SG11201907456PA - Virtual reality scene-based business verification method and device - Google Patents
Virtual reality scene-based business verification method and deviceInfo
- Publication number
- SG11201907456PA SG11201907456PA SG11201907456PA SG11201907456PA SG11201907456PA SG 11201907456P A SG11201907456P A SG 11201907456PA SG 11201907456P A SG11201907456P A SG 11201907456PA SG 11201907456P A SG11201907456P A SG 11201907456PA SG 11201907456P A SG11201907456P A SG 11201907456PA
- Authority
- SG
- Singapore
- Prior art keywords
- eye physiological
- security verification
- target service
- service
- eye
- Prior art date
Links
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/38—Payment protocols; Details thereof
- G06Q20/40—Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check credit lines or negative lists
- G06Q20/401—Transaction verification
- G06Q20/4014—Identity check for transactions
- G06Q20/40145—Biometric identity checks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
- G06F21/31—User authentication
- G06F21/32—User authentication using biometric data, e.g. fingerprints, iris scans or voiceprints
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/18—Eye characteristics, e.g. of the iris
- G06V40/193—Preprocessing; Feature extraction
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/08—Network architectures or network communication protocols for network security for authentication of entities
- H04L63/0861—Network architectures or network communication protocols for network security for authentication of entities using biometrical features, e.g. fingerprint, retina-scan
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Computer Security & Cryptography (AREA)
- Business, Economics & Management (AREA)
- Computer Hardware Design (AREA)
- Accounting & Taxation (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Software Systems (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- General Business, Economics & Management (AREA)
- Finance (AREA)
- Biomedical Technology (AREA)
- Strategic Management (AREA)
- Computing Systems (AREA)
- Computer Graphics (AREA)
- Remote Sensing (AREA)
- Radar, Positioning & Navigation (AREA)
- Ophthalmology & Optometry (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Multimedia (AREA)
- Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
- User Interface Of Digital Computer (AREA)
- Eye Examination Apparatus (AREA)
- Collating Specific Patterns (AREA)
- Financial Or Insurance-Related Operations Such As Payment And Settlement (AREA)
Abstract
This application discloses a virtual reality (VR) scene-based service verification method. The method can be applicable to a VR client. The method includes: detecting a target service triggered by a visual focus of a user in a VR scene, wherein the target service is a user service requiring security verification; using a pre-configured eye recognition hardware to acquire a plurality of eye physiological features from the user; comparing one of the plurality of eye physiological features against a corresponding pre-stored eye physiological feature sample, and determining, based on a comparison result, whether the security verification of the target service has succeeded; if it is determined that the security verification of the target service has failed, then continuing the comparison of one or more other eye physiological features of the plurality of eye physiological features against one or more corresponding pre-stored eye physiological feature samples, and determining, based on a comparison result, whether the security verification of the target service has succeeded. This method can improve the accuracy of service security verification based on an eye physiological feature.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201710100962.8A CN106980983A (en) | 2017-02-23 | 2017-02-23 | Service authentication method and device based on virtual reality scenario |
PCT/CN2018/076532 WO2018153311A1 (en) | 2017-02-23 | 2018-02-12 | Virtual reality scene-based business verification method and device |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11201907456PA true SG11201907456PA (en) | 2019-09-27 |
Family
ID=59338623
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11201907456PA SG11201907456PA (en) | 2017-02-23 | 2018-02-12 | Virtual reality scene-based business verification method and device |
Country Status (9)
Country | Link |
---|---|
US (1) | US11170087B2 (en) |
EP (1) | EP3567535A1 (en) |
JP (1) | JP6880214B2 (en) |
KR (1) | KR102298793B1 (en) |
CN (1) | CN106980983A (en) |
MY (1) | MY200652A (en) |
SG (1) | SG11201907456PA (en) |
TW (1) | TWI697799B (en) |
WO (1) | WO2018153311A1 (en) |
Families Citing this family (20)
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US10303865B2 (en) * | 2016-08-31 | 2019-05-28 | Redrock Biometrics, Inc. | Blue/violet light touchless palm print identification |
CN106980983A (en) * | 2017-02-23 | 2017-07-25 | 阿里巴巴集团控股有限公司 | Service authentication method and device based on virtual reality scenario |
CN107368184B (en) | 2017-05-12 | 2020-04-14 | 阿里巴巴集团控股有限公司 | Password input method and device in virtual reality scene |
CN107657446A (en) * | 2017-08-03 | 2018-02-02 | 广东小天才科技有限公司 | Payment control method based on geographic position and terminal |
CN109388448B (en) * | 2017-08-09 | 2020-08-04 | 京东方科技集团股份有限公司 | Image display method, display system, and computer-readable storage medium |
CN108510378B (en) * | 2018-02-27 | 2021-08-06 | 吉林省行氏动漫科技有限公司 | Virtual self-service tax handling system and method |
CN108596614A (en) * | 2018-03-30 | 2018-09-28 | 维沃移动通信有限公司 | A kind of method of payment and terminal |
CN109271853B (en) * | 2018-08-07 | 2022-05-06 | 信利光电股份有限公司 | Recognition method and device for improving payment security |
CN110287687A (en) * | 2019-06-26 | 2019-09-27 | Oppo广东移动通信有限公司 | Register method, register device, helmet and storage medium |
JP2023504207A (en) | 2019-12-09 | 2023-02-01 | マジック リープ, インコーポレイテッド | Systems and methods for operating head mounted display systems based on user identification |
CN113177434A (en) * | 2021-03-30 | 2021-07-27 | 青岛小鸟看看科技有限公司 | Virtual reality system fixation rendering method and system based on monocular tracking |
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CN113641246A (en) * | 2021-08-25 | 2021-11-12 | 兰州乐智教育科技有限责任公司 | Method and device for determining user concentration degree, VR equipment and storage medium |
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CN116225217A (en) * | 2023-01-06 | 2023-06-06 | 北京小米移动软件有限公司 | Notification display method, notification display device, notification display equipment and computer-readable storage medium |
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-
2017
- 2017-02-23 CN CN201710100962.8A patent/CN106980983A/en active Pending
- 2017-11-20 TW TW106140069A patent/TWI697799B/en active
-
2018
- 2018-02-12 WO PCT/CN2018/076532 patent/WO2018153311A1/en unknown
- 2018-02-12 JP JP2019545980A patent/JP6880214B2/en active Active
- 2018-02-12 MY MYPI2019004584A patent/MY200652A/en unknown
- 2018-02-12 SG SG11201907456PA patent/SG11201907456PA/en unknown
- 2018-02-12 EP EP18758261.4A patent/EP3567535A1/en not_active Ceased
- 2018-02-12 KR KR1020197025471A patent/KR102298793B1/en active IP Right Grant
-
2019
- 2019-08-08 US US16/535,887 patent/US11170087B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
EP3567535A4 (en) | 2019-11-13 |
WO2018153311A1 (en) | 2018-08-30 |
KR102298793B1 (en) | 2021-09-07 |
KR20190113880A (en) | 2019-10-08 |
JP2020515945A (en) | 2020-05-28 |
JP6880214B2 (en) | 2021-06-02 |
US11170087B2 (en) | 2021-11-09 |
TW201832125A (en) | 2018-09-01 |
MY200652A (en) | 2024-01-09 |
EP3567535A1 (en) | 2019-11-13 |
TWI697799B (en) | 2020-07-01 |
CN106980983A (en) | 2017-07-25 |
US20190362063A1 (en) | 2019-11-28 |
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