KR860001602A - Electronic game device - Google Patents
Electronic game device Download PDFInfo
- Publication number
- KR860001602A KR860001602A KR1019850006221A KR850006221A KR860001602A KR 860001602 A KR860001602 A KR 860001602A KR 1019850006221 A KR1019850006221 A KR 1019850006221A KR 850006221 A KR850006221 A KR 850006221A KR 860001602 A KR860001602 A KR 860001602A
- Authority
- KR
- South Korea
- Prior art keywords
- data
- character
- game
- setting
- story
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Abstract
내용 없음No content
Description
본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음As this is a public information case, the full text was not included.
제1도는 본 발명에 의한 전자 게임장치의 일실시예를 보인 전체구성도.1 is an overall configuration showing an embodiment of an electronic game apparatus according to the present invention.
제2도 A.FIGURE 2 A.
제2도는 B는 동실시예에 사용하는 배경화(背景畵) 블록의 패턴과 컬러 코오드의 관계를 설명하기 위한 도면.2 is a diagram for explaining the relationship between the pattern of the background block and the color code used in the embodiment.
제3도는 제1도의 캐랙터 속성 테이블의 구성을 보인 도면.3 is a diagram showing the structure of the character attribute table of FIG.
※ 도면의 주요부분에 대한 부호의 설명 ※※ Explanation of code about main part of drawing ※
1:키이입력장치 2:입력제어장치 3:게임작성장치 4:메뉴표시장치 5:셀렉터 6-9:게임 알고리즘메모리 10:배경화 설정장치 11:캐랙터 설정장치 12:스트리설정장치 13:효과음설정장치 14:메모리군 15:표시제어장치 16:CRT 17:리프레쉬 메모리 18:패턴 제너레이터 19:컬러테이블 20:캐랙터 속성 테이블 21:캐랙터 정의 테이블 22:캐랙터 패턴 제너레이터 23:게임실행장치 24:효과음 방생장치DESCRIPTION OF SYMBOLS 1: Key input device 2: Input control device 3: Game creation device 4: Menu display device 5: Selector 6-9: Game algorithm memory 10: Background setting device 11: Character setting device 12: Stream setting device 13: Sound effect setting Device 14: Memory group 15: Display control device 16: CRT 17: Refresh memory 18: Pattern generator 19: Color table 20: Character attribute table 21: Character definition table 22: Character pattern generator 23: Game execution device 24: Sound effect generator
Claims (20)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP18208084A JPH0644950B2 (en) | 1984-08-30 | 1984-08-30 | Electronic game device |
JP59-182080 | 1984-08-30 |
Publications (1)
Publication Number | Publication Date |
---|---|
KR860001602A true KR860001602A (en) | 1986-03-20 |
Family
ID=16111999
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019850006221A KR860001602A (en) | 1984-08-30 | 1985-08-28 | Electronic game device |
Country Status (4)
Country | Link |
---|---|
JP (1) | JPH0644950B2 (en) |
KR (1) | KR860001602A (en) |
DE (1) | DE3530898A1 (en) |
GB (1) | GB2163929A (en) |
Families Citing this family (31)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CA1284225C (en) * | 1986-07-23 | 1991-05-14 | Katsuya Nakagawa | Game software service system |
JPS6361023U (en) * | 1986-10-06 | 1988-04-22 | ||
JP3047185B2 (en) * | 1990-01-26 | 2000-05-29 | 任天堂株式会社 | Digital sound source device and external memory cartridge used therein |
JPH04118695A (en) * | 1990-09-10 | 1992-04-20 | Sony Corp | Image formation system |
US8821276B2 (en) * | 1992-05-22 | 2014-09-02 | Bassilic Technologies Llc | Image integration, mapping and linking system and methodology |
US5553864A (en) * | 1992-05-22 | 1996-09-10 | Sitrick; David H. | User image integration into audiovisual presentation system and methodology |
JP3731164B2 (en) * | 1992-11-20 | 2006-01-05 | 株式会社セガ | Display control method |
US5580308A (en) * | 1993-07-14 | 1996-12-03 | Casio Computer Co., Ltd. | Electronic battle game playing apparatus with facial montage generation |
US5498003A (en) * | 1993-10-07 | 1996-03-12 | Gechter; Jerry | Interactive electronic games and screen savers with multiple characters |
US5498002A (en) * | 1993-10-07 | 1996-03-12 | Gechter; Jerry | Interactive electronic games and screen savers with multiple characters |
JP2552425B2 (en) * | 1993-12-14 | 1996-11-13 | コナミ株式会社 | Game console with live broadcast function |
US5601487A (en) * | 1994-05-31 | 1997-02-11 | Casio Computer Co., Ltd. | Electronic game devices and methods |
