KR20240104163A - 가동부의 위치를 제어하는 정보 처리 장치 - Google Patents
가동부의 위치를 제어하는 정보 처리 장치 Download PDFInfo
- Publication number
- KR20240104163A KR20240104163A KR1020247019701A KR20247019701A KR20240104163A KR 20240104163 A KR20240104163 A KR 20240104163A KR 1020247019701 A KR1020247019701 A KR 1020247019701A KR 20247019701 A KR20247019701 A KR 20247019701A KR 20240104163 A KR20240104163 A KR 20240104163A
- Authority
- KR
- South Korea
- Prior art keywords
- controller
- movable part
- movable
- information processing
- virtual object
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2021-191248 | 2021-11-25 | ||
| JP2021191248 | 2021-11-25 | ||
| PCT/JP2022/038009 WO2023095475A1 (ja) | 2021-11-25 | 2022-10-12 | 可動部の位置を制御する情報処理装置 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20240104163A true KR20240104163A (ko) | 2024-07-04 |
Family
ID=86539247
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020247019701A Pending KR20240104163A (ko) | 2021-11-25 | 2022-10-12 | 가동부의 위치를 제어하는 정보 처리 장치 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US20250312695A1 (https=) |
| EP (1) | EP4439237A4 (https=) |
| JP (1) | JPWO2023095475A1 (https=) |
| KR (1) | KR20240104163A (https=) |
| CN (1) | CN118265963A (https=) |
| WO (1) | WO2023095475A1 (https=) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2025182614A1 (ja) * | 2024-02-28 | 2025-09-04 | ソニーグループ株式会社 | 触覚提示装置及び情報処理方法 |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2007002775A2 (en) * | 2005-06-27 | 2007-01-04 | Coactive Drive Corporation | Synchronized vibration device for haptic feedback |
| JP4703509B2 (ja) * | 2005-08-22 | 2011-06-15 | 任天堂株式会社 | ゲーム用操作装置およびゲームシステム |
| US8698736B2 (en) * | 2009-03-24 | 2014-04-15 | Immersion Corporation | Handheld computer interface with haptic feedback |
| JP5458005B2 (ja) | 2010-12-28 | 2014-04-02 | 日本電信電話株式会社 | 疑似力覚発生装置 |
| US10296018B2 (en) * | 2016-06-23 | 2019-05-21 | Harman International Industries, Incorporated | Pseudo force device |
| US20180369691A1 (en) * | 2017-06-22 | 2018-12-27 | Immersion Corporation | Device having a plurality of segments for outputting a rotational haptic effect |
-
2022
- 2022-10-12 JP JP2023563551A patent/JPWO2023095475A1/ja active Pending
- 2022-10-12 CN CN202280076854.0A patent/CN118265963A/zh active Pending
- 2022-10-12 WO PCT/JP2022/038009 patent/WO2023095475A1/ja not_active Ceased
- 2022-10-12 US US18/701,991 patent/US20250312695A1/en active Pending
- 2022-10-12 KR KR1020247019701A patent/KR20240104163A/ko active Pending
- 2022-10-12 EP EP22898259.1A patent/EP4439237A4/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| EP4439237A4 (en) | 2025-03-19 |
| JPWO2023095475A1 (https=) | 2023-06-01 |
| EP4439237A1 (en) | 2024-10-02 |
| CN118265963A (zh) | 2024-06-28 |
| US20250312695A1 (en) | 2025-10-09 |
| WO2023095475A1 (ja) | 2023-06-01 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PA0105 | International application |
Patent event date: 20240613 Patent event code: PA01051R01D Comment text: International Patent Application |
|
| PG1501 | Laying open of application |