KR20220027146A - 맞춤 편집 비디오 - Google Patents
맞춤 편집 비디오 Download PDFInfo
- Publication number
- KR20220027146A KR20220027146A KR1020227000332A KR20227000332A KR20220027146A KR 20220027146 A KR20220027146 A KR 20220027146A KR 1020227000332 A KR1020227000332 A KR 1020227000332A KR 20227000332 A KR20227000332 A KR 20227000332A KR 20220027146 A KR20220027146 A KR 20220027146A
- Authority
- KR
- South Korea
- Prior art keywords
- user
- ordered set
- video
- history
- content item
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/40—Information retrieval; Database structures therefor; File system structures therefor of multimedia data, e.g. slideshows comprising image and additional audio data
- G06F16/43—Querying
- G06F16/438—Presentation of query results
- G06F16/4387—Presentation of query results by the use of playlists
- G06F16/4393—Multimedia presentations, e.g. slide shows, multimedia albums
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/90—Details of database functions independent of the retrieved data types
- G06F16/95—Retrieval from the web
- G06F16/953—Querying, e.g. by the use of web search engines
- G06F16/9535—Search customisation based on user profiles and personalisation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/90—Details of database functions independent of the retrieved data types
- G06F16/95—Retrieval from the web
- G06F16/953—Querying, e.g. by the use of web search engines
- G06F16/9538—Presentation of query results
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
- G06N3/0499—Feedforward networks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/08—Learning methods
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/08—Learning methods
- G06N3/09—Supervised learning
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Databases & Information Systems (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Data Mining & Analysis (AREA)
- Software Systems (AREA)
- Computing Systems (AREA)
- Mathematical Physics (AREA)
- Artificial Intelligence (AREA)
- Evolutionary Computation (AREA)
- Computational Linguistics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Biomedical Technology (AREA)
- Molecular Biology (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Medical Informatics (AREA)
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US16/505,112 | 2019-07-08 | ||
| US16/505,112 US11423103B2 (en) | 2019-07-08 | 2019-07-08 | Content-item recommendations |
| US16/657,819 | 2019-10-18 | ||
| US16/657,819 US11194879B2 (en) | 2019-07-08 | 2019-10-18 | Custom compilation videos |
| PCT/US2020/039925 WO2021007052A1 (en) | 2019-07-08 | 2020-06-26 | Custom compilation videos |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20220027146A true KR20220027146A (ko) | 2022-03-07 |
Family
ID=74102655
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020227000332A Pending KR20220027146A (ko) | 2019-07-08 | 2020-06-26 | 맞춤 편집 비디오 |
Country Status (6)
| Country | Link |
|---|---|
| US (2) | US11194879B2 (https=) |
| EP (1) | EP3980983A4 (https=) |
| JP (1) | JP7516502B2 (https=) |
| KR (1) | KR20220027146A (https=) |
| CN (1) | CN114041179B (https=) |
| WO (1) | WO2021007052A1 (https=) |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11423103B2 (en) | 2019-07-08 | 2022-08-23 | Valve Corporation | Content-item recommendations |
| US11194879B2 (en) | 2019-07-08 | 2021-12-07 | Valve Corporation | Custom compilation videos |
| US11102530B2 (en) | 2019-08-26 | 2021-08-24 | Pluralsight Llc | Adaptive processing and content control system |
| US11295059B2 (en) * | 2019-08-26 | 2022-04-05 | Pluralsight Llc | Adaptive processing and content control system |
| US11991419B2 (en) | 2020-01-30 | 2024-05-21 | Snap Inc. | Selecting avatars to be included in the video being generated on demand |
| US11356720B2 (en) * | 2020-01-30 | 2022-06-07 | Snap Inc. | Video generation system to render frames on demand |
| KR102890744B1 (ko) | 2020-01-30 | 2025-11-26 | 스냅 인코포레이티드 | 온 디맨드로 미디어 콘텐츠 아이템들을 생성하기 위한 시스템 |
| US11284144B2 (en) | 2020-01-30 | 2022-03-22 | Snap Inc. | Video generation system to render frames on demand using a fleet of GPUs |
| US11036781B1 (en) | 2020-01-30 | 2021-06-15 | Snap Inc. | Video generation system to render frames on demand using a fleet of servers |
| US11070881B1 (en) * | 2020-07-07 | 2021-07-20 | Verizon Patent And Licensing Inc. | Systems and methods for evaluating models that generate recommendations |
| US12013874B2 (en) * | 2020-12-14 | 2024-06-18 | International Business Machines Corporation | Bias detection |
| US12100416B2 (en) * | 2021-07-08 | 2024-09-24 | Sony Group Corporation | Recommendation of audio based on video analysis using machine learning |
| US12574578B2 (en) * | 2023-01-12 | 2026-03-10 | Isaiah Bitah | System and method for controlling viewership of an event |
| CN116303975B (zh) * | 2023-05-11 | 2023-07-21 | 腾讯科技(深圳)有限公司 | 召回模型的训练方法、召回方法及相关设备 |
| US12567254B2 (en) | 2023-07-03 | 2026-03-03 | Sony Interactive Entertainment Inc. | Systems and methods for analyzing video data and generating scoring data |
Family Cites Families (33)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8641424B2 (en) | 2003-10-23 | 2014-02-04 | Monvini Limited | Method of publication and distribution of instructional materials |
| US7465231B2 (en) * | 2004-05-20 | 2008-12-16 | Gametap Llc | Systems and methods for delivering content over a network |
| US8214264B2 (en) * | 2005-05-02 | 2012-07-03 | Cbs Interactive, Inc. | System and method for an electronic product advisor |
| US7580853B2 (en) * | 2006-04-17 | 2009-08-25 | Electronic Entertainment Design And Research | Methods of providing a marketing guidance report for a proposed electronic game |
| US8407226B1 (en) | 2007-02-16 | 2013-03-26 | Google Inc. | Collaborative filtering |
| US8298087B1 (en) | 2009-01-02 | 2012-10-30 | Nintendo Of America Inc. | Recommendation engine for electronic game shopping channel |
| US8683521B1 (en) * | 2009-03-31 | 2014-03-25 | Google Inc. | Feature-based video suggestions |
| US8801522B2 (en) | 2009-07-21 | 2014-08-12 | Wms Gaming, Inc. | Using bots in a wagering game system |
| US20110054980A1 (en) * | 2009-09-02 | 2011-03-03 | Dave Simons | Game revenue optimization system |
| US20110302103A1 (en) | 2010-06-08 | 2011-12-08 | International Business Machines Corporation | Popularity prediction of user-generated content |
| US9104670B2 (en) * | 2010-07-21 | 2015-08-11 | Apple Inc. | Customized search or acquisition of digital media assets |
| US9317598B2 (en) | 2010-09-08 | 2016-04-19 | Nokia Technologies Oy | Method and apparatus for generating a compilation of media items |
| US20130080224A1 (en) * | 2011-09-23 | 2013-03-28 | Scott Thomas O'Brien | Method and apparatus for an online story sharing service |
| JP2013105309A (ja) | 2011-11-14 | 2013-05-30 | Sony Corp | 情報処理装置、情報処理方法、及びプログラム |
| US9720558B2 (en) | 2012-11-30 | 2017-08-01 | Verizon and Redbox Digital Entertainment Services, LLC | Systems and methods for providing a personalized media service user interface |
| US9762629B1 (en) | 2012-12-04 | 2017-09-12 | Google Inc. | Customizing content in a social stream |
| US9352226B2 (en) | 2012-12-21 | 2016-05-31 | Sony Interactive Entertainment America Llc | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay |
| CN103902808B (zh) * | 2012-12-27 | 2017-04-26 | 索尼互动娱乐美国有限责任公司 | 用于生成和共享云供应游戏的视频剪辑的系统和方法 |
| US20150254998A1 (en) * | 2014-03-05 | 2015-09-10 | Drexel University | Training systems |
| US9412229B2 (en) * | 2014-03-21 | 2016-08-09 | Igt | System for providing a game at a gaming machine |
| US9560399B2 (en) | 2014-06-13 | 2017-01-31 | Hulu, LLC | Personalized generation of watch list of shows in a video delivery system |
| US9965788B2 (en) | 2014-09-26 | 2018-05-08 | Wal-Mart Stores, Inc. | System and method for prioritized product index searching |
| JP6460126B2 (ja) | 2015-01-09 | 2019-01-30 | ソニー株式会社 | 情報処理システム、情報処理装置、制御方法、およびプログラム |
| US10207185B2 (en) | 2015-03-07 | 2019-02-19 | Sony Interactive Entertainment America Llc | Using connection quality history to optimize user experience |
| US20180130075A1 (en) * | 2015-03-16 | 2018-05-10 | Amazon Technologies, Inc. | Analysis of media consumption for new media production |
| KR101627261B1 (ko) * | 2015-09-08 | 2016-06-13 | 주식회사 홍인터내셔날 | 다트 게임 레슨 모드를 제공하는 방법, 장치 및 컴퓨터 판독 가능 매체에 저장된 컴퓨터 프로그램 |
| US10740384B2 (en) | 2015-09-08 | 2020-08-11 | Apple Inc. | Intelligent automated assistant for media search and playback |
| US20170259121A1 (en) * | 2016-03-08 | 2017-09-14 | Your Trainer Inc. | Science engine operative to select workout segments responsive to user-supplied information about their physical state |
| CN114768262B (zh) * | 2016-03-15 | 2025-04-08 | 思奇里兹平台股份有限公司 | 点对点游戏排名赛中的跨比赛分析 |
| US10432749B2 (en) | 2016-08-24 | 2019-10-01 | Facebook, Inc. | Application bookmarks and recommendations |
| US10430662B2 (en) * | 2016-09-21 | 2019-10-01 | GumGum, Inc. | Training machine learning models to detect objects in video data |
| US11423103B2 (en) | 2019-07-08 | 2022-08-23 | Valve Corporation | Content-item recommendations |
| US11194879B2 (en) | 2019-07-08 | 2021-12-07 | Valve Corporation | Custom compilation videos |
-
2019
- 2019-10-18 US US16/657,819 patent/US11194879B2/en active Active
-
2020
- 2020-06-26 KR KR1020227000332A patent/KR20220027146A/ko active Pending
- 2020-06-26 EP EP20837169.0A patent/EP3980983A4/en active Pending
- 2020-06-26 CN CN202080047828.6A patent/CN114041179B/zh active Active
- 2020-06-26 JP JP2022500733A patent/JP7516502B2/ja active Active
- 2020-06-26 WO PCT/US2020/039925 patent/WO2021007052A1/en not_active Ceased
-
2021
- 2021-12-06 US US17/543,346 patent/US11977594B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| EP3980983A4 (en) | 2023-06-28 |
| JP2022540126A (ja) | 2022-09-14 |
| EP3980983A1 (en) | 2022-04-13 |
| JP7516502B2 (ja) | 2024-07-16 |
| CN114041179B (zh) | 2024-08-30 |
| US11194879B2 (en) | 2021-12-07 |
| CN114041179A (zh) | 2022-02-11 |
| US20210011939A1 (en) | 2021-01-14 |
| US20220164407A1 (en) | 2022-05-26 |
| WO2021007052A1 (en) | 2021-01-14 |
| US11977594B2 (en) | 2024-05-07 |
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St.27 status event code: A-3-3-R10-R17-oth-X000 |
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| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
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| P13-X000 | Application amended |
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| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
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| P22-X000 | Classification modified |
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