TW200916171A - Lottery game apparatus, a control method of lottery game apparatus, and its storage medium - Google Patents

Lottery game apparatus, a control method of lottery game apparatus, and its storage medium Download PDF

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Publication number
TW200916171A
TW200916171A TW97123512A TW97123512A TW200916171A TW 200916171 A TW200916171 A TW 200916171A TW 97123512 A TW97123512 A TW 97123512A TW 97123512 A TW97123512 A TW 97123512A TW 200916171 A TW200916171 A TW 200916171A
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Taiwan
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game
sub
selection
lottery
bingo
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TW97123512A
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Chinese (zh)
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TWI376258B (en
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Masato Ito
Kenji Morita
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Sega Corp
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  • Slot Machines And Peripheral Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Game Rules And Presentations Of Slot Machines (AREA)

Abstract

To promote a player to continue a game even if a lottery result is a win in a lottery game apparatus for executing the game according to a winning state of the lottery result. A display device 85 has a main game 86 and a sub game 26 as the game, and this game apparatus is configured to reflect the winning result of the main game to the sub game and, even if the play of the main game is finished, to continue the winning content of the sub game. Alternatively, when getting a bingo in the sub game 26, the player can play a bonus game.

Description

200916171 九、發明說明: c發明所屈之技術領域1 發明領域 本發明係有關於賭注錢幣或代幣等,進行抽選,根據 5該抽選結果之狀況’判定是否中選’依該判定結果,進行 預定彩金之付獎之抽選遊戲裝置、抽選遊戲控制方法及其 記憶媒體’特別是有關於用於促進抽選遊戲繼續進行之抽 選遊戲裝置、抽選遊戲控制方法及其記憶媒體。 t先前技術3 10 15 20 發明背景 在遊戲中〜或遊戲施設,廣泛地利用使用電腦及顯示 裝置之抽選遊戲裝置。此抽選遊戲裝置中已知有賓果遊戲 裝置(專利文獻1、2)。 此賓果遊戲裳置係以機械式隨機號碼抽選,決定入選 之號碼作為抽選結果,從顯示於顯示器之賓果表之號瑪排 列之入選號碼排列判別賓果是否成立(中選)。 遊戲者硯看顯不於此顯示器之初期之賓果表之號碼排 列,決定抽選遊戲之投注數量,投入要賭注枚數之錢幣, 進行投注。然後,依按、> 齡曰 ^ 杈/主數置,改對變對各種中選狀況之 付獎倍率,依抽選結果之人 之入選狀况,進行賓果是否成立之 判疋,結果,賓果成立味 故 寺遊戲裝置進行相當該倍率之錢 幣彩金之付獎。 $ 戲裝置已知有使用顯示ϋ之卡片遊戲 裝置。在卡片遊戲裝置中,有撲克牌遊戲'二十一點 5 200916171 牌(曰本紙牌遊戲)等遊戲。遊戲者錢對遊戲裝置從遊 置之錢帶投人口投人·或代幣等,而投注錢幣,依所投 注之枚數,獲得«參加權絲金支付權。 又 J後藉控制裝置,控制遊戲進行,以亂數等決定之 卡片‘4示於顯示II等顯示裝置’遊戲者從該顯示結果掌握 遊戲狀況’操作操作輸人裝置,進行顯示於該顯示裝置之 ,克牌或化牌等之卡片交換或卡片追加之選擇,結果,預 疋之角色之組合條件成立時,控制I置進行對應於投注狀 況之付獎。 在"亥等抽選遊戲中,使遊戲者一直繼續遊戲之手段已 知有以-般稱為累積獎金之方法,進行與平常之中選結果 付獎不同之付獎,而促使遊戲者繼續玩遊戲之系統。 ”體σ之’提出對該遊戲裝置或複數遊戲群投注之總 投注枚數,以預定方式,累積一定之頭彩中選用之付獎錢 15幣’依預定條件,除了平常之中選,亦進行上述累積錢幣 之付獎之方法(專利文獻3)。 _又,在該等抽選遊戲裝置中,有進行與主遊戲不同之 副遊戲,引起遊戲者興趣之構想。_例已知有使用撲克牌 之增倍遊戲。此增倍遊戲係在上述之抽選遊戲裝置中,在 2〇主遊戲,因賓果排列成立或特定之卡片成立,具有至少譁 位以上之錢f彩金時,執行主遊戲之外之遊戲者。 遊戲者進行控制裝置下個顯示之撲克牌卡片之數字大 於或小於預定數字之副遊戲,當該副遊戲之結果為成功 時’主遊狀巾選錢幣枚數倍增(增倍),#副賴之、结果為 200916171 ' 5 失敗時,中選無效。此種增倍遊戲中,多為可以遊戲者之 操作選擇反複對增倍之挑戰。 當連續之增倍挑戰成功時,付獎牧數以二倍、四倍、... 之成倍式增加,但有途中一旦失敗一次,付獎牧數便為零 之風險。若為無法達到增倍之彩金之倍增時,亦可不選擇 副遊戲,支付中選結果之彩金。 在此副遊戲之增倍遊戲中,進一步提出利用在副遊戲 顯示之卡片之數字,使用賓果遊戲,在副遊戲一次之賭注 中,將已分勝負之撲克牌數字放入賓果表,在該一次之賭 10 • 注,判定賓果遊戲是否成立,當賓果遊戲成立時,便給與 點數(專利文獻4)。 此提案係與賓果遊戲連動,在一次賭注中,給予遊戲 者從單一遊戲積極地挑戰倍率高之增倍遊戲之誘因之構 想,在一次賭注之遊戲結束時,清除附加於副遊戲之賓果 15 K '< 卡片之各號碼之入選情況。 【專利文獻1】曰本實用新型公開公報平7-30044號 【專利文獻2】日本專利公開公報2006-68161號 【專利文獻3】曰本專利公開公報平6-246068號 【專利文獻4】日本實用新型公開公報平8-7911號(第8 20 圖至第12圖) 【發明内容】 發明揭示 發明欲解決之問題 如上述,在一般之抽選遊戲中,有彩金倍率極高,但 7 200916171 中選產生率非常低-獲千金之稱為累積獎金之累積式頭 彩、在主遊戲中,對應於以預定機率產生之遊戲結果之中 獎彩金及與以各種主遊裁相關之各種特徵產生之副遊戲結 果等之增添中獎彩金等。 5 «戲者’❹或少’產生彩金時,以此為契機,有 該插選遊戲機之遊戲停止時間係從該抽選遊戲機移至另一 抽選遊戲機或停止遊戲之情形 專利文獻3之方法係遊戲者在某特定之遊戲裝置或連 接之預定遊戲裝置群繼續進行遊戲,而使累積式頭彩之付 10獎中選枚數增加,而給予繼續遊戲之誘困,由於繼續遊戲 時’亦無對累積式頭彩之中選產生率之影響,故有不易與 促進該遊戲裝置之繼續遊戲相關之問題。 習知專利文獻4之方法係給與制遊戲挑戰之誘因,因 遊戲者選擇增倍遊戲之結束或失敗而遊戲結束,無法繼續 15附加於遊戲之賓果副遊戲之各號碼之入選狀況,故有無法 於人賭/主結束後’促使再度在此遊戲繼續玩遊戲之問題。 因而,本發明之目的在於提供於抽選遊戲之丨次遊戲結 束後,促使在抽選遊戲繼續玩遊戲之抽選遊戲裝置。 本發明之另一目的在於提供使副遊戲具繼續性,於抽 20選遊戲之1次遊戲結束後,促使繼續在抽選遊戲玩遊戲之抽 選遊戲裝置、抽選遊戲控制方法及其記憶媒體。 本發明又另一目的在於提供即使為倍率高之抽選遊 戲,亦可於抽選遊戲之1次遊戲結束後,促使繼續在抽選遊 戲玩遊戲之抽選遊戲裝置、抽選遊戲控制方法及其記憶媒 200916171 體。 本發明之另一目的在於提供即使為給與彩金不同之各 種中獎之抽選遊戲,亦可於抽選遊戲之1次遊戲結束後,促 使在抽選遊戲繼續玩遊戲之抽選遊戲裝置抽選遊戲控制方 5 法及其記憶媒體。 用以欲解決問題之手段 本發明之抽選遊戲裝置包含有進行抽選之抽選機構; 依前述抽選機構之抽選結果之入選狀況,執行主遊戲及副 遊戲之遊戲控制機構;及儲存前述主遊戲及前述副遊戲各 10 自之進行狀況資訊之記憶機構。前述遊戲控制機構在前述 副遊戲中,於前述主遊戲執行結束後,亦將前述副遊戲之 入選狀況貢料保持於前述記憶機構。 本發明之抽選遊戲控制方法具有進行抽選機構之抽選 之抽選步驟;以遊戲控制機構依前述抽選機構之抽選結果 15 之入選狀況,執行主遊戲及副遊戲之遊戲控制步驟;將前 述主遊戲及前述副遊戲各自之進行狀況資訊儲存於記憶機 構之記憶步驟;及在前述副遊戲中,於前述主遊戲執行結 束後,亦將前述副遊戲之入選狀況資料保持於前述記憶機 構之保持步驟。 20 本發明之記憶媒體,係記憶有使電腦執行以下步驟之 程式者,該等步驟包含依抽選機構之抽選結果之入選狀 況,執行主遊戲及副遊戲;將前述主遊戲及前述副遊戲各 自之進行狀況資訊儲存於記憶機構;及在前述副遊戲中, 於前述主遊戲執行結束後,亦將前述副遊戲之入選狀況資 9 200916171 料保持於前述記憶機構。 本發明之抽選遊戲裝置較佳為前述副遊戲具有對應於 複數入選狀況之至少2種以上之中選條件,前述遊戲控制機 構僅將在滿足任一中選條件之副遊戲入選狀況中,滿足該 5 中選條件之入選狀況資料從前述記憶機構刪除。 又,本發明之抽選遊戲裝置較佳為前述遊戲控制機構 於依前述抽選結果之入選狀況,執行主遊戲及副遊戲時, 僅於在前述主遊戲中滿足中選條件時,方令前述副遊戲之 入選狀況資料為有效。 10 本發明之抽選遊戲裝置較佳為更包含有生成時刻資料 之時刻資料生成機構;進行電源之切斷及再通電之電源再 通電機構;將電源切斷時之時刻資料從前述時刻資料生成 機構儲存至前述記憶機構之電源切斷時刻記憶機構;及比 較從前述時刻資料生成機構所得之再通電時之時刻資料與 15 儲存於記憶機構之電源切斷時之時刻資料,判定是否已經 過預定時刻之時刻經過判定機構。當前述時刻經過判定結 果為未經過預定時刻時,將前述副遊戲之入選情況資料作 為該進行情況資料,而當前述時刻經過判定結果為經過預 定時刻時,進行前述副遊戲之入選情況資料之再設定。 20 發明效果 由於設置主遊戲及副遊戲,且於主抽選遊戲之遊戲結 束後,保持副遊戲之入選狀況,繼續副遊戲之内容,故即 使在主遊戲出現中獎,仍可促使玩家繼續利用副遊戲之履 歷玩遊戲。 10 200916171 圖式簡單說明 第1圖係本發明抽選遊戲裝置之一實施形態之結構圖。 第2圖係第1圖之抽選遊戲裝置之機構圖。 第3圖係第1圖之抽選遊戲裝置之方塊圖。 5 第4圖係顯示第1圖至第3圖之抽選遊戲裝置之遊戲晝 面之說明圖。 第5圖係第3圖之結構之全體處理流程圖。 第6圖係第5圖之結構之抽選遊戲處理流程圖。 第7圖係第6圖之抽選遊戲處理之遊戲畫面之說明圖。 10 第8圖係第6圖之抽選遊戲處理之附加獎卡之有效塊設 定處理之說明圖。 第9圖係第6圖之抽選遊戲處理之附加獎卡之賓果成立 之說明圖。 第10圖係第6圖之抽選遊戲處理之賓果成立後之附加 15 獎卡之有效塊刪除處理的說明圖。 第11圖係第5圖結構之電源投入時之賓果表設定處理 流程圖。 L實施方式3 用以實施發明之最佳形態 20 以下,以抽選遊戲裝置、抽選遊戲處理、其他實施形 態之順序說明本發明,本發明不限於此實施形態。 (抽選遊戲裝置) 第1圖係本發明抽選遊戲裝置之一實施形態之外觀 圖,第2圖係第1圖之部份結構圖。第3圖係第1圖之結構之 11 200916171 全體方塊圖。第1圖至第3圖係抽選遊戲裝置以遊戲施設之 賓果遊戲機為例者。 如第1圖所示,賓果遊戲裝置1於中央設置用以進行機 械式隨機抽選之轉盤機構11,於其周圍配設8個遊戲者之玩 5 家相對玩遊戲之衛星終端機80。此外,8個衛星終端機80以 不同之顏色著色。 中央之轉盤機構11形成25個球袋13及1個落選孔14,中 央具有略向下凹陷之扁平圓錐狀圓板之轉盤12。轉盤12旋 轉,投入其中之球2在轉盤12上轉動,進入任一球袋113或 10落選孔14,決定入選號碼。於轉盤π上舖設透明板15。 各衛星終端機8 0於操作桌81具有為顯示機構之液晶顯 示器85。於操作桌81設置操作紐82、錢幣投入口 83、錢幣 支付口 84。 如第4圖後述,在液晶顯示器85,在5行5列之格子狀表 15中顯示「丨」〜「25」之數字以依各遊戲不同之配置配設之 賓果表86及遊戲上必要之資訊。 參照第2圖,說明轉盤機構11。於轉盤機構11下設置球 回收機構31、球識別機構41、球選擇機構51、投入球選擇 機構61、球投入機構71各機構。 2〇 在本抽選裝置1 〇使用之球2為具有紅、綠、黃3色任一 色之半透明樹月曰製球體。轉盤機構11於轉盤12周圍設置固 定之引導執道16 ,且構成使轉盤12旋轉之轉盤旋轉驅動機 構。 於轉盤12之最低中心位置穿設落選孔14,於周圍之3個 12 200916171 同心圓上穿設25個球袋13。於各球袋13附近將「丨」〜「25」 之數字不重複地餘肢位置。半翻之發树2」2嵌入於 球袋13之圓孔内周緣全周緣。 於發光環22之内部4處内藏t-RGm組之LED,控制 5 LED ’從多色t選色,使發光環22發光。掉落至轉盤12之 球袋、落選孔14之球2以球回收機構31之接球肋承接。所 掉落之球2藉由連結通路33引導至球識別機構41。 以球識別機構41經識別顏色之球2移動至球選擇機構 5卜球選擇機構51具有使球2依各色待機之儲球件,儲球件 10 之各出口集合形成1個交遞口 64。 …:後所選出之顏色之球2從交遞口 64,經由連結路 65,交遞至球投入機構71,以球投入機構71投入至轉盤以。 球杈入機構71由從連結路65垂直地延伸至轉盤機構u 之引導軌道16之升降襄置72、將球2投入至引導軌道16内側 15之投入滑槽79構成。 升降裝置72使無端環帶旋動,保持下部之球2後,上 升。藉升降裝置72上升之球2在最上方位置滾動至投入滑槽 79。然後,球2滾落至朝預定方向傾斜之投入滑槽79,以預 定速度以與切線方向接觸之狀態投入至引導軌道16内側之 20圓周滾動路線16a。 引導軌道16之圓周滾動路線16a構成與轉盤12相同之 圓錐面。投入至切線方向之球2在圓周滾動路線l6a上以描 繪圓弧之狀態轉動,逐漸接近内側之轉盤12,而移動至轉 盤12。 13 200916171 然後,球2—面逐漸接近中心,一面以描繪圓弧之狀態 在反方向旋轉之轉盤12上旋轉。途中,當落入任一球袋13 時,便為入選,當未落入任一球袋13時,最後落入最下方 位置之中心之落選孔14。 5 以第3圖,說明以上之賓果機1之控制系統。電腦1〇〇集 中控制抽選裝置1〇及8個衛星終端機8〇。在電腦1〇〇, CPC101依記憶於r〇M102之程式,適當利用RAM1〇3,進 行遊戲處理。 CPU101藉由輸入輸出介面104,輸入來自抽選裝置1〇 1〇之轉盤機構11、球回收機構31、球識別機構41、球選擇機 構51、投入球選擇機構61、球投入機構71之檢測信號,輸 出驅動指示信號。 8個衛星終端機80具有作為終端機控制機構之終端機 控制電路90,藉由電腦100之CPU1〇1及輸入輸出介面, 15進行化號之輪入輸出。 終端機控制電路90接收作為衛星終端機8〇之操作機構 喿乍:ί丑82荨之感測器之k號,驅動控制錢幣輪入機構 91、錢幣支付機構92。進一步,終端機控制電路9〇將影像 指示信號輪出至影像處理機構93,以影像處理機構% 了將 20賓果表等影像顯示於液晶顯示器85。 : 由於電腦100集中管理抽選裝置10及8個衛星終端機 ⑽’接收在抽選裝置1G之球袋13人選之人選號喝,顯示於 衛星終端機8〇之液晶顯示器85之賓果表86,同時,經 視此抽選狀況。 ^ ^ 200916171 電腦100接收各衛星終端機80之終端機控制電路9〇當 初作成之賓果表之資訊(排列資料等),將所有衛星終端機8〇 之各賓果表儲存於R A Μ】〇 3。此外,排列資料係決定排列於 賓果表排列之各號碼位置之位置資訊。將後述之附加獎遊 5戲用賓果表及其有效數字儲存於RAM103。 電腦100於每當有球袋13之入選時,從轉盤機構u接收 榀測佗號,於有入選之球袋13判別預定之號碼,依所判別 之號馬及所有衛星之各賓果表之排列資料等,根據預定之 算法,判定賓果表之抽選狀況。 10 I7藉算出貞果表之入選號碼處一列排列幾個,監視 抽選狀況。舉例言之,若j列排列5個時,即為賓果(中選), 右排歹/4個日τ ’為賓果即將成立之前,呈聽牌(reaeh)狀態。 在各衛星終端細〇之顯示純每當球人選時,便進行賓果 表之更新顯示,玩家可目視辨認抽選狀況。 15 、生以%機之顯示器85之賓果遊 =面之制圖。賓果畫面具有在各5X5方格於開始遊戲時 號碼之f果表86、對應於投入 28、附加獎遊送用副賓果表26。 數之倍羊表 20 賓絲86输1_心,在此,第1 球袋13之各財以誠於5χ5方格μ 形式在不重複下顯示。# ° 格顏色改變為“選之數字之方 子位置之^ 代, 级巴而顯示入選之球 k 13之旎碼。舉例言之 c⑽, 選之數字之方格, 以紅色顯不入選之數字之方格。 15 200916171 接著,倍率表28顯示對應於遊戲者開始玩遊戲前投注 之錢幣數及在任一連接成直線狀之排列入選之數字個數之 倍率。在此,當於1列排列5個時,便為5賓果(一直線上5個 數字入選之中選,在平常遊戲為高額之中獎),當排列4個 5 時,為4賓果(一直線上4個數字入選之中選),當排列3個時, 為3賓果(一直線上3個數字入選之中選)。即,設有3種中獎 (中選)。 倍率表28之橫轴係顯示以投注,在有效直線之連續入 選個數,縱軸係顯示依所投注之錢幣數,對玩家進行彩金 10 付獎之彩金倍率。在此,在1次投注中,有5次為球2投入之 例,有5次之入選機會。 又,附加獎遊戲權利獲得用賓果表26係為本發明副遊 戲而設置者,於縱橫5x5排列之方格設定與主賓果表不同之 數字排列。如後述,附加獎遊戲權利獲得用賓果表26在主 15 賓果遊戲,3個以上之連續數字入選之中選成立時,對應於 在該中選成立有效之入選號碼全部或僅最後之入選號碼之 數字欄為有效。 又,在此附加獎遊戲權利獲得用賓果表26,僅於5個入 選呈直線狀時,方可參加附加獎遊戲。主賓果表86之有效 20 數字於每次遊戲,便清除,無繼續性,而附加獎遊戲權利 獲得用賓果表26在1次遊戲結束時,未清除,在有效數字排 成1列前為有效。 在附加金遊戲獲得用賓果表26,因5個入選呈直線狀 (產生Bingo),該產生賓果之有效數字便關閉。 16 200916171 即,在主賓果遊戲,因賓果(入選)成立,形成產生在附 加獎遊戲權利獲得用賓果表26繼續之機會之結構。此附加 獎遊戲權利獲得用賓果表26於1次之一般賓果遊戲結束 後,未清除,而被保留,而仍可繼續使用,故於一般之賓 5 果遊戲結束後,對玩家給予想利用因自身之遊戲履歷而有 效之附加獎遊戲權利獲得狀況之動機。因此,可促使玩家 繼續連續遊戲。 (抽選遊戲處理) 第5圖係本發明一實施形態之抽選遊戲全體處理流程 10 圖,第6圖係第5圖之一般遊戲處理流程圖,第7圖係第6圖 之遊戲中之遊戲畫面之說明圖,第8圖係主賓果表與副賓果 表之關係圖,第9圖係副賓果表之賓果成立時之晝面說明 圖,第10圖係副賓果表之賓果成立後之畫面說明圖。 首先,以第5圖說明全體處理。 15 (S1)首先,執行以第11圖詳細說明之再通電處理。 (52) 接著,執行以第6圖詳細說明之一般遊戲處理。 (53) 在一般遊戲處理,產生特殊錯誤時,便結束,若未 產生,則返回至步驟S2。 接著,使用第7圖至第10圖,說明第6圖之一般遊戲處 20 理。 (S10)電腦10 0判定該衛星終端機8 0是否有後述附加獎 遊戲之權利。電腦100於有附加獎遊戲之權利時,進行附加 獎遊戲之受理處理。此附加獎遊戲不需參加一般遊戲所需 之錢幣投注,即可玩賓果遊戲。有此附加獎遊戲之權利即 17 200916171 在前次,該衛星終端機有人 ni於> u >坡机 進订錢幣遊戲(抽選遊戲),此 %,於則次之遊戲結束德 a 進仃附加獎遊戲開始演出,並 且自動開始附加獎遊戲。另— 加獎遊戲之權利時,進#電腦1(K)判定為無附 &帝a敝·奴遊戲之受理處理。在一般遊 戲’而錢幣之技注。此遊戲 ” 戲畫面係以第4圖說明者開始所之各衛星終端_之遊 在-般遊戲,參加遊戲時,需投人錢幣之投注。 玩豕觀看第4圖之賓果矣s 表6、附加獎遊戲權利獲得用賓果表 10 26、倍率表28,將所期之錢幣〜至《投人口83來投注。 ,腦]00於從遊戲參加受理開始之時間點經過預定時間,玩 豕完全不投注時’即視為無參加該衛星終端機⑽之遊戲, 而結束參加受理。 (S14)電腦1 〇〇於進行賭注時,在該衛星終端機,判斷為 玩家參加遊戲,開始前述抽選裴置之動作,開始抽選狀況 15之監視。第7圖係顯示遊戲中之各衛星終端機80之遊戲畫 面。第1圖之賓果遊戲裝置1中,在丨次投注,5個球2投入至 轉盤11 ’每當各球投入時’便決定入選號碼、落選。如前 述’電腦100於每次決定時,更新rAM1〇3之各衛星終端機 80之賓果表,判定抽選狀況。又,電腦1〇〇將此決定内容及 20判定内容傳送至衛星終端機80,如第6圖,將之顯示於畫面。 (S16)然後,電腦100從在1次投注,5個球2投入之入選 結果之排列判定是否有產生付獎之中選,即,是否為賓果。 當3賓果、4賓果、5賓果任一賓果皆未成立時,便視為玩家 輸,而結束該衛星終端機80之遊戲。即,清除主賓果表86。 18 200916171 反之,電腦100判定為賓果成立時,決定RAM103之附加獎 遊戲權利獲得用賓果表(附加獎卡)26對應之入選號碼之有 效塊。 (S18)電腦1〇〇將主賓果表86之賓果成立時,在第4球及 5第5球投入之入選塊之號碼符合附加獎遊戲權利獲得用卡 片26之數字號碼之決定為有效群(號碼)°將此儲存於 RAM103,同時,於第7圖之遊戲晝面顯示。第8圖顯示該畫 面之狀態。在主賓果表86,3個號碼(20、23、14)排成直線 狀之賓果(3賓果)成立時,該賓果成立為投入全部5球之球2 10之第4球或第5球,因該投球入選之號碼「20」入選時’附 加獎卡片26之號碼「20」之塊有效。舉例言之’該塊之顏 色改變。 (S20)電腦100參照RAM 103之附加獎遊戲權利獲得用 副賓果表資料,判定入選號碼之排列為一直線上入選5個之 15 列是否至少有1列以上。在此,於第9圖顯示5個號碼(16、6、 20、9、4之5個數字)排成1列之例。電腦100在此時間點, 判定在副卡片26未排列至少1列以上之線,而結束該次之遊 戲。此時,清除RAM103之主賓果表86 ,但不清除RAM103 之附加獎用賓果表(附加獎卡)26之有效塊,繼續使用。 2〇 (S22)電腦100在副賓果表26,如第9圖所示,判定為5 個號碼排出1列時,首先,如第9圖所示,於衛星終端機80 之附加獎卡片之賓果表26將該部份框起顯示。然後,電腦 100將附加獎卡片之賓果表聚集之塊如第1〇圖所示刪除。在 RAM103,刪除顯示該有效塊之入選狀況之資料,在衛星終 19 200916171 端機之晝面,使有效顯示回復至非有效顯示。然後,電腦 100賦與附加獎遊戲之權利,下個遊戲自動地於附加獎遊戲 開始之資訊進行顯示,對玩家通知該主旨。於RAM103儲存 斟應於該衛星終端機’有附加獎遊戲權利之資訊。接著, 電腦100結束遊戲。此時,清除RAM103之主賓果表86,而 不清除RAM103之附加獎用賓果表(附加獎卡片)26之有效 1鬼,而繼續使用。 此心财你乐〜_,g I八从六主览姒心一舣賀禾 1〇 is 2〇 戲相同’不需參加—般情形之遊朗需之投注。此時之 ^枚數在_星終錢巾,從過去之累賴幣牧數以預 镇長决定。附加獎遊戲參加玩家在不賠注錢幣下,可 dt:支付。—般不進行多數投注,則無效之各種附 有利之内^自變成有效等’對附加獎遊戲參加玩家為非常 皆有上部顯示之中選蝴雜個權 ^控= 係接受於前述球2之入選 、之中選分配不门顏色之順序隨機人選時,以與 表切橫5個塊之排;,特殊中選進行付獎之權利、於賓果 壤捷行_之㈣敎配置讀〜«,以特殊中 埃行付獎之權利預3果表之4個角入選時,以特殊中選 始寅果遊戲,除了 —加預定之處(中央塊)入選之狀態,開 《權利,還有件:之5球入選外,進—步提高中選機率 。羊鉍鬲等各種特殊權利。 如此’除了主賓果表之遊戲,亦設置副賓果表,將主 20 200916171 賓果遊戲之入選結果反映至副賓果表之入選狀況,且即使1 次之賓果遊戲結束,仍可繼續副賓果表之入選狀況之内 容’故在主賓果遊戲出現中獎(彩金)時,對玩家提示利用副 賓果表之屐歷之權利獲得機會之特殊權利,而可促使玩家 5 在抽選遊戲裝置繼續玩遊戲。 - 因此,可增加玩家對遊戲之興趣,且遊戲施設之裝置 亦可期待因遊戲繼續之運轉率之提高。 又’在副賓果表,產生賓果時,可執行附加獎遊戲, (- 且,當獲得該附加獎遊戲權利一次時,由於可從副賓果表 10 僅刪除與該附加1獎遊戲之賓果成立相關之有效塊,故在該 衛星終端機,即使繼繼玩遊戲,仍可繼續利用副賓果表之 外之有效塊,故易繼續在附加獎遊戲獲得權利之聽牌狀 態,可促使以附加獎遊戲權利為目的之玩家繼續玩遊戲。 由於在主遊戲之賓果成立,於副賓果表設定有效塊, 15 故可特別促使易結束遊戲之在賓果成立獲得中獎彩金之玩 家繼續遊戲。賓果成立時’亦非令賓果成立之所有號碼在 k, 副賓果表為有效,而僅使1部份(全5球之投球中之第4球及 第5球)之入選號碼有效,故可防止副賓果表立刻以有效塊 所佔滿’且可循序地於副賓果表設定有效塊,故可在玩家 20 不失去興趣下,促使玩家繼續玩遊戲。 接著,說明清除此副賓果表之方法。第11圖係遊戲裝 置之電源啟動時之遊戲處理流程圖。 (S30)電源再通電時,主電腦100運作,取得記憶於電腦 100之電源切斷時之時刻資料。 21 200916171 (S32)經由輸人輸出介面衛’觀記憶於各衛星終端機 8〇之終端機控制電賴之記«置之各衛星終端機之電源 切斷時的附加獎卡片26之號碼排列及人選排列狀況。 (S34)接著,電腦⑽從電腦内之時鐘裝置(圖中未示), 5取得目前之時刻資料,判斷是否為附加獎卡片%之有效塊 之清除時間‘點。在此,遊戲施設有最長營業至2上午2 點)之規則,故於26點關店。因此,電腦1〇〇判定電啟動時(電 源切斷後之再啟動)是否跨越預定時間帶(26點)。當非跨越 預定時間帶時,前進至步驟S38。 10 (S36)另一方面,當跨越預定時間帶時,電腦100清除在 RAM103遺留之副附加獎金卡之有致塊。然後,變更附加獎 卡之號碼排列。接著,電腦100於附加獎卡26再設定有效塊。 此時’電腦⑽預先將複數附加獎卡之配置模式記憶於 主電腦内之記憶裝置1〇2,準備幾種電源再投入時之附加獎 15權利獲得用副賓果卡之各塊之入選狀態排列·。然後, 以亂數或預定之方法從當中選_—排列模式,依該排 列’進行副賓果卡之入選狀態之設定。 除此之外,亦可直接使用電源切斷時之號碼排列及入 選排列狀況之任一者或兩者。若使用其中任一者或兩者, 20設定副賓果卡之入選狀況時’為不使該配置模式特別有 利,再。又疋有政塊後,判疋在该排列,聽牌或賓果是否成 立,依該判定結果’變更再設定或入選狀況。 此時’當聽牌或負果未成立時,便直接使用該配置模 式。另一方面,當聽牌或負果成立時,選擇其他配置模式, 22 200916171 再設定有效塊,判定聽牌或賓果是否成立。最後,電腦110 於附加獎卡片26採用再設定有效塊之聽牌或賓果未成立之 配置模式。 (S38)另一方面,當未跨越預定時間帶時,電腦100繼續 5 在步驟S32取得之電源切斷時之各衛星之資料。如此進行, 副附加獎卡片有效之號碼於再度投入電源時,僅在跨越預 定時間帶,再通電時,重設(再設定)。未跨越預定時間帶時, 直接以該狀態繼續。 又,當重設副卡片時,入選之號碼亦可直接隨機再配 10 置於各號碼之位置。或者,亦可從設定有預定副卡片重設 配置模式中設定成任一模式即可。 藉此,當因一時之停電等事故造成電源切斷時,在副 卡片之對附加獎權利獲得之賓果入選狀況繼續,而可達成 促進玩家繼續遊戲之目的。因平常之營業結束而切斷電 15 源,隔日後再通電時,該附加獎權利獲得狀況在所有之衛 星終端機座在可公平地再設定,故於平常營業再開始後, 無不公平造成之偏頗,玩家可進行遊戲,而無因每個座位 之人氣、無人氣引起之麻煩,而可進行營業。 (其他實施形態) 20 以賓果遊戲裝置說明了抽選遊戲裝置,為排球遊戲裝 置、撞球遊戲裝置等其他抽選遊戲裝置時,亦可適用於判 定在任一抽選是否為中選,依該抽選結果,獲得彩金之遊 戲裝置。以上,以實施形態說明了本發明,在本發明旨趣 之範圍内,本發明可進行各種變形,非從本發明範圍排除 23 200916171 該等者。 產業之可利用性 除了主遊戲外,亦設置副遊戲,且即使主遊戲之遊戲 結束,亦可繼續副遊戲之入選内容,故即使在主遊戲出玩 5 中獎,亦可促使玩家繼續利用副遊戲之履歷玩遊戲。200916171 IX. INSTRUCTIONS: C TECHNICAL FIELD OF THE INVENTION 1. Field of the Invention The present invention relates to betting on coins or tokens, and performing lottery, and based on the status of the lottery result, 'determine whether to select one' or not according to the result of the determination The lottery game device, the lottery game control method, and the memory medium thereof for paying a prize are particularly related to a lottery game device for continuing the lottery game, a lottery game control method, and a memory medium thereof. t Prior Art 3 10 15 20 BACKGROUND OF THE INVENTION In game play or game play, a lottery game device using a computer and a display device is widely used. A bingo game device is known as this lottery game device (Patent Documents 1, 2). The bingo game is selected by mechanical random number selection, and the selected number is determined as the result of the lottery. It is determined whether the bingo is established (selected) from the number of the selected numbers arranged in the bingo table of the display. The player does not look at the number arrangement of the bingo table at the beginning of the display, determines the number of bets for the selected game, inputs the coins to be staked, and places the bet. Then, according to the pressing, > age 曰^ 杈/main number, change the bonus rate for each of the selected conditions, and determine whether the bingo is established according to the selection status of the person who selected the result. Bingo established the game hall of the sacred temple to carry out the prize of the coin of the ratio. The card device is known to have a card game device using display. Among the card game devices, there are games such as the poker game 