GB8520848D0 - Electronic game apparatus - Google Patents
Electronic game apparatusInfo
- Publication number
- GB8520848D0 GB8520848D0 GB858520848A GB8520848A GB8520848D0 GB 8520848 D0 GB8520848 D0 GB 8520848D0 GB 858520848 A GB858520848 A GB 858520848A GB 8520848 A GB8520848 A GB 8520848A GB 8520848 D0 GB8520848 D0 GB 8520848D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- game apparatus
- electronic game
- electronic
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Acoustics & Sound (AREA)
- Theoretical Computer Science (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP18208084A JPH0644950B2 (en) | 1984-08-30 | 1984-08-30 | Electronic game device |
Publications (2)
Publication Number | Publication Date |
---|---|
GB8520848D0 true GB8520848D0 (en) | 1985-09-25 |
GB2163929A GB2163929A (en) | 1986-03-05 |
Family
ID=16111999
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB08520848A Withdrawn GB2163929A (en) | 1984-08-30 | 1985-08-20 | Electronic game apparatus |
Country Status (4)
Country | Link |
---|---|
JP (1) | JPH0644950B2 (en) |
KR (1) | KR860001602A (en) |
DE (1) | DE3530898A1 (en) |
GB (1) | GB2163929A (en) |
Families Citing this family (31)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CA1284225C (en) * | 1986-07-23 | 1991-05-14 | Katsuya Nakagawa | Game software service system |
JPS6361023U (en) * | 1986-10-06 | 1988-04-22 | ||
JP3047185B2 (en) * | 1990-01-26 | 2000-05-29 | 任天堂株式会社 | Digital sound source device and external memory cartridge used therein |
JPH04118695A (en) * | 1990-09-10 | 1992-04-20 | Sony Corp | Image formation system |
US8821276B2 (en) * | 1992-05-22 | 2014-09-02 | Bassilic Technologies Llc | Image integration, mapping and linking system and methodology |
US5553864A (en) | 1992-05-22 | 1996-09-10 | Sitrick; David H. | User image integration into audiovisual presentation system and methodology |
CA2552026C (en) * | 1992-11-20 | 2007-07-10 | Sega Enterprises, Ltd. | Display control method |
US5580308A (en) * | 1993-07-14 | 1996-12-03 | Casio Computer Co., Ltd. | Electronic battle game playing apparatus with facial montage generation |
US5498003A (en) * | 1993-10-07 | 1996-03-12 | Gechter; Jerry | Interactive electronic games and screen savers with multiple characters |
US5498002A (en) * | 1993-10-07 | 1996-03-12 | Gechter; Jerry | Interactive electronic games and screen savers with multiple characters |
JP2552425B2 (en) * | 1993-12-14 | 1996-11-13 | コナミ株式会社 | Game console with live broadcast function |
US5601487A (en) * | 1994-05-31 | 1997-02-11 | Casio Computer Co., Ltd. | Electronic game devices and methods |
US5779548A (en) | 1994-06-28 | 1998-07-14 | Sega Enterprises, Ltd. | Game apparatus and method of replaying game |
JP3839501B2 (en) * | 1994-10-13 | 2006-11-01 | 株式会社スクウェア・エニックス | VIDEO GAME DEVICE, CONTROL METHOD AND CONTROL DEVICE THEREOF, AND MEMORY CARTRIDGE FOR VIDEO GAME |
US5592609A (en) * | 1994-10-31 | 1997-01-07 | Nintendo Co., Ltd. | Video game/videographics program fabricating system and method with unit based program processing |
US6115036A (en) * | 1994-10-31 | 2000-09-05 | Nintendo Co., Ltd. | Video game/videographics program editing apparatus with program halt and data transfer features |
US5680533A (en) * | 1994-10-31 | 1997-10-21 | Nintendo Co., Ltd. | Videographics program/video game fabricating system and method |
US5680534A (en) * | 1994-10-31 | 1997-10-21 | Nintendo Co., Ltd. | Video game/videographics program fabricating system and method with superimpose control |
EP0725354B1 (en) * | 1995-01-31 | 1999-07-21 | Konami Co., Ltd. | A game machine having play-by-play announcement |
JPH08305892A (en) * | 1995-05-11 | 1996-11-22 | Sega Enterp Ltd | Image processor and game device equipped with the same |
KR100307878B1 (en) * | 1995-12-01 | 2001-10-19 | 이리마지리 쇼우이치로 | Image processing apparatus |
JP3594400B2 (en) * | 1996-03-19 | 2004-11-24 | 株式会社ナムコ | Game device |
US6106395A (en) * | 1997-03-04 | 2000-08-22 | Intel Corporation | Adaptive gaming behavior based on player profiling |
JPH11114227A (en) * | 1997-10-20 | 1999-04-27 | Hudson Soft Co Ltd | Level parameter setting method and apparatus for enemy character |
JP3791728B2 (en) * | 1998-06-03 | 2006-06-28 | コナミ株式会社 | GAME SCREEN DISPLAY CONTROL METHOD, GAME SYSTEM, AND COMPUTER-READABLE RECORDING MEDIUM |
JP2000070545A (en) * | 1998-08-28 | 2000-03-07 | Konami Co Ltd | Control method for video game device, video game device and computer readable medium recording program for video game |
US6386980B1 (en) | 1998-12-26 | 2002-05-14 | Kabushiki Kaisha Sega Enterprises | Game apparatus, game system using same, and information processing unit |
JP2001190849A (en) * | 2000-01-14 | 2001-07-17 | Konami Co Ltd | Game system, replacement control method of game data, game machine and computer readable recording medium |
US7827488B2 (en) | 2000-11-27 | 2010-11-02 | Sitrick David H | Image tracking and substitution system and methodology for audio-visual presentations |
JP3457305B1 (en) * | 2002-09-19 | 2003-10-14 | 株式会社コナミコンピュータエンタテインメント東京 | GAME DEVICE, GAME CONTROL METHOD, AND PROGRAM |
JP4683246B2 (en) * | 2009-02-02 | 2011-05-18 | 株式会社ソニー・コンピュータエンタテインメント | GAME CONTROL PROGRAM, GAME DEVICE, GAME CONTROL METHOD, MANAGEMENT SERVER, AND DATA MANAGEMENT METHOD |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4112422A (en) * | 1976-12-13 | 1978-09-05 | Atari, Inc. | Method and apparatus for generating moving objects on a video display screen |
GB1567967A (en) * | 1976-12-20 | 1980-05-21 | Zuv Progress | Device for the composition of tv games |
GB1601723A (en) * | 1977-02-22 | 1981-11-04 | Sanders Associates Inc | Interactive video game and control therefor |
GB2033703B (en) * | 1978-10-20 | 1983-03-02 | Sanders Associates Inc | Manually programmable video gaming system |
JPS59118184A (en) * | 1982-12-23 | 1984-07-07 | 株式会社リコー | Television game apparatus |
-
1984
- 1984-08-30 JP JP18208084A patent/JPH0644950B2/en not_active Expired - Lifetime
-
1985
- 1985-08-20 GB GB08520848A patent/GB2163929A/en not_active Withdrawn
- 1985-08-28 KR KR1019850006221A patent/KR860001602A/en not_active Application Discontinuation
- 1985-08-29 DE DE19853530898 patent/DE3530898A1/en not_active Ceased
Also Published As
Publication number | Publication date |
---|---|
DE3530898A1 (en) | 1986-03-13 |
JPH0644950B2 (en) | 1994-06-15 |
JPS6158679A (en) | 1986-03-25 |
GB2163929A (en) | 1986-03-05 |
KR860001602A (en) | 1986-03-20 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |