TW200848132A - Game reservation managing method and game reservation managing system - Google Patents

Game reservation managing method and game reservation managing system Download PDF

Info

Publication number
TW200848132A
TW200848132A TW097111068A TW97111068A TW200848132A TW 200848132 A TW200848132 A TW 200848132A TW 097111068 A TW097111068 A TW 097111068A TW 97111068 A TW97111068 A TW 97111068A TW 200848132 A TW200848132 A TW 200848132A
Authority
TW
Taiwan
Prior art keywords
reservation
game
player
priority
order
Prior art date
Application number
TW097111068A
Other languages
Chinese (zh)
Other versions
TWI363646B (en
Inventor
Kenichi Yamamoto
Masahiro Nishiyama
Kazuma Konishi
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200848132A publication Critical patent/TW200848132A/en
Application granted granted Critical
Publication of TWI363646B publication Critical patent/TWI363646B/zh

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • G07F17/3276Games involving multiple players wherein the players compete, e.g. tournament

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Pinball Game Machines (AREA)

Abstract

A game reservation managing system includes: a plurality of client terminal devices arranged in a shop for receiving an operation from a player and executing a process from a game start to a game end; a reservation device which receives an input of individual information to receive a reservation for a game play and manages the wait order of each user who has made the received reservation according to a priority based on the reception order; a server device communicably connected to client terminal devices and the reservation device for managing the game start process and the end process; ; and a report device which is used when the end of a game play in one of the client terminal devices is confirmed by the server device and which reports the unused state to the client terminal device of the user having the priority rank 1 according to the wait management information managed by the reservation device. As soon as one of the game terminal devices has entered the unused state, use of the game terminal is allowed in accordance with the order of reservations, thereby reducing the unnecessary time required for waiting in a queue.

