KR20210065329A - Virtual Reality Projectile Launching Device Using Inertial Measuring Device - Google Patents

Virtual Reality Projectile Launching Device Using Inertial Measuring Device Download PDF

Info

Publication number
KR20210065329A
KR20210065329A KR1020190153934A KR20190153934A KR20210065329A KR 20210065329 A KR20210065329 A KR 20210065329A KR 1020190153934 A KR1020190153934 A KR 1020190153934A KR 20190153934 A KR20190153934 A KR 20190153934A KR 20210065329 A KR20210065329 A KR 20210065329A
Authority
KR
South Korea
Prior art keywords
elastic body
measuring device
support
virtual reality
throwing
Prior art date
Application number
KR1020190153934A
Other languages
Korean (ko)
Inventor
하동원
Original Assignee
주식회사 제로원크래프트
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 주식회사 제로원크래프트 filed Critical 주식회사 제로원크래프트
Priority to KR1020190153934A priority Critical patent/KR20210065329A/en
Publication of KR20210065329A publication Critical patent/KR20210065329A/en

Links

Images

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • AHUMAN NECESSITIES
    • A47FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
    • A47CCHAIRS; SOFAS; BEDS
    • A47C7/00Parts, details, or accessories of chairs or stools
    • A47C7/62Accessories for chairs
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01PMEASURING LINEAR OR ANGULAR SPEED, ACCELERATION, DECELERATION, OR SHOCK; INDICATING PRESENCE, ABSENCE, OR DIRECTION, OF MOVEMENT
    • G01P15/00Measuring acceleration; Measuring deceleration; Measuring shock, i.e. sudden change of acceleration
    • G01P15/02Measuring acceleration; Measuring deceleration; Measuring shock, i.e. sudden change of acceleration by making use of inertia forces using solid seismic masses
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Tourism & Hospitality (AREA)
  • Human Computer Interaction (AREA)
  • Educational Technology (AREA)
  • Educational Administration (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • Length Measuring Devices With Unspecified Measuring Means (AREA)

Abstract

Necessary but still unknown is an interface with which a tool (e.g., slingshot, bow, crossbow, and harpoon) using an elastic body (e.g., rubber band and spring) can be realistically handled in a virtual space. The present invention is to simulate an elasticity-based real-space projectile launching device in a virtual space. More particularly, the present invention relates to a mechanism for launching an elasticity-based projectile in virtual reality content using an inertial measuring device. Existing techniques have their own limitations in simulating an elasticity-based projectile, and the present invention is to solve the limitations. A mechanism has been invented that has strength in simulating an elasticity-based projectile such as a slingshot, a howitzer, a cannon, a bow, and a crossbow in particular.

Description

관성측정장치를 이용한 가상현실 투척류 발사 장치{Virtual Reality Projectile Launching Device Using Inertial Measuring Device}Virtual Reality Projectile Launching Device Using Inertial Measuring Device

전기전자electrical and electronic

가상현실 기술은 엔터테인먼트, 교육, 훈련과 같은 분야에서 많이 활용되고 있으며 종래의 기술에 비해서 많은 장점들을 보여주고 있다. 가상현실은 현실세계를 모방하는 것이 가장 우선되는 목표다. 현실세계를 모방하려면 시각, 청각, 촉각, 평행감각 등 인간의 오감을 자극하는 인터페이스 기술이 필수적이다. 가상현실 사용자에게 마치 현실세계에서 현실의 물체와 상호작용하듯 착각을 불러일으켜 가상세계에서도 현실세계의 경험에 기반을 두어 임무를 수행할 수 있도록 한다. 가상현실을 위한 인터페이스들로는 디스플레이 장치, 촉각장치, 방향이동장치, 음향장치, 조이스틱과 같이 다양한 종류가 있다. 하지만 아직 고무줄이나 스프링과 같은 탄성체를 이용하여 현실세계의 기구들을 모방할 수 있는 인터페이스 장치는 알려진 바 없다. 탄성체를 이용한 새총, 활, 석궁, 작살 같은 도구들을 가상공간에서 실감나게 조작할 수 있는 인터페이스가 필요하다.Virtual reality technology is widely used in fields such as entertainment, education, and training, and shows many advantages over the conventional technology. Virtual reality aims to imitate the real world. To imitate the real world, interface technology that stimulates human five senses, such as sight, hearing, touch, and parallel sense, is essential. It creates the illusion of virtual reality users interacting with real objects in the real world, allowing them to perform tasks in the virtual world based on the experience of the real world. There are various types of interfaces for virtual reality, such as a display device, a tactile device, a direction moving device, a sound device, and a joystick. However, there is still no known interface device that can imitate real-world instruments using elastic bodies such as rubber bands or springs. We need an interface that can realistically manipulate tools such as slingshots, bows, crossbows, and harpoons using elastic bodies in virtual space.

가상현실 기술을 활용한 콘텐츠는 다양한 사용자 입력방법이 필요하다. 특히 게임이나 훈련을 위한 콘텐츠에서 사용자가 적을 공격하는 상황에서 필요한 방법들이 있다. 공격에 사용되는 기구들의 종류로는 총기류, 창검류, 투척류와 그 외 별개의 것들이 있다. 종래의 기술들은 2차원 영상 인식(일반 카메라), 3차원 영상인식(볼륨카메라), 레이저나 적외선 센서, 관성측정장치로 만든 손에 쥐는 장치(오큘러스 터치, VIVE 콘트롤러 등)들이 있다. 하지만 이들은 탄성을 이용한 '투척류'를 모의하기에는 한계가 따른다. 특히 스프링이나 지렛대, 고무줄의 탄성을 이용한 투척류를 모의하고자 하는 경우는 그 한계가 더욱 분명하다. 이 발명은 전술한 문제를 해결하고자 하며, 특히 새총, 곡사포, 대포, 활, 석궁과 같은 모의에 강인함을 갖는다.Content using virtual reality technology requires a variety of user input methods. In particular, there are methods necessary in a situation where the user attacks the enemy in the content for games or training. Types of tools used for attack include firearms, spears, throwing weapons, and others. Conventional technologies include two-dimensional image recognition (general camera), three-dimensional image recognition (volume camera), hand-held devices (Oculus Touch, VIVE controller, etc.) made of laser or infrared sensors, and inertial measurement devices. However, they have limitations in simulating 'throwing flow' using elasticity. In particular, in the case of simulating a throwing flow using the elasticity of a spring, a lever, or a rubber band, the limitation is more obvious. This invention is intended to solve the above-mentioned problems, and has particularly robustness against simulations such as slingshots, howitzers, cannons, bows, and crossbows.

탄성 있는 고무나 스프링, 이를 지지할 수 있는 지지대, 탄성체에 고정된 관성측정장치, 관성측정장치의 측정자료를 무선으로 수신할 수신기와 기타 일반적인 가상현실 환경구축이 요구된다. 지지대에 장착된 탄성체(고무, 스프링 등)에 고정시킨 관성측정장치를 손이나 기타 기구로 힘을 가하여 관성측정장치가 탄성의 회복에 의해 움직이는 데이터를 컴퓨터로 분석하여 가상공간에 표현하는 방법으로 과제를 해결한다.Elastic rubber or spring, a support that can support it, an inertial measurement device fixed to an elastic body, a receiver to receive the measurement data of the inertial measurement device wirelessly, and other general virtual reality environments are required. The task is to apply force to the inertia measuring device fixed to the elastic body (rubber, spring, etc.) mounted on the support with a hand or other device, and analyze the data that the inertial measuring device moves by restoring elasticity with a computer and expressing it in a virtual space. solve the

HMD를 착용한 상황이건 그렇지 않고 스크린을 가상공간 디스플레이로 사용하는 상황이건 상관없이 투척류의 운동특성을 실제 탄성체(고무, 스프링, 지렛대 등)를 사용하기 때문에 매우 현실감있는 게임이나 교육, 훈련이 이루어질 수 있다. 관성측정장치로부터 전달된 움직임 데이터를 소프트웨어적으로 정제하여 새총, 곡사포, 대포, 활, 석궁과 같은 각각의 모의 환경에 맞게 가공하면 실제 물리환경에서 해당 장치를 사용하는 것과 매우 유사한 체험이 가능하다.Regardless of whether the HMD is worn or the screen is used as a virtual space display, very realistic games, education, and training can be performed because the actual elastic body (rubber, spring, lever, etc.) can If the motion data transmitted from the inertial measurement device is refined by software and processed according to each simulated environment such as a slingshot, howitzer, cannon, bow, and crossbow, an experience very similar to using the device in an actual physical environment is possible.

도 1 가상현실 투척류 발사장치 3D-1
도 2 가상현실 투척류 발사장치 3D-2
도 3 가상현실 투척류 발사장치 측면도
도 4 가상현실 투척류 발사장치 정면도
도 5 가상현실 투척류 발사장치 평면도
도 6 투척류 발사 장치 3D-1
도 7 투척류 발사 장치 3D-2
도 8 회전형 의자 3D-1
도 9 회전형 의자 3D-2
Figure 1 Virtual Reality Throwing Launcher 3D-1
Figure 2 Virtual reality throwing-type launcher 3D-2
3 is a side view of the virtual reality throwing type launcher
4 is a front view of the virtual reality throwing type launcher
5 is a plan view of the virtual reality throwing type launcher
Fig. Projectile launch device 3D-1
Fig. Throwing-type launcher 3D-2
Fig. Swivel chair 3D-1
Fig. Swivel chair 3D-2

[도 1]에서와 같이 관성측정장치를 이용한 투척류 발사장치는 크게 회전형 의자와 회전형 의자에 부착되는 탄성체를 이용한 투척류 발사장치로 구성된다. 회전형 의자는 회전의자 발판(130)과 회전축 파이프(120), 안장(170)과 안전쿠션(160), 안장지지 파이프(180)로 구성되며 이 구성은 제작자의 의도에 따라 모양이 변화될 수 있다. 그리고 회전형 의자는 회전하는 기능을 제외한 나머지 구성들은 더해지거나 삭제될 수 있다. 투척류 발사장치는 탄성체 지지대(100)와 회전형 의자와 탄성체 지지대를 고정하는 지지대 고정뭉치(110)로 구성된다. 투척류 뭉치는 탄성체(140)와 탄성체 고정뭉치(210), 관성측정장치(200), 투척손잡이(220)로 구성된다.As shown in [Fig. 1], the throwing-type launcher using the inertial measuring device is largely composed of a rotating chair and a thrown-type launcher using an elastic body attached to the rotating chair. The swivel chair consists of a swivel chair foot plate 130, a rotating shaft pipe 120, a saddle 170, a safety cushion 160, and a saddle support pipe 180, and this configuration can be changed in shape according to the intention of the manufacturer. have. And the swivel chair may be added or deleted other than the function of rotating. The throwing-type launcher is composed of an elastic support 100 and a support fixing bundle 110 for fixing the rotatable chair and the elastic support. The throwing flow bundle is composed of an elastic body 140 , an elastic body fixing bundle 210 , an inertia measuring device 200 , and a throwing handle 220 .

탄성체지지대(100)는 탄성 있는 고무나 스프링을 고정하고, 이를 지지할 수 있는 지지대이다. 탄성체(140)에 고정된 관성측정장치(200)는 일반적으로 9자유도를 갖는 가속도계, 회전속도계, 자력계의 조합으로 구성한다. 물론 이 조합을 선택적으로 사용할수도 그렇지 않을수도 있다. 이 관성측정장치는 내부에 무선 송신기를 포함하고 있어서 자료를 무선으로 전송한다. 전송된 자료는 가상현실 전문 장비 또는 일반적인 컴퓨터에서 무선으로 수신한다. 따라서 데이터의 무선 전송이 가능한 관성측정장치와, 데이터를 받아서 처리할 일련의 컴퓨터 장치가 요구된다. 탄성체지지대(100)에 장착된 고무나 스프링 같은 탄성체(140)에 고정시킨 관성측정장치(200)를 손이나 기타 기구로 힘을 가하여 관성측정장치가 탄성의 회복에 의해 움직이는 데이터를 컴퓨터로 분석하여 가상공간에 표현하는 방법으로 과제를 해결한다.The elastic body support 100 is a support that can support the elastic rubber or spring and fix it. The inertia measuring device 200 fixed to the elastic body 140 is generally composed of a combination of an accelerometer, a rotational speedometer, and a magnetometer having 9 degrees of freedom. Of course, this combination may or may not be used selectively. This inertial measurement device includes a radio transmitter inside, so it transmits data wirelessly. The transmitted data is wirelessly received by virtual reality specialized equipment or a general computer. Therefore, an inertial measurement device capable of wirelessly transmitting data and a series of computer devices to receive and process data are required. By applying force to the inertia measuring device 200 fixed to the elastic body 140 such as rubber or spring mounted on the elastic body support 100 with a hand or other instrument, the inertia measuring device analyzes the data moving by the recovery of elasticity with a computer. Solve the task by expressing it in a virtual space.

Claims (6)

[도 1]에서와 같이 관성측정장치를 이용한 투척류 발사장치는 크게 회전형 의자와 회전형 의자에 부착되는 탄성체를 이용한 투척류 발사장치로 구성된다.As shown in [Fig. 1], the throwing-type launcher using the inertial measuring device is largely composed of a rotating chair and a thrown-type launcher using an elastic body attached to the rotating chair. 회전형 의자는 회전의자 발판(130)과 회전축 파이프(120), 안장(170)과 안전쿠션(160), 안장지지 파이프(180)로 구성되며 이 구성은 제작자의 의도에 따라 모양이 변화될 수 있다. 그리고 회전형 의자는 회전하는 기능을 제외한 나머지 구성들은 더해지거나 삭제될 수 있다. The swivel chair consists of a swivel chair foot plate 130, a rotating shaft pipe 120, a saddle 170, a safety cushion 160, and a saddle support pipe 180, and this configuration can be changed in shape according to the intention of the manufacturer. have. And the swivel chair may be added or deleted other than the function of rotating. 탄성 있는 고무나 스프링을 사용하는 탄성체(140)와 이 탄성체에 관성측정장치를 고정하는 탄성체 고정뭉치(210), 탄성체 고정뭉치에 고정된 관성측정장치(200), 투척류를 손쉽게 잡을 수 있는 투척손잡이(220)는 각각이 이루고자 하는 목적에 부합되면 각각은 서로 뭉쳐지거나 더 세세하게 분리되어 설계 및 제작할 수 있다. An elastic body 140 using an elastic rubber or spring, an elastic body fixing bundle 210 for fixing an inertia measuring device to the elastic body, an inertia measuring device 200 fixed to the elastic body fixing bundle, and a throwing object that can easily catch thrown objects The handle 220 may be designed and manufactured by being aggregated with each other or separated in more detail when each of them meets the intended purpose. 탄성체지지대(100)는 을 고정하고, 이를 지지할 수 있는 지지대이다. 탄성체 지지대의 모양이 다르게 변형된다 할지라도 그 목적이 고무줄이나 스프링 같은 탄성체를 지지하기 위한 것이라면 이 발명의 범위에 포함된다. The elastic body support 100 is a support that can fix and support it. Even if the shape of the elastic support member is changed differently, if the purpose is to support an elastic body such as a rubber band or a spring, it is included in the scope of the present invention. 탄성체(140)에 고정된 관성측정장치(200)는 일반적으로 9자유도를 갖는 가속도계, 회전속도계, 자력계의 조합으로 구성한다. 물론 이 조합을 선택적으로 사용할수도 그렇지 않을 수도 있다. 이 관성측정장치는 내부 또는 외부에 무선 송신기를 포함하고 있어서 자료를 무선으로 전송한다. The inertia measuring device 200 fixed to the elastic body 140 is generally composed of a combination of an accelerometer, a rotational speedometer, and a magnetometer having 9 degrees of freedom. Of course, this combination may or may not be used selectively. This inertial measuring device includes a radio transmitter inside or outside to transmit data wirelessly. 관성측정장치로부터 컴퓨터로 전송된 자료는 컴퓨터 프로그램으로 분석하여 자료의 쓰임새 없는 부분을 제거하고 나머지를 취한 후 필요시 필터링하여 원하는 목적으로 사용한다. 원하는 목적이라 함은 가상현실 콘텐츠 내에서 다양한 투척류(새총, 활, 석궁 작살 등)의 운동특성을 잘 표현할 수 있는 것을 말한다.The data transmitted from the inertial measurement device to the computer are analyzed with a computer program to remove the useless part of the data, take the rest, and filter if necessary and use it for the desired purpose. The desired purpose means that the movement characteristics of various throwing types (slingshot, bow, crossbow, harpoon, etc.) can be well expressed within the virtual reality content.
KR1020190153934A 2019-11-27 2019-11-27 Virtual Reality Projectile Launching Device Using Inertial Measuring Device KR20210065329A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020190153934A KR20210065329A (en) 2019-11-27 2019-11-27 Virtual Reality Projectile Launching Device Using Inertial Measuring Device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020190153934A KR20210065329A (en) 2019-11-27 2019-11-27 Virtual Reality Projectile Launching Device Using Inertial Measuring Device

Publications (1)

Publication Number Publication Date
KR20210065329A true KR20210065329A (en) 2021-06-04

Family

ID=76391630

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020190153934A KR20210065329A (en) 2019-11-27 2019-11-27 Virtual Reality Projectile Launching Device Using Inertial Measuring Device

Country Status (1)

Country Link
KR (1) KR20210065329A (en)

Similar Documents

Publication Publication Date Title
US10155159B2 (en) Tactile feedback systems and methods for augmented reality and virtual reality systems
ES2966949T3 (en) Haptic interaction method and system
EP1825209B1 (en) Instructor-lead training environment and interfaces therewith
JP2021515331A (en) Interface display methods, devices, electronic devices and computer programs
US10569165B2 (en) Tactile feedback systems and methods for augmented reality and virtual reality systems
CN108635858B (en) Interface display method, device, electronic device and computer readable storage medium
KR101498610B1 (en) The Tactical Simulation Training Tool by linking Trainee's movement with Virtual Character's movement, Interoperability Method and Trainee Monitoring Method
KR101414147B1 (en) Virtual Reality Shooting Simulation System
CN108180782A (en) A kind of individual training system based on virtual reality
JP2012166066A (en) Self-contained inertial navigation system for interactive control using movable controller
US11325030B2 (en) Game pad holder for virtual reality video games, comprising a mechanical force feedback device
WO2013111146A2 (en) System and method of providing virtual human on human combat training operations
CN111179679A (en) Shooting training method and device, terminal equipment and storage medium
Harvey et al. A comparison between expert and beginner learning for motor skill development in a virtual reality serious game
CN109240487B (en) Immersive system, control method, and non-transitory computer readable medium
US10845876B2 (en) Hand interface device utilizing haptic force gradient generation via the alignment of fingertip haptic units
Butnariu et al. An interactive haptic system for experiencing traditional archery
KR101653735B1 (en) Simulation system including combat training using a practicing-grenade, a practicing-claymore and control keypad for events
Wei et al. Haptically enabled simulation system for firearm shooting training
Templeman et al. Immersive Simulation of Coordinated Motion in Virtual Environments: Application to Training Small unit Military Tacti Techniques, and Procedures
KR20210065329A (en) Virtual Reality Projectile Launching Device Using Inertial Measuring Device
GB2484759A (en) Gaming apparatus for operating a touch screen device
WO2017089491A1 (en) Wearable device system and method for detection of unintended movement
Yasumoto et al. The electric bow interface
Thiele et al. Virtual archery with tangible interaction

Legal Events

Date Code Title Description
E601 Decision to refuse application