KR950031149A - 텔레비젼 게임 데이터의 수신장치 - Google Patents
텔레비젼 게임 데이터의 수신장치 Download PDFInfo
- Publication number
- KR950031149A KR950031149A KR1019950012722A KR19950012722A KR950031149A KR 950031149 A KR950031149 A KR 950031149A KR 1019950012722 A KR1019950012722 A KR 1019950012722A KR 19950012722 A KR19950012722 A KR 19950012722A KR 950031149 A KR950031149 A KR 950031149A
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- game
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H20/00—Arrangements for broadcast or for distribution combined with broadcast
- H04H20/28—Arrangements for simultaneous broadcast of plural pieces of information
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H20/00—Arrangements for broadcast or for distribution combined with broadcast
- H04H20/65—Arrangements characterised by transmission systems for broadcast
- H04H20/76—Wired systems
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H20/00—Arrangements for broadcast or for distribution combined with broadcast
- H04H20/65—Arrangements characterised by transmission systems for broadcast
- H04H20/76—Wired systems
- H04H20/77—Wired systems using carrier waves
- H04H20/78—CATV [Community Antenna Television] systems
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H60/00—Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
- H04H60/76—Arrangements characterised by transmission systems other than for broadcast, e.g. the Internet
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/16—Analogue secrecy systems; Analogue subscription systems
- H04N7/173—Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
- H04N7/17309—Transmission or handling of upstream communications
- H04N7/17318—Direct or substantially direct transmission and handling of requests
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Mobile Radio Communication Systems (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
기지국으로부터 무선 또는 유선으로 송신되는 텔레비젼게임의 테이터신호를 자국측에서 수신하여 게임에 제공할 때 이용되는 텔레비젼게임 데이터의 수신장치에 있어서, 소정이 게임데이터 신호를 기억하는 게임동작용 메모리외에 그 게임종료시 등에 있어서의 소정의 게임상태를 기억하는 저장용 메모리를 구비하고, 그 저장 동작시 이외는 동 저장용 메모리에 쓰기방지가 작동하도록하여 예를 들면 게임을 도중에서 종료할 경우, 필요에 따라 그 상태의 데이터를 저장할 수 있게 한다.
Description
본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음
제1도는 본 발명의 수신장치가 적용되는 송수신시스템의 구성을 개략적으로 나타낸 블록선도, 제2도는 제1도에 나타나 있는 어뎁터(수신장치)의 블록선도, 제8도는 조작개시 수순을 나타낸 플로우챠트, 제9도는 저장램의 선택화면의 표시에를 나타낸 모식도, 제10도는 데이터 저장시의 동작을 설명하기위한 플로우챠트이다.
Claims (4)
- 기지국으로부터 무선 또는 유선으로 송신되는 텔레비젼게임의 테이터신호를 자국측에서 수신하여 게임에 제공할 때 이용되는 텔레비젼게임 데이터의 수신장치에 있어서, 소정이 게임데이터 신호를 기억하는 게임동작용 메모리외에, 그 게임종료시 등과 같은 소정의 게임상태를 기억하는 저장용 메모리를 구비하고, 저장동작시 이외는 상기 저장용메모리에 쓰기방지가 작동하도록 한 것을 특징으로 하는 텔레비젼게임 테이터의 수신장치.
- 제1항에 있어서, 상기 게임동작용 메모리에 기억된 게임이 그 프로그램상, 상기 저장용 메모리에 할당되어 있는 메모리 영역을 사용하지 않는 것인 경우에는 상기 저장용 메모리에 쓰기방지가 작동하도록 한 것을 특징으로 하는 텔레비젼게임 데이터의 수신장치.
- 제1항에 있어서, 상기 저장용 메모리를 적어도 2개 구비하고, 그 하나에 상기 게임종료시 등과 같은 소정의 게임상태를 기억할 때 다른 저장용 메모리에 쓰기방지가 작동하도록 한 것을 특징으로 하는 텔레비젼게임 데이터의 수신장치.
