TW200846060A - Positioning system for an interactive gaming device and method using same - Google Patents

Positioning system for an interactive gaming device and method using same Download PDF

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Publication number
TW200846060A
TW200846060A TW96118035A TW96118035A TW200846060A TW 200846060 A TW200846060 A TW 200846060A TW 96118035 A TW96118035 A TW 96118035A TW 96118035 A TW96118035 A TW 96118035A TW 200846060 A TW200846060 A TW 200846060A
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TW
Taiwan
Prior art keywords
positioning
ultrasonic
module
wireless
host
Prior art date
Application number
TW96118035A
Other languages
Chinese (zh)
Inventor
Shuo-Tsung Chiu
Wen-Cheng Hsu
Original Assignee
Cheng Uei Prec Ind Co Ltd
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Application filed by Cheng Uei Prec Ind Co Ltd filed Critical Cheng Uei Prec Ind Co Ltd
Priority to TW96118035A priority Critical patent/TW200846060A/en
Publication of TW200846060A publication Critical patent/TW200846060A/en

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Abstract

A positioning system for an interactive gaming device has a host device and a remote controller. The host device has a first ultrasonic receiving module, a second ultrasonic receiving module and a third ultrasonic module. The modules are arranged as a triangle shape. The remote controller has an ultrasonic transmitting module. The ultrasonic transmitting module of the remote controller sends an ultrasonic wave which is received by the ultrasonic receiving modules in order to obtain three ultrasonic wave transmission times. The host device calculates the received transmission times and therefore recognizes the position of the remote controller. When the remote controller is moved, the host device obtains plurality of coordinate values indicating the motion track of the remote controller. In this case, the electric device shows the movement of the remote controller on a display device by monitoring the coordinate values.

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200846060 九、發明說明: 【發明所屬之技術領域】 本發明涉及一種互動式遊戲裝置定位系統及其定位方 法,尤指一種對互動式遊戲裝置的無線控制器進行定位的 ^ 系統與方法。 【先前技術】 按,電視遊戲及電腦遊戲已是現今常見的休閒娛樂方 式,以一般的電腦遊戲為例,大多是在電腦裝置的主機中 * 安裝遊戲軟體,透過電腦週邊的滑鼠、鍵盤、搖桿及控制 把手等介面對電腦遊戲進行控制,然後經由顯示螢幕及喇 。八等輸出裝置將遊戲進行過程及遊戲進行資訊顯示給遊戲 玩家。然而,現今亦有搭配遊戲廠商銷售之遊戲軟體的互 動式遊戲裝置。 一種習知的互動式遊戲裝置,如2006年1月2曰提出 申請的美國專利公開第2007/0072674號,此互動式遊戲裝 ® 置具有遊戲主機、無線控制器及兩個紅外線標示器。遊戲 主機經由連接線連接到電視螢幕,紅外線標示器分別設置 ’ 在電視螢幕上方之左右兩侧,紅外線標示器並向電視螢幕 前方發出紅外光,遊戲主機透過連接器連接一接收單元, 接收單元負責接收由無線控制器以無線發送方式送出之操 作數據。 無線控制器具有操作部、影像訊息計算部、無線通訊 6 200846060 4及加速感應器。操作部包括設置於無線控制器外殼上的 多數個按鈕及搖桿,遊戲玩家可透過該按鈕及搖桿控制遊 戲進行。影像訊息計算部包括紅外線濾光器、透鏡、成像 單兀及影像處理電路,紅外線濾光器只允許由紅外線標示 出之紅外線光源進入影像訊息計算部,透鏡收集已經 通過紅外線濾光n的紅外線域,並將紅外線光源輸出至 雜單元,成像單元為固態成像設備,例如CMOS感應器 ^ CCD感應1,成像單元簡通過紅外線濾光ϋ及透鏡的 、外光衫像並產生影像數據,影像處理電路計算成像單元 所^生的影像數據,即紅外線標示器的座標,並將外線標 不器的座標輸出至通訊部。 加逮感應器偵測無線控制器於前後方向、左右方向及 :下方向此三軸移動方向的加速度,加速感應器並娜 :=Γ上述三軸方向的傾斜度。除上述_ 迷線標示器的座標外,無線控制器並透過加 感4來確定無線控制器的加速度及傾斜度。 無線通訊部包括微處理器、儲存 線,微處理器接收來産歸都 …線拉組及天 算部的择㈣Μ 速感應11及影像訊息計 '、數據’並將接收之操作數據儲存在儲 中,無線模組和天線蔣戗卢„„ _山 仔在儲存早兀 方H、, 、…子早兀中的操作數據以盔線傳翰 方式傳U遊戲主機,此彳_據_ ;傳輸 方向、傾斜度及加逮度料。“、'L的位移 7 200846060 、遊戲主機透過接收單元接收由無線控制ϋ以無線傳輸 方式l出之作數據’喃據此操作數據進行遊戲的各種 操作處理。 、,,此種互動式遊戲裝置須透過影像訊息計算部擷取 並計算兩個紅外線標示H的座標,透過加速感應器取得無 ,控制器的傾斜度及加速度,藉由無線通訊部將無線控制 為的位移方向、傾斜度及加速度等資料傳送至遊戲主機處 理。互動式遊戲裝置並須在無線控制器上裝設影像訊息計 算部及加速感應器等裝置才可對無線控制器進行移動定 位’故互動式遊戲裝置之成本㈣提高。另外,當兩個紅 外隸示n所擺設之環境產生紅外光干擾源時,影像訊息 冲J將热法取付紅外線標示器正確座標,屆時遊戲將無 法進行下去。 、、彖疋本龟明人有感上述缺失之可改善,乃特潛心研 究,終於提出-種設計合理且有效改善上述缺失之本發明。 【發明内容】 本發明之一目的係在於提供一種互動式遊戲裝置定位 系統,包括定位主機及無線控制器。定位主機具有第一超 曰波接收杈組、第二超音波接收模組、第三超音波接收模 組、第一無線通訊模組及第一天線。無線控制器具有超音 波發射模組、第二無線通訊模組及第二天線。定位主機之 第一超音波接收模組與第二超音波接收模組間隔一距離, 8 200846060 第一赵9波接收模組與第一超音波接收模 - 接收模組間隔—高度差,使第-、第二及第三 模組佈置在非同—直線上。定位主機之第-超音波接收模 組、第二超音波接收模組及第三超音波接收模組接收來自 热線控制㈣超音波發射模組發射的超音波職後,定位 主機计=無線控制H的座標。較位主機與無線控制器分 別=由第-無線軌模組和第—天線與第二無線通訊模組 和第二天線作為傳收控制訊號的介面。 本發明之另-目的係在於提供一種互動式遊戲裝置定 位方法,包括: V驟·热線控制裔之苐二無線通訊模組透過第二天 線發出一準備定位訊號; y驟一·疋位主機之第一無線通訊模組透過第一天線 接收準備定位訊號後發出一允許定位訊號; 步騄二·热線控制為之第二無線通訊模組透過第二天 線收到允許定德錢,減控彻之超音波發射模組發 射超音波訊號;及 步驟四:定位主機之第一超音波接收模組、第二超音 波接收模組及第三超音波接收模組接收超音波訊號後,定 位主機計算所收到超音波訊號的時間進—步產生無線控制 器之座標,定位主機H線通訊模組透過第—天線發 射一定位完成訊號,之後,無線控制器之第二無線通訊模 9 200846060 組透過第二天線收到定位完成訊號後完成定位。 、,=此,本發明互動式遊戲裝置定位系統及其定位方法 ,較位主機之第-無線通訊模組與第—天線及無線控制 m無線通訊模組與第二天線互相傳收控制訊號,並 猎由定位主機之第-超音波接收模組、第二超音波接收模 ,、弟三超音波接收模組接收來自無線控龍之超音波發 發射的超音波訊號後,仏域計算㈣超音波訊 旎的%間後進一步產生無線控 【實施方式】 铩者 為詳細說明本發明之技術内容、構造特徵及其所達成 目的與功效,町_舉實_並配合圖式詳予說明, 而此實施例僅供說明用,非用以限制本發明之範圍。 統二t加ί —圖所示,本發明之互動式遊戲裝置定位系 :匕括定位主機i及無線控制器2。定位主機】透過一 等^接電子設備,電子設備可為電腦主機或遊戲主機 _一貝施例中該電子設備為—電腦主機3,電腦主機3 體St線連接顯示螢幕4。電腦主機3中安裝有遊戲軟 =戲玩家進行遊戲時,可透過無線控制器2控制遊 口Γ疋位主機1可接收無線控制11 2之控制訊號並可 傳Si控制器2之座標,定位主機1將無線控制器2所 、’、,=念工制錢及取得的無線控制器2座標經由連接 讀電駐機3巾㈣錄體,领軟體再_所接收= 200846060 的控制訊號及無線控制器2座標對遊戲程序進行控制並將 無線控制器2的座標以圖像方式顯示在顯示螢幕4上。 請參照第二圖與第三圖所示,第二圖為定位主機1之 立體示意圖,第三圖為定位主機1之電路方塊圖。定位主 ' 機1具有第一微處理器10、第一超音波接收模組11、第二 - 超音波接收模組12、第三超音波接收模組13、第一記憶單 元14、第一無線通訊模組15、第一天線16及第一 USB模 ⑩ 組17。 請續參照第三圖所示,第一超音波接收模組11、第二 超音波接收模組12、第三超音波接收模組13分別連接第一 微處理器10,並將接收之超音波訊號轉換成資料後傳給第 一微處理器10。第一記憶單元14連接第一微處理器10, 並儲存定位主機1導通電源後所需載入的開機資料,當定 位主機1導通電源後,需等待第一微處理器10讀取並載入 ⑩ 第一記憶單元14之開機資料後定位主機1才可正常運作。 而第一微處理器10也可將重要的資料儲存在第一記憶單元 14中。 . 第一無線通訊模組15分別連接第一微處理器10與第 一天線16,第一無線通訊模組15接收第一微處理器10發 出的指令,並將指令編碼後透過第一天線16以無線訊號發 射出去。第一無線通訊模組15亦透過第一天線16接收無 線訊號,並將無線訊號解碼成指令後傳送至第一微處理器 π 200846060 10第USB抵組17連接第一微處理器,定位主機1 及電腦主機3藉由第—聰模組17及連接第—腦模电 Π和電腦主機3的連接線,使其彼此能傳收資料。另 外’電腦主機3亦可透過第—刪模組17提供電源 主機1。 請參照第二圖所示,第一超音波接收模、组U、第二超 音波接收餘12及第三超音波接㈣組13分別設置於^ 位主機1上’f—超音波接收模組11與第二超音波接收模 組12之間相隔—距離w,第三超音波接收模組13與第一 超音波接收模組11和第二超音波接收模組12間隔一高度 差Η ’使第-超音波接收馳u、第二超音波接收模^2 及第三超音波接收模組i3佈置在非同—直線上。在本發明 較佳實施财超音波減触u和帛二超音波接收 模組12設置於同一水平面,其間隔距離%為2〇公分,第 三超音波接收模組13設置於第—超音波接收模組^和第 二超音波接收模組12巾間,其與第—超音波接收模組u 和第二超音波接收模組i 2設置之水平面高度差H為2公分 至5公分。藉由第—超音波接收模組u、第二超音波接收 模組12及第三超音波接收模組13的位置佈置,定位主機上 可俄測無線控制器2之左右位移、上下位移及前後位移(稍 後詳加欽述)。 2 請參照第四圖與第五圖所示’第四圖為無線控制器 12 200846060 之立體示意圖,第五圖為無線控制器2之電路方塊圖。無 線控制器2具有第二微處理器、20、操作模組21、第二記憶 單元22、超音波發射模組23、第二無線通訊模組24、第二 天線25、聲音輸出模組27及震動模組28。 請參照第四圖所示,操作模組21包括設置於無線控制 器2殼體上的十字鍵210及多個控制鍵211,十字鍵210及 多個控制鍵211均被賦予各種功能,當遊戲進行時,遊戲 玩家可藉由按壓十字鍵210及多個控制鍵211控制遊戲程 序。超音波發射模組23設置於無線控制器2殼體上,用以 發射超音波訊號供定位主機1之第一超音波接收模組11、 第二超音波接收模組12及第三超音波接收模組13偵測無 線控制器2在座標(稍後詳加敘述)。 請參照第五圖所示,第二微處理器20連接操作模組 21,第二微處理器20偵測操作模組21之十字鍵210及多 個控制鍵211的按壓狀態後,根據按壓狀態產生各種指令。 第二記憶單元22連接第二微處理器20 ,並儲存無線控制器 2導通電源後所需載入的開機資料,當無線控制器2導通電 源後,需等待第二微處理器20讀取並載入第二記憶單元22 之開機資料後無線控制器2才可正常運作。而第二微處理 器20也可將重要的資料儲存在第二記憶單元22中。 超音波發射模組23連接第二微處理器20,並根據第二 微處理器20發出之指令發射超音波訊號。第二無線通訊模 13 200846060 組24分別連接第二微處理器20與第二天線25,第二無線 通訊模組24接收第二微處理器20發出的指令,並將指令 編碼後透過第二天線25以無線訊號發射出去。第二無線通 訊模組24亦透過第二天線25接收無線訊號,並將無線訊 號解碼成指令後傳送至第二微處理器20。 聲音輸出模組27及震動模組28分別連接第二微處理 器20,當遊戲程序進行時,定位主機1可以透過第一無線 • 通訊模組15將指令編碼轉成無線訊號,然後藉由第一天線 16傳送該無線訊號,當無線控制器2之第二天線25收到該 無線訊號後,將該無線訊號送至第二無線通訊模組24解 碼,第二無線通訊模組24將無線訊號解碼成指令後傳送給 第二微處理器20,第二微處理器20判別該指令後,進一步 根據該指令使得聲音輸出模組27及震動模組28產生聲音 及震動以增加遊戲玩家於遊戲程序進行時的臨場感。 • 請參照第六圖所示,當遊戲玩家導通定位主機1及無 線控制器2之電源後,定位主機1開始對無線控制器2進 ▲ 行定位,且彼此可開始傳收資料。根據超音波於常溫為25 , 度且傳播介質為空氣之狀況下的傳送速度為每秒340公 尺,當定位主機1對無線控制器2進行定位及傳收資料時, 可將無線控制器2擺設在遠離定位主機1縱向距離D1範圍 内,並限定無線控制器2之擺設範圍在橫向距離D2範圍 内,藉由縱向距離D1及橫向距離D2之限制可規範出一較 14 200846060 佳遊戲區域,在此較佳遊戲區域中,定位主機工對無線控 制器2執行定位及傳收資料時均具有極高的可靠度。轉 明較佳實施例中,縱向距離m為5公尺,而横向距離叱 為10.5公尺。 當無線控卿、2在上述錄軸區域巾並蚊位主機丄 距離2公尺時,根據超音波傳送速度為每秒34〇公尺 性可計算出,無線控制器2發出超音波訊號後,該超音^ 咖]達定位主機i之時間約為5·8微秒,而無線控制哭2 之超音波發射模組23需要約1微秒的時間產生超音波訊 就,所以無線控制器2約以每6δ微秒發射—次的頻率發射 超音波訊號。藉此,無線控制器2每秒約可發射Μ?次 超音波訊號。 Λ 當無線控制II 2在上述較佳遊戲區域中並與定位主機! 距離5公尺時’根據超音波傳送速度為每秒⑽公尺 性可計算出’無線控制H 2發出超音波訊號後,該超切 訊號到達定位主機1之時間約為14.7微秒,而無線控制哭 2之超音波發射模組23f要約旧秒的時間產生超音波訊 號,所以無線控制器2約以每15.7微秒發射一次的頻轉 射超音波訊號。藉此’無線控制器2每秒約可發射幻次^ 超音波訊號。 人勺 經上述計算後可得知,當無線控制器2與定位主機1 距離2公尺時,定位主機1每秒可以偵測無線控制器2之 15 200846060 座標147次。當無線控制器2與定位主機1距離5公尺時, 定位主機1每秒可以_無線控制器2之座標63次。當增 =…泉控制②2之數量時’定位主機丨偵測每個無線控制 a 2之次數會隨著無線控制器2之增加量呈倍數遞減。 假设遊戲進中有4個無線控制器2同時操作,且4個 無線控制器2均與定位主機1距離2公尺時,定位主機1 備測每個無線_ 11 2之坐標次數將減為每秒36次。假設 賴進中有4個無線控制器2同時操作,i 4個無線控制 =2均與疋位主機i距離5公尺時,^位主機η貞測每個 無線控制器2之坐標次數將減為每秒16次。 請荼照第七圖與第八圖所示,第七圖為定位主機工第 :次對無線控制器2 ^位之示意圖,第人圖為定位主機工 第一次對無線控制器2定位的第—實施例的步驟流程圖。 在本發明之互動式遊戲裝置定位方法第一實施例中,當定 位主機1第—次對無線㈣器2定位時,其定位步驟如下 所述: 步驟-:當無線控制器2導通電源後由遊戲玩家按麗 練控制器2之十字鍵210或控制鍵211,之後,第二微處 理為2(M貞測到操作模組21之十字鍵21〇或控制鍵如被 按壓後’發出一準備定位指令給第二通訊模組24,準備定 位指令經過第二通訊模組24編碼後,透過第二天線^形 成—準備定位訊號’第二天線25並發射該準備定位訊號: 16 200846060 步驟二:當定位主機1之第一天線16收到無線控制器 2之第二天線25所發出的準備定位訊號後,該準備定位訊 號藉由第一無線通訊模組15解碼後傳送至第一微處理器 10,第一微處理器10對第一無線通訊模組15解碼後之準 備定位指令判別無誤後係發出一允許定位指令給第一無線 通訊模組15,第一無線通訊模組15將允許定位指令編碼 後,透過第一天線16形成一允許定位訊號,第一天線16 ⑩並發射該允許定位無線訊號; 步驟三:當無線控制器2之第二天線25收到定位主機 1之第一天線16所發出的允許定位訊號後,該允許定位訊 號透過第二無線通訊模組24解碼後傳送至第二微處理器 20,第二微處理器20對第二無線通訊模組24解碼後的允 許定位指令判別無誤後,令超音波發射模組23發射超音波 訊號; • 在步驟四:當定位主機1之第一超音波接收模組11、 第二超音波接收模組12及第三超音波接收模組13分別經 . 