CN114917590B - Virtual reality game system - Google Patents

Virtual reality game system Download PDF

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Publication number
CN114917590B
CN114917590B CN202210856511.8A CN202210856511A CN114917590B CN 114917590 B CN114917590 B CN 114917590B CN 202210856511 A CN202210856511 A CN 202210856511A CN 114917590 B CN114917590 B CN 114917590B
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user
game
virtual
module
iris
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CN114917590A (en
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苏本立
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Guangzhou Wahlap Technology Co ltd
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Guangzhou Wahlap Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/30Authentication, i.e. establishing the identity or authorisation of security principals
    • G06F21/31User authentication
    • G06F21/32User authentication using biometric data, e.g. fingerprints, iris scans or voiceprints
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/18Eye characteristics, e.g. of the iris
    • G06V40/193Preprocessing; Feature extraction
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/18Eye characteristics, e.g. of the iris
    • G06V40/197Matching; Classification

Abstract

The invention relates to a virtual reality technology, and discloses a virtual reality game system. The system comprises an iris login module, a game module, a virtual scene rendering module, a real scene modeling module and a sharing evaluation module, and can be used for rapidly verifying the login identity of a user according to the iris information of the user and recommending personalized games to the user; meanwhile, a virtual scene and a real scene are combined for modeling, so that the fusion display of the virtual scene and the real scene is realized; furthermore, shared evaluation data of the users can be published, so that communication among the users is realized. The invention can improve the experience of the user in the virtual reality game.

Description

Virtual reality game system
Technical Field
The present invention relates to the field of virtual reality technologies, and in particular, to a virtual reality game system, a virtual reality game method, an electronic device, and a computer-readable storage medium.
Background
Virtual Reality (VR) games are a new game mode that has been created with the development of VR technology in recent years, and the principle is to generate a virtual world in a three-dimensional space by using a VR game system in a simulation manner, and provide a user with sensory simulations about vision, hearing, touch, and the like, thereby providing the user with an experience of being personally on the scene.
However, the existing VR game system has a complicated login process and a mechanical game display when a user plays, and the user can only see a virtual scene during playing, but needs to perform large actions such as moving and jumping, which causes a high risk and a poor experience of the user during playing of a virtual reality game.
Disclosure of Invention
The invention provides a virtual reality game system, a virtual reality game method, electronic equipment and a computer-readable storage medium, and mainly aims to solve the problem that a user experiences poor experience in the playing process of a virtual reality game.
In order to achieve the above object, the virtual reality game system provided by the present invention is characterized in that the system comprises an iris login module, a game module, a virtual scene rendering module, a real scene modeling module and a sharing evaluation module, wherein,
the iris login module is used for acquiring iris images of a user at intervals of a preset time period, extracting multidimensional iris features of the iris images and verifying the login identity of the user according to the multidimensional iris features by utilizing a multi-item matching decision mode;
the game module is used for acquiring playing information of the user according to the verified login identity, calling sharing evaluation data of the user from the sharing evaluation module, recommending games to the user according to the playing information and the sharing evaluation data, and starting the games in response to a starting instruction of the user;
the virtual scene rendering module is used for performing virtual reality picture rendering modeling according to the game started by the game module to obtain a virtual game scene;
the real scene modeling module is used for acquiring the surrounding environment image of the user, performing real object virtual modeling according to the surrounding environment image to obtain a real object virtual scene, and performing scene fusion display on the real object virtual scene and the virtual game scene;
and the sharing evaluation module is used for releasing the sharing evaluation data of the game started by the game module by the user.
Optionally, when extracting the multidimensional iris feature of the iris image, the iris login module is specifically configured to:
mapping pixels in the iris image to a pre-constructed plane coordinate system by taking a central pixel point of the iris image as an origin to obtain a plane coordinate;
calculating a first pixel gradient of each pixel point in the iris image in preset N directions according to the plane coordinate in a non-down sampling contourlet transformation mode, and calculating a second pixel gradient of each pixel point in the iris image in preset N directions according to the plane coordinate in a non-down sampling shear wave transformation mode;
compiling the first pixel gradient and the second pixel gradient into a gradient feature of the iris image;
identifying a first region characteristic of the iris image by using a preset first characteristic channel and identifying a second region characteristic of the iris image by using a preset second characteristic channel, wherein the first region characteristic is different from the second region characteristic, and the first region characteristic and the second region characteristic belong to two different characteristics of an angular point characteristic, a spot characteristic, an edge characteristic, a straight line characteristic and a texture characteristic;
fusing the first region characteristic and the second region characteristic into a local characteristic of the iris image by utilizing a preset characteristic pyramid network;
and compiling the gradient feature and the local feature into a multi-dimensional iris feature of the iris image.
Optionally, when the iris login module verifies the login identity of the user according to the multidimensional iris feature in a multi-item matching decision manner, the iris login module is specifically configured to:
creating a comparison thread according to the user login identity quantity stored in a database corresponding to the game system;
selecting one user login identity from the user login identities one by one as a target identity, and establishing a plurality of cross comparison relations between each feature in the user iris feature corresponding to the target identity and each feature in the multidimensional iris feature, wherein the plurality of cross comparison relations comprise pairwise corresponding comparison relations between each feature in the user iris feature and each feature in the multidimensional iris feature;
according to the multiple cross comparison relations, user iris features and the multidimensional iris features corresponding to all user login identities are filled into the comparison thread;
synchronously and parallelly calculating the similarity between the user iris features corresponding to all the user login identities and the multi-dimensional iris features by using the comparison thread, and selecting the user login identity with the maximum similarity as the predicted login identity of the user;
when the similarity corresponding to the predicted login identity is smaller than a preset similarity threshold, determining that the user has no account, and rejecting the user to login;
and when the similarity corresponding to the predicted login identity is greater than or equal to a preset similarity threshold, determining the predicted login identity as the login identity of the user.
Optionally, when the game module recommends a game to the user according to the play information and the sharing evaluation data, the game module is specifically configured to:
selecting one game from the playing information one by one as a target game, and calculating the preference degree of the user to the target game according to the sum of the playing time of the target game and the playing recommendation degree of the user to the target game;
filling the preference degrees corresponding to all games in the playing information into a pre-constructed empty element matrix to obtain a preference matrix of the user;
generating a preset number of subset matrixes of the preference matrixes by using random sampling, and respectively extracting characteristic elements of each subset matrix in a plurality of subset matrixes;
counting the feature weight of each element in the feature elements, and selecting the game with the feature weight larger than a preset weight threshold value as the preference game of the user;
recommending the user a game having the same game category as the preferred game.
