KR20190139409A - VR gameing running machin - Google Patents

VR gameing running machin Download PDF

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Publication number
KR20190139409A
KR20190139409A KR1020180065825A KR20180065825A KR20190139409A KR 20190139409 A KR20190139409 A KR 20190139409A KR 1020180065825 A KR1020180065825 A KR 1020180065825A KR 20180065825 A KR20180065825 A KR 20180065825A KR 20190139409 A KR20190139409 A KR 20190139409A
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Prior art keywords
user
pillar
running
game
harness
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KR1020180065825A
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Korean (ko)
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고낙승
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고낙승
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Priority to KR1020180065825A priority Critical patent/KR20190139409A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/02Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/30Speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/806Video cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/833Sensors arranged on the exercise apparatus or sports implement

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • Human Computer Interaction (AREA)
  • Cardiology (AREA)
  • Vascular Medicine (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention relates to a treadmill for VR games. The present invention is characterized by helping a treadmill sensor for VR games, the treadmill comprising a pillar having a sensor that can detect the movement of a person; a harness connected to the pillar to prepare for accidents of the person and to help the VR and the sensor; and a running plate that can move freely due to the information obtained from the pillar, the harness, etc.

Description

VR게임용 런닝머신{VR gameing running machin}VR gameing running machin}

본 발명은 VR게임용 런닝머신에 관한 것이다.The present invention relates to a treadmill for VR games.

VR 기술은 컴퓨터로 만들어 놓은 가상의 세계에서 사람이 실제와 같은 체험을 할 수 있도록 하는 최첨단 기술을 말한다. 머리에 장착하는 디스플레이 디바이스인 HMD를 활용해 체험할 수 있다. VR technology refers to cutting-edge technology that allows