KR20240155897A - 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 - Google Patents
정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 Download PDFInfo
- Publication number
- KR20240155897A KR20240155897A KR1020247031414A KR20247031414A KR20240155897A KR 20240155897 A KR20240155897 A KR 20240155897A KR 1020247031414 A KR1020247031414 A KR 1020247031414A KR 20247031414 A KR20247031414 A KR 20247031414A KR 20240155897 A KR20240155897 A KR 20240155897A
- Authority
- KR
- South Korea
- Prior art keywords
- character
- training
- game
- event
- screen
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022053832A JP7389160B2 (ja) | 2022-03-29 | 2022-03-29 | 情報処理プログラム、情報処理方法および情報処理システム |
| JPJP-P-2022-053832 | 2022-03-29 | ||
| PCT/JP2023/012175 WO2023190326A1 (ja) | 2022-03-29 | 2023-03-27 | 情報処理プログラム、情報処理方法および情報処理システム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20240155897A true KR20240155897A (ko) | 2024-10-29 |
Family
ID=88202306
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020247031414A Pending KR20240155897A (ko) | 2022-03-29 | 2023-03-27 | 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20250010202A1 (enExample) |
| JP (2) | JP7389160B2 (enExample) |
| KR (1) | KR20240155897A (enExample) |
| CN (1) | CN118973680A (enExample) |
| WO (1) | WO2023190326A1 (enExample) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7514138B2 (ja) * | 2020-08-06 | 2024-07-10 | 株式会社バンダイナムコエンターテインメント | コンピュータシステム、ゲームシステム及びプログラム |
| JP7625670B1 (ja) | 2023-09-28 | 2025-02-03 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
| JP2025147915A (ja) * | 2024-03-25 | 2025-10-07 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
| JP2025147918A (ja) * | 2024-03-25 | 2025-10-07 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6296508B2 (ja) | 2015-06-18 | 2018-03-20 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
| JP6869692B2 (ja) | 2016-10-19 | 2021-05-12 | 任天堂株式会社 | ゲームプログラム、ゲーム処理方法、ゲームシステム、およびゲーム装置 |
| JP6855013B2 (ja) | 2018-08-15 | 2021-04-07 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
| JP7082291B2 (ja) | 2019-04-16 | 2022-06-08 | 株式会社ミクシィ | 情報処理装置、及びプログラム |
| JP7443976B2 (ja) * | 2019-06-25 | 2024-03-06 | 株式会社セガ | 情報処理装置及びプログラム |
| JP7180901B2 (ja) | 2020-12-22 | 2022-11-30 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
-
2022
- 2022-03-29 JP JP2022053832A patent/JP7389160B2/ja active Active
-
2023
- 2023-03-27 CN CN202380030937.0A patent/CN118973680A/zh active Pending
- 2023-03-27 WO PCT/JP2023/012175 patent/WO2023190326A1/ja not_active Ceased
- 2023-03-27 KR KR1020247031414A patent/KR20240155897A/ko active Pending
- 2023-08-22 JP JP2023134561A patent/JP2023156498A/ja active Pending
-
2024
- 2024-09-25 US US18/896,474 patent/US20250010202A1/en active Pending
Non-Patent Citations (1)
| Title |
|---|
| 비특허 문헌 1 : 무과금 게이머의 전력( 全力 ) 공략 [2022 년 3 월 25 일 검색], 인터넷 <URL:http://www.mukakin-blog.com/article/485719755.html> |
Also Published As
| Publication number | Publication date |
|---|---|
| CN118973680A (zh) | 2024-11-15 |
| JP7389160B2 (ja) | 2023-11-29 |
| WO2023190326A1 (ja) | 2023-10-05 |
| JP2023146584A (ja) | 2023-10-12 |
| JP2023156498A (ja) | 2023-10-24 |
| US20250010202A1 (en) | 2025-01-09 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |