SG11202109672UA - Application method and related apparatus of sighting telescope in virtual environment - Google Patents
Application method and related apparatus of sighting telescope in virtual environmentInfo
- Publication number
- SG11202109672UA SG11202109672UA SG11202109672UA SG11202109672UA SG 11202109672U A SG11202109672U A SG 11202109672UA SG 11202109672U A SG11202109672U A SG 11202109672UA SG 11202109672U A SG11202109672U A SG 11202109672UA
- Authority
- SG
- Singapore
- Prior art keywords
- application method
- virtual environment
- related apparatus
- sighting telescope
- sighting
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5252—Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910780269.9A CN110448908B (zh) | 2019-08-22 | 2019-08-22 | 虚拟环境中瞄准镜的应用方法、装置、设备及存储介质 |
PCT/CN2020/103000 WO2021031765A1 (zh) | 2019-08-22 | 2020-07-20 | 虚拟环境中瞄准镜的应用方法和相关装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202109672UA true SG11202109672UA (en) | 2021-10-28 |
Family
ID=68488566
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202109672U SG11202109672UA (en) | 2019-08-22 | 2020-07-20 | Application method and related apparatus of sighting telescope in virtual environment |
Country Status (6)
Country | Link |
---|---|
US (1) | US20220032176A1 (ko) |
JP (1) | JP2022524802A (ko) |
KR (1) | KR20210135594A (ko) |
CN (1) | CN110448908B (ko) |
SG (1) | SG11202109672UA (ko) |
WO (1) | WO2021031765A1 (ko) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110448908B (zh) * | 2019-08-22 | 2020-12-01 | 腾讯科技(深圳)有限公司 | 虚拟环境中瞄准镜的应用方法、装置、设备及存储介质 |
CN112330823B (zh) * | 2020-11-05 | 2023-06-16 | 腾讯科技(深圳)有限公司 | 虚拟道具的显示方法、装置、设备及可读存储介质 |
CN112774188A (zh) * | 2021-02-03 | 2021-05-11 | 网易(杭州)网络有限公司 | 游戏中虚拟倍镜的调节方法、装置、电子设备及存储介质 |
CN112791398A (zh) * | 2021-02-03 | 2021-05-14 | 网易(杭州)网络有限公司 | 游戏中虚拟倍镜的控制方法、装置、电子设备及存储介质 |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5238640B2 (ja) * | 2009-08-18 | 2013-07-17 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
CN103631408B (zh) * | 2012-08-21 | 2019-01-04 | 腾讯科技(深圳)有限公司 | 触控指令的处理方法和装置 |
KR101777630B1 (ko) * | 2017-02-01 | 2017-09-12 | 에스명심 주식회사 | 사격 모바일 게임 시스템 |
CN107678647B (zh) * | 2017-09-26 | 2023-04-28 | 网易(杭州)网络有限公司 | 虚拟射击主体控制方法、装置、电子设备及存储介质 |
CN108339272A (zh) * | 2018-02-12 | 2018-07-31 | 网易(杭州)网络有限公司 | 虚拟射击主体控制方法及装置、电子设备、存储介质 |
CN108939540B (zh) * | 2018-07-04 | 2021-08-24 | 网易(杭州)网络有限公司 | 射击游戏辅助瞄准方法、装置、存储介质、处理器及终端 |
CN109847370A (zh) * | 2019-03-26 | 2019-06-07 | 网易(杭州)网络有限公司 | 射击游戏的控制方法、装置、设备和存储介质 |
CN110141869A (zh) * | 2019-04-11 | 2019-08-20 | 腾讯科技(深圳)有限公司 | 操作控制方法、装置、电子设备及存储介质 |
CN110090442B (zh) * | 2019-05-16 | 2023-03-24 | 网易(杭州)网络有限公司 | 游戏的开镜方法及装置、电子设备、存储介质 |
CN110448908B (zh) * | 2019-08-22 | 2020-12-01 | 腾讯科技(深圳)有限公司 | 虚拟环境中瞄准镜的应用方法、装置、设备及存储介质 |
-
2019
- 2019-08-22 CN CN201910780269.9A patent/CN110448908B/zh active Active
-
2020
- 2020-07-20 KR KR1020217032917A patent/KR20210135594A/ko not_active Application Discontinuation
- 2020-07-20 SG SG11202109672U patent/SG11202109672UA/en unknown
- 2020-07-20 JP JP2021554634A patent/JP2022524802A/ja active Pending
- 2020-07-20 WO PCT/CN2020/103000 patent/WO2021031765A1/zh active Application Filing
-
2021
- 2021-10-18 US US17/504,081 patent/US20220032176A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
CN110448908A (zh) | 2019-11-15 |
KR20210135594A (ko) | 2021-11-15 |
JP2022524802A (ja) | 2022-05-10 |
US20220032176A1 (en) | 2022-02-03 |
CN110448908B (zh) | 2020-12-01 |
WO2021031765A1 (zh) | 2021-02-25 |
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