TW200950853A - Rhythm game machine - Google Patents

Rhythm game machine Download PDF

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Publication number
TW200950853A
TW200950853A TW97120402A TW97120402A TW200950853A TW 200950853 A TW200950853 A TW 200950853A TW 97120402 A TW97120402 A TW 97120402A TW 97120402 A TW97120402 A TW 97120402A TW 200950853 A TW200950853 A TW 200950853A
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TW
Taiwan
Prior art keywords
signal
processing module
rhythm
game
sensing
Prior art date
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TW97120402A
Other languages
Chinese (zh)
Inventor
Li-De Mao
Qi-Hao Wu
Zhao-Zhou Guo
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Int Games System Co Ltd
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Publication date
Application filed by Int Games System Co Ltd filed Critical Int Games System Co Ltd
Priority to TW97120402A priority Critical patent/TW200950853A/en
Publication of TW200950853A publication Critical patent/TW200950853A/en

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Abstract

A rhythm game machine comprises a first percussion device and a second percussion device. A first sensory signal and a second sensory signal are respectively generated when the first percussion device and the second percussion device strikes each other. A percussion event is judged by a processing module when the first sensory signal and the second sensory signal are generated synchronously. A game unit is processed by the processing module according to the percussion event. In this way, users can play the rhythm game machine by using more play actions for increasing fun.

Description

200950853 九、發明說明: 【發明所屬之技術領域】 本發明係關於一種節奏遊戲器,尤指使一種利用一第 一敲擊裝置及一第二敲擊裝置相互敲擊,以增加更多之演奏 動作遊玩該節奏遊戲器,而增進遊戲樂趣。 【先前技術】 一般習知之音樂節奏遊戲裝置,係使使用者跨聽一音 ® 樂之節奏,而依照一節奏圖案之指示敲擊相對應之樂器裝 置以進行遊戲。 請參考第一圖,習知中之音樂節奏遊戲裝置60係可使 用於一鼓棒61敲擊一擊鼓裝置62之鼓面623或鼓邊624 來進行遊戲,該音樂節奏遊戲裝置60之顯示畫面63係顯 示一個鼓面圖案631、一鼓邊圖案632及一指示圖案633, 該鼓面圖案631及該鼓邊圖案632係均依序沿一序列方向 A移動,當該鼓面圖案631經過該指示圖案633時,使用 〇 者以鼓棒61敲擊鼓面623 ;當該鼓邊圖案632經過該指示 圖案633時,使用者以鼓棒61敲擊鼓邊624。 由於使用者僅具有以鼓棒61敲擊鼓面623及鼓邊624 之方式,無法模擬實際擊鼓演奏時所有之演奏動作,而無 法提高遊戲之模擬度及遊戲樂趣。 是以,上述之音樂節奏遊戲裝置係有缺失而能加以改 進者。 200950853 【發明内容】 本發明之目的在提供一種節奏遊戲器,當一第一敲擊裝 置及一第二敲擊裝置相互敲擊時,而可由一處理模組判斷是 否為一敲擊事件,而使用者可藉由該第一敲擊裝置及該第二 敲擊裝置敲擊相互敲擊之方式,完成更多之演奏動作。 為了達成上述之目的,本發明係提供一種節奏遊戲 器,包含:一第一敲擊裝置,係設有一第一感測元件,當 該第一敲擊裝置敲擊時,該第一感測元件係產生一第一感 ® 測訊號;一第二敲擊裝置,係設有一第二感測元件,當該 第二敲擊裝置敲擊時,該第二感測元件係產生一第二感測 訊號;一處理模組,係内建一遊戲單元,該處理模組並用 以接收該第一感測訊號及該第二感測訊號,及產生一顯示 訊號;以及一顯示裝置,係用以接收該顯示訊號以顯示一 顯示晝面;其中當該第一感測訊號與該二感測訊號同步產 生,該處理模組判斷為一敲擊事件,並由該處理模組依據 該敲擊事件以處理該遊戲單元。 為了達成上述之目的,本發明另提供一種節奏遊戲 器,一第一敲擊裝置及一第二敲擊裝置,當該第一敲擊裝 置及一第二敲擊裝置相互敲擊時,產生一敲擊聲音;一聲 音感測元件,係用以接收聲音,並產生一聲音訊號;以及 一處理模組,係用以接收該聲音訊號並判斷該敲擊聲音是 否產生,該處理模組並内建一遊戲單元;其中當該處理模 組判斷該敲擊聲音產生時,該處理模組判斷產生一敲擊事 件,並由該處理模組依據該敲擊事件處理該遊戲單元。 200950853 鮮有益之效果,使用者可藉由該第一敲 擊裝置及該第二崎裝置相錢擊,料成更多之演奏動 =,而可她真實打擊表演時,而增進遊 及遊 樂趣。 „明之優點與精神可以藉由以下的發明詳述及 所附圖式得到進一步的瞭解。 【實施方式】 ❹ 月=®及第二圖’第二圖係本發明之節奏遊戲器 1001L圖,第三圖係本發明之節奏遊戲器⑽之功 能方塊圖,該節奏遊戲器刚係用以進行一 該節奏,戲器1〇〇係包含一操作組件1〇、一 、 一顯示裝置30及一聲音梦署4n ^' 件;。、:處理模組2。、該_置=^^ 兩組’而可供兩位使用者一同遊玩。奪曰裝置4〇/、有 該操作組件10係包含 裝置、Η、15、16,該等擊裝置及至少-個樂器 13、14、15、16 士擊裝置係用以敲擊該樂器裝置 以敲擊樂器之工具,或^豉之鼓棒、三角鐵之鋼棒等各種用 實施例中該等敲擊裝其外型而並不加以限制。於本 二敲擊裝置12,並;访二可分為—第一敲擊裝置11及一第 12係可為鼓棒。~ &擊mi及該第二敲擊裝置 該等樂器裳置13、14 樂器或為1器之特定部4 15:16係可分別為-鼓、銅鈸等 仁並不以此為限。於本實施例 200950853 中,該樂器裝置13係為一鼓之鼓面部份,該樂器裝置14係 為一鼓之鼓邊部份,該樂器裝置15係為一獨立之鼓,該樂器 裝置16係為一獨立之鼓。而於另一實施例中該樂器裝置14 係可為一定音鼓、該樂器裝置15係可為一銅鈸,而樂器裝置 之數目並不於以限制。 本發明之第一敲擊裝置11及第二敲擊裝置12,該第一 敲擊裝置11係設有一第一感測元件111,該第一感測元件111 係可為一振動感測器,其可利用電容、電壓或電磁等變化來 ® 感測該第一感測元件111是否振動,而當該第一敲擊裝置11 敲擊時,例如敲擊樂器裝置13,該第一感測元件111係產生 一第一感測訊號S1,並傳送至交由處理模組20處理。 該第二敲擊裝置12,係設有一第二感測元件121,該第 二感測元件121係可為一振動感測器,其可利用電容、電壓 或電磁等變化來感測該第二感測元件121是否振動,當該第 二敲擊裝置12敲擊時,例如敲擊樂器裝置14,該第二感測 元件121係產生一第二感測訊號S2,並傳送至交由處理模組 20處理。 當該樂器裝置13被敲擊時,產生一樂器訊號S3,並傳 送至交由處理模組20處理;當該樂器裝置14被敲擊時,產 生一樂器訊號S4 ;當該樂器裝置15被敲擊時,產生一樂器 訊號S5 ;當該樂器裝置16被敲擊時,產生一樂器訊號S6, 並傳送至交由該處理模組20處理。 假設該第一感測訊號S1係於一第一時間產生,該第二感 測訊號S2係於一第二時間產生,該樂器訊號S3、S4係於一 200950853 第三時間產生同步產生,當該第一時間、該第二時間及/或該 第三時間之間之時間差小於一判斷數值時’則小於該判斷數 值之該第'感測訊號S1、該第二感測訊號S2及/或該樂§fL 號S3、S4視為同步’若大於該判斷數值時’則視為不同步。 而當該第一感測訊號S1與該二感測訊號S2同步產生,而與 該樂器訊號S3、S4不同步時,該處理模組20判斷為一敲擊 事件,該樂器訊號S3、S4與該第一感測訊號S1及/或該第二 感測訊號S2同步產生時,該處理模組20判斷為一演奏事件, © ϋ由該處理模組20依據該敲擊事件及該演奏事件,以處理該 遊戲單元21。 而本發明該第一感測元件111及第二感測元件121係為 感測該第一敲擊裝置11及該第二敲擊裝置12之振動’因此 該第一感測元件111及第二感測元件121之種類及其應用之 感測原理’並不加以限制,而該第一感測元件111及該第二 感測元件121亦可調整其靈敏度,而只有在該第一敲擊裝置 11與該第二敲擊裝置12相互敲擊或分別敲擊一物體時,才 © 會分別產生第一感測訊號S1及第二感測訊號S2。 該處理模組20係可為一電腦或一遊樂器,該處理模組 2〇係連接於該操作組件1〇及該顯示裝置30,並可内建及處 理一遊戲單元21,該遊戲單元21係可為一遊戲程式,該處 理模組20係接收及處理該第一感測訊號S1、第二感測訊號 S2、樂器訊號S3、樂器訊號S4及該遊戲單元21,而用以產 生一顯示訊號S5於該顯示裝置30,該處理模組20另可產生 ,音效訊號S6於該聲音裝置40,以使該聲音裝置40發出音 200950853 樂或音效。 該顯示裝置30,係接收該顯示訊號S5,以顯示一顯示晝 面31,該顯示畫面31係可包含一提示圖案32、複數個節 奏圖案33及一計分欄34。該等節奏圖案33係可由該遊戲 單元21設定,而可重複排列於一動態序列,該動態序列係 可沿一移動方向D (標示於第四圖)移動,而由該處理模 組20依序顯示部份該動態序列於該顯示晝面31。 該聲音裝置40,係連接該處理模組20,用以發出音樂及 ®或音效。200950853 IX. Description of the Invention: [Technical Field] The present invention relates to a rhythm game device, and more particularly to a method of tapping each other with a first tapping device and a second tapping device to add more performance actions. Play the rhythm gamer and increase the fun of the game. [Prior Art] A conventional music rhythm game device allows a user to listen to a rhythm of a sound, and taps a corresponding musical instrument device in accordance with a rhythm pattern to play the game. Referring to the first figure, the music rhythm game device 60 of the prior art can be used for a drum stick 61 to tap the drum face 623 or the rim 624 of a drum device 62 for playing, the display of the music rhythm game device 60. The screen 63 displays a drumhead pattern 631, a rim pattern 632, and an indication pattern 633. The drumhead pattern 631 and the rim pattern 632 are sequentially moved along a sequence direction A. When the drumhead pattern 631 passes When the indicator pattern 633 is instructed, the user uses the drum stick 61 to strike the drumhead 623; when the rim pattern 632 passes the indicator pattern 633, the user strikes the rim 624 with the drum stick 61. Since the user only has the manner in which the drum head 623 and the rim 624 are struck by the drum stick 61, it is impossible to simulate all the performances of the actual drum playing, and the simulation of the game and the fun of the game cannot be improved. Therefore, the music rhythm game device described above is missing and can be improved. The purpose of the present invention is to provide a rhythm game device. When a first tapping device and a second tapping device strike each other, a processing module can determine whether it is a tap event. The user can perform more performance actions by tapping the first tapping device and the second tapping device to strike each other. In order to achieve the above object, the present invention provides a rhythm game device, comprising: a first tapping device, and a first sensing component, the first sensing component when the first tapping device taps Generating a first sense sensor signal; a second tapping device is provided with a second sensing component, and when the second tapping device taps, the second sensing component generates a second sensing component A processing unit is configured to receive a game unit, the processing module is configured to receive the first sensing signal and the second sensing signal, and generate a display signal; and a display device for receiving The display signal is displayed to display a display surface; wherein when the first sensing signal is generated in synchronization with the second sensing signal, the processing module determines that the tapping event is performed by the processing module according to the tapping event Process the game unit. In order to achieve the above object, the present invention further provides a rhythm game device, a first tapping device and a second tapping device. When the first tapping device and a second tapping device strike each other, a a sound sensing component for receiving sound and generating an audio signal; and a processing module for receiving the sound signal and determining whether the tapping sound is generated, the processing module is A game unit is built; wherein when the processing module determines that the tap sound is generated, the processing module determines to generate a tap event, and the processing module processes the game unit according to the tap event. 200950853 has a beneficial effect, the user can use the first tapping device and the second saki device to make a lot of performances, but when she actually hits the performance, the game and the fun are improved. . The advantages and spirit of the present invention can be further understood by the following detailed description of the invention and the accompanying drawings. [Embodiment] ❹月=® and the second diagram 'The second diagram is a diagram of the rhythm gamer 1001L of the present invention, The three figures are functional block diagrams of the rhythm game device (10) of the present invention. The rhythm game device is used to perform a rhythm. The game device 1 includes an operation component 1 , a display device 30 and a sound. Dreams 4n ^ ' pieces; ., : processing module 2, the _ set = ^ ^ two groups ' and can be played by two users together. The device 4 〇 /, the operating device 10 contains devices , Η, 15, 16, the smashing device and at least one of the musical instruments 13, 14, 15, 16 are used to strike the instrument device to strike the instrument of the instrument, or the drum stick, the triangle iron The steel bar and the like are not limited in the various embodiments in the embodiment. The second tapping device 12, and the second access device can be divided into a first tapping device 11 and a twelfth system. For drum sticks. ~ & hit mi and the second tapping device, these instruments are set to 13, 14 instruments or a specific part of a device 4 15:16 The drums, the gongs, and the like may not be limited thereto. In the embodiment of 200950853, the musical instrument device 13 is a drumhead portion of a drum, and the musical instrument device 14 is a drum rim portion. The musical instrument device 15 is a separate drum, and the musical instrument device 16 is a separate drum. In another embodiment, the musical instrument device 14 can be a fixed drum, and the musical instrument device 15 can be a copper.钹, and the number of the musical instrument devices is not limited. The first striking device 11 and the second striking device 12 of the present invention, the first striking device 11 is provided with a first sensing element 111, the first The sensing component 111 can be a vibration sensor that can sense whether the first sensing component 111 vibrates by using a change in capacitance, voltage, or electromagnetic, and when the first tapping device 11 strikes, For example, the first sensing component 111 generates a first sensing signal S1 and is sent to the processing module 20. The second tapping device 12 is provided with a second sensing component. 121. The second sensing component 121 can be a vibration sensor, which can utilize capacitance and electricity. a change in pressure or electromagnetic to sense whether the second sensing element 121 vibrates. When the second tapping device 12 strikes, for example, the instrument device 14 is struck, the second sensing element 121 generates a second sense. The test signal S2 is sent to the processing module 20. When the musical instrument device 13 is tapped, an instrument signal S3 is generated and transmitted to the processing module 20 for processing; when the musical instrument device 14 is tapped, An instrument signal S4 is generated; when the instrument device 15 is tapped, an instrument signal S5 is generated; when the instrument device 16 is tapped, an instrument signal S6 is generated and transmitted to the processing module 20 for processing. The first sensing signal S1 is generated at a first time, and the second sensing signal S2 is generated at a second time. The musical instrument signals S3 and S4 are generated at a third time in 200950853, when the first When the time difference between the second time and/or the third time is less than a determination value, the second sensing signal S1, the second sensing signal S2 and/or the music are smaller than the determination value. §fL number S3, S4 is regarded as synchronization 'if greater than the judgment When the value 'is considered out of sync. When the first sensing signal S1 is generated synchronously with the two sensing signals S2 and is not synchronized with the musical instrument signals S3 