Optionally, when the virtual scene rendering module performs virtual reality image rendering modeling according to the game started by the game module to obtain a virtual game scene, the virtual scene rendering module is specifically configured to:
obtaining game data of a game started by the game module, and extracting object form data and object relation data in the game from the game data;
constructing a 3D virtual model of each object according to the object form data, and laying and placing each 3D virtual model according to the relation data between the objects to obtain an initial virtual scene;
performing model blocking on the 3D virtual model in the initial virtual scene to obtain a plurality of model sub-blocks;
and acquiring the personalized modification preference of each model subblock by a user, and performing personalized rendering on each model subblock according to the personalized modification preference to obtain a virtual game scene.
Optionally, when the real scene modeling module performs virtual modeling of a real object according to the surrounding environment image to obtain a real virtual scene, the real scene modeling module is specifically configured to:
constructing a pixel coordinate system in the surrounding environment image by taking a central pixel of the surrounding environment image as an origin;
calculating plane contour coordinates of each real object contained in the surrounding environment image from the pixel coordinate system;
mapping the plane contour coordinate to a preset three-dimensional space by using a preset mapping function to obtain a three-dimensional contour coordinate of each real object in the three-dimensional space;
selecting one of the real objects one by one as a target object, and linking three-dimensional contour coordinates of the target object in the three-dimensional space by using a smooth curve to obtain a three-dimensional model of the target object;
performing color rendering on the three-dimensional model of the target object according to the color of the target object in the surrounding environment image to obtain virtual modeling of the target object;
and when the virtual modeling of each real object is generated, obtaining the real object virtual scene.
Optionally, when the sharing evaluation module issues the sharing evaluation data of the game started by the user to the game module, the sharing evaluation module is specifically configured to:
when the situation that the user finishes playing the game started by the game module is detected, showing an evaluation page to the user;
obtaining sharing evaluation data of the user on the game started by the game module through the evaluation page;
and acquiring associated users with preset subscription relations with the users, performing suggestive publishing on the associated users by using the sharing evaluation data, and performing common display publishing on other gamers of the game by using the sharing evaluation data.
In order to solve the above problem, the present invention further provides a method for operating a virtual reality game system, where the method includes:
acquiring an iris image of a user every other preset time period, extracting multidimensional iris features of the iris image, and verifying the login identity of the user according to the multidimensional iris features by utilizing a multi-item matching decision mode;
acquiring playing information of the user according to the verified login identity, calling sharing evaluation data of the user, recommending games to the user according to the playing information and the sharing evaluation data, and starting the games in response to a starting instruction of the user;
carrying out virtual reality picture rendering modeling according to the started game to obtain a virtual game scene;
acquiring a surrounding environment image of the user, performing real object virtual modeling according to the surrounding environment image to obtain a real object virtual scene, and performing scene fusion display on the real object virtual scene and the virtual game scene;
and issuing sharing evaluation data of the user on the started game.
In order to solve the above problem, the present invention also provides an electronic device, including:
at least one processor; and (c) a second step of,
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores a computer program executable by the at least one processor, the computer program being executable by the at least one processor to enable the at least one processor to perform the method of operating the virtual reality gaming system described above.
In order to solve the above problem, the present invention further provides a computer-readable storage medium, in which at least one computer program is stored, and the at least one computer program is executed by a processor in an electronic device to implement the above-mentioned method for operating a virtual reality game system.
The embodiment of the invention carries out the regular authentication on the user through the iris image of the user, thereby simplifying the flow of the user authentication; meanwhile, through iris verification every preset time period, the method prevents other people from stealing account information to log in by impersonation, protects the safety of the account, performs identity verification every preset time period, also prevents other people from completely controlling the account for a long time after logging in once by impersonating the account, and further improves the safety of the account; game recommendation is carried out on the user according to the playing information and the sharing evaluation data, so that accurate game recommendation is carried out on the user, the user viscosity is improved, and the user experience is improved; the virtual game scene and the real scene are modeled, so that the real object is displayed in the virtual scene in the game, the danger of actions such as moving, jumping and the like in the game process of a user is avoided, and the playing safety of the user is improved; and the shared evaluation data submitted by the users are issued, so that the communication among multiple users is realized, and the game experience is optimized. Therefore, the virtual reality game system, the virtual reality game method, the electronic device and the computer readable storage medium provided by the invention can solve the problem that the user experiences poor in the playing process of the virtual reality game.
Drawings
Fig. 1 is a functional block diagram of a virtual reality game system according to an embodiment of the present invention;
fig. 2 is a schematic flow chart illustrating an operation method of a virtual reality game system according to an embodiment of the present invention;
fig. 3 is a schematic structural diagram of an electronic device for implementing an operation method of the virtual reality game system according to an embodiment of the present invention.
The implementation, functional features and advantages of the objects of the present invention will be further explained with reference to the accompanying drawings.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The terminology used in the embodiments of the invention is for the purpose of describing particular embodiments only and is not intended to be limiting of the invention. As used in the examples of the present invention and the appended claims, the singular forms "a", "an", and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise, and "a plurality" typically includes at least two.
The words "if", as used herein may be interpreted as "at \8230; \8230whenor" when 8230; \8230when or "in response to a determination" or "in response to a detection", depending on the context. Similarly, the phrases "if determined" or "if detected (a stated condition or event)" may be interpreted as "when determined" or "in response to a determination" or "when detected (a stated condition or event)" or "in response to a detection (a stated condition or event)", depending on the context.
In addition, the sequence of steps in each method embodiment described below is only an example and is not strictly limited.
In fact, the server device deployed in the virtual reality game system may be composed of one or more devices. The virtual reality game system may be implemented as: service instance, virtual machine, hardware device. For example, the virtual reality gaming system may be implemented as a service instance deployed on one or more devices in a cloud node. In short, the virtual reality game system can be understood as a software deployed on a cloud node for providing the virtual reality game system for each user terminal. Alternatively, the virtual reality gaming system may also be implemented as a virtual machine deployed on one or more devices in a cloud node. The virtual machine is provided with application software for managing each user terminal. Alternatively, the virtual reality game system may also be implemented as a server side composed of a plurality of hardware devices of the same or different types, and one or more hardware devices are configured to provide the virtual reality game system for each user side.
In the implementation form, the virtual reality game system and the user side are mutually adaptive. Namely, the virtual reality game system is used as an application installed on the cloud service platform, and the user side is used as a client side which establishes communication connection with the application; or the game system for realizing the virtual reality is realized as a website, and the user side is realized as a webpage; and then or the game system for realizing the virtual reality is realized as a cloud service platform, and the user side is realized as a small program in the instant messaging application.
Fig. 1 is a functional block diagram of a virtual reality game system according to an embodiment of the present invention.