Description

200848132 九、發明說明 【發明所屬之技術領域】 本發明係關於管理希望在設置於店舖之複數台遊戲終 端裝置的遊戲遊玩之玩家的預約之遊戲預約管理方法及遊 戲預約管理系統。 【先前技術】 於專利文獻1、2係提案有從顧客的行動終端對中央 伺服器進行遊樂設施(attraction )終端的利用預約,並 將預約內容回覆至行動終端的遊樂場(amusement )設施 營運系統。藉由該系統,可不用排隊等待遊樂設施終端而 預約遊樂設施,相較於以前,可減輕利用顧客爲了等待順 序的時間之浪費。又,於專利文獻3係提案有在利用者用 終端與利用資訊服務中心用機器之間,利用收送利用遊藝 設施之設施預約資訊、等待時間等的設備利用資訊來進行 預約,減低用以利用遊戲設施內設備之等待順序的時間的 行動計畫支援系統。 在專利文獻1、2,係以時刻或時間帶來進行遊樂設 施終端的利用預約者,並不是關於終端有空位,隨即進行 爲了利用的預約管理者。又,在專利文獻3,則有必須要 先準備預測出設施利用者數量之台數份的特別利用者終端 ’又,利用者係必須在設備內持有該利用者終端之不便處 〔專利文獻1〕日本特開2006— 228105號公報 200848132 〔專利文獻2〕日本特開2003 — 108699號公報 〔專利文獻3〕日本特開2 0 0 3 — 1 6 2 2 2號公報 【發明內容】 本發明係提供可解決前述問題之遊戲預約管理系統及 遊戲預約管理方法。 依據本發明之一觀點,遊戲預約管理系統,係具備: 複數台遊戲終端裝置,係設置於店舖,受理來自各玩家的 操作’執行從遊戲的開始至結束爲止的進行;預約裝置, 係利用受理個人資訊的輸入,進行對於在前述複數台遊戲 終端裝置之遊戲執行的預約受理之同時,以遵從受理順序 之優先順位來管理相對於受理預約之各預約者的順序等待 ;及通知裝置,係在前述複數台遊戲終端裝置之任一的遊 戲遊玩結束時,根據以前述預約裝置管理之順序等待管理 資訊,對前述優先順位之第1位的預約者,通知遊戲終端 裝置有空位產生之要旨。 依據本發明之另一觀點,遊戲預約管理方法,係管理 在設置於店舖,受理來自各玩家的操作,執行從遊戲的開 始至結束爲止的進行之複數台遊戲終端裝置的遊玩之預約 者,利用經由預約裝置受理個人資訊的輸入,進行對於在 前述複數台遊戲終端裝置之遊戲執行的預約受理之同時, 以遵從受理順序之優先順位來管理相對於受理預約之各預 約者的順序等待,在確認前述複數台遊戲終端裝置之任一 的遊戲遊玩結束時,根據以前述預約裝置管理之順序等待 -6 - 200848132 管理資訊,對前述優先順位之第1位的預約者,從通知裝 置通知遊戲終端裝置有空位產生之要旨。 利用受理來自設置於店舖之預約裝置的預約,在複數 遊戲終端裝置之一有空位時,馬上遵從預約順序來允許預 約者可進行遊戲終端的利用,而減輕排隊等待於順序等待 的行列等所致之時間的浪費。 【實施方式】 圖1係適用關於本發明之一實施形態的遊戲預約管理 系統之遊戲系統的構成圖。遊戲系統係具備··分別與識別 資訊建立對應的顧客終端裝置(遊戲終端裝置)1、可通 訊地連接複數(在此爲8台)顧客終端裝置1的店舖伺服 器裝置2、及可通訊地連接複數店舖伺服器裝置2,管理 複數玩家使用顧客終端裝置i而進行之遊戲的中央伺服器 裝置3 °又’遊戲系統係具備:希望在顧客終端裝置進行 遊玩之玩家用以進行預約的預約裝置4、進行預約狀況之 通知的通知裝置5。 顧客終端裝置1,係藉由玩家依據顯示於監視器之遊 戲畫面來進行所定操作,進行遊戲者。再者,對應於顧客 終端裝置1之識別資訊係包含··連接顧客終端裝置1之每 台店舖伺服器裝置2的識別資訊(或配設顧客終端裝置1 之店舖的識別資訊),與在配設顧客終端裝置1之店舖內 之每台顧客終端裝置1之識別資訊(稱爲終端號碼)。例 如’在店舖A的識別資訊爲a,店舖A內之遊戲終端裝 -7- 200848132 置1的識別資訊爲4時’該當顧客終端裝置1的識別資訊 則爲A4。 店舖伺服器裝置2,係可通訊地連接個別之複數顧客 終端裝置1及中央伺服器裝置3,在顧客終端裝置1與中 央伺服器裝置3之間進行資料的發送接收。又,店舖伺服 器裝置2,係利用在1台顧客終端裝置〗與其他1台或所 要台之顧客終端裝置1之間,進行因應各玩家之操作內容 的資料資料之發送接收,使在複數台顧客終端裝置1之遊 戲(例如,對戰遊戲)進行。進而,店舖伺服器裝置2係 可通訊地與預約裝置4及通知裝置5連接,因應預約處理 時等之需要,使儲存於中央伺服器裝置3之各玩家的後述 之玩家資訊成爲可參照,或進行資訊的更新。 中央伺服器裝置3,係可通訊地與複數店舖伺服器裝 置2連接,與用以特定玩家個人之使用者id建立對應, 儲存前述玩家資訊之同時,利用經由店舖伺服器裝置2, 與顧客終端裝置1進行資料的發送接收,來選擇與玩家在 同一遊戲空間上進行遊戲的玩家(稱爲對戰對手)者。 預約裝置4係在店舖內所有顧客終端裝置1皆藉由玩 家進行遊玩之狀況,接著任一顧客終端裝置i有空位發生 時’等待順序之玩家可在顧客終端裝置1進行遊戲般地進 行等待順序的管理者。亦即,預約裝置4係具備從希望進 行遊戲遊玩之預約者受理預約的構造所構成,複數顧客終 端裝置1之任一有空位時,馬上遵從預約之順序,對依序 iS約者導引顧各終端裝置1的利用。再者,預約裝置4在 -8 - 200848132 本實施形態,如下所述利用兼用於店舖伺服器裝置2的框 體’謀求系統構造的簡易化,但是,作爲與店舖伺服器裝 置2不同,是個別設置於所要位置之樣態亦可。 通知裝置5係具備對於等待順序之優先順位是第〗位 的預約者,將顧客終端裝置1之任一有空位產生之狀況, 接受來自有空位產生之顧客終端裝置1的通知指示,例如 利用店舖伺服器裝置2的監視器2 1 (參照圖5 )或利用揚 聲器22 (參照圖5 ),通知店內,或在預約裝置4之預約 時等取得預約者之行動通訊終端的位址資料時,將顧客終 端裝置1有空位產生之要旨的資訊,以無線發送至預約者 的行動無線終端的通訊部(順序資訊送訊手段)者。作爲 通知裝置5係具備兩功能亦可,或作爲在顯示於監視器 2 1 (利用揚聲器22通知)時,不僅優先順位之第1位的 預約者,將所定順位爲止之預約者的顯示,以清單方式顯 示之樣態亦可。或者採用獨立之通知裝置5的樣態亦可。 圖29係顯示於監視器2 1的等待順序之顯示畫面的一例。 在圖29之例,於中央相當於預約者數之「座位的等待順 序」的顯示欄顯示有「7名」,於其正下有以優先順位之 順序的從第1位至第4位爲止之預約者的顯示欄,利用「 箭頭」按鍵,亦可確認第5位以下者。又,依各個預約者 ,設置有後述之預測等待時間的顯示欄。於畫面的下部係 對應優先順位,從畫面左側依預約者的名稱、段位、稱號 等之順序設置有詳細顯示欄。 圖2係揭示顧客終端裝置1之一實施形態之外觀的立 -9- 200848132 體圖。再者,使用顧客終端裝置1進行之遊戲係個人遊戲 亦可,對戰遊戲亦可,在本實施形態假定是麻將遊戲,爲 操作顧客終端裝置1之玩家,與操作其他顧客終端裝置1 之玩家及CPU玩家之至少一方進行對戰者。在與操作其 他顧客終端裝置1之玩家進行對戰時,係經由後述之網路 通訊部1 8、店舖伺服器裝置2,進行在對戰中之顧客終端 裝置1之間的因應各玩家操作之內容的操作資料的發送接 收。 顧客終端裝置1係具備:顯示遊戲畫面的監視器1 1 、由催促顯示於監視器1 1之遊戲畫面的選擇等之按鍵的 位址和玩家所致之押壓位置來判定是指示哪個按鍵的觸控 面板11a、輸出聲音的揚聲器12、從個人卡片讀入卡片 ID資訊的讀卡機1 3、及受理玩家投入之硬幣的硬幣受理 部1 4。監視器1 1係顯示畫像者,有液晶顯示器或電漿顯 示器等。又,個人卡片係記憶卡片ID的磁卡或1C卡等, 而雖然未圖示,讀卡機13係從被插入(或近距離通訊方 式的讀卡機時是接觸)之個人卡片讀取出卡片ID。亦即 ,於個人卡片僅記憶有卡片ID,於顧客終端裝置1中利 用使個人卡片接觸讀卡機1 3等,顧客終端裝置1讀取出 用以識別卡片之卡片ID,與被輸入之密碼同時發送至中 央伺服器裝置3。中央伺服器裝置3係從卡片ID讀取出 對應之玩家ID與密碼,進行該密碼與從顧客終端裝置1 發送來之密碼的對照,如對照被認證的話,則將該玩家的 個人資訊發送至顧客終端裝置1。 -10- 200848132 於顧客終端裝置1之適處,係配設有以輸出來自各部 的檢測訊號及各部之控制訊號的微電腦等所構成之控制部 1 6 (參照圖3 )。 圖3係揭示顧客終端裝置1之一實施形態的硬體構成 圖。控制部1 6係控制顧客終端裝置1之整體動作者,具 備:進行關於遊戲的進行全般之處理與畫像顯示處理之外 其他各種處理的資訊處理部(CPU ) 1 6 1、暫時儲存處理 途中之資訊等的RAM 1 62、及預先記憶後述之所定畫像資 訊及遊戲程式等的ROM163。 外部輸出入控制部1 7 1,係在包含控制部1 6與讀卡 機1 3、觸控面板1 1 a、及硬幣受理部1 4的檢測部之間, 將檢測訊號轉換成處理用之數位訊號,又,對檢測部之各 機器將指令資訊轉換成控制訊號而輸出者,例如,以分時 進行訊號處理與輸出入處理者。外部機器控制部1 72,係 進行在分別之分時期間內,向檢測部之各機器的控制訊號 之輸出動作,與來自檢測部之各機器的檢測訊號之輸入動 作者。 描繪處理部11 1,係遵從來自控制部1 6的畫像顯示 指示,使所要的畫像顯示於監視器1 1者,具備有視訊 RAM等。聲音再生部12 1,係遵從來自控制部1 6的指示 ,將所定訊息及BGM等輸出至揚聲器12。 於ROM 163係記憶有麻將牌角色、背景畫像、各種畫 面的畫像及預約所關聯之所要數量內容的畫像等。麻將牌 角色等係以可3次元描繪之方式,以構成其之所要數量的 -11 - 200848132 多邊形而構成,描繪處理部1 1 1係依據來自C P U 1 6 1的描 繪指示,進行用以從在3次元空間上之位置轉換至虛擬3 次元空間上之位置的計算、光源計算處理之同時,依據前 述計算結果,進行對於視訊RAM所應描繪之畫像資料的 寫入處理(例如,以多邊形所指定之對於視訊RAM的區 域之材質資料的寫入(貼上)處理)。 在此,說明CPU1 61之動作與描繪處理部n丨之動作 的關係。CPU 1 6 1係依據由內藏或由外部進行對監視器i i 的畫像資訊之輸出與其顯示的畫像顯示控制部、記錄於裝 卸式之ROM163之作業系統(〇s),從R〇M163讀取出 畫像、聲音及控制程式資料及遊戲程式資料。被讀取出之 畫像、聲音及控制程式資料等之一部分或全部係保持於 RAM162上。之後,CPU161係依據記憶於RAM162上之 控制程式、各種資料(包含顯示物體之多邊形及材質等之 其他文字畫像之畫像資料、聲音資料)、以及來自檢測部 之檢測訊號等,進行處理。 記憶於RO Μ 1 6 3之各種資料中,能記憶於可裝卸之記 憶媒體的資料係例如’使可利用硬碟機驅動器、光碟機驅 動器、可撓式碟片機驅動器、矽碟機驅動器、卡匣式媒體 讀取機等的驅動器來讀取亦可,在此狀況,記錄媒體爲例 如硬碟、光碟、可撓式碟片、CD、DVD、半導體記憶體 等。 網路通訊部1 8係用以將發生於麻將遊戲執行中之玩 家的操作資訊及各種事件資訊等,經由網路及店舖伺服器 -12- 200848132 裝置2等,與進行對戰中的顧客終端裝置丨進行發送接收 者。又,網路通訊部1 8係在不是遊戲執行中時,例如用 以將關於對於新的玩家處理時之個人認證處理等的資訊, 而經由網路及店舖伺服器裝置2等,在中央伺服器3及預 約裝置4之間進行收送訊者。 圖4係揭示顧客終端裝置1之控制部1 6的功能構成 圖。控制部16的CPU161係具備··遊戲進行管理部161a ’係管理控制伴隨遊戲開始之遊戲的進行之一連串處理、 遊戲中及遊戲結束時的進行;畫像顯示處理部1 6 i b,係 於監視器3所定顯示所要晝像;道具賦予部1 6丨d,係將 所定量之道具虛擬地賦予玩家;成績判定部丨6 1 e,係每 於遊戲的結束,判定玩家在遊戲的順位;道具移動部 1 6 1 f,係依據成績判定部1 6 1 e所致之判定結果,從玩家 虛擬所持有之道具,將所定數量份在玩家之間移動;段位 決定部1 6 1 g,係依據玩家虛擬地持有之道具的數量,決 定表示該玩家在遊戲之強度等級的段位(相當於階級); 稱號參數計算部1 6 1 h,係依據儲存於後述之履歷記憶部 16 2b之履歷資料,計算出表示玩家在遊戲之特徵的稱號 參數;稱號賦予部1 6 1 i,係依據計算出之稱號參數,將在 遊戲內的玩家稱號賦予玩家;遊戲成績評估部1 6 1 j,係藉 由評估遊戲中玩家的操作,求出在遊戲結束時之遊戲成績 ;個人資訊對照部1 6 1 k,係對照從個人卡片經由讀卡機 13讀取之卡片iD的資訊取得之玩家ID與在預約裝置4 進行預約登記時的個人資訊(玩家ID),判斷是否是預 -13- 200848132 約的優先順位第1位的預約者;及計時器1 6 11,係計時時 間。 又,控制部16的RAM1 62係具備:段位記憶部162a ,係將道具的數量及段位資訊與玩家名稱建立對應並加以 儲存;履歷記憶部1 62b,係將玩家過去之遊戲履歷資料 ,依每個玩家而儲存;稱號記憶部1 62c,係將藉由稱號 賦予部1 6 1 h賦予之稱號與玩家名稱建立對應並加以儲存 ;及遊戲成績記憶部1 62d,係儲存藉由遊戲成績評估部 1 6 lj評估之玩家持有點數棒之點數値。 道具授予部1 6 1 d,係對於達成所定條件的玩家虛擬 地授予道具(在此,稱爲龍幣(dragon chip )之道具), 並且增減玩家虛擬地保有之點數,將道具數及點數與玩家 名稱建立對應並儲存於段位記憶部1 62a者。 成績判定部1 6 1 e,係在以後述之選擇部3 6 1 b選定之 桌子中所定局數的遊戲結束時,以玩家虛擬地作爲點數棒 所持有之點數多寡之順序,判定順位者。但是,遊戲開始 時,玩家虛擬地作爲點數棒所持有的點數(稱爲原點數) 係相同。例如,原點數係2 0 0 0 0點。 道具移動部1 6 1 f,係在藉由成績判定部1 6 1 e判定排 名後,根據成績判定部1 6 1 e所致之判定結果及對局數, 由玩家虛擬地持有之道具,使所定數量份在玩家間移動者 〇 段位決定部1 6 1 g,係依據玩家虛擬地持有之道具的 個數,決定表示該玩家之在遊戲的強度等級之段位,並與 -14- 200848132 玩家名稱建立對應而儲存於段位記憶部〗62a之同時,將 段位資訊經由網路通訊部1 8、網路及店舖伺服器裝置2 等,發送至中央伺服器裝置3者。 稱號參數計算部1 6 1 h,係於藉由段位決定部1 6 1 g進 行之段位的決定中,被決定爲初段時,依據儲存於後述之 履歷記億部1 62b之履歷資料,計算出表示玩家在遊戲之 特徵的稱號參數者。參數係包含以下計算式定義之胡牌率 、放槍率、平均寶牌數及平均台數。 (胡牌率)二(累計胡牌次數)/(累計遊玩局數) (放槍率)=(累計放槍次數)/ (累計遊玩局數) (平均寶牌數):=(胡牌時的累計寶牌數)/ (累計胡牌次數) (平均台數)二(胡牌時的累計台數)/(累計胡牌次數) 再者’前述計算式所使用之累計胡牌次數、累計放槍 次數、累計遊玩局數、胡牌時的累計寶牌數、胡牌時的累 計台數及累計胡牌次數,係與玩家的識別資訊建立對應而 儲存於後述之履歷記憶部1 62b。 稱號賦予部1 6 1 i,係在藉由段位決定部1 6 1 g進行之 段位的決定中,被決定爲初段時,依據藉由稱號參數計算 部161h計算出之稱號參數,將在遊戲內之玩家稱號虛擬 地賦予玩家,並與玩家名稱建立對應而儲存於稱號記憶部 162c之同時,將稱號資訊經由網路通訊部is、網路及店 舖伺服器裝置2等,發送至中央伺服器裝置3者。 遊戲成績評估部1 6 lj,係遵從所定規則而評估遊戲中 &家的操作,藉此求出在遊戲結束時之遊戲成績者。遊戲 -15- 200848132 成績係表示遊戲中評估玩家的操作之結果者。具體來說, 遊戲成績係從遊戲開始時到遊戲結束時,增減變動之各玩 家的持有點數棒之點數在遊戲結束後,作爲遊戲結果而表 示。 個人資訊對照部1 6 1 k,係由以從玩家所持有之個人 卡片經由讀卡機1 3讀取之卡片ID爲基準而從中央伺服器 裝置3下載之玩家ID,與在後述之預約裝置4進行預約 登記時的個人資訊且預約的優先順位是第1位的預約者之 玩家ID的異同,判斷是否是該優先順位爲第1位的預約 者。藉由該個人對照,僅允許預約的優先順位是第1位者 可作爲新的玩家進行遊戲。 段位記憶部1 62a,係將藉由道具賦予部1 6 1 d賦予, 且藉由道具移動部1 6 1 f變更之道具的個數與藉由段位決 定部1 6 1 g決定之段位,與玩家名稱建立對應並加以儲存 者。 履歷記憶部1 62b,係作爲玩家過去之遊戲履歷資料 ,將作爲已胡牌次數之累計次數的累計胡牌次數、作爲已 放槍次數之累計次數的累計放槍次數、作爲已遊玩局數之 累計次數的累計遊玩次數、作爲胡牌時手牌中所有之寶牌 數之累計個數的累計寶牌數、作爲胡牌時手牌中所有之台 數累計的累計台數及作爲胡牌之累計次數的累計胡牌次數 等,依每個玩家而儲存者。 稱號記憶部1 6 2 c,係儲存藉由稱號參數計算部1 6 1 h 計算出之稱號參數値及藉由稱號賦予部1 6 1 i賦予之稱號 -16- 200848132 等者。 遊戲成績記憶部1 62d,係將藉由遊戲成績評估部 1 6 lj評估(計算)之玩家持有點數棒之點數値,與玩家名 稱建立對應並加以儲存者。 圖5係揭示店舖伺服器裝置2之一實施形態之外觀的 立體圖。店舖伺服器裝置2,係具備:由顯示遊戲畫面等 之液晶顯示裝置或電漿顯示器等所構成之監視器2 1及輸 出所定訊息及BGM等之聲音的揚聲器22。 於店舖伺服器裝置2之適切處,係配設有以輸出來自 各部的檢測訊號及各部之控制訊號的微電腦等所構成之控 制部26 (參照圖6 )。 又,店舖伺服器裝置2係如上述般兼用於預約裝置4 的功能,具備讀入記憶於預約者所持有之個人卡片的卡片 ID等之資訊的讀卡機42 (讀取手段)之同時,亦具備有 由催促於監視器2 1作爲導引畫面而顯示之選擇等的按鍵 之位址與玩家所致之按壓位置,判定是指示哪個按鍵的觸 控面板4 1 a (參照圖1 0,讀取手段)。然後,預約裝置4 的各功能執行部(參照圖1 〇 )係雖然未圖示,但是,安 裝於搭載在店舖伺服器裝置2之內部的控制基板上。 圖6係揭示店舖伺服器裝置2之一實施形態的硬體構 成圖。控制部26係控制店舖伺服器裝置2之整體動作者 ,具備:資訊處理部(CPU ) 261、暫時儲存處理途中之 資訊等的RAM262、及預先記憶後述之所定畫像資訊及遊 戲程式等的ROM163。 -17- 200848132 描繪處理部2 1 1,係遵從來自控制部26 指示’使所要的畫像顯示於監視器2 1者, RAM等。聲音再生部221,係遵從來自控制$ ’將所定訊息及BGM等輸出至揚聲器22。 記憶於ROM263之各種資料中,能記憶於 憶媒體的資料係例如,使可利用硬碟機驅動器 動器、可撓式碟片機驅動器、矽碟機驅動器、 讀取機等的驅動器來讀取亦可,在此狀況,記 如硬碟、光碟、可撓式碟片、CD、DVD、半 等。 網路通訊部2 8,係用以將各種資料經由 成之網路,與中央伺服器裝置3進行發送接收 1 a ’係用以進行連接店舖伺服器裝置2之複數 )顧客終端裝置1之間的資料的收授者。 介面部1 a係用以將預約裝置4之尤其是 42及觸控面板的輸入資訊,經由店舖伺服器裝 需要與中央伺服器裝置3、或連接店舖伺服器 數(例如,8台)顧客終端裝置丨或通知裝置 切地發送者。 控制部2 6 ’係經由網路通訊部2 8,將從 裝置3接收之賦予終端識別資訊的資訊,經E ’發送至對應其終端識別資訊的顧客終端裝置 由介面部1 a,將從顧客終端裝置1接收之賦 資訊的資訊,經由網路通訊部2 8,發送至中 的畫像顯示 具備有視訊 3 2 6的指τρ: 可裝卸之記 、光碟機驅 卡匣式媒體 錄媒體爲例 導體記憶體 WWW所構 者。介面部 (例如8台 來自讀卡機 :置2,因應 裝置2之複 5,進行適 中央伺服器 介面部1 a 1。又,經 予終端識別 央伺服器裝 -18- 200848132 置3 ° 圖7係揭示中央伺服器裝置3之一實施形態的硬體構 成圖。控制部3 6係控制中央伺服器裝置3之整體動作者 ’具備:資訊處理部(CPU) 361、暫時儲存處理途中之 資訊等的RAM3 62、及預先記憶玩家之個人資訊、各玩家 之關於遊戲之玩家資訊等的rOM3 63。 記憶於ROM3 63之各種資料中,能記憶於可裝卸之記 億媒體的資料係例如,使可利用硬碟機驅動器、光碟機驅 動器、可撓式碟片機驅動器、矽碟機驅動器、卡匣式媒體 讀取機等的驅動器來讀取亦可,在此狀況,記錄媒體爲例 如硬碟、光碟、可撓式碟片、CD、DVD、半導體記憶體 等。 網路通訊部3 8,係用以將各種資料經由 WWW所構 成之網路,與複數店舖伺服器裝置2進行收送訊者。 再者’再者的遊戲管理程式係記錄於ROM3 63上,載 入至RAM3 62上,藉由利用CPU361依序執行RAM3 62上 的遊戲管理程式,而實現個別的功能。 圖8係揭示中央伺服器裝置3之控制部3 6的功能構 成圖。控制部36的CPU361係具備:受理部36la,係在 各顧客終端裝置1之遊戲開始時,受理玩家參加遊戲;選 擇部3 6 1 b,係從藉由受理部3 6 1 a受理之玩家及藉由後述 之待機部3 6 1 c作爲待機狀態之玩家中,遵從所定規則而 選擇,在同一遊戲空間內遊玩之所定最大數(在此爲3) 以下且所定數(在此爲2)以上之玩家;待機部3 6 1 c,係 -19- 200848132 使在未藉由選擇部3 6 1 b選擇之狀態下的玩家作爲待機狀 態,對於選擇部3 6 1 b,使其執行該玩家的選擇;第1執 行部3 6 1 d,係使藉由選擇部3 6 1 b選擇之玩家彼此在同一 遊戲空間內執行遊戲;第2執行部3 6 1 e,係使藉由待機 部36 1c成爲待機狀態之玩家,與CPU玩家在同一遊戲空 間上執行遊戲;及監視部3 6 1 g (管理手段),係執行預 約者遵從預約順序,在顧客終端裝置1進行遊戲’每於其 結束時,將預約者遊戲計數器對每個預約者僅累計1的功 能、及無關於已預約,每在判斷結果上未進行遊玩時,將 擅自取消計數器對每個預約者僅累計1的功能。 RAM362係具備:玩家資訊記憶部3 62a,係儲存使用 者ID資料等之個人資訊;段位記憶部3 62b,係將表示玩 家在遊戲上的強度等級之階級資訊與玩家的識別資訊(使 用者ID資料)建立關聯並加以儲存;稱號記憶部3 62c, 係將表示玩家之在遊戲的戰術特徵之稱號資訊與玩家的識 別資訊(使用者ID資料)建立關聯並加以儲存;履歷記 憶部3 62d,係將作爲玩家在遊戲之過去對戰成績的累計 胡牌次數、累計放槍次數、累計遊玩局數、胡牌時的累計 寶牌數及胡牌時的累計台數等,與玩家的識別資訊建立對 應並加以儲存;及次數記憶部3 62e,係分別記憶在前述 監視部3 6 1 g之預約者遊戲計數器的計數値及擅自取消計 數器的計數値。 受理部3 6 1 a,係受理從各顧客終端裝置1發送來之 玩家的使用者ID資料等之個人資訊,並依據儲存於玩家 -20- 200848132 資訊記憶部362a之玩家資訊’受理玩家對遊戲的參加者 〇 選擇部3 6 1 b,係從藉由受理部3 6 1 a受理之玩家及藉 由待機部3 6 1 c成爲待機狀態之玩家中’遵從處理規則( 在此係依據儲存於段位記憶部3 62b之階級與儲存於稱號 記憶部3 62c之稱號)選擇(組合)在同一遊戲空間遊玩 之2以上且3以下之玩家者。進而,選擇部361b係在被 選擇之玩家的數量未滿3 (即2 )時,至少再1次選擇玩 家。具體來說,選擇與玩家的階級(段位)之差在2階級 以內的玩家。再者,關於稱號包含於選擇的條件亦可。再 者,在本實施例,選擇部3 6 1 b係對於被選擇之顧客終端 裝置1,依選擇順序,例如,附上選擇號碼。 待機部3 6 1 c,係使在玩家未藉由選擇部3 6 1 b選擇時 ,使該當玩家作爲待機狀態,使選擇部3 6 1 b執行該玩家 的選擇。待機狀態係等待藉由選擇部3 6 1 b選擇對戰對手 之狀態。 第1執行部3 6 1 d,係使藉由選擇部3 6 1 b選擇之玩家 彼此在同一遊戲空間內執行遊戲。亦即,將藉由選擇部 3 6 1 b選擇之玩家彼此成爲對戰對手,(虛擬地坐上相同 桌子)執行遊戲之要旨的指示資訊,發送至被選擇之玩家 所使用之顧客終端裝置1。 第2執行部3 6 1 e,係使藉由待機部3 6 1 c成爲待機狀 態之玩家,與CPU玩家在同一遊戲空間上執行遊戲。 監視部3 6 1 g係不僅更新前述預約者遊戲計數器的計 -21 - 200848132 數値及前述擅自取消計數器的計數値,在前述預約者遊戲 計數器的計數値達到所定値時,在該玩家進行遊戲時進行 所定優惠處理’例如,單於監視器1 1進行如讚賞之內容 的表演顯示’又在前述擅自取消計數器的計數値達到所定 値時,在該玩家進行遊戲時進行所定警告處理,例如,將 用以於監視器1 1提示關於警告與預約取消的方法之導引 內容的指示訊號,輸出至該當之顧客終端裝置1。再者, 監視部3 6 1 g之優惠處理係不限定於前述內容,在之後預 約時優先賦予往前方的名次亦可,又作爲警告處哩,將無 期限或一定期間成爲預約禁止處理的旗標,與個人資訊( 例如’玩家名稱)建立對應而不允許預約的受理之樣態亦 可 ° 圖9係揭示預約裝置4之一實施形態之外觀的硬體構 成圖。控制部4 6係控制預約裝置4之整體動作者,具備 :進行關於預約之處理與畫像顯示處理之外其他各種處理 的資訊處理部(C P U ) 4 6 1、暫時儲存處理途中之資訊等 的RAM462、及預先記憶後述之預約處理所使用之各種畫 像資訊及預約處理用程式等的ROM463。於RAM462係設 置有預約者清單記憶部,以清單方式記憶依序受理之預約 者,或因應需要刪除者。 外部輸出入控制部47 1,係在控制部46與讀卡機42 、觸控面板4 1 a (讀取手段)等的讀取部之間,將讀取訊 號轉換成處理用之數位訊號,又,將畫像訊號輸出至觸控 面板4 1 a者,例如以分時進行訊號處理與輸出入處理者。 -22- 200848132 外部機器控制部472,係進行在分別之分時期間 述讀取部之控制訊號的輸出動作,與來自讀取部 號的輸入動作者。用以畫像顯示的構造,係兼用 器裝置2的描繪處理部2丨〗、監視器2 1,用以聲 構造係兼用聲音再生部221、揚聲器22。再者, 器裝置2的監視器21係作爲顯示用以預約處理 小畫面’按下該小畫面時,於監視器2 1整體, 預約受理處理的各畫面之樣態亦可。 於ROM463係記憶有關聯於預約之所要內容 像、導引預約之各種方塊(box ),例如,個人 持有之行動通訊終端(行動電話機)之電子郵件 入用之文字列的各方塊等。描繪處理部2丨丨係 CPU461的描繪指示,對於視訊RAM進行應描繪 料的寫入處理。 在此’說明C P U 4 6 1之動作與描繪處理部2 ] 的關係。CPU461係依據由記錄於作爲內藏或由 k寸監視器2 1的畫像資訊之輸出與其顯示的畫像 部的裝卸式之R Ο Μ 4 6 3之作業系統(〇 s ),從 讚取出畫像、聲首及控制程式資料及遊戲程式畜 取出之畫像、聲音及控制程式資料等之一部分或 持於RAM462上。之後’ CPU461係依據記憶於 上之控制程式、各種資料以及來自前述讀卡機 面板42a的讀取訊號等,來執行處理。 5己丨思於R 〇 Μ 4 6 3之各種資料中,能記彳章於可 內,向前 之讀取訊 店舖伺服 音輸出的 店舖伺服 之受理的 顯示用以 的導引畫 名稱、所 地址的輸 依據來自 之畫像資 [1之動作 外部進行 顯示控制 ROM463 料。被讀 全部係保 RAM462 42、觸控 裝卸之記 -23- 200848132 憶媒體的資料係例如,使可利用硬碟機驅動器、光碟機驅 動器、可撓式碟片機驅動器、矽碟機驅動器、卡匣式媒體 讀取機等的驅動器來讀取亦可,在此狀況,記錄媒體爲例 如硬碟、光碟、可撓式碟片、CD、DVD、半導體記憶體 等。 網路通訊部4 8係用以將來自讀卡機4 2、觸控面板 4 1 a的讀取訊號,經由匯流排b A3、店舖伺服器裝置2, 與顧客終端裝置1、通知裝置5及中央伺服器裝置3進行 發送接收者。 圖1 〇係揭示預約裝置4之資訊處理部46 1的功能構 成圖。資孰處理部4 6 1係具備:個人資訊受理處理部 461a,係受理來自讀卡機42、觸控面板41a的讀取訊號 ;優先順位管理部46 1 b,係在預約後,將預約者以所定 規則,在此是以遵從受理順序之優先順位來預約的管理; 預約變更部46 1 c,係用以進行預約內容的變更,例如, 預約順位之往後方的移動(挪開)或取消;本人確認處理 部46 1 d,係用以在預約後進行預約內容的變更等時進行 需要之本人對照;導引畫像顯示處理部46 le,係導引預 約及變更等的操作;等待時間計算部46 1 f,係從過去1 人之玩家所進行之遊戲遊玩時間的平均値等,計算出各優 先順位之被預測的等待時間;及取消監視部46 1 g,係監 視無關預約而擅自取消遊玩之狀況。再者,讀卡機42係 作爲內裝有檢測個人卡片的差入之有無的感測器之樣態亦 可 〇 -24- 200848132 個人資訊受理處理部4 6 1 a,係針對持有個人卡片的 玩家,受理包含將該個人卡片經由讀卡機42讀取出之卡 片ID,參照該卡片ID ’經由中央伺服器裝置2讀取出之 玩家名稱的個人資訊者。再者’對於未持有個人卡片的玩 家,利用藉由對於導引畫像顯示處理部4 6 1 e顯示於監視 器41之導引畫像(文字列)’經由觸控面板4 1 a指示該 當之按鍵,受理玩家名稱、密碼的輸入者。又’個人資訊 受理處理部4 6 1 a係作爲在預約中顧客終端裝置1之任一 有空位產生時的通知方法,在希望對持有之行動通訊終端 的通報所致之通知時,利用對於催促該行動通訊終端之電 子郵件地址的輸入之導引畫像(文字列),經由觸控面板 4 1 a指示該當之按鍵,受理電子郵件地址的輸入者。再者 ,電子郵件地址係作爲預先在個人資訊登記時一倂進行登 記處理之事前登記的樣態亦可。 優先順位管理部461b係在預約後,進行將預約者以 所定規則(例如,以遵從受理順序之優先順位)來預約的 管理之同時,對應顧客終端裝置1新發生空位,進行各預 約者的優先順位變更爲各往前1位之處理(更新處理)者 。又,優先順位管理部4 6 1 b係進行在預約時,使特別玩 家’例如所謂常客(依據預約進行遊玩之實績在所定次數 以上)或遊戲競技能力,在此係段位在所定等級以上之玩 家之狀況’遵從所定規則,不是插入最後位置而例外地插 入更前面之所定或所希望之位置的插入處理。 預約變更部46 1 c係在預約後,因在被預測之遊玩開 -25· 200848132 始時間附近發生其他事情等之理由,將優先順位僅往後方 挪開所定數份之狀況,或藉由無關於已預約,因爲事情的 變更而無法進行遊玩之狀況等的理由,受理如進行預約的 取消時之預約內容的變更者。 本人確認處理部46 Id係在進行在預約變更部461c之 預約內容的變更時,進行用以對照是否是預約者本人的處 理者。 導引畫像顯示處理部461e係顯示導引在預約或變更 之指示方法(操作方向)的導引畫像者。 等待時間計算部46 1 f係管理所定期間內,例如過去 1個月以內遊玩之玩家的遊戲遊玩時間之平均値,或接受 所有以中央伺服器裝置3在該期間內進行之遊玩的遊玩時 間,計算出該等之各遊玩時間,因應優先順位來計算出各 預約者之被預測的等待時間。例如,假設作爲過去實績的 平均遊玩時間是5分鐘時,優先順位第1位者是5分,優 先順位第2位者則會成爲1 0分。再者,以內藏之計時器 計算被預測之等待時間,如從優先順位改變之時間點以實 際時間減算,雖然是預測,但是可進行更高精度之等待時 間的提示。 取消監視部46 1 g係監視無關於已預約卻擅自取消遊 玩者,在顧客終端裝置1之任一有空位產生’優先順位第 1位的預約者以計時器1 6 1 1計時之所定時間以內(例如 ,1分鐘以內)未轉移至遊戲開始訊號時則強制結束受理 ,作爲擅自取消而加以處理(亦即’發出增加次數記憶部 -26- 200848132 3 62e之取消次數的指示)之同時,進行將優先 至第2位的預約者之順位,各往前變更1位的處 以下,首先針對遊戲處理加以說明,接下來 處理加以說明。 圖1 1係表示中央伺服器裝置3的動作之流 例。首先,藉由受理部3 6 1 a,接收從顧客終端| 送來的卡片ID及密碼資訊(步驟ST1 ),依據 家資訊記憶部3 62a之玩家資訊,執行玩家的認 被確定時則允許參加遊戲(步驟S T 3 )。接著, 部3 6 1 b,從藉由受理部3 6 1 a允許參加並受理( 之「單打」模式時可受理)之玩家中,依據儲存 憶部3 62b之階級與儲存於稱號記憶部3 63 c之稱 在同一遊戲空間內遊玩之2以上的玩家,藉由第 3 6 1 d,將藉由選擇部3 6 1 b選擇之玩家彼此在同 間內執行遊戲之要旨的指示資訊,發送至被選擇 使用之顧客終端裝置1 (步驟S T 5 )。再者,藉 理部3 6 1,進行藉由第1執行部3 6 1 d執行遊戲 客終端裝置1的使用狀態等之監視(步驟S T7 ) 圖1 2係揭示圖1 1所示之步驟S T 5 (對戰者 )之詳細流程圖的一例。再者,以下的處理係如 載,皆藉由選擇部361b進行。首先,藉由受理i 接收從顧客終端裝置1發送來之對戰模式(步屬 。於對戰模式係有「單打」、「店舖內對戰」及 戰」之3種模式。「單打」模式係與cpu玩家 順位轉移 理。 針對預約 程圖的一 I置1發 儲存於玩 證處理, 藉由選擇 不是後述 於段位記 號,選擇 1執行部 一遊戲空 之玩家所 由資訊處 之所有顧 〇 決定處理 未特別記 β 3 6 1 a, :ST11) 「通訊對 進行對戰 -27- 200848132 之模式,「店舖內對戰」模式係對戰者全部使用連接於同 一店舖伺服器裝置2之顧客終端裝置1時的對戰模式,「 通訊對戰」模式係對戰者內至少1人使用連接不同店舖伺 服器之顧客終端裝置1的玩家時的對戰模式。 接下來,藉由受理部3 6 1 a,進行對戰模式是否爲「 單打」模式的判定(步驟ST12 )。該判定被肯定時,處 理則重新進行。在該判定被否定時,則受理玩家,時間計 數T初始化成爲〇 (步驟ST 1 3 )之同時,以顯示圖1 3所 示之等待畫面的方式,指示資訊被發送至該當玩家進行遊 玩之顧客終端裝置1。 圖1 3係等待畫面之畫面圖的一例。於等待畫面4 0 0 ,在畫面下側顯示有顯示該畫面之玩家的玩家資訊401, 在畫面上側及右側顯示有表示未選擇對戰對手之玩家資訊 402及403,在畫面左側顯示有CPU玩家的玩家資訊404 。玩家資訊401及404係表示作爲玩家在遊戲的稱呼之名 稱401a、404a、玩家的稱號 401b、404b及玩家的段位 401c、404c。例如,CPU玩家的名稱係「花子」,稱呼係 「玄武」,段位係「四段」。於等待畫面400,未顯示使 用顯示該畫面之顧客終端裝置1的玩家與CPU玩家以外 的對戰對手之玩家資訊402及403,故該當玩家可確認未 選擇對戰對手。 再次’回到圖12所不之流程圖而說明。進行是否有 藉由待機部3 6 1 c成爲待機狀態之玩家或已經受理之玩家 的判定(步驟S T 1 5 )。在該判定被否定時,則前進至步 -28- 200848132 驟ST2 1。在該判定被肯定時’則從被受理之玩家及藉由 待機部3 6 1 c成爲待機狀態之玩家中’依據儲存於段位記 憶部3 62b之階級與儲存於稱號記憶部362c之稱號,選擇 在同一遊戲空間遊玩之2以上且3以下之玩家(步驟 ST17 ),並以顯示表示選擇之結果的等待畫面之方式,將 指示資訊發送至該當玩家進行遊玩之顧客終端裝置1。 圖1 4係表示選擇之結果的等待畫面的一例。於等待 畫面410,在畫面下側顯示有顯示該畫面之玩家的玩家資 訊4 1 1,在畫面上側顯示有表示未選擇對戰對手之玩家資 訊413,在畫面左側顯示有CPU玩家的玩家資訊414,在 畫面右側顯示有藉由選擇部3 6 1 b選擇之玩家的玩家資訊 412。玩家資訊411、412及414係表示作爲玩家在遊戲的 稱呼之名稱411a、412a、414a、玩家的稱號411b、412b 、414b、及玩家的段位411c、 412c、 414c。於等待畫面 410,顯示使用顯示該畫面之顧客終端裝置1的玩家與 CPU玩家以外,亦顯示藉由選擇部361b選擇之玩家(對 戰對手)之玩家資訊4 1 2,故使用顯示該畫面之顧客終端 裝置1的玩家可確認選擇了 1位對戰對手。 再次’回到圖12所示之流程圖而說明。進行於步驟 ST17中被選擇之玩家數量(對戰對手的數量)是否爲3 的判定(步驟ST 1 9 )。該判定被肯定時,處理則重新進 行。在該判定被否定時’則增加時間計數T (步驟S T2 1 ),進行時間計數T是否爲所定時間ΤΜ AX (在此爲3 0 秒)以上的判定(步驟S T2 3 )。在該判定被否定時,則 -29- 200848132 回到步驟ST15。在該判定爲肯定時,進行於步驟ST 17 被選定之玩家數量是否爲〇(亦即未被選擇)的判定( 驟ST25 )。在該判定被肯定時,則藉由待機部361c玩 成爲待機狀態(步驟S T 2 7 )。該判定被否定時,處理 重新進行。 圖1 5係揭示圖1 2所示之步驟s T2 7的處理(待機 態的處理)之詳細流程圖的一例。首先,對於顧客終端 置1,以開始CPU對戰(僅與CPU玩家的對戰)之方 ,發送指示資訊(步驟ST31 )。 接下來,進行是否已經過所定時間(例如,3 0秒 的判定(步驟ST3 3 ),在該判定被肯定爲止,經過時 係被累計。在該判定被肯定時,則藉由選擇部3 6 1 b進 玩家的選擇(步驟ST35),進行成爲待機狀態之玩家 否已被選擇的判定(步驟ST3 7 )。在該判定被肯定時 則前進至以顯示表示玩家被選擇之對戰者出現畫面之方 ,將指示資訊發送至顧客終端裝置1的步驟S T 3 9。在 判定被否定時’則回到步驟s T3 3。 步驟ST37之判定被肯定時,則進行被選擇之玩家 量是否爲3的判定(步驟ST3 9 )。在該判定被肯定時 則前進至圖11的步驟ST?(對戰監視處理)。在該判 被否定時(被選擇之玩家數量爲1時),則進行是否已 過所定時間(例如’ 10秒)的判定(步驟S T41 )’在 判定被肯定爲止’經過時間係被累計。在該判定被肯定 ,則藉由選擇部361b進行玩家的選擇(步驟ST43 ), 中 步 家 則 狀 裝 式 ) 間 行 是 式 該 數 定 經 該 時 刖 -30» 200848132 進至圖11的步驟ST7 (對戰監視處理)。 圖16係揭示圖12所示之步驟ST17的處理(玩家的 選擇處理)之詳細流程圖的一例。再者,圖12所示之步 驟ST17的處理係與圖15所示之步驟ST35及步驟ST43 相同之處理。又,以下的處理係全部藉由選擇部3 6 1 b進 行。首先,待機狀態的玩家及被受理之玩家的總數WN被 計算(步驟ST51 ),接著,玩家數量計數I被初始化爲1 (步驟ST53)。接下來,該當玩家與第ϊ位玩家之段位 係從段位記憶部3 62b讀入,判定段位之差是否爲所定値 DN (在此爲2 )以下(步驟ST55 )。在該判定被否定時 ’則前進至步驟S T 61。在該判定被肯定時,則第I位玩 家追加至與該當玩家進行對戰之玩家(步驟ST57 )。 接著’進行與該當玩家進行對戰之玩家數量是否爲3 的判定(步驟ST59 )。該判定被肯定時,處理則重新進 行。在該判定被否定時,則增加玩家數量計數〗(步驟 ST61 ),進行玩家數量計數I是否超過玩家的總數WN以 上的判定(步驟S T6 3 )。在該判定被肯定時,處理重新 進行,被否定時,則回到步驟S T 5 5。 在此’針對依據前述中央伺服器裝置3的指示執行之 顧客終端裝置1的動作加以說明。圖i 7係表示顧客終端 裝置1的動作之流程圖的一例。首先,從插入讀卡機13 之個人卡片讀入卡片IE)資料(步驟ST71),並一倂受理 密碼的輸入’而卡片ID資料與密碼一起被發送至中央伺 服器裝置3 (步驟ST73 )。再者,卡片ID資料接受到密 -31 - 200848132 碼的接收’在中央伺服器裝置3容認認證時,玩家ID、 段位等的個人資訊會在顧客終端裝置1被接收。然後,顯 示選擇對戰模式之模式選擇畫面,受理來自玩家的輸入, 選擇對戰模式(步驟ST75 ),對戰模式資訊係被發送至 中央伺服器裝置3。 從中央伺服器裝置3接收在同一遊戲空間進行遊戲之 其他玩家(對戰者)的名稱、段位及稱號等的對戰者資訊 (步驟ST77 )。接著,從中央伺服器裝置3接收執行遊 戲之要旨的指示資訊時,則藉由遊戲進行管理部1 6 1 a執 行遊戲的開始處理,並決定場風及莊家(步驟S T 7 9 ), 進而,開始對戰(步驟ST81 ),顯示圖18所示之對戰畫 面。 圖1 8係表示對戰狀況的對戰畫面之畫面圖的一例。 於對戰畫面5 1 0係於畫面下側玩家的手牌5 1 1以可看見牌 的種類之方式顯示,於畫面上側及左右兩側對戰者的手牌 512以無法看見牌的種類之方式顯示,於畫面略中央顯示 有包含寶牌表示牌之牌堆513、及於牌堆513周圍顯示有 捨棄牌5 1 4,於畫面下側則顯示有藉由玩家按下之各種按 鍵516。而藉由玩家一邊觀看對戰畫面510 —邊適切按下 按鍵5 1 6,來進行遊戲。 再次,回到圖1 7所示之流程圖而說明。開始對戰之 後,則藉由遊戲進行管理部1 6 1 a進行對戰是否結束的判 斷(步驟ST83 )。在該判定被否定時,則回到步驟ST81 。在該判定被肯定時,則表示對戰已結束之對戰結束資訊 -32- 200848132 被發送至中央伺服器裝置3,藉由成績判定部1 6 1 b判定 在遊戲的順位(步驟ST85 )。然後,藉由道具移動部 1 6 1 f,依據成績判定部1 6 1 e所致之判定結果及對局數, 玩家所虛擬地持有之道具係在玩家間移動(步驟ST8 7 ) 。接下來,藉由段位決定部1 6 1 g,依據玩家虛擬地持有 之道具的個數及點數,決定表示該當玩家之在遊戲上的強 度等級之段位,並藉由與儲存於段位記憶部1 62a之至今 爲止(上次遊戲結束時)的段位進行比較,進行段位是否 被變更爲初段的判定(步驟ST89 )。在段位不被變更時 ,則顯示表示現在的道具之個數的未圖示之道具顯示畫面 ,並前進至步驟ST95。再者,藉由段位決定部161g決定 之段位,係儲存於段位記憶部1 62a之同時,作爲段位資 訊被發送至中央伺服器裝置3。 在段位被變更爲初段時,藉由稱號參數計算部1 6 1 h ,計算出表示玩家之在遊戲上的特徵之稱號參數(步驟 ST91 )。然後,藉由稱號賦予部I61i,依據藉由稱號參 數計算部161h計算出之參數玩家,虛擬地賦予玩家在遊 戲內的玩家稱號(步驟ST93 ),並儲存於稱號記憶部 162c之同時,稱號資訊係被發送至中央伺服器裝置3。 執行步驟S T 9 3的處理時,會針對達成未圖示之所定 條件的玩家’以畫像或聲音來導引遊戲的持續,藉由接受 該導引而硬幣受理部14是否已受理硬幣,並受理來自玩 家的判斷,進行是否繼續現在執行中之對戰的判定(步驟 S T 9 5 )。在該判疋被肯定時,則回到步驟s τ 7 3,該判定 -33- 200848132 被否定時,則前進至步驟ST97。 步驟ST95的判定被否定時,表示遊戲結束之對戰結 束資訊係被發送至中央伺服器裝置3 (步驟ST97),而結 束處理。 接下來’針對預約處理加以說明。圖1 9係揭示在預 約裝置4的控制部46 1執行之預約處理之詳細流程圖的一 例。 首先,判斷個人卡片是否插入讀卡機42或是否藉由 個人資訊受理處理部461a讀取個人卡片的卡片ID、密碼 ’且經由中央伺服器裝置3而個人認證被容認(步驟 S T 1 1 1 ),在被肯定時,接著判斷預約者是否是特別玩家 (步驟 S T 1 1 9 )。 另一方面,在步驟S T 1 1 1被否定時,在此係經由監視 器2 1的觸控面板4 1 a,有預約之要旨的輸入時則前進至 步驟S T 1 1 3。亦即,步驟S T 1 1 3係假設有從未持有個人卡 片之玩家對於監視器2 1之一方的預約導引畫面,經由觸 控面板4 1 a,預約之要旨的輸入之狀況。於此時,導引畫 面係變成名稱輸入畫面,催促玩家名稱的輸入,接著,變 成密碼(密碼號碼)的輸入畫面,導引密碼號碼的輸入。 在確認玩家名稱、密碼的輸入(步驟S T 1 1 3、S T 1 1 5 )時 ,進而考慮預約者希望對持有之行動通訊終端(行動電話 機)通知顧客終端裝置1之任一有空位產生的通報時,進 行身爲通報目的地的(一般是電子郵件地址)輸入畫面之 顯示。電子郵件地址的輸入結束時(步驟ST1 1 7 ),則判 -34- 200848132 斷該預約者是否是特別玩家(步驟STU9 )。 控制部46係在可特定預約者之個人資訊的輸入結束 時,藉由優先順位管理部46 1 b將取得之資訊發送至中央 伺服器裝置3。中央伺服器裝置3係從被發送來之希望預 約者的個人資訊,參照玩家資訊記憶部3 62a、段位記憶 部3 62b及次數記憶部362e,進行該希望預約者是否是特 別玩家,亦即是否是所定段位以上的玩家,所謂是否是預 約常客的判斷,並將其結果回送至預約裝置4。 被回送來之判斷結果不是特別玩家時,則藉由優先順 位管理部46 1 b,將本次希望預約者定位在至今爲止之已 預約的預約者之最後位置(步驟S T 1 2 1 )。另一方面,被 回送來之判斷結果是特別玩家時,則藉由優先順位管理部 46 1 b,於監視器2 1切換成優先變更確認顯示的畫面(步 驟ST123)。亦即,作爲用以對於特別玩家賦予優惠的處 理,於優先變更確認顯示畫面導引揷隊位置的輸入,允許 希望之揷隊位置的指定。 圖3 0係揭示該特別玩家之狀況的優先順位之變更的 畫面例。如圖3 0所示,於畫面係設置有通知身爲特別玩 家之狀況的顯示欄,顯示有玩家名稱、變更位置的輸入導 引欄。在此,玩家名稱是「$ L f甘Ϋ」,變更位置是「 兩人份前」,在此例,預約者已經有3名,玩家名稱「$ L才甘子」的玩家被插入兩人前,藉此可知雖然優先順位 本來是第4位,可是會成爲第2位。 對於該導引畫面,輸入所要插入位置時(步驟ST125 -35- 200848132 ),接下來,顯示其確認按鍵, ST127),藉由優先順位管理部 位置設定優先順位之同時,使較 依序各往後變更1位的處理(步 順位之指定的方式係「幾個人前 「優先順位是第幾位」之樣態亦 圖3 1係揭示特別玩家開始 。以次數記憶部362e及監視部 玩家的狀況,係如圖3 1所示, 面,作爲賦予1種優惠之樣態來 圖2 0係揭示在顧客終端裝1 理內容之一例的流程圖。確認之 驟S T 1 4 1 ),則從預約裝置4取 是否有順序等待的預約者之判斷 有預約者,則轉移至顯示各種所 步驟ST145 ),在藉由下個玩家 個人卡片時(步驟ST147),會 (步驟ST149)。另一方面,在 間點,以判明有預約者之狀況時 的預約者,通知該顧客終端裝置 驟 ST151)。 圖2 1係揭示該通知處理的 生之顧客終端裝置1係進行對於 器11之外,例如對於店舖伺服署 按下其確認按鍵時(步驟 461b,進行於指定插入之 揷入位置後方之優先順位 驟ST129)。再者,優先 」之指定方法之外,作爲 可 ° 進行遊玩時之畫面的一例 361g,判斷是「常客」之 將特別表不感謝之意的畫 顯示。 置1之預約處理部份的處 前玩家的遊玩結束時(步 得順序等待之資訊,進行 (步驟ST143 )。如果沒 要展示畫像之待機狀態( 有代額數的投入或者插入 對於該玩家允許遊戲遊玩 之前玩家的遊玩結束之時 ,會對優先順位之第1位 1有空位產生之狀況(步 流程圖。首先,有空位產 該顧客終端裝置1之監視 §裝置2之監視器21,可 -36- 200848132 辨識空位的產生之樣態(例如閃爍)的表演顯示之指不( 步驟S Τ 1 6 1 ),接下來,對於通知部5 ’輸出對優先順位 之第1位的預約者之行動通訊終端(行動電話機)的電子 郵件之發送指示(步驟ST163) °再者’接受該發送指示 時,通知裝置5係對對應之預約者執行電子郵件的發送動 作。 而作爲與對監視器2 1之顯示一倂從揚聲器22以聲音 將產生空位之要旨及發音優先順位第1位的預約者名稱之 通知亦可。再者,對於優先順位是第2位之後的預約者, 雖然至少會在監視器2 1通知優先順位提升之狀況,但是 ,作爲進而也對於該等預約者,進行優先順位提升之要旨 的電子郵件之發送亦可。又,對監視器2 1之可辨識空位 的產生之顯示樣態並不是必須,作爲僅優先順位之變更的 顯示亦可。 回到圖2 0,通知處理結束時,接下來,進行預約者 本人的確認處理(步驟S Τ 1 5 3 )。如果確認是預約者本人 (在步驟ST1 55是 YES ),則允許遊玩的開始(步驟 ST149 ),如果不是,則回到步驟ST153。 圖2 2係揭示在顧客終端裝置1進行之預約本人確認 處理之一例的流程圖。首先,開始計時器1 6 1所致之計時 動作(步驟ST 1 7 1 ),於監視器2 1進行用以認證之密碼 輸入導引畫像的顯示(步驟S Τ 1 7 3 )。對於該晝面,預約 者係對於讀卡機1 3插入個人卡片,進行卡片ID的讀取, 或進行密碼的輸入。 * 37 - 200848132 Η 3 2係揭示預約本人認證用之密碼輸入導引畫面的 一例。首先,從預約裝置4接收之優先順位之第1位的預 約者名稱係顯示於畫面。在此,預約者名稱是「七与9 τ 匕」°於玩家名稱的下部係設置有催促在預約時對於預約 裝置4輸入之密碼號碼的輸入之顯示欄。在此,以從r 〇 」至「9」爲止的數字按鍵,可設定作爲密碼之4碼的密 碼號碼。「〇Κ」之文字係輸入4碼的數字之後的確定按 鍵。 回到圖22,判斷是否經過身爲用以認證之準備期間 的所定時間(步驟ST 175 )。經過所定時間爲止,係判斷 是否輸入用以認證的任何號碼(步驟ST 177 ),在被肯定 時,則判斷被輸入之號碼是否與預約時輸入之密碼號碼相 同,如果是相同則作爲認證結束(在步驟ST179爲YES ),如果不同,則作爲認證失敗而回到步驟S T 1 7 3。在沒 有任何號碼的輸入之狀態下,或者認證失敗狀態下,經過 前述所定時間時(在步驟S177爲NO,在步驟ST179爲 NO ),作爲逾時(time out )而執行預約取消處理(步驟 S T 1 8 1 )。如此利用取得預約時之密碼號碼的認證,可進 行是否是優先順位第1位的預約者的對照,取得對於無視 優先順位或沒有預約而突然插隊者的對策。 圖23係揭示預約者所致之預約內容的變更中預約取 消處理之一例的流程圖,圖24係揭示預約者所致之預約 內容的變更中順序變更處理之一例的流程圖。於圖23中 ,首先,執行本人確認處理(步驟s T 1 9 1 )’認證被肯定 -38- 200848132 的話(在步驟ST193爲YES),則成爲可進行預約內容 的變更處理,如果被否定,則結束本流程。 圖 25係揭示圖 23之步驟 ST191、圖 24之步驟 S T2 1 1的本人確認處理之一例的流程圖。