and S4, the processing module 20 determines that a tap event, the musical instrument signals S3, S4 and When the first sensing signal S1 and/or the second sensing signal S2 are synchronously generated, the processing module 20 determines that it is a performance event, and the processing module 20 determines, according to the tapping event and the performance event, To process the game unit 21. The first sensing element 111 and the second sensing element 121 of the present invention sense the vibration of the first striking device 11 and the second striking device 12. Therefore, the first sensing element 111 and the second The sensing element 121 and the sensing principle of the application thereof are not limited, and the first sensing element 111 and the second sensing element 121 can also adjust the sensitivity thereof, and only in the first tapping device When the second tapping device 12 taps or strikes an object, the first sensing signal S1 and the second sensing signal S2 are respectively generated. The processing module 20 can be a computer or a game instrument. The processing module 2 is connected to the operation component 1 and the display device 30, and can build and process a game unit 21, the game unit 21 The processing module 20 is configured to receive and process the first sensing signal S1, the second sensing signal S2, the musical instrument signal S3, the musical instrument signal S4, and the game unit 21 for generating a display. The signal S5 is in the display device 30, and the processing module 20 can generate the sound effect signal S6 on the sound device 40, so that the sound device 40 emits sound 200950853 music or sound effects. The display device 30 receives the display signal S5 to display a display surface 31. The display screen 31 can include a cue pattern 32, a plurality of rhythm patterns 33, and a scoring field 34. The rhythm patterns 33 can be set by the game unit 21, and can be repeatedly arranged in a dynamic sequence, which can be moved along a moving direction D (indicated in the fourth figure), and sequentially processed by the processing module 20. A portion of the dynamic sequence is displayed on the display surface 31. The sound device 40 is connected to the processing module 20 for emitting music and ® or sound effects.

本發明之實際應用請參閱第四圖,並請搭配第二圖及第 三圖,第四圖係為該顯示畫面31,而顯示晝面31主要可分 為三大區域,其為一第一遊玩區35、一第二遊玩區36及 一獎勵動晝區37,於本實施例中該第一遊玩區35係顯示 該動態序列之其中一部份,該顯示晝面31係可包含該提示 圖案32、該等節奏圖案33,該等節奏圖案33係可分別依 照該遊戲單元21之設定,而可依照同一速率沿該移動方向D ❹ 移動,並經過該提示圖案32。而該遊戲單元21可設定該等 節奏圖案33重複出現之次數,而不於以限制,該提示圖案 32係可固定於該顯示晝面31。於本實施例中該第二遊玩區 36係可等待第二位使用者加入後,顯示相似於第一遊玩區 35之晝面,而獎勵動晝區37係可依照使用者遊玩之狀態 給予獎勵之動晝,而可提高遊戲之趣味性與刺激性。 該等節奏圖案33係可分別提示使用者使用不同之演 奏方式來演奏,例如本實施例中該等節奏圖案33係可分別 200950853 為四種,即為第一節奏圖案331、第二節奏圖案332、第三節 奏圖案333、第四節奏圖案334、第五節奏圖案335及第六節 奏圖案336,該第一節奏圖案331係可提示使用者以該第一 敲擊裝置11敲擊該樂器裝置13,意即產生一演奏事件;該 第二節奏圖案332係可提示使用者以該第二敲擊裝置12敲擊 該樂器裝置14,意即產生一演奏事件;該第三節奏圖案333 係可提示使用者以該第一敲擊裝置11及該第二敲擊裝置12 相互敲擊,意即產生一敲擊事件,該第四節奏圖案334係可 ® 提示使用者以該第一敲擊裝置11及該第二敲擊裝置12同時 分別敲擊該樂器裝置13、14,意即產生一演奏事件。而敲擊 該樂器裝置15、16時,亦同上述原理在此並不累述。而於另 一實施例中該等節奏圖案33之種類係可依照不同之遊戲設 定而具有二種以上之種類數目,演奏方式不以上述為限,而 可設計每一種節奏圖案33對應不同知演奏方式。 而於使用者使用本發明之節奏遊戲器100,而進行一音 樂節奏遊戲時,當該第一節奏圖案331經過該提示圖案32 ❹ 時,該處理模組20係判斷是否具有一演奏事件,而此時使用 者可使用敲擊該第一敲擊裝置11敲擊該樂器裝置13,此時 該第一敲擊裝置11因為敲擊之動作,該第一感測元件111產 生第一感測訊號S1。而該樂器裝置13亦被該第一感測元件 111敲擊而產生樂器訊號S3,由於該第一感測訊號S1及該樂 器訊號S3係為同步產生,因此該處理模組20判斷當該第一 節奏圖案331經過該提示圖案32時具有一演奏事件,而該處 理模組20可以提高該計分攔34之數值或控制該聲音裝置40 11 200950853 產生音效等方式獎勵使用者。當該第二節奏圖案332及第四 節奏圖案334經過該提示圖案32時’可比照上述進行之模 式,在此不再累述。 當該第三節奏圖案333經過該提示圖案32時,該處理模 組20係判斷是否具有一敲擊事件。而此時使用者可使該第— 敲擊裝置11及該第二敲擊裝置12相互敲擊’此時該第—敲 擊裝置11及該第二敲擊裝置12因為敲擊而振動,因而使該 第一感測元件111產生第一感測訊號S1 ’該第二感測裝置產 ❹生第二感測訊號S2。由於該第一感測訊號S1及該第二感測 訊號S2係為同步產生,而此時亦未同步產生樂器訊號S3、 S4,因此該處理模組20判斷當該第三節奏圖案333經過該提 示圖案32時具有一敲擊事件,而該處理模組20可以提高該 計分欄34之數值或控制該聲音裝置40產生音效等方式獎勵 使用者 該第五節奏圖案335經過該提示圖案32a時’該處理模 組20係判斷是否具有一演奏事件,而此時使用者可使用敲擊 ®該第一敲擊裝置11敲擊該樂器裝置15,該第六節奏圖案336 經過該提示圖案32b時,該處理模組20係判斷是否具有一 /秀 奏事件,而此時使用者可使用敲擊該第二敲擊裝置12敲擊該 樂器裝置16,而其餘原理與前述相同不再累述。 請參考第五圖及第六圖,第五圖係本發明節奏遊戲器之 第二實施例之外觀立體圖,第六圖係本發明節奏遊戲器之 第二實施例之功能方塊圖,與第一實施例主要之不同的點為 該第一敲擊裝置11a並未設有第一感測元件111,該第二敲 12 200950853 擊裝置12a亦未設有第二感測元件121,而節奏遊戲器200 係近一步包含一聲音感測元件50,該聲音感測元件50係可 設置於該顯示裝置30a,並用以係用接收聲音,並產生一聲 音訊號S7。