The virtual reality game system 100 of the present invention may be installed in a cloud server, and in an implementation form, may be used as one or more service devices, may be installed on a cloud (for example, a server of a mobile service operator, a server cluster, etc.) as an application, or may be developed as a website. According to the implemented functions, the virtual reality game system 100 may include an iris login module 101, a game module 102, a virtual scene rendering module 103, a real scene modeling module 104, and a sharing evaluation module 105. The module of the present invention, which may also be referred to as a unit, refers to a series of computer program segments that can be executed by a processor of an electronic device and that can perform a fixed function, and that are stored in a memory of the electronic device.
In the embodiment of the invention, in the virtual reality game system, each module can be independently realized and called with other modules. The calling here is understood to mean that a module can connect to a plurality of modules of another type and provide corresponding services to the plurality of modules it is connected to. For example, the sharing evaluation module can call the same information acquisition module to acquire information acquired by the information acquisition module based on the characteristics, and in the virtual reality game system provided by the embodiment of the invention, the application range of the virtual reality game system architecture can be adjusted in a mode of adding modules and directly calling without modifying program codes, so that cluster-type level expansion is realized, and the purpose of quickly and flexibly expanding the virtual reality game system is achieved. In practical applications, the modules may be disposed in the same device or different devices, or may be disposed in a virtual device, for example, a service instance in a cloud server.
The following description is made with reference to specific embodiments, and with reference to the components and specific workflow of the virtual reality game system:
the iris login module 101 is configured to acquire an iris image of a user every preset time period, extract multidimensional iris features of the iris image, and verify a login identity of the user according to the multidimensional iris features by using a multi-item matching decision-making method.
In one practical application scenario of the invention, in the existing game system, when a user logs in an account, information such as an account name, a password and the like is often required to be input for identity authentication; or, in order to ensure the security of the account, most companies and enterprises need to perform verification of the verification code after inputting information such as the name of the account and the password to confirm the identity of the user, so that the login process of the current game system is complicated, and the joint authentication through the information such as the name of the account, the password and the verification code still has a large security risk, so that the account is falsely signed by others to log in, and the security and the simplicity can not meet the requirements of most users.
In the embodiment of the invention, the iris login module 101 can be used for acquiring the iris image of the user every other preset time period and extracting the texture characteristics of the iris changing image so as to carry out regular identity verification on the user using the game changing system according to the texture characteristics, so that the process of manually inputting and inputting information such as account name, password, verification code and the like by the user is omitted, and the process of user identity verification is simplified; meanwhile, through iris verification every other preset time period, the method prevents other people from stealing account information to log in by impersonation, protects account safety, performs identity verification every other preset time period, also prevents other people from completely controlling the account for a long time after logging in by impersonation with the account once, and further improves account safety.
In the embodiment of the present invention, the iris image refers to an image of a pupil area of an eye of a user, and the iris image may be obtained by performing operations such as scanning or shooting on the eye area of the user through a virtual reality device (such as VR glasses, VR helmet, etc.) used/worn by the user.
In detail, in order to realize accurate verification of the login identity of the user, the texture features of the iris image can be extracted from multiple dimensions, the diversity of the extracted multidimensional iris features is ensured, and the quantity of feature information in the multidimensional iris features is increased so as to realize accurate analysis of the iris image; furthermore, the login identity of the user is verified according to the extracted multidimensional iris features by utilizing a multi-item matching decision mode, so that the verification error caused by the single decision contingency in the verification process is avoided, and the accuracy of login identity verification is improved.
In the embodiment of the present invention, when extracting the multidimensional iris feature of the iris image, the iris registration module 101 is specifically configured to:
mapping pixels in the iris image to a pre-constructed plane coordinate system by taking a central pixel point of the iris image as an origin to obtain a plane coordinate;
calculating first pixel gradients of each pixel point in the iris image in preset N directions according to the plane coordinates in a non-down sampling contourlet transformation mode, and calculating second pixel gradients of each pixel point in the iris image in preset N directions according to the plane coordinates in a non-down sampling shear wave transformation mode;
compiling the first pixel gradient and the second pixel gradient into a gradient feature of the iris image;
identifying a first region characteristic of the iris image by using a preset first characteristic channel and identifying a second region characteristic of the iris image by using a preset second characteristic channel, wherein the first region characteristic is different from the second region characteristic, and the first region characteristic and the second region characteristic belong to two different characteristics of an angular point characteristic, a spot characteristic, an edge characteristic, a straight line characteristic and a texture characteristic;
fusing the first region characteristic and the second region characteristic into a local characteristic of the iris image by utilizing a preset characteristic pyramid network;
and compiling the gradient feature and the local feature into a multi-dimensional iris feature of the iris image.
In detail, the non-downsampling contourlet transformation means that a non-downsampling pyramid filter set of scale decomposition is utilized to decompose the low-frequency component of each pixel point in the iris image into a low-pass sub-band and a high-frequency sub-band; and meanwhile, decomposing the high-frequency component of each pixel point in the iris image and the high-frequency sub-band obtained by decomposing the low-frequency component by using a non-downsampling filter group for directional decomposition to obtain a band-pass directional sub-band, and calculating the first pixel gradient of each pixel point in the iris image in the preset N directions by using the decomposed low-pass sub-band and the band-pass directional sub-band.
Specifically, the non-downsampling shear wave transformation means that when the shear wave transformation is applied to process an iris image, a multiscale decomposition of the image is obtained through a practical non-downsampling laplacian tower filter bank by using a discrete form, and then the direction decomposition is performed on the obtained subband images of all scales by using the shear wave filter combination, so that subband features of different scales and different directions are obtained, and first pixel gradients of each pixel point in the iris image in preset N directions are calculated.
In detail, the first feature channel and the second feature channel are feature channels constructed by using a feature detection operator in advance, and extraction of different types of features in the iris image can be realized.
For example, when the feature to be extracted from the iris image is a corner feature, a feature channel may be constructed by using a corner detection operator (e.g., harris operator, SUSAN operator, CSS operator, features from obtained segment operator, etc.); when the features to be extracted from the iris image are speckle features, a feature channel can be constructed by using a speckle detection operator (such as a DoG operator, a Multi-Scale Harris operator, a SIFT operator, a SURF operator, and the like).
The features of different feature channels can be mapped to different levels of a preset feature pyramid network respectively, and then the first region features and the second region features mapped to the feature pyramid network are fused from top to bottom layer by layer to obtain the local features of the iris image.
In the embodiment of the invention, the local features of the iris image are identified in a dual-channel fusion feature identification (the first feature channel and the second feature channel) mode, so that the accuracy of the identified local features is improved, and the content of feature information in the local features is increased, so that the accuracy of the final login identity authentication is improved.
