KR20240104163A - 가동부의 위치를 제어하는 정보 처리 장치 - Google Patents

가동부의 위치를 제어하는 정보 처리 장치 Download PDF

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Publication number
KR20240104163A
KR20240104163A KR1020247019701A KR20247019701A KR20240104163A KR 20240104163 A KR20240104163 A KR 20240104163A KR 1020247019701 A KR1020247019701 A KR 1020247019701A KR 20247019701 A KR20247019701 A KR 20247019701A KR 20240104163 A KR20240104163 A KR 20240104163A
Authority
KR
South Korea
Prior art keywords
controller
movable part
movable
information processing
virtual object
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
KR1020247019701A
Other languages
English (en)
Korean (ko)
Inventor
유스케 나카가와
요헤이 후쿠마
유후 리우
Original Assignee
소니그룹주식회사
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 소니그룹주식회사 filed Critical 소니그룹주식회사
Publication of KR20240104163A publication Critical patent/KR20240104163A/ko
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020247019701A 2021-11-25 2022-10-12 가동부의 위치를 제어하는 정보 처리 장치 Pending KR20240104163A (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JPJP-P-2021-191248 2021-11-25
JP2021191248 2021-11-25
PCT/JP2022/038009 WO2023095475A1 (ja) 2021-11-25 2022-10-12 可動部の位置を制御する情報処理装置

Publications (1)

Publication Number Publication Date
KR20240104163A true KR20240104163A (ko) 2024-07-04

Family

ID=86539247

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020247019701A Pending KR20240104163A (ko) 2021-11-25 2022-10-12 가동부의 위치를 제어하는 정보 처리 장치

Country Status (6)

Country Link
US (1) US20250312695A1 (https=)
EP (1) EP4439237A4 (https=)
JP (1) JPWO2023095475A1 (https=)
KR (1) KR20240104163A (https=)
CN (1) CN118265963A (https=)
WO (1) WO2023095475A1 (https=)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2025182614A1 (ja) * 2024-02-28 2025-09-04 ソニーグループ株式会社 触覚提示装置及び情報処理方法

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2007002775A2 (en) * 2005-06-27 2007-01-04 Coactive Drive Corporation Synchronized vibration device for haptic feedback
JP4703509B2 (ja) * 2005-08-22 2011-06-15 任天堂株式会社 ゲーム用操作装置およびゲームシステム
US8698736B2 (en) * 2009-03-24 2014-04-15 Immersion Corporation Handheld computer interface with haptic feedback
JP5458005B2 (ja) 2010-12-28 2014-04-02 日本電信電話株式会社 疑似力覚発生装置
US10296018B2 (en) * 2016-06-23 2019-05-21 Harman International Industries, Incorporated Pseudo force device
US20180369691A1 (en) * 2017-06-22 2018-12-27 Immersion Corporation Device having a plurality of segments for outputting a rotational haptic effect

Also Published As

Publication number Publication date
EP4439237A4 (en) 2025-03-19
JPWO2023095475A1 (https=) 2023-06-01
EP4439237A1 (en) 2024-10-02
CN118265963A (zh) 2024-06-28
US20250312695A1 (en) 2025-10-09
WO2023095475A1 (ja) 2023-06-01

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Legal Events

Date Code Title Description
PA0105 International application

Patent event date: 20240613

Patent event code: PA01051R01D

Comment text: International Patent Application

PG1501 Laying open of application