與展示音效對應的運動項目一致,並統計結果。 In order to increase the interactivity and interest, as well as the comprehensiveness and precision of the training, the variety of sound effects is increased. Different sound levels are set for different levels of each item, and different parameter levels of each sport item are preset. In the rules, it corresponds to different sound effects. The motion parameters of the basketball for different sports are detected, the level of the detected motion parameters is determined, and whether the currently performed sport item is consistent with the sport item corresponding to the displayed sound effect, and the result is statistically calculated.

本發明主要提供如下幾種運動項目的訓練引導: The invention mainly provides training guides for the following sports items:

一、運球:設置不同音效,對應不同等級的運球力道及運球頻率。 First, dribble: set different sound effects, corresponding to different levels of dribbling power and dribble frequency.

獲取籃球受力大小、方向和旋轉軸;若在一個時段內的受力存在峰值,並且峰值大於預設的地面彈跳閥值,而且峰值前的旋轉軸之間的角度小於預設的地面彈跳角度閥值,則判斷此時段為地面彈跳時段;若在一個時段內的受力存在峰值,並且峰值大於預設的單手施力閥值,則判斷此時段為施力時段;若在預定時間內出現一次施力時段和一次地面彈跳時段,則判斷當前進行的運動項目為運球。 Obtain the magnitude, direction, and rotation axis of the basketball; if there is a peak in the force during a period of time, and the peak value is greater than the preset ground bounce threshold, and the angle between the axes of rotation before the peak is less than the preset ground bounce angle The threshold value is determined to be the ground bounce period; if the force is present in a period of time and the peak value is greater than the preset one-handed force threshold, the period is determined as the force application period; if the time period is within the predetermined time When there is a force application period and a ground bounce period, it is judged that the currently performed sport item is a dribble.

透過加速計獲取施力時段的初始時刻對籃球施加的初始力大小與方向,不同的初始力大小對應不同的力道等級,不同的運球頻率對應不同的速度等級,不同的力道等級與不同的速度等級的結合對應不同的音效。透過加速計檢測籃球的彈跳時間,透過時間戳記計算運球頻率 The initial force magnitude and direction applied to the basketball by the initial time of the force application period are obtained by the accelerometer, and the different initial force magnitudes correspond to different force levels, and different dribbling frequencies correspond to different speed grades, different force levels and different speeds. The combination of levels corresponds to different sound effects. Check the bounce time of the basketball through the accelerometer and calculate the dribble frequency by time stamp

本實施例中,將初始力大小量化得到五個力道等級,將運球頻率量化得到五個速度等級。 In this embodiment, the initial force magnitude is quantized to obtain five force levels, and the dribble frequency is quantized to obtain five speed grades.

二、繞球:透過加速計檢測的加速度中,如果X軸分量大於預設的X軸閥值,Y軸分量大於預設的Y軸閥值,Z軸分量大於1個重力加速度、小於預設的Z軸閥值;透過加速度計獲取籃球受力大小,若在規定時間內,受力存在兩個峰值,並且大於預設的繞球閥值時,則判斷當前進行的運動項目為繞球。 Second, the ball: through the acceleration detected by the accelerometer, if the X-axis component is greater than the preset X-axis threshold, the Y-axis component is greater than the preset Y-axis threshold, the Z-axis component is greater than 1 gravitational acceleration, less than the preset The Z-axis threshold value is obtained by the accelerometer. If there are two peaks in the force within the specified time and greater than the preset ball-going threshold, it is judged that the currently-executed sport item is a ball.

三、拋球:透過加速計獲取施力時段的初始時刻對籃球施加的初始力大小、檢測籃球的飛行時間;如果初始力大於預設的拋球閥值,且加速度計檢測的加速中,X軸分量、Y軸分量、Z軸分量均小於預設的分量閥值,則判斷為飛行狀態,透過時間戳記計算飛行時間,如果飛行時間大於預設的飛行閥值,則判斷當前進行的運動項目為拋球。 Third, throw the ball: through the accelerometer to obtain the initial force applied to the basketball at the initial moment of the exertion period, detect the flight time of the basketball; if the initial force is greater than the preset throwing threshold, and the accelerometer detects the acceleration, the X-axis If the component, the Y-axis component, and the Z-axis component are both smaller than the preset component threshold, the flight state is determined, and the flight time is calculated by the time stamp. If the flight time is greater than the preset flight threshold, the current exercise item is determined as Throw the ball.

四、指上轉球:透過加速計檢測的加速度中,如果X軸分量小於預設的X軸閥值,Y軸分量小於預設的Y軸閥值,Z軸分量大於1個重力加速度、小於預設的Z軸閥值,經過旋轉矩陣還原坐標系後,透過陀螺儀檢測的旋轉軸變化小於預設的變化閥值,透過陀螺儀計算鋒利的轉速大於預設的轉速閥值時,則判斷當前進行的運動項目為指上轉球。 4. Refer to the upper ball: In the acceleration detected by the accelerometer, if the X-axis component is smaller than the preset X-axis threshold, the Y-axis component is smaller than the preset Y-axis threshold, and the Z-axis component is greater than 1 gravitational acceleration, less than The preset Z-axis threshold, after the coordinate system is restored by the rotation matrix, the rotation axis detected by the gyroscope is less than the preset change threshold, and when the gyro calculates that the sharp rotation speed is greater than the preset speed threshold, it is judged The current sporting event refers to the ups and downs.

五、搖球:透過加速度計獲取籃球受力大小,若在規定時間內,受力存在兩個峰值,並且大於預設的搖球閥值時,則判斷當前進行的運動項目為搖球。 5. Pitching the ball: Obtain the magnitude of the basketball force through the accelerometer. If there are two peaks in the force within the specified time and greater than the preset threshold of the ball, then the current exercise item is judged to be the ball.

本發明還提供一種以音效為節奏的籃球訓練或娛樂系統,用於實現所述的以音效為節奏的籃球訓練或娛樂方法。本發明所述的系統 包括設有慣性測量單元IMU的智慧籃球和APP音效展示系統。慣性測量單元IMU包括加速計與三軸的陀螺儀,APP安裝於智慧終端機,用於接收加速計與陀螺儀檢測與計算獲得的資料。智慧終端機以視聽形式的一種或兩種展示音效,並透過所述的以音效為節奏的籃球訓練或娛樂方法,根據接收的資料判斷籃球的運動項目,判斷當前進行的運動項目是否與展示音效對應的運動項目一致,並統計結果。 The present invention also provides a basketball training or entertainment system with sound effects as a rhythm for implementing the sound-based basketball training or entertainment method. System according to the invention Includes smart basketball and APP sound effects display system with inertial measurement unit IMU. The inertial measurement unit IMU includes an accelerometer and a three-axis gyroscope, and the APP is installed on the smart terminal for receiving data obtained by the accelerometer and the gyroscope detection and calculation. The smart terminal displays the sound effect in one or two forms of audiovisual, and judges the basketball sports item according to the received data through the basketball training or entertainment method with the sound effect as the rhythm, and determines whether the currently performed sports item and the sound effect are displayed. The corresponding sports items are consistent and the results are counted.

當本發明實施為遊戲形式時,智慧終端機透過遊戲軟體進行展示音效,並根據預設的標準統計結果。 When the present invention is implemented in the form of a game, the smart terminal displays the sound through the game software and counts the results according to preset criteria.

上述實施例僅是用來說明本發明,而並非用作對本發明的限定。只要是依據本發明的技術實質,對上述實施例進行變化、變型等都將落在本發明的申請專利範圍的範圍內。 The above-described embodiments are merely illustrative of the invention and are not intended to limit the invention. Variations, modifications, and the like of the above-described embodiments are intended to fall within the scope of the claims of the present invention as long as they are in accordance with the technical scope of the present invention.

Claims (11)

一種以音效為節奏的籃球訓練或娛樂方法,包括:設置規則,為不同的音效對應關聯籃球不同的運動項目;透過視聽形式的一種或兩種向運動員展示音效,同時檢測獲得籃球的加速度的大小與方向、籃球的運動軌跡,判斷籃球的運動項目,判斷當前進行的運動項目是否與展示音效對應的運動項目一致,並統計結果。 A basketball training or entertainment method based on sound effects, including: setting rules for different sports related sports related to different sound effects; displaying sound effects to athletes through one or two forms of audiovisual forms, and detecting the acceleration of obtaining basketball With the direction, the trajectory of the basketball, determine the sports of the basketball, determine whether the currently performed sports are consistent with the sports corresponding to the displayed sound, and count the results. 根據申請專利範圍第1項所述的以音效為節奏的籃球訓練或娛樂方法,其中每個運動項目的不同參數等級,在預設的規則中,還對應不同的音效;檢測籃球進行不同運動項目時的運動參數,判斷檢測到的運動參數所述的等級,觸發不同的音效。 The basketball training or entertainment method according to the sound effect of the first paragraph of the patent application scope, wherein the different parameter levels of each sports item correspond to different sound effects in the preset rules; detecting basketball for different sports items The motion parameter of the time determines the level of the detected motion parameter and triggers a different sound effect. 根據申請專利範圍第1或2項所述的以音效為節奏的籃球訓練或娛樂方法,其中獲取籃球受力大小、方向和旋轉軸;若在一個時段內的受力存在峰值,並且峰值大於預設的地面彈跳閥值,而且峰值前的旋轉軸之間的角度小於預設的地面彈跳角度閥值,則判斷此時段為地面彈跳時段;若在一個時段內的受力存在峰值,並且峰值大於預設的單手施力閥值,則判斷此時段為施力時段;若在預定時間內出現一次施力時段和一次地面彈跳時段,則判斷當前進行的運動項目為運球。 According to the sound training rhythm of the basketball training or entertainment method described in claim 1 or 2, wherein the magnitude, direction and rotation axis of the basketball force are obtained; if the force is present in a period of time, and the peak value is greater than the pre- If the ground bounce threshold is set and the angle between the rotating axes before the peak is less than the preset ground bounce angle threshold, it is determined that the time is the ground bounce period; if the force is present in one time period, and the peak value is greater than The preset one-hand force threshold value determines that the time period is the force application period; if a force application period and a ground bounce period occur within a predetermined time, it is determined that the currently performed sport item is a dribble. 根據申請專利範圍第3項所述的以音效為節奏的籃球訓練或娛樂方法,其中透過加速計獲取施力時段的初始時刻對籃球施加的初始力大小與方向,不同的初始力大小對應不同的力道等級,不同的運球頻率對應不 同的速度等級,不同的力道等級與不同的速度等級的結合對應不同的音效。 According to the third aspect of the patent application, the sound training is a rhythm-based basketball training or entertainment method, wherein the initial force applied to the basketball by the initial time of the exertion period is obtained by the accelerometer, and the different initial force magnitudes are different. Force level, different dribbling frequencies do not correspond The same speed grade, the combination of different power grades and different speed grades corresponds to different sound effects. 根據申請專利範圍第3項所述的以音效為節奏的籃球訓練或娛樂方法,其中透過加速計檢測籃球的彈跳時間,透過時間戳記計算運球頻率。 According to the third aspect of the patent application, the sound training is a rhythm-based basketball training or entertainment method in which the bounce time of the basketball is detected by an accelerometer, and the dribbling frequency is calculated by time stamp. 根據申請專利範圍第1或2項所述的以音效為節奏的籃球訓練或娛樂方法,其中透過加速計檢測的加速度中,如果X軸分量大於預設的X軸閥值,Y軸分量大於預設的Y軸閥值,Z軸分量大於1個重力加速度、小於預設的Z軸閥值;透過加速度計獲取籃球受力大小,若在規定時間內,受力存在兩個峰值,並且大於預設的繞球閥值時,則判斷當前進行的運動項目為繞球。 According to the sound training rhythm-based basketball training or entertainment method described in claim 1 or 2, wherein the acceleration detected by the accelerometer, if the X-axis component is greater than a preset X-axis threshold, the Y-axis component is greater than the pre- Set the Y-axis threshold, the Z-axis component is greater than 1 gravitational acceleration, less than the preset Z-axis threshold; the magnitude of the basketball force is obtained through the accelerometer, if there is two peaks in the force within the specified time, and greater than the pre- When the ball-wound threshold is set, it is judged that the currently-executed sport item is a wrap ball. 根據申請專利範圍第1或2項所述的以音效為節奏的籃球訓練或娛樂方法,其中透過加速計獲取施力時段的初始時刻對籃球施加的初始力大小、檢測籃球的飛行時間;如果初始力大於預設的拋球閥值,且加速度計檢測的加速中,X軸分量、Y軸分量、Z軸分量均小於預設的分量閥值,則判斷為飛行狀態,透過時間戳記計算飛行時間,如果飛行時間大於預設的飛行閥值,則判斷當前進行的運動項目為拋球。 According to the sound training rhythm of the basketball training or entertainment method described in claim 1 or 2, wherein the initial force applied to the basketball by the initial time of the exertion period is obtained through the accelerometer, and the flight time of the basketball is detected; The force is greater than the preset throwing threshold, and in the acceleration detected by the accelerometer, the X-axis component, the Y-axis component, and the Z-axis component are all smaller than the preset component threshold, then the flight state is determined, and the flight time is calculated by the time stamp. If the flight time is greater than the preset flight threshold, it is determined that the currently performed sport item is a toss. 根據申請專利範圍第1或2項所述的以音效為節奏的籃球訓練或娛樂方法,其中透過加速計檢測的加速度中,如果X軸分量小於預設的X軸閥值,Y軸分量小於預設的Y軸閥值,Z軸分量大於1個重力加速度、小於預設的Z軸閥值,經過旋轉矩陣還原坐標系後,透過陀螺儀檢測的旋轉軸變化小於預設的變化閥值,透過陀螺儀計算轉速大於預設的轉速閥值時,則判斷當前進行的運動項目為指上轉球。 According to the sound training rhythm-based basketball training or entertainment method described in claim 1 or 2, wherein the acceleration detected by the accelerometer is less than the pre-predicted X-axis component if the X-axis component is smaller than the preset X-axis threshold Set the Y-axis threshold, the Z-axis component is greater than 1 gravitational acceleration, less than the preset Z-axis threshold. After the coordinate system is restored by the rotation matrix, the change of the rotation axis detected by the gyroscope is less than the preset change threshold. When the gyroscope calculates that the rotation speed is greater than the preset speed threshold, it is judged that the currently performed sport item refers to the upper ball. 根據申請專利範圍第1或2項所述的以音效為節奏的籃球訓練或娛樂方法,其中透過加速度計獲取籃球受力大小,若在規定時間內,受力存在兩個峰值,並且大於預設的搖球閥值時,則判斷當前進行的運動項目為搖球。 According to the sound training rhythm of the basketball training or entertainment method described in claim 1 or 2, wherein the magnitude of the basketball force is obtained by the accelerometer, if the force has two peaks within a predetermined time, and is greater than the preset When the ball threshold is shaken, it is judged that the currently performed sport item is a ball. 一種以音效為節奏的籃球訓練或娛樂系統,包括:內置加速計與陀螺儀的籃球、接收該加速計與該陀螺儀檢測與計算獲得的資料的智慧終端機,該籃球透過申請專利範圍第1至9項中任一項所述的方法進行運動參數的檢測與計算,該智慧終端機以視聽形式的一種或兩種展示音效,並透過請專利範圍第1至9項中任一項所述的方法,根據接收的資料判斷籃球的運動項目,判斷當前進行的該運動項目是否與展示音效對應的該運動項目一致,並統計結果。 A basketball training or entertainment system with sound effects as a rhythm, comprising: a basketball with a built-in accelerometer and a gyroscope, a smart terminal that receives the accelerometer and the data obtained by the gyroscope detection and calculation, and the basketball passes the patent application scope 1 The method of any one of the preceding claims, wherein the smart terminal detects and calculates the motion parameter, and the smart terminal displays the sound effect in one or two of the audiovisual forms, and is described in any one of claims 1 to 9. The method determines the basketball sport item based on the received data, determines whether the currently performed sport item is consistent with the sport item corresponding to the displayed sound effect, and counts the result. 根據申請專利範圍第10項所述的以音效為節奏的籃球訓練或娛樂系統,其中該智慧終端機透過遊戲軟體進行展示音效,並根據預設的標準統計結果。 According to the sound training rhythm-based basketball training or entertainment system described in claim 10, the smart terminal performs sound effects through the game software and statistically counts the results according to preset criteria.
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