過Ta時間、Tb時間及Tc時間接收到無線控制器2之超音 ‘ 波發射模組23所發出之超音波訊號後,將Ta時間、Tb時 間及Tc時間傳至第一微處理器10,第一微處理器10並利 用超音波每秒傳送340公尺的特性計算出無線控制器2與 第一超音波接收模組11、第二超音波接收模組12及第三超 音波接收模組13間的直線距離,第一微處理器10計算該 17 200846060 直線距離後產生無線控制器2的座標,然後第一微處理器 10將第一次產生的無線控制器2座標作為定位基準點。嗣 後,第一微處理器10發出一定位完成指令給第一無線通訊 核組15 ’該定位完成指令經由第'^無線通訊模組15編碼後 透過第一天線16形成定位完成訊號,第一天線16並發出 該定位完成訊號。 當無線控制器2之第二天線25收到定位主機1之第一 天線16所發出之定位完成訊號後,該定位完成訊號透過第 二無線通訊模組24解碼後傳送至第二微處理器20,第二微 處理器20對第二無線通訊模組24解碼後之訊號判別無誤 後,即完成無線控制器2的第一次定位。 請參照第九圖所示,為定位步驟第二實施例之流程示 意圖。在本發明之之互動式遊戲裝置定位方法第二實施例 中,當定位主機1第一次對無線控制器2定位時,其定位 步驟如下所述。 步驟一:當無線控制器2導通電源後由遊戲玩家按下 無線控制器2之十字鍵210或控制鍵211,操作模組21發 出一訊號給第二微處理器20,使得第二微處理器20發出一 準備定位指令給第二通訊模組24,準備定位指令經過第二 通訊模組24編碼後,透過第二天線25形成一準備定位訊 號,第二天線25並發射該準備定位訊號; 在步驟二:當定位主機1之第一天線16收到無線控制 18 200846060 器2之第二天線25所發出的準備定位訊號後,該準備定位 訊號藉由第一無線通訊模組15解碼後傳送至第一微處理器 10,第一微處理器10對無線通訊模組15解碼後之準備定 位指令判別無誤後係發出一允許定位指令給第一無線通訊 模組15,第一無線通訊模組15將允許定位指令編碼後,透 過第一天線16形成一允許定位訊號,第一天線16並發射 該允許定位訊號。同時第一微處理器10執行計時程序; 步驟三··當無線控制器2之第二天線25收到定位主機 1之第一天線16所發出的允許定位訊號後,該允許定位訊 號透過第二無線通訊模組24解碼後傳送至第二微處理器 20,第二微處理器20對第二無線通訊模組24解碼後之允 許定位指令判別無誤後,令超音波發射模組23發射超音波 訊號; 步驟四:當定位主機1之第一微處理器10所執行之計 時程序超過一預設時間且定位主機1尚未收到來自無線控 制器2的超音波訊號時,定位主機1將再發射允許定位訊 號; 在步驟五:當定位主機1之第一超音波接收模組11、 第二超音波接收模組12及第三超音波接收模組13分別經 過Ta時間、Tb時間及Te時間接收到無線控制器2之超音 波發射模組23所發出之超音波訊號後,將Ta時間、Tb時 間及Tc時間傳至第一微處理器10,第一微處理器10並利 19 200846060 用超音波每秒傳送340公尺的特性計算出無線控制器2與 第一超音波接收模組11、第二超音波接收模組12及第三超 音波接收模組13間的直線距離,第一微處理器10計算該 直線距離後產生無線控制器2的座標,然後第一微處理器 10將第一次產生的無線控制器2座標作為定位基準點。嗣 後,第一微處理器10發出一定位完成指令給第一無線通訊 核組15 ’該定位完成指令經由第一無線通訊模組15編碼後 • 透過第一天線16形成定位完成訊號,第一天線16並發出 該定位完成訊號。 當無線控制器2之第二天線25收到定位主機1之第一 天線16所發出之定位完成訊號後,該定位完成訊號透過第 二無線通訊模組24解碼後傳送至第二微處理器20,第二微 處理器20對第二無線通訊模組24解碼後之訊號判別無誤 後,即完成無線控制器2的第一次定位。 • 請參照第十圖所示,當遊戲程序進行時,玩家會操作 無線控制器2,使得無線控制器2前後位移,同時無線控制 . 器2也持續地發射超音波訊號以供定位主機1定位。當無 _ 線控制器2擺設在座標L1且發出超音波訊號後,定位主機 1之第一超音波接收模組11、第二超音波接收模組12及第 三超音波接收模組13分別經過T1時間、T2時間及T3時 間接收到無線控制器2發出之超音波訊號。然後第一微處 理器10計算T1時間、T2時間及T3時間後產生無線控制 20 200846060 器2與第-超音波接收模組u、第二超音波接收模組叫 第三超音波接收模組13間隔的直線距離,之後,定位主機 1計算該直線距離後產生無線控制器2的座標U。 —當無線控制H2位移至_L2且發出超音波訊號後, 定位主機/之第-超音波接收模組u、第二超音波接收模 12及第二超音波接收模組13分別經過T4時間、乃時BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an interactive game device positioning system and a positioning method thereof, and more particularly to a system and method for positioning a wireless controller of an interactive game device. [Prior Art] Press, TV games and computer games are common leisure and entertainment methods today. Take ordinary computer games as an example. Most of them are installed in the host of computer devices. * Install the game software through the mouse and keyboard around the computer. The joystick and control handles are controlled by computer games, and then displayed on the screen and displayed. The eighth-order output device displays the game progress process and the game information to the game player. However, there are also interactive game devices that match game software sold by game manufacturers. A conventional interactive game device, such as U.S. Patent Publication No. 2007/0072674, filed on Jan. 2, 2006, which has a game console, a wireless controller, and two infrared markers. The game console is connected to the TV screen via a cable. The infrared marker is set to 'on the left and right sides of the TV screen. The infrared marker emits infrared light to the front of the TV screen. The game console is connected to a receiving unit through the connector. The receiving unit is responsible for Receiving operation data sent by the wireless controller in a wireless transmission manner. The wireless controller has an operation unit, a video message calculation unit, and wireless communication 6 200846060 4 and an acceleration sensor. The operation unit includes a plurality of buttons and a joystick disposed on the casing of the wireless controller, and the game player can control the game through the button and the joystick. The image information calculation unit includes an infrared filter, a lens, an imaging unit, and an image processing circuit. The infrared filter allows only the infrared light source indicated by the infrared light to enter the image information calculation unit, and the lens collects the infrared field that has passed the infrared filter n. And output the infrared light source to the miscellaneous unit, the imaging unit is a solid-state imaging device, such as a CMOS sensor ^ CCD sensor 1 , the imaging unit simply passes the infrared filter and the lens, the outer light shirt image and generates image data, the image processing circuit Calculate the image data generated by the imaging unit, that is, the coordinates of the infrared marker, and output the coordinates of the external marker to the communication unit. The acceleration sensor detects the acceleration of the wireless controller in the front-back direction, the left-right direction, and the down-direction direction of the three-axis movement, and accelerates the inclination of the sensor and the following three directions: In addition to the coordinates of the above _ murder marker, the wireless controller determines the acceleration and tilt of the wireless controller through the sensation 4. The wireless communication department includes a microprocessor, a storage line, and the microprocessor receives and returns to the production line... the line pull group and the day calculation unit select (four) 速 speed sensor 11 and the image message meter ', data' and store the received operation data in the storage. In the middle, the wireless module and the antenna Jiang Yulu „„ _ Shanzi in the storage of the early H,,, ..., the early morning operation data in the helmet line pass the way to pass the U game host, this 彳 _ according to _; transmission Direction, inclination and catching material. ", 'L displacement 7 200846060, the game host receives the data transmitted by the wireless control ϋ wireless transmission mode through the receiving unit', according to the operation data to perform various operations of the game.,,,,,,,,,,, The coordinates of the two infrared indications H must be captured and calculated by the image information calculation unit, and the inclination and acceleration of the controller can be obtained through the acceleration sensor, and the direction, inclination and acceleration of the wireless control unit are controlled by the wireless communication unit. The data is transmitted to the game console. The interactive game device must be equipped with a video message calculation unit and an acceleration sensor on the wireless controller to perform mobile positioning on the wireless controller. Therefore, the cost of the interactive game device is improved. In addition, when the two infrared ray displays the environment in which the infrared light interferes with the source, the image message will be taken to the correct coordinates of the infrared marker, and the game will not be able to proceed. I feel that the above-mentioned lacks can be improved, and I have devoted myself to research, and finally proposed that the design is reasonable and effective to improve the above-mentioned shortcomings. SUMMARY OF THE INVENTION One object of the present invention is to provide an interactive game device positioning system, including a positioning host and a wireless controller. The positioning host has a first super-chopping receiving group and a second ultrasonic receiving module. The group, the third ultrasonic receiving module, the first wireless communication module and the first antenna. The wireless controller has an ultrasonic transmitting module, a second wireless communication module and a second antenna. The sound wave receiving module and the second ultrasonic wave receiving module are separated by a distance, 8 200846060 The first Zhao 9 wave receiving module and the first ultrasonic receiving mode - receiving module interval - height difference, so that the first, second and the The three modules are arranged on the non-same line. The first-sonic receiving module, the second ultrasonic receiving module and the third ultrasonic receiving