Furthermore, in order to accurately identify the login identity of the user according to the extracted multidimensional iris features, the multidimensional iris features can be compared with the pre-stored iris features of the user, and the login identity of the user can be confirmed according to the comparison result.
In the embodiment of the present invention, when the iris login module 101 verifies the login identity of the user according to the multidimensional iris feature by using a multi-item matching decision, the iris login module is specifically configured to:
creating a comparison thread according to the number of user login identities stored in a database corresponding to the game system;
selecting one user login identity from the user login identities one by one as a target identity, and establishing a multi-item cross-comparison relationship between each feature in the user iris features corresponding to the target identity and each feature in the multidimensional iris features, wherein the multi-item cross-comparison relationship comprises a pairwise corresponding comparison relationship between each feature in the user iris features and each feature in the multidimensional iris features;
according to the multiple cross comparison relations, user iris features and the multidimensional iris features corresponding to all user login identities are filled into the comparison thread;
synchronously and parallelly calculating the similarity between the iris features of the user corresponding to all the login identities of the user and the multi-dimensional iris features by using the comparison thread, and selecting the login identity of the user with the maximum similarity as the predicted login identity of the user;
when the similarity corresponding to the predicted login identity is smaller than a preset similarity threshold, determining that the user has no account, and rejecting the user to login;
and when the similarity corresponding to the predicted login identity is greater than or equal to a preset similarity threshold, determining the predicted login identity as the login identity of the user.
In detail, by creating the comparison threads with the same number of the user login identities stored in the database, the synchronous comparison of all the stored user identities can be realized, and the efficiency of login identity verification of the user can be improved.
Specifically, by establishing a multi-item cross-comparison relationship between each feature in the user iris features corresponding to the target identity and each feature in the multi-dimensional iris features, the comprehensive comparison between each feature in the user iris features corresponding to the target identity and each feature in the multi-dimensional iris features can be realized, so that the omission of comparison is prevented, and the accuracy of identity verification is improved.
And synchronously and parallelly calculating the similarity between the user iris features corresponding to all the user login identities and the multi-dimensional iris features by utilizing the comparison thread through a preset similarity algorithm, wherein the similarity algorithm comprises but is not limited to a cosine distance algorithm, an Euclidean distance algorithm and the like.
In the embodiment of the invention, the login identity of the user can be efficiently and accurately verified in a multi-item matching decision mode, and the use experience of the user is improved.
The game module 102 is configured to obtain play information of the user according to the verified login identity, call sharing evaluation data of the user from the sharing evaluation module, recommend a game to the user according to the play information and the sharing evaluation data, and start a game in response to a start instruction of the user.
In this embodiment of the present invention, the game module 102 may obtain playing information of the user according to the login identity verified by the iris login module 101, where the playing information includes information, such as a game name, a game category, and a game time, corresponding to a game played by the user in a historical time period corresponding to the login identity.
Further, the game module 102 may also call, from the sharing evaluation module 105, sharing evaluation data of the user corresponding to the login identity for different games through a computer sentence (such as a java sentence, an SQL sentence, and the like) having a data call function.
Preferably, in the embodiment of the present invention, the sharing evaluation data is recommendation degrees of sharing behaviors and plays of different games by the user corresponding to the login identity.
In the embodiment of the present invention, the game module 102 may implement accurate game recommendation on the user by analyzing the playing information and the shared evaluation data, so as to improve user stickiness and improve user experience.
In an embodiment of the present invention, when the game module 102 recommends a game to the user according to the play information and the sharing evaluation data, the game module is specifically configured to:
selecting one game from the playing information one by one as a target game, and calculating the preference degree of the user to the target game according to the sum of the playing time of the target game and the playing recommendation degree of the user to the target game;
filling the preference degrees corresponding to all games in the playing information into a pre-constructed empty element matrix to obtain a preference matrix of the user;
generating a preset number of subset matrixes of the preference matrix by utilizing random sampling, and respectively extracting characteristic elements of each subset matrix in a plurality of subset matrixes;
counting the feature weight of each element in the feature elements, and selecting the game with the feature weight larger than a preset weight threshold value as the preference game of the user;
recommending the user a game having the same game category as the preferred game.
In one practical application scenario of the invention, because the user does not necessarily play each owned game, but selects a part of the acquired multiple games for playing according to factors such as own requirements or preferences, the preference of the user to the target game can be calculated according to the playing duration of the target game and the playing recommendation of the user to the target game, and a preference matrix is generated, which is beneficial to improving the preference degree of the user to different games by using the preference matrix subsequently, thereby improving the accuracy of game recommendation.
In detail, the empty element matrix, i.e. the matrix with all 0 elements, can be created by a B = zeros (m, n) function in the R language library with m rows and n columns.
Specifically, the calculating the preference degree of the user for the target game according to the playing duration of the target game and the playing recommendation degree of the user for the target game comprises the following steps:
calculating the preference degree of the user to the target game by using the following preference degree function:
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wherein the content of the first and second substances,
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for the user's preference for the target game,
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for the user's play duration of the target game,
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recommending the playing degree of the target game for the user.
In the embodiment of the invention, the preference degree of each game in the plurality of games can be used as an element to be filled into the empty element matrix, and then the preference matrix is obtained.
In one practical application scenario of the present invention, since the preference matrix includes the preference degree corresponding to each game of the plurality of games, if the preference of the user for each game of the plurality of games is directly analyzed according to the preference matrix, some games with higher preference degrees in the matrix will have a greater influence on the analysis result, which results in an incomplete analysis result, and further results in a lower accuracy of game recommendation for the user according to the analysis result.
Therefore, the embodiment of the invention can randomly sample the elements in the preference matrix for multiple times according to the preset number to obtain multiple subset matrixes of the preference matrix, thereby avoiding the influence of part of games on other games in the matrix due to overhigh calculated preference.
In detail, the generating a preset number of subset matrices of the preference matrix using random sampling includes: randomly sampling elements in the preference matrix according to a preset number, and collecting the sampled elements into a subset matrix of the preference matrix; judging whether the number of the subset matrixes is equal to a preset threshold value or not; if the number of the sampling elements is not equal to a preset threshold value, returning to the step of randomly sampling the elements in the preference matrix according to the preset number; if the number of the sampling elements is equal to the preset number, all the subset matrixes are collected into a plurality of subset matrixes of the preference matrix.
Specifically, in the embodiment of the present invention, a pre-trained deep neural network may be used to extract feature elements of each of a plurality of subset matrices, where the pre-trained deep neural network includes, but is not limited to, an XGboost-based deep neural network, a random forest-based deep neural network, and the like.
