TW200642729A - Illegal conduct prevention method, game device, and illegal conduct prevention program - Google Patents

Illegal conduct prevention method, game device, and illegal conduct prevention program

Info

Publication number
TW200642729A
TW200642729A TW095100782A TW95100782A TW200642729A TW 200642729 A TW200642729 A TW 200642729A TW 095100782 A TW095100782 A TW 095100782A TW 95100782 A TW95100782 A TW 95100782A TW 200642729 A TW200642729 A TW 200642729A
Authority
TW
Taiwan
Prior art keywords
communication trouble
game device
illegal conduct
internal network
conduct prevention
Prior art date
Application number
TW095100782A
Other languages
Chinese (zh)
Other versions
TWI298025B (en
Inventor
Kazutaka Kubota
Kazuma Konishi
Yuuki Harano
Yoshitaka Adachi
Satoshi Uchiyama
Masakazu Shibamiya
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Publication of TW200642729A publication Critical patent/TW200642729A/en
Application granted granted Critical
Publication of TWI298025B publication Critical patent/TWI298025B/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/201Playing authorisation given at platform level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Small-Scale Networks (AREA)
  • Computer And Data Communications (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Provided is an unauthorized conduct preventing method for preventing an unauthorized conduct from cutting a connection between a game device and a LAN intentionally. In case the connection between the LAN in a shop and a game device (2) is cut by a player, an abnormal operation is executed as a deterring force to deter a subsequent unauthorized conduct. The abnormal operation is exemplified by outputting an error screen or an alarm sound, by ending the game forcibly, by a virtual match by a CPU and by writing the result of a game forcibly ended midway, in a card. The communication trouble on an internal network (5) and the communication trouble on an external network (3) such as the internet are discriminated to make a difference between the operation to cope with the communication trouble on the internal network (5) and the operation to cope with the communication trouble on the external network (3). This difference acts as the deferring force against the unauthorized conduct, which might otherwise cause the communication trouble of the internal network (5) intentionally.
TW095100782A 2005-02-04 2006-01-09 Illegal conduct prevention method, game device, and illegal conduct prevention program TW200642729A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005029573A JP2006212288A (en) 2005-02-04 2005-02-04 Illegal conduct prevention method, game device, and illegal conduct prevention program

Publications (2)

Publication Number Publication Date
TW200642729A true TW200642729A (en) 2006-12-16
TWI298025B TWI298025B (en) 2008-06-21

Family

ID=36777237

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095100782A TW200642729A (en) 2005-02-04 2006-01-09 Illegal conduct prevention method, game device, and illegal conduct prevention program

Country Status (3)

Country Link
JP (1) JP2006212288A (en)
TW (1) TW200642729A (en)
WO (1) WO2006082853A1 (en)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4933381B2 (en) 2007-08-23 2012-05-16 株式会社コナミデジタルエンタテインメント NETWORK GAME SYSTEM, NETWORK GAME SYSTEM CONTROL METHOD, GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
US8341716B2 (en) 2007-11-07 2012-12-25 Fuji Xerox Co., Ltd. Information processing device, information processing method, and storage media storing user certification program
JP4640402B2 (en) * 2007-11-07 2011-03-02 富士ゼロックス株式会社 Information processing apparatus and user authentication program
JP4690432B2 (en) 2008-02-15 2011-06-01 株式会社コナミデジタルエンタテインメント COMMUNICATION SYSTEM, COMMUNICATION METHOD, AND PROGRAM
JP5468238B2 (en) * 2008-11-11 2014-04-09 株式会社カプコン Game device and game program for realizing the game device
JP5478198B2 (en) * 2009-11-04 2014-04-23 任天堂株式会社 Game system and game program
JP5222863B2 (en) * 2010-02-10 2013-06-26 株式会社コナミデジタルエンタテインメント GAME SYSTEM, GAME SYSTEM CONTROL METHOD AND PROGRAM
US9636589B2 (en) * 2010-11-02 2017-05-02 Sony Interactive Entertainment America Llc Detecting lag switch cheating in game
JP2012230472A (en) * 2011-04-25 2012-11-22 Fb Automation Co Ltd Crime prevention device
JP5229408B2 (en) * 2012-04-02 2013-07-03 富士ゼロックス株式会社 Information processing apparatus and user authentication program
JP6979292B2 (en) * 2017-06-28 2021-12-08 株式会社タイトー game machine
JP7222628B2 (en) 2018-08-03 2023-02-15 株式会社バンダイナムコエンターテインメント game system and program
CN109550249B (en) * 2018-11-28 2022-04-29 腾讯科技(深圳)有限公司 Target object control method, device and equipment
JP7303003B2 (en) * 2019-03-28 2023-07-04 株式会社バンダイナムコエンターテインメント Server system, game system and control method
JP7157344B2 (en) * 2020-09-01 2022-10-20 株式会社カプコン Game program and game system

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1042062A (en) * 1996-07-19 1998-02-13 Sega Enterp Ltd Communication control method, storage medium storing communication control program and communication controller
KR100748192B1 (en) * 1998-12-28 2007-08-10 가부시키가이샤 세가 Backup memory managing device, backup memory managing method, game machine, and recorded medium
JP2001187273A (en) * 1999-01-28 2001-07-10 Sega Corp Network game system, and game device terminal and storage medium used therefor
JP2003236188A (en) * 2002-02-19 2003-08-26 Hoto:Kk Criminal action preventing device for pachinko game machine
JP2004086698A (en) * 2002-08-28 2004-03-18 Nittan Co Ltd Communication system and method for detecting communication abnormality

Also Published As

Publication number Publication date
WO2006082853A1 (en) 2006-08-10
TWI298025B (en) 2008-06-21
JP2006212288A (en) 2006-08-17

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Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees