GB8520848D0 - Electronic game apparatus - Google Patents

Electronic game apparatus

Info

Publication number
GB8520848D0
GB8520848D0 GB858520848A GB8520848A GB8520848D0 GB 8520848 D0 GB8520848 D0 GB 8520848D0 GB 858520848 A GB858520848 A GB 858520848A GB 8520848 A GB8520848 A GB 8520848A GB 8520848 D0 GB8520848 D0 GB 8520848D0
Authority
GB
United Kingdom
Prior art keywords
game apparatus
electronic game
electronic
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB858520848A
Other versions
GB2163929A (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Casio Computer Co Ltd
Original Assignee
Casio Computer Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Casio Computer Co Ltd filed Critical Casio Computer Co Ltd
Publication of GB8520848D0 publication Critical patent/GB8520848D0/en
Publication of GB2163929A publication Critical patent/GB2163929A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Acoustics & Sound (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
GB08520848A 1984-08-30 1985-08-20 Electronic game apparatus Withdrawn GB2163929A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP18208084A JPH0644950B2 (en) 1984-08-30 1984-08-30 Electronic game device

Publications (2)

Publication Number Publication Date
GB8520848D0 true GB8520848D0 (en) 1985-09-25
GB2163929A GB2163929A (en) 1986-03-05

Family

ID=16111999

Family Applications (1)

Application Number Title Priority Date Filing Date
GB08520848A Withdrawn GB2163929A (en) 1984-08-30 1985-08-20 Electronic game apparatus

Country Status (4)

Country Link
JP (1) JPH0644950B2 (en)
KR (1) KR860001602A (en)
DE (1) DE3530898A1 (en)
GB (1) GB2163929A (en)

Families Citing this family (31)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CA1284225C (en) * 1986-07-23 1991-05-14 Katsuya Nakagawa Game software service system
JPS6361023U (en) * 1986-10-06 1988-04-22
JP3047185B2 (en) * 1990-01-26 2000-05-29 任天堂株式会社 Digital sound source device and external memory cartridge used therein
JPH04118695A (en) * 1990-09-10 1992-04-20 Sony Corp Image formation system
US8821276B2 (en) * 1992-05-22 2014-09-02 Bassilic Technologies Llc Image integration, mapping and linking system and methodology
US5553864A (en) 1992-05-22 1996-09-10 Sitrick; David H. User image integration into audiovisual presentation system and methodology
CA2552026C (en) * 1992-11-20 2007-07-10 Sega Enterprises, Ltd. Display control method
US5580308A (en) * 1993-07-14 1996-12-03 Casio Computer Co., Ltd. Electronic battle game playing apparatus with facial montage generation
US5498003A (en) * 1993-10-07 1996-03-12 Gechter; Jerry Interactive electronic games and screen savers with multiple characters
US5498002A (en) * 1993-10-07 1996-03-12 Gechter; Jerry Interactive electronic games and screen savers with multiple characters
JP2552425B2 (en) * 1993-12-14 1996-11-13 コナミ株式会社 Game console with live broadcast function
US5601487A (en) * 1994-05-31 1997-02-11 Casio Computer Co., Ltd. Electronic game devices and methods
US5779548A (en) 1994-06-28 1998-07-14 Sega Enterprises, Ltd. Game apparatus and method of replaying game
JP3839501B2 (en) * 1994-10-13 2006-11-01 株式会社スクウェア・エニックス VIDEO GAME DEVICE, CONTROL METHOD AND CONTROL DEVICE THEREOF, AND MEMORY CARTRIDGE FOR VIDEO GAME
US5592609A (en) * 1994-10-31 1997-01-07 Nintendo Co., Ltd. Video game/videographics program fabricating system and method with unit based program processing
US6115036A (en) * 1994-10-31 2000-09-05 Nintendo Co., Ltd. Video game/videographics program editing apparatus with program halt and data transfer features
US5680533A (en) * 1994-10-31 1997-10-21 Nintendo Co., Ltd. Videographics program/video game fabricating system and method
US5680534A (en) * 1994-10-31 1997-10-21 Nintendo Co., Ltd. Video game/videographics program fabricating system and method with superimpose control
EP0725354B1 (en) * 1995-01-31 1999-07-21 Konami Co., Ltd. A game machine having play-by-play announcement
JPH08305892A (en) * 1995-05-11 1996-11-22 Sega Enterp Ltd Image processor and game device equipped with the same
KR100307878B1 (en) * 1995-12-01 2001-10-19 이리마지리 쇼우이치로 Image processing apparatus
JP3594400B2 (en) * 1996-03-19 2004-11-24 株式会社ナムコ Game device
US6106395A (en) * 1997-03-04 2000-08-22 Intel Corporation Adaptive gaming behavior based on player profiling
JPH11114227A (en) * 1997-10-20 1999-04-27 Hudson Soft Co Ltd Level parameter setting method and apparatus for enemy character
JP3791728B2 (en) * 1998-06-03 2006-06-28 コナミ株式会社 GAME SCREEN DISPLAY CONTROL METHOD, GAME SYSTEM, AND COMPUTER-READABLE RECORDING MEDIUM
JP2000070545A (en) * 1998-08-28 2000-03-07 Konami Co Ltd Control method for video game device, video game device and computer readable medium recording program for video game
US6386980B1 (en) 1998-12-26 2002-05-14 Kabushiki Kaisha Sega Enterprises Game apparatus, game system using same, and information processing unit
JP2001190849A (en) * 2000-01-14 2001-07-17 Konami Co Ltd Game system, replacement control method of game data, game machine and computer readable recording medium
US7827488B2 (en) 2000-11-27 2010-11-02 Sitrick David H Image tracking and substitution system and methodology for audio-visual presentations
JP3457305B1 (en) * 2002-09-19 2003-10-14 株式会社コナミコンピュータエンタテインメント東京 GAME DEVICE, GAME CONTROL METHOD, AND PROGRAM
JP4683246B2 (en) * 2009-02-02 2011-05-18 株式会社ソニー・コンピュータエンタテインメント GAME CONTROL PROGRAM, GAME DEVICE, GAME CONTROL METHOD, MANAGEMENT SERVER, AND DATA MANAGEMENT METHOD

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4112422A (en) * 1976-12-13 1978-09-05 Atari, Inc. Method and apparatus for generating moving objects on a video display screen
GB1567967A (en) * 1976-12-20 1980-05-21 Zuv Progress Device for the composition of tv games
GB1601723A (en) * 1977-02-22 1981-11-04 Sanders Associates Inc Interactive video game and control therefor
GB2033703B (en) * 1978-10-20 1983-03-02 Sanders Associates Inc Manually programmable video gaming system
JPS59118184A (en) * 1982-12-23 1984-07-07 株式会社リコー Television game apparatus

Also Published As

Publication number Publication date
DE3530898A1 (en) 1986-03-13
JPH0644950B2 (en) 1994-06-15
JPS6158679A (en) 1986-03-25
GB2163929A (en) 1986-03-05
KR860001602A (en) 1986-03-20

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)