In the embodiment of the invention, the characteristic elements of each subset matrix in the plurality of subset matrices can be respectively extracted, so that the characteristic element extraction from the preference matrix is avoided, the influence on the extraction result of the characteristic elements caused by the overhigh preference degree of the game corresponding to part of the characteristic elements is favorably reduced, the comprehensiveness of the obtained characteristic elements is improved, and the accuracy of analyzing the preference degree of the user on different games according to the extracted characteristic elements is favorably improved.
In the embodiment of the present invention, because the feature elements are obtained by performing feature extraction on different subset matrices, when the frequency of occurrence of a certain feature element is more, it can be considered that the feature weight of the feature element in the feature elements of all subset matrices is larger, that is, it can be considered that the preference degree of the user for the game corresponding to the feature element is larger.
Therefore, the occurrence frequency of each element in the feature elements can be counted, the occurrence frequency is used as the weight of the feature elements, the game with the feature weight larger than a preset weight threshold value is taken as the preference game of the user, and the game with the same game category as the preference game is recommended to the user.
The embodiment of the invention can generate the preference matrix according to the acquisition times and the use times of different games by the user so as to screen the games preferred by the user from various games according to the preference matrix, thereby improving the accuracy of game recommendation for the user, and when the games are screened by using the preference matrix, the preference matrix is sampled to generate a plurality of subset matrixes, thereby avoiding the problem that the screening result is influenced by overhigh preference degree of part of games and further improving the accuracy of game recommendation for the user.
In this embodiment of the present invention, the game module 102 starts the game in response to the start instruction of the user.
The virtual scene rendering module 103 is configured to perform virtual reality picture rendering modeling according to the game started by the game module, so as to obtain a virtual game scene.
In the embodiment of the present invention, in order to display a virtual reality game scene for a user, the virtual scene rendering module 103 may perform rendering modeling of a virtual reality picture according to a game started by the game module 102, so as to obtain a virtual game scene.
In the embodiment of the present invention, when the virtual scene rendering module 103 performs virtual reality picture rendering modeling according to the game started by the game module to obtain a virtual game scene, the virtual scene rendering module is specifically configured to:
acquiring game data of a game started by the game module 102, and extracting object form data and object relation data in the game from the game data;
constructing a 3D virtual model of each object according to the object form data, and laying and placing each 3D virtual model according to the relation data between the objects to obtain an initial virtual scene;
performing model blocking on the 3D virtual model in the initial virtual scene to obtain a plurality of model sub-blocks;
and acquiring the personalized modification preference of each model subblock by a user, and performing personalized rendering on each model subblock according to the personalized modification preference to obtain a virtual game scene.
In detail, the object shape data refers to data such as shapes, sizes, colors, and the like of different objects in the game started by the game module 102; the data of the relationship between the objects refers to data such as a position relationship, a distance, a combination relationship, and the like between different objects in the game started by the game module 102.
Therefore, the 3D virtual models of each object can be laid out and placed in the pre-constructed virtual game space according to the object shape data and the relationship data between the objects, so as to obtain an initial virtual scene.
Furthermore, the embodiment of the invention can divide the constructed different 3D virtual models to obtain a plurality of model sub-blocks, and then perform personalized rendering on each model sub-block according to the personalized modification preference of the user on each model sub-block, thereby realizing personalized and open virtual scene display on the user and obtaining the virtual game scene.
For example, a 3D virtual model of a character a exists, the 3D virtual model of the character a may be divided into a plurality of model sub-blocks according to different body parts, for example, the 3D virtual model of the character a is divided into a plurality of model sub-blocks such as eyes, hair, nose, skin, and clothes, and further, diversified elements such as different eye shapes, hair colors, and nose positions may be selected to perform personalized rendering on the character a according to personalized modification preference of a user for each model sub-block, thereby obtaining a virtual game scene.
In the embodiment of the present invention, the virtual scene rendering module 103 implements an open and personalized display of a virtual scene in a game, and is beneficial to improving the playing experience of a user.
The real scene modeling module 104 is configured to obtain an image of a surrounding environment of the user, perform virtual modeling of a real object according to the image of the surrounding environment, obtain a real virtual scene, and perform scene fusion display on the real virtual scene and the virtual game scene.
In one of the practical application scenes, as the user may move, jump and other actions within a certain space range when playing the virtual reality game, the practical application environment is often a family environment, more sundries exist around the user, and if the user can only see the virtual scene in the game but cannot see objects in the reality, dangers can occur in the processes of moving, jumping and the like.
Therefore, in the embodiment of the present invention, the real scene modeling module 104 may acquire the image of the surrounding environment of the user, and further perform virtual modeling on the real object in the acquired image of the surrounding environment, so that the real object is displayed in the virtual scene in the game, thereby avoiding danger in the game process of the user.
In the embodiment of the present invention, the real scene modeling module 104 may acquire an image of an environment around a user through a camera module pre-installed on a virtual reality device used/worn by the user, and further perform virtual modeling of a real object on the acquired image of the environment around the user to obtain a real virtual scene including all real objects around the user.
In the embodiment of the present invention, when the real scene modeling module 104 performs virtual modeling of a real object according to the surrounding environment image to obtain a real virtual scene, the real scene modeling module is specifically configured to:
constructing a pixel coordinate system in the surrounding environment image by taking a central pixel of the surrounding environment image as an origin;
calculating plane contour coordinates of each real object contained in the surrounding environment image from the pixel coordinate system;
mapping the plane contour coordinate to a preset three-dimensional space by using a preset mapping function to obtain a three-dimensional contour coordinate of each real object in the three-dimensional space;
selecting one of the real objects one by one as a target object, and linking three-dimensional contour coordinates of the target object in the three-dimensional space by using a smooth curve to obtain a three-dimensional model of the target object;
performing color rendering on the three-dimensional model of the target object according to the color of the target object in the surrounding environment image to obtain virtual modeling of the target object;
and when the virtual modeling of each real object is generated, obtaining the real object virtual scene.
In detail, a pixel coordinate system may be constructed in the surrounding image with a central pixel point as an origin, and then a plane contour coordinate corresponding to the real object is calculated in the pixel coordinate system, and the plane contour coordinate is mapped to the three-dimensional space by using a preset mapping function, so as to obtain a three-dimensional contour coordinate of the real object in the three-dimensional space, where the mapping function includes, but is not limited to, a gaussian function and a map function.
Specifically, the embodiment of the present invention may link the three-dimensional contour coordinates of the target object in the three-dimensional space together by using a smooth curve to obtain a three-dimensional model of each real object, and render the three-dimensional model by using the color of the target object in the surrounding environment image, so that the target object fits the real objects, thereby implementing accurate modeling.
Furthermore, in the embodiment of the present invention, the real-object virtual scene and the virtual game scene may be displayed in a scene fusion manner, that is, the real-object virtual scene and the virtual game scene are displayed in an overlapping manner, so that a user can conveniently watch the real-object virtual scene and the virtual game scene at the same time, a danger caused by collision between the user and a real object in a playing process is avoided, and the playing safety of the user is improved.
The sharing evaluation module 105 is configured to issue sharing evaluation data of the game started by the game module 102 by the user.
In the embodiment of the present invention, the sharing evaluation module 105 may issue sharing evaluation data submitted by a user.
In detail, the shared evaluation data includes, but is not limited to, user scores of different games, customs experience sharing, in-game screenshot/video sharing, game news discussion, and the like.
In an embodiment of the present invention, when the sharing evaluation module 105 issues the sharing evaluation data of the game started by the user on the game module, the sharing evaluation module is specifically configured to:
when it is detected that the user finishes playing the game started by the game module 102, showing an evaluation page to the user;
obtaining sharing evaluation data of the user on the game started by the game module 102 through the evaluation page;
and acquiring associated users with preset subscription relations with the users, performing suggestive publishing on the associated users by using the sharing evaluation data, and performing common display publishing on other gamers of the game by using the sharing evaluation data.
In detail, the preset subscription relationship includes a relationship that other users subscribe, pay attention to and the like to the dynamic state of the user corresponding to the login identity.
Specifically, the suggestive publishing means that the sharing evaluation module 105 actively prompts the associated user while publishing the sharing evaluation data to the associated user, for example, @ the associated user in a publishing process;
the common demonstrative publishing means that the shared evaluation data is published to a preset comment platform so that all users using the platform can actively check the shared evaluation data.
In the embodiment of the invention, the sharing evaluation module 105 can realize differentiated release for different people, and is beneficial to improving the accuracy of sharing evaluation pushing and displaying.
The embodiment of the invention carries out the regular authentication on the user through the iris image of the user, thereby simplifying the process of the user authentication; meanwhile, through iris verification every preset time period, the method prevents other people from stealing account information to log in by impersonation, protects the safety of the account, performs identity verification every preset time period, also prevents other people from completely controlling the account for a long time after logging in once by impersonating the account, and further improves the safety of the account; game recommendation is carried out on the user according to the playing information and the sharing evaluation data, so that accurate game recommendation is carried out on the user, the user viscosity is improved, and the user experience is improved; the virtual game scene and the real scene are modeled, so that the real object is displayed in the virtual scene in the game, the danger caused by actions such as moving, jumping and the like in the game process of a user is avoided, and the playing safety of the user is improved; and the shared evaluation data submitted by the users are issued, so that the communication among multiple users is realized, and the game experience is optimized. Therefore, the virtual reality game system provided by the invention can solve the problem of poor experience of the user in the playing process of the virtual reality game.
Fig. 2 is a schematic flow chart of an operation method of the virtual reality game system according to an embodiment of the present invention. In this embodiment, the operation method of the virtual reality game system includes:
s1, obtaining iris images of a user at intervals of a preset time period, extracting multi-dimensional iris features of the iris images, and verifying login identity of the user according to the multi-dimensional iris features by utilizing a multi-item matching decision mode;
s2, acquiring playing information of the user according to the verified login identity, calling sharing evaluation data of the user, recommending games to the user according to the playing information and the sharing evaluation data, and starting the games in response to a starting instruction of the user;
s3, performing virtual reality picture rendering modeling according to the started game to obtain a virtual game scene;
s4, acquiring a surrounding environment image of the user, performing real object virtual modeling according to the surrounding environment image to obtain a real object virtual scene, and performing scene fusion display on the real object virtual scene and the virtual game scene;
and S5, issuing sharing evaluation data of the user on the started game.
The embodiment of the invention carries out the regular authentication on the user through the iris image of the user, thereby simplifying the flow of the user authentication; meanwhile, through iris verification every other preset time period, the method prevents other people from stealing account information to log in an impersonation manner, protects the safety of the account, performs identity verification every other preset time period, also prevents other people from completely controlling the account for a long time after logging in the account once by impersonating the account, and further improves the safety of the account; game recommendation is carried out on the user according to the playing information and the sharing evaluation data, so that accurate game recommendation is carried out on the user, the user viscosity is improved, and the user experience is improved; the virtual game scene and the real scene are modeled, so that the real object is displayed in the virtual scene in the game, the danger of actions such as moving, jumping and the like in the game process of a user is avoided, and the playing safety of the user is improved; and the shared evaluation data submitted by the users are issued, so that the communication among multiple users is realized, and the game experience is optimized. Therefore, the virtual reality game method provided by the invention can solve the problem of poor experience of the user in the playing process of the virtual reality game.
Fig. 3 is a schematic structural diagram of an electronic device for implementing an operation method of a virtual reality game system according to an embodiment of the present invention.
The electronic device 1 may comprise a processor 10, a memory 11, a communication bus 12 and a communication interface 13, and may further comprise a computer program, such as a virtual reality game system program, stored in the memory 11 and executable on the processor 10.
In some embodiments, the processor 10 may be composed of an integrated circuit, for example, a single packaged integrated circuit, or may be composed of a plurality of integrated circuits packaged with the same function or different functions, and includes one or more Central Processing Units (CPUs), a microprocessor, a digital Processing chip, a graphics processor, a combination of various control chips, and the like. The processor 10 is a Control Unit (Control Unit) of the electronic device, connects various components of the electronic device by using various interfaces and lines, and executes various functions and processes data of the electronic device by running or executing programs or modules (for example, a game method program for executing virtual reality, etc.) stored in the memory 11 and calling data stored in the memory 11.
The memory 11 includes at least one type of readable storage medium including flash memory, removable hard disks, multimedia cards, card-type memory (e.g., SD or DX memory, etc.), magnetic memory, magnetic disks, optical disks, etc. The memory 11 may in some embodiments be an internal storage unit of the electronic device, for example a removable hard disk of the electronic device. The memory 11 may also be an external storage device of the electronic device in other embodiments, such as a plug-in mobile hard disk, a Smart Media Card (SMC), a Secure Digital (SD) Card, a Flash memory Card (Flash Card), and the like, which are provided on the electronic device. Further, the memory 11 may also include both an internal storage unit and an external storage device of the electronic device. The memory 11 may be used not only to store application software installed in the electronic device and various types of data, such as codes of a game system program of virtual reality, etc., but also to temporarily store data that has been output or is to be output.
The communication bus 12 may be a Peripheral Component Interconnect (PCI) bus, an Extended Industry Standard Architecture (EISA) bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. The bus is arranged to enable connection communication between the memory 11 and at least one processor 10 or the like.
