RU2011116066A - Система и способ для моделирования событий в реальном окружении - Google Patents

Система и способ для моделирования событий в реальном окружении Download PDF

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Publication number
RU2011116066A
RU2011116066A RU2011116066/12A RU2011116066A RU2011116066A RU 2011116066 A RU2011116066 A RU 2011116066A RU 2011116066/12 A RU2011116066/12 A RU 2011116066/12A RU 2011116066 A RU2011116066 A RU 2011116066A RU 2011116066 A RU2011116066 A RU 2011116066A
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RU
Russia
Prior art keywords
location
real
virtual
data object
real data
Prior art date
Application number
RU2011116066/12A
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English (en)
Russian (ru)
Inventor
Хуан Мануэль РЕЙЕН (NL)
Хуан Мануэль РЕЙЕН
Original Assignee
Айоупенер Медиа Гмбх (De)
Айоупенер Медиа Гмбх
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Filing date
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Application filed by Айоупенер Медиа Гмбх (De), Айоупенер Медиа Гмбх filed Critical Айоупенер Медиа Гмбх (De)
Publication of RU2011116066A publication Critical patent/RU2011116066A/ru

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Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Measuring Or Testing Involving Enzymes Or Micro-Organisms (AREA)
RU2011116066/12A 2008-09-24 2009-09-24 Система и способ для моделирования событий в реальном окружении RU2011116066A (ru)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US9969708P 2008-09-24 2008-09-24
US61/099,697 2008-09-24

Publications (1)

Publication Number Publication Date
RU2011116066A true RU2011116066A (ru) 2012-10-27

Family

ID=41395970

Family Applications (1)

Application Number Title Priority Date Filing Date
RU2011116066/12A RU2011116066A (ru) 2008-09-24 2009-09-24 Система и способ для моделирования событий в реальном окружении

Country Status (9)

Country Link
US (1) US20120100911A1 (cg-RX-API-DMAC10.html)
EP (1) EP2326397A1 (cg-RX-API-DMAC10.html)
JP (1) JP2012503513A (cg-RX-API-DMAC10.html)
KR (1) KR20110069824A (cg-RX-API-DMAC10.html)
CN (1) CN102238985A (cg-RX-API-DMAC10.html)
AU (1) AU2009295574A1 (cg-RX-API-DMAC10.html)
BR (1) BRPI0919128A2 (cg-RX-API-DMAC10.html)
RU (1) RU2011116066A (cg-RX-API-DMAC10.html)
WO (1) WO2010035106A1 (cg-RX-API-DMAC10.html)

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US8814674B2 (en) 2012-05-24 2014-08-26 Supercell Oy Graphical user interface for a gaming system
US9697675B2 (en) * 2013-04-26 2017-07-04 Atlas Gaming Technologies Pty Ltd. Gaming machine having interactive virtual objects and method
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US20160236088A1 (en) * 2013-12-23 2016-08-18 Hong C. Li Provision of a virtual environment based on real time data
US9398213B1 (en) 2014-07-11 2016-07-19 ProSports Technologies, LLC Smart field goal detector
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US10264175B2 (en) 2014-09-09 2019-04-16 ProSports Technologies, LLC Facial recognition for event venue cameras
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US10025375B2 (en) 2015-10-01 2018-07-17 Disney Enterprises, Inc. Augmented reality controls for user interactions with a virtual world
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US10222228B1 (en) 2016-04-11 2019-03-05 State Farm Mutual Automobile Insurance Company System for driver's education
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US10026309B1 (en) 2016-04-11 2018-07-17 State Farm Mutual Automobile Insurance Company Networked vehicle control systems to facilitate situational awareness of vehicles
US11851041B1 (en) 2016-04-11 2023-12-26 State Farm Mutual Automobile Insurance Company System for determining road slipperiness in bad weather conditions
US10247565B2 (en) 2016-04-11 2019-04-02 State Farm Mutual Automobile Insurance Company Traffic risk avoidance for a route selection system
US10019904B1 (en) 2016-04-11 2018-07-10 State Farm Mutual Automobile Insurance Company System for identifying high risk parking lots
US10872379B1 (en) 2016-04-11 2020-12-22 State Farm Mutual Automobile Insurance Company Collision risk-based engagement and disengagement of autonomous control of a vehicle
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US10803674B2 (en) * 2017-11-03 2020-10-13 Samsung Electronics Co., Ltd. System and method for changing a virtual reality environment dynamically
US11954651B2 (en) * 2018-03-19 2024-04-09 Toyota Jidosha Kabushiki Kaisha Sensor-based digital twin system for vehicular analysis
GB2574650A (en) * 2018-06-14 2019-12-18 Sony Interactive Entertainment Inc System and method for generating an input signal
EP3948539A1 (en) * 2019-03-28 2022-02-09 Amazon Technologies Inc. Low-latency, distributed application for interactive worlds
IL296834B2 (en) * 2020-04-24 2026-06-01 I R Kinetics Ltd Systems and methods for controlling an interactive hybrid environment representing a motorised sporting event at a track
CN111589107B (zh) * 2020-05-14 2023-04-28 北京代码乾坤科技有限公司 虚拟模型的行为预测方法和装置
US11826654B2 (en) 2021-05-25 2023-11-28 International Business Machines Corporation Dynamic spawn assets based on news feeds in a game
US12172079B2 (en) * 2021-07-23 2024-12-24 Electronic Arts Inc. Route generation system within a virtual environment of a game application
CN116351051A (zh) * 2021-12-28 2023-06-30 上海米哈游海渊城科技有限公司 虚拟对象的显示方法及装置
US12536743B2 (en) * 2022-05-25 2026-01-27 Skyler Witman Computer-implemented method, computer program product, and system for brokering on-demand competitive racing and virtual car storage
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RU2723920C1 (ru) * 2016-11-11 2020-06-18 Телефонактиеболагет Лм Эрикссон (Пабл) Поддержка программного приложения дополненной реальности
US12347037B2 (en) 2016-11-11 2025-07-01 Telefonaktiebolaget Lm Ericsson (Publ) Supporting an augmented-reality software application

Also Published As

Publication number Publication date
US20120100911A1 (en) 2012-04-26
KR20110069824A (ko) 2011-06-23
AU2009295574A1 (en) 2010-04-01
BRPI0919128A2 (pt) 2015-12-08
CN102238985A (zh) 2011-11-09
WO2010035106A1 (en) 2010-04-01
JP2012503513A (ja) 2012-02-09
EP2326397A1 (en) 2011-06-01

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Effective date: 20120925