'Blackjack 5 200916171 cards (Sakamoto card games). The player pays the money to the game device from the money of the game, and the bet money, and according to the number of the votes, obtains the right to participate in the right to pay. Further, after the control device is controlled by the J, the game is controlled, and the card '4 determined by the random number or the like is displayed on the display device such as the display II. The player grasps the game state from the display result, and operates the input device to display the display device. In the case of card exchange or card addition, the selection of the card is added, and as a result, when the combination condition of the pre-existing character is established, the control I sets the prize corresponding to the bet condition. In the "Han and other lottery games, the means for the player to continue the game is known to have a method called a jackpot, and a prize other than the usual result is paid, and the player is allowed to continue playing. The system of the game. "body σ' proposes the total number of bets placed on the game device or the plurality of game groups, and accumulates a certain amount of money for the first prize in a predetermined manner, according to the predetermined conditions, in addition to the usual selection, A method of performing the above-described method of accumulating coins (Patent Document 3). Further, in the drawing game device, there is a concept of playing a sub-game different from the main game, which causes the player's interest. The doubling game of the card. The doubling game is in the above-mentioned drawing game device, in the main game of 2 ,, because the bingo arrangement is established or a specific card is established, and at least the money of the f place is f The player outside the game. The player performs the sub-game in which the number of the playing card cards displayed next to the control device is greater or smaller than the predetermined number, and when the result of the sub-game is successful, the number of coins in the main swimming towel is multiplied ( Doubled), #副赖之,结果为200916171 ' 5 In the case of failure, the middle selection is invalid. In this multiplier game, the challenge of multiplying the gamer's operation is repeated. In the case of success, the number of awards and awards will increase by a factor of two, four, and ..., but once there is a failure on the way, the risk of paying the prize will be zero. If it is impossible to achieve the double When multiplying, you can also choose the sub-game and pay the winnings of the winning result. In this multi-game multi-game, the number of cards displayed in the sub-game is further proposed, and the bingo game is used to make a bet in the sub-game. In the case, the number of the winning cards is put in the bingo table, and the bet is determined to be established. When the bingo game is established, the points are given (Patent Document 4). This proposal is linked to the bingo game. In one bet, the player is given the idea of actively challenging the multiplier game of the multiplier game from a single game. At the end of a bet game, the bingo attached to the subgame is cleared. 15 K '< The selection of each number of the card. [Patent Document 1] Japanese Patent Laid-Open Publication No. Hei 7-30044 [Patent Document 2] Japanese Patent Laid-Open Publication No. 2006-68161 [Patent Document 3] public Japanese Patent Publication No. Hei 6-246068 [Patent Document 4] Japanese Utility Model Publication No. Hei 8-7-1911 (No. 8-20 to Twelfth Figure) SUMMARY OF THE INVENTION The invention is to solve the problems as described above in the general drawing game. Among them, there is a very high rate of winnings, but the production rate of 7 200916171 is very low - the jackpot that is called the jackpot, which is the jackpot in the main game, corresponds to the prize in the game result generated by the predetermined chance. And the result of the sub-games generated by various features related to various main sacred games, etc.. 5 «There is a chance for the player to play the game when there is a lottery. The stop time is moved from the lottery game machine to another lottery game machine or the game is stopped. The method of Patent Document 3 is that the player continues the game on a particular game device or a connected game device group, and the cumulative head is made. The number of winning prizes in the 10 prizes has increased, and the incentive to continue the game has not been easy to promote and promote the game because it does not affect the production rate of the cumulative jackpot. Continue to play the game device of issues related to the. The method of the patent document 4 is a cause of the challenge of the game, and the game is over because the player chooses to end or fail the game, and the game is not allowed to continue the selection of the numbers of the bingo game added to the game. There is a problem that people can't bet on the game after the end of the game. Accordingly, it is an object of the present invention to provide a drawing game device that causes a game to continue to be played in a lottery game after the game of the lottery game is completed. Another object of the present invention is to provide a drawing game device, a drawing game control method, and a memory medium for causing the game player to continue playing in the lottery game after the game is continued. Still another object of the present invention is to provide a drawing game device, a lottery game control method, and a memory medium thereof, which are capable of continuing to play a game in a lottery game, even after a game with a high rate of magnification, after the game of the lottery game is finished. . Another object of the present invention is to provide a lottery game device that selects a lottery game that is different from the lottery, and that can cause the lottery game device to continue playing the game in the lottery game after the end of the game of the lottery game. Law and its memory media. Means for Solving the Problem The drawing game device of the present invention includes a drawing device for performing lottery; a game control mechanism for executing the main game and the subgame according to the selection status of the drawing result of the drawing device; and storing the foregoing main game and the foregoing Each of the subgames has its own memory mechanism for status information. In the above-described subgame, the game control means also holds the selection condition of the subgame in the memory mechanism after the execution of the main game is completed. The drawing game control method of the present invention has a drawing step of performing a drawing of the drawing unit; and the game control unit performs a game control step of the main game and the sub-game according to the selection status of the drawing result 15 of the drawing unit; the main game and the aforementioned The progress information of each of the subgames is stored in the memory step of the memory mechanism; and in the subgame, after the execution of the main game is completed, the selection status data of the subgame is also held in the holding step of the memory mechanism. 