KR860001602A - Electronic game device - Google Patents

Electronic game device Download PDF

Info

Publication number
KR860001602A
KR860001602A KR1019850006221A KR850006221A KR860001602A KR 860001602 A KR860001602 A KR 860001602A KR 1019850006221 A KR1019850006221 A KR 1019850006221A KR 850006221 A KR850006221 A KR 850006221A KR 860001602 A KR860001602 A KR 860001602A
Authority
KR
South Korea
Prior art keywords
data
character
game
setting
story
Prior art date
Application number
KR1019850006221A
Other languages
Korean (ko)
Inventor
사또스 아소우 (외 3)
Original Assignee
가시오 가즈오
가시오 게이산끼 가부시끼 가이샤
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 가시오 가즈오, 가시오 게이산끼 가부시끼 가이샤 filed Critical 가시오 가즈오
Publication of KR860001602A publication Critical patent/KR860001602A/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

내용 없음No content

Description

전자 게임 장치Electronic game device

본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음As this is a public information case, the full text was not included.

제1도는 본 발명에 의한 전자 게임장치의 일실시예를 보인 전체구성도.1 is an overall configuration showing an embodiment of an electronic game apparatus according to the present invention.

제2도 A.FIGURE 2 A.

제2도는 B는 동실시예에 사용하는 배경화(背景畵) 블록의 패턴과 컬러 코오드의 관계를 설명하기 위한 도면.2 is a diagram for explaining the relationship between the pattern of the background block and the color code used in the embodiment.

제3도는 제1도의 캐랙터 속성 테이블의 구성을 보인 도면.3 is a diagram showing the structure of the character attribute table of FIG.

※ 도면의 주요부분에 대한 부호의 설명 ※※ Explanation of code about main part of drawing ※

1:키이입력장치 2:입력제어장치 3:게임작성장치 4:메뉴표시장치 5:셀렉터 6-9:게임 알고리즘메모리 10:배경화 설정장치 11:캐랙터 설정장치 12:스트리설정장치 13:효과음설정장치 14:메모리군 15:표시제어장치 16:CRT 17:리프레쉬 메모리 18:패턴 제너레이터 19:컬러테이블 20:캐랙터 속성 테이블 21:캐랙터 정의 테이블 22:캐랙터 패턴 제너레이터 23:게임실행장치 24:효과음 방생장치DESCRIPTION OF SYMBOLS 1: Key input device 2: Input control device 3: Game creation device 4: Menu display device 5: Selector 6-9: Game algorithm memory 10: Background setting device 11: Character setting device 12: Stream setting device 13: Sound effect setting Device 14: Memory group 15: Display control device 16: CRT 17: Refresh memory 18: Pattern generator 19: Color table 20: Character attribute table 21: Character definition table 22: Character pattern generator 23: Game execution device 24: Sound effect generator

Claims (20)

미리 준비되어 있는 소정의 게임형식의 기본게임 알고리즘 데이타를 지정하는 게임형식 설정수단과, 상기 지정된 기본게임 알고리즘 데이타에 부가할 배경화 데이타를 설정하는 배경화설정수단과, 상기 지정된 기본게임 알고리즘 데이타에 부가할 캐랙터 데이타를 설정하는 캐랙터설정수단과, 상기 지정된 기본게임 알고리즘 데이타에 부가할 게임스토리 데이타를 설정하는 게임스토리 설정수단과, 상기 지정된 기본게임 알고리즘 데이타에 상기 각각 설정된 배경화데이타, 캐랙터 데이타 및 게임스토리데이타를 부가하여 애니메이션 표시기상에 표시하는 것에 의해 상기 소정의 게임형식에 의한 게임을 실행하는 게임실행 수단을 구비해서 구성된 것을 특징으로 하는 애니메이션 표시기를 사용한 전자 게임장치.Game format setting means for designating basic game algorithm data of a predetermined game format prepared in advance, backgrounding setting means for setting background data to be added to the designated basic game algorithm data, and the designated basic game algorithm data. Character setting means for setting character data to be added; game story setting means for setting game story data to be added to the designated basic game algorithm data; and background image data, character data, and And a game execution means for executing a game according to the predetermined game format by adding game story data and displaying the same on an animation display. 상기 게임스토리 설정수단은 복수의 스테이지의 게임스토리 데이타를 설정하는 것을 특징으로 한 특허청구 범위 제1항에 기재한 전자 게임장치.The game story setting means according to claim 1, wherein the game story setting means sets game story data of a plurality of stages. 상기 지정된 기본게임 알고리즘 데이타에 부가할 효과음 데이타를 설정하는 효과음 설정수단을 다시금 구비하여 구성되는 것을 특징으로 한 특허청구 범위 제1항에 기재한 전자 게임장치.The electronic game apparatus according to claim 1, further comprising effect sound setting means for setting effect sound data to be added to the designated basic game algorithm data. 상기 스토리설정수단은 미리 소정의 스타일의 스토리데이타를 준비하고 있는 것을 특징으로 한 특허청구 범위 제1항에 기재한 전자 게임장치.An electronic game apparatus according to claim 1, wherein said story setting means prepares story data of a predetermined style in advance. 상기 효과음설정수단은 미리 소정의 효과음 데이타를 준비하고 있는 것을 특징으로 한 특허청구의 범위 제1항에 기재한 전자 게임장치.The electronic game device according to claim 1, wherein the effect sound setting means prepares predetermined sound effect data in advance. 상기 스토리설정수단은 상기 설정된 캐랙터 데이타에 의한 캐랙터가 상기 애니메이션 표시기상에 움직이는 이동방법을 설정하는 수단을 포함하고 있는 것을 특징으로 한 특허청구 범위 제1항에 기재한 전자 게임장치.The electronic device according to claim 1, wherein the story setting means includes means for setting a movement method in which the character by the set character data moves on the animation display. 상기 캐랙터설정수단은 서로 상이한 복수의 캐랙터데이타를 설정하는 수단을 포함하고 있는 것을 특징으로 한 특허청구 범위 제1항에 기재한 전자 게임장치.And said character setting means comprises means for setting a plurality of character data different from each other. 상기 게임실행수단은 상기 서로 상이한 복수의 캐랙터 데이타에 대하여 상이한 처리를 행하는 수단을 포함하고 있는 것을 특징으로 한 특허청구 범위 제7항에 기재한 전자 게임장치.The electronic game apparatus according to claim 7, wherein the game execution means includes means for performing different processing on the plurality of different character data. 상기 캐랙터설정수단은 N도트 XM도트의 블록내에서 상기 캐랙터데이타를 표시하는 수단과, 이 블록내의 도트의 온(ON), 오프(OFF)에 의하여 소망하는 캐랙터 패턴을 설정하는 수단과, 상기 블록내에서 상기 설정된 캐랙터패턴을 시프트하는 수단과를 포함하고 있는 것을 특징으로 한 특허청구 범위 제1항에 기재한 전자 게임장치.The character setting means includes means for displaying the character data in a block of N dots XM dots, means for setting a desired character pattern by turning on and off dots in the block, and the block. And a means for shifting the set character pattern within the electronic game apparatus according to claim 1. 상기 각 데이타의 설정에 관한 복수의 메뉴를 소정의 순서로 상기 애니매이션 표시기상에 표시하는 메뉴표시 수단을 다시 구비하여 구성되는 것을 특징으로 한 특허청구 범위 제1항에 기재한 전자 게임장치.The electronic game apparatus according to claim 1, further comprising menu display means for displaying a plurality of menus relating to the setting of each data on the animation display in a predetermined order. 상기 메뉴표시수단에 의한 메뉴표시의 순서를 역전하는 메뉴표시 백(back)수단을 다시 구비하여 구성되는 것을 것을 특징으로 한 특허청구 범위 제10항에 기재한 전자 게임장치.The electronic game apparatus according to claim 10, further comprising a menu display back means for reversing the order of menu display by the menu display means. 상기 메뉴표시수단은 소정수의 메뉴군을 1블록으로 하는 복수의 블록으로 구성되고, 상기 메뉴표시 백수단은 상기 1블록 단위의 상기 메뉴표시 수단에 의한 메뉴표시의 순서를 역전하는 수단을 포함하고 있는 것을 특징으로 한 특허청구 범위 제11항에 기재한 전자 게임장치.The menu display means is composed of a plurality of blocks having a predetermined number of menu groups as one block, and the menu display back means includes means for reversing the order of menu display by the menu display means in units of one block. The electronic game device according to claim 11, wherein there is a claim. 상기 스토리 설정수단은 상기 설정된 캐랙터데이타에 의한 캐랙터가 상기 애니메이션 표시기상에서 이동되는 코오스를 설정하는 수단을 포함하고 있는 것을 특징으로 하는 특허청구의 범위 제6항에 기재한 전자 게임장치.And said story setting means comprises means for setting a coarse in which the character by said set character data is moved on said animation display device. 상기 스토리설정수단은 상기 설정된 이동코오스에 따라서 상기 설정된 캐랙터데이타에 의한 캐랙터가 상기 애니메이션 표시기상에서 이동되는 것을 반복하여 모니터하는 수단을 포함하고 있는 것을 특징으로 한 특허청구 범위 제13항에 기재한 전자 게임장치.The story setting means includes a means for repeatedly monitoring the movement of the character by the set character data on the animation display according to the set movement code, the electronic game according to claim 13 Device. 상기 스토리 설정수단은 상기 설정된 캐랙터데이타에 의한 캐랙터가 상기 애니메이션 표시기상에서 이동되는 코오스 및 속도를 설정하는 수단을 포함하고 있는 것을 특징으로한 특허청구의 범위 제6항에 기제한 전자 게임장치.And said story setting means comprises means for setting a coarse and a speed at which a character based on said set character data is moved on said animation display. 상기 스토리 설정수단은 상기 설정된 이동코오스 및 속도에 따라서 상기 설정된 캐랙터데이타에 의한 캐랙터가 상기 애니메이션 표시기상에서 이동되는 것을 반복하여 모니터하는 수단을 포함하고 있는 것을 특징으로 한 특허청구 범위 제15항에 기재한 전자 게임장치.The story setting means includes a means for repeatedly monitoring the movement of the character by the set character data on the animation indicator according to the set moving course and the speed. Electronic game machine. 상기 스토리설정수단은 상기 설정된 이동코오스의 스타트 위치가 지정되면 그 스타트위치에서 상기 설정된 이동 코오스에 따라서 상기 설정된 캐랙터 데이타에 의한 캐랙터가 상기 애니메이션 표시기상에서 이동되는 것을 표시하는 수단을 포함하고 있는 것을 특징으로 한 특허청구 범위 제13항에 기재한 전자 게임장치.And said story setting means includes means for displaying that the character by said set character data is moved on said animation display in accordance with said set moving code at said start position when a starting position of said set moving code is specified. An electronic game device according to claim 13. 미리 준비되어 있는 소정의 게임형식의 기본게임 알고리즘 데이타를 지정하는 게임형식 설정수단과, 상기 지정된 기본게임 알고리즘 데이타에 부가할 배경화데이타를 설정하는 배경화 설정수단과, 상기 지정된 기본게임 알고리즘 데이타에 부가할 캐랙터데이타로서 동일한 캐랙터에 대하여 기본형상의 캐랙터데이타 및 이 기본 형상의 캐랙터데이타에 방향성을 지니게 한 변형(變形)의 캐랙터데이타를 설정하는 캐랙터 설치수단과, 상기 지정된 기본게임 알고리즘 데이타에 부가할 게임스토리데이타를 설정하는 게임스토리 설정수단과, 상기 지정된 기본게임 알고리즘 데이타에 상기 각각 설정된 배경화데이타, 캐랙터데이타 및 게임스토리데이타를 부가하여 상기 애니메이션 표시기상에 표시하는 것에 의해 상기 소정의 게임 형식에 의한 게임을 실행하는 게임실행 수단을 구비하여 구성되는 것을 특징으로 하는 애니메이션 표시기를 사용한 전자 게임장치.Game type setting means for specifying basic game algorithm data of a predetermined game type prepared in advance, backgrounding setting means for setting background data to be added to the designated basic game algorithm data, and the specified basic game algorithm data. Character installation means for setting the character data of the basic shape and the character data of the deformation which made the character data of this basic shape directional to the same character as the character data to add, and the game to add to the said basic game algorithm data A game story setting means for setting story data, and adding the set background data, character data, and game story data to the designated basic game algorithm data and displaying them on the animation display device. Thread game An electronic game apparatus using an animation display, characterized by comprising a game execution means for performing. 상기 스토리설정수단은 상기 지정된 기본형상의 캐랙터 데이타에 의한 캐랙터가 상기 애니메이션표시기상에서 움직이는 이동방법을 설정하는 수단을 포함하고 있는 것을 특징으로 한 특허청구의 범위 제18항에 기재한 전자 게임장치.The electronic game apparatus according to claim 18, wherein the story setting means includes means for setting a movement method in which the character based on the designated basic character character data moves on the animation display. 상기 스토리설정수단은 상기 설정된 기본형상의 캐랙터데이타에 의한 캐렉터가 상기 애니메이션 표시기상에서 임의의 방향으로 움직일 때에 그 이동방향에 대응한 방향성을 지니는 변형의 캘랙터데이타를 자동적으로 선택하고, 이 변형의 캐랙터 데이타에 의한 캐랙터를 상기 애니메이션 표시기상에서 이동표시하는 수단을 포함하고 있는 것을 특징으로 한 특허청구의 범위 제19항에 기재한 전자 게임장치.The story setting means automatically selects the deformed character data having the directionality corresponding to the moving direction when the collector by the set basic character data moves in an arbitrary direction on the animation display, and the deformed character An electronic game apparatus according to claim 19, comprising means for moving and displaying a character by data on said animation display. ※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.※ Note: The disclosure is based on the initial application.
KR1019850006221A 1984-08-30 1985-08-28 Electronic game device KR860001602A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP18208084A JPH0644950B2 (en) 1984-08-30 1984-08-30 Electronic game device
JP59-182080 1984-08-30