當該第一敲擊裝置11及該第二敲擊裝置12相互 敲擊時,產生一敲擊聲音,該處理模組20係用以接收該聲音 訊號S7並判斷該敲擊聲音是否產生,當該處理模組20判斷 該敲擊聲音產生時,該處理模組20判斷產生一敲擊事件。 藉由以上較佳具體實施例之詳述,係希望能更加清楚 ® 描述本發明之特徵與精神,而並非以上述所揭露的較佳具 體實施例來對本發明之範疇加以限制。相反地,其目的是 希望能涵蓋各種改變及具相等性的安排於本發明所欲申請 之專利範圍的範疇内。 【圖式簡單說明】 第一圖係習知之音樂節奏遊戲裝置之遊戲晝面; 第二圖係本發明節奏遊戲器之第一實施例之外觀立體 ❹ 圖, 第三圖係本發明節奏遊戲器之之第一實施例之功能方塊 圖; 第四圖係本發明第一實施例之遊戲晝面之示意圖; 第五圖係本發明節奏遊戲器之第二實施例之外觀立體 圖;以及 第六圖係本發明節奏遊戲器之第二實施例之功能方塊 圖。 13 200950853 【主要元件符號說明】 [習知技術] 音樂節奏遊戲裝置60 鼓棒61 擊鼓裝置62 鼓面623 鼓邊624 ®顯示晝面63 鼓面圖案631 鼓邊圖案632 指示圖案633 序列方向A [本發明] 節奏遊戲器100 操作組件10 第一敲擊裝置11、11a 第一感測元件111 第二敲擊裝置12、12a 第二感測元件112 樂器裝置13、14、15、 處理模組20 遊戲單元21 顯示裝置30 200950853 顯示晝面31 提示圖案32、32a、32b 節奏圖案33 第一節奏圖案331 第二節奏圖案332 第三節奏圖案333 第四節奏圖案334 第五節奏圖案335 ® 第六節奏圖案336For the practical application of the present invention, please refer to the fourth figure, and please match the second picture and the third figure. The fourth picture is the display picture 31, and the display picture 31 can be mainly divided into three areas, which is a first In the embodiment, the first play area 35 displays a part of the dynamic sequence, and the display area 31 can include the prompt. The play area 35, the second play area 36, and the bonus play area 37 are displayed in the first play area 35. The pattern 32 and the rhythm patterns 33 are respectively movable in the moving direction D 依照 according to the setting of the game unit 21, and pass through the cue pattern 32. The game unit 21 can set the number of times the rhythm pattern 33 is repeatedly displayed, and the cue pattern 32 can be fixed to the display screen 31. In this embodiment, the second play area 36 can wait for the second user to join, and display the similarity to the first play area 35, and the reward area 37 can be rewarded according to the state of the user's play. It can improve the fun and excitement of the game. The rhythm patterns 33 can respectively prompt the user to use different performance modes. For example, in the embodiment, the rhythm patterns 33 can be four types of 200950853, that is, the first rhythm pattern 331 and the second rhythm pattern 332. a third rhythm pattern 333, a fourth rhythm pattern 334, a fifth rhythm pattern 335, and a sixth rhythm pattern 336, the first rhythm pattern 331 prompting the user to tap the musical instrument device 13 with the first tapping device 11. That is, a performance event is generated; the second rhythm pattern 332 can prompt the user to tap the musical instrument device 14 with the second tapping device 12, that is, to generate a performance event; the third rhythm pattern 333 can prompt The user taps the first tapping device 11 and the second tapping device 12 to each other, that is, generates a tapping event, and the fourth rhythm pattern 334 can prompt the user to use the first tapping device 11 And the second striking device 12 simultaneously taps the musical instrument devices 13, 14 respectively, meaning that a performance event is generated. When the instrument devices 15, 16 are struck, the same principles as described above are not exhaustive. In another embodiment, the types of the rhythm patterns 33 may have two or more kinds of types according to different game settings, and the playing manner is not limited to the above, and each of the rhythm patterns 33 may be designed to correspond to different types of performances. the way. When the user uses the rhythm game device 100 of the present invention to perform a music rhythm game, when the first rhythm pattern 331 passes the cue pattern 32, the processing module 20 determines whether there is a performance event. At this time, the user can tap the first tapping device 11 to strike the musical instrument device 13 . At this time, the first sensing device 11 generates a first sensing signal due to the tapping action. S1. The instrument device 13 is also struck by the first sensing component 111 to generate the musical instrument signal S3. Since the first sensing signal S1 and the musical instrument signal S3 are generated synchronously, the processing module 20 determines that the first The rhythm pattern 331 has a performance event when the cue pattern 32 is passed, and the processing module 20 can reward the user by increasing the value of the scoring block 34 