- 제3항에있어서, 상기 저장용 메모리에 기억되는 게임의 타이틀명등을 기억하는 디렉토리용 메모리를 더 구비하고, 상기 저장용 메모리에 상기 게임종료시 등과 같은 소정의 게임 상태를 기억할 때, 상기 디렉토리용 메모리를 참조하여이미 동일한 게임이 상기 저장용 메모리에 저장되어 있는 경우에는 상기 저장용 메모리를 현재의 게임상태로 다시 쓰기 상태가 되도록 한 것을 특징으로 하는 텔레비젼게임 데이터의 수신장치.※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP6132521A JPH07321751A (ja) | 1994-05-23 | 1994-05-23 | テレビゲームデータの受信装置 |
JP94-132521 | 1994-05-23 |
Publications (1)
Publication Number | Publication Date |
---|---|
KR950031149A true KR950031149A (ko) | 1995-12-18 |
Family
ID=15083262
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019950012722A KR950031149A (ko) | 1994-05-23 | 1995-05-22 | 텔레비젼 게임 데이터의 수신장치 |
Country Status (4)
Country | Link |
---|---|
US (1) | US5609525A (ko) |
JP (1) | JPH07321751A (ko) |
KR (1) | KR950031149A (ko) |
CN (1) | CN1066888C (ko) |
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US9514611B2 (en) | 2013-03-06 | 2016-12-06 | Igt | Gaming system and method for providing a game with unlockable features |
JP6030612B2 (ja) * | 2014-09-24 | 2016-11-24 | 株式会社スクウェア・エニックス | ゲーム装置及びゲームプログラム |
US11881083B2 (en) | 2017-01-18 | 2024-01-23 | Igt | Gaming system and method for determining awards based on player selected persistent game elements |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
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US4948138A (en) * | 1982-12-06 | 1990-08-14 | Igt | Device for maintaining game state audit trail upon instantaneous power failure |
US4752068A (en) * | 1985-11-07 | 1988-06-21 | Namco Ltd. | Video game machine for business use |
US4782468A (en) * | 1986-08-05 | 1988-11-01 | Bally Manufacturing Corporation | Line power failure scheme for a gaming device |
JP2710316B2 (ja) * | 1987-08-26 | 1998-02-10 | 任天堂株式会社 | パスワード作成装置およびパスワード作成装置を用いたゲーム機 |
US4998199A (en) * | 1987-10-02 | 1991-03-05 | Namco Ltd. | Game machine system with machine grouping feature |
JPH0191889A (ja) * | 1987-10-03 | 1989-04-11 | Namco Ltd | 業務用ゲーム装置 |
US4858930A (en) * | 1988-06-07 | 1989-08-22 | Namco, Ltd. | Game system |
US5051822A (en) * | 1989-10-19 | 1991-09-24 | Interactive Television Systems, Inc. | Telephone access video game distribution center |
GB2239810B (en) * | 1990-01-10 | 1994-06-22 | Leung Yiu Choi | Computer game control apparatus |
JPH04176235A (ja) * | 1990-11-08 | 1992-06-23 | Nintendo Co Ltd | ゲーム機用通信アダプタ |
US5251909A (en) * | 1991-05-28 | 1993-10-12 | Reed Michael J | Secured high throughput data channel for public broadcast system |
JP2532198B2 (ja) * | 1993-05-10 | 1996-09-11 | レーム プロパティズ ビーブイ | コミュニケ―タ及び該コミュニケ―タを用いたソフト配信システム |
-
1994
- 1994-05-23 JP JP6132521A patent/JPH07321751A/ja active Pending
-
1995
- 1995-05-22 KR KR1019950012722A patent/KR950031149A/ko not_active Application Discontinuation
- 1995-05-22 US US08/445,017 patent/US5609525A/en not_active Expired - Lifetime
- 1995-05-23 CN CN95108578A patent/CN1066888C/zh not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
US5609525A (en) | 1997-03-11 |
CN1066888C (zh) | 2001-06-06 |
JPH07321751A (ja) | 1995-12-08 |
CN1115939A (zh) | 1996-01-31 |
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