Publications (1)

Publication Number Publication Date
KR860001602A true KR860001602A (en) 1986-03-20

Family

ID=16111999

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1019850006221A KR860001602A (en) 1984-08-30 1985-08-28 Electronic game device

Country Status (4)

Country Link
JP (1) JPH0644950B2 (en)
KR (1) KR860001602A (en)
DE (1) DE3530898A1 (en)
GB (1) GB2163929A (en)

Families Citing this family (31)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CA1284225C (en) * 1986-07-23 1991-05-14 Katsuya Nakagawa Game software service system
JPS6361023U (en) * 1986-10-06 1988-04-22
JP3047185B2 (en) * 1990-01-26 2000-05-29 任天堂株式会社 Digital sound source device and external memory cartridge used therein
JPH04118695A (en) * 1990-09-10 1992-04-20 Sony Corp Image formation system
US8821276B2 (en) * 1992-05-22 2014-09-02 Bassilic Technologies Llc Image integration, mapping and linking system and methodology
US5553864A (en) * 1992-05-22 1996-09-10 Sitrick; David H. User image integration into audiovisual presentation system and methodology
JP3731164B2 (en) * 1992-11-20 2006-01-05 株式会社セガ Display control method
US5580308A (en) * 1993-07-14 1996-12-03 Casio Computer Co., Ltd. Electronic battle game playing apparatus with facial montage generation
US5498003A (en) * 1993-10-07 1996-03-12 Gechter; Jerry Interactive electronic games and screen savers with multiple characters
US5498002A (en) * 1993-10-07 1996-03-12 Gechter; Jerry Interactive electronic games and screen savers with multiple characters
JP2552425B2 (en) * 1993-12-14 1996-11-13 コナミ株式会社 Game console with live broadcast function
US5601487A (en) * 1994-05-31 1997-02-11 Casio Computer Co., Ltd. Electronic game devices and methods
CN1114456C (en) 1994-06-28 2003-07-16 世嘉企业股份有限公司 Game device and method of replaying game
JP3839501B2 (en) 1994-10-13 2006-11-01 株式会社スクウェア・エニックス VIDEO GAME DEVICE, CONTROL METHOD AND CONTROL DEVICE THEREOF, AND MEMORY CARTRIDGE FOR VIDEO GAME
US5680534A (en) * 1994-10-31 1997-10-21 Nintendo Co., Ltd. Video game/videographics program fabricating system and method with superimpose control
US5680533A (en) * 1994-10-31 1997-10-21 Nintendo Co., Ltd. Videographics program/video game fabricating system and method
US6115036A (en) * 1994-10-31 2000-09-05 Nintendo Co., Ltd. Video game/videographics program editing apparatus with program halt and data transfer features
US5592609A (en) * 1994-10-31 1997-01-07 Nintendo Co., Ltd. Video game/videographics program fabricating system and method with unit based program processing
DE69510908T2 (en) * 1995-01-31 2000-03-30 Konami Co Game machine with game-dependent announcements
JPH08305892A (en) * 1995-05-11 1996-11-22 Sega Enterp Ltd Image processor and game device equipped with the same
US6146275A (en) * 1995-12-01 2000-11-14 Sega Enterprises, Ltd. Image processing apparatus
JP3594400B2 (en) * 1996-03-19 2004-11-24 株式会社ナムコ Game device
US6106395A (en) * 1997-03-04 2000-08-22 Intel Corporation Adaptive gaming behavior based on player profiling
JPH11114227A (en) * 1997-10-20 1999-04-27 Hudson Soft Co Ltd Level parameter setting method and apparatus for enemy character
JP3791728B2 (en) * 1998-06-03 2006-06-28 コナミ株式会社 GAME SCREEN DISPLAY CONTROL METHOD, GAME SYSTEM, AND COMPUTER-READABLE RECORDING MEDIUM
JP2000070545A (en) * 1998-08-28 2000-03-07 Konami Co Ltd Control method for video game device, video game device and computer readable medium recording program for video game
US6386980B1 (en) 1998-12-26 2002-05-14 Kabushiki Kaisha Sega Enterprises Game apparatus, game system using same, and information processing unit
JP2001190849A (en) 2000-01-14 2001-07-17 Konami Co Ltd Game system, replacement control method of game data, game machine and computer readable recording medium
US7827488B2 (en) 2000-11-27 2010-11-02 Sitrick David H Image tracking and substitution system and methodology for audio-visual presentations
JP3457305B1 (en) * 2002-09-19 2003-10-14 株式会社コナミコンピュータエンタテインメント東京 GAME DEVICE, GAME CONTROL METHOD, AND PROGRAM
JP4683246B2 (en) * 2009-02-02 2011-05-18 株式会社ソニー・コンピュータエンタテインメント GAME CONTROL PROGRAM, GAME DEVICE, GAME CONTROL METHOD, MANAGEMENT SERVER, AND DATA MANAGEMENT METHOD

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4112422A (en) * 1976-12-13 1978-09-05 Atari, Inc. Method and apparatus for generating moving objects on a video display screen
GB1567967A (en) * 1976-12-20 1980-05-21 Zuv Progress Device for the composition of tv games
DE2807231A1 (en) * 1977-02-22 1978-08-24 Marvin Glass And Associates Ch GAME EQUIPMENT FOR TELEVISIONS
GB2033703B (en) * 1978-10-20 1983-03-02 Sanders Associates Inc Manually programmable video gaming system
JPS59118184A (en) * 1982-12-23 1984-07-07 株式会社リコー Television game apparatus

Also Published As

Publication number Publication date
GB2163929A (en) 1986-03-05
JPS6158679A (en) 1986-03-25
JPH0644950B2 (en) 1994-06-15
GB8520848D0 (en) 1985-09-25
DE3530898A1 (en) 1986-03-13

Similar Documents

Publication Publication Date Title
KR860001602A (en) Electronic game device
EP0494106B1 (en) Apparatus for displaying display regions on a visual display
KR880700345A (en) How to write NC data.
KR920008626A (en) Curve Approximation Method
JPS55110367A (en) Operation guidance display method of automatic transaction processor
CN1015137B (en) Character processor (temporary)
JPH08202520A (en) Input method by pointing device, and device thereof
JP2892372B2 (en) Display device
JPH03191413A (en) Selection menu display system
JPH06295322A (en) Device and method for displaying segment
JPS5881071A (en) Electronic throttle machine
JPH0719201B2 (en) Icon management method
KR850003591A (en) Horizontal smooth scrolling system and method
JP2885297B2 (en) Character string input control method for character input device
JPH07271288A (en) Operation training simulator apparatus and method for setting its initial state
JPH0253173A (en) Word processor
Stotz et al. Operating Manual for the ESL Display Console
JP2898323B2 (en) Display processing method
JPH0581947B2 (en)
JPS58107583A (en) Display unit
JPS58191063A (en) Screen data production system
JPS6310226A (en) Data display speed control system
JPS6476372A (en) Clipping system for multi-window
JPH0336591A (en) Display device
JPH02262693A (en) Display device

Legal Events

Date Code Title Description
E902 Notification of reason for refusal
E601 Decision to refuse application