SG11202111725WA - Method and device for previewing in-game behaviors under out-of-game environment, terminal and storage medium - Google Patents

Method and device for previewing in-game behaviors under out-of-game environment, terminal and storage medium

Info

Publication number
SG11202111725WA
SG11202111725WA SG11202111725WA SG11202111725WA SG11202111725WA SG 11202111725W A SG11202111725W A SG 11202111725WA SG 11202111725W A SG11202111725W A SG 11202111725WA SG 11202111725W A SG11202111725W A SG 11202111725WA SG 11202111725W A SG11202111725W A SG 11202111725WA
Authority
SG
Singapore
Prior art keywords
game
previewing
terminal
storage medium
under out
Prior art date
Application number
SG11202111725WA
Other languages
English (en)
Inventor
Yongliang Huang
Yiwei Song
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202111725WA publication Critical patent/SG11202111725WA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F40/00Handling natural language data
    • G06F40/20Natural language analysis
    • G06F40/205Parsing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F40/00Handling natural language data
    • G06F40/20Natural language analysis
    • G06F40/237Lexical tools
    • G06F40/242Dictionaries
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • A63F2300/405Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • Artificial Intelligence (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Computational Linguistics (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
SG11202111725WA 2019-10-17 2020-09-21 Method and device for previewing in-game behaviors under out-of-game environment, terminal and storage medium SG11202111725WA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201910989757.0A CN110732136B (zh) 2019-10-17 2019-10-17 局外环境下局内行为的预览方法、装置、终端及存储介质
PCT/CN2020/116508 WO2021073365A1 (fr) 2019-10-17 2020-09-21 Procédé et dispositif de prévisualisation dans un environnement hors jeu de comportements intra-jeu, terminal, et support de stockage

Publications (1)

Publication Number Publication Date
SG11202111725WA true SG11202111725WA (en) 2021-11-29

Family

ID=69269144

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202111725WA SG11202111725WA (en) 2019-10-17 2020-09-21 Method and device for previewing in-game behaviors under out-of-game environment, terminal and storage medium

Country Status (7)

Country Link
US (1) US20220023758A1 (fr)
EP (1) EP3995189B1 (fr)
JP (1) JP7425805B2 (fr)
KR (1) KR102641797B1 (fr)
CN (1) CN110732136B (fr)
SG (1) SG11202111725WA (fr)
WO (1) WO2021073365A1 (fr)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110732136B (zh) * 2019-10-17 2023-03-31 腾讯科技(深圳)有限公司 局外环境下局内行为的预览方法、装置、终端及存储介质
CN112316423B (zh) * 2020-11-27 2022-09-23 腾讯科技(深圳)有限公司 虚拟对象状态变化的显示方法、装置、设备及介质
CN113101657B (zh) * 2021-05-14 2024-02-13 网易(杭州)网络有限公司 游戏界面元素的控制方法、装置、计算机设备和存储介质
CN113599826A (zh) * 2021-08-16 2021-11-05 北京字跳网络技术有限公司 一种虚拟人物展示方法、装置、计算机设备以及存储介质
CN113713395A (zh) * 2021-08-31 2021-11-30 网易(杭州)网络有限公司 游戏数据的读取方法、装置、设备及存储介质

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103326732B (zh) * 2013-05-10 2016-12-28 华为技术有限公司 压缩数据的方法、解压数据的方法、编码器和解码器
CN106502670A (zh) * 2016-10-20 2017-03-15 网易(杭州)网络有限公司 一种游戏场景切换方法与装置
CN106730839B (zh) * 2016-11-24 2018-12-11 腾讯科技(深圳)有限公司 一种信息显示的方法及终端
WO2018104791A1 (fr) * 2016-12-09 2018-06-14 Unity IPR ApS Création, diffusion et visualisation d'un contenu en 3d
JP6907948B2 (ja) * 2018-01-04 2021-07-21 富士通株式会社 ファイル生成プログラム、ファイル生成方法及びファイル生成装置
CN109126130A (zh) * 2018-08-15 2019-01-04 宏诚盛世(天津)网络科技有限公司 一种网络游戏录像与回放方法
CN109513211B (zh) * 2018-10-15 2022-06-24 网易(杭州)网络有限公司 美术资源文件的处理方法、装置以及游戏资源展示系统
CN109771957B (zh) * 2019-02-02 2022-08-09 网易(杭州)网络有限公司 游戏中观战的方法及装置、电子设备、存储介质
CN110732136B (zh) * 2019-10-17 2023-03-31 腾讯科技(深圳)有限公司 局外环境下局内行为的预览方法、装置、终端及存储介质

Also Published As

Publication number Publication date
CN110732136A (zh) 2020-01-31
EP3995189A1 (fr) 2022-05-11
KR20210143282A (ko) 2021-11-26
JP2022531372A (ja) 2022-07-06
EP3995189A4 (fr) 2022-08-17
KR102641797B1 (ko) 2024-03-05
EP3995189B1 (fr) 2023-08-23
WO2021073365A1 (fr) 2021-04-22
US20220023758A1 (en) 2022-01-27
JP7425805B2 (ja) 2024-01-31
CN110732136B (zh) 2023-03-31

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