TWI707250B - Redirected virtual reality space system and method thereof - Google Patents
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Abstract
Description
一種重定向系統及其方法,尤指一種應用於虛擬實境領域之重定向虛擬實境空間系統及其方法。 A redirection system and method, especially a redirection virtual reality space system and method applied in the field of virtual reality.
在科技發展快速的時代,以往需要透過電視或電腦螢幕呈現之電玩已無法滿足現今的使用者。為了讓使用者得到更真切的遊戲感受,虛擬實境遊戲孕育而生。各家廠商皆朝向讓穿戴著虛擬實境裝置的使用者猶如身臨其境,且不受真實空間所限制之方向進行改善。 In the era of rapid technological development, video games that used to be presented on TV or computer screens cannot satisfy today's users. In order to let users get a more real game experience, virtual reality games are born. Various manufacturers are making improvements in the direction of making users wearing virtual reality devices feel as if they are on the scene without being restricted by real space.
市面上有一種柱元陣列式全向的跑步機,包括行走平台和陣列式全向驅動元件。此跑步機可用於虛擬實境領域中為用戶提供無限的自由行走空間。跑步機的全向驅動元件採用柱元陣列式結構。此柱元陣列式結構運轉慣性小且對轉彎半徑無限制。因此跑步機可準確快速地跟蹤用戶的運動。跑步機藉由幾個不同高度、不同傾斜角的行走平台相互拼接,來模擬各種複雜地形中的行走運動及上下台階運動。然而,使用者於使用時須將身體吊掛著來搭配跑步機使用。這樣的使用方式會讓使用者有被帶著移動,而非由自身自主移動的感覺。 There is a column element array type omnidirectional treadmill on the market, which includes a walking platform and an array type omnidirectional driving element. This treadmill can be used in the field of virtual reality to provide users with unlimited free walking space. The omnidirectional driving element of the treadmill adopts a column element array structure. The column element array structure has small operating inertia and has no restriction on turning radius. Therefore, the treadmill can accurately and quickly track the user's movement. The treadmill uses several walking platforms with different heights and different inclination angles to be joined to each other to simulate the walking movement and the movement of up and down steps in various complex terrain. However, the user must hang his body to match the treadmill when using it. This way of use will give the user the feeling of being carried and moved, rather than moving by themselves.
又如紐約州立大學石溪分校、英偉達和Adobe於GTC 2018大會上所發表之重定向行走技術,其原理是利用了人類視覺的掃視抑制的 自然特性。掃視抑制係為人類視覺因為產生短暫的類失明,而隱藏了小幅度的轉動。當使用者向前行走並環視場景時,場景將慢慢地由系統端往目標位置多旋轉幾度。使用者每次環視均只多旋轉幾度,讓使用者在不知不覺中改變了物理世界的行走方向,進而創建一種彷彿以直線行走在虛擬空間的幻覺。然而,此技術具有一些問題,如:此技術藉由依靠相對視覺誤差欺騙大腦,讓使用者呈現在物理空間中走一小步,但在虛擬世界中卻邁出一大步,因而讓使用者的體驗感受不夠擬真;此技術需要夠大的物理空間讓使用者使用;當使用者行走並環視場景時,場景的旋轉可能會使使用者暈眩。由以上各種問題可知此是以確有加以改善之必要課題。 Another example is the redirection walking technology published by the State University of New York, Stony Brook, NVIDIA and Adobe at the GTC 2018 conference. The principle is to use the saccade suppression of human vision. Natural characteristics. Saccadic inhibition is that human vision hides a small amount of rotation due to transient blindness. When the user walks forward and looks around the scene, the scene will slowly rotate a few more degrees from the system to the target position. The user only rotates a few more degrees each time he looks around, allowing the user to unknowingly change the walking direction of the physical world, thereby creating an illusion of walking in a virtual space in a straight line. However, this technology has some problems. For example, this technology deceives the brain by relying on relative visual errors, allowing the user to take a small step in the physical space, but takes a big step in the virtual world, thus allowing the user The experience is not realistic enough; this technology requires a large enough physical space for the user to use; when the user walks and looks around the scene, the rotation of the scene may make the user dizzy. From the above problems, it can be seen that this is a necessary issue to be improved.