module of the positioning host receive the emission from the hot-wire control (4) ultrasonic transmitting module. After the ultrasonic operation, the positioning host meter = the coordinate of the wireless control H. The comparison host and the wireless controller respectively = the first wireless track module and the first antenna and the second wireless communication module and the second antenna as the transmission The interface of the signal is provided. The other object of the present invention is to provide an interactive game device positioning method, comprising: a V-hotline control system, a wireless communication module, transmitting a ready positioning signal through the second antenna; Step 1: The first wireless communication module of the host computer receives an allowable positioning signal after receiving the ready positioning signal through the first antenna; the second wireless communication module is controlled by the second wireless communication module through the second antenna To allow Dingde money, reduce the control of the ultrasonic transmitter module to transmit the ultrasonic signal; and Step 4: locate the first ultrasonic receiving module, the second ultrasonic receiving module and the third ultrasonic receiving module of the host After receiving the ultrasonic signal, the positioning host calculates the time of the received ultrasonic signal to generate the coordinates of the wireless controller, and the positioning host H-line communication module transmits a positioning completion signal through the first antenna, and then, the wireless controller The second wireless communication module 9 200846060 group completes the positioning after receiving the positioning completion signal through the second antenna. The interactive video device positioning system and the positioning method thereof, the first wireless communication module and the first antenna and the wireless control m wireless communication module and the second antenna transmit and receive control signals And hunting by the positioning host's first-ultrasonic receiving module, the second ultrasonic receiving module, and the third three-sonic receiving module receiving the ultrasonic signal from the wireless control dragon's ultrasonic transmission, the domain calculation (4) The wireless control is further generated after the % of the ultrasonic signal. [Embodiment] The detailed description of the technical content, structural features, and the achieved purpose and effect of the present invention will be described in detail. This example is for illustrative purposes only and is not intended to limit the scope of the invention. As shown in the figure, the interactive game device positioning system of the present invention includes a positioning host i and a wireless controller 2. Positioning the host] The electronic device can be a computer host or a game console through a first-class electronic device. The electronic device is a computer host 3, and the computer host 3 is connected to the display screen 4 by a St line. The game console is installed in the computer host 3. When the game player plays the game, the game controller can be controlled by the wireless controller 2, and the host 1 can receive the control signal of the wireless control 11 and can transmit the coordinates of the Si controller 2 to locate the host. 1 The wireless controller 2, ',, = work money and the obtained wireless controller 2 coordinates via the connected reading station 3 (4) recording body, collar software _ received = 200846060 control signal and wireless control The coordinates of the controller 2 control the game program and display the coordinates of the wireless controller 2 on the display screen 4 in an image manner. Please refer to the second and third figures. The second figure is a perspective view of the positioning host 1, and the third figure is a circuit block diagram of the positioning host 1. The positioning main machine 1 has a first microprocessor 10, a first ultrasonic receiving module 11, a second-ultrasonic receiving module 12, a third ultrasonic receiving module 13, a first memory unit 14, and a first wireless The communication module 15, the first antenna 16, and the first USB mode 10 group 17. Referring to the third figure, the first ultrasonic receiving module 11, the second ultrasonic receiving module 12, and the third ultrasonic receiving module 13 are respectively connected to the first microprocessor 10, and the received ultrasonic waves are received. The signal is converted to data and transmitted to the first microprocessor 10. The first memory unit 14 is connected to the first microprocessor 10, and stores the boot data that needs to be loaded after the host 1 is powered on. After the host 1 is turned on, it needs to wait for the first microprocessor 10 to read and load. 10 After the boot data of the first memory unit 14 is located, the host 1 can be operated normally. The first microprocessor 10 can also store important data in the first memory unit 14. The first wireless communication module 15 is connected to the first microprocessor 10 and the first antenna 16, respectively, and the first wireless communication module 15 receives the instruction sent by the first microprocessor 10, and encodes the instruction through the first day. Line 16 is transmitted with a wireless signal. The first wireless communication module 15 also receives the wireless signal through the first antenna 16, and decodes the wireless signal into an instruction and transmits the signal to the first microprocessor. π 200846060 10 The USB access group 17 is connected to the first microprocessor to locate the host. 1 and the host computer 3 can transmit data to each other by means of the first-clamp module 17 and the connection line connecting the first brain mode to the computer host 3. In addition, the host computer 3 can also provide the power source host 1 through the first-deletion module 17. Referring to the second figure, the first ultrasonic receiving mode, the group U, the second ultrasonic receiving residual 12, and the third ultrasonic connecting (four) group 13 are respectively set on the ^1 host-f-ultrasonic receiving module 11 is spaced apart from the second ultrasonic receiving module 12 by a distance w, and the third ultrasonic receiving module 13 is spaced apart from the first ultrasonic receiving module 11 and the second ultrasonic receiving module 12 by a height difference Η The first-ultrasonic receiving chi, the second ultrasonic receiving module 2, and the third ultrasonic receiving module i3 are arranged on different lines. In the preferred embodiment of the present invention, the ultrasonic ultrasonic de-actuating u and the second ultrasonic receiving module 12 are disposed on the same horizontal plane with a separation distance of 2%, and the third ultrasonic receiving module 13 is disposed at the first ultrasonic receiving. The height difference H between the module ^ and the second ultrasonic receiving module 12 between the first ultrasonic wave receiving module u and the second ultrasonic receiving module i 2 is 2 cm to 5 cm. By positioning the first ultrasonic receiving module u, the second ultrasonic receiving module 12 and the third ultrasonic receiving module 13, positioning the left and right displacements, up and down displacements of the wireless controller 2 on the host computer Displacement (detailed later). 2 Refer to the fourth and fifth figures. The fourth figure is a perspective view of the wireless controller 12 200846060, and the fifth figure is a circuit block diagram of the wireless controller 2. The wireless controller 2 has a second microprocessor, 20, an operation module 21, a second memory unit 22, an ultrasonic transmission module 23, a second wireless communication module 24, a second antenna 25, and a sound output module 27. And the vibration module 28. Referring to the fourth figure, the operation module 21 includes a cross key 210 and a plurality of control keys 211 disposed on the casing of the wireless controller 2, and the cross key 210 and the plurality of control keys 211 are all given various functions when the game is played. In progress, the game player can control the game program by pressing the cross key 210 and the plurality of control keys 211. The ultrasonic transmitting module 23 is disposed on the casing of the wireless controller 2 for transmitting the ultrasonic signal for the first ultrasonic receiving module 11, the second ultrasonic receiving module 12 and the third ultrasonic receiving of the positioning host 1. The module 13 detects that the wireless controller 2 is at coordinates (described later in detail). Referring to FIG. 5, the second microprocessor 20 is connected to the operation module 21, and the second microprocessor 20 detects the pressing state of the cross key 210 and the plurality of control keys 211 of the operation module 21, according to the pressing state. Generate various instructions. The second memory unit 22 is connected to the second microprocessor 20, and stores the boot data that needs to be loaded after the wireless controller 2 is powered on. After the wireless controller 2 is powered on, it needs to wait for the second microprocessor 20 to read and The wireless controller 2 can operate normally after loading the boot data of the second memory unit 22. The second microprocessor 20 can also store important data in the second memory unit 22. The ultrasonic transmitting module 23 is coupled to the second microprocessor 20 and transmits an ultrasonic signal in accordance with an instruction issued by the second microprocessor 20. The second wireless communication module 13 200846060 group 24 is respectively connected to the second microprocessor 20 and the second antenna 25, and the second wireless communication module 24 receives the instruction from the second microprocessor 20, and encodes the instruction through the second The antenna 25 is transmitted with a wireless signal. The second wireless communication module 24 also receives the wireless signal through the second antenna 25, and decodes the wireless signal into an instruction and transmits it to the second microprocessor 20. The sound output module 27 and the vibration module 28 are respectively connected to the second microprocessor 20. When the game program is performed, the positioning host 1 can convert the command code into a wireless signal through the first wireless communication module 15, and then An antenna 16 transmits the wireless signal. When the second antenna 25 of the wireless controller 2 receives the wireless signal, the wireless signal is sent to the second wireless communication module 24 for decoding, and the second wireless communication module 24 After the wireless signal is decoded into an instruction, it is transmitted to the second microprocessor 20. After the second microprocessor 20 determines the command, the sound output module 27 and the vibration module 28 are further generated according to the command to generate sound and vibration to increase the game player. The sense of presence when the game program is in progress. • Referring to the sixth figure, when the game player turns on the power of the host 1 and the wireless controller 2, the positioning host 1 starts positioning the wireless controller 2, and can start transmitting data to each other. According to the ultrasonic wave at a normal temperature of 25 degrees and the propagation medium is air, the transmission speed is 340 meters per second. When the positioning host 1 locates and transmits the wireless controller 2, the wireless controller 2 can be used. The display device is disposed within a range of a longitudinal distance D1 away from the positioning host 1 and defines a range of the wireless controller 2 within a lateral distance D2. By the limitation of the longitudinal distance D1 and the lateral distance D2, a better game area of 14 200846060 can be specified. In the preferred game area, the positioning host has extremely high reliability when performing positioning and transmission of data to the wireless controller 2. In the preferred embodiment of the invention, the longitudinal distance m is 5 meters and the lateral distance 叱 is 10.5 meters. When the wireless controller, 2 in the above-mentioned spool area and the mosquito bit host is 2 meters away, it can be calculated according to the ultrasonic transmission speed of 34 ft. per second. After the wireless controller 2 emits the ultrasonic signal, The time of the positioning of the host i is about 5.8 microseconds, and the wireless transmitting module 23 of the wireless control crying 2 takes about 1 microsecond to generate the ultrasonic wave, so the wireless controller 2 The ultrasonic signal is transmitted at a frequency of every 6 δ microseconds. Thereby, the wireless controller 2 can transmit about 超 times of ultrasonic signals per second. Λ When the wireless control II 2 is in the above preferred game area and with the positioning host! When the distance is 5 meters, 'According to the ultrasonic transmission speed of (10) meters per second, it can be calculated that after the wireless control H 2 emits the ultrasonic signal, the time of the super-cut signal reaching the positioning host 1 is about 14.7 microseconds, while the wireless The ultrasonic transmitting module 23f controlling the crying 2 generates an ultrasonic signal for about the last second, so the wireless controller 2 transmits the ultrasonic signal about once every 15.7 microseconds. Thereby, the 'wireless controller 2 can transmit about the magical sounds per second. After the above calculation, it can be known that when the wireless controller 2 and the positioning host 1 are separated by 2 meters, the positioning host 1 can detect the wireless controller 2 of the 2008 200846060 coordinate 147 times. When the wireless controller 2 is at a distance of 5 meters from the positioning host 1, the positioning host 1 can have the coordinates of the wireless controller 2 63 times per second. When the number of increments is controlled by 22, the number of times the positioning master detects each wireless control a 2 decreases in multiples with the increase of the wireless controller 2. Suppose that there are 4 wireless controllers 2 in the game, and when the four wireless controllers 2 are both 2 meters away from the positioning host 1, the positioning host 1 prepares the number of coordinates of each wireless _ 11 2 to be reduced to each. 36 times in seconds. Assume that there are 4 wireless controllers 2 in Lai Jinzhong operating at the same time. When i 4 wireless controls=2 are both 5 meters away from the host i, the host η measures the number of coordinates of each wireless controller 2 to be reduced to 16 times in seconds. Please refer to the seventh and eighth figures. The seventh picture is the schematic diagram of the positioning of the host computer: the second position of the wireless controller. The first picture shows the positioning of the wireless controller 2 for the first time. A flow chart of the steps of the first embodiment. In the first embodiment of the interactive game device positioning method of the present invention, when the positioning host 1 locates the wireless (four) device 2 for the first time, the positioning steps are as follows: Step-: When the wireless controller 2 is powered on The game player presses the cross key 210 or the control key 211 of the controller 2, and then the second micro processing is 2 (M贞 detects the cross key 21 of the operation module 21 or the control key is pressed, and then prepares a preparation The positioning command is sent to the second communication module 24. After the positioning command is encoded by the second communication module 24, the second antenna is formed through the second antenna, and the second antenna 25 is prepared and the positioning signal is transmitted: 16 200846060 After the first antenna 16 of the positioning host 1 receives the ready positioning signal from the second antenna 25 of the wireless controller 2, the prepared positioning signal is decoded by the first wireless communication module 15 and then transmitted to the first antenna. a microprocessor 10, the first microprocessor 10 decodes the first wireless communication module 15 and prepares a positioning command to determine that the positioning command is correct, and