首先,進行對於 個人卡片之持有的判斷(步驟S T23 1 ),在未持有時等係 與預約時相同,經由觸控面板4 1 a進行預約者名稱的輸入 ,另一方面,在預約時將個人卡片插入至讀卡機22時, 同樣地利用將個人卡片插入至讀卡機22,跳過步驟ST23 3 (步驟ST23 5 )。接下來,催促預約時輸入之密碼(密碼 號碼)的輸入,因應其進行所定號碼的輸入時,則進行本 次輸入之號碼是否一致於預約時輸入之密碼(密碼號碼) 的判斷(步驟ST23 7 )。如果一致,則認證被肯定(判斷 是優先順位第1位的預約者本人)(步驟ST2 3 9 ),另一 方面,如果不一致的話,則認證被否定(判斷不是優先順 位第1位的預約者本人)(步驟ST241 ),而結束本流程 〇 回到圖23,在認證被肯定時,於監視器2 1顯示是否 已取消之確認畫面(步驟ST 195 )。 圖3 3及圖3 4係揭示預約取消畫面的一例。於圖3 3 中’在畫面中央顯示有認證被肯定之預約者名稱。在此, 預約者名稱是「女办;^ 。於預約者名稱的下部係顯 示有是否取消預約的導引之同時,於其下部顯示有「YES 」按鍵與「NO」按鍵。圖34係揭示取消預約之狀態的晝 面之一例。於圖3 4中,於畫面中央顯示有預約者名稱r -39· 200848132 々C尥;©」’於其下部顯示有已進行「已取消預約」之 預約取消處理之要旨的確認畫面。參照圖3 3及圖3 4的最 下部的話可知’顯示在圖22中以優先順位之第2位等待 順序之預約者「*匕办幻〇」在圖3 4係被刪除,於預約 者「女C尥幻©」的後方之各預約者分別各往前1位。 回到圖23,於圖33所示之畫面中,按下「YES」按 鍵及「NO」按鍵之任一時(步驟 ST197 ),則判斷是否 已按下任一按鍵(步驟ST199 ),如果是「NO」按鍵, 則結束本流程,如果是「YES」按鍵,則顯示取消的確認 畫面之同時,此時從身爲RAM462之預約者清單記憶部內 的預約者之清單資訊刪除(步驟ST2 01 ),並於畫面進行 已取消的顯示(步驟ST203 )。 於圖24所示之順序變更處理中,首先,執行本人確 認處理(步驟ST21 1 ),認證被肯定的話(在步驟ST213 爲YES ),則成爲可進行預約內容的變更處理,如果被否 定,則結束本流程。本人確認處理係與上述之圖2 3的狀 況相同。在認證被肯定時,於監視器2 1顯示將幾人往後 移動之確認畫面(步驟ST215 )。 圖3 5係揭示順序預約變更畫面的一例。於圖3 5中, 在畫面中央顯示有認證被肯定之預約者名稱的顯示欄。於 該顯示欄係在此作爲預約者名稱,顯示有「丨i Ο么八S」 。於預約者名稱欄的下部係進行優先順位的變更時,顯示 用以將往後移動作爲幾人份的人數指定之數値輸入欄之同 時,逾期左右,顯示有指示顯示數値之各1的「昇」、「 -40- 200848132 降」的各按鍵。優先順位的變更時,係一邊考慮急用等之 所要時間及玩家的平均遊玩時間,酌量自身的現在優先順 位,一邊藉由預約者來決定。在此,應以從現在優先順位 的第2位移動至5人份後方,亦即優先順位成爲第7位之 方式移動,顯示數値輸入欄的數値^ 5」。再者,往後方 的移動中,因有考慮現在的預約者數量之狀況,會一倂顯 示較現在自身順序後方的人數。在此表示有1 2名。於數 値輸入欄的右側顯示有確定按鍵。 回到圖24,於圖3 5所示之畫面中,輸入表示應變更 之優先順位的數値(步驟S T2 1 7 ),判斷是否已按下確定 按鍵(步驟ST219 ),如未按下,則回到步驟ST215,如 按下,則執行優先順位之往後方的移動處理(步驟ST221 ),切換至顯示內容是已移動後的執行(步驟ST223 )。 圖26係揭示顧客終端裝置之預約遊玩次數所致之優 惠處理之一例的流程圖。首先,判斷是否是預約進行遊玩 之玩家(步驟ST25 1 ),不是時,則跳過至步驟ST261, 轉移至遊戲開始。在是預約進行遊玩之玩家時,則預約進 行遊玩之要旨的資訊會與玩家資訊建立對應,被發送至中 央伺服器裝置3 (步驟ST253 )。在中央伺服器裝置3, 對應次數記憶部3 62e內之該玩家而記憶之預約遊玩次數 値僅被加算1,該加算後的數値,在此預約遊玩次數値m 會被送回顧客終端裝置1。 在從中央伺服器裝置3,取得被回覆至該顧客終端裝 置1之預約遊玩次數値m時(步驟s T 2 5 5 ),則判斷値m -41 - 200848132 是否超過所定値(在此是値10 )(步驟ST25 7 )。如値m 是1〇以下,則轉移至步驟ST261,開始遊戲。另一方面 ’値m超過i 〇時,則於監視器n進行圖3 1之表示常客 的主顧之要旨的顯示(步驟ST259 )。 I® 27係揭示對於受理裝置所致之擅自取消的處理之 -例的流程圖,圖28係揭示對於顧客終端裝置所致之擅 自取消的處理之一例的流程圖。 於圖27中,針對優先順位是第1位的預約者,藉由 圖22的步驟ST181之預約取消處理,從顧客終端裝置1 發送相當於擅自取消之資訊時,則進行是否因該資訊而擅 自取消的判斷(步驟ST27 1 )。如果不是擅自取消,則結 束本流程,如果是擅自取消,則擅自取消資訊會被發送至 中央伺服器裝置3(步驟ST273 )。中央伺服器裝置係僅 將次數記憶部3 62e內的該玩家所對應之擅自取消次數加 算1。 於圖2 8中,在顧客終端裝置1,係在開始遊玩時, 進行從中央伺服器裝置3擅自取消次數値η的取得(步驟 ST281 )。接下來,進行擅自取消次數値η是否是所定値 以上(在此係是否超過値5 )的判斷(步驟ST28 3 )。如 擅自取消次數値η是5以下’則跳過至步驟S Τ 2 8 9 ’轉移 至開始遊戲。另一方面,擅自取消次數値η超過5時’則 於監視器1 1注意文章的顯示,進而取消方法之指引的顯 示(步驟ST2 8 5,ST2 8 7 )。再者,區別在圖22的步驟 S Τ 1 7 7有認證輸入,在步驟S Τ 1 7 9成爲認證失敗之狀況, •42- 200848132 沒有認證輸入,直接成爲逾時之狀況,作爲僅將沒有認證 輸入之狀態下成爲逾時之狀況作爲擅自取消,而增加擅自 取消次數値η之樣態亦可。 圖3 6係揭示注意文章之一例的畫面,圖3 7係如圖 3 3、圖3 4所示,說明預約取消之操作次序的畫面。 再者,本發明係可採用以下之樣態。 (A )於本實施樣態中,已針對藉由顧客終端裝置1 執行之對戰遊戲爲麻將遊戲之狀況進行說明,但是,爲其 他之以複數玩家進行的遊戲之形態亦可。例如,卡片遊戲 、圍棋遊戲、將棋遊戲、射擊遊戲、賽車遊戲等之樣態亦 可 ° (B )於本實施形態中,已針對具備店舖伺服器裝置 2 (共有預約裝置4的框體)之狀況加以說明,但是,作 爲顧客終端裝置1經由網路而連接於中央伺服器裝置3之 樣態亦可。此時,預約裝置4係作爲與店舖伺服器裝置2 爲別體設置之樣態即可。 (C )又,作爲店舖內的網路系,除了圖1的樣態之 外,於ADSL· etc的下層介在有路由器,於該路由器的下 位連接各顧客終端裝置1、1…(分支)之同時,於同列 分別並列連接店舖伺服器裝置2、預約裝置4 (分支)之 樣態亦可。依據該構造,可謀求資料通訊的高速化之同時 ’利用從店舖伺服器裝置2省去中繼功能,亦可減輕軟體 的負擔。 (D )於本實施形態中,中央伺服器裝置3、店舖伺 -43- 200848132 服器裝置2及顧客終端裝置1的連接(網路)構造亦不限 定於圖1所示者。例如,作爲不使用店舖伺服器裝置2 ( 預約裝置4及通知裝置5作爲與店舖伺服器裝置2別體設 置’或者共有預約裝置4與通知裝置5 )之顧客終端裝置 1與中央伺服器裝置3的連接樣態,係可舉出環狀型、樹 狀型、星狀型等之各種連接樣態。於該狀況係樹狀型之連 接形態爲佳。又,作爲利用使顧客終端裝置1具有中央伺 服器裝置3的功能,將顧客終端裝置1之一作爲主機終端 裝置’與其他顧客終端裝置1連接之樣態亦可。又,作爲 使店舖伺服器裝置2具有中央伺服器裝置3的功能,與店 舖內的顧客終端裝置1連接之樣態亦可。 (E )再者,在本實施形態,遊戲的開始、遊戲遊玩 結束係藉由顧客終端裝置1的遊戲進行管理部1 6 1 a來管 理。在此’遊戲開始係在硬幣或代額數的投入時間點、或 認證個人卡片的插入之時間點、遊玩之遊戲的啓始畫面的 顯示時間點之任一判斷即可,又,遊戲遊玩結束係在遊玩 中的遊戲結束(遊戲結果(成績)的顯示畫面結束),進 而轉移至展示畫面之時間點、或轉移至展示畫像而經過所 定時間之時間點判斷即可。或者,遊戲遊玩結束係設置檢 測出玩家的存在之感測器(光感測器等之近接感測器), 在該感測器檢測不出玩家而經過所定時間之時間點判斷亦 可。 (F )又,遊戲進行管理部1 6丨a係作爲遊戲進行管理 例如’作爲在東風戰設定1東風(4局)之狀況,監視 -44- 200848132 各局的結束,在3局結束爲止之時間點,對通知裝置發出 通知結束預告之通知的指示之樣態亦可。通知裝置5係在 接受該結束預告時,進行其要旨,例如「3局結束」等之 通知亦可。又,在棒球遊戲等,係在所定局數之1局前結 束之時間點,發出結束預告亦可。使遊戲進行管理部 1 6 1 a具備在如此之遊戲途中的所定時間點之遊戲進行管 理及結束預告指示功能,可謀求對下個預約者之順暢的轉 移。 如上述般,新穎的遊戲預約管理系統,係具備:複數 台遊戲終端裝置,係設置於店舖,受理來自各玩家的操作 ,執行從遊戲的開始至結束爲止的進行;預約裝置,係利 用受理個人資訊的輸入,進行對於在前述複數台遊戲終端 裝置之遊戲執行的預約受理之同時,以遵從受理順序之優 先順位來管理相對於受理預約之各預約者的順序等待;及 通知裝置,係在前述複數台遊戲終端裝置之任一的遊戲遊 玩結束時,根據以前述預約裝置管理之順序等待管理資訊 ,對前述優先順位之第1位的預約者,通知遊戲終端裝置 有空位產生之要旨。 又’新穎的遊戲預約管理方法,係管理在設置於店舖 ’受理來自各玩家的操作,執行從遊戲的開始至結束爲止 的進行之複數台遊戲終端裝置的遊玩之預約者,利用經由 預約裝置受理個人資訊的輸入,進行對於在前述複數台遊 戲終端裝置之遊戲執行的預約受理之同時,以遵從受理順 序之優先順位來管理相對於受理預約之各預約者的順序等 -45- 200848132 待,在確認前述複數台遊戲終端裝置之任一的遊戲遊玩結 束時,根據以前述預約裝置管理之順序等待管理資訊,對 前述優先順位之第1位的預約者,從通知裝置通知遊戲終 端裝置有空位產生之要旨。 依據該等構造,設置於店舖之複數台遊戲終端裝置, 係可受理來自各玩家的操作,執行從遊戲的開始至結束爲 止的進行。希望進行遊戲遊玩之玩家係在遊玩之前,必須 以預約裝置進行預約。利用玩家之個人資訊的輸入經由預 約裝置被受理,進行對於在前述複數台遊戲終端裝置之遊 戲執行的預約受理,以遵從受理順序之優先順位來管理相 對於受理預約之各預約者的順序等待。在確認前述複數台 遊戲終端裝置之任一的遊戲遊玩結束時,根據以前述預約 裝置管理之順序等待管理資訊,對前述優先順位之第1位 的預約者,從通知裝置通知遊戲終端裝置有空位產生之要 旨。所以,利用複數遊戲終端裝置之任一有空位時,馬上 遵從預約順序來依序允許預約者可進行遊戲終端的利用, 而可減輕排隊等待於順序等待的行列等所致之時間的浪費 〇 前述通知裝置,係裝備於前述店舖,依據前述個人資 訊使前述優先順位之第1位的預約者可識別地將前述遊戲 終端裝置有空位產生之要旨,對店舖內通知者爲佳。依據 該構造,因爲將遊戲終端裝置有空位產生之要旨,使優先 順位之第1位的預約者可識別地對店舖內通知,故可通知 在店舖內之優先順位是第1位的預約者,在有空位之顧客 -46- 200848132 終端裝置的下場遊戲可順暢地有效率的開始。 前述通知裝置,係具備顯示畫像的顯示部,前述顯示 部,係依據來自前述預約i裝置的順序等待管理資訊,顯示 順序等待狀況者爲佳。依據該構造,因爲於顯示部顯示關 於各預約者之順序等待狀況,故可對於各預約者,使其適 時地確認自身的優先順位。 如申請專利範圍第1項至第3項中任一項所記載之遊 戲預約管理系統,其中,前述個人資訊,係包含個人所持 有之行動通訊終端的位址資訊;前述通知裝置,係具備以 下手段爲佳:順序資訊送訊手段,係將前述遊戲終端裝置 有空位產生之要旨,發送至前述優先順位之第1位的預約 者所持有之行動通訊終端。依據該構造,因爲對預約者持 有之行動通訊終端,一般來說是行動電話機,以電子郵件 等通知,故即使在店舖外,也可確實地進行通知。 前述預約裝置,係具備以下手段爲佳:讀取手段,係 從個人所持有之預先記憶有個人資訊的記憶媒體,讀取出 前述個人資訊。依據該構造,因爲玩家可直接利用用以進 行遊戲的個人卡片,故因此可更容易進行預約操作。 前述遊戲終端裝置,係具備以下手段爲佳:本人對照 手段,係具備受理前述預約者的個人資訊之輸入的個人資 訊受理部,由以前述個人資訊受理部受理之個人資訊與以 前述預約裝置受理之個人資訊,認證前述優先順位之第1 位的預約者。依據該構造,優先順位是第1位的預約者係 可在下個有空位產生之顧客終端裝置確實地進行遊戲,故 -47- 200848132 可防止因爲突然其他預約者或沒有預約的其他人使順序變 亂。 前述預約裝置,係在以前述本人對照手段確認是前述 優先順位之第1位的預約者時,將前述順序等待之各預約 者的優先順位,各提高1位者爲佳。依據該構造,每於預 約者在新的有空位之顧客終端裝置開始遊戲時,其他預約 者的各優先順位會被各提升一位,可通知正確的優先順位 〇 如申請專利範圍第6項所記載之遊戲預約管理系統, 其中,前述本人對照手段,係從前述通知手段所致之前述 遊戲終端裝置有空位產生之要旨的通知時間點經過所定時 間時,強制地結束對照處理者;前述預約裝置,係在接受 前述對照處理的強制性結束時,將前述順序等待之各預約 者的優先順位,各提高1位者爲佳。依據該構造,從遊戲 終端裝置有空位產生之要旨的通知時間點經過所定時間時 ,用以對照處理的期間會強制性結束,且預約者的各優先 順位會被各提升1位,故即使發生擅自取消之狀況,亦可 自動地使優先順位的更新進行。 前述伺服器裝置,係具備:管理手段,係管理因前述 所定期間的經過而前述本人對照手段的對照處理結束時前 述優先順位是第1位的預約者;前述遊戲終端裝置及前述 預約裝置之至少一方,係具備以下手段爲佳:特別處理執 行手段,係依據來自前述管理手段的管理資訊,對於相同 預約者的管理次數到達所定次數時,對於該預約者,進行 -48- 200848132 關於預約之所定處理。依據該構造,利用針對某預約者, 所謂擅自取消的次數達到所定次數時,則對於該預約者, 進行關於預約之所定處理,可抑制擅自取消的發生。 前述伺服器裝置,係具備:管理手段,係管理以前述 本人對照手段作爲前述優先順位之第1位的預約者而被對 照之該預約者;前述預約裝置,係具備以下手段爲佳:優 惠賦予手段,係依據來自前述管理手段的管理資訊,對於 相同預約者的管理次數到達所定次數時,對預約處理賦予 所定優惠。依據該構造,利用針對某預約者,所謂遵從預 約進行遊玩的次數達到所定次數時,則對於該預約者,於 預約處理中賦予所定優惠,可獎勵依照預約的遊玩。 前述優惠賦予手段,係對於達成所定條件的預約者, 不受限於前述優先順位,允許所定揷隊者爲佳。依據該構 造,因爲在預約受理時,允許往等待預約之列的所定途中 位置的插入,故可獎勵依照預約的遊玩。 前述預約裝置,係具備:順位變更手段,係在受理來 自預約者之優先順位的變更希望指示時,對於該預約者, 將優先順位挪至後方;該順位變更手段,係進行伴隨前述 順位變更之其他預約者的優先順位之重新排列爲佳。依據 該構造,因爲在等待預約之間發生突然有事、或急事等之 狀況,可將順序下降至所希望之優先順位爲止來對應’故 可解決取消預約所蒙受之利益損失。 前述預約裝置,係具備:預約取消手段,係在受理來 自預約者的預約取消指示時,從等待順序之預約者中刪除 -49- 200848132 該取消預約的預約者;該預約取消手段’係進行伴隨前述 取消預約之其他預約者的優先順位之變更爲佳。依據該構 造,在等待預約之間,因爲任何理由而時間上無法配合時 ,利用取消預約,其他預約者的等待時間,即使是少量也 可以縮短。 前述預約裝置,係具備:等待時間計算手段’係從過 去1人之玩家所進行之遊戲遊玩時間的平均値,計算出各 優先順位之被預測的等待時間;前述通知手段,係進行計 算出之等待時間的通知爲佳。依據該構造,因爲通知預測 之等待時間,故可提高便利性。 前述遊戲終端裝置,係具備:遊戲進行管理手段’係 管理遊戲的進行;前述通知手段,係在遊戲進行之所定階 段,通知結束的預報爲佳。依據該構造,有空位產生時’ 馬上順暢地催促下個預約者所致之遊戲開始’可削減無用 的等待時間。 【圖式簡單說明】 〔圖1〕圖1係適用關於本發明之一實施形態的遊戲 預約管理系統之遊戲系統的構成圖。 〔圖2〕圖2係揭示顧客終端裝置之一實施形態之外 觀的立體圖。 〔圖3〕圖3係揭示顧客終端裝置之一實施形態之外 觀的硬體構成圖° 〔圖4〕圖4係顧客終端裝置之控制部的功能構成圖 -50- 200848132 〔圖5〕圖5係揭示店舖伺服器裝置之一實施形態之 外觀的立體圖。 〔圖6〕圖6係揭示店舖伺服器裝置之一實施形態的 硬體構成圖。 〔圖7〕圖7係揭示中央伺服器裝置之一實施形態的 硬體構成圖。 〔圖8〕圖8係中央伺服器裝置之控制部的功能構成 圖。 〔圖9〕圖9係揭示預約裝置之一實施形態的硬體構 成圖。 〔圖1 0〕圖1 0係預約裝置之資訊處理部的功能構成 圖。 〔圖1 1〕圖1 1係表示中央伺服器裝置的動作之流程 圖的一例。 〔圖12〕圖12係揭示圖1 1所示之步驟ST5 (對戰者 決定處理)之詳細流程圖的一例。 〔圖13〕圖13係等待畫面之畫面圖的一例。 〔圖1 4〕圖1 4係表示選擇之結果的等待畫面的一例 〇 〔圖1 5〕圖1 5係揭示圖1 2所示之步驟S T2 7的處理 (待機狀態的處理)之詳細流程圖的一例。 〔圖16〕圖16係揭示圖12所示之步驟ST17的處理 (玩家的選擇處理)之詳細流程圖的一例。 -51 - 200848132 〔圖1 7〕圖1 7係袠示顧客終端裝置的動作之流程圖 的一例。 〔圖1 8〕圖1 8係袠示對戰狀況的對戰畫面之畫面圖 的一*例。 〔圖1 9〕圖1 9係揭示在預約裝置的控制部執行之預 約處理之詳細流程圖的一例。 〔圖20〕圖2〇係揭示在顧客終端裝置之預約處理部 份的處理內容之一例的流程圖。 〔圖2 1〕圖2 1係揭示通知處理的流程圖。 〔圖22〕圖22係揭示在顧客終端裝置進行之預約本 人確認處理之一例的流程圖。 〔圖23〕圖23係揭示預約者所致之預約內容的變更 中預約取消處理之一例的流程圖。 〔圖24〕圖24係揭示預約者所致之預約內容的變更 中順序變更處理之一例的流程圖。 〔圖25〕圖25係揭示本人確認處理之一例的流程圖 〇 〔圖26〕圖26係揭示顧客終端裝置之預約遊玩次數 所致之優惠處理之一例的流程圖。 〔圖27〕圖27係揭示對於受理裝置所致之擅自取消 的處理之一例的流程圖。 〔圖28〕圖28係揭示對於顧客終端裝置所致之擅自 取消的處理之一例的流程圖。 〔圖29〕圖29係顯示於監視器2 1的等待順序之顯 -52- 200848132 示畫面的一例。 〔圖3 0〕圖3 0係揭示特別玩家之狀況的優先順位之 變更的畫面例。 〔圖3 1〕圖3 1係揭示特別玩家開始進行遊玩時之畫 面的一例。 〔圖3 2〕圖3 2係揭示預約本人認證用之密碼輸入導 引畫面的一例。 〔圖3 3〕圖3 3係揭示預約取消確認畫面的一例。 〔圖34〕圖34係揭示預約取消完成畫面的一例。 〔圖3 5〕圖3 5係揭示順序預約變更畫面的一例。 〔圖36〕圖36係揭示注意文章之一例的畫面。 〔圖3 7〕圖3 7係說明預約取消之操作次序的畫面。 [主要元件符號說明】 1 :顧客終端裝置 2 :店舖伺服器裝置 3 :中央伺服器裝置 4 :預約裝置 5 :通知裝置 1 1,2 1 :監視器 1 1 a,4 1 a :觸控面板 12,22 :揚聲器 13,42 :讀卡機 1 4 :硬幣受理部 -53- 200848132 16,26,36,46 :控制部 161,261,361,461 :資訊處理部(CPU)200848132 IX. [Technical Field] The present invention relates to a game reservation management method and a game reservation management system for managing a reservation of a player who desires to play a game of a plurality of game terminal devices installed in a store.  [Prior Art] Patent Document 1, In the 2 series proposal, the use of the attraction terminal for the central server is made from the mobile terminal of the customer. And reply the reservation to the operating system of the mobile terminal's amusement facility. With the system, You can reserve your ride without waiting in line for the ride terminal. Compared to before, It can reduce the waste of time spent by customers in order to wait for the order. also, Patent Document 3 proposes between a user terminal and a device using an information service center. Use the facilities for receiving and using the amusement facilities to make reservations, Equipment such as waiting time uses information to make an appointment. The action plan support system for reducing the time of waiting for the devices in the game facility is reduced.  In patent document 1, 2, By using the time or time to make a reservation for the use of the amusement device terminal, It’s not about the terminal, We make reservation manager for use. also, In Patent Document 3, There is a need to prepare a special user terminal that predicts the number of facilities users. In the case of the user, it is necessary to hold the user terminal in the device. [Patent Document 1] Japanese Laid-Open Patent Publication No. Hei. No. 2006-228105 (Patent Document 2) Japanese Laid-Open Patent Publication No. 2003-108699 (Patent Document 3) SUMMARY OF THE INVENTION PROBLEMS TO BE SOLVED BY THE INVENTION The present invention provides a game reservation management system and a game reservation management method that can solve the aforementioned problems.  According to one aspect of the present invention, Game reservation management system, The system has:  a plurality of game terminal devices, Set up in the store, Accepting the operation from each player' execution is performed from the beginning to the end of the game; Reservation device,  Use input to receive personal information, At the same time as the reservation for the execution of the game of the plurality of game terminal devices is performed, The order of waiting for each subscriber who accepts the reservation is managed in accordance with the priority order of the acceptance order; And notification device, At the end of the game play of any of the plurality of game terminal devices described above, Waiting for management information in the order in which the aforementioned reservation device is managed, For the first placer of the above priority order, Notifying the game terminal that the device has the gist of the vacancy.  According to another aspect of the present invention, Game reservation management method, Department management, set in the store, Accept the actions from each player, A reservation for a play of a plurality of game terminal devices that are performed from the start to the end of the game, By inputting personal information via a reservation device, While making a reservation for execution of the game of the plurality of game terminal devices,  The order of waiting for each of the parties who accept the reservation is managed in accordance with the priority order of the acceptance order, When it is confirmed that the game play of any of the plurality of game terminal devices is completed, Waiting for -6 - 200848132 management information in the order managed by the aforementioned reservation device, For the first placer of the above priority order, The notification device notifies the game terminal device that there is a vacancy.  By accepting a reservation from a reservation device installed in a store, When one of the plurality of game terminal devices has a vacancy, Immediately follow the order of appointments to allow the intended use of the game terminal. The time wasted to alleviate the queues waiting for the queues waiting in sequence.  [Embodiment] FIG. 1 is a configuration diagram of a game system to which a game reservation management system according to an embodiment of the present invention is applied. The game system is provided with a customer terminal device (game terminal device) that respectively associates with the identification information. It is possible to communicably connect a plurality of (here, eight) shop server devices 2 of the customer terminal device 1. And communicably connecting a plurality of store server devices 2, The central server device that manages the game played by the plurality of players using the customer terminal device i is also equipped with: a reservation device 4 for a player who desires to play in a customer terminal device to make a reservation, The notification device 5 that notifies the reservation status.  Customer terminal device 1, The player performs the predetermined operation according to the game screen displayed on the monitor. Play the player. Furthermore, The identification information corresponding to the customer terminal device 1 includes the identification information (or the identification information of the store in which the customer terminal device 1 is installed) of each of the store server devices 2 connected to the customer terminal device 1. Identification information (referred to as a terminal number) of each of the customer terminal devices 1 in the store in which the customer terminal device 1 is installed. For example, 'the identification information in store A is a, The game terminal installed in the store A -7- 200848132 sets the identification information to 4 o'. The identification information of the customer terminal device 1 is A4.  Store server device 2, The plurality of customer terminal devices 1 and the central server device 3 are communicably connected to each other. Data is transmitted and received between the customer terminal device 1 and the central server device 3. also, Shop server device 2, It is used between one customer terminal device and one customer terminal device 1 of another station or desired station. Sending and receiving data in response to the content of each player's operation, Making a game in a plurality of customer terminal devices 1 (for example, Battle game). and then, The store server device 2 is communicably connected to the reservation device 4 and the notification device 5, In response to the need for appointment processing, etc. The player information described later for each player stored in the central server device 3 is made available for reference. Or update the information.  Central server device 3, It is communicably connected to a plurality of store server devices 2, Corresponding to the user id used to identify a specific player,  While storing the aforementioned player information, Using the server server device 2,  Sending and receiving data to and from the customer terminal device 1, To select the player (called the opponent) who plays in the same game space as the player.  The reservation device 4 is a state in which all the customer terminal devices 1 in the store are played by the player. When any of the customer terminal devices i has a vacancy, the player who waits for the order can perform the game-like waiting for the manager in the customer terminal device 1. that is, The reservation device 4 is configured to include a structure for accepting a reservation from a reservation person who desires to play the game. When any of the plurality of customer terminal devices 1 has a space, Immediately follow the order of the appointment, The use of the terminal devices 1 is guided to the sequential iS subscribers. Furthermore, The reservation device 4 is in the embodiment of -8 - 200848132, The structure of the system server device 2 is used as follows, and the system structure is simplified. but, Unlike the store server device 2, It is also possible to individually set the desired position.  The notification device 5 is provided with a reservation for which the priority order of the waiting order is the first position. a situation in which any of the customer terminal devices 1 has a vacancy,  Accepting the notification instruction from the customer terminal device 1 having the vacancy generation, For example, the monitor 2 1 (see Fig. 5) of the store server device 2 or the speaker 22 (see Fig. 5) is used. Notify the store, Or when obtaining the address information of the mobile communication terminal of the reservation by the reservation of the reservation device 4, etc. Information on the gist of the customer terminal device 1 having a vacancy, The wireless communication unit (sequential information transmission means) of the mobile wireless terminal of the subscriber. As the notification device 5, it is also possible to have two functions. Or as shown on the monitor 2 1 (notified by the speaker 22) Not only the first placer who gives priority to the first place, The display of the subscribers who have been assigned the order, It can also be displayed in the form of a list. Alternatively, an independent notification device 5 may be used.  FIG. 29 is an example of a display screen displayed on the waiting sequence of the monitor 21.  In the example of Figure 29, In the display column of the "waiting order of seats" corresponding to the number of reservations in the center, "7" is displayed. There is a display column of the subscriber from the 1st to the 4th in the order of priority order. Use the "arrow" button, Can also confirm the 5th or less. also, According to each reservation, A display column having a predicted waiting time to be described later is provided. In the lower part of the screen, the priority order is assigned. From the left side of the screen, depending on the name of the reservation, Segment position, The order of the title, etc. is set with a detailed display bar.  Fig. 2 is a perspective view showing the appearance of an embodiment of the customer terminal device 1 in the form of a -9-200848132. Furthermore, The game using the customer terminal device 1 is a personal game, Battle games are also available, In this embodiment, it is assumed to be a mahjong game, To operate the player of the customer terminal device 1, Competing with at least one of the player and the CPU player who operates the other customer terminal device 1. When playing against a player who operates another customer terminal device 1, It is via the network communication unit 18 described later. Store server device 2, The transmission and reception of the operation data in response to the contents of the operation of each player between the customer terminal devices 1 in the competition is performed.  The customer terminal device 1 is provided with: Monitor 1 1 showing the game screen, It is determined by the address of the button displayed on the selection of the game screen of the monitor 11 and the pressing position by the player to determine which button is to be touched by the touch panel 11a, a speaker 12 that outputs sound A card reader that reads card ID information from a personal card. And the coin accepting unit 1 4 that accepts the coin that the player inputs. The monitor 1 1 displays the portrait, There are liquid crystal displays or plasma displays. also, The personal card is a magnetic card or a 1C card that memorizes the card ID,  And although not shown, The card reader 13 reads the card ID from the personal card inserted (or contacted by the proximity communication type card reader). That is, Only the card ID is memorized in the personal card. In the customer terminal device 1, the personal card is brought into contact with the card reader 1 3, etc. The customer terminal device 1 reads out the card ID for identifying the card, It is sent to the central server device 3 at the same time as the entered password. The central server device 3 reads the corresponding player ID and password from the card ID. Performing a comparison of the password with the password sent from the client terminal device 1, If the comparison is certified, Then, the personal information of the player is transmitted to the customer terminal device 1.  -10- 200848132 Suitable for customer terminal device 1, A control unit 16 (see Fig. 3) including a microcomputer that outputs a detection signal from each unit and a control signal for each unit is provided.  Fig. 3 is a view showing a hardware configuration of an embodiment of the customer terminal device 1. The control unit 16 controls the overall actor of the customer terminal device 1, With: An information processing unit (CPU) that performs all kinds of processing other than the processing of the game and the image display processing. Temporarily storing RAM for processing information on the way, etc. And ROM 163 which pre-memorizes the predetermined portrait information and game program described later.  