200810813 七、 指定代表圖: (一) 本案指定代表圖為:第(二)圖。 (二) 本代表圖之元件符號簡單說明: S21〜S27 :流程步驟。 八、 本案若有化學式時,請揭示最能顯示發明特徵的化學 式: 九、發明說明: 【發明所屬之技術領域】 本發明係提供一種音樂遊戲的方法,特別是有關於利 用按鍵的組合來進行音樂遊戲的方法。 【先前技術】 隨著電視遊戲機的普及化,許多不同型態的遊戲也陸 續出籠。目前,最受歡迎的遊戲之一就是跳舞遊戲,其必 須藉由玩家配合遊戲中的不同事件同步地按壓輸入墊。此 輸入墊可能是輸入腳踏墊,可供玩家用腳踏的方式輸入, 或是一般的輸入控制器,供玩家用手輸入。除了跳舞遊戲 之外,亦有其它類型的音樂遊戲利用相同的概念來進行, 亦即,配合遊戲音樂中的不同事件,玩家即時反應並且同 步地配合音樂按壓輸入鍵。 200810813 請參閱第一圖,係顯示習知依據歌曲中之事件而進行 之遊戲所繪製之時間圖。一般,遊戲ίο會在螢幕上方處顯 示有四個方向箭頭12、14、16及18,且螢幕上的每一該 方向箭頭12、14、16及18分別對應於玩家輸入墊上的輸 入鍵。如第一圖所示,共有七個事件20被顯示。時間圖中 的縱軸代表時間,且每一事件從螢幕的最下方開始並逐漸 往上移動。當事件20到達螢幕上方處四個方向箭頭12、 14、16及18的位置時,玩家應即時按壓相對應的輸入鍵, 如此即可得分。每一事件20係依據遊戲中所播放之歌曲中 所設定的事件所產生,而每一首歌都有自己的事件設定。 一般來說,事件對應於某節拍樂器如鼓或主旋律樂器如吉 他或鋼琴所產生之音符。 然而,習知需以特定的遊戲機來進行遊戲,因此,無 法隨心所欲的享受音樂遊戲所帶來的樂趣,為滿足上述所 提出的需求。於是,本發明人基於多年從事研究與諸多實 務經驗,經多方研究設計與專題探討,遂於本發明提出一 種音樂遊戲的方法以作為前述期望一實現方式與依據。 【發明内容】 有鑑於上述課題,本發明之目的為提供一種音樂遊戲 的方法,特別是有關於利用按鍵的組合來進行音樂遊戲的 方法。 緣是,為達上述目的,依本發明之音樂遊戲的方法, 係應用於手持式電子裝置中,此音樂遊戲的方法包含提供 6 200810813 至少一音樂檔案,分析音樂檔案之音階,選擇欲進行遊戲 之音樂檔案,設定對應於一音階之至少一標的音,設定各 別之標的音對應到手持式電子裝置之一輸入鍵,播放音樂 檔案及顯示對應已分析音樂檔案之音階順序,按壓對應音 階順序之標的音之輸入鍵,以進行遊戲。 承上所述,因依本發明之音樂遊戲的方法,於遊戲中 更設定一按壓時間門檻,用以確認輸入鍵是否於時間内被 按壓,並計數音樂檔案内標的音的總數及於時間内按壓標 的音之輸入鍵之總數,以統計分數,藉此以達到隨心所欲 的享受音樂遊戲所帶來的樂趣,同時由分數的統計更增添 刺激性。 茲為使貴審查委員對本發明之技術特徵及所達成之 功效有更進一步之暸解與認識,下文謹提供較佳之實施例 及相關圖式以為辅佐之用,並以詳細之說明文字配合說明 如後。 【實施方式】 為讓本發明之上述目的、特徵、和優點能更明顯易懂, 下文依本發明之音樂遊戲的方法特舉較佳實施例,並配合 所附相關圖式,作詳細說明如下,其中相同的元件將以相 同的元件符號加以說明。 請參閱第二圖,係顯示本發明之音樂遊戲的方法之流 程圖。圖中,音樂遊戲的方法係應用於一手持式電子裝置 中,此音樂遊戲的方法之流程步驟如下: 200810813 步驟S21 :提供至少一音樂檔案; 步驟S22 :分析音樂檔案之音階; 步驟S23 :選擇欲進行遊戲之音樂檔案; 步驟S24 :設定對應於一音階之至少一標的音; 步驟S25:設定各別之標的音對應到手持式電子裝置 之一輸入鍵; 步驟S26:播放音樂檔案及顯示對應已分析音樂檔案 之音階順序;以及 步驟S27 :按壓對應音階順序之標的音之輸入鍵,以 進行遊戲。 上述之音階包括為Do.、Re.、Mi.、Fa.、Sol.、La. 及Si.,音樂遊戲的方法中更包含音樂檔案選擇介面,作 為選擇音樂檔案之用,音樂檔案選擇介面亦可包括用於新 增或刪除音樂檔案,音樂遊戲的方法中更包含標的音個數 介面,作為設定標的音個數之用,或更包含一標的音設定 介面,作為設定標的音對應之音階之用,於音樂遊戲的方 法中更設定一按壓時間門檻,用以確認輸入鍵是否於時間 内被按壓,藉此得以計數於時間内按壓標的音之輸入鍵之 總數,與音樂檔案内標的音的總數對照,以統計分數。 請參閱第三圖,係顯示本發明之遊戲進行流程圖。圖 中,進一步顯示本發明之遊戲進行的流程步驟如下: 步驟S31 :選擇手持式電子裝置之音樂手舞; 8 200810813 手舞之遊戲說明; 遊戲的歌曲; 步驟S311 :觀看音樂 步驟S32 :選擇欲進行 步驟S33 :關卡選擇 音階; P设定榡的音個數及標的音之 入鍵; 步驟S34 :測試標的音對 應到的手持式電子裝置之輸 步驟咖:播放音樂槽案進行遊戲; 步驟S351 :依據所出 見的軚的音按壓輸入鍵回應; 步驟S36 :音樂檔案红 、、°束播放,進行分數統計; 乂驟S37 :是否再次挑 驟咖;若否,則執行步音樂手舞;若是’則執㈣ 步驟S38:結束音樂手舞,回主目錄。 II» 四圖,係顯示本發明之遊戲進行顯示晝面六 二^ 、、手持式電子裝置之顯示單元所顯示之畫面 於旦面上方顯示-列各音階代表圖案Μ,於最右側具有一 標的音之提示圖案42’用以提示遊戲者按壓對應標的音2 輸入鍵43,標的音之提示圖案42若提是按上鍵,則遊虔 者需按壓輸入鍵43之上鍵431,依此類推。 以上所述僅為舉例性,而非為限制性者。 本發明之精神與範疇,而對其進行之等效修改2未脫離 應包含於後附之申請專利範圍中。 ^、堯更, 200810813 【圖式簡單說明】 第一圖係顯示習知依據歌曲中之事件而進行之遊戲所繪 製之時間圖; 第二圖係顯示本發明之音樂遊戲的方法之流程圖; 第三圖係顯示本發明之遊戲進行流程圖;以及 第四圖係顯示本發明之遊戲進行顯示晝面示意圖。 【主要元件符號說明】 10 :遊戲; 12、14、16及18 :方向箭頭; 20 :事件; S21〜S27 :流程步驟; S31〜S38、S311及S351 :流程步驟; 41 :音階代表圖案; 42 :標的音之提示圖案; 43 :輸入鍵;以及 431 :上鍵。200810813 VII. Designation of representative representatives: (1) The representative representative of the case is: (2). (2) A brief description of the component symbols of this representative figure: S21~S27: Process steps. 8. If there is a chemical formula in this case, please disclose the chemical formula that best shows the characteristics of the invention: IX. Description of the invention: [Technical field of the invention] The present invention provides a method for a music game, in particular, a combination of buttons The method of music games. [Prior Art] With the popularization of video game machines, many different types of games have also been released. Currently, one of the most popular games is a dance game, which must press the input pad synchronously by the player in conjunction with different events in the game. This input pad may be an input foot pad that can be input by the player using a foot pedal or a general input controller for the player to input by hand. In addition to dancing games, there are other types of music games that use the same concept, i.e., in response to different events in the game music, the player reacts instantly and synchronously presses the music to press the enter key. 200810813 Please refer to the first figure, which shows the time chart drawn by the game based on the events in the song. Typically, the game ίο will display four directional arrows 12, 14, 16 and 18 at the top of the screen, and each of the directional arrows 12, 14, 16 and 18 on the screen correspond to input keys on the player input pad, respectively. As shown in the first figure, a total of seven events 20 are displayed. The vertical axis in the time graph represents time, and each event starts at the bottom of the screen and moves up gradually. When event 20 reaches the position of the four directional arrows 12, 14, 16 and 18 above the screen, the player should immediately press the corresponding input button so that they can score. Each event 20 is generated based on events set in the songs played in the game, and each song has its own event settings. In general, an event corresponds to a note produced by a beat instrument such as a drum or a main melody instrument such as a guitar or a piano. However, it is customary to play a game with a specific game machine, and therefore, it is impossible to enjoy the fun of the music game as desired, in order to satisfy the above-mentioned needs. Therefore, the inventors have been engaged in research and many practical experiences based on many years of research, design and discussion of various aspects, and the present invention proposes a method of music game as the implementation and basis of the foregoing expectation. SUMMARY OF THE INVENTION In view of the above problems, an object of the present invention is to provide a method of a music game, and more particularly to a method of performing a music game using a combination of buttons. Therefore, in order to achieve the above object, the method of the music game according to the present invention is applied to a handheld electronic device. The method of the music game comprises providing 6 200810813 at least one music file, analyzing the scale of the music file, and selecting the game to be played. The music file is set to correspond to at least one target sound of a scale, and the respective target sounds are set to correspond to one of the input functions of the handheld electronic device, the music file is displayed and the scale order corresponding to the analyzed music file is displayed, and the corresponding scale order is pressed. The key input key to play the game. According to the method of the music game of the present invention, a pressing time threshold is set in the game to confirm whether the input key is pressed in time, and the total number of sounds in the music file is counted and in time. Press the total number of input keys of the target sound to count the scores, in order to achieve the pleasure of enjoying the music game as you like, and the statistic of the score is more stimulating. In order to provide a better understanding and understanding of the technical features and the efficacies of the present invention, the preferred embodiments and related drawings are provided for the purpose of assistance, and the detailed descriptions are followed by a description. . [Embodiment] The above described objects, features, and advantages of the present invention will become more apparent and understood. The following description of the preferred embodiments of the musical game according to the present invention will be described in detail with reference to the accompanying drawings. Where the same elements will be described with the same element symbols. Referring to the second figure, there is shown a flow chart showing a method of the music game of the present invention. In the figure, the method of the music game is applied to a handheld electronic device. The process steps of the method of the music game are as follows: 200810813 Step S21: providing at least one music file; Step S22: analyzing the scale of the music file; Step S23: selecting Step S24: setting at least one target sound corresponding to a scale; Step S25: setting the respective target sounds corresponding to one of the input keys of the handheld electronic device; Step S26: playing the music file and displaying the corresponding The scale order of the music file has been analyzed; and step S27: pressing the input key of the target sound corresponding to the scale order to play the game. The above-mentioned scales include Do., Re., Mi., Fa., Sol., La., and Si., and the music game method also includes a music file selection interface, as a music file selection, and a music file selection interface. It may include a method for adding or deleting a music file, and the method of the music game further includes a number interface of the target sound, which is used as a number of the set sound, or a label setting interface of the target, as a scale corresponding to the set target sound. In the method of the music game, a pressing time threshold is further set to confirm whether the input key is pressed in time, thereby counting the total number of input keys of the target sound during the time, and the sound of the internal standard of the music file. Total comparisons, with statistical scores. Referring to the third figure, a flow chart showing the game of the present invention is shown. In the figure, the process steps of the game of the present invention are further shown as follows: Step S31: Selecting a music hand dance of the handheld electronic device; 8 200810813 Description of the game of the hand dance; song of the game; Step S311: Watching the music Step S32: Selecting a desire Go to step S33: the level is selected by the level; P sets the number of sounds of the 榡 and the key of the target sound; Step S34: the step of controlling the handheld electronic device corresponding to the target sound: playing the music slot to play the game; Step S351 : according to the sound of the 軚 按压 按压 press the input key to respond; Step S36: music file red, ° beam play, score statistics; Step S37: whether to pick the coffee again; if not, then perform the step music dance; If it is 'then (4) Step S38: End the music hand dance, return to the main directory. II» Four diagrams show that the game of the present invention is displayed on the display screen, and the display unit of the display unit of the handheld electronic device displays above the display surface - the scale represents the pattern Μ, and has a target on the rightmost side. The tone prompt pattern 42' is used to prompt the player to press the corresponding target 2 input key 43. If the target sound pattern 42 is pressed, the cursor needs to press the upper key 431 of the input key 43, and so on. . The above is intended to be illustrative only and not limiting. The spirit and scope of the present invention, and equivalent modifications thereto, are not included in the scope of the appended claims. ^, 尧, 200810813 [Simplified Schematic] The first figure shows a time chart drawn by the game based on the events in the song; the second figure is a flow chart showing the method of the music game of the present invention; The third drawing shows a flow chart of the game of the present invention; and the fourth figure shows a schematic view of the game display of the present invention. [Main component symbol description] 10: game; 12, 14, 16 and 18: direction arrow; 20: event; S21~S27: flow step; S31~S38, S311 and S351: flow step; 41: scale representative pattern; : the prompt pattern of the target sound; 43: input key; and 431: upper key.