then sends an allow positioning command to the first wireless communication module 15, the first wireless communication module 15 will allow After the instruction is encoded, an allowable positioning signal is formed through the first antenna 16, and the first antenna 16 10 transmits the allowed positioning wireless signal. Step 3: When the second antenna 25 of the wireless controller 2 receives the positioning host 1 After the first positioning signal is sent by the first antenna 16, the allowed positioning signal is decoded by the second wireless communication module 24 and then transmitted to the second microprocessor 20, and the second microprocessor 20 is connected to the second wireless communication module 24. After the decoded positioning command is determined, the ultrasonic transmitting module 23 transmits the ultrasonic signal; • In step 4: when the first ultrasonic receiving module 11 and the second ultrasonic receiving module 12 of the host 1 are located, The third ultrasonic receiving module 13 receives the ultrasonic signals emitted by the supersonic wave transmitting module 23 of the wireless controller 2 after the Ta time, the Tb time, and the Tc time, respectively, and sets the Ta time and the Tb time and The Tc time is transmitted to the first microprocessor 10, and the first microprocessor 10 calculates the wireless controller 2 and the first ultrasonic receiving module 11 and the second ultrasonic receiving by using the characteristics of the ultrasonic wave transmitting 340 meters per second. Module 12 and third supersonic Receiving the linear distance between the modules 13, the first microprocessor 10 calculates the linear distance of the 17 200846060 to generate the coordinates of the wireless controller 2, and then the first microprocessor 10 uses the coordinates of the first generated wireless controller 2 as positioning. After the reference point, the first microprocessor 10 sends a positioning completion command to the first wireless communication core group 15. The positioning completion command is encoded by the first wireless communication module 15 and forms a positioning completion signal through the first antenna 16. The first antenna 16 sends the positioning completion signal. When the second antenna 25 of the wireless controller 2 receives the positioning completion signal sent by the first antenna 16 of the positioning host 1, the positioning completion signal passes through the second The wireless communication module 24 is decoded and transmitted to the second microprocessor 20. After the second microprocessor 20 decodes the signal decoded by the second wireless communication module 24, the first positioning of the wireless controller 2 is completed. Referring to the ninth figure, the flow of the second embodiment of the positioning step is illustrated. In the second embodiment of the interactive game device positioning method of the present invention, when the positioning host 1 positions the wireless controller 2 for the first time, the positioning step is as follows. Step 1: When the wireless controller 2 is powered on, the game player presses the cross key 210 or the control key 211 of the wireless controller 2, and the operation module 21 sends a signal to the second microprocessor 20, so that the second microprocessor The second antenna module 25 forms a ready positioning signal, and the second antenna 25 transmits the ready positioning signal. The second antenna 25 forms a ready positioning signal. In step 2: after the first antenna 16 of the positioning host 1 receives the ready positioning signal from the second antenna 25 of the wireless control device 18 200846060, the ready positioning signal is transmitted by the first wireless communication module 15 After the decoding is transmitted to the first microprocessor 10, the first microprocessor 10 decodes the wireless communication module 15 and prepares the positioning command to determine that the positioning command is correct, and then sends an allow positioning command to the first wireless communication module 15, the first wireless The communication module 15 will allow the positioning command to be encoded, form an allowable positioning signal through the first antenna 16, and transmit the allowed positioning signal to the first antenna 16. At the same time, the first microprocessor 10 executes the timing program. Step 3: When the second antenna 25 of the wireless controller 2 receives the allowed positioning signal from the first antenna 16 of the positioning host 1, the allowed positioning signal is transmitted. The second wireless communication module 24 is decoded and transmitted to the second microprocessor 20. After the second microprocessor 20 decodes the second wireless communication module 24 and allows the positioning command to be determined correctly, the ultrasonic transmitting module 23 transmits Ultrasonic signal; Step 4: When the timing program executed by the first microprocessor 10 of the positioning host 1 exceeds a preset time and the positioning host 1 has not received the ultrasonic signal from the wireless controller 2, the positioning host 1 will Re-transmitting the positioning signal; in step 5: when the first ultrasonic receiving module 11, the second ultrasonic receiving module 12, and the third ultrasonic receiving module 13 of the positioning host 1 pass the Ta time, the Tb time, and the Te After receiving the ultrasonic signal sent by the ultrasonic transmitting module 23 of the wireless controller 2, the time, the Tb time, and the Tc time are transmitted to the first microprocessor 10, and the first microprocessor 10 is concurrently 19 200846060 use The characteristic that the sound wave transmits 340 meters per second calculates the linear distance between the wireless controller 2 and the first ultrasonic receiving module 11, the second ultrasonic receiving module 12, and the third ultrasonic receiving module 13, the first micro The processor 10 calculates the coordinates of the wireless controller 2 after calculating the linear distance, and then the first microprocessor 10 uses the first generated wireless controller 2 coordinates as a positioning reference point. After that, the first microprocessor 10 sends a positioning completion command to the first wireless communication core group 15. After the positioning completion command is encoded by the first wireless communication module 15, the positioning completion signal is formed through the first antenna 16, first. The antenna 16 sends the positioning completion signal. After the second antenna 25 of the wireless controller 2 receives the positioning completion signal sent by the first antenna 16 of the positioning host 1, the positioning completion signal is decoded by the second wireless communication module 24 and then transmitted to the second micro processing. After the second microprocessor 20 decodes the signal decoded by the second wireless communication module 24, the first positioning of the wireless controller 2 is completed. • Referring to Figure 10, when the game program is in progress, the player will operate the wireless controller 2 so that the wireless controller 2 is displaced back and forth, and the wireless controller 2 also continuously transmits the ultrasonic signal for positioning the host 1 . When the _ line controller 2 is disposed at the coordinate L1 and the ultrasonic signal is emitted, the first ultrasonic receiving module 11, the second ultrasonic receiving module 12, and the third ultrasonic receiving module 13 of the positioning host 1 respectively pass The ultrasonic signal sent by the wireless controller 2 is received at the T1 time, the T2 time, and the T3 time. Then, the first microprocessor 10 calculates the T1 time, the T2 time, and the T3 time to generate the wireless control 20 200846060 2 and the first-ultrasonic receiving module u, and the second ultrasonic receiving module is called the third ultrasonic receiving module 13 The linear distance of the interval, after which the positioning host 1 calculates the linear distance to generate the coordinate U of the wireless controller 2. - After the wireless control H2 is shifted to _L2 and the ultrasonic signal is emitted, the positioning/supersonic receiving module u, the second ultrasonic receiving module 12 and the second ultrasonic receiving module 13 of the positioning host respectively pass the T4 time, Time

間及〜T6時間接收到無線控制器2發出之超音波訊號。然 後疋位主機1計算T4時間、T5時間及τ6時間後產生益 ,控制器2與第-超音波接收模組u、第二超音波接收模 =12和第三超音波接收模組13間隔的直線距離。嗣後, ^立主機i計算該前後㈣直線距離資料後產生無線控制 為2的座標L2。 當第-微處理器H)產生無線控制器2所在的座標u 後’透過第一勵模組17將座標以及⑴專送至電 ^主機3中的遊戲軟體,遊戲軟體並根據接收到的無線控 制^所在的座標生圖像,並㈣像顯示在顯 :、幕4上。藉此,顯示螢幕4上之圖像將根據玩家所操 作的無線控制器座標呈前後位移。 請參照第十-圖與第十二圖所示,為無線控制器2左 。。:移及上下位移示意圖。由上述說明可知,當無線控制 ^由座標U移麻賴Μ或由絲u㈣至座標u 生左右位料,及減㈣^ 2由賴u移動至座標 21 200846060 L6或由座#L6移動至座標L5產生上下位移時,定位主機 1會先後收到T1時間、T2時間、T3時間、T4時間、Τ5時 間及Τ6時間。然後,第一微處理器10計算T1時間、Τ2 時間、Τ3時間、Τ4時間、Τ5時間及Τ6時間後產生無線控 懸2與第-超音波接收模組η、第二超音波接收模組η .和第三超音波接收模組13 _的直線距離,㈣定位主機 1計算該前後兩筆直線距離f料後產生無線控㈣2的座標 • L3、L4、L5 及 L6。 當第-微處理器10計算取得無線控制器2所在的座標 L3、L4、L5及L6後,透過第一 USB模組17將座標L3、 L4、L5及“傳送至電腦主機3中的遊戲軟體,遊戲軟體 並根據接收到的無線控制器2所在的座標l3、l4、L5及 L6產生圖像’並將圖像顯示在顯示螢幕*上。藉此,顯示 螢幕4上之圖像將根據玩家所操作的無線控制器座標呈左 I 右位移及上下位移。 、…請參照第十三目與第十四圖所示,為本發日种互動式 遊戲定位系統1()()的無線控制器2定位方法的第一實施 例。當無線控制器2由座標P1位移至座標Pn時,無線控 2器^會持續發出超音波訊號,而定位主機丨依序接收^ 曰波戒遽後亚計算出無線控制器2的座標ρι至座標如。如 斤述田無線控制《2在定位主機!縱向距離5公尺内, 而橫向距離為1〇.5公尺内位移時,定位主機!每秒應可取 22 200846060 得無線控制器2的座標63次至147次。 請參照第十五圖與第十六圖所示,為本發明中互動式 遊戲定位系統_的無線控· 2定位方法的第二實^ 例。當無線控制器2由座標S1位移至座標sn時,且位: 過程中產生異常移動細時,為了免除異常移動細對遊戲 錯誤指示,當定位主機1對無線控制器2定㈣, -心心2Q計算無線㈣器2每次 座標,並將其財成暫存鍊““就的 然後’按_存先後順序計算多個暫存座 ::㈣…m,而定位主機2之第二微處= =將該多個平均值座標Η至h作為無線控制器2姑 ㈣I傳Γ腦主機3中的遊戲軟體,以免除異常移動細 戲程序造成錯誤指示。卩5次暫存座標做— :,編㈣器2在定位主機】縱向距離5公尺範圍内為 ^向距麵1()·5公尺範圍内位移時,定位主機工每秒原 、可取得無線控制器2的座標《次至147次,在做完每5 ί暫存座標取—次平均值越後,定位主《 1每秒可取得 热線控制器2的座標13次至29次。 奸本月互動式遊戲裝置定位系统刚藉由定位主機1 =-超音波接收模組u、第二超音波接收模組12及第三 ^波接收松組13接收無線控制器2的超音波發射模組^ 所發射的超音波訊號,並透過定位线1的第-微處理器 23 200846060 10計算無線控制器2之座標,以對無線控制器2定位。另 外,本發明互動式遊戲裝置定位系統100透過定位主機1 的第一無線通訊模組15和第一天線16及無線控制器2的 第一無線通訊模組24和第一天線25可互相傳收遊戲指 令,使得無線控制器2之聲音輸出模組27及震動模組28 能依據遊戲指令發出聲音及震動以增加遊戲程序進行時的 臨場感。 _ 惟,上述所揭之圖示及說明僅為本發明之實施例而 已,非為限定本發明之實施例;凡舉熟悉本發明技藝之人 士,其所依本發明之精神所作之其他等效變化或修飾,皆 應涵蓋在以下申請專利範圍内。 【圖式簡單說明】 第一圖係本發明互動式遊戲裝置定位系統及其定位方法 的定位主機與電腦主機和顯示螢幕的連線示意圖。 φ 第二圖係本發明互動式遊戲裝置定位系統及其定位方法 的定位主機立體示意圖。 第三圖係本發明互動式遊戲裝置定位系統及其定位方法 的定位主機的電路方塊圖。 第四圖係本發明互動式遊戲裝置定位系統及其定位方法 的無線控制器的立體示意圖。 第五圖係本發明互動式遊戲裝置定位系統及其定位方法 的無'線控制器的電路方塊圖。 24 200846060 等六圖係本發明互動式遊戲裝置定位系統及其定位方法的 無線控制器的較佳遊戲區域的示意圖。 第七圖係本發明互動式遊戲裝置定位系統及其定位方法的 定位主機第一次對無線控制器定位之示意圖。 - 第八圖係本發明互動式遊戲裝置定位系統及其定位方法的 - 定位主機第一次對無線控制器定位的第一實施例的步驟流程 圖。 • 第九圖係本發明互動式遊戲裝置定位系統及其定位方法的 定位主機第一次對無線控制器定位的第二實施例的步驟流程 圖。 第十圖係本發明互動式遊戲裝置定位系統及其定位方法的 定位主機對前後位移之無線控制器定位的示意圖。 第十一圖係本發明互動式遊戲裝置定位系統及其定位方法 的定位主機對左右位移之無線控制器定位的示意圖。 ⑩ 第十二圖係本發明互動式遊戲裝置定位系統及其定位方法 的定位主機對上下位移之無線控制器定位的示意圖。 . 第十三圖係本發明互動式遊戲裝置定位系統及其定位方法 . 的定位主機對正常移動下之無線控制器定位的示意圖。 第十四圖係本發明互動式遊戲裝置定位系統及其定位方法 的定位主機對正常移動下之無線控制器定位的座標數據表。 第十五圖係本發明互動式遊戲裝置定位系統及其定位方法 的定位主機對異常移動下之無線控制器定位的示意圖。 25 200846060 第十六圖係本發明互動式遊戲裝置定位系統及其定位方法 的定位主機對異常移動下之無線控制器定位的座標數據表。The ultrasonic signal sent by the wireless controller 2 is received between the time and the ~T6 time. Then, the host 1 calculates the T4 time, the T5 time, and the τ6 time, and the controller 2 is spaced apart from the first-ultrasonic receiving module u, the second ultrasonic receiving mode=12, and the third ultrasonic receiving module 13. Straight line distance. After that, the host i calculates the front and rear (four) linear distance data and generates a coordinate L2 with a wireless control of 2. When the first microprocessor H) generates the coordinate u where the wireless controller 2 is located, 'the coordinates are transmitted through the first excitation module 17 and (1) are sent to the game software in the host 3, the game software is based on the received wireless Controls the coordinate image of the ^ where it is located, and (4) the image is displayed on the display: screen 4. Thereby, the image on the display screen 4 will be shifted back and forth according to the coordinates of the wireless controller operated by the player. Please refer to the tenth-figure and twelfth figures for the wireless controller 2 left. . : Shift and up and down displacement diagram. It can be seen from the above description that when the wireless control is moved from the coordinate U to the left or right by the wire u (4) to the coordinate u, and the minus (four)^ 2 is moved from the uu to the coordinate 21 200846060 L6 or from the seat #L6 to the coordinates When L5 generates up and down displacement, the positioning host 1 will receive T1 time, T2 time, T3 time, T4 time, Τ5 time and Τ6 time. Then, the first microprocessor 10 calculates the T1 time, the Τ2 time, the Τ3 time, the Τ4 time, the Τ5 time, and the Τ6 time to generate the wireless suspension 2 and the first-ultrasonic receiving module η and the second ultrasonic receiving module η. The linear distance from the third ultrasonic receiving module 13 _, (4) the positioning host 1 calculates the coordinates of the two straight lines before and after the generation of the wireless control (4) 2 coordinates L3, L4, L5 and L6. After the first microprocessor 10 calculates the coordinates L3, L4, L5, and L6 where the wireless controller 2 is located, the coordinates L3, L4, and L5 are transmitted to the game software in the host computer 3 through the first USB module 17. , the game software generates an image according to the coordinates l3, l4, L5, and L6 of the received wireless controller 2 and displays the image on the display screen*. Thereby, the image on the display screen 4 will be based on the player. The coordinates of the operated wireless controller are left I right displacement and up and down displacement. , ... Please refer to the thirteenth and fourteenth diagrams for wireless control of the interactive interactive game positioning system 1()() The first embodiment of the positioning method of the device 2. When the wireless controller 2 is displaced from the coordinate P1 to the coordinate Pn, the wireless controller 2 continuously emits the ultrasonic signal, and the positioning host sequentially receives the ^ 曰 wave 遽 遽Calculate the coordinate ρι of the wireless controller 2 to the coordinates such as. If the Jintiantian wireless control "2 in the positioning host! The longitudinal distance is 5 meters, and the lateral distance is 1 〇.5 meters displacement, locate the host! Seconds should be available 22 200846060 Get the coordinates of wireless controller 2 63 times to 147 Please refer to the fifteenth and sixteenth figures, which are the second embodiment of the wireless control 2 positioning method of the interactive game positioning system of the present invention. When the wireless controller 2 is displaced to the coordinates by the coordinate S1 When sn, and bit: When the abnormal movement is generated in the process, in order to avoid the abnormal movement and the game error indication, when the positioning host 1 sets the wireless controller 2 (4), - the heart 2Q calculates the wireless (4) 2 coordinates each time, and The fiscal temporary storage chain "" then then" in the order of _ stored multiple storage seats:: (four) ... m, and the second micro-location of the host 2 = = the multiple mean coordinates to h As a wireless controller 2 (four) I pass the game software in the camphor host 3, in order to avoid the abnormal movement of the fine program caused by the wrong instructions. 卩 5 times temporary coordinates do - :, edit (four) device 2 in the positioning host] longitudinal distance 5 Within the range of the ruler, when the displacement is within the range of 1 ()·5 metre from the surface, the positioning master can obtain the coordinates of the wireless controller 2 every second, up to 147 times, after completing every 5 ί temporary coordinates. After taking the average value, the positioning of the main "1 per second can get the coordinates of the hot wire controller 2 13 times to 29 The ecstasy interactive game device positioning system has just received the wireless controller 2 by the positioning host 1 =-the ultrasonic receiving module u, the second ultrasonic receiving module 12 and the third wave receiving loose group 13 The ultrasonic transmitting module transmits the ultrasonic signal and calculates the coordinates of the wireless controller 2 through the first microprocessor 23 200846060 10 of the positioning line 1 to locate the wireless controller 2. In addition, the interactive game device of the present invention The positioning system 100 can transmit game instructions to each other through the first wireless communication module 15 of the positioning host 1 and the first antenna 16 and the first wireless communication module 24 and the first antenna 25 of the wireless controller 2, so that the wireless control is performed. The sound output module 27 and the vibration module 28 of the device 2 can emit sound and vibration according to the game command to increase the sense of presence when the game program is performed. The illustrations and the descriptions of the present invention are only examples of the present invention, and are not intended to limit the embodiments of the present invention; those skilled in the art of the present invention, other equivalents in accordance with the spirit of the present invention Changes or modifications are to be covered by the following patents. [Simple Description of the Drawings] The first figure is a schematic diagram of the connection between the positioning host, the host computer and the display screen of the interactive game device positioning system and the positioning method thereof. φ The second figure is a three-dimensional schematic diagram of the positioning host of the interactive game device positioning system and the positioning method thereof. The third figure is a circuit block diagram of a positioning host of the interactive game device positioning system and the positioning method thereof according to the present invention. The fourth figure is a perspective view of a wireless controller of the interactive game device positioning system and its positioning method of the present invention. The fifth figure is a circuit block diagram of the non-wire controller of the interactive game device positioning system and the positioning method thereof according to the present invention. 24 200846060 et al. 6 is a schematic diagram of a preferred game area of a wireless controller of the interactive game device positioning system and positioning method thereof. The seventh figure is a schematic diagram of the positioning of the interactive game device positioning system and the positioning method thereof for the first time to locate the wireless controller. - Fig. 8 is a flow chart showing the steps of the first embodiment of positioning the host for the first time to locate the wireless controller by the positioning system of the interactive game device of the present invention and its positioning method. • Fig. 9 is a flow chart showing the steps of the second embodiment of positioning the host for the first time by the positioning host of the interactive game device positioning system and the positioning method thereof. The tenth figure is a schematic diagram of the positioning of the interactive game device positioning system and the positioning method thereof according to the present invention. The eleventh figure is a schematic diagram of positioning of the wireless controller of the left and right displacement by the positioning host of the interactive game device positioning system and the positioning method thereof. 10Twelfth is a schematic diagram of the positioning of the interactive game device positioning system and the positioning method thereof according to the present invention. The thirteenth figure is a schematic diagram of the positioning system of the interactive game device of the present invention and its positioning method. The positioning host locates the wireless controller under normal movement. The fourteenth figure is a coordinate data table for positioning the host to the wireless controller under normal movement by the positioning system of the interactive game device of the present invention and the positioning method thereof. The fifteenth figure is a schematic diagram of positioning of the wireless controller under abnormal movement by the positioning host of the interactive game device positioning system and the positioning method thereof. 25 200846060 The sixteenth figure is a coordinate data table for positioning the host to the wireless controller under abnormal movement by the positioning system of the interactive game device of the present invention and its positioning method.

26 200846060 【主要元件符號說明】 互動式遊戲裝置定位系統 100 定位主機 1 第一微處理器 10 第一超音波接收模組 11 弟二超音波接收模組 12 第三超音波接收模組 13 第一記憶單元 14 第一無線通訊模組 15 第一天線 16 第一 USB模組 17 無線控制器 2 第二微處理器 20 操作模組 21 十字鍵 210 控制鍵 211 第二記憶單元 22 超音波發射模組 23 第二無線通訊模組 24 第二天線 25 聲音輸出模組 27 震動模組 28 電腦主機 3 顯示螢幕 4 2726 200846060 [Key component symbol description] Interactive game device positioning system 100 Positioning host 1 First microprocessor 10 First ultrasonic receiving module 11 Second ultrasonic receiving module 12 Third ultrasonic receiving module 13 First Memory unit 14 First wireless communication module 15 First antenna 16 First USB module 17 Wireless controller 2 Second microprocessor 20 Operation module 21 Cross key 210 Control key 211 Second memory unit 22 Ultrasonic emission mode Group 23 second wireless communication module 24 second antenna 25 sound output module 27 vibration module 28 computer host 3 display screen 4 27

Claims (1)

200846060 十、申請專利範圍: 1 · 一種互動式遊戲裝置定位系統,包括: 一無線控制器,具有超音波發射模組;及 一定位主機,具有第一超音波接收模組、第二超音波 • #她組、第二超音波接收模組及第—微處理器,第一超 • I波接收模組與第二超音波接收模組間隔〆距離,第三超 曰波接收模組與第一超音波接收模組和第二超音波接收模 • 組間隔一兩度差,使第一超音波接收模組、第二超音波接 收模組及第三超音波接收模組佈置在非同一直線上;第一 微處理器計算第一超音波接收模組、第二超音波接收模組 與第二超音波接收模組接收無線控制器之超音波發射模組 發出的超音波訊號後所產生的數據並產生無線控制器的座 標。 2·如申請專利範圍第1項所述之互動式遊戲裝置定位 _ 系統,進一步包括一與定位主機相連的電子設備及一與電 子5又備相連的威示螢幕’電子設備接收定位主機產生的無 ^ 線控制器的座標’並將無線控制器的座標以圖像方式顯示 . 在顯示螢幕上。 3·如申請專利範圍第1項所述之互動式遊戲裝置定位 糸統,其中所述的第一超音波接收模組與第二超音波接收 模組設置在同一水平面,第三超音波接收模組設置在第一 超音波接收模組與第二超音波接收模組中間,第三超音波 28 200846060 接收模組與第一超音波接收模組和第二超音波接收模組設 置之水平面間隔一高度差。 4.如申請專利範圍第2項所述之互動式遊戲裝置定位 系統,其中所述的定位主機具有第一 USB模組、第一無線 通訊模組、第一天線及第一記憶單元,第一 USB模組為定 • &域與電子設備_收㈣的介面,第-無線通訊模組 連接第一天線作為定位主機與無線控制器間傳收控制訊號 • #介面,第一記憶單元儲存定位主機工作時所需的資料。 5·如申請專利範圍第1項所述之互動式遊戲裝置定位 系統,其中所述的無線控制器具有第二微處理器、操作模 組、第二記憶單元、第二無線訊模組及第二天線,第二微 處理器連接操作模組並根據操作模組按壓狀態產生指令, 第二記憶單元儲存無線控制器工作時所需的資料,第二I 、線訊模組連接第二天線作為定位主機與無線控制器間傳收 控制訊號的介面。 ,6 ·如申β專利|&圍第5項所述之互動式遊戲裝置定位 ' 彡統’其中所述的無線控彻具有聲音輪出模組及震動模 -、組,聲音輸出模組及振動模組根據無線控制器收到的控制 Λ 5虎勿別產生聲音及震動。 / 7·如申請專利範圍第5項所述之互動式遊戲裝置定位 系統,其中所述的操作模組包括多個控制鍵,多個控制鍵 在遊戲中均被賦予各種功能。 29 200846060 8 · —種互動式遊戲裝置定位方法,包括: 首先,互動式遊戲裝置中一無線控制器的一第二無線 通訊模組透過一第二天線發出準備定位訊號; 其次,一定位主機的一第一無線通訊模組透過一第一 天線收到準備定位訊號後發出一允許定位訊號; 接著,該無線控制器的第二無線通訊模組透過第二天 線收到允許定位訊號後,該無線控制㈣—超音波發射模 組發射超音波訊號; 再者,該定位主機的一第一超音波接收模組、一第二 超音波接傾組及-第三超音波純餘_超音波訊號 後,定位主機的一第一微處理器計算該第一、第二及第三 ,音波接收模組收到超音波訊號之時間後產生該無線控制 时的座私,該第一無線通訊模組透過第一天線發出一定位 完成訊號; 最後,該無線控制器的第二通訊模組透過第二天線收 到定位完成訊號後完成定位。 9·如申請專利範圍第8項所述之互動式遊戲裝置定位 方法,其中所述的定位主機發出一允許定位訊號並啟動一 叶日寸私序,當計時程序超過一預設時間且定位主機尚未收 到起s波吼號時,該定位主機重新發出該允許定位訊號。 ·如申請專利範圍第8項所述之互動式遊戲裝置定 位方法,其中所述無線控制器導通電源後由遊戲玩家按壓 30 200846060 無線控制器上的控制鍵並藉由該纟線控亲4器的一第二微處 理盗偵測後,該第二微處理器發出一準備指令給第二通訊 拉組,準備定位指令經過第二通訊模組編碼後,透過第二 天線形成準備定他號,第二天線並發射解備定位訊號。 女申明專利範圍第g項所述之互動式遊戲裝置定 位方法,其中所述的定位主機收到無線控制器發出的準備200846060 X. Patent application scope: 1 · An interactive game device positioning system, comprising: a wireless controller with an ultrasonic transmitting module; and a positioning host having a first ultrasonic receiving module and a second ultrasonic wave #她组, the second ultrasonic receiving module and the first microprocessor, the first super-I wave receiving module and the second ultrasonic receiving module are separated by a distance, the third super-chopping receiving module and the first The ultrasonic receiving module and the second ultrasonic receiving module are arranged at a difference of two degrees, so that the first ultrasonic receiving module, the second ultrasonic receiving module and the third ultrasonic receiving module are arranged on different lines. The first microprocessor calculates data generated by the first ultrasonic receiving module, the second ultrasonic receiving module, and the second ultrasonic receiving module receiving the ultrasonic signal emitted by the wireless controller's ultrasonic transmitting module. And generate the coordinates of the wireless controller. 2. The interactive game device positioning system according to claim 1, further comprising an electronic device connected to the positioning host and a display screen connected to the electronic device 5, the electronic device receiving the positioning host The coordinates of the cable controller are not displayed and the coordinates of the wireless controller are displayed as images. On the display screen. 