External input/output control unit 1 7 1, The control unit 16 and the card reader 13 are included. Touch panel 1 1 a, Between the detection units of the coin accepting unit 14 and  Converting the detection signal into a digital signal for processing, also, For each machine of the detection unit to convert the command information into a control signal and output it, E.g, Signal processing and output to the processor in time sharing. External machine control unit 1 72, In the separate time-sharing period, Outputting a control signal to each device of the detecting unit, The input of the detection signal with each machine from the detection unit.  Drawing processing unit 11 1, The image display instruction from the control unit 16 is followed. Displaying the desired image on the monitor 1 1 Have video RAM, etc. Sound reproduction unit 12 1, Follow the instructions from the control unit 16 The predetermined message, BGM, and the like are output to the speaker 12.  In the ROM 163, there is a mahjong character, Background portrait, An image of various pictures and an image of the required quantity related to the reservation. Mahjong cards, characters, etc. are in a three-dimensional depiction. Consisting of the required number of -11 - 200848132 polygons, The drawing processing unit 1 1 1 is based on a drawing instruction from C P U 1 6 1 . Perform calculations for shifting from a position on the 3 dimensional space to a position on the virtual 3 dimensional space, While the light source is being processed, Based on the calculation results described above, Write processing of image data to be drawn for the video RAM (for example, The writing (posting) processing of the material data of the area of the video RAM specified by the polygon is performed.  here, The relationship between the operation of the CPU 1 61 and the operation of the rendering processing unit n丨 will be described. The CPU 1 6 1 is based on an image display control unit that displays the image information of the monitor i i by itself or externally, and Recorded in the operating system (〇s) of the removable ROM 163, Read the portrait from R〇M163, Sound and control program data and game program data. The image that was read, Some or all of the sound and control program data are held on the RAM 162. after that, The CPU 161 is based on a control program stored on the RAM 162, Various materials (including image data showing other characters such as polygons and materials of objects, Sound data), And detection signals from the detection unit, etc. Process it.  In the various materials of RO Μ 1 6 3, The information that can be memorized in the removable memory is, for example, the use of a hard disk drive, CD drive, Flexible disc drive, 矽 drive, Card-type media, such as a reader, can be read by a drive. In this situation, The recording medium is, for example, a hard disk, CD, Flexible disc, CD, DVD, Semiconductor memory, etc.  The network communication unit 18 is used to record the operation information and various event information of the player who is playing in the execution of the mahjong game. Via network and store server -12- 200848132 device 2, etc. The sender and the receiver are connected to the customer terminal device in the competition. also, When the network communication department is not in the game execution, For example, information for personal authentication processing, etc., when processing for a new player,  And via the network and store server device 2, etc. The receiver is sent and received between the central server 3 and the reservation device 4.  Fig. 4 is a view showing the functional configuration of the control unit 16 of the customer terminal device 1. The CPU 161 of the control unit 16 includes a game management unit 161a' that manages and controls a series of games accompanying the start of the game,  During the game and at the end of the game; Image display processing unit 1 6 i b, It is displayed on the monitor 3 to display the desired image; Props giving part 1 6丨d, The virtual item is given to the player virtually; Grade judgment department 丨 6 1 e, At the end of the game, Determine the player's position in the game; Prop moving part 1 6 1 f, Based on the judgment result of the score determination unit 1 6 1 e, From the props held by the player virtual, Move the specified number of shares between players; Segment position decision unit 1 6 1 g, Based on the number of items that the player virtually holds, Decide to indicate the player's strength level in the game (equivalent to class);  Title parameter calculation unit 1 6 1 h, Based on the history data stored in the history memory unit 16 2b described later. Calculate a title parameter indicating the player's characteristics in the game; Title giving unit 1 6 1 i, Based on the calculated title parameters, Give the player the title of the player in the game; Game score assessment department 1 6 1 j, By evaluating the actions of players in the game, Find the game score at the end of the game; Personal Information Comparison Department 1 6 1 k, The player ID obtained by comparing the information of the card iD read from the personal card via the card reader 13 with the personal information (player ID) when the reservation device 4 performs the reservation registration, Judging whether it is a pre-order of the first priority of the pre-order of -13- 200848132; And timer 1 6 11, Timing time.  also, The RAM 1 62 of the control unit 16 is provided with: Segment memory unit 162a, The number of items and the position information of the item are associated with the player name and stored; History memory unit 1 62b, Is the player's past game history data, Stored for each player; Title memory unit 1 62c, The title given by the title assigning unit 1 6 1 h is associated with the player name and stored; And game score memory unit 1 62d, The player holds the points of the points held by the game score evaluation unit 1 6 lj.  Props granting department 1 6 1 d, A virtual grant to the player who has achieved the specified conditions (here, Known as the dragon chip prop,)  And increase or decrease the number of points that the player virtually holds. The number of items and the number of points are associated with the player's name and stored in the segment memory unit 1 62a.  Grade determination unit 1 6 1 e, At the end of the game of the number of games specified in the table selected by the selection unit 3 6 1 b, which will be described later, In the order of the number of points held by the player's virtual place as a point stick, Determine the order. but, When the game starts, The number of points (called the number of origins) held by the player as a point bar is the same. E.g, The number of origins is 2 0 0 0 0 points.  Prop moving part 1 6 1 f, After determining the ranking by the score determination unit 1 6 1 e, According to the result of the judgment by the score determination unit 1 6 1 e and the number of matches,  a prop that is virtually held by the player, Make the number of copies move between players 〇 segment determination unit 1 6 1 g, Based on the number of items that the player virtually holds, Decide to indicate the player’s strength level in the game, And corresponding to the -14- 200848132 player name and stored in the segment memory section 62a, The segment information is transmitted via the network communication unit. Internet and store server device 2, etc. Send to the central server device 3.  Title parameter calculation unit 1 6 1 h, In the decision of the segment by the segment determining unit 1 6 1 g, When it is decided to be the first stage, According to the resume data stored in the history of the 1st section of the Ministry of Education, The title parameter indicating the player's characteristics in the game is calculated. The parameter system contains the Hu card rate defined by the following formula, Shot rate, The average number of treasures and the average number of units.  (Hua card rate) 2 (accumulated number of cards) / (cumulative number of games) (gun rate) = (cumulative number of shots) / (cumulative number of games) (average number of cards): = (the number of accumulated treasure cards at the time of the Hu card) / (the cumulative number of cards) (the average number of cards) 2 (the total number of cards at the time of the card) / (the number of accumulated cards) The total of the calculations used in the above calculation formula Number of cards, The cumulative number of shots, The total number of games played, The number of accumulated treasure cards at the time of the card, The number of accumulated cards and the number of accumulated cards, The game is stored in a history memory unit 1 62b, which will be described later, in association with the player's identification information.  Title giving unit 1 6 1 i, In the decision of the segment position by the segment determining unit 1 6 1 g, When it is decided to be the first stage, According to the title parameter calculated by the title parameter calculation unit 161h, The player title in the game is virtually given to the player. And corresponding to the player name and stored in the title memory unit 162c, Pass the title information via the network communication department is, Internet and store server devices 2, etc. Send to the central server device 3.  Game score assessment department 1 6 lj, Evaluate the game in accordance with the rules set & Home operation, In this way, the player who scored the game at the end of the game is obtained. Game -15- 200848132 Grade is the result of evaluating the player's actions in the game. Specifically,  Game scores are from the beginning of the game to the end of the game. Increase or decrease the number of points held by each player at the end of the game, Expressed as a result of the game.  Personal Information Comparison Department 1 6 1 k, The player ID downloaded from the central server device 3 based on the card ID read from the personal card held by the player via the card reader 13 is used as a reference. The personal information at the time of reservation registration with the reservation device 4 to be described later and the priority of the reservation are the similarities and differences of the player IDs of the first-time subscribers. It is judged whether or not the priority is the first place. With this personal comparison, Only the priority of the reservation is allowed to be the first player to play as a new player.  Segment memory unit 1 62a, It will be given by the props giving unit 1 6 1 d.  And the number of items changed by the item moving unit 1 6 1 f and the position determined by the segment determining unit 1 6 1 g, Correspond to the player's name and store it.  History memory unit 1 62b, As the player's past game history data, The cumulative number of cards used as the cumulative number of times the number of cards has been counted, The cumulative number of shots as the cumulative number of shots, The cumulative number of play times as the cumulative number of games played, The cumulative number of plaques as the cumulative number of all the treasures in the hand of the card As the cumulative number of all the numbers in the hand of the Hu card and the cumulative number of cards as the cumulative number of cards, Stored by each player.  Title memory unit 1 6 2 c, The title parameter 値 calculated by the title parameter calculation unit 1 6 1 h and the designation number -16-200848132 given by the title assigning unit 1 6 1 i are stored.  Game score memory unit 1 62d, The number of points held by the player who is evaluated (calculated) by the game score evaluation unit 1 6 lj値, Correspond to the player's name and stored.  Fig. 5 is a perspective view showing the appearance of an embodiment of the shop server device 2. Store server device 2, The system has: A monitor 2 1 including a liquid crystal display device or a plasma display or the like for displaying a game screen or the like, and a speaker 22 for outputting a predetermined message and a sound such as BGM.  At the appropriate location of the store server device 2, A control unit 26 (see Fig. 6) configured to output a detection signal from each unit and a control signal of each unit is provided.  also, The store server device 2 also functions as the reservation device 4 as described above. A card reader 42 (reading means) that reads information such as a card ID of a personal card held by a reservation person, and There is also a button address that is prompted by the monitor 2 1 as a guide screen display, and a pressing position by the player. The decision is to indicate which button is on the touch panel 4 1 a (refer to FIG. 10, Reading means). then, Each function execution unit (see FIG. 1A) of the reservation device 4 is not shown, but, It is mounted on a control board mounted inside the server server unit 2.  Fig. 6 is a view showing a hardware configuration of an embodiment of the shop server device 2. The control unit 26 controls the overall actor of the store server device 2, have: Information processing unit (CPU) 261, Temporarily storing RAM 262 for processing information, etc. And a ROM 163 that preliminarily records the predetermined portrait information and game programs described later.  -17- 200848132 Drawing processing unit 2 1 1, It follows the instruction from the control unit 26 to display the desired image on the monitor 2 1 .  RAM, etc. Sound reproduction unit 221, The output is output to the speaker 22 in compliance with the control message $'.  Memory in the various materials of ROM263, Data that can be memorized in the media, for example, Make available hard drive drivers, Flexible disc drive, 矽 drive,  Read by a driver such as a reader, In this situation, Like a hard drive, CD, Flexible disc, CD, DVD, Half time.  Network Communication Department 2 8, Used to connect various materials to the network. The transmission and reception with the central server device 3 1 a ' is for the recipient of the data between the customer terminal devices 1 for connecting the plurality of store server devices 2 .  The interface 1a is used to input information of the reservation device 4, in particular, 42 and the touch panel. Installed via the store server, it needs to be connected to the central server device 3, Or connect to the store server number (for example, 8 sets of customer terminal devices or notification devices.  The control unit 2 6 ' is via the network communication unit 2 8 The information received from the device 3 to give the terminal identification information, The client terminal device transmitted to the terminal identification information corresponding to the terminal via E ’ The information of the information received from the customer terminal device 1, Via the network communication unit 2 8, The image displayed in the middle of the display has the finger τρ with video 3 2 6:  Loading and unloading, CD player drive cassette media recording media as an example of the conductor memory WWW. Face (for example, 8 from the card reader: Set 2, In response to the device 2, 5 Perform a suitable central server interface 1 a 1 . also, The terminal is identified by the terminal server. -18- 200848132 is set to 3 °. FIG. 7 is a diagram showing the hardware configuration of an embodiment of the central server device 3. The control unit 36 controls the overall actor of the central server device 3 to have: Information Processing Department (CPU) 361, Temporarily storing RAM3 in the process of processing, etc. And pre-memorize the player’s personal information, rOM3 63 for each player's game information about the game.  Memory in the various materials of ROM3 63, Can be memorized in the data of the removable media, for example, Make available hard drive drives, CD drive, Flexible disc drive, 矽 drive, Card-type media, such as a reader, can be read by a drive. In this situation, The recording medium is, for example, a hard disk, CD, Flexible disc, CD, DVD, Semiconductor memory, etc.  Network Communication Department 3 8, It is used to connect various materials to the network formed by WWW. The receiver is sent and received with the plurality of store server devices 2.  Furthermore, the game management program of the latter is recorded on ROM3 63. Loaded into RAM3 62, By executing the game management program on the RAM 3 62 in sequence by using the CPU 361, And to achieve individual functions.  Fig. 8 is a view showing the functional configuration of the control unit 36 of the central server device 3. The CPU 361 of the control unit 36 is provided with: Receiving department 36la, When the game of each customer terminal device 1 starts, Accept players to participate in the game; Selection section 3 6 1 b, The player who is accepted by the receiving unit 3 6 1 a and the player who is in the standby state by the standby unit 3 6 1 c to be described later are Choose according to the rules set, The maximum number of players (here 3) below the same game space and the number of players (here 2) or more; Standby unit 3 6 1 c, -19-200848132 makes the player in the state not selected by the selection unit 3 6 1 b as the standby state, For the selection part 3 6 1 b, Make it perform the player's choice; The first implementation department 3 6 1 d, The players selected by the selection unit 3 6 1 b are caused to execute the game in the same game space with each other; The second execution unit 3 6 1 e, The player who is in the standby state by the standby unit 36 1c is placed. Execute the game in the same game space as the CPU player; And monitoring unit 3 6 1 g (management means), The execution of the contractor follows the order of the appointment, When the game is performed at the customer terminal device 1, every time it is finished, The function of the subscriber's game counter is only 1 for each subscriber, And no appointment has been made, Every time there is no play on the judgment result, Unauthorized cancellation of the counter will only accumulate 1 for each subscriber.  The RAM362 system has: Player information memory unit 3 62a, Store personal information such as user ID information; Segment memory unit 3 62b, The class information indicating the strength level of the player in the game is associated with the player's identification information (user ID data) and stored; Title memory unit 3 62c,  The system will associate the player's tactical feature information of the game with the player's identification information (user ID data) and store it; Resume memory section 3 62d, Will be the cumulative number of cards played by the player in the past game, Cumulative number of shots, The total number of games played, The number of accumulated treasure cards at the time of the Hu card and the cumulative number of cards at the time of the Hu card, etc. Correspond to and store the identification information of the player; And number of memory units 3 62e, The counts of the subscriber game counters of the above-mentioned monitoring unit 361g and the counts of the arbitrarily canceled counters are stored.  Reception Department 3 6 1 a, The personal information such as the user ID data of the player transmitted from each customer terminal device 1 is accepted. And accepting the player-to-game participant 〇 selection unit 3 6 1 b according to the player information ‘ stored in the player -20- 200848132 information memory unit 362a, The player accepts the processing rule from the player accepted by the receiving unit 3 6 1 a and the player who is in the standby state by the standby unit 3 6 1 c (here based on the class stored in the segment memory unit 3 62b and stored in the title) The name of the memory unit 3 62c) selects (combines) players who play 2 or more and 3 or less in the same game space. and then, The selection unit 361b is when the number of selected players is less than 3 (i.e., 2). Choose a game at least once more. Specifically, Select players who are within 2 classes of the difference between the player's class (segment). Furthermore, The title may be included in the selection criteria. Again, In this embodiment, The selection unit 3 6 1 b is for the selected customer terminal device 1, In the order of selection, E.g, Attach the selection number.  Standby unit 3 6 1 c, When the player is not selected by the selection unit 3 6 1 b, Make the player a standby state, The selection unit 3 6 1 b is caused to perform the selection of the player. The standby state waits for the state of the opponent to be selected by the selection unit 3 6 1 b.  The first execution unit 3 6 1 d, The players selected by the selection unit 3 6 1 b are caused to execute the game in the same game space. that is, The players selected by the selection unit 3 6 1 b become opponents of each other, (virtually sitting on the same table) instructions for executing the gist of the game, It is sent to the customer terminal device 1 used by the selected player.  The second execution unit 3 6 1 e, The player is placed in the standby state by the standby unit 3 6 1 c. The game is executed on the same game space as the CPU player.  The monitoring unit 3 6 1 g not only updates the number of the pre-ordered game counters - 21 - 200848132 and the count of the aforementioned unauthorized canceling counters, When the count of the aforementioned subscriber game counter reaches the predetermined limit, The preferential treatment is performed when the player plays the game', for example, The performance display of the content as appreciated is performed by the monitor 1 1 alone, and when the count of the unauthorised cancellation counter is reached, the predetermined time is reached. The warning process is performed when the player plays the game. E.g, An indication signal for guiding the content of the warning and the cancellation of the reservation to the monitor 1 1 It is output to the customer terminal device 1 as it is. Furthermore,  The preferential treatment of the monitoring unit 3 6 1 g is not limited to the above, It is also possible to give priority to the previous position when the reservation is made later. Also as a warning, An indefinite period or a certain period of time becomes a flag for the reservation prohibition process. The manner in which the personal information (e.g., the "player name") is associated with the acceptance of the reservation is not allowed. Fig. 9 is a hardware configuration diagram showing the appearance of an embodiment of the reservation device 4. The control unit 46 controls the overall actor of the reservation device 4, With: The information processing unit (C P U ) that performs various processes other than the processing of the reservation and the image display processing 4 6 1 Temporarily storing RAM 462 for processing information, etc. And a ROM 463 in which various image information and a reservation processing program used in the reservation processing described later are memorized in advance. A reservation list memory unit is provided in the RAM 462 system. Memorize the reservations in order by list, Or remove the person as needed.  External input/output control unit 47 1, Is connected to the control unit 46 and the card reader 42, Between the reading portions of the touch panel 4 1 a (reading means), Converting the read signal into a digital signal for processing, also, Output the image signal to the touch panel 4 1 a, For example, the signal processing and the input and output processors are performed in a time division manner.  -22- 200848132 External Machine Control Section 472, Performing an output operation of the control signal of the reading unit during the respective time division periods, Enter the actor with the number from the reading section. The structure used for portrait display, The drawing processing unit 2 of the dual-use device 2 Monitor 2 1, The acoustic structure is used in combination with the sound reproduction unit 221, Speaker 22. Furthermore,  The monitor 21 of the device 2 is used as a display for reservation processing of a small screen. When the small screen is pressed, On the monitor 2 1 as a whole,  It is also possible to make a picture of each screen of the reservation acceptance process.  The ROM 463 system memorizes the desired content image associated with the reservation. Guide the various boxes of the appointment, E.g, E-mail of the mobile communication terminal (mobile phone) held by the individual. The drawing processing unit 2 draws a drawing instruction of the CPU 461, Write processing of the picture to be performed on the video RAM.  Here, the relationship between the operation of C P U 4 6 1 and the drawing processing unit 2 will be described. The CPU 461 is based on an operation system (〇 s ) of a loading and unloading type R Μ 6 4 6 3 recorded on an image portion which is displayed as an image of the built-in or image information of the k-inch monitor 2 1 . Extract images from praise, The voice and control program data and the game program One part of the sound and control program data or the like is held on the RAM 462. After that, the CPU 461 is based on the control program stored on it. Various materials and read signals from the aforementioned card reader panel 42a, etc. To perform the processing.  5 has thought about the various materials of R 〇 Μ 4 6 3, Can remember that the chapter is in the can, Forward reading information The name of the guide picture for the display of the store servo reception of the store servo sound output, The address is based on the image from the image [1 action External display control ROM 463 material. Read all security AV462 42, Touch loading and unloading -23- 200848132 Recalling the media information, for example, Make available hard drive drives, CD drive, Flexible disc drive, 矽 drive, Card-type media, such as a reader, can be read by a drive. In this situation, The recording medium is, for example, a hard disk, CD, Flexible disc, CD, DVD, Semiconductor memory, etc.  The network communication unit 48 8 is used to carry the card reader 4 2 Touch panel 4 1 a read signal, Via bus bar b A3, Store server device 2,  With the customer terminal device 1, The notification device 5 and the central server device 3 transmit the recipient.  Fig. 1 is a view showing a functional configuration of the information processing unit 46 1 of the reservation device 4. The Asset Processing Department 4 6 1 has: Personal information reception processing unit 461a, Receiving from the card reader 42, The read signal of the touch panel 41a; Priority order management unit 46 1 b, After making an appointment, Put the subscribers in the prescribed rules, Here, the management is reserved in accordance with the priority order of the acceptance order;  Reservation change unit 46 1 c, Used to make changes to the reservation content, E.g,  Move (remove) or cancel the order to the rear; I confirm the processing unit 46 1 d, It is used to carry out the need for personal comparison when the reservation content is changed after the appointment; Guide image display processing unit 46 le, Leading operations such as reservations and changes; Waiting time calculation unit 46 1 f, The average time of the game play time from the players of the past one, Calculate the predicted waiting time for each priority order; And cancel the monitoring unit 46 1 g, The situation in which the game is cancelled without permission is reserved. Furthermore, The card reader 42 is also provided with a sensor that detects the presence or absence of a difference in the personal card. 〇 -24- 200848132 Personal information reception processing unit 4 6 1 a, For players who hold personal cards, The card ID containing the personal card read by the card reader 42 is accepted. The personal information person of the player name read by the central server device 2 with reference to the card ID '. Furthermore, for a player who does not hold a personal card, The button is indicated by the touch panel 4 1 a by the guide image (character string) displayed on the monitor 41 by the guide image display processing unit 4 6 1 e, Accept the player’s name, The password input. Further, the personal information reception processing unit 4 6 1 a is a notification method when any of the customer terminal devices 1 in the reservation has a vacancy. In the event of a notice of notification from the mobile communication terminal held, Using a guide image (character string) for inputting an e-mail address urging the mobile communication terminal, Instructing the button by the touch panel 4 1 a, The recipient of the accepted email address. Again, The e-mail address is also a form of registration before the registration of personal information in advance.  The priority order management unit 461b is after the reservation, Make the appointments to the specified rules (for example, At the same time as the appointment management in accordance with the priority order of the acceptance order, Corresponding to the new occurrence of the vacancy in the customer terminal device 1, The priority order of each of the pre-contractors is changed to the processing (update processing) of each previous one. also, The priority order management unit 4 6 1 b performs the reservation, Make special players', for example, so-called regular customers (the number of performances based on reservations are more than the specified number of times) or game athletic ability, In this case, the status of the player who is above the specified level is subject to the rules. Insertion processing that does not insert the last position and exceptionally inserts the previously determined or desired position.  The reservation change unit 46 1 c is after the reservation, Because of the other things happening near the beginning of the predicted tour, -25· 200848132, Move the priority order only to the rear and remove the number of copies. Or by no matter what has been reserved, The reason why it is impossible to play because of the change of the event, The change of the reservation content when canceling the reservation is accepted.  When the confirmation processing unit 46 Id performs the change of the reservation content in the reservation changing unit 461c, A handler is used to check whether it is the person who made the appointment.  The guidance image display processing unit 461e displays a guide image person who guides the instruction method (operation direction) of the reservation or the change.  The waiting time calculation unit 46 1 f is managed within a predetermined period of time. For example, the average game play time of players who have played in the past one month, Or accept all the play time during the period during which the central server device 3 is played. Calculate the time of each of these games, The predicted waiting time of each subscriber is calculated based on the priority order. E.g, Assume that the average play time as past performance is 5 minutes, The first priority is 5 points. The second place with the priority will be 10 points. Furthermore, Calculate the predicted waiting time with a built-in timer, If the time is changed from the priority order, the actual time is reduced. Although it is a prediction, However, a higher precision waiting time can be prompted.  Cancel the monitoring unit 46 1 g monitoring, regardless of the reservation, but cancel the player without authorization, Any one of the customer terminal devices 1 having a vacancy position produces a priority of the first digit of the priority of the timer 1 6 1 1 (for example, Within 1 minute), the transfer is forcibly terminated when the game start signal is not transferred. At the same time as the arbitrarily canceled (ie, the instruction to issue the number of cancellations of the increased number of memory sections -26- 200848132 3 62e) The order of the subscribers who will be prioritized to the second place, Each place changed one place below, First, explain the game processing, The next step is to explain.  Fig. 1 is a flow chart showing the operation of the central server device 3. First of all, By accepting the department 3 6 1 a, Receiving the card ID and password information sent from the customer terminal | (step ST1), According to the player information of the home information memory department 3 62a, When the execution player's recognition is determined, the game is allowed to participate (step S T 3 ). then,  Department 3 6 1 b, Among players who are allowed to participate and accept (in the "single" mode) by the receiving unit 3 6 1 a, According to the class of the memory section 3 62b and the player who is stored in the title memory section 3 63 c, who plays more than 2 in the same game space, By the 3rd 61st, Instructing the player selected by the selection unit 3 6 1 b to execute the instruction of the game in the same place, It is sent to the customer terminal device 1 that is selected for use (step S T 5 ). Furthermore, Office 3 6 1, Monitoring of the use state of the player terminal device 1 and the like by the first execution unit 3 6 1 d is performed (step S T7 ). FIG. 1 is a detailed flowchart showing the step ST 5 (competitor) shown in FIG. An example. Furthermore, The following processing is as follows, All are performed by the selection unit 361b. First of all, The battle mode transmitted from the customer terminal device 1 is received by the reception i (step). There is a "single hit" in the battle mode. There are three modes of "competition in the store" and "war". The "single" mode is transferred to the cpu player.  One set of 1 for the reservation plan is stored in the play card processing,  By choosing not to be described later in the paragraph mark, Selection 1 Execution Department A game player is determined by all the information of the information department. No special notes β 3 6 1 a,  : ST11) "Communication vs. Battle -27- 200848132 mode, The "in-store battle" mode is a battle mode when all of the competitors use the customer terminal device 1 connected to the same store server device 2, The "communication match" mode is a battle mode when a player of a customer terminal device 1 connected to a different store server is used by at least one player in a competitor.  Next, By accepting the department 3 6 1 a, A determination is made as to whether or not the competition mode is the "single" mode (step ST12). When the decision is affirmative, The process is repeated. When the decision is denied, Accept the player, When the time count T is initialized to 〇 (step ST 1 3 ), In the manner of displaying the waiting screen shown in FIG. The instruction information is sent to the customer terminal device 1 that the player is playing.  Fig. 1 is an example of a screen image of a waiting screen. Waiting for the screen 4 0 0 , The player information 401 of the player who displays the screen is displayed on the lower side of the screen.  On the upper and right sides of the screen, there are player information 402 and 403 indicating that the opponent is not selected. The player information 404 of the CPU player is displayed on the left side of the screen. Player information 401 and 404 are the names of the players in the game called 401a, 404a, Player's title 401b, 404b and the player's segment 401c, 404c. E.g, The name of the CPU player is "Hanako". The title is "Xuanwu", The segment is "four segments". Waiting for the screen 400, The player information 402 and 403 of the opponent opponent other than the CPU player who uses the customer terminal device 1 that displays the screen is not displayed, Therefore, the player can confirm that the opponent is not selected.  Again, return to the flowchart shown in Fig. 12. It is determined whether or not there is a player who has entered the standby state by the standby unit 3 6 1 c or a player who has accepted it (step S T 1 5 ). When the decision is denied, Then proceed to step -28- 200848132, step ST2 1. When the determination is affirmed, 'from the accepted player and the player who is in the standby state by the standby unit 3 6 1 c', based on the class stored in the segment memory unit 3 62b and the title stored in the title memory unit 362c, Select players who play 2 or more and 3 or less in the same game space (step ST17), And by displaying a waiting screen indicating the result of the selection, The instruction information is transmitted to the customer terminal device 1 when the player plays.  Fig. 14 is an example of a waiting screen showing the result of the selection. Waiting for screen 410, On the lower side of the screen, the player information of the player who displays the screen is displayed. 4 1 1. On the upper side of the screen, there is displayed player information 413 indicating that the opponent is not selected. The player information 414 of the CPU player is displayed on the left side of the screen. The player information 412 of the player selected by the selection unit 3 6 1 b is displayed on the right side of the screen. Player information 411, 412 and 414 indicate the name 411a as the name of the player in the game, 412a, 414a, Player's title 411b, 412b, 414b, And the player's segment 411c,  412c,  414c. Waiting for the screen 410, In addition to the player and the CPU player who use the customer terminal device 1 that displays the screen, The player information 4 1 2 of the player (competition opponent) selected by the selection unit 361b is also displayed, Therefore, the player who uses the customer terminal device 1 that displays the screen can confirm that one of the opponents is selected.  Again, it is returned to the flowchart shown in FIG. A determination is made as to whether or not the number of players selected (the number of opponents in the opponent) is 3 in step ST17 (step ST1 9). When the decision is affirmative, Processing is repeated. When the determination is negative, then the time count T is incremented (step S T2 1 ), It is determined whether or not the time count T is equal to or longer than the predetermined time ΤΜ AX (here, 30 seconds) (step S T2 3 ). When the decision is denied, Then -29-200848132 returns to step ST15. When the determination is affirmative, A determination is made as to whether or not the number of players selected in step ST17 is 〇 (i.e., not selected) (step ST25). When the decision is affirmative, Then, the standby unit 361c plays the standby state (step S T 27 7). When the decision is denied, Processing is done again.  Fig. 15 is an example of a detailed flowchart showing the processing of the step s T2 7 (the processing in the standby state) shown in Fig. 12. First of all, For the customer terminal, set 1, To start the CPU battle (only against the CPU player), The indication information is transmitted (step ST31).  Next, Whether it has passed the specified time (for example, Determination of 30 seconds (step ST3 3), Until the decision is affirmed, The elapsed time is accumulated. When the decision is affirmative, Then, by the selection unit 3 6 1 b, the player's selection is made (step ST35), A determination is made as to whether or not the player in the standby state has been selected (step ST3 7). When the determination is affirmed, proceeding to display a screen indicating that the player selected by the player is present, The step S T 3 9 of transmitting the instruction information to the customer terminal device 1. When the determination is negative, then the process returns to step s T3 3.  When the judgment of step ST37 is affirmative, Then, a determination is made as to whether or not the selected player amount is 3 (step ST3 9). When the determination is affirmed, the process proceeds to step ST of Fig. 11? (combat monitoring processing). When the judgment is denied (when the number of players selected is 1), Then, a determination is made as to whether or not a predetermined time (e.g., '10 seconds) has elapsed (step S T41 )', and the elapsed time is accumulated until the determination is affirmed. In the judgment is confirmed, Then, the selection of the player is performed by the selection unit 361b (step ST43),  In the middle step, the method is the same as the line type. The number is determined by the time 刖 -30» 200848132 and proceeds to step ST7 of Fig. 11 (combat monitoring processing).  Fig. 16 is an example of a detailed flowchart showing the processing of the step ST17 shown in Fig. 12 (the player's selection processing). Furthermore, The processing of step ST17 shown in Fig. 12 is the same as the processing of steps ST35 and ST43 shown in Fig. 15. also, The following processing is all performed by the selection unit 3 6 1 b. First of all, The total number WN of the player in the standby state and the player being accepted is calculated (step ST51), then, The player number count I is initialized to 1 (step ST53). Next, The segment of the player and the third player is read from the segment memory unit 3 62b. It is determined whether or not the difference between the segment bits is equal to or smaller than the predetermined DN DN (here, 2) (step ST55). When the determination is negative, the process proceeds to step S T 61. When the decision is affirmative, Then, the first player is added to the player who is playing against the player (step ST57).  Next, a determination is made as to whether or not the number of players who are playing against the player is 3 (step ST59). When the decision is affirmative, Processing is repeated. When the decision is denied, Then increase the number of players counted (step ST61), It is determined whether or not the player number count I exceeds the total number of players WN (step S T6 3 ). When the decision is affirmative, Processing is resumed, When denied, Then return to step S T 5 5 .  Here, the operation of the customer terminal device 1 executed in accordance with the instruction of the central server device 3 will be described. Fig. i is an example of a flowchart showing the operation of the customer terminal device 1. First of all, The card IE) data is read from the personal card inserted into the card reader 13 (step ST71), As soon as the input of the password is accepted, the card ID data is transmitted to the central server device 3 together with the password (step ST73). Furthermore, The card ID data is received to the reception of the password -31 - 200848132. When the central server device 3 is authenticated, Player ID,  Personal information such as a segment is received at the customer terminal device 1. then, The mode selection screen for selecting the battle mode is displayed. Accept input from the player,  Selecting the battle mode (step ST75), The battle mode information is transmitted to the central server device 3.  The name of the other player (competitor) who plays the game in the same game space is received from the central server device 3, The player information such as the segment position and the title (step ST77). then, When receiving instruction information for executing the game's gist from the central server device 3, Then, the game management unit 1 6 1 a executes the start processing of the game. And decide the wind and the dealer (step S T 7 9),  and then, Start the battle (step ST81), The battle screen shown in Fig. 18 is displayed.  