有鑑於此,本發明揭露一種重定向虛擬實境空間系統及其方法。重定向虛擬實境空間系統包含步行平台、定位感測元件以及控制元件。此步行平台設置有複數個轉盤組件,用以提供使用者於複數個轉盤組件上移動。此定位感測元件係用以感測使用者位於步行平台的位置及使用者所面對的方向後產生定位訊號。控制元件該步行平台和該定位感測元件連接。此控制元件係用以接收定位訊號並根據定位訊號產生重定向訊號,重定向訊號包含各個轉盤組件所需對應的旋轉方向、角度及速度。其中步行平台根據重定向訊號旋轉承載有使用者的轉盤組件,進而導引使用者朝向鄰近的轉盤組件移動。 In view of this, the present invention discloses a system and method for redirecting virtual reality space. The reorientation virtual reality space system includes a walking platform, a positioning sensor element and a control element. The walking platform is provided with a plurality of turntable components for providing users to move on the plurality of turntable components. The positioning sensing element is used to sense the position of the user on the walking platform and the direction the user faces to generate a positioning signal. The control element is connected with the walking platform and the positioning sensing element. The control element is used for receiving the positioning signal and generating a redirection signal according to the positioning signal. The redirection signal includes the corresponding rotation direction, angle and speed of each turntable component. The walking platform rotates the turntable assembly carrying the user according to the redirection signal, and then guides the user to move toward the adjacent turntable assembly.
重定向虛擬實境空間方法包含以下步驟:提供承載使用者之步行平台,此步行平台設置有複數個轉盤組件以供使用者於複數個轉盤組件上移動;偵測使用者之面對方向以及位於步行平台的位置以產生定位訊 號;根據定位訊號產生重定向訊號,此重定向訊號包含各個轉盤組件所需之旋轉方向、角度及速度;以及根據重定向訊號旋轉各個轉盤組件,使使用者朝向鄰近的轉盤組件移動。 The method of reorienting the virtual reality space includes the following steps: providing a walking platform for carrying users, the walking platform is provided with a plurality of turntable components for the user to move on the plurality of turntable components; detecting the user’s facing direction and location The location of the walking platform to generate location information According to the positioning signal, a redirection signal is generated, the redirection signal includes the rotation direction, angle and speed required by each turntable assembly; and each turntable assembly is rotated according to the redirection signal so that the user moves toward the adjacent turntable assembly.
相較於習知技術,本發明之重定向虛擬實境空間系統及其方法具有以下優點:1.本發明藉由不同的轉盤組件旋轉所需之旋轉方向、角度及速度,讓使用者在不知不覺中被限制在特定的物理空間中,而不需要太大的物理空間;2.使用者可以正常及自主的方式進行移動,使用者的身體不需被系統控制住;3.本發明不需藉由掃視抑制技術進行虛擬實境畫面的旋轉微調,進而避免使用者產生暈眩感;4.本發明不需藉由相對視覺誤差欺騙使用者的大腦,進而增加使用者的身臨其境的感受。 Compared with the prior art, the reorienting virtual reality space system and method of the present invention has the following advantages: 1. The present invention uses different rotation directions, angles and speeds required for the rotation of the turntable components to allow the user to know Unconsciously be restricted to a specific physical space without too much physical space; 2. The user can move in a normal and autonomous manner, and the user's body does not need to be controlled by the system; 3. The present invention does not It is necessary to fine-tune the rotation of the virtual reality screen by saccade suppression technology, thereby avoiding the user's dizziness; 4. The present invention does not need to deceive the user's brain by relative visual errors, thereby increasing the user's immersion Feelings.
1‧‧‧重定向虛擬實境空間系統 1‧‧‧Redirecting Virtual Reality Space System
10‧‧‧步行平台 10‧‧‧Walking Platform
100‧‧‧(a-g)轉盤組件 100‧‧‧(a-g) turntable assembly
12‧‧‧定位感測元件 12‧‧‧Position sensor
14‧‧‧控制元件 14‧‧‧Control components
2‧‧‧虛擬實境穿戴式裝置 2‧‧‧Virtual reality wearable device
S1‧‧‧定位訊號 S1‧‧‧Positioning signal
S2‧‧‧欲行訊號 S2‧‧‧Want to go signal
S3‧‧‧重定向訊號 S3‧‧‧Redirection signal
S4‧‧‧暫停訊號 S4‧‧‧Pause signal
S5‧‧‧安全訊號 S5‧‧‧Safety signal
S10-S16‧‧‧步驟 S10-S16‧‧‧Step
圖1為本發明重定向虛擬實境空間系統之一具體實施例之方塊圖。 FIG. 1 is a block diagram of a specific embodiment of the system for redirecting virtual reality space according to the present invention.
圖2為本發明重定向虛擬實境空間系統之一具體實施例之使用示意圖 Figure 2 is a schematic diagram of the use of a specific embodiment of the redirecting virtual reality space system of the present invention
圖3為本發明重定向虛擬實境空間方法之一具體實施例之流程圖。 Fig. 3 is a flowchart of a specific embodiment of a method for redirecting a virtual reality space according to the present invention.
圖4為本發明重定向虛擬實境空間方法之一具體實施例之使用示意圖。 FIG. 4 is a schematic diagram of the use of a specific embodiment of the method for redirecting the virtual reality space of the present invention.
圖5為本發明重定向虛擬實境空間方法之一具體實施例之流程圖。 Fig. 5 is a flowchart of a specific embodiment of a method for redirecting a virtual reality space according to the present invention.
圖6為本發明重定向虛擬實境空間方法之一具體實施例之流程圖。 Fig. 6 is a flowchart of a specific embodiment of a method for redirecting a virtual reality space according to the present invention.
圖7為本發明重定向虛擬實境空間方法之另一具體實施例之流程圖。 FIG. 7 is a flowchart of another specific embodiment of the method for redirecting a virtual reality space according to the present invention.
圖8為本發明重定向虛擬實境空間方法之一具體實施例之使用示意圖。 FIG. 8 is a schematic diagram of the use of a specific embodiment of the method for redirecting virtual reality space according to the present invention.
圖9為本發明重定向虛擬實境空間方法之另一具體實施例之使用示意圖。 FIG. 9 is a schematic diagram of the use of another specific embodiment of the method for redirecting the virtual reality space of the present invention.
請參閱圖1以及圖2。圖1為本發明重定向虛擬實境空間系統1之一具體實施例之方塊圖,而圖2為本發明重定向虛擬實境空間系統1之一具體實施例之使用示意圖。於一具體實施例中,本發明之重定向虛擬實境空間系統1包含步行平台10、定位感測元件12及控制元件14。如圖2所示,步行平台10設置有複數個轉盤組件100,用以提供使用者於複數個轉盤組件100上移動。其中各個轉盤組件100將持續的或間歇的進行順時鐘或逆時鐘方向之旋轉。此定位感測元件12係用以感測使用者位於步行平台10的位置及該使用者所面對的方向後產生定位訊號S1控制元件14。控制元件係與步行平台10和定位感測元件12連接。此控制元件14係用以接收定位訊號S1,並根據定位訊號S1產生包含有各個轉盤組件100所需對應的旋轉方向、角度及速度的重定向訊號S3。其中,步行平台10係根據重定向訊號S3來旋轉承載有使用者的轉盤組件100,以導引使用者朝向鄰近的轉盤組件100移動。
Please refer to Figure 1 and Figure 2. FIG. 1 is a block diagram of a specific embodiment of the redirecting virtual reality space system 1 of the present invention, and FIG. 2 is a schematic diagram of the use of a specific embodiment of the redirecting virtual reality space system 1 of the present invention. In a specific embodiment, the redirected virtual reality space system 1 of the present invention includes a
請再次參閱圖1及圖2。於一具體實施例中,本發明搭配使用者所穿戴的虛擬實境穿戴式裝置2使用。此虛擬實境穿戴式裝置2係與控制元14件連接。此控制元件14係用以接收定位訊號S1及由虛擬實境穿戴式裝置2所產生具有使用者之欲行路徑的欲行訊號S2,並根據定位訊號S1及欲行訊號S2產生包含有各個轉盤組件100所需對應的旋轉方向、角度及速度的重定向訊號S3。其中欲行路徑係為虛擬實境穿戴式裝置2所顯示予使用者的情境畫面。進一步來說明,當情境畫面中顯示前方有路,而左右兩邊沒路,則欲行路徑即為直行;當情境畫面中顯示左邊有路,而前方跟右邊沒路,則欲行路徑即為左行。
Please refer to Figure 1 and Figure 2 again. In a specific embodiment, the present invention is used with the virtual reality
請複參閱圖1以及圖2,於一較佳具體實施例中,當定位訊號
S1顯示使用者為同時於複數個轉盤組件100上或複數個轉盤組件100間之間隙上時,控制元件14產生暫停訊號S4。當步行平台10接收到暫停訊號S4時,步行平台10使所對應之轉盤組件100暫停作動。暫停作動係為了避免使用者因踩在作動不同的轉盤組件100或轉盤組件100間之間隙上,而發生無法平穩的移動或站立之情事。
Please refer to Figure 1 and Figure 2 again, in a preferred embodiment, when the positioning signal
S1 shows that when the user is on the plurality of
請再參閱圖1以及圖2,於一具體實施例中,當定位訊號S1顯示使用者與步行平台10周緣間小於限定距離時,控制元件14產生安全訊號S5。當步行平台10接收此安全訊號S5時,步行平台10將增加承載有使用者的轉盤組件100之旋轉速度。增加轉盤組件100的旋轉速度係為了導引使用者保持於步行平台10上移動,進而使本發明維持穩定運作。
Please refer to FIGS. 1 and 2 again. In a specific embodiment, when the positioning signal S1 indicates that the distance between the user and the periphery of the
於本發明之一具體實施例中,限定距離係根據使用者於使用本發明時,能維持本發明之運作且不影響使用者之使用感受的最佳運作距離。於本發明之一較佳具體實施例中,限定距離為1公尺。 In a specific embodiment of the present invention, the limited distance is based on the optimal operating distance that can maintain the operation of the present invention when the user uses the present invention without affecting the user's experience. In a preferred embodiment of the present invention, the limited distance is 1 meter.
請再參閱圖2,於一較佳具體實施例中,步行平台10上所設置有7個轉盤組件100,並以單一平面之最密方式排列。
Please refer to FIG. 2 again. In a preferred embodiment, seven
於本發明之一較佳具體實施例中,轉盤組件100之盤面直徑為1.5公尺。
In a preferred embodiment of the present invention, the diameter of the disk surface of the
於本發明之一較佳具體實施例中,定位感測元件12係設置在虛擬實境穿戴式裝置2上。定位感測元件12係利用使用者穿戴著虛擬實境穿戴式裝置2,以確認使用者位於步行平台10的位置及使用者所面對的方向。
In a preferred embodiment of the present invention, the
本發明之另一較佳具體實施例中,定位感測元件12係設置在虛擬實境穿戴式裝置2及步行平台10上。定位感測元件12係利用虛擬實境穿
戴式裝置2確認使用者位於步行平台10的位置及使用者所面對的方向,並搭配步行平台10所感應到使用者實際所在的位置,進而得到使用者更精確的定位訊號S1。
In another preferred embodiment of the present invention, the
本發明之再一較佳具體實施例中,定位感測元件12係為設置於使用者所穿戴的虛擬實境穿戴式裝置2,以及以面對步行平台10的方式設置於步行平台10外的偵測機台搭配使用。於一具體實施例中,由虛擬實境穿戴式裝置2主動提供訊號讓偵測機台進行偵測。另一具體實施例中,由偵測機台主動發出訊號讓虛擬實境穿戴式裝置2進行感應,並由虛擬實境穿戴式裝置2回饋當前所在位置。於上述具體實施例中,此定位感測元件12之偵測機台為具有至少一個用於水平方向的偵測器,及至少一個用於垂直方向的偵測器。當使用者於步行平台10上移動時,定位感測元件12進行水平方向和垂直方向的接收或發射訊號。將兩種方向的結果綜合計算,即可得知使用者目前於步行平台10的位置及方向,進而得到定位訊號S1。上述具體實施例之定位感測元件12例如:HTC Lighthouse、Oculus Constellation等。
In another preferred embodiment of the present invention, the
請參閱圖3,圖3為本發明重定向虛擬實境空間方法之一具體實施例之流程圖。於一具體實施例中,本發明之重定向虛擬實境空間方法包含以下步驟:S10:提供承載使用者之步行平台10,步行平台10設置有複數個轉盤組件100以供使用者於複數個轉盤組件100上移動;S12:偵測使用者之面對方向以及位於步行平台10的位置以產生定位訊號S1;S14:根據定位訊號S1產生重定向訊號S3,此重定向訊號S3包含各個轉盤組
件100所需之旋轉方向、角度及速度;以及S16:根據重定向訊號S3旋轉各個轉盤組件100,使使用者朝向鄰近的轉盤組件100移動;在使用者持續使用本發明時,本發明將會持續的或間歇的執行以上步驟,並會再從步驟S16回到步驟S12繼續運作。於另一具體實施例中,重定向訊號S3係根據定位訊號S1及由虛擬實境穿戴式裝置2產生具有使用者的欲行路徑的欲行訊號S2所產生。
Please refer to FIG. 3, which is a flowchart of a specific embodiment of a method for redirecting a virtual reality space according to the present invention. In a specific embodiment, the method for reorienting the virtual reality space of the present invention includes the following steps: S10: providing a
藉由上述之步驟,請參閱圖4,圖4為本發明重定向虛擬實境空間方法之一實施例之使用示意圖。圖4中的圖示分別代表:實心圓點為使用者欲移動到的位置、空心圓點為使用者原本的位置、實線箭頭為使用者欲行走的路徑,以及虛線箭頭為轉盤組件100所旋轉的方向。在此實施例中,使用者在虛擬實境中認知自身所行走的路徑為直線。然而,使用者實際上卻是在三個不同的轉盤組件100上移動。為了清楚解說,將轉盤組件100加上編號a、b、c。使用者實際上所行走的路徑係從a轉盤組件100移動至b轉盤組件100。接著,b轉盤組件100旋轉讓使用者面對c轉盤組件100。最後,使用者從b轉盤組件100移動至c轉盤組件100。需注意的是,於此實施例中,示意圖中的使用者可以持續的走動,而不需要站在b轉盤組件100後待b轉盤組件100旋轉至使使用者面對c轉盤組件100後才開始繼續走動。亦即轉盤組件100的旋轉並不會影響使用者的移動。
With the above steps, please refer to FIG. 4, which is a schematic diagram of an embodiment of the method for redirecting a virtual reality space according to the present invention. The icons in Figure 4 respectively represent: the solid circle is the position the user wants to move to, the hollow circle is the user's original position, the solid arrow is the path the user wants to walk, and the dashed arrow is the position of the
請複參閱圖3,在本發明之一具體實施例中,於步驟S12後,更包含以下步驟:S13:偵測使用者所處位置與各個轉盤組件100之盤周緣間是否小於限定距
離;當偵測使用者所處位置與各個轉盤組件100之盤周緣間小於限定距離時,則產生定位訊號S1。若當偵測使用者所處位置與各個轉盤組件100之盤周緣間未小於限定距離時,則重新偵測使用者之面對方向以及位於步行平台10的位置。然而,不管使用者所處位置與各個轉盤組件100之盤周緣間是否小於限定距離,轉盤組件100皆可持續作動。此步驟S13係藉由限定距離來決定是否要再次提供定位訊號S1。藉由步驟S13讓使用者所處位置附近之各個轉盤組件100能有足夠的反應時間,進而提高使用者於步行平台10上移動的流暢度。
Please refer to FIG. 3 again. In a specific embodiment of the present invention, after step S12, the following steps are further included: S13: detecting whether the distance between the user's position and the disc circumference of each
請參閱圖5,圖5為本發明重定向虛擬實境空間方法之一具體實施例之流程圖,其中於步驟S14中,更包含以下子步驟:S140:接收定位訊號S1;S141:根據連續時間內,所接收到不同定位訊號S1,判斷使用者是否停止作動;當判斷使用者停止作動時,產生暫停訊號S4,並執行步驟S142 S142:步行平台10根據暫停訊號S4暫停作動承載有使用者的轉盤組件100,並回到步驟S140;當判斷使用者未停止作動時,則執行步驟S143 S143:產生重定向訊號S3;以上之步驟中,使用者是否停止作動之判斷係根據連續時間內,若接收到不同的定位訊號S1所顯示的使用者位置相同時,則合理推論使用者目前為停止作動。
Please refer to FIG. 5. FIG. 5 is a flowchart of a specific embodiment of a method for redirecting a virtual reality space according to the present invention. In step S14, the following sub-steps are further included: S140: receiving positioning signal S1; S141: according to continuous time Inside, different positioning signals S1 are received to determine whether the user has stopped acting; when it is determined that the user has stopped, a pause signal S4 is generated, and steps S142 S142 are executed: the walking
請複參閱圖6,圖6為本發明重定向虛擬實境空間方法之一具體實施例之流程圖。在一具體實施例中,其中於步驟S14中,更包含以下子步驟:S140:接收定位訊號S1;S144:根據定位訊號S1之使用者所在位置,判斷使用者是否踩在複數個轉盤組件100上或複數個轉盤組件100間之間隙上;當判斷使用者踩在複數個轉盤組件100上或踩在複數個轉盤組件100間之間隙上時,則產生暫停訊號S4,並執行步驟S142 S142:步行平台10根據暫停訊號S4暫停作動承載有使用者的轉盤組件100,並回到步驟S140;當判斷使用者未踩在複數個轉盤組件100上或踩在複數個轉盤組件100間之間隙上時,則執行步驟S143 S143:產生重定向訊號S3;藉由上述步驟,讓使用者在步行平台10上能夠平穩的移動或站立。
Please refer to FIG. 6 again, which is a flowchart of a specific embodiment of a method for redirecting a virtual reality space according to the present invention. In a specific embodiment, step S14 further includes the following sub-steps: S140: receiving the positioning signal S1; S144: determining whether the user is stepping on the plurality of
請參閱圖7,圖7為本發明重定向虛擬實境空間方法之一具體實施例之流程圖。在一具體實施例中,於步驟S14中更包含以下子步驟:S140:接收定位訊號S1;S145:根據定位訊號S1之使用者所在位置,判斷使用者與步行平台10周緣間是否小於限定距離;當判斷使用者與步行平台10周緣間小於限定距離時發出安全訊號S5,並執行步驟S146 S146:接收安全訊號S5,增加使用者的站立位置所對應的轉盤組件100之旋
轉速度,並回到步驟S140;當判斷使用者與步行平台10周緣間未小於限定距離時發出安全訊號S5,則執行步驟S143 S143:產生重定向訊號S3;藉由上述步驟,確保使用者能持續保持移動於步行平台10上。
Please refer to FIG. 7, which is a flowchart of a specific embodiment of a method for redirecting a virtual reality space according to the present invention. In a specific embodiment, step S14 further includes the following sub-steps: S140: receiving the positioning signal S1; S145: judging whether the user and the periphery of the
於上述之具體實施例中,重定向訊號S3係根據下列情況之優先順序來產生:1.使用者與步行平台10周緣是否小於限定距離;2.轉盤組件100所需的轉動角度是否超過感知角度;3.使用者是否往各轉盤組件100之盤面中心移動;其中,感知角度係為使用者開始查覺到轉盤組件100在旋轉的角度。於本發明之一具體實施例中,感知角度為30度。於本發明再一具體實施例中,重定向訊號S3係由控制單元14根據定位訊號S1及欲行訊號S2進行計算而得。
In the above specific embodiment, the redirection signal S3 is generated according to the priority order of the following situations: 1. Whether the user and the periphery of the
於一較佳具體實施例中,雖然使用者的感知角度有限,但當轉盤組件100的盤面較大時,由於使用者在轉盤組件100上移動的時間跟距離都會增加,而讓轉盤組件100能在有限的旋轉速度下,旋轉更大的角度但卻不會被使用者察覺。另外,當使用者移動速度較快時,使用者對於轉盤組件100正在移動的敏感度會下降。因此轉盤組件100的旋轉速度和角度可以在不被使用者察覺到的情況下進行增加。
In a preferred embodiment, although the user’s perception angle is limited, when the disk surface of the
請參閱圖8,圖8係為本發明重定向虛擬實境空間方法之一具體實施例之使用示意圖。圖8中的圖示分別代表:實心圓點為使用者欲移動到的位置、空心圓點為使用者原本的位置、實線箭頭為使用者欲行走的路徑,以及虛線箭頭為轉盤組件100所旋轉的方向。為了更加清楚解說,將轉
盤組件100加上編號d、e、f、g。在此實施例中,使用者在虛擬實境中認知自身所行走的路徑為直線。使用者實際上所行走的路徑係從d轉盤組件100移動至e轉盤組件100。然而,若要讓使用者繼續往前走,則必須轉動e轉盤組件100,以讓使用者往f轉盤組件100或g轉盤組件100移動。但如圖7中所示,若要讓使用者往f轉盤組件100移動,則e轉盤組件100必須旋轉180度。而若要讓使用者往g轉盤組件100移動,則e轉盤組件100則必須旋轉45度。在此兩種情況下,本發明將選擇讓使用者往所需旋轉角度較小的g轉盤組件100移動。這樣的選擇係為了讓使用者不會對於旋轉的感受太大。
Please refer to FIG. 8. FIG. 8 is a schematic diagram of a specific embodiment of a method for redirecting a virtual reality space according to the present invention. The icons in Figure 8 respectively represent: the solid circle is the position the user wants to move to, the hollow circle is the user's original position, the solid arrow is the path the user wants to walk, and the dashed arrow is the position of the
然而,旋轉45度將超過感知角度30度,請參考圖9,圖9為本發明重定向虛擬實境空間方法之一具體實施例之使用示意圖。圖9中的圖示分別代表:實心圓點為使用者欲移動到的位置、空心圓點為使用者原本的位置、實線箭頭為使用者欲行走的路徑,以及虛線箭頭為轉盤組件100所旋轉的方向。並且為了更加清楚解說,將轉盤組件100加上編號d、e、f、g。為了讓使用者不要感受到旋轉組件100正在旋轉,將旋轉角度從45度修正成30度。意即讓使用者從往g轉盤組件100之盤面中心修正成往盤面邊緣移動。雖然轉盤組件100在轉動時係以讓使用者往盤面中心移動為目標,但為了考慮到使用者的使用感受,則需將旋轉角度重新計算並修正成不超過感知角度。
However, the rotation of 45 degrees will exceed the perception angle of 30 degrees. Please refer to FIG. 9, which is a schematic diagram of a specific embodiment of the method for reorienting the virtual reality space of the present invention. The icons in FIG. 9 respectively represent: the solid circle is the position the user wants to move to, the hollow circle is the user's original position, the solid arrow is the path the user wants to walk, and the dashed arrow is the position of the
於一較佳具體實施例中,轉盤組件100的旋轉速度將會與使用者所處的位置與承載使用者的旋轉組件100之盤面中心距離成反比。因為當旋轉角度相同時,位於盤面中心位置之旋轉所位移的距離會小於位於盤面周緣位置。因此若使用者位於盤面周圍的位置,則必須降低轉盤組件100
的旋轉速度,以避免讓使用者感受到轉盤組件100正在旋轉。基於前述理由,控制元件14根據定位訊號S1進行計算重定向訊號S3時,同時預估了使用者位於各個轉盤組件100上移動的時間,並以此判斷轉盤組件100的旋轉速度。於另一具體實施例中,上述之重定向訊號S3係由控制單元14根據定位訊號S1及欲行訊號S2進行計算而得。
In a preferred embodiment, the rotation speed of the
相較於習知技術,本發明之重定向虛擬實境空間系統1及其方法藉由不同的轉盤組件100旋轉所需之旋轉方向、角度及速度,讓使用者在不知不覺中被限制在特定的物理空間中。因此不需要太大的物理空間,就可以讓使用者盡情體驗虛擬實境。除此之外,使用者可以正常及自主的方式進行移動,不需如習知技術般需藉由牽引來控制使用者的身體。藉由本發明,能讓使用者在體驗虛擬實境時更有身臨其境的感受。
Compared with the prior art, the redirecting virtual reality space system 1 and method of the present invention uses different rotation directions, angles, and speeds required for the rotation of the
藉由以上具體實施例之詳述,係希望能更加清楚描述本發明之特徵與精神,而並非以上述所揭露的具體實施例來對本發明之範疇加以限制。相反地,其目的是希望能涵蓋各種改變及具相等性的安排於本發明所欲申請之專利範圍的範疇內。 Based on the detailed description of the above specific embodiments, it is hoped that the characteristics and spirit of the present invention can be described more clearly, rather than limiting the scope of the present invention by the specific embodiments disclosed above. On the contrary, its purpose is to cover various changes and equivalent arrangements within the scope of the patent application for the present invention.
1‧‧‧重定向虛擬實境空間系統 1‧‧‧Redirecting Virtual Reality Space System
10‧‧‧步行平台 10‧‧‧Walking Platform
100‧‧‧轉盤組件 100‧‧‧Turntable assembly
12‧‧‧定位感測元件 12‧‧‧Position sensor
14‧‧‧控制元件 14‧‧‧Control components
2‧‧‧虛擬實境穿戴式裝置 2‧‧‧Virtual reality wearable device
S1‧‧‧定位訊號 S1‧‧‧Positioning signal
S2‧‧‧欲行訊號 S2‧‧‧Want to go signal
S3‧‧‧重定向訊號 S3‧‧‧Redirection signal
S4‧‧‧暫停訊號 S4‧‧‧Pause signal
S5‧‧‧安全訊號 S5‧‧‧Safety signal
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