or controlling the sound device 40 11 200950853 to generate sound effects. When the second rhythm pattern 332 and the fourth rhythm pattern 334 pass the cue pattern 32, the pattern can be compared with the above, and will not be described here. When the third rhythm pattern 333 passes the cue pattern 32, the processing module 20 determines whether there is a tap event. At this time, the user can cause the first tapping device 11 and the second striking device 12 to strike each other. At this time, the first tapping device 11 and the second tapping device 12 vibrate due to the tapping. The first sensing component 111 generates a first sensing signal S1 '. The second sensing device generates a second sensing signal S2. Since the first sensing signal S1 and the second sensing signal S2 are generated synchronously, and the musical instrument signals S3 and S4 are not synchronously generated at this time, the processing module 20 determines that the third rhythm pattern 333 passes through the The cue pattern 32 has a tap event, and the processing module 20 can increase the value of the scoring field 34 or control the sound device 40 to generate a sound effect, etc., to reward the user when the fifth rhythm pattern 335 passes the cue pattern 32a. The processing module 20 determines whether there is a performance event, and at this time, the user can tap the musical instrument device 15 using the tapping device 1 and the sixth rhythm pattern 336 passes through the cue pattern 32b. The processing module 20 determines whether there is a/sound event, and at this time, the user can tap the second tap device 12 to tap the musical instrument device 16, and the rest of the principles are the same as the foregoing. Please refer to the fifth and sixth figures. The fifth figure is an external perspective view of the second embodiment of the rhythm game device of the present invention, and the sixth figure is a functional block diagram of the second embodiment of the rhythm game device of the present invention, and the first The main difference between the embodiments is that the first tapping device 11a is not provided with the first sensing component 111, and the second tapping 12200950853 hitting device 12a is also not provided with the second sensing component 121, and the rhythm gamer The 200 series further includes a sound sensing component 50, which can be disposed on the display device 30a for receiving sound and generating an audio signal S7. When the first tapping device 11 and the second tapping device 12 tap each other, a tapping sound is generated, and the processing module 20 is configured to receive the sound signal S7 and determine whether the tapping sound is generated. When the processing module 20 determines that the tapping sound is generated, the processing module 20 determines that a tap event is generated. The features and spirit of the present invention are intended to be more apparent from the detailed description of the preferred embodiments. On the contrary, the intention is to cover various modifications and equivalents within the scope of the invention as claimed. BRIEF DESCRIPTION OF THE DRAWINGS The first figure is a game face of a conventional music rhythm game device; the second figure is an appearance stereo view of the first embodiment of the rhythm game device of the present invention, and the third figure is a rhythm game device of the present invention. The functional block diagram of the first embodiment; the fourth figure is a schematic view of the game surface of the first embodiment of the present invention; the fifth figure is the external perspective view of the second embodiment of the rhythm game device of the present invention; and the sixth figure A functional block diagram of a second embodiment of the tempo gamer of the present invention. 13 200950853 [Explanation of main component symbols] [Prior Art] Music rhythm game device 60 Drum stick 61 Drumming device 62 Drum surface 623 Drum 624 ® display face 63 Drum pattern 631 Drum pattern 632 Indication pattern 633 Sequence direction A [The present invention] Rhythm gamer 100 Operation component 10 First tapping device 11, 11a First sensing element 111 Second tapping device 12, 12a Second sensing element 112 Musical instrument device 13, 14, 15, processing module 20 Game unit 21 Display device 30 200950853 Display face 31 Cue pattern 32, 32a, 32b Rhythm pattern 33 First rhythm pattern 331 Second rhythm pattern 332 Third rhythm pattern 333 Fourth rhythm pattern 334 Fifth rhythm pattern 335 ® Sixth Rhythm pattern 336