20 The memory medium of the present invention is a program for causing a computer to execute the following steps, the steps including performing the main game and the sub-game according to the selection result of the drawing result of the drawing institution; and the respective main game and the aforementioned sub-game The progress status information is stored in the memory unit; and in the sub-game, after the execution of the main game is completed, the sub-game selection status 9 200916171 is also held in the memory mechanism. Preferably, in the drawing game device of the present invention, the subgame has at least two or more selection conditions corresponding to the plurality of selection conditions, and the game control mechanism satisfies only the subgame selection condition satisfying any of the selection conditions. 5 The selection status of the selected conditions is deleted from the above memory organization. Further, in the drawing game device of the present invention, preferably, the game control means executes the main game and the sub-game in accordance with the selection result of the drawing result, and the sub-game is ordered only when the selection condition is satisfied in the main game. The selected status information is valid. The drawing game device of the present invention preferably further includes a time data generating means for generating time data, a power source re-energizing means for cutting off and re-energizing the power source, and time data for cutting off the power source from the time data generating means. And storing the power-off time memory mechanism of the memory device; comparing the time data of the re-energization time obtained from the time-of-day data generating unit with the time data of the power-off state stored in the memory device, and determining whether the predetermined time has elapsed The time passes through the judging agency. When the determined result of the passage of the time is that the predetermined time has not elapsed, the information on the selection of the subgame is used as the progress profile, and when the result of the passage of the determination is that the predetermined time has elapsed, the data of the selection of the subgame is performed. set up. 20 Effects of the Invention Since the main game and the subgame are set, and after the game of the main lottery game is finished, the subgame is selected and the content of the subgame is continued, so even if the main game appears to win the prize, the player can continue to use the subgame. The resume is a game. 10 200916171 BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a block diagram showing an embodiment of an apparatus for drawing a game of the present invention. Fig. 2 is a diagram showing the mechanism of the drawing game device of Fig. 1. Figure 3 is a block diagram of the drawing game device of Figure 1. 5 Fig. 4 is an explanatory view showing the game surface of the drawing game device of Figs. 1 to 3; Fig. 5 is a flowchart showing the overall processing of the structure of Fig. 3. Fig. 6 is a flow chart showing the processing of the lottery game of the structure of Fig. 5. Fig. 7 is an explanatory diagram of a game screen processed by the drawing game of Fig. 6. 10 Fig. 8 is an explanatory diagram of the effective block setting processing of the bonus card for the lottery game processing of Fig. 6. Fig. 9 is an explanatory diagram of the establishment of the bingo of the bonus card processed by the lottery game in Fig. 6. Fig. 10 is an explanatory diagram of the addition of the bonus block deletion processing of the bonus card after the bingo processing of the lottery game processing of Fig. 6 is established. Fig. 11 is a flow chart showing the setting process of the bingo table when the power is turned on in the structure of Fig. 5. L. EMBODIMENT 3 Best Mode for Carrying Out the Invention 20 Hereinafter, the present invention will be described in the order of a drawing game device, a drawing game process, and other embodiments, and the present invention is not limited to the embodiment. (Sorted game device) Fig. 1 is an external view showing an embodiment of the drawing game device of the present invention, and Fig. 2 is a partial structural view of Fig. 1. Figure 3 is a block diagram of the structure of Figure 1 200916171. Figs. 1 to 3 are examples of the drawing game device using a bingo game machine for game play. As shown in Fig. 1, the bingo game device 1 is provided with a turntable mechanism 11 for mechanical random lottery in the center, and eight players are used to play five satellite terminals 80 for playing games. In addition, eight satellite terminals 80 are colored in different colors. The center turntable mechanism 11 forms 25 ball pockets 13 and one sorting hole 14, and the center has a turntable 12 of a flat conical disc which is slightly recessed downward. The turntable 12 is rotated, and the ball 2 thrown therein is rotated on the turntable 12 to enter any of the pockets 113 or 10 to drop the hole 14 to determine the selected number. A transparent plate 15 is laid on the turntable π. Each satellite terminal 80 has a liquid crystal display 85 as a display means on the operation table 81. At the operation table 81, an operation button 82, a coin input port 83, and a coin payout port 84 are provided. As will be described later in FIG. 4, in the liquid crystal display 85, the number of "丨" to "25" is displayed in the grid table 15 of 5 rows and 5 columns, and the bingo table 86 and the game necessary for each game are arranged. Information. The turntable mechanism 11 will be described with reference to Fig. 2 . The ball recovery mechanism 31, the ball recognition mechanism 41, the ball selection mechanism 51, the input ball selection mechanism 61, and the ball input mechanism 71 are provided under the turntable mechanism 11. 2〇 The ball 2 used in this drawing device 1 is a translucent tree moon ball made of any of red, green and yellow. The turntable mechanism 11 is provided with a fixed guide path 16 around the turntable 12, and constitutes a turntable rotary drive mechanism for rotating the turntable 12. At the lowest center of the turntable 12, the drop hole 14 is bored, and 25 ball pockets 13 are placed on the surrounding three 12 200916171 concentric circles. In the vicinity of each of the pockets 13, the number of "丨" to "25" is not repeated. The half-turned hair tree 2"2 is embedded in the entire circumference of the inner circumference of the round hole of the bag 13. The LEDs of the t-RGm group are built in the interior 4 of the light-emitting ring 22, and the control 5 LED' selects colors from the multi-color t to cause the light-emitting ring 22 to emit light. The ball 2 dropped to the turntable 12 and the ball 2 of the drop hole 14 are taken up by the ball rib of the ball recovery mechanism 31. The dropped ball 2 is guided to the ball recognition mechanism 41 by the connecting passage 33. The ball recognition mechanism 41 moves the ball 2 of the recognized color to the ball selection mechanism. The ball selection mechanism 51 has a ball storage member that allows the ball 2 to stand by each color, and each of the outlets of the ball storage member 10 is formed into one delivery port 64. ...: The ball 2 of the selected color is transferred from the delivery port 64 to the ball shooting mechanism 71 via the connecting path 65, and is put into the turntable by the ball input mechanism 71. The ball plunging mechanism 71 is constituted by a lifting/lowering mechanism 72 that vertically extends from the connecting path 65 to the guide rail 16 of the turntable mechanism u, and an input chute 79 that presses the ball 2 into the inner side 15 of the guide rail 16. The lifting device 72 rotates the endless belt to hold the lower ball 2 and then rises. The ball 2 ascending by the lifting device 72 is rolled to the input chute 79 at the uppermost position. Then, the ball 2 is rolled down to the input chute 79 inclined in the predetermined direction, and is fed to the 20-circle rolling path 16a inside the guide rail 16 in a state where the predetermined speed is in contact with the tangential direction. The circumferential rolling path 16a of the guide rail 16 constitutes the same conical surface as the turntable 12. The ball 2 thrown in the tangential direction is rotated on the circumferential rolling path 16a in a state of drawing an arc, and gradually approaches the inner turntable 12, and moves to the turntable 12. 13 200916171 Then, the 2-face of the ball gradually approaches the center, and rotates on the turntable 12 that rotates in the opposite direction while drawing the arc. On the way, when it falls into any of the bag 13, it is selected, and when it does not fall into any of the bags 13, it finally falls into the drop hole 14 at the center of the lowermost position. 5 In the third figure, the control system of the above bingo machine 1 is explained. The computer 1〇〇 controls the selection device 1〇 and 8 satellite terminals 8〇. At the computer level 1, CPC101 uses the RAM1〇3 to process the game according to the program stored in r〇M102. The CPU 101 inputs the detection signals from the dialing mechanism 1〇1〇 of the dialing mechanism 11, the ball collecting mechanism 31, the ball identifying mechanism 41, the ball selecting mechanism 51, the input ball selecting mechanism 61, and the ball input mechanism 71 via the input/output interface 104. Output drive indication signal. The eight satellite terminals 80 have a terminal control circuit 90 as a terminal control mechanism, and the CPU 1〇1 and the input/output interface of the computer 100 perform the round-in and output of the signals. The terminal control circuit 90 receives the k number of the sensor which is the operating mechanism of the satellite terminal unit ,: ί 荨 82荨, drives the coin transfer mechanism 91, and the money payment mechanism 92. Further, the terminal control circuit 9 turns the image instruction signal to the image processing unit 93, and displays the image such as the bingo table on the liquid crystal display 85 by the image processing unit %. : Since the computer 100 centrally manages the drawing device 10 and the eight satellite terminals (10) 'received the number of people selected in the bag 13 of the drawing device 1G, the bingo table 86 of the liquid crystal display 85 displayed on the satellite terminal 8 is simultaneously According to this selection situation. ^ ^ 200916171 The computer 100 receives the terminal control circuit of each satellite terminal 80, the information of the bingo table (arranged data, etc.) that was originally created, and stores the bingo tables of all the satellite terminals in the RA Μ] 3. In addition, the ranking data determines the location information of each number position arranged in the bingo table. The additional bonus game 5 bingo table and its effective number are stored in the RAM 103. The computer 100 receives the test nickname from the turntable mechanism u whenever the bag 13 is selected, and determines the predetermined number in the selected bag 13, according to the determined horse and all the bingo tables of all satellites. Arranging the data, etc., and determining the lottery status of the bingo table according to a predetermined algorithm. 10 I7 arranges a number of columns in the list of selected results in the results table to monitor the selection status. For example, if the j-column is arranged in five, it is the bingo (selected), and the right-row 歹/4 days τ ′ is the reaeh state before the bingo is about to be established. When the display of each satellite terminal is purely selected, the bingo table is updated and displayed, and the player can visually recognize the lottery status. 15, the birth of the machine with the machine of 85% of the bingo tour = the map of the surface. The bingo screen has a fruit table 86 at the time of starting the game at each 5X5 square, corresponding to the input 28, and a bonus bingo bingo table 26. The number of times of the sheep table 20 Binsi 86 loses 1_ heart, here, the first bag 13 of each wealth in the form of 5 χ 5 square μ μ is displayed without repeating. # ° The color of the grid is changed to "the number of squares of the selected number, and the level of the selected ball k 13 is displayed. For example, c (10), the square of the selected number, the number selected in red 15 200916171 Next, the magnification table 28 displays the number of coins corresponding to the number of coins bet before the player starts playing the game and the number of digits selected in any of the straight lines. Here, when arranged in 1 column 5 At the time, it will be 5 bingo (always selected from 5 numbers in the line, and the high prize in the usual game). When 4 out of 5, 4 bingo (four consecutively selected in the line) When 3 are arranged, it is 3 bingo (selected among 3 numbers in the line). That is, there are 3 kinds of winnings (selected). The horizontal axis of the magnification table 28 is displayed with bets, in the effective line. The number of consecutive entries is shown, and the vertical axis shows the lottery rate of 10 prizes for the player according to the number of coins bet. Here, in one bet, there are 5 times for the ball 2, there are 5 Second chance to be selected. Also, the bonus prize game rights obtained with the bingo table 26 is the hair In the case of the subgame, the number arrangement in the vertical and horizontal 5x5 arrangement is different from that of the main bingo table. As will be described later, the bonus game right is obtained by using the bingo table 26 in the main 15 bingo game, and three or more consecutive numbers are selected. When the middle option is established, the number column corresponding to all or only the last selected number in the selected valid number is valid. In addition, the bonus game right is used to obtain the bingo table 26, and only 5 are selected. In the case of a straight line, you can participate in the bonus game. The valid 20 digits of the main bingo table 86 are cleared for each game, and there is no continuation, and the bonus game rights are obtained with the bingo table 26 at the end of the game. Not cleared, valid before the valid digits are listed in column 1. In the bonus game, the bingo table 26 is obtained, and since the five entries are linear (Bingo is generated), the effective number of the bingo is turned off. 16 200916171 In the main bingo game, because Bingo (elected) was established, the formation of the opportunity to create a bonus game right to obtain the opportunity to continue with the bingo table 26. This bonus game right is obtained with the bingo table 26 in one time. After the game is over, it is not cleared, but it is retained, and can still be used. Therefore, after the game is over, the player is given the motivation to use the bonus game rights that are valid for their own game history. Therefore, the player can be caused to continue the continuous game. (Sampling game processing) Fig. 5 is a flowchart showing the overall processing flow of the drawing game according to an embodiment of the present invention. Fig. 6 is a general game processing flowchart of Fig. 5, Fig. 7. The description of the game screen in the game of Figure 6, the figure 8 is the relationship between the master bingo table and the vice bingo table, and the figure 9 is the illustration of the bingo table when the bingo table is established. Fig. 10 is a screen explanatory diagram after the bingo of the 副 bingo table is established. First, the entire processing will be described in Fig. 5. 