KR950031149A - 텔레비젼 게임 데이터의 수신장치 - Google Patents

텔레비젼 게임 데이터의 수신장치 Download PDF

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Publication number
KR950031149A
KR950031149A KR1019950012722A KR19950012722A KR950031149A KR 950031149 A KR950031149 A KR 950031149A KR 1019950012722 A KR1019950012722 A KR 1019950012722A KR 19950012722 A KR19950012722 A KR 19950012722A KR 950031149 A KR950031149 A KR 950031149A
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South Korea
Prior art keywords
game
memory
storage memory
storage
television
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KR1019950012722A
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English (en)
Inventor
유우고 오오노
슌이찌 쇼오지
아쯔시 기따하라
Original Assignee
이시즈 다쯔오
니혼 덴끼 이도오쯔우신 가부시끼 가이샤
호라구찌 아끼라
가부시끼 가이샤 콤시스
이리마지리 쇼오이찌로오
가부시끼 가이샤 세가 · 엔터프라이제스
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Publication of KR950031149A publication Critical patent/KR950031149A/ko

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/338Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H20/00Arrangements for broadcast or for distribution combined with broadcast
    • H04H20/28Arrangements for simultaneous broadcast of plural pieces of information
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H20/00Arrangements for broadcast or for distribution combined with broadcast
    • H04H20/65Arrangements characterised by transmission systems for broadcast
    • H04H20/76Wired systems
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H20/00Arrangements for broadcast or for distribution combined with broadcast
    • H04H20/65Arrangements characterised by transmission systems for broadcast
    • H04H20/76Wired systems
    • H04H20/77Wired systems using carrier waves
    • H04H20/78CATV [Community Antenna Television] systems
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H60/00Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
    • H04H60/76Arrangements characterised by transmission systems other than for broadcast, e.g. the Internet
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/16Analogue secrecy systems; Analogue subscription systems
    • H04N7/173Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
    • H04N7/17309Transmission or handling of upstream communications
    • H04N7/17318Direct or substantially direct transmission and handling of requests
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

기지국으로부터 무선 또는 유선으로 송신되는 텔레비젼게임의 테이터신호를 자국측에서 수신하여 게임에 제공할 때 이용되는 텔레비젼게임 데이터의 수신장치에 있어서, 소정이 게임데이터 신호를 기억하는 게임동작용 메모리외에 그 게임종료시 등에 있어서의 소정의 게임상태를 기억하는 저장용 메모리를 구비하고, 그 저장 동작시 이외는 동 저장용 메모리에 쓰기방지가 작동하도록하여 예를 들면 게임을 도중에서 종료할 경우, 필요에 따라 그 상태의 데이터를 저장할 수 있게 한다.

Description

텔레비젼 게임 데이터의 수신장치
본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음
제1도는 본 발명의 수신장치가 적용되는 송수신시스템의 구성을 개략적으로 나타낸 블록선도, 제2도는 제1도에 나타나 있는 어뎁터(수신장치)의 블록선도, 제8도는 조작개시 수순을 나타낸 플로우챠트, 제9도는 저장램의 선택화면의 표시에를 나타낸 모식도, 제10도는 데이터 저장시의 동작을 설명하기위한 플로우챠트이다.

Claims (4)

  1. 기지국으로부터 무선 또는 유선으로 송신되는 텔레비젼게임의 테이터신호를 자국측에서 수신하여 게임에 제공할 때 이용되는 텔레비젼게임 데이터의 수신장치에 있어서, 소정이 게임데이터 신호를 기억하는 게임동작용 메모리외에, 그 게임종료시 등과 같은 소정의 게임상태를 기억하는 저장용 메모리를 구비하고, 저장동작시 이외는 상기 저장용메모리에 쓰기방지가 작동하도록 한 것을 특징으로 하는 텔레비젼게임 테이터의 수신장치.
  2. 제1항에 있어서, 상기 게임동작용 메모리에 기억된 게임이 그 프로그램상, 상기 저장용 메모리에 할당되어 있는 메모리 영역을 사용하지 않는 것인 경우에는 상기 저장용 메모리에 쓰기방지가 작동하도록 한 것을 특징으로 하는 텔레비젼게임 데이터의 수신장치.
  3. 제1항에 있어서, 상기 저장용 메모리를 적어도 2개 구비하고, 그 하나에 상기 게임종료시 등과 같은 소정의 게임상태를 기억할 때 다른 저장용 메모리에 쓰기방지가 작동하도록 한 것을 특징으로 하는 텔레비젼게임 데이터의 수신장치.
  4. 제3항에있어서, 상기 저장용 메모리에 기억되는 게임의 타이틀명등을 기억하는 디렉토리용 메모리를 더 구비하고, 상기 저장용 메모리에 상기 게임종료시 등과 같은 소정의 게임 상태를 기억할 때, 상기 디렉토리용 메모리를 참조하여이미 동일한 게임이 상기 저장용 메모리에 저장되어 있는 경우에는 상기 저장용 메모리를 현재의 게임상태로 다시 쓰기 상태가 되도록 한 것을 특징으로 하는 텔레비젼게임 데이터의 수신장치.
    ※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.
KR1019950012722A 1994-05-23 1995-05-22 텔레비젼 게임 데이터의 수신장치 KR950031149A (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP6132521A JPH07321751A (ja) 1994-05-23 1994-05-23 テレビゲームデータの受信装置
JP94-132521 1994-05-23

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KR950031149A true KR950031149A (ko) 1995-12-18

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US (1) US5609525A (ko)
JP (1) JPH07321751A (ko)
KR (1) KR950031149A (ko)
CN (1) CN1066888C (ko)

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JPH07321751A (ja) 1995-12-08
CN1115939A (zh) 1996-01-31

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