計分攔34 第一遊玩區35 第二遊玩區36 獎勵動晝區37 聲音裝置40 聲音感測元件50 移動方向D @第一感測訊號S1 第二感測訊號S2 樂器訊號S3、S4、S5、S6 顯示訊號S5 音效訊號S6 聲音訊號S7 15Scoring block 34 First play area 35 Second play area 36 Reward area 37 Sound device 40 Sound sensing element 50 Moving direction D @First sensing signal S1 Second sensing signal S2 Instrument signal S3, S4, S5 , S6 display signal S5 sound signal S6 sound signal S7 15

Claims (1)

200950853 十、申請專利範圍: 1、 一種節奏遊戲器,包含: 一第一敲擊裝置,係設有一第一感測元件,當該第一敲 擊裝置敲擊時,該第一感測元件係產生一第一感測訊 號; 一第二敲擊裝置,係設有一第二感測元件,當該第二敲 擊裝置敲擊時,該第二感測元件係產生一第二感測訊 © 號;以及 一處理模組,係内建一遊戲單元,該處理模組並用以接 收該第一感測訊號及該第二感測訊號; 其中當該第一感測訊號與該二感測訊號同步產生,該處 理模組判斷為一敲擊事件,並由該處理模組依據該敲 擊事件以處理該遊戲單元。 2、 如申請專利範圍第1項所述之節奏遊戲器,其中該第一 ❹ 感測訊號係於一第一時間產生,該第二感測訊號係於一 第二時間產生,當該第一時間與該第二時間之時間差小 於一判斷數值時,則該第一感測訊號及該第二感測訊號 視為同步。 3、 如申請專利範圍第1項所述之節奏遊戲器,更進一步包 含: 一樂器裝置,被敲擊時係產生一樂器訊號,該樂器訊號 並傳送至該處理模組處理; 16 200950853 其中當該樂器訊號與該第一感測訊號及/或該第二感測 訊號同步產生時,該處理模組判斷為一演奏事件,並 由該處理模組依據該演奏事件處理該遊戲單元。 4、 如申請專利範圍第3項所述之節奏遊戲器,其中該第一 感測訊號係於一第一時間產生,該第二感測訊號係於一 第二時間產生,該樂器訊號係於一第三時間產生同步產 生,當該第一時間、該第二時間及該第三時間之時間差 ❹ 小於一判斷數值時,則視為同步。 5、 如申請專利範圍第1項所述之節奏遊戲器係用以進行一 音樂節奏遊戲。 6、 如申請專利範圍第1項所述之節奏遊戲器,其中該遊戲 單元係為一遊戲程式。 7、 一種節奏遊戲器,包含: 一第一敲擊裝置,係設有一第一感測元件,當該第一敲 φ 擊裝置敲擊時,該第一感測元件係產生一第一感測訊 號; 一第二敲擊裝置,係設有一第二感測元件,當該第二敲 擊裝置敲擊時,該第二感測元件係產生一第二感測訊 號; 一處理模組,係内建一遊戲單元,該處理模組並用以接 收該第一感測訊號及該第二感測訊號,及產生一顯示 訊號;以及 17 200950853 一顯示裝置,係用以接收該顯示訊號以顯示一顯示畫面; 其中當該第一感測訊號與該二感測訊號同步產生,該處 理模組判斷為-敲擊事件,並由該處理模組依據該敲 擊事件以處理該遊戲單元。 8、 如㈣專利觀第7項所述之節奏遊鋪,其中該顯示 晝面係顯示-提示圖案及複數個節奏圖,當該等節奏圖 案之一經過該提^圖鱗’該處理·_是否具有該 敲擊事件。 9、 如帽專利第7項所述之節奏遊戲器,更進一步包 含: -樂器裝置,被敲料係產生訊號,該樂器訊號 並傳送至該處理模組處理; σο化 其中當該樂器訊號與該第一减 訊號同步產生時,該處理模匕感測 由該處理模組依據該演奏事件處理該遊戲單元•並 U)、如中請專鄕圍第9韻述之節奏遊脑 畫面係顯示一提示圖案 、中、員不 圖案之-經物印奏圖案’當該等節奏 該演奏事件。職時’該處理模組判斷是否具有 11、 如申請專利範圍第7項 音樂節奏遊戲。、奏遊戲ϋ偏以進行- 12、 如_請專利麵第7項所叙節奏遊戲器,其中該截 18 200950853 單元係為一遊戲程式。 13、 一種節奏遊戲器,包含: 一第一敲擊裝置及一第二敲擊裝置,當該第一敲擊裝置 及一第二敲擊裝置相互敲擊時,產生一敲擊聲音; 一聲音感測元件,係用以接收聲音,並產生一聲音訊號; 以及 一處理模組,係用以接收該聲音訊號並判斷該敲擊聲音 是否產生,該處理模組並内建一遊戲單元; 其中當該處理模組判斷該敲擊聲音產生時,該處理模組 判斷產生一敲擊事件,並由該處理模組依據該敲擊事 件處理該遊戲單元。 14、 如申請專利範圍第13項所述之節奏遊戲器,其中該處 理模組係用以產生一顯示訊號。 15、 如申請專利範圍第14項所述之節奏遊戲器,更進一步 包含一顯示裝置,係用以接收該顯示訊號以顯示一顯示 晝面。 16、 如申請專利範圍第15項所述之節奏遊戲器,其中該顯 示晝面係顯示一提示圖案及複數個節奏圖案,當該等節 奏圖案之一經過該提示圖案時,該處理模組判斷是否 具有該敲擊事件。 19200950853 X. Patent application scope: 1. A rhythm game device, comprising: a first tapping device, which is provided with a first sensing component, and when the first tapping device taps, the first sensing component is Generating a first sensing signal; a second tapping device is provided with a second sensing component, and when the second tapping device is tapped, the second sensing component generates a second sensing signal © And a processing module, wherein the processing module is configured to receive the first sensing signal and the second sensing signal; wherein the first sensing signal and the second sensing signal Synchronously generated, the processing module determines a tap event, and the processing module processes the game unit according to the tap event. 2. The tempo game device of claim 1, wherein the first 感 sensing signal is generated at a first time, and the second sensing signal is generated at a second time, when the first When the time difference between the time and the second time is less than a determination value, the first sensing signal and the second sensing signal are regarded as being synchronized. 3. The rhythm game device of claim 1, further comprising: a musical instrument device that generates an instrument signal when struck, and transmits the instrument signal to the processing module for processing; 16 200950853 When the instrument signal is generated in synchronization with the first sensing signal and/or the second sensing signal, the processing module determines that it is a performance event, and the processing module processes the game unit according to the performance event. 4. The tempo game device of claim 3, wherein the first sensing signal is generated at a first time, and the second sensing signal is generated at a second time, the musical instrument signal is A third time is generated synchronously, and when the time difference 该 of the first time, the second time, and the third time is less than a judgment value, it is regarded as synchronization. 5. The rhythm game device described in claim 1 is for performing a music rhythm game. 6. The rhythm game device of claim 1, wherein the game unit is a game program. 7. A rhythm game player comprising: a first tapping device having a first sensing component, wherein the first sensing component generates a first sensing when the first tapping device strikes a second tapping device is provided with a second sensing component, and when the second tapping device is tapped, the second sensing component generates a second sensing signal; a game unit is provided for receiving the first sensing signal and the second sensing signal, and generating a display signal; and 17 200950853 a display device for receiving the display signal to display a a display screen; wherein when the first sensing signal is generated in synchronization with the second sensing signal, the processing module determines that the tap event is performed, and the processing module processes the gaming unit according to the tap event. 8. The rhythm game shop as described in item (4) of the patent concept, wherein the display of the facet display-prompt pattern and the plurality of rhythm patterns, when one of the rhythm patterns passes the drawing scales, the process Whether there is this tap event. 9. The rhythm game device according to Item 7 of the cap patent, further comprising: - a musical instrument device, wherein the signal is generated by the knocking device, and the instrument signal is transmitted to the processing module for processing; wherein the instrument signal is When the first subtraction signal is generated synchronously, the processing module senses that the processing module processes the game unit according to the performance event, and U), and the special rhythm of the rhythm of the brain is displayed. A cue pattern, a medium, or a member does not have a pattern - a printed pattern of 'there is a rhythm of the performance event. The title of the service module determines whether there is a music rhythm game, such as the seventh item in the patent application scope. , playing the game ϋ bias to carry out - 12, such as _ please patent surface item 7 described in the rhythm game, which cuts 18 200950853 unit is a game program. 13. A rhythm game player, comprising: a first tapping device and a second tapping device, when the first tapping device and a second tapping device tap each other, generating a tapping sound; a sound The sensing component is configured to receive a sound and generate an audio signal; and a processing module configured to receive the sound signal and determine whether the tapping sound is generated, and the processing module has a built-in game unit; When the processing module determines that the tapping sound is generated, the processing module determines that a tap event is generated, and the processing module processes the game unit according to the tap event. 14. The rhythm game device of claim 13, wherein the processing module is configured to generate a display signal. 15. The rhythm game device of claim 14, further comprising a display device for receiving the display signal to display a display surface. 16. The rhythm game device of claim 15, wherein the display screen displays a prompt pattern and a plurality of rhythm patterns, and when one of the rhythm patterns passes the prompt pattern, the processing module determines Whether there is this tap event. 19
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI425970B (en) * 2010-05-04 2014-02-11 Mediatek Inc Electronic device and method for controlling a process of a game

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI425970B (en) * 2010-05-04 2014-02-11 Mediatek Inc Electronic device and method for controlling a process of a game

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