Fig. 1 is an example of a screen image showing a battle screen of a match situation.  On the battle screen 5 1 0, the player's hand 5 1 1 on the lower side of the screen is displayed in the form of the visible card. The player's hand 512 on the upper side and the left and right sides of the screen is displayed in such a manner that the type of the card cannot be seen. In the middle of the screen, there is a card stack 513 containing a treasure sign. And a discard card 5 1 4 is displayed around the pile 513. On the lower side of the screen, various buttons 516 are pressed by the player. And by the player watching the battle screen 510 - press the button 5 1 6, Come play the game.  once again, Returning to the flowchart shown in FIG. After starting the battle, Then, the game progress management unit 1 61 1 a judges whether or not the match is over (step ST83). When the decision is denied, Then, it returns to step ST81. When the decision is affirmative, The game end information indicating that the battle has ended is -32-200848132 is sent to the central server device 3, The result determination unit 1 6 1 b determines the position of the game (step ST85). then, With the prop moving part 1 6 1 f, According to the result of the judgment by the score determination unit 1 6 1 e and the number of matches,  The item that the player virtually holds is moved between the players (step ST8 7). Next, By the segment determining unit 1 6 1 g, According to the number and number of items that the player virtually holds, Decide to indicate the position of the player's strength level in the game, And by comparing with the segment stored in the segment memory unit 1 62a up to the end of the game (at the end of the last game), A determination is made as to whether or not the segment is changed to the first segment (step ST89). When the segment is not changed, An undisplayed item display screen indicating the number of current items is displayed. And proceeds to step ST95. Furthermore, The segment determined by the segment determining unit 161g, Stored in the segment memory unit 1 62a, The segment information is sent to the central server device 3.  When the segment is changed to the initial segment, By the title parameter calculation unit 1 6 1 h , A title parameter indicating a feature of the player on the game is calculated (step ST91). then, By the title giving unit I61i, According to the parameter player calculated by the title parameter calculating unit 161h, Virtually giving the player a player title in the game (step ST93), And stored in the title memory unit 162c, The title information is sent to the central server device 3.  When the processing of step S T 9 3 is performed, The player's continuation of the game will be guided by the portrait or voice for the player who has reached the predetermined conditions not shown. Whether or not the coin accepting unit 14 has accepted the coin by accepting the guidance, And accept the judgment from the player, A determination is made as to whether or not to continue the battle in the current execution (step S T 9 5 ). When the judgment is affirmed, Then return to step s τ 7 3, When the judgment -33- 200848132 is denied, Then, the process proceeds to step ST97.  When the determination of step ST95 is denied, The game end information indicating that the game is over is transmitted to the central server device 3 (step ST97). And the end of the process.  Next, it is explained for the reservation processing. Fig. 19 is a diagram showing an example of a detailed flowchart of the reservation processing executed by the control unit 46 1 of the reservation device 4.  First of all, It is judged whether or not the personal card is inserted into the card reader 42 or whether the card ID of the personal card is read by the personal information reception processing unit 461a, The password 'and the personal authentication is acknowledged via the central server device 3 (step S T 1 1 1 ), When it is affirmed, Next, it is judged whether or not the subscriber is a special player (step S T 1 19 9).  on the other hand, When step S T 1 1 1 is negated, Here, via the touch panel 4 1 a of the monitor 2 1 , When there is an input of the purpose of the reservation, the process proceeds to step S T 1 1 3. that is, Step S T 1 1 3 assumes that there is a reservation guidance screen for the player who has never held the personal card for one of the monitors 2 1 . Via the touch panel 4 1 a, The status of the input of the purpose of the reservation. At this time, The guide screen becomes the name input screen. Urging the input of the player's name, then, Enter the input screen of the password (password number), The input of the pilot password number.  Confirm the player's name, Password input (step S T 1 1 3, When S T 1 1 5 ), Further, when the subscriber wishes to notify the mobile communication terminal (mobile phone) that the mobile terminal is notified of any vacancy in the customer terminal device 1, Display the input screen (usually an email address) as the destination of the notification. When the input of the email address ends (step ST1 17), Then judge -34- 200848132 Whether the subscriber is a special player (step STU9).  The control unit 46 is when the input of the personal information of the specific reservation person is completed. The acquired information is transmitted to the central server device 3 by the priority order management unit 46 1 b. The central server device 3 is the personal information of the desired pre-receiver from the sender. Referring to the player information storage unit 3 62a, Segment memory unit 3 62b and number memory unit 362e, Whether the person who wishes to make the reservation is a special player, That is, whether it is a player above the specified position, Whether it is the judgment of a frequent flyer, The result is sent back to the reservation device 4.  When the result of the return is not a special player, Then, by the priority order management unit 46 1 b, The current reservation candidate is positioned at the last position of the reserved reservation person so far (step S T 1 2 1 ). on the other hand, When the result of the return is a special player, Then, by the priority order management unit 46 1 b, The monitor 2 1 switches to the screen for priority change confirmation display (step ST123). that is, As a treatment for giving special offers to special players, Entering the position of the team leader on the priority change confirmation display screen, Allow the designation of the desired team position.  Fig. 30 is an example of a screen showing a change in the priority of the situation of the special player. As shown in Figure 30, A display field for notifying the status of a special player is set in the screen system. Show player name, Change the input guide bar for the location. here, The player name is "$L f Ganzi". The change location is "two before". In this case, There are already 3 reservations. The player with the player name "$L 甘甘子" is inserted before the two players. It can be seen that although the priority is originally the 4th place, However, it will become the second place.  For the guide screen, When inputting the position to be inserted (steps ST125-35-200848132), Next, Display its confirmation button,  ST127), By prioritizing the position of the priority management department, The process of changing the order by one step is to change the order of the steps (the number of people in the front is "the priority is the number of positions". Figure 3 1 reveals that the special player starts. In the case of the number of memory units 362e and the monitoring unit players, As shown in Figure 31,  surface, As an example of giving one type of discount, Fig. 20 is a flowchart showing an example of mounting contents in a customer terminal. Confirmation step S T 1 4 1 ), Then, it is judged from the reservation device 4 whether or not there is a reservation candidate who has a sequence waiting. Then shift to display various steps ST145), When the next player's personal card is used (step ST147), Yes (step ST149). on the other hand, At the point, In order to determine the appointment of the person who has the appointment, The customer terminal device is notified to step ST151).  Fig. 2 is a view showing that the customer terminal device 1 of the notification processing is performed by the counterpart device 11, For example, when the store servlet presses its confirmation button (step 461b, The priority order after the insertion position of the specified insertion is made in step ST129). Furthermore, In addition to the specified method of priority As an example of the screen when you can play, 361g, Judging is a "frequent guest" display that will not be particularly appreciated.  Set the reservation processing part of the previous game at the end of the game (steps to wait for information, The process proceeds to (step ST143). If there is no standby state for the portrait (there is a lot of input or insertion), when the player's play is over before the player allows the game to play, The first bit of the priority order has a status of vacancy (step flow chart). First of all, There is space available. Monitoring of the customer terminal device 1 § Monitor 21 of the device 2, -36- 200848132 The indication of the performance of the vacancy generation (eg, flashing) is displayed (step S Τ 1 6 1 ), Next, When the notification unit 5' outputs an instruction to transmit an e-mail to the mobile communication terminal (mobile phone) of the subscriber who is the first digit of the priority order (step ST163), and then accepts the transmission instruction, The notification device 5 performs an operation of transmitting an e-mail to the corresponding reservation person.  Further, as the display of the monitor 21, the name of the subscriber who has the vacancy in the sound from the speaker 22 and the first priority of the pronunciation may be notified. Furthermore, For the subscriber who is the second priority,  Although at least the monitor 2 1 notifies the priority of the status increase, However, As well as for the subscribers, E-mails for the priority of priority promotion can also be sent. also, It is not necessary to display the appearance of the identifiable vacancy of the monitor 2 1 . It is also possible to display as a priority change only.  Go back to Figure 2 0, At the end of the notification process, Next, Confirmation of the person making the reservation (step S Τ 1 5 3 ). If the confirmation is the subscriber (YES in step ST1 55), Allow the start of the play (step ST149), if not, Then, the process returns to step ST153.  Fig. 2 is a flowchart showing an example of the reservation personal confirmation processing performed by the customer terminal device 1. First of all, Start timing caused by timer 1 6 1 (step ST 1 7 1 ), The password for authentication is input to the monitor 2 1 to input the display of the guide image (step S Τ 1 7 3 ). For the face, The reservation is for inserting a personal card into the card reader 1 3 Read the card ID,  Or enter the password.  * 37 - 200848132 Η 3 2 This is an example of a password input guide screen for making a reservation. First of all, The first party name of the first priority received from the reservation device 4 is displayed on the screen. here, The name of the reservation is "seven and 9 τ 匕". In the lower part of the player name, a display field for prompting input of the password number input to the reservation device 4 at the time of reservation is provided. here, With the number buttons from r 〇 to "9", The password number of 4 codes as the password can be set. The text of "〇Κ" is the OK button after entering the number of 4 yards.  Going back to Figure 22, It is judged whether or not it has passed the predetermined time period of the preparation period for authentication (step ST 175). After the scheduled time, Determining whether to input any number for authentication (step ST 177 ), When it is affirmed, Then it is judged whether the entered number is the same as the password number entered at the time of reservation. If it is the same, it ends as the authentication (YES in step ST179), If different, Then, as the authentication fails, the process returns to step S T 1 73. In the state where there is no input of any number, Or in the case of authentication failure, When the predetermined time has elapsed (NO at step S177, In step ST179, it is NO), The reservation cancel processing is executed as time out (step S T 1 8 1 ). In this way, the authentication of the password number at the time of the reservation is used, Whether it is a comparison of the first placer who is the first priority, Take countermeasures for those who suddenly jump in the queue without ignoring the priority order or without a reservation.  Fig. 23 is a flow chart showing an example of reservation cancellation processing in the change of the reservation content by the reservation person, Fig. 24 is a flowchart showing an example of a procedure for changing the order of the reservation contents by the subscriber. In Figure 23, First of all, When the personal confirmation process (step s T 1 9 1 ) is performed, the authentication is affirmative -38-200848132 (YES in step ST193), Then, it is possible to change the content of the reservation. If denied, Then the process ends.  Figure 25 is a diagram showing the step ST191 of Figure 23, Step S of Fig. 24 is a flowchart of an example of the personal confirmation processing of S T1 1 1 . First of all, Making a judgment on the holding of the personal card (step S T23 1 ), When it is not held, it is the same as when it was reserved. Entering the name of the subscriber via the touch panel 4 1 a , on the other hand, When a personal card is inserted into the card reader 22 at the time of reservation,  Similarly, the personal card is inserted into the card reader 22, Step ST23 3 is skipped (step ST23 5). Next, Enter the password (password number) entered during the reservation, In response to the input of the specified number, Then, it is judged whether or not the number entered this time coincides with the password (password number) input at the time of reservation (step ST23 7). If consistent, Then the authentication is affirmed (the judgment is the priority of the first placer) (step ST2 3 9), on the other hand, If they are inconsistent, Then, the authentication is denied (the judgment is not the priority of the first placer) (step ST241), And end this process 〇 Go back to Figure 23, When the certification is confirmed, A confirmation screen of whether or not the cancellation has been canceled is displayed on the monitor 2 1 (step ST195).  FIG. 3 and FIG. 3 show an example of the reservation cancel screen. In Figure 3 3, the name of the subscriber whose authentication is confirmed is displayed in the center of the screen. here,  The name of the appointment is "female office; ^. In the lower part of the name of the reservation, a guide for canceling the reservation is displayed. The "YES" button and the "NO" button are displayed on the lower part. Fig. 34 is a view showing an example of the state in which the reservation is canceled. In Figure 34, The name of the reservation is displayed in the center of the screen: r -39· 200848132 々C尥; ""' displays a confirmation screen for the purpose of canceling the reservation cancellation process of "Cancelled Appointment". Referring to the lowermost portion of Fig. 3 and Fig. 34, it can be seen that the subscriber who has shown the second waiting order in the priority order in Fig. 22 "*匕 〇 〇" is deleted in Fig. 34. Each of the reservations in the rear of the reservation "female C 尥 © ©" is one each.  Going back to Figure 23, In the picture shown in Figure 33, When any of the "YES" button and the "NO" button is pressed (step ST197), Then, it is judged whether any button has been pressed (step ST199), If it is the "NO" button,  Then end this process, If it is the "YES" button, The confirmation screen of the cancellation is displayed, At this time, the list information of the subscribers in the subscriber list memory portion of the RAM 462 is deleted (step ST2 01), The canceled display is performed on the screen (step ST203).  In the sequence change processing shown in FIG. 24, First of all, Performing my own confirmation processing (step ST21 1), If the authentication is affirmative (YES in step ST213), Then, it is possible to change the reservation content. If it is no, Then the process ends. I confirm that the treatment is the same as that of Figure 23 above. When the certification is confirmed, A confirmation screen for moving a few people backward is displayed on the monitor 2 1 (step ST215).  FIG. 3 is an example of a sequence reservation change screen. In Figure 35,  A display field in which the name of the subscriber whose authentication is confirmed is displayed in the center of the screen. The display column is here as the subscriber name. It shows "丨i Ο 八 eight S". When the priority is changed in the lower part of the subscriber name column, Display the number of people specified to move back as a number of people in the input field. Overdue, "L" which indicates that each of the number is displayed, " -40- 200848132 Drop" buttons. When the priority is changed, The system considers the time required for emergency use and the average playing time of the player. Discretion of its current priority, It is decided by the person who made the appointment. here, Should move from the 2nd position of the current priority to the 5th position, That is, the priority order moves to the seventh place. The number of input fields is displayed 値^ 5". Furthermore, Moving to the rear, Because of the situation of considering the number of current reservations, The number of people behind the current order will be displayed. There are 12 names here. The OK button is displayed on the right side of the number input field.  Going back to Figure 24, In the picture shown in Figure 35, Enter a number indicating the priority order to be changed (step S T2 1 7 ), Determining whether the OK button has been pressed (step ST219), If not pressed, Then return to step ST215, If pressed, Then, the moving process to the rear of the priority order is performed (step ST221), Switching to the display content is execution after the movement has been performed (step ST223).  Fig. 26 is a flow chart showing an example of preferential processing by the number of scheduled play times of the customer terminal device. First of all, Determining whether it is a player who is scheduled to play (step ST25 1), When not, Then skip to step ST261,  Transfer to the beginning of the game. When you are a player who is scheduled to play, The information that is reserved for the purpose of the play will correspond to the player information. It is transmitted to the central server device 3 (step ST253). At the central server device 3,  The number of scheduled play times memorized by the player in the corresponding number memory unit 3 62e is only incremented by 1, The number after the addition, The number of scheduled play times 値m will be sent back to the customer terminal device 1.  From the central server device 3, When the number of scheduled play times 値m that is replied to the customer terminal device 1 is obtained (step s T 2 5 5 ), Then, it is judged whether or not 値m - 41 - 200848132 exceeds the predetermined 値 (here, 値 10) (step ST25 7). If 値m is less than 1〇, Then, the process moves to step ST261. Start the game. On the other hand, when 値m exceeds i ,, Then, on the monitor n, the display of the subject of the frequent visitor of Fig. 31 is performed (step ST259).  The I® 27 series discloses a flow chart of an example of the processing of unauthorized cancellation by a receiving device, Fig. 28 is a flow chart showing an example of processing for unauthorized cancellation by a customer terminal device.  In Figure 27, For the subscriber who is the first priority, By the reservation cancel processing of step ST181 of Fig. 22, When the information corresponding to the unauthorized cancellation is transmitted from the customer terminal device 1, Then, a determination is made as to whether or not the cancellation is cancelled due to the information (step ST27 1). If not canceled without authorization, Then end this process, If it is cancelled without authorization, Then, the unauthorized cancellation information is transmitted to the central server device 3 (step ST273). The central server device only increments the number of unauthorized cancellations corresponding to the player in the number of memory units 3 62e by one.  In Figure 28, In the customer terminal device 1, When I started playing,  The acquisition of the number of times 値n is canceled from the central server device 3 (step ST281). Next, It is judged whether or not the number of unauthorized cancellations 値η is the predetermined value (here, whether or not it exceeds 値5) (step ST28 3 ). If the number of unauthorized cancellations 値η is 5 or less, then skip to step S Τ 2 8 9 ’ to move to the start of the game. on the other hand, If the number of unauthorized cancellations 値η exceeds 5, then the monitor 1 1 pays attention to the display of the article. Further, the display of the guidance of the method is cancelled (step ST2 8 5, ST2 8 7). Furthermore, The difference is that there is an authentication input in step S Τ 1 7 7 of Fig. 22, In the step S Τ 1 7 9 becomes the status of the authentication failure,  •42- 200848132 No authentication input, Directly becoming a time-out situation, As a result of arbitrarily canceling the situation in which only the status of the non-authentication input is overdue, It is also possible to increase the number of unauthorised cancellations 値η.  Figure 3 6 shows a picture of an example of the note, Figure 3 7 is shown in Figure 3 3, Figure 3 4, A screen explaining the sequence of operations for canceling the reservation.  Furthermore, The present invention can adopt the following aspects.  (A) in this embodiment, The situation of the mahjong game has been described for the competition game executed by the customer terminal device 1. but, The form of the game for a number of other players is also available. E.g, Card game, Go game, Chess game, shooting game, The state of the racing game, etc. can also be (B) in this embodiment, The situation of the store server device 2 (the frame of the shared reservation device 4) is described. but, The client terminal device 1 may be connected to the central server device 3 via a network. at this time, The reservation device 4 may be provided as a separate body from the store server device 2.  (C) Again, As the network system in the store, In addition to the appearance of Figure 1, In the lower layer of ADSL·etc, there is a router. Connecting each customer terminal device to the lower side of the router 1...(branch) at the same time, In the same column, the server server device 2 is connected in parallel. The mode of the reservation device 4 (branch) is also acceptable. According to this configuration, At the same time as the speed of data communication can be achieved, the use of the relay function from the store server device 2 is eliminated. It can also reduce the burden on the software.  (D) In the present embodiment, Central server device 3, Shop-43-200848132 The connection (network) structure of the server device 2 and the customer terminal device 1 is not limited to that shown in Fig. 1. E.g, The connection between the customer terminal device 1 and the central server device 3 that does not use the store server device 2 (the reservation device 4 and the notification device 5 are provided separately from the store server device 2 or the shared reservation device 4 and the notification device 5) Style, It can be cited as a ring type, Tree-shaped, Various connection forms such as star-shaped type. In this case, the connection form of the tree type is preferable. also, As a function of making the customer terminal device 1 have the center servo device 3, It is also possible to connect one of the customer terminal devices 1 as a host terminal device' to the other customer terminal device 1. also, As the store server device 2 has the function of the central server device 3, It is also possible to connect to the customer terminal device 1 in the store.  (E) again, In this embodiment, The beginning of the game, The game play is terminated by the game progress management unit 1 1 1 a of the customer terminal device 1. Here, the game starts at the time of the coin or the number of tokens. Or the time point at which the authentication of the personal card is inserted, You can judge any of the display time points of the start screen of the game. also, The end of the game is the end of the game in the game (the display of the game result (score) ends), Then move to the point in time when the picture is displayed, Or transfer to the presentation of the portrait and judge at the time of the specified time. or, The end of the game play sets a sensor that detects the presence of the player (a proximity sensor such as a light sensor),  It is also judged at the point in time when the sensor does not detect the player and the predetermined time has elapsed.  (F) Again, In the case of the management of the game, the management of the game is as follows: Surveillance -44- 200848132 The end of each bureau, At the end of the 3rd round, It is also possible to give an indication to the notification device of the notification of the notice of the end of the notice. The notification device 5 is in accepting the closing notice, Carry out its purpose, For example, a notice such as "End of 3 innings" may be used. also, In baseball games, etc. At the point in time before the end of the first round of the number of rounds, It is also possible to issue an end notice. The game management unit 1 6 1 a has a game management and an end notice indication function at a predetermined time point in the course of such a game. A smooth transition to the next appointment can be sought.  As above, Novel game reservation management system, The system has: a plurality of game terminal devices, Set up in the store, Accept the actions from each player, Performing from the beginning to the end of the game; Reservation device, Use the input of accepting personal information, At the same time as the reservation for the execution of the game of the plurality of game terminal devices is performed, The order of waiting for each subscriber who accepts the reservation is managed in accordance with the priority order of the acceptance order; And notification device, At the end of the game play of any of the plurality of game terminal devices described above, Waiting for management information in the order in which the aforementioned reservation device is managed, For the first placer of the above priority order, Notifying the game terminal device that there is a vacancy.  And a novel game booking management method, The system management is set in the store ‘ accepting operations from each player, A reservation for a play of a plurality of game terminal devices that are performed from the start to the end of the game, By inputting personal information via a reservation device, At the same time as the reservation for the execution of the game of the plurality of game terminal devices described above, The order of the subscribers who accept the reservation is managed in accordance with the priority order of the acceptance order. -45- 200848132 When it is confirmed that the game play of any of the plurality of game terminal devices is completed, Waiting for management information in the order in which the aforementioned reservation device is managed, For the first placer of the above priority order, The notification device notifies the game terminal device that there is a vacancy.  According to these configurations, a plurality of game terminal devices installed in the store,  It can accept the operation from each player. Execution proceeds from the beginning to the end of the game. Players who want to play the game are playing before playing. Reservations must be made with a reservation device. The input of the player's personal information is accepted through the reservation device. Performing a reservation for the execution of the game of the plurality of game terminal devices, The order of waiting for each candidate who accepts the reservation is managed in accordance with the priority order of the acceptance order. When it is confirmed that the game play of any of the plurality of game terminal devices is completed, Waiting for management information in the order in which the aforementioned reservation device is managed, For the first place of the above priority, The notification device notifies the game terminal device that there is a vacancy. and so, When any of the plurality of game terminal devices has a vacancy, Immediately follow the order of appointments to allow the subscriber to use the game terminal in sequence.  It can reduce the waste of time caused by waiting in line for waiting in the queue, etc. 前述 The aforementioned notification device, Are equipped in the aforementioned shops, According to the personal information, the first-time subscriber of the priority order identifiably identifiably generates the vacancy of the game terminal device. It is better for informants in the store. According to the structure, Because of the gist of the game terminal device, The first-time subscriber of the priority ranking is identifiably notified to the store, Therefore, it can be notified that the priority order in the store is the first placer. In the presence of customers -46- 200848132 The next game of the terminal device can start smoothly and efficiently.  The aforementioned notification device, A display unit for displaying an image is provided. The aforementioned display section, Waiting for management information in accordance with the order from the aforementioned reservation i device, It is better to display the order waiting condition. According to this configuration, Since the display unit displays the waiting state for each of the subscribers, Therefore, for each subscriber, Make it timely to confirm its priority.  The game reservation management system described in any one of the first to third aspects of the patent application, among them, The aforementioned personal information, Contains the address information of the mobile communication terminal held by the individual; The aforementioned notification device, It is better to have the following means: Sequential information delivery means, The purpose of the above-mentioned game terminal device is that the vacancy is generated, The mobile communication terminal held by the subscriber who sent the first priority of the above priority. According to this configuration, Because of the mobile communication terminal held by the subscriber, Generally speaking, it is a mobile phone. By email, etc. So even outside the store, Notification can also be made with certainty.  The aforementioned reservation device, It is better to have the following means: Reading means, a memory medium held by an individual and pre-recorded with personal information. Read the above personal information. According to this configuration, Because the player can directly use the personal card used to play the game, Therefore, it is easier to make a reservation operation.  The aforementioned game terminal device, It is better to have the following means: I use the means, A personal information receiving unit that accepts input of personal information of the above-mentioned subscribers, The personal information accepted by the personal information receiving unit and the personal information accepted by the reservation device are The subscriber who authenticates the first priority of the above priority. According to this configuration, The priority order is the first subscriber. The customer terminal device that generates the next available space can play the game securely. Therefore -47- 200848132 can prevent the order from being disordered because of sudden other appointments or other people who have not made an appointment.  The aforementioned reservation device, When it is confirmed by the aforementioned personal comparison means that it is the first place of the above-mentioned priority order, Prioritize each of the subscribers waiting in the foregoing order, It is better to increase one each. According to this configuration, Every time the pre-determiner starts a game at a new, available, customer terminal device, The priority rankings of other appointments will be upgraded by one each. The correct priority order can be notified. 〇 For example, the game reservation management system described in item 6 of the patent application scope is  among them, The aforementioned comparison method, When the notification time point of the above-mentioned game terminal device having the vacancy occurrence is caused by the aforementioned notification means, when the time interval elapses, Forcibly ending the control handler; The aforementioned reservation device, When accepting the mandatory end of the aforementioned comparison process, Prioritize each of the subscribers waiting in the foregoing order, It is better to increase one each. According to this configuration, When the notification time point of the game terminal device has a vacancy, the predetermined time is passed. The period used for comparison processing will be mandatory. And the priority of the reservation will be increased by 1 each. Therefore, even if there is a situation of unauthorized cancellation, It is also possible to automatically make priority updates.  The aforementioned server device, The system has: Management means, The management is based on the passage of the aforementioned period, and the prioritization of the above-mentioned personal comparison means is the first priority; At least one of the game terminal device and the reservation device, It is better to have the following means: Special handling means of implementation, Based on management information from the aforementioned management tools, When the number of management times for the same subscriber reaches the specified number of times, For the subscriber, Carry out -48- 200848132 for the scheduled processing of the appointment. According to this configuration, Use for a certain appointment,  When the number of unauthorized cancellations reaches the specified number of times, For the subscriber,  Make the decision about the appointment, Can suppress the occurrence of unauthorized cancellation.  The aforementioned server device, The system has: Management means, The management of the subscriber who is referred to as the first subscriber of the priority ranking by the aforementioned personal comparison means; The aforementioned reservation device, It is better to have the following means: Excellent means of giving, Based on management information from the aforementioned management tools, When the number of management times of the same subscriber reaches the specified number of times, A given offer is given to the reservation process. According to this configuration, Use for a certain appointment, When the number of times the game is played in compliance with the reservation reaches the specified number of times, For the subscriber, Give the discounts in the reservation process, Can reward the play according to the appointment.  The aforementioned incentives are given, For the subscriber who has reached the specified conditions,  Not limited to the aforementioned priority order, It is better to allow the determined team members. According to this structure, Because at the time of reservation, Allow insertion into the scheduled way of waiting for the appointment, Therefore, you can reward the play according to the appointment.  The aforementioned reservation device, The system has: Change means, When accepting a change hope indication from the priority of the reservation, For the subscriber,  Move the priority to the rear; The order change means, It is preferable to perform rearrangement of the priority order of other subscribers accompanying the above-mentioned order change. According to the structure, Because something happened suddenly between waiting for an appointment, Or a matter of urgency, etc. The order can be lowered to the desired priority order to correspond to the situation, so that the loss of interest suffered by the cancellation of the reservation can be resolved.  The aforementioned reservation device, The system has: Appointment cancellation means, When accepting the reservation cancellation instruction from the reservation, Removed from the waiting list of the waiting order -49- 200848132 The canceled reservation candidate; The reservation canceling means is preferably a change in the priority order of the other subscribers accompanying the cancellation of the reservation. According to this structure, Between waiting for an appointment, When it is impossible to cooperate for any reason, Use to cancel the appointment, Waiting time for other subscribers, Even a small amount can be shortened.  The aforementioned reservation device, The system has: The waiting time calculation means is the average time of the game play time from the player of the past one. Calculate the predicted waiting time for each priority order; The aforementioned means of notification, It is preferable to notify the calculation of the waiting time. According to this configuration, Because of the waiting time for notification predictions, Therefore, convenience can be improved.  The aforementioned game terminal device, The system has: The game is managed by means of managing the game; The aforementioned means of notification, At the stage of the game, The forecast for the end of the notice is better. According to this configuration, When there is space available, 'Immediately urge the game from the next reservation to start,' can reduce the useless waiting time.  BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a configuration diagram of a game system to which a game reservation management system according to an embodiment of the present invention is applied.  Fig. 2 is a perspective view showing an appearance of an embodiment of a customer terminal device.  Fig. 3 is a view showing a hardware configuration of an appearance of an embodiment of a customer terminal device. Fig. 4 is a functional configuration diagram of a control unit of a customer terminal device. Fig. 50 - 200848132 [Fig. 5] Fig. 5 A perspective view showing the appearance of an embodiment of a server server device.  Fig. 6 is a view showing a hardware configuration of an embodiment of a shop server device.  Fig. 7 is a view showing a hardware configuration of an embodiment of a central server device.  [Fig. 8] Fig. 8 is a functional configuration diagram of a control unit of a central server device.  Fig. 9 is a view showing a hardware configuration of an embodiment of a reservation device.  [Fig. 10] Fig. 10 is a functional configuration diagram of an information processing unit of a reservation device.  [Fig. 11] Fig. 1 is an example of a flow chart showing the operation of the central server device.  Fig. 12 is a view showing an example of a detailed flowchart of the step ST5 (competition decision processing) shown in Fig. 11.  [Fig. 13] Fig. 13 is an example of a screen image of a waiting screen.  [Fig. 14] Fig. 1 is an example of a waiting screen showing the result of the selection. [Fig. 15] Fig. 15 shows the detailed flow of the processing of the step S T27 shown in Fig. 12 (processing in the standby state). An example of the figure.  [Fig. 16] Fig. 16 is an example of a detailed flowchart showing the processing of the step ST17 (player selection processing) shown in Fig. 12.  -51 - 200848132 [Fig. 17] Fig. 1 is an example of a flow chart showing the operation of the customer terminal device.  [Fig. 18] Fig. 1 shows an example of a screen image showing the battle screen of the battle situation.  [Fig. 19] Fig. 19 is an example of a detailed flowchart showing a reservation process executed by a control unit of a reservation device.  Fig. 20 is a flow chart showing an example of the processing contents of the reservation processing unit of the customer terminal device.  [Fig. 21] Fig. 2 is a flowchart showing the notification processing.  Fig. 22 is a flow chart showing an example of a reservation personal confirmation process performed by a customer terminal device.  [Fig. 23] Fig. 23 is a flowchart showing an example of reservation cancellation processing in the change of the reservation content by the reservation.  [Fig. 24] Fig. 24 is a flowchart showing an example of a procedure for changing the order of the reservation contents by the subscriber.  [Fig. 25] Fig. 25 is a flowchart showing an example of the confirmation processing of the person 〇 [Fig. 26] Fig. 26 is a flowchart showing an example of the preferential processing by the number of scheduled play times of the customer terminal device.  Fig. 27 is a flow chart showing an example of processing for unauthorized cancellation by a receiving device.  Fig. 28 is a flow chart showing an example of processing for unauthorized cancellation by a customer terminal device.  [Fig. 29] Fig. 29 is an example of a screen displayed on the display sequence of the monitor 2 1 - 52 - 200848132.  [Fig. 30] Fig. 3 is an example of a screen showing a change in the priority order of the situation of a special player.  [Fig. 31] Fig. 3 1 shows an example of a screen when a special player starts to play.  [Fig. 3 2] Fig. 3 2 shows an example of a password input guide screen for the reservation personal authentication.  [Fig. 3 3] Fig. 3 3 shows an example of a reservation cancellation confirmation screen.  FIG. 34 is a diagram showing an example of a reservation cancellation completion screen.  [Fig. 35] Fig. 3 shows an example of a sequence reservation change screen.  [Fig. 36] Fig. 36 is a view showing an example of an article of attention.  [Fig. 3 7] Fig. 3 7 is a screen for explaining the operation sequence of the reservation cancellation.  [Main component symbol description] 1 : Customer terminal device 2 : Shop server device 3 : Central server unit 4 : Reservation device 5 : Notification device 1 1, twenty one : Monitor 1 1 a, 4 1 a : Touch panel 12, twenty two : Speaker 13, 42 : Card reader 1 4 : Coin acceptance department -53- 200848132 16, 26, 36, 46 : Control unit 161, 261, 361, 461 : Information Processing Department (CPU)

162,262,362,4 62 : RAM162,262,362,4 62 : RAM

163,263,3 63,463 : ROM 171,471 :外部輸出入控制部 172,472 :外部機器控制部 1 8,2 8,3 8,4 8 :網路通訊部 1 1 1,2 1 1 :描繪處理部 121,221:聲音再生部 1 6 1 a :遊戲進行管理部 1 6 1 b :畫像顯示處理部 1 6 1 d :道具賦予部 1 6 1 e :成績判定部 1 6 1 f :道具移動部 1 6 1 g :段位決定部 1 6 1 h :稱號參數計算部 1 6 1 i :稱號賦予部 16 1j :遊戲成績評估部 1 6 1 k :個人資訊對照部 1 6 1 1 :計時器 162a :段位記憶部 162b :履歷記憶部 162c :稱號記憶部 162d :遊戲成績記憶部 -54- 200848132 1 a :介面部 3 6 1 a :受理部 3 6 1 b :選擇部 3 6 1 c :待機部 3 6 1 d :第1執行部 3 6 1 e :第2執行部 3 6 1 g :監視部 461a :個人資訊受理處理部 461b :優先順位管理部 461c :預約變更部 461d :本人確認處理部 461e :導引畫像顯示處理部 461f :等待時間計算部 461g :取消監視部 BA3:匯流排 400,410:等待畫面 401〜404,411〜414:玩家資訊 401a, 404a, 411a, 412a, 414a :名稱 401b, 404b, 411b, 412b, 414b:稱號 401c, 404c, 411c, 412c, 414c:段位 T :時間計數 I :玩家數量計數 TMAX :所定時間 WN :玩家的總數 -55- 200848132 5 1 0 :對戰畫面 511 , 512 :手牌 5 1 3 :牌堆 5 1 4 :捨棄牌 5 1 6 :按鍵 DN :所定値 m :預約遊玩次數値 n :擅自取消次數値 A,B,C :店舖163, 263, 3 63, 463 : ROM 171, 471 : External input/output control unit 172, 472 : External device control unit 1 8, 2 8, 3 8, 4 8 : Network communication unit 1 1 1, 2 1 1 : rendering processing unit 121, 221: sound reproduction unit 1 6 1 a : game progress management unit 1 6 1 b : image display processing unit 1 6 1 d : item providing unit 1 6 1 e : result determination unit 1 6 1 f : Prop moving unit 1 6 1 g : Stage determining unit 1 6 1 h : Title parameter calculating unit 1 6 1 i : Title providing unit 16 1j : Game score evaluating unit 1 6 1 k : Personal information collating unit 1 6 1 1 : Timing 162a: segment memory unit 162b: history memory unit 162c: title memory unit 162d: game score memory unit - 54 - 200848132 1 a : interface face 3 6 1 a : reception unit 3 6 1 b : selection unit 3 6 1 c : The standby unit 3 6 1 d : the first execution unit 3 6 1 e : the second execution unit 3 6 1 g : the monitoring unit 461 a : the personal information reception processing unit 461 b : the priority order management unit 461 c : the reservation change unit 461d : the person confirmation processing Part 461e: Guided image display processing unit 461f: Waiting time calculation unit 461g: Cancellation monitoring unit BA3: Bus bar 400, 410: Waiting screens 401 to 404, 411 to 414: Player Information 401a, 404a, 411a, 412a, 414a: Names 401b, 404b, 411b, 412b, 414b: Titles 401c, 404c, 411c, 412c, 414c: Segment T: Time Count I: Number of Players Count TMAX: Scheduled Time WN: Player Total number -55- 200848132 5 1 0 : Battle screen 511 , 512 : Hand 5 1 3 : Card stack 5 1 4 : Discard card 5 1 6 : Button DN : Set 値 m : Scheduled play count 値 n : Unauthorized cancellation times値A,B,C: shop

Claims (1)

200848132 十、申請專利範圍 1 · 一種遊戲預約管理系統,其特徵爲具備: 複數台遊戲終端裝置,係設置於店舖,受理來自各玩 家的操作,執行從遊戲的開始至結束爲止的進行; 預約裝置,係利用受理個人資訊的輸入,進行對於在 前述複數台遊戲終端裝置之遊戲執行的預約受理之同時, 以遵從受理順序之優先順位來管理相對於受理預約之各預 約者的順序等待;及 通知裝置,係在前述複數台遊戲終端裝置之任一的遊 戲遊玩結束時,根據以前述預約裝置管理之順序等待管理 資訊’對前述優先順位之第1位的預約者,通知遊戲終端 裝置有空位產生之要旨。 2·如申請專利範圍第丨項所記載之遊戲預約管理系統 ,其中, 前述通知裝置,係裝備於前述店舖,依據前述個人資 訊使前述優先順位之第1位的預約者可識別地將前述遊戲 終端裝置有空位產生之要旨,對店舖內通知者。 3 ·如申請專利範圍第2項所記載之遊戲預約管理系統 ,其中, 前述通知裝置,係具備顯示畫像的顯示部; 前述顯示部,係依據來自前述預約裝置的順序等待管 理資訊,顯示順序等待狀況者。 4 ·如申請專利範圍第1項至第3項中任一項所記載之 遊戲預約管理系統,其中, -57- 200848132 前述個人資訊,係包含個人所持有之行動通訊終端的 位址資訊; 前述通知裝置,係具備:順序資訊送訊手段,係將前 述遊戲終端裝置有空位產生之要旨,發送至前述優先順位 之第1位的預約者所持有之行動通訊終端。 5 .如申請專利範圍第丨項至第3項中任一項所記載之 遊戲預約管理系統,其中, 前述預約裝置,係具備:讀取手段,係從個人所持有 之預先記憶有個人資訊的記憶媒體,讀取出前述個人資訊 〇 6 ·如申請專利範圍第1項至第3項中任一項所記載之 遊戲預約管理系統,其中, 前述遊戲終端裝置,係具備:本人對照手段,係具備 受理前述預約者的個人資訊之輸入的個人資訊受理部,由 以前述個人資訊受理部受理之個人資訊與以前述預約裝置 受理之個人資訊,認證前述優先順位之第1位的預約者。 7·如申請專利範圍第6項所記載之遊戲預約管理系統 ,其中, 前述預約裝置,係在以前述本人對照手段確認是前述 優先順位之第1位的預約者時,將前述順序等待之各預約 者的優先順位,各提高1位者。 8 ·如申請專利範圍第6項所記載之遊戲預約管理系統 ,其中, 前述本人對照手段,係從前述通知手段所致之前述遊 -58- 200848132 戲終端裝置有空位產生之要旨的通知時間點經過所定時間 時,強制地結束對照處理者; 前述預約裝置,係在接受前述對照處理的強制性結束 時,將前述順序等待之各預約者的優先順位,各提高1位 者。 9 ·如申請專利範圍第8項所記載之遊戲預約管理系統 ,其中,具備: 管理手段,係管理因前述所定期間的經過而前述本人 對照手段的對照處理結束時前述優先順位是第1位的預約 者; 前述遊戲終端裝置及前述預約裝置之至少一方,係具 備:特別處理執行手段,係依據來自前述管理手段的管理 資訊,對於相同預約者的管理次數到達所定次數時,對於 該預約者,進行關於預約之所定處理。 1 〇 .如申請專利範圍第6項所記載之遊戲預約管理系 統,其中,具備: 管理手段,係管理以前述本人對照手段作爲前述優先 順位之第1位的預約者而被對照之該預約者; 前述預約裝置,係具備:優惠賦予手段,係依據來自 前述管理手段的管理資訊,對於相同預約者的管理次數到 達所定次數時,對預約處理賦予所定優惠。 1 1 ·如申請專利範圍第1 〇項所記載之遊戲預約管理系 統,其中, 前述優惠賦予手段,係對於達成所定條件的預約者, -59- 200848132 不受限於前述優先順位,允許所定揷隊者。 1 2 ·如申g靑專利範圍第1項至第3項中任一項所記載 之遊戲預約管理系統,其中, 前述預約裝置,係具備:順位變更手段,係在受理來 自預約者之優先順位的變更希望指示時,對於該預約者, 將優先順位挪至後方; 該順位變更手段,係進行伴隨前述順位變更之其他預 約者的優先順位之重新排列。 1 3 ·如申請專利範圍第1項至第3項中任一項所記載 之遊戲預約管理系統,其中, 前述預約裝置,係具備:預約取消手段,係在受理來 自預約者的預約取消指示時,從等待順序之預約者中刪除 該取消預約的預約者; 該預約取消手段,係進行伴隨前述取消預約之其他預 約者的優先順位之變更。 1 4 ·如申請專利範圍第1項至第3項中任一項所記載 之遊戲預約管理系統,其中, 前述預約裝置,係具備:等待時間計算手段,係從過 去1人之玩家所進行之遊戲遊玩時間的平均値,計算出各 優先順位之被預測的等待時間; 前述通知手段,係進行計算出之等待時間的通知。 1 5 .如申請專利範圍第1項至第3項中任一項所記載 之遊戲預約管理系統,其中, 前述遊戲終端裝置,係具備:遊戲進行管理手段’係 -60- 200848132 管理遊戲的進行; 前述通知手段,係在遊戲進行之所定階段,通知結束 的預報。 1 6 · —種遊戲預約管理方法,係管理在設置於店舖, 受理來自各玩家的操作,執行從遊戲的開始至結束爲止的 進行之複數台遊戲終端裝置的遊玩之預約的遊戲預約管理 方法,其特徵爲: 利用經由預約裝置受理個人資訊的輸入,進行對於在 前述複數台遊戲終端裝置之遊戲執行的預約受理之同時, 以遵從受理順序之優先順位來管理相對於受理預約之各預 約者的順序等待,在確認前述複數台遊戲終端裝置之任一 的遊戲遊玩結束時,根據以前述預約裝置管理之順序等待 管理資訊,對前述優先順位之第1位的預約者,從通知裝 置通知遊戲終端裝置有空位產生之要旨。 -61 -200848132 X. Patent Application No. 1 A game reservation management system, comprising: a plurality of game terminal devices installed in a store, accepting an operation from each player, and performing execution from the start to the end of the game; By accepting the input of the personal information, the reservation is accepted for the game executed by the plurality of game terminal devices, and the order waiting for each candidate who accepts the reservation is managed in accordance with the priority order of the acceptance order; and the notification is performed. When the game play of any one of the plurality of game terminal devices is completed, the device waits for the management information of the first bit of the priority order in the order of management of the reservation device, and notifies the game terminal device that the game is vacant. The gist of the matter. 2. The game reservation management system according to claim 2, wherein the notification device is equipped in the store, and the first priority holder of the priority order is identifiably placed in the game based on the personal information. The terminal device has the purpose of generating a vacancy and is notified to the in-store. 3. The game reservation management system according to the second aspect of the invention, wherein the notification device includes a display unit that displays an image; and the display unit waits for management information in accordance with an order from the reservation device, and waits in a display order. Conditioner. 4. The game reservation management system as set forth in any one of claims 1 to 3, wherein -57-200848132 the aforementioned personal information includes address information of the mobile communication terminal held by the individual; The notification device includes a sequential information transmission means for transmitting the game terminal device to the mobile communication terminal held by the subscriber of the first priority position. The game reservation management system according to any one of the preceding claims, wherein the reservation device includes: a reading means for pre-memorizing personal information held by an individual The game media management system according to any one of the first to third aspects of the invention, wherein the game terminal device includes: The personal information receiving unit that receives the input of the personal information of the candidate is authenticated by the personal information accepted by the personal information receiving unit and the personal information accepted by the reservation device, and the first person who is the first priority is authenticated. 7. The game reservation management system according to claim 6, wherein the reservation device waits for each of the candidates in the order when the first person who is the first priority is confirmed by the personal control means. The priority of the reservation is increased by one. 8. The game reservation management system as described in claim 6 of the patent application, wherein the aforementioned reference means is a notification time point from the notification means that the terminal device has a vacancy in the terminal device. When the predetermined time elapses, the collation handler is forcibly terminated; when the compensating device accepts the mandatory end of the collation processing, the priority of each of the subscribers waiting in the order is increased by one. 9. The game reservation management system according to the eighth aspect of the invention, wherein the management means is configured to manage that the priority order is the first priority when the matching process of the personal comparison means ends due to the passage of the predetermined period. At least one of the game terminal device and the reservation device includes a special processing execution means, and based on management information from the management means, when the number of management times of the same reservation person reaches a predetermined number of times, for the reservation person, Make the decision regarding the appointment. The game reservation management system according to the sixth aspect of the invention, wherein the management means is configured to manage the subscriber who is the first priority of the priority ranking by the personal comparison means The reservation device includes a bonus providing means for assigning a predetermined offer to the reservation process when the number of management times of the same candidate reaches a predetermined number of times based on the management information from the management means. In the game reservation management system described in the first aspect of the patent application, the above-mentioned preferential payment means is not limited to the above-mentioned priority order for the reservation of the predetermined condition, and the reservation is allowed. Team player. The game reservation management system according to any one of the preceding claims, wherein the reservation device includes a priority change means for accepting a priority from the reservation holder. When the change request is instructed, the priority is moved to the rear of the reservation. The order change means is to rearrange the priority order of the other subscribers accompanying the change in the order. The game reservation management system according to any one of the first to third aspect of the invention, wherein the reservation device includes a reservation cancellation means for accepting a reservation cancellation instruction from the reservation person. The reservation candidate who cancels the reservation is deleted from the reservation order of the waiting order; and the reservation cancellation means performs the change of the priority order of the other reservations accompanying the cancellation reservation. The game reservation management system according to any one of the preceding claims, wherein the reservation device includes: a waiting time calculation means, which is performed by a player of the past one person The average time of the game play time is calculated, and the predicted waiting time of each priority order is calculated; the notification means is a notification of the calculated waiting time. The game reservation management system according to any one of the first to third aspects of the present invention, wherein the game terminal device includes a game management means "system-60-200848132" to manage the game. The aforementioned notification means is to notify the end of the forecast at the stage of the game. In the game reservation management method, a game reservation management method is provided which is installed in a store, accepts an operation from each player, and executes a reservation of a plurality of game terminal devices that are played from the start to the end of the game. It is characterized in that, by accepting the input of the personal information via the reservation device, the reservation for the game executed by the plurality of game terminal devices is accepted, and the priority of the reception order is managed in accordance with the priority order of the reception order. When it is confirmed that the game play of any of the plurality of game terminal devices is completed, the management information is waited for in the order of management by the reservation device, and the first terminal of the priority order is notified to the game terminal from the notification device. The device has the purpose of generating a vacancy. -61 -
TW097111068A 2007-03-30 2008-03-27 Game reservation managing method and game reservation managing system TW200848132A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007091591A JP2008250711A (en) 2007-03-30 2007-03-30 Game reservation management method and game reservation management system

Publications (2)

Publication Number Publication Date
TW200848132A true TW200848132A (en) 2008-12-16
TWI363646B TWI363646B (en) 2012-05-11

Family

ID=39830631

Family Applications (1)

Application Number Title Priority Date Filing Date
TW097111068A TW200848132A (en) 2007-03-30 2008-03-27 Game reservation managing method and game reservation managing system

Country Status (3)

Country Link
JP (1) JP2008250711A (en)
TW (1) TW200848132A (en)
WO (1) WO2008123134A1 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110799998A (en) * 2017-06-15 2020-02-14 瑞可利有限公司 Information processing system, sequence management device, and program
CN110809773A (en) * 2017-07-26 2020-02-18 瑞可利有限公司 Order management system
CN111447979A (en) * 2018-02-27 2020-07-24 多玩国株式会社 Game running device and game program

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5944696B2 (en) * 2012-03-09 2016-07-05 株式会社タイトー Game reservation system
JP5648041B2 (en) * 2012-12-25 2015-01-07 楽天株式会社 Application reception system, application reception system control method, and program
JP6254353B2 (en) * 2013-03-29 2017-12-27 株式会社バンダイナムコエンターテインメント Server system
JP6576644B2 (en) * 2015-02-10 2019-09-18 株式会社バンダイナムコエンターテインメント Server system
JP6825283B2 (en) * 2016-09-16 2021-02-03 株式会社セガ Game support devices, game systems, servers and commercial game management programs
JP6389293B2 (en) * 2017-02-08 2018-09-12 株式会社タイトー Game system
JP7015462B2 (en) * 2017-05-23 2022-02-03 株式会社セガ Information processing equipment and programs

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06110415A (en) * 1991-05-01 1994-04-22 Keiyo Syst Kk Order display system
JPH0793401A (en) * 1993-09-21 1995-04-07 Toshiba Corp Order registration device
JP3826956B2 (en) * 1994-06-28 2006-09-27 株式会社富士通ソーシアルサイエンスラボラトリ Latency management system
JPH08164261A (en) * 1994-12-12 1996-06-25 Daikoku Denki Co Ltd Reservation system for game house
JPH1176579A (en) * 1997-09-02 1999-03-23 Glory Ltd Game parlous system
JPH11265191A (en) * 1998-03-18 1999-09-28 Sony Corp Reproducing system, reproducing device and remote controller
JP2004038823A (en) * 2002-07-08 2004-02-05 Hitachi Kokusai Electric Inc Turn waiting management system
JP2004094380A (en) * 2002-08-29 2004-03-25 Sony Corp Waiting list management system and device, information processor and waiting list management method
JP2004174026A (en) * 2002-11-28 2004-06-24 Aruze Corp System and method for game machine management
JP2004326431A (en) * 2003-04-24 2004-11-18 Mitsubishi Electric Corp Accommodation arrangement device
JP2004341741A (en) * 2003-05-14 2004-12-02 Nec Corp System and method for waiting time management, and waiting time management program
JP2005050002A (en) * 2003-07-30 2005-02-24 Inst:Kk Reservation management system and reservation management method
JP4518307B2 (en) * 2003-10-09 2010-08-04 株式会社三共 Game system
JP2006092463A (en) * 2004-09-27 2006-04-06 Nec Corp Call management system and call management method

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110799998A (en) * 2017-06-15 2020-02-14 瑞可利有限公司 Information processing system, sequence management device, and program
CN110809773A (en) * 2017-07-26 2020-02-18 瑞可利有限公司 Order management system
CN111447979A (en) * 2018-02-27 2020-07-24 多玩国株式会社 Game running device and game program
CN111447979B (en) * 2018-02-27 2023-04-04 多玩国株式会社 Game running device and terminal server

Also Published As

Publication number Publication date
TWI363646B (en) 2012-05-11
WO2008123134A1 (en) 2008-10-16
JP2008250711A (en) 2008-10-16

Similar Documents

Publication Publication Date Title
TW200848132A (en) Game reservation managing method and game reservation managing system
US8323110B2 (en) Game system, game management program, and game management method for game system
KR101126978B1 (en) Server for game, game terminal, secondary game management system, and secondary game management method
CN101384316B (en) Game terminal device, game management system, and game management method
TWI374768B (en)
US20060003841A1 (en) Game system, server and game control method
US20080108438A1 (en) Server system, schedule management device and method
KR20030044877A (en) Game server apparatus, game managing method, game managing program and game apparatus
JP4431353B2 (en) GAME SERVER DEVICE AND GAME MANAGEMENT PROGRAM
TW200829314A (en) Game management method, game management system and game terminal devices
JP2006247265A (en) Game system
JP7133606B2 (en) Matching system, program, information processing terminal and server
WO2022102762A1 (en) Matching system, program, and server
US20020098885A1 (en) Video game system and control method thereof and program of video game and computer readable record medium recorded with the program
JP2006271455A (en) Game system, game-related device, and game parlor management device
JP6820804B2 (en) Game system
TW200423991A (en) Game server, game management method and recording medium recording game management program
WO2010101080A1 (en) Game system, game management method, and game management program
JP7206021B1 (en) Game device and program
JP6982418B2 (en) Game system
JP6979291B2 (en) Game system
JP6825283B2 (en) Game support devices, game systems, servers and commercial game management programs
JP6908450B2 (en) Game system
JP6979292B2 (en) game machine
JP2004321831A5 (en)

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees