TW201334771A - Rehabilitation horse riding simulation system combined with virtual reality - Google Patents

Rehabilitation horse riding simulation system combined with virtual reality Download PDF

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TW201334771A
TW201334771A TW101105527A TW101105527A TW201334771A TW 201334771 A TW201334771 A TW 201334771A TW 101105527 A TW101105527 A TW 101105527A TW 101105527 A TW101105527 A TW 101105527A TW 201334771 A TW201334771 A TW 201334771A
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computer device
riding
horse
virtual
rehabilitation
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TW101105527A
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shi-wei Yang
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shi-wei Yang
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Abstract

The present invention provides a rehabilitation horse riding simulation system combined with virtual reality, which is connected with at least one computer device and comprises a horse riding simulator, a control module, a virtual reality module, a motion capture sensing module, and a rehabilitation performance evaluation module. The virtual reality module is capable of simulating a visual effect as horse moving and at least one landscape scene visual effect to be displayed on a display. The control module is used for controlling the moving direction of the virtual horse. The motion capture sensing module may real-time combine the rider and the horse riding machine with the control module, and project the rehabilitant onto the display, such that the rehabilitant (such as a patient with cerebral palsy) may ride on the horse riding simulator and real-time control the virtual horse in order to feel the realistic riding effect and become more interested in participating the rehabilitation, and thus enhance the rehabilitation performance. The pressure distribution sensing module and the motion capture sensing module on the saddle in cooperation with the evaluation program may be used for evaluating the rehabilitation performance in a more scientific manner.

Description

結合虛擬實境之復健騎馬模擬系統Combined virtual reality riding simulation system

本發明係有關一種結合虛擬實境之復健騎馬模擬系統,特別是指可讓使用者(如腦性麻痺患者)於復健模擬騎馬時更能融入復健療程中,同時可促進使用者肢體運作功能及增加神經肌肉動作協調性之結合虛擬實境之復健騎馬模擬系統。The invention relates to a rehabilitation riding simulation system combining virtual reality, in particular to enable a user (such as a cerebral palsy patient) to be more integrated into a rehabilitation treatment during rehabilitation simulation riding, and at the same time, to promote the user's limbs. A virtual reality riding simulation system that combines operational functions with increased coordination of neuromuscular movements.

腦性麻痺(Cerebral Palsy)是一種非進行性的腦部病症,由於患者腦部受傷的區域不同,常見的動作問題包括了發展遲緩或停滯、異常動作與姿勢、行走功能受限、平衡反應缺損、肌肉張力異常、神經肌肉組織協調能力差及肌力與肌耐力不足等不同症狀的產生。而腦性麻痺患者的治療,一般包含手術、物理治療與職能治療,就物理治療與職能治療而言,近年來逐漸興盛利用騎馬的活動以對腦性麻痺患者進行復健之馬術治療方法,而大部份臨床評估亦証明動態的騎馬可對腦性麻痺患者的肌肉張力協調、姿勢控制、心理治療等有很好的療效。Cerebral Palsy is a non-progressive brain disorder. Due to the different areas of brain injury, common movement problems include developmental delay or stagnation, abnormal movements and postures, limited walking function, and balanced reaction defects. , abnormal muscle tone, poor coordination of neuromuscular tissue and the development of different symptoms such as muscle strength and insufficient muscular endurance. The treatment of cerebral palsy patients generally includes surgery, physical therapy and functional therapy. In terms of physical therapy and functional therapy, in recent years, the use of horseback riding activities to rehabilitate cerebral palsy patients has been gradually promoted. Most clinical evaluations have also shown that dynamic riding can have a good effect on muscle tone coordination, posture control, and psychotherapy in patients with cerebral palsy.

然而,真實的騎馬復健課程需有足夠的空間及專業騎師的伴隨,導致馬術治療收費較昂貴,地點容易受限,因此並非適用於大眾;此外,又加上真實的馬匹脾氣不易控制,容易增加復健者的危險性,特別是治療族群常為平衡與姿勢控制能力不佳的腦性麻痺患者。有鑑於此,乃發展出可以提供類似真實馬匹在行走的動作之復健騎馬機,由於復健騎馬機可安置在室內以及佔用的空間小,而可大幅增加使用者的便利性以及減少危險性,況且復健騎馬機可提供不同速度之前後與左右的晃動,而可模擬真實馬匹在行走的動作,藉以達到提供與馬術治療有相似的臨床治療成效;惟,目前利用復健騎馬機進行復健療程時,皆尚未加入虛擬實境介面,以提供復健者宛如真實騎馬的感官,導致復健者長期於一室內空間中進行復健療程,逐漸缺乏新鮮感,進而造成復健的意願降低。However, the real riding rehabilitation course needs to have enough space and the accompanying professional jockeys, which makes the equestrian treatment expensive and the location is easy to be restricted, so it is not suitable for the public; in addition, the real horse temper is not easy to control, It is easy to increase the risk of rehabilitation, especially in patients with cerebral palsy who often have poor balance and posture control ability. In view of this, it has developed a rehabilitation riding machine that can provide an action similar to that of a real horse. Because the rehabilitation riding machine can be placed indoors and occupy a small space, it can greatly increase user convenience and reduce risk. Moreover, the rehabilitation horse-riding machine can provide different speeds before and after and shaking, and can simulate the movement of real horses, so as to provide similar clinical treatment results with equestrian treatment; During the health treatment, they have not yet joined the virtual reality interface to provide the senses that the rehabilitation person is like a real horse riding. As a result, the rehabilitation person has long been rehabilitated in an indoor space, and gradually lacks freshness, which in turn reduces the willingness to recover. .

為了解決上述習知技術的問題與缺陷,本發明主要目的係提供一種結合虛擬實境之復健騎馬模擬系統,係與至少一電腦裝置連結,其包含有一騎馬模擬機、控制模組及虛擬實境模組。虛擬實境模組包含有一安裝於電腦裝置之虛擬場景動畫模型,及時影像裝置及一與電腦裝置連結之顯示器或頭戴顯示器,係由虛擬場景動畫模型可模擬出一馬匹移動視覺效果及至少一種地貌之場景視覺效果,並經由電腦裝置將影像輸出至顯示器用以顯示;控制模組包含有與電腦裝置連結之速度感測單元及方向控制單元,該速度感測單元用以偵測騎馬模擬機的擺動快慢狀態並將偵測訊息回傳至電腦裝置,再由電腦裝置控制虛擬場景動畫模型之馬匹移動速度,該方向控制單元用以感應使用者左、右方向的控制,並將左、右方向之控制訊號回傳至電腦裝置,再由電腦裝置控制虛擬場景動畫模型之馬匹左、右移動方位,而讓使用者(如腦性麻痺患者)坐在騎馬模擬機上,上半身得以自主操控模擬馬匹左、右移動的方位,藉以感受到逼真的騎馬效果,而能更有興趣的參與復健,馬墊上的壓力分佈感應模組及動作補捉感應模組,輔以評估程式更可科學化評量復健成效。In order to solve the problems and deficiencies of the above-mentioned prior art, the main object of the present invention is to provide a rehabilitation riding simulation system combined with a virtual reality, which is coupled with at least one computer device, and includes a riding simulator, a control module, and a virtual reality. Environment module. The virtual reality module includes a virtual scene animation model installed on the computer device, a timely image device and a display or a head mounted display connected to the computer device, and the virtual scene animation model can simulate a horse moving visual effect and at least one The visual effect of the scene is displayed, and the image is output to the display for display by the computer device; the control module includes a speed sensing unit and a direction control unit connected to the computer device, and the speed sensing unit is used for detecting the riding simulator The swinging speed state and the detection message is transmitted back to the computer device, and then the computer device controls the horse moving speed of the virtual scene animation model, and the direction control unit is used to sense the left and right direction of the user, and will be left and right. The control signal of the direction is transmitted back to the computer device, and then the computer device controls the left and right movement directions of the horse of the virtual scene animation model, and the user (such as a cerebral palsy patient) sits on the riding simulator, and the upper body can be controlled by the autonomous operation. The position of the horse moving left and right, so as to feel the realistic riding effect, but more Participation interest of rehabilitation, horse pad pressure distribution and motion sensing module to catch up sensing module, supplemented by evaluation of the program but also scientific assessment of rehabilitation success.

為使 貴審查員方便簡捷瞭解本發明之其他特徵內容與優點及其所達成之功效能夠更為顯現,茲將本發明配合附圖,詳細敘述本發明之特徵以及優點,以下之各實施例係進一步詳細說明本發明之觀點,但非以任何觀點限制本發明之範疇。The features and advantages of the present invention will be described in detail in conjunction with the accompanying drawings. The present invention is further described in detail, but does not limit the scope of the invention in any way.

請參閱第一至四圖所示,本發明係揭露一種結合虛擬實境之復健騎馬模擬系統,係與至少一電腦裝置6連結,該復健騎馬模擬系統包含有一騎馬模擬機1、控制模組2及虛擬實境模組3、動作捕捉感應模組4。Referring to the first to fourth figures, the present invention discloses a rehabilitation riding simulation system combined with a virtual reality, which is coupled with at least one computer device 6 including a riding simulator 1 and a control module. Group 2 and virtual reality module 3, motion capture sensing module 4.

騎馬模擬機1具有可依至少一預設控制指令(程式)而擺動之座墊11,而座墊11可依照預設控制指令進行馬匹8字型擺動、前後傾斜擺動或水平移動等6個自由度運動,另可依照預設控制指令進行擺動速度的控制。The riding simulator 1 has a seat cushion 11 that can be swung according to at least one preset control command (program), and the seat cushion 11 can perform six freedoms such as horse 8-shaped swing, front-back tilt swing or horizontal movement according to preset control commands. Degree movement, and the swing speed can be controlled according to the preset control command.

(1)控制模組2包含有一基座21、一速度感測單元22及一方向控制單元23。該速度感測單元22設置於基座21上並與電腦裝置6連結,用以偵測騎馬模擬機1之座墊11的擺動狀態,並將偵測到的訊息回傳至電腦裝置6;該方向控制單元23設置於基座21上並與電腦裝置6連結,用以感應使用者作左、右方向的控制,並將左、右方向之控制訊號回傳至電腦裝置6。而本發明試舉一實施方式,該基座21可設置有一水平轉向連桿機構211,該水平轉向連桿機構211分別設有第一接觸部2111及第二接觸部2112,且水平轉向連桿機構211其左、右二端分別綁設有控制繩索212,使水平轉向連桿機構211可由控制繩索212拉動以作左、右方向轉動,又基座21設有一傾斜面213,於傾斜面213設有導軌部214;該速度感測單元22設有一連接線221並連接於騎馬模擬機1之座墊11,使速度感測單元22可與座墊11同步擺動位移,且速度感測單元22可為一位置感知裝置(如滑鼠或其他可感知空間位置之裝置);該方向控制單元23可為一方向感知控制器(如遊戲機控制器或其他可感知方向之裝置),其包括有右轉控制鍵231及左轉控制鍵232,而右轉控制鍵231係相對位於水平轉向連桿機構211之第一接觸部2111的移動路徑上,而左轉控制鍵232係相對位於水平轉向連桿機構211之第二接觸部2112的移動路徑上。藉此,當座墊11擺動時,可同步拉動速度感測單元22位移,又速度感測單元22係位於基座21之導軌部214而可呈直線前後移動,利用斜坡與重力觀念,使放置內的速度感測單元22可以順著軌道滑動,並將其連接騎馬機本體,往上滑動利用騎馬機的擺動上拉,往下滑動則不需靠外力作用,當馬擺動越快時相對於速度感測單元22的滑動就越快,達到畫面配合馬擺動速度快慢而影響前進的速度快慢。(1) The control module 2 includes a base 21, a speed sensing unit 22, and a direction control unit 23. The speed sensing unit 22 is disposed on the base 21 and coupled to the computer device 6 for detecting the swing state of the seat cushion 11 of the riding simulator 1 and transmitting the detected message back to the computer device 6; The direction control unit 23 is disposed on the base 21 and coupled to the computer device 6 for sensing the left and right direction of the user and transmitting the control signals of the left and right directions to the computer device 6. In the first embodiment of the present invention, the base 21 can be provided with a horizontal steering link mechanism 211, and the horizontal steering link mechanism 211 is respectively provided with a first contact portion 2111 and a second contact portion 2112, and a horizontal steering link The mechanism 211 is respectively provided with control ropes 212 at the left and right ends thereof, so that the horizontal steering link mechanism 211 can be pulled by the control rope 212 to rotate in the left and right directions, and the base 21 is provided with an inclined surface 213 on the inclined surface 213. The speed sensing unit 22 is provided with a connecting line 221 and is connected to the seat cushion 11 of the riding simulator 1 so that the speed sensing unit 22 can be oscillated and displaced synchronously with the seat cushion 11 , and the speed sensing unit 22 It can be a position sensing device (such as a mouse or other device that can sense the spatial position); the direction control unit 23 can be a direction sensing controller (such as a game console controller or other device that can sense the direction), including The right turn control key 231 and the left turn control key 232 are opposite to each other, and the right turn control key 231 is relatively located on the moving path of the first contact portion 2111 of the horizontal steering link mechanism 211, and the left turn control key 232 is relatively horizontally connected. Rod mechanism 211 The second contact portion of the moving path 2112. Thereby, when the seat cushion 11 swings, the displacement of the speed sensing unit 22 can be synchronously pulled, and the speed sensing unit 22 is located on the rail portion 214 of the base 21 and can move forward and backward in a straight line, and is placed by using the slope and the gravity concept. The inner speed sensing unit 22 can slide along the track and connect it to the body of the riding machine, slide up and use the swinging pull-up of the riding machine, and slide down to no external force, when the horse swings faster, relative to The faster the speed sensing unit 22 slides, the faster the speed of the advancement is affected by the speed of the screen matching the horse swinging speed.

此外,當水平轉向連桿機構211由控制繩索212拉動而作右方向轉動時,第一接觸部2111會觸碰方向控制單元23之右轉控制鍵231,又當水平轉向連桿機構211由控制繩索212拉動而作左方向轉動時,第二接觸部2112會觸碰方向控制單元23之左轉控制鍵232,而由方向控制單元23將左、右方向之控制訊號回傳至電腦裝置6,達到可由方向控制單元23用以感應使用者作左、右方向(拉動控制繩索212)的控制。In addition, when the horizontal steering link mechanism 211 is pulled by the control rope 212 to rotate in the right direction, the first contact portion 2111 touches the right turn control key 231 of the direction control unit 23, and when the horizontal steering link mechanism 211 is controlled When the rope 212 is pulled and rotated in the left direction, the second contact portion 2112 touches the left turn control button 232 of the direction control unit 23, and the direction control unit 23 returns the left and right direction control signals to the computer device 6, The control that can be used by the direction control unit 23 to sense the user's left and right directions (pulling the control cord 212) is reached.

虛擬實境模組3包含有一虛擬場景動畫模型及一顯示器31(或頭戴顯示裝置),該虛擬場景動畫模型係安裝儲存於電腦裝置6內,其可利用3D繪圖軟體建構出模擬一馬匹移動視覺效果及至少一種地貌之場景視覺效果的情境;該顯示器31係與電腦裝置6連結,經由電腦裝置6將該虛擬場景動畫模型之影像輸出至顯示器31,而由顯示器31用以顯示出該虛擬場景動畫模型所模擬之馬匹移動視覺效果及場景視覺效果。The virtual reality module 3 includes a virtual scene animation model and a display 31 (or a head mounted display device). The virtual scene animation model is installed and stored in the computer device 6, and the 3D drawing software can be used to construct a simulated horse movement. a visual effect and a situation of at least one scene visual effect of the scene; the display 31 is coupled to the computer device 6, and outputs the image of the virtual scene animation model to the display 31 via the computer device 6, and the display 31 is used to display the virtual The visual effect of the horse and the visual effect of the scene simulated by the scene animation model.

而當使用者(如腦性麻痺患者)坐在騎馬模擬機1上時,由速度感測單元22將所偵測到騎馬機座墊11的擺動快慢狀態之訊息回傳至電腦裝置6,再由電腦裝置6依照速度感測單元22位移頻率高低計算出座墊11擺動速度的快慢後,藉以相對控制該虛擬場景動畫模型之馬匹移動速度,使得座墊11擺動快慢狀態可與該虛擬場景動畫模型之馬匹移動速度相匹配;又當使用者於乘坐騎馬模擬機1時,使用者之左、右手拉動該控制繩索212,以藉由方向控制單元23用以感應使用者左、右方向的控制,並將左、右方向之控制訊號回傳至電腦裝置6,再由電腦裝置6控制虛擬場景動畫模型之馬匹左、右移動方位,達到可讓使用者(如腦性麻痺患者)上半身得以自主操控模擬馬匹左、右移動的方位,藉以感受到逼真的騎馬效果,進而有興趣的參與復健,同時結合上肢運動訓練,更能帶動上半身的擺動增強以及訓練其平衡能力,俾以提升使用者其上半身與下半身之整體復健成效。When the user (such as a cerebral palsy patient) sits on the riding simulator 1, the speed sensing unit 22 transmits back the information of the swinging state of the riding machine seat cushion 11 to the computer device 6, and then The speed of the swing speed of the seat cushion 11 is calculated by the computer device 6 according to the displacement frequency of the speed sensing unit 22, so as to relatively control the horse moving speed of the virtual scene animation model, so that the seat cushion 11 swings fast and slow and can be animated with the virtual scene. The movement speed of the horses of the model is matched; when the user is riding the riding simulator 1, the control ropes 212 are pulled by the left and right of the user to sense the left and right directions of the user by the direction control unit 23. And the control signals of the left and right directions are transmitted back to the computer device 6, and then the left and right movement directions of the horses of the virtual scene animation model are controlled by the computer device 6, so that the upper body of the user (such as a cerebral palsy patient) can be autonomously enabled. Manipulating the position of the left and right movements of the simulated horses, so as to feel the realistic riding effect, and then participate in the rehabilitation, and combined with the upper limb training, can drive The swing of the half body is enhanced and the balance ability is trained to enhance the overall rehabilitation of the upper and lower body of the user.

請再配合參閱第五圖所示,本發明可進一步包含有一動作捕捉感應模組4(如陀螺儀加速規或空間動作捕捉裝置)及一壓力分佈感應模組5。該動作捕捉感應模組4包含有一分析軟體及複數個動作感應器41,分析軟體可安裝於電腦裝置6內,而動作感應器41可以感測一物體即時角度變化、角加速度、線性速度以及加速度的改變,並可將所感測到的資訊以無線方式傳送至電腦裝置6,經由電腦裝置6使其所安裝之分析軟體得以計算出動作感應器41所感測到的數值,用以評估乘騎者肢段動作並可以即時視覺回饋於顯示裝置上,讓乘騎者可知即時肢體擺位。又該壓力分佈感應模組5包含有一分析軟體及至少一壓力感應墊51,分析軟體可安裝於電腦裝置6內,而壓力感應墊51可以感測乘騎者之壓力值、接觸面積及左右、前後重心位移變化,並可將所感測到的資訊以無線或有線方式傳送至電腦裝置6,經由電腦裝置6使其所安裝之分析軟體得以計算出壓力感應墊51所感測到的數值。而本發明試舉一實施方式,該動作捕捉感應模組4之複數個動作感應器41可分別裝設於使用者之頭部、頸部、軀幹及上肢肢段部位,藉以量測使用者在騎馬晃動時其頭部、頸部軀幹及上肢部位角度的改變量;另外,複數個動作感應器41可分別裝設於騎馬模擬機1之座墊11及其底部(不動點)位置,藉以作為參考數值。而該壓力分佈感應模組5之壓力感應墊51可設置於騎馬模擬機1之座墊11上,藉以量測使用者在騎馬晃動時其平均壓力、最大壓力值、接觸面積及左右、前後重心位移變化。如此,藉由動作捕捉感應模組4與壓力分佈感應模組5所顯示之數據資料,可以提供復健師作為評估使用者(如腦性麻痺患者)其復健成效之參考依據。Referring to FIG. 5 again, the present invention may further include a motion capture sensing module 4 (such as a gyroscope acceleration gauge or a space motion capture device) and a pressure distribution sensing module 5. The motion capture sensing module 4 includes an analysis software and a plurality of motion sensors 41. The analysis software can be installed in the computer device 6, and the motion sensor 41 can sense an object's instantaneous angle change, angular acceleration, linear velocity, and acceleration. The change and the transmitted information can be wirelessly transmitted to the computer device 6, and the installed software can be calculated by the computer device 6 to calculate the value sensed by the motion sensor 41 for evaluating the rider. The limb movements can be instantly and visually fed back to the display device, allowing the rider to know the immediate limb position. The pressure distribution sensing module 5 includes an analysis software and at least one pressure sensing pad 51. The analysis software can be installed in the computer device 6, and the pressure sensing pad 51 can sense the pressure value, contact area and left and right of the rider. The front and rear center of gravity changes, and the sensed information can be transmitted to the computer device 6 in a wireless or wired manner, and the installed software can be calculated by the computer device 6 to calculate the value sensed by the pressure sensing pad 51. In the embodiment of the present invention, the plurality of motion sensors 41 of the motion capture sensing module 4 can be respectively installed on the head, the neck, the trunk and the upper limbs of the user, so as to measure the user. The amount of change in the angle of the head, the neck trunk and the upper limb portion when the horse is swaying; in addition, the plurality of motion sensors 41 can be respectively mounted on the seat cushion 11 of the riding simulator 1 and the bottom (fixed point) position thereof, thereby Reference value. The pressure sensing pad 51 of the pressure distribution sensing module 5 can be disposed on the seat cushion 11 of the riding simulator 1 to measure the average pressure, the maximum pressure value, the contact area, and the left and right, front and rear center of gravity of the user when riding the horse. Displacement changes. In this way, by using the data displayed by the motion capture sensing module 4 and the pressure distribution sensing module 5, the rehabilitation technician can be provided as a reference for evaluating the rehabilitation effect of the user (such as a cerebral palsy patient).

再者,前述之速度感測單元22及方向控制單元23可以無線或有線方式與電腦裝置6相連結,使速度感測單元22及方向控制單元23得以無線或有線方式傳送訊號至電腦裝置6。Furthermore, the speed sensing unit 22 and the direction control unit 23 can be connected to the computer device 6 in a wireless or wired manner, and the speed sensing unit 22 and the direction control unit 23 can transmit signals to the computer device 6 in a wireless or wired manner.

綜上所述,本發明之技術特徵係將騎馬模擬機1配合虛擬3D實境發展出一套具安全性及趣味性之虛擬實境肢體動作協調控制之訓練、評估、復健模擬系統。其主要利用騎馬模擬機1、控制模組2及虛擬實境模組3相互搭配下,可讓使用者(如腦性麻痺患者)上半身得以自主操控模擬馬匹左、右移動的方位,藉以感受到逼真的騎馬效果,進而有興趣的融入復健療程,同時結合上肢運動訓練,更能帶動上半身的擺動增強以及訓練其平衡能力,俾以提升使用者其上半身與下半身之整體復健成效。In summary, the technical feature of the present invention is to develop a training, evaluation, and rehabilitation simulation system for a virtual reality physical motion coordinated control with a safe and interesting performance by the riding simulator 1 in combination with the virtual 3D reality. The utility model mainly uses the riding simulator 1, the control module 2 and the virtual reality module 3 to cooperate with each other, so that the upper body of the user (such as a cerebral palsy patient) can independently control the position of the left and right movement of the simulated horse, thereby being felt. The realistic riding effect, and then the integration into the rehabilitation treatment, combined with the upper limb training, can also enhance the swing of the upper body and train its balance ability, in order to improve the overall rehabilitation of the upper and lower body of the user.

惟上列詳細說明係針對本發明之一可行實施例之具體說明,該實施例並非用以限制本發明,而凡未脫離本發明技藝精神所為之等效實施或變更,均應包含於本案之專利範圍中。The detailed description of the present invention is intended to be illustrative of the preferred embodiments of the present invention, and is not intended to limit the scope of the present invention. In the scope of patents.

1...騎馬模擬機1. . . Riding simulator

11...座墊11. . . Seat cushion

2...控制模組2. . . Control module

21...基座twenty one. . . Pedestal

211...水平轉向連桿機構211. . . Horizontal steering linkage

2111...第一接觸部2111. . . First contact

2112...第二接觸部2112. . . Second contact

212...控制繩索212. . . Control rope

213...傾斜面213. . . Inclined surface

214...導軌部214. . . Rail section

22...速度感測單元twenty two. . . Speed sensing unit

221...連接線221. . . Cable

23...方向控制單元twenty three. . . Direction control unit

231...右轉控制鍵231. . . Turn right control button

232...左轉控制鍵232. . . Left turn control

3...虛擬實境模組3. . . Virtual reality module

31...顯示器31. . . monitor

4...動作捕捉感應模組4. . . Motion capture sensor module

41...動作感應器41. . . Motion sensor

5...壓力分佈感應模組5. . . Pressure distribution sensing module

51...壓力感應墊51. . . Pressure sensing pad

6...電腦裝置6. . . Computer device

第一圖係為本發明之復健騎馬模擬系統架構圖。The first figure is a structural diagram of the rehabilitation riding simulation system of the present invention.

第二圖係為本發明之復健騎馬模擬系統一實施例示意圖。The second figure is a schematic diagram of an embodiment of the rehabilitation riding simulation system of the present invention.

第三圖係為本發明之復健騎馬模擬系統之控制模組局部放大圖。The third figure is a partial enlarged view of the control module of the rehabilitation riding simulation system of the present invention.

第四圖係為本發明之復健騎馬模擬系統一使用狀態實施例示意圖。The fourth figure is a schematic diagram of an embodiment of the use state of the rehabilitation riding simulation system of the present invention.

第五圖係為本發明之復健騎馬模擬系統另一使用狀態實施例示意圖。The fifth figure is a schematic diagram of another embodiment of the use state of the rehabilitation riding simulation system of the present invention.

1...騎馬模擬機1. . . Riding simulator

2...控制模組2. . . Control module

3...虛擬實境模組3. . . Virtual reality module

4...動作捕捉感應模組4. . . Motion capture sensor module

5...壓力分佈感應模組5. . . Pressure distribution sensing module

6...電腦裝置6. . . Computer device

Claims (5)

一種結合虛擬實境之復健騎馬模擬系統,係與至少一電腦裝置連結,而該復健騎馬模擬系統包含有:一騎馬模擬機,具有可依至少一預設控制指令而運動機構;一控制模組,包含有一速度感測單元及一方向控制單元,該速度感測單元係與該電腦裝置連結,用以偵測該騎馬模擬機之的運動狀態,並將偵測到的訊息回傳至該電腦裝置,該方向控制單元係與該電腦裝置連結,用以供使用者作方向的控制,並將方向之控制訊號回傳至該電腦裝置;一虛擬實境模組,包含有一虛擬場景動畫模型及一顯示器,該虛擬場景動畫模型係安裝於該電腦裝置,其可模擬出一馬匹移動視覺效果及至少一種地貌之場景視覺效果,該顯示裝置係與該電腦裝置連結,用以顯示該虛擬場景動畫模型所模擬之馬匹移動視覺效果及場景視覺效果;而由該速度感測單元將所偵測到該騎馬機的擺動快慢狀態之訊息回傳至該電腦裝置,再由該電腦裝置控制該虛擬場景動畫模型之馬匹移動速度,以及由該方向控制單元將其方向之控制訊號回傳至該電腦裝置,再由該電腦裝置控制該虛擬場景動畫模型之馬匹移動方位,而讓使用者得以感受到逼真的騎馬效果,藉以提升使用者其上半身與下半身之整體復健成效。A rehabilitation riding simulation system combined with a virtual reality is coupled to at least one computer device, and the rehabilitation riding simulation system comprises: a riding simulator having a movement mechanism according to at least one preset control command; The module includes a speed sensing unit and a direction control unit. The speed sensing unit is coupled to the computer device for detecting the motion state of the riding simulator and transmitting the detected message to the The virtual device module includes a virtual scene animation, and the directional control unit is coupled to the computer device for controlling the direction of the user and transmitting the control signal of the direction to the computer device; a model and a display, the virtual scene animation model is installed on the computer device, which can simulate a horse moving visual effect and at least one landscape visual effect, the display device is coupled with the computer device to display the virtual The moving visual effect and the visual effect of the horse simulated by the scene animation model; and the riding is detected by the speed sensing unit The information of the swinging speed state is transmitted back to the computer device, and then the computer device controls the horse moving speed of the virtual scene animation model, and the direction control signal is transmitted back to the computer device by the direction control unit, and then The computer device controls the movement direction of the horse of the virtual scene animation model, so that the user can feel the realistic riding effect, thereby improving the overall rehabilitation effect of the upper body and the lower body of the user. 如申請專利範圍第1項所述之結合虛擬實境之復健騎馬模擬系統,其中該控制模組包含有一基座,該基座設置有一轉向連桿機構,該連桿機構由操作者以如韁繩控制方向;又該基座設有一傾斜面,於傾斜面設有導軌部;該速度感測單元設有一連接線並連接於騎馬模擬機之座墊,且該速度感測單元可位於該基座之導軌部而呈直線前後移動達到畫面配合馬擺動速度快慢而影響前進的速度快慢;該方向控制單元可為一控制器,其包括有右轉控制鍵及左轉控制鍵,該右轉控制鍵係相對位於該第一接觸部的移動路徑上,而該左轉控制鍵係相對位於該第二接觸部的移動路徑上。The VR virtual riding simulation simulation system of claim 1, wherein the control module comprises a base, the base is provided with a steering linkage mechanism, and the linkage mechanism is operated by an operator. The reel is controlled in the direction; the base is provided with an inclined surface, and the inclined surface is provided with a rail portion; the speed sensing unit is provided with a connecting line and is connected to the seat cushion of the riding simulator, and the speed sensing unit can be located at the base The rail portion of the seat moves forward and backward in a straight line to reach the speed of the screen to match the swing speed of the horse and affects the speed of advancement; the direction control unit can be a controller including a right turn control button and a left turn control button, the right turn control The key system is located on the moving path of the first contact portion, and the left turn control key is relatively located on the moving path of the second contact portion. 如申請專利範圍第2項所述之結合虛擬實境之復健騎馬模擬系統,其中該速度感測單元可為一滑鼠或位置感知器。A virtual riding simulation system combined with a virtual reality as described in claim 2, wherein the speed sensing unit can be a mouse or a position sensor. 如申請專利範圍第1項所述之結合虛擬實境之復健騎馬模擬系統,其中進一步包含有一動作捕捉感應模組,該動作捕捉感應模組包含有一分析軟體及複數個動作感應器,該分析軟體可安裝於電腦裝置內,該動作感應器可以感測一物體即時角度變化、角加速度、線性速度以及加速度的改變,並可將所感測到的資訊以無線方式傳送至電腦裝置,經由電腦裝置使其所安裝之分析軟體得以計算出動作感應器所感測到的數值。The virtual riding simulation system combined with the virtual reality described in claim 1 further includes a motion capture sensing module, the motion capture sensing module comprising an analysis software and a plurality of motion sensors, the analysis The software can be installed in a computer device, and the motion sensor can sense the change of the instantaneous angle of the object, the angular acceleration, the linear velocity, and the acceleration, and can wirelessly transmit the sensed information to the computer device through the computer device. The analysis software installed by it is used to calculate the value sensed by the motion sensor. 如申請專利範圍第1項所述之結合虛擬實境之復健騎馬模擬系統,其中進一步包含有一壓力分佈感應模組,該壓力分佈感應模組包含有一分析軟體及至少一壓力感應墊,該分析軟體可安裝於電腦裝置內,該壓力感應墊可以感測一物體平均壓力、最大壓力值、接觸面積及左右、前後重心位移變化,並可將所感測到的資訊以無線或有線方式傳送至電腦裝置,經由電腦裝置使其所安裝之分析軟體得以計算出壓力感應墊所感測到的數值。The VR simulation system of claim 1, wherein the pressure distribution sensing module comprises an analysis software and at least one pressure sensing pad, the analysis The soft body can be installed in a computer device, and the pressure sensing pad can sense an average pressure of an object, a maximum pressure value, a contact area, and a change in left and right front and rear center of gravity displacement, and can transmit the sensed information to the computer wirelessly or by wire. The device, through the computer device, causes the installed analysis software to calculate the value sensed by the pressure sensing pad.
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CN105455996A (en) * 2015-11-25 2016-04-06 燕山大学 Multisource signal feedback control rehabilitation training device based on wireless
CN105903195A (en) * 2016-06-02 2016-08-31 苏州百源软件设计有限公司 Bidirectional interactive intelligent VR horse riding equipment
CN107510917A (en) * 2017-10-24 2017-12-26 上品家武汉有限公司 VR virtual reality intelligence horseback riding body-building machines
CN110515453A (en) * 2018-05-22 2019-11-29 仁宝电脑工业股份有限公司 Orienting device, orientation method and orientation system
TWI707250B (en) * 2018-11-21 2020-10-11 英華達股份有限公司 Redirected virtual reality space system and method thereof
TWI826764B (en) * 2020-06-17 2023-12-21 台達電子工業股份有限公司 Method for producing and replaying courses based on virtual reality and system thereof

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105455996A (en) * 2015-11-25 2016-04-06 燕山大学 Multisource signal feedback control rehabilitation training device based on wireless
CN105903195A (en) * 2016-06-02 2016-08-31 苏州百源软件设计有限公司 Bidirectional interactive intelligent VR horse riding equipment
CN107510917A (en) * 2017-10-24 2017-12-26 上品家武汉有限公司 VR virtual reality intelligence horseback riding body-building machines
CN110515453A (en) * 2018-05-22 2019-11-29 仁宝电脑工业股份有限公司 Orienting device, orientation method and orientation system
TWI682306B (en) * 2018-05-22 2020-01-11 仁寶電腦工業股份有限公司 Orientation device, orientation method and orientation system
US11467050B2 (en) 2018-05-22 2022-10-11 Compal Electronics, Inc. Orientation device, orientation method and orientation system including a seat body, a pressure sensor and a computing unit
CN110515453B (en) * 2018-05-22 2023-05-02 仁宝电脑工业股份有限公司 Orientation device, orientation method and orientation system
TWI707250B (en) * 2018-11-21 2020-10-11 英華達股份有限公司 Redirected virtual reality space system and method thereof
TWI826764B (en) * 2020-06-17 2023-12-21 台達電子工業股份有限公司 Method for producing and replaying courses based on virtual reality and system thereof
US11887365B2 (en) 2020-06-17 2024-01-30 Delta Electronics, Inc. Method for producing and replaying courses based on virtual reality and system thereof

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