The communication interface 13 is used for communication between the electronic device and other devices, and includes a network interface and a user interface. Optionally, the network interface may include a wired interface and/or a wireless interface (e.g., WI-FI interface, bluetooth interface, etc.), which are typically used to establish a communication connection between the electronic device and other electronic devices. The user interface may be a Display (Display), an input unit such as a Keyboard (Keyboard), and optionally a standard wired interface, a wireless interface. Alternatively, in some embodiments, the display may be an LED display, a liquid crystal display, a touch-sensitive liquid crystal display, an OLED (Organic Light-Emitting Diode) touch device, or the like. The display, which may also be referred to as a display screen or display unit, is suitable, among other things, for displaying information processed in the electronic device and for displaying a visualized user interface.
Fig. 3 shows only an electronic device with components, and it will be understood by those skilled in the art that the structure shown in fig. 3 does not constitute a limitation of the electronic device 1, and may comprise fewer or more components than those shown, or some components may be combined, or a different arrangement of components.
For example, although not shown, the electronic device may further include a power supply (such as a battery) for supplying power to each component, and preferably, the power supply may be logically connected to the at least one processor 10 through a power management device, so that functions of charge management, discharge management, power consumption management and the like are realized through the power management device. The power supply may also include any component of one or more dc or ac power sources, recharging devices, power failure detection circuitry, power converters or inverters, power status indicators, and the like. The electronic device may further include various sensors, a bluetooth module, a Wi-Fi module, and the like, which are not described herein again.
It is to be understood that the described embodiments are for purposes of illustration only and that the scope of the appended claims is not limited to such structures.
The virtual reality game system program stored in the memory 11 of the electronic device 1 is a combination of instructions, and when running in the processor 10, can realize:
acquiring an iris image of a user every other preset time period, extracting multidimensional iris features of the iris image, and verifying the login identity of the user according to the multidimensional iris features by utilizing a multi-item matching decision mode;
acquiring playing information of the user according to the verified login identity, calling sharing evaluation data of the user, recommending games to the user according to the playing information and the sharing evaluation data, and starting the games in response to a starting instruction of the user;
performing virtual reality picture rendering modeling according to the started game to obtain a virtual game scene;
acquiring a surrounding environment image of the user, performing virtual modeling of a real object according to the surrounding environment image to obtain a real object virtual scene, and performing scene fusion display on the real object virtual scene and the virtual game scene;
and issuing sharing evaluation data of the user on the started game.
Specifically, the specific implementation method of the instruction by the processor 10 may refer to the description of the relevant steps in the embodiment corresponding to the drawings, which is not described herein again.
Further, the integrated modules/units of the electronic device 1, if implemented in the form of software functional units and sold or used as separate products, may be stored in a computer readable storage medium. The computer readable storage medium may be volatile or non-volatile. For example, the computer-readable medium may include: any entity or device capable of carrying said computer program code, recording medium, U-disk, removable hard disk, magnetic disk, optical disk, computer Memory, read-Only Memory (ROM).
The present invention also provides a computer-readable storage medium, storing a computer program which, when executed by a processor of an electronic device, may implement:
acquiring an iris image of a user every other preset time period, extracting multidimensional iris features of the iris image, and verifying the login identity of the user according to the multidimensional iris features by utilizing a multi-item matching decision mode;
acquiring playing information of the user according to the verified login identity, calling sharing evaluation data of the user, recommending games to the user according to the playing information and the sharing evaluation data, and starting the games in response to a starting instruction of the user;
carrying out virtual reality picture rendering modeling according to the started game to obtain a virtual game scene;
acquiring a surrounding environment image of the user, performing real object virtual modeling according to the surrounding environment image to obtain a real object virtual scene, and performing scene fusion display on the real object virtual scene and the virtual game scene;
and issuing sharing evaluation data of the user on the started game.
In the embodiments provided by the present invention, it should be understood that the disclosed apparatus, system, and method may be implemented in other ways. For example, the above-described system embodiments are merely illustrative, and for example, the division of the modules is only one logical functional division, and other divisions may be realized in practice.
The modules described as separate parts may or may not be physically separate, and parts displayed as modules may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, functional modules in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional module.
It will be evident to those skilled in the art that the invention is not limited to the details of the foregoing illustrative embodiments, and that the present invention may be embodied in other specific forms without departing from the spirit or essential attributes thereof.
The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein. Any reference signs in the claims shall not be construed as limiting the claim concerned.
Furthermore, it is obvious that the word "comprising" does not exclude other elements or steps, and the singular does not exclude the plural. A plurality of units or systems recited in the system claims may also be implemented by one unit or system in software or hardware. The terms first, second, etc. are used to denote names, but not any particular order.
Finally, it should be noted that the above embodiments are only intended to illustrate the technical solutions of the present invention and not to limit the same, and although the present invention is described in detail with reference to the preferred embodiments, it should be understood by those skilled in the art that modifications or equivalent substitutions can be made to the technical solutions of the present invention without departing from the spirit and scope of the technical solutions of the present invention.

Claims (9)

1. A virtual reality game system is characterized by comprising an iris login module, a game module, a virtual scene rendering module, a real scene modeling module and a sharing evaluation module, wherein,
the iris login module is used for acquiring an iris image of a user at intervals of a preset time period, mapping pixels in the iris image to a pre-constructed plane coordinate system by taking a central pixel point of the iris image as an origin to obtain a plane coordinate, calculating a first pixel gradient of each pixel point in the iris image in preset N directions according to the plane coordinate in a non-down sampling contourlet transform mode, calculating a second pixel gradient of each pixel point in the iris image in preset N directions according to the plane coordinate in a non-down sampling shear wave transform mode, converging the first pixel gradient and the second pixel gradient into a gradient feature of the iris image, recognizing a first region feature of the iris image by using a preset first feature channel, recognizing a second region feature of the iris image by using a preset second feature channel, wherein the first region feature is different from the second region feature, the first region feature belongs to the second region feature, a spot feature, an edge feature, a straight line feature, a multi-dimensional network of the second region feature, and a multi-dimensional network of the iris image are combined, and the multi-dimensional network of the first region feature, the second region feature, the iris image is matched with the multi-dimensional network of the iris image, and the multi-dimensional network of the iris image is combined with the iris image, and the multi-dimensional network of the iris image is used as a decision-dimensional network of the iris image;
the game module is used for acquiring playing information of the user according to the verified login identity, calling sharing evaluation data of the user from the sharing evaluation module, recommending games to the user according to the playing information and the sharing evaluation data, and starting the games in response to a starting instruction of the user;
the virtual scene rendering module is used for performing virtual reality picture rendering modeling according to the game started by the game module to obtain a virtual game scene;
the real scene modeling module is used for acquiring the surrounding environment image of the user, performing real object virtual modeling according to the surrounding environment image to obtain a real object virtual scene, and performing scene fusion display on the real object virtual scene and the virtual game scene;
and the sharing evaluation module is used for issuing sharing evaluation data of the game started by the user to the game module.