3. The interactive game device positioning system according to claim 1, wherein the first ultrasonic receiving module and the second ultrasonic receiving module are disposed at the same horizontal plane, and the third ultrasonic receiving module The group is disposed between the first ultrasonic receiving module and the second ultrasonic receiving module, and the third ultrasonic wave 28 200846060 receiving module is spaced from the horizontal plane set by the first ultrasonic receiving module and the second ultrasonic receiving module. The height difference. 4. The interactive game device positioning system according to claim 2, wherein the positioning host has a first USB module, a first wireless communication module, a first antenna, and a first memory unit, A USB module is an interface between the domain and the electronic device _ receiving (four), the first wireless communication module is connected to the first antenna as a transmission control signal between the positioning host and the wireless controller • #interface, the first memory unit Store the information needed to locate the host. 5. The interactive game device positioning system according to claim 1, wherein the wireless controller has a second microprocessor, an operation module, a second memory unit, a second wireless module, and a The second antenna is connected to the operation module and generates an instruction according to the pressing state of the operation module. The second memory unit stores the data required for the operation of the wireless controller, and the second I and the line module are connected to the next day. The line serves as an interface for transmitting control signals between the positioning host and the wireless controller. , 6 · such as the patent of the patent | & the interactive game device positioning described in the fifth item '彡 '', the wireless control has a sound wheel out module and vibration mode -, group, sound output module And the vibration module according to the control received by the wireless controller Λ 5 tigers do not produce sound and vibration. The interactive game device positioning system of claim 5, wherein the operation module includes a plurality of control keys, and the plurality of control keys are assigned various functions in the game. 29 200846060 8 - An interactive game device positioning method, comprising: first, a second wireless communication module of a wireless controller in the interactive game device sends a preparation positioning signal through a second antenna; secondly, a positioning host After the first wireless communication module receives the ready positioning signal through a first antenna, an allowed positioning signal is sent; and then the second wireless communication module of the wireless controller receives the allowed positioning signal through the second antenna. The wireless control (4) - the ultrasonic transmitting module transmits the ultrasonic signal; further, the first ultrasonic receiving module of the positioning host, a second ultrasonic connecting group and the third ultrasonic pure _ super After the sound wave signal, a first microprocessor of the positioning host calculates the first, second, and third, and the sound receiving module generates the wireless control when the ultrasonic receiving signal receives the ultrasonic signal, the first wireless communication The module sends a positioning completion signal through the first antenna. Finally, the second communication module of the wireless controller completes the positioning after receiving the positioning completion signal through the second antenna. 9. The interactive game device positioning method according to claim 8, wherein the positioning host issues a permission positioning signal and starts a leaf day private order, when the timing program exceeds a preset time and the host is located. When the s-wave number has not been received, the positioning host re-issues the allowed positioning signal. The interactive game device positioning method according to claim 8, wherein the wireless controller turns on the power button and the game player presses the control button on the wireless controller of the 200846060 and controls the remote controller After detecting the second micro-processing thief, the second microprocessor sends a preparation command to the second communication pull group, and prepares the positioning command to be encoded by the second communication module, and forms a preparation number through the second antenna. The second antenna transmits and decodes the positioning signal. The invention relates to an interactive game device positioning method according to item g of the patent scope, wherein the positioning host receives the preparation issued by the wireless controller 疋位戒錢,該準備定位訊賴由該第—無線通訊模組解 碼便傳达至第-微處理器,第—微處理器對無線通訊模组 解錢之準備定位指令·無誤後係發出-允許定位指令 給第-1線軸模組,第—無線軸模㈣允許定位指令 編碼後’透過第—天線形成允許定位訊號,第—天線並發 射該允許定位訊號。疋 戒 戒 , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , - Allow positioning command to the -1 spool module, the first - wireless axis module (4) allows the positioning command to encode 'through the first antenna to form the allowable positioning signal, the first antenna and transmit the allowable positioning signal. 2 .如申請專利_第8項所述之互動式遊戲裳置定 位方法’其中所述的無線控制器收到允収位訊號後,該 =核位訊號透過第二無線軌馳解碼後傳送至第二微 二微處理器對第二無線通訊模組解碼後的允許 疋立《令判別無誤後’超音波發射模組發射超音波訊號。 位方法^專心圍第8項所述之互動式遊戲裝置定 方法’其中所収位主機的第―、第二及第 收模組收到超音波訊號後,定位主機的第⑺曰λ 兮筮一咖 心1 土機的弟一微處理器計算 及第三超音波接收模組收到超音波訊號之時 間後產生該無線控卿與該第―、第二及第三超音波接收 31 200846060 模組的距離,德一料余口欣 >处里咨计鼻該距離後產生無線控制器 的座標。 14 .如申4專利乾圍第8項所叙互動式遊戲裝置定 ㈣法’其中㈣的無線控制器的超音波發射模組發射一 次超音波簡後,妓位域計算軸音波城後產生一 個無線控制器的座標。 15 ·如中請專圍第8項所述之互動式遊戲裝置定 位方法,其中所述的定位主機收到來自無線控制器發出的 -預設次數的超音波訊號後,定位主機計算該些超音波訊 號後產生一個無線控制器的座標。2. The method according to claim 8, wherein the wireless controller receives the acceptance bit signal, and the = core signal is transmitted to the second wireless track and then transmitted to the After the second micro-secondary microprocessor decodes the second wireless communication module, the ultrasonic transmission module transmits the ultrasonic signal. Bit method ^ Concentrate on the interactive game device method described in item 8] After the first, second and second receiving modules of the host computer received receive the ultrasonic signal, locate the (7) 曰 λ 主机 of the host The wireless computing system and the first, second and third ultrasonic receiving 31 200846060 modules are generated by the microprocessor of the coffee machine 1 and the microprocessor calculation and the third ultrasonic receiving module receiving the ultrasonic signal. The distance, Deyi Yukou Xin > in the consultation of the nose to generate the coordinates of the wireless controller. 14. The interactive game device of the fourth paragraph of the application of the fourth patent of the application of the fourth (the fourth method), in which the wireless controller's ultrasonic transmitter module transmits an ultrasonic sound, the clamp field calculates the axis sound wave and generates a The coordinates of the wireless controller. 15 · For example, please refer to the interactive game device positioning method described in item 8, wherein the positioning host receives the preset number of ultrasonic signals from the wireless controller, and then locates the host to calculate the super The coordinates of the wireless controller are generated after the sound signal. 3232
TW96118035A 2007-05-21 2007-05-21 Positioning system for an interactive gaming device and method using same TW200846060A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8323106B2 (en) 2008-05-30 2012-12-04 Sony Computer Entertainment America Llc Determination of controller three-dimensional location using image analysis and ultrasonic communication

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8323106B2 (en) 2008-05-30 2012-12-04 Sony Computer Entertainment America Llc Determination of controller three-dimensional location using image analysis and ultrasonic communication

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