15 (S1) First, the re-energization processing described in detail with reference to Fig. 11 is performed. (52) Next, the general game processing described in detail in Fig. 6 is executed. (53) When a special error occurs in the normal game processing, the process ends. If not, the process returns to step S2. Next, the general game area of Fig. 6 will be described using Figs. 7 to 10. (S10) The computer 10 0 determines whether or not the satellite terminal 80 has the right to add a bonus game to be described later. When the computer 100 has the right to attach a prize game, the computer 100 performs an acceptance process of the bonus game. This bonus game can play bingo without having to participate in the coin bets required for the general game. The right to have this bonus game is 17 200916171. In the previous time, the satellite terminal was in the u-gt; slope machine to order the coin game (sorting game), this %, after the game ended, de a The bonus game starts to perform and automatically starts the bonus game. In addition - when the right of the prize-winning game is entered, the #电脑1(K) is judged as the unsubscribed & a. In the general game's and the coins are technical notes. The game screen is based on the satellite terminal _ in the picture shown in Figure 4. The game is played in the game. When you participate in the game, you need to vote for coins. Play 豕 Watch the 4th picture of Bingo 矣 Table 6 In addition, the bonus prize game rights are obtained by using the bingo table 10 26, the magnification table 28, and the money to be paid to the "population of 83 people to bet. , brain" 00 at the time of the start of the game participation acceptance, the predetermined time, play 豕When there is no bet at all, it is considered that there is no game participating in the satellite terminal (10), and the participation is accepted. (S14) When the computer 1 makes a bet, it is determined that the player participates in the game at the satellite terminal, and the aforementioned lottery is started. In the action of the device, the monitoring of the lottery status 15 is started. Fig. 7 shows the game screen of each satellite terminal 80 in the game. In the bingo game device 1 of Fig. 1, in the bet, 5 balls 2 are put in To the turntable 11 'Whenever each ball is put in, it decides the selected number and loses the selection. As described above, the computer 100 updates the bingo table of each satellite terminal 80 of rAM1〇3 every time it decides, and determines the lottery status. Computer 1 〇〇 this decision content and 2 0, the content is transmitted to the satellite terminal 80, and is displayed on the screen as shown in Fig. 6. (S16) Then, the computer 100 determines whether or not the prize is generated from the arrangement of the results of the one bet and the five balls 2 input. The middle choice, that is, whether it is bingo. When 3 bingo, 4 bingo, and 5 bingo are not established, it is regarded as the player loses, and the game of the satellite terminal 80 is ended. The main bingo table 86 is cleared. 18 200916171 On the other hand, when the computer 100 determines that the bingo is established, it determines that the bonus game right of the RAM 103 is obtained as a valid block of the selected number corresponding to the bingo table (additional prize card) 26. (S18) Computer 1 〇〇 When the bingo of the main bingo table 86 is established, the number of the selected block put in the 4th ball and the 5th ball is in accordance with the decision of the bonus number of the bonus game right obtaining card 26 as the effective group (number). This is stored in the RAM 103, and is displayed in the game surface of Fig. 7. The figure 8 shows the state of the screen. In the main bingo table 86, the three numbers (20, 23, 14) are arranged in a straight line of bingo ( 3 Bingo) When the establishment was made, the bingo was established as the fourth ball or the first of the ball of all 5 goals. For the 5th ball, the number "20" of the bonus card 26 is valid when the number "20" selected for the pitch is selected. For example, the color of the block changes. (S20) The computer 100 refers to the additional bonus game right of the RAM 103 to obtain the secondary bingo table data, and determines whether the arrangement of the selected numbers is five or more columns of five consecutive columns. Here, an example in which five numbers (five numbers of 16, 6, 20, 9, and 4) are arranged in one line is shown in FIG. At this point of time, the computer 100 determines that the subcard 26 is not arranged in at least one column or more, and ends the game. At this time, the master bingo table 86 of the RAM 103 is cleared, but the valid block of the bonus prize bingo table (additional prize card) 26 of the RAM 103 is not cleared, and the use continues. 2〇(S22) The computer 100 is in the sub bingo table 26. As shown in Fig. 9, when it is determined that five numbers are discharged in one column, first, as shown in Fig. 9, the bonus card is attached to the satellite terminal 80. The bingo table 26 displays the portion in a frame. Then, the computer 100 deletes the block of the bingo table in which the bonus card is attached as shown in Fig. 1. In the RAM 103, the data showing the selected status of the valid block is deleted, and the valid display is returned to the non-effective display after the satellite terminal 19 200916171. Then, the computer 100 is given the right to attach the prize game, and the next game is automatically displayed on the information of the start of the bonus game, and the player is notified of the subject matter. The RAM 103 stores the information on the satellite terminal's bonus game rights. Next, the computer 100 ends the game. At this time, the master bingo table 86 of the RAM 103 is cleared, and the bonus of the additional bonus bingo table (additional prize card) 26 of the RAM 103 is not cleared, and the use continues. This kind of heart you are happy ~ _, g I eight from the six main views of the heart of a Hehe 1 〇 is 2 〇 the same 'do not need to participate in the general situation of the betting. At this time, the number of pieces in the _ star end money towel, from the past, the number of pastoral coins is determined by the pre-mayor. The bonus game is added to the player without paying the coin, but dt: pay. Generally, if you do not make a lot of bets, you will be able to participate in the game. If you are in a good position, you will be able to participate in the game. In the order of random selection, the selection of the color in the order of random selection, in order to cut the row with the table 5 blocks;, the special selection to pay the right to vote, in the bingo line _ _ (four) 敎 configuration read ~ « In the special 4th corner of the fruit list, the special Chinese elections are selected in the 4th corner of the table. In addition to the selection of the place (the central block), the rights are opened. Pieces: The 5 goals are selected, and the progress is increased. Various special rights such as alpaca. In this way, in addition to the game of the main bingo table, a deputy bingo table is set, and the results of the main 20 200916171 bingo game are reflected in the selection of the bingo table, and even if the bingo game is finished once, the deputy can continue. The content of the inclusion status of the bingo table is so that when the main bingo game is awarded (winning prize), the player is prompted to use the right of the deputy bingo table to obtain the special right of the opportunity, and the player 5 can be prompted to draw the game device. Keep playing the game. - Therefore, the player's interest in the game can be increased, and the device for the game can be expected to increase the running rate of the game. In addition, in the secondary bingo table, when the bingo is generated, the bonus game can be executed, (- and, when the bonus game right is obtained once, since only the bonus game can be deleted from the secondary bingo table 10 Bingo sets up the relevant effective block, so in the satellite terminal, even if it continues to play the game, it can continue to use the effective block outside the bingo table, so it is easy to continue to receive the right card status in the bonus game. The player who plays the purpose of bonus game rights continues to play the game. Since the bingo of the main game is established, the effective bin is set in the deputy bingo table, 15 so that the easy end game can be specially established in Bingo to win the winning prize. The player continues the game. When Bingo is established, 'all the numbers set up for Bingo are in the k, the bingo table is valid, and only 1 part (the 4th ball and the 5th ball in the 5 ball pitch) The selected number is valid, so that the secondary bingo table can be prevented from immediately occupying the effective block and the effective block can be set in the secondary bingo table, so that the player 20 can continue to play the game without losing interest. , indicating that this sub bingo is cleared Fig. 11 is a flowchart of the game processing when the power of the game device is started. (S30) When the power is turned on again, the host computer 100 operates to obtain the time information stored in the time when the power of the computer 100 is turned off. 21 200916171 (S32 The number of the bonus cards 26 and the arrangement of the candidates are set by the input and output interface of each of the satellite terminals. (S34) Next, the computer (10) obtains the current time data from the clock device (not shown) in the computer, 5, and determines whether it is the clearing time of the valid block of the bonus card %. Here, the game has the longest application time. The business is open until 2 am), so the store is closed at 26 o'clock. Therefore, the computer 1 determines whether or not the power-on (restart after power-off) crosses the predetermined time zone (26 points). When the predetermined time zone is not crossed, the process proceeds to step S38. 10 (S36) On the other hand, when the predetermined time zone is crossed, the computer 100 clears the block of the sub-additional bonus card remaining in the RAM 103. Then, change the number arrangement of the bonus cards. Next, the computer 100 resets the valid block on the bonus card 26. At this time, the computer (10) pre-stores the configuration mode of the multiple bonus cards in the memory device 1〇2 in the host computer, and prepares the additional prizes for the re-input of several power sources. arrangement·. Then, the _-arrangement mode is selected from the above by random number or predetermined method, and the setting of the entry state of the sub-bingo card is performed according to the arrangement. In addition to this, it is also possible to directly use either or both of the number arrangement and the selected arrangement state when the power is turned off. If either or both of them are used, 20 is set when the secondary bingo card is selected, so that the configuration mode is not particularly advantageous. After there is a political block, it is judged whether the arrangement, the draw or the bingo is established, and the result of the determination is changed or reset. At this time, when the draw or negative fruit is not established, the configuration mode is directly used. On the other hand, when the draw or negative result is established, select another configuration mode, 22 200916171 Then set the valid block to determine whether the draw or bingo is established. Finally, the computer 110 uses the redemption card 26 to reset the effective block or the bingo configuration mode. (S38) On the other hand, when the predetermined time zone is not crossed, the computer 100 continues the data of the satellites when the power source obtained in step S32 is turned off. In this way, when the number of the sub-additional bonus card is valid, when the power is turned on again, it is reset (reset) only when the predetermined time zone is crossed and the power is turned on again. When the predetermined time band is not crossed, the state continues directly. Also, when resetting the secondary card, the selected number can also be directly placed at the position of each number. Alternatively, it may be set to any mode from the setting of the predetermined sub-card resetting configuration mode. In this way, when the power is cut off due to an accident such as a power outage, the bingo selection status of the pair of cards to the bonus right is continued, and the purpose of promoting the player to continue the game can be achieved. When the normal 15th source is cut off due to the normal business, and the power is re-energized after the next day, the status of the additional prize rights can be re-set at all satellite terminal bases. Therefore, after normal business starts, there is no unfairness. The bias is that the player can play the game without being in trouble because of the popularity of each seat and the inconvenience caused by no one. (Other Embodiments) 20 When the lottery game device is described as a croquet game device or a pool game device, it is also applicable to determine whether or not any of the lottery is selected, according to the result of the lottery. A game device that wins a lottery. The present invention has been described in the above embodiments, and various modifications may be made without departing from the scope of the invention. In addition to the main game, the availability of the industry also sets a sub-game, and even if the game of the main game is over, the content of the sub-game can be continued, so even if the main game plays 5 prizes, the player can continue to use the sub-game. The resume is a game.

【圖式簡單說明;J 第1圖係本發明抽選遊戲裝置之一實施形態之結構圖。 第2圖係第1圖之抽選遊戲裝置之機構圖。 第3圖係第1圖之抽選遊戲裝置之方塊圖。 10 第4圖係顯示第1圖至第3圖之抽選遊戲裝置之遊戲畫 面之說明圖。 第5圖係第3圖之結構之全體處理流程圖。 第6圖係第5圖之結構之抽選遊戲處理流程圖。 第7圖係第6圖之抽選遊戲處理之遊戲晝面之說明圖。 15 第8圖係第6圖之抽選遊戲處理之附加獎卡之有效塊設 定處理之說明圖。 第9圖係第6圖之抽選遊戲處理之附加獎卡之賓果成立 之說明圖。 第10圖係第6圖之抽選遊戲處理之賓果成立後之附加 20 獎卡之有效塊刪除處理的說明圖。 第11圖係第5圖結構之電源投入時之賓果表設定處理 流程圖。 【主要元件符號說明】 1...抽選遊戲裝置 2...球 24 200916171 11…轉盤機構 12.. .轉盤 13.. .球袋 14."落選孔 15.. .透明板 16.. .引導軌道 16a...圓周滾動路線 22…發光環 24.. .功能 26.. .副賓果表(附加獎卡) 28.. .倍率表 31.. .球回收機構 32.. .接球箱 33.. .連結通路 41.. .球識別機構 51…球選擇機構 61…投入球選擇機構 64.. .交遞口 65.. .連結路 71·.·球投入機構 72.. .升降裝置 79…投入滑槽 80.. .衛星終端機 81.. .操作桌 82.. .操作鈕 83.. .錢幣投入口 84.. .錢幣支付口 85.. .顯示裝置 86.. .賓果表 90.. .終端機控制電路 91.. .錢幣輸入機構 92…錢幣支付機構 93.. .影像處理機構BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a structural diagram of an embodiment of a drawing game device of the present invention. Fig. 2 is a diagram showing the mechanism of the drawing game device of Fig. 1. Figure 3 is a block diagram of the drawing game device of Figure 1. 10 Fig. 4 is an explanatory view showing a game screen of the drawing game device of Figs. 1 to 3; Fig. 5 is a flowchart showing the overall processing of the structure of Fig. 3. Fig. 6 is a flow chart showing the processing of the lottery game of the structure of Fig. 5. Fig. 7 is an explanatory diagram of the game face of the lottery game processing of Fig. 6. 15 Fig. 8 is an explanatory diagram of the effective block setting processing of the bonus card for the lottery game processing of Fig. 6. Fig. 9 is an explanatory diagram of the establishment of the bingo of the bonus card processed by the lottery game in Fig. 6. Fig. 10 is an explanatory diagram of the additional block deletion processing of the bonus card after the bingo processing of the lottery game processing of Fig. 6 is established. Fig. 11 is a flow chart showing the setting process of the bingo table when the power is turned on in the structure of Fig. 5. [Description of main component symbols] 1... Lottery game device 2...Ball 24 200916171 11...Carousel mechanism 12.. Turntable 13.. Ball bag 14."Unsolate hole 15.. Transparent plate 16.. Guide track 16a...circle scroll route 22...light ring 24.. function 26.. 副 bingo table (additional prize card) 28.. magnification table 31.. ball recovery mechanism 32.. Ball box 33.. Linkage path 41.. Ball recognition mechanism 51... Ball selection mechanism 61... Input ball selection mechanism 64.. Transfer port 65.. Connection path 71··· Ball input mechanism 72.. Lifting device 79...input chute 80.. satellite terminal 81.. operating table 82.. operating button 83.. coin input port 84.. coin payment port 85.. display device 86.. Bingo table 90.. terminal control circuit 91.. coin input mechanism 92... coin payment mechanism 93.. . image processing mechanism

100.. .電腦 101 …CPU100.. .Computer 101 ...CPU

102.. .ROM102.. .ROM

103.. .RAM 104…輸入輸出介面 105.. .輸入輸出介面 25103.. .RAM 104...Input and Output Interface 105.. .Input and Output Interface 25

Claims (1)

200916171 十、申請專利範圍: 1. 一種抽選遊戲裝置,包含有: 抽選機構,係進行抽選者; 遊戲控制機構,係依前述抽選機構之抽選結果之入 5 選狀況,執行主遊戲及副遊戲者; 記憶機構,係儲存前述主遊戲及前述副遊戲各自之 進行狀況資訊者; 前述遊戲控制機構在前述副遊戲中,於前述主遊戲 執行結束後,亦將前述副遊戲之入選狀況資料保持於前 10 述記憶機構。 2. 如申請專利範圍第1項之抽選遊戲裝置,其中前述副遊 戲具有對應於複數入選狀況之至少2種以上之中選條 件,且前述遊戲控制機構僅將在滿足任一中選條件之副 遊戲入選狀況中,滿足該中選條件之入選狀況資料從前 15 述記憶機構刪除。 3. 如申請專利範圍第1項之抽選遊戲裝置,其中前述遊戲 控制機構於依前述抽選結果之入選狀況,執行主遊戲及 副遊戲時,僅於在前述主遊戲中滿足中選條件時,方令 别述副遊戲之入選狀況貢料為有效。 20 4.如申請專利範圍第1項之抽選遊戲裝置,更包含有: 時刻貢料生成機構’係生成時刻貢料者, 電源再通電機構,係進行電源之切斷及再通電者; 電源切斷時刻記憶機構,係將電源切斷時之時刻資 料從前述時刻資料生成機構儲存至前述記憶機構者;及 26 200916171 時刻經過判定機構,係比較從前述時刻資料生成機 構所得之再通電時之時刻資料與儲存於記憶機構之電 源切斷時之時刻資料,判定是否已經過預定時刻者; 當前述時刻經過判定結果為未經過預定時刻時,將 5 前述副遊戲之入選狀況資料作為該進行狀況資料,而當 前述時刻經過判定結果為經過預定時刻時,進行前述副 遊戲之入選狀況資料之再設定。 5. —種抽選遊戲控制方法,包含有以下步驟: 進行抽選機構之抽選; 10 以遊戲控制機構依前述抽選機構之抽選結果之入 選狀況,執行主遊戲及副遊戲; 將前述主遊戲及前述副遊戲各自之進行狀況資訊 儲存於記憶機構;及 在前述副遊戲中,於前述主遊戲執行結束後,亦將 15 前述副遊戲之入選狀況資料保持於前述記憶機構。 6. —種記憶媒體,係記憶有使電腦執行以下步驟之程式 者,該等步驟包含: 依抽選機構之抽選結果之入選狀況,執行主遊戲及 副遊戲, 20 將前述主遊戲及前述副遊戲各自之進行狀況資訊 儲存於記憶機構;及 在前述副遊戲中,於前述主遊戲執行結束後,亦將 前述副遊戲之入選狀況資料保持於前述記憶機構。 27200916171 X. Patent application scope: 1. A lottery game device, including: a lottery institution, which is a lottery player; a game control institution, which performs the main game and the sub-game player according to the selection result of the lottery selection of the foregoing drawing institution. a memory mechanism for storing the status information of each of the main game and the sub-game; wherein the game control unit maintains the selection status of the sub-game in the sub-game after the execution of the main game is completed. 10 Description of the memory mechanism. 2. The drawing game device of claim 1, wherein the subgame has at least two or more selection conditions corresponding to a plurality of selection conditions, and the game control mechanism is only to be in a condition that satisfies any of the selection conditions. In the game selection status, the selected status information that satisfies the selected condition is deleted from the first 15 memory organizations. 3. The drawing game device of claim 1, wherein the game control unit executes the main game and the sub game in accordance with the selection result of the drawing result, and only when the selection condition is satisfied in the main game. It is effective to make the selection of the sub-games. 20 4. If the drawing game device of the first application of the patent scope is included, the following includes: The tributary generating mechanism of the time is the tribute to the generation of the tribute, the power re-energizing mechanism, the power supply is cut off and re-energized; The break time memory means stores the time information when the power is turned off from the time data generating means to the memory means; and 26 200916171 The time elapsed determining means compares the time of re-energization obtained from the time data generating means The data and the time data stored in the memory device when the power is turned off are used to determine whether the predetermined time has elapsed. When the result of the above-mentioned time elapses that the predetermined time has not elapsed, the selected information of the sub-games is used as the progress status data. When the predetermined time elapses through the determination, the re-setting of the selection status data of the sub-game is performed. 5. A method for controlling a lottery game, comprising the steps of: performing a lottery of a lottery institution; 10 performing a main game and a subgame by the game control institution according to the selection result of the lottery result of the drawing institution; and the foregoing main game and the aforementioned vice The respective status information of the game is stored in the memory unit; and in the sub-game, after the execution of the main game is completed, the selected status information of the sub-games is also held in the memory mechanism. 6. A kind of memory medium, which is a program for causing a computer to execute the following steps, the steps comprising: performing a main game and a sub game according to the selection result of the lottery result of the drawing institution, 20 the aforementioned main game and the aforementioned sub game The respective status information is stored in the memory unit; and in the subgame, after the execution of the main game is completed, the selection status data of the sub game is also held in the memory unit. 27
TW97123512A 2007-07-04 2008-06-24 Lottery game apparatus, a control method of lottery game apparatus, and its storage medium TWI376258B (en)

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JP5512345B2 (en) * 2010-03-24 2014-06-04 匡彦 守本 Ball rolling play equipment
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JP5965991B2 (en) * 2012-03-30 2016-08-10 株式会社コナミデジタルエンタテインメント GAME SYSTEM, ITS CONTROL METHOD, GAME DEVICE, AND COMPUTER PROGRAM
JP2017123953A (en) * 2016-01-13 2017-07-20 株式会社ユニバーサルエンターテインメント Game machine
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