2. The virtual reality gaming system of claim 1, wherein the iris login module, when verifying the login identity of the user based on the multi-dimensional iris features using a multi-matching decision, is specifically configured to:
creating a comparison thread according to the number of user login identities stored in a database corresponding to the game system;
selecting one user login identity from the user login identities one by one as a target identity, and establishing a plurality of cross comparison relations between each feature in the user iris feature corresponding to the target identity and each feature in the multidimensional iris feature, wherein the plurality of cross comparison relations comprise pairwise corresponding comparison relations between each feature in the user iris feature and each feature in the multidimensional iris feature;
according to the multiple cross comparison relations, user iris features and the multidimensional iris features corresponding to all user login identities are filled into the comparison thread;
synchronously and parallelly calculating the similarity between the iris features of the user corresponding to all the login identities of the user and the multi-dimensional iris features by using the comparison thread, and selecting the login identity of the user with the maximum similarity as the predicted login identity of the user;
when the similarity corresponding to the predicted login identity is smaller than a preset similarity threshold, determining that the user has no account, and rejecting the user to login;
and when the similarity corresponding to the predicted login identity is greater than or equal to a preset similarity threshold, determining the predicted login identity as the login identity of the user.
3. The virtual reality gaming system of claim 1, wherein the gaming module, when recommending a game to the user based on the play information and the shared profile, is specifically configured to:
selecting one game from the playing information one by one as a target game, and calculating the preference degree of the user to the target game according to the sum of the playing time of the target game and the playing recommendation degree of the user to the target game;
filling the preference degrees corresponding to all games in the playing information into a pre-constructed empty element matrix to obtain a preference matrix of the user;
generating a preset number of subset matrixes of the preference matrix by utilizing random sampling, and respectively extracting characteristic elements of each subset matrix in a plurality of subset matrixes;
counting the feature weight of each element in the feature elements, and selecting the game with the feature weight larger than a preset weight threshold value as the preference game of the user;
recommending the user a game having the same game category as the preferred game.
4. The virtual reality game system of claim 3, wherein the virtual scene rendering module, when performing virtual reality picture rendering modeling according to the game started by the game module to obtain a virtual game scene, is specifically configured to:
obtaining game data of a game started by the game module, and extracting object form data and object relation data in the game from the game data;
establishing a 3D virtual model of each object according to the object form data, and laying out each 3D virtual model according to the relation data among the objects to obtain an initial virtual scene;
performing model blocking on the 3D virtual model in the initial virtual scene to obtain a plurality of model sub-blocks;
and acquiring the personalized modification preference of each model subblock by a user, and performing personalized rendering on each model subblock according to the personalized modification preference to obtain a virtual game scene.
5. The virtual reality gaming system of claim 1, wherein the real scene modeling module, when performing virtual modeling of a real object according to the surrounding environment image to obtain a real virtual scene, is specifically configured to:
constructing a pixel coordinate system in the surrounding environment image by taking a central pixel of the surrounding environment image as an origin;
calculating plane contour coordinates of each real object contained in the surrounding environment image from the pixel coordinate system;
mapping the plane contour coordinate to a preset three-dimensional space by using a preset mapping function to obtain a three-dimensional contour coordinate of each real object in the three-dimensional space;
selecting one of the real objects one by one as a target object, and linking three-dimensional contour coordinates of the target object in the three-dimensional space by using a smooth curve to obtain a three-dimensional model of the target object;
performing color rendering on the three-dimensional model of the target object according to the color of the target object in the surrounding environment image to obtain virtual modeling of the target object;
and when the virtual modeling of each real object is generated, obtaining the real object virtual scene.
6. The virtual reality gaming system according to any of claims 1 to 5, wherein the sharing evaluation module, when publishing the sharing evaluation data of the user on the game started by the game module, is specifically configured to:
when the situation that the user finishes playing the game started by the game module is detected, showing an evaluation page to the user;
obtaining sharing evaluation data of the user on the game started by the game module through the evaluation page;
and acquiring associated users with preset subscription relations with the users, performing suggestive publishing on the associated users by using the sharing evaluation data, and performing common display publishing on other gamers of the game by using the sharing evaluation data.
7. An operation method of a virtual reality game system is characterized in that the method is suitable for the virtual reality game system, the system comprises an iris login module, a game module, a virtual scene rendering module, a real scene modeling module and a sharing evaluation module, and the method comprises the following steps:
acquiring an iris image of a user at intervals of a preset time period, mapping pixels in the iris image to a pre-constructed plane coordinate system by taking a central pixel point of the iris image as an origin to obtain a plane coordinate, calculating a first pixel gradient of each pixel point in the iris image in preset N directions according to the plane coordinate in a non-down sampling contourlet transform mode, calculating a second pixel gradient of each pixel point in the iris image in preset N directions according to the plane coordinate in a non-down sampling shear wave transform mode, converging the first pixel gradient and the second pixel gradient into a gradient characteristic of the iris image, recognizing a first region characteristic of the iris image by using a preset first characteristic channel, and recognizing a second region characteristic of the iris image by using a preset second characteristic channel, wherein the first region characteristic is different from the second region characteristic, the first region characteristic and the second region characteristic belong to two different characteristics among an angular point characteristic, a spot characteristic, an edge characteristic, a straight line characteristic and a straight line characteristic, and a multi-dimensional network of the first region characteristic and the second region characteristic are registered as a multi-dimensional network of the iris image, and the iris image is registered as a multi-dimensional network of the iris image registration decision by using the multi-dimensional network of the iris image registration and the multi-dimensional network of the iris image;
acquiring playing information of the user according to the verified login identity, calling sharing evaluation data of the user, recommending games to the user according to the playing information and the sharing evaluation data, and starting the games in response to a starting instruction of the user;
carrying out virtual reality picture rendering modeling according to the started game to obtain a virtual game scene;
acquiring a surrounding environment image of the user, performing real object virtual modeling according to the surrounding environment image to obtain a real object virtual scene, and performing scene fusion display on the real object virtual scene and the virtual game scene;
and releasing the shared evaluation data of the user on the started game.
8. An electronic device, characterized in that the electronic device comprises:
at least one processor; and the number of the first and second groups,
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores a computer program executable by the at least one processor to enable the at least one processor to perform the method of operating the virtual reality gaming system of claim 7.
9. A computer-readable storage medium storing a computer program, wherein the computer program, when executed by a processor, implements a method of operating the virtual reality game system according to claim 7.
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