CN1114456C (en) | 1994-06-28 | 2003-07-16 | 世嘉企业股份有限公司 | Game device and method of replaying game |
JP3839501B2 (en) | 1994-10-13 | 2006-11-01 | 株式会社スクウェア・エニックス | VIDEO GAME DEVICE, CONTROL METHOD AND CONTROL DEVICE THEREOF, AND MEMORY CARTRIDGE FOR VIDEO GAME |
US5680534A (en) * | 1994-10-31 | 1997-10-21 | Nintendo Co., Ltd. | Video game/videographics program fabricating system and method with superimpose control |
US5680533A (en) * | 1994-10-31 | 1997-10-21 | Nintendo Co., Ltd. | Videographics program/video game fabricating system and method |
US6115036A (en) * | 1994-10-31 | 2000-09-05 | Nintendo Co., Ltd. | Video game/videographics program editing apparatus with program halt and data transfer features |
US5592609A (en) * | 1994-10-31 | 1997-01-07 | Nintendo Co., Ltd. | Video game/videographics program fabricating system and method with unit based program processing |
DE69510908T2 (en) * | 1995-01-31 | 2000-03-30 | Konami Co | Game machine with game-dependent announcements |
JPH08305892A (en) * | 1995-05-11 | 1996-11-22 | Sega Enterp Ltd | Image processor and game device equipped with the same |
US6146275A (en) * | 1995-12-01 | 2000-11-14 | Sega Enterprises, Ltd. | Image processing apparatus |
JP3594400B2 (en) * | 1996-03-19 | 2004-11-24 | 株式会社ナムコ | Game device |
US6106395A (en) * | 1997-03-04 | 2000-08-22 | Intel Corporation | Adaptive gaming behavior based on player profiling |
JPH11114227A (en) * | 1997-10-20 | 1999-04-27 | Hudson Soft Co Ltd | Level parameter setting method and apparatus for enemy character |
JP3791728B2 (en) * | 1998-06-03 | 2006-06-28 | コナミ株式会社 | GAME SCREEN DISPLAY CONTROL METHOD, GAME SYSTEM, AND COMPUTER-READABLE RECORDING MEDIUM |
JP2000070545A (en) * | 1998-08-28 | 2000-03-07 | Konami Co Ltd | Control method for video game device, video game device and computer readable medium recording program for video game |
US6386980B1 (en) | 1998-12-26 | 2002-05-14 | Kabushiki Kaisha Sega Enterprises | Game apparatus, game system using same, and information processing unit |
JP2001190849A (en) | 2000-01-14 | 2001-07-17 | Konami Co Ltd | Game system, replacement control method of game data, game machine and computer readable recording medium |
US7827488B2 (en) | 2000-11-27 | 2010-11-02 | Sitrick David H | Image tracking and substitution system and methodology for audio-visual presentations |
JP3457305B1 (en) * | 2002-09-19 | 2003-10-14 | 株式会社コナミコンピュータエンタテインメント東京 | GAME DEVICE, GAME CONTROL METHOD, AND PROGRAM |
JP4683246B2 (en) * | 2009-02-02 | 2011-05-18 | 株式会社ソニー・コンピュータエンタテインメント | GAME CONTROL PROGRAM, GAME DEVICE, GAME CONTROL METHOD, MANAGEMENT SERVER, AND DATA MANAGEMENT METHOD |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4112422A (en) * | 1976-12-13 | 1978-09-05 | Atari, Inc. | Method and apparatus for generating moving objects on a video display screen |
GB1567967A (en) * | 1976-12-20 | 1980-05-21 | Zuv Progress | Device for the composition of tv games |
DE2807231A1 (en) * | 1977-02-22 | 1978-08-24 | Marvin Glass And Associates Ch | GAME EQUIPMENT FOR TELEVISIONS |
GB2033703B (en) * | 1978-10-20 | 1983-03-02 | Sanders Associates Inc | Manually programmable video gaming system |
JPS59118184A (en) * | 1982-12-23 | 1984-07-07 | 株式会社リコー | Television game apparatus |
-
1984
- 1984-08-30 JP JP18208084A patent/JPH0644950B2/en not_active Expired - Lifetime
-
1985
- 1985-08-20 GB GB08520848A patent/GB2163929A/en not_active Withdrawn
- 1985-08-28 KR KR1019850006221A patent/KR860001602A/en not_active Application Discontinuation
- 1985-08-29 DE DE19853530898 patent/DE3530898A1/en not_active Ceased
Also Published As
Publication number | Publication date |
---|---|
GB2163929A (en) | 1986-03-05 |
JPS6158679A (en) | 1986-03-25 |
JPH0644950B2 (en) | 1994-06-15 |
GB8520848D0 (en) | 1985-09-25 |
DE3530898A1 (en) | 1986-03-13 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
E902 | Notification of reason for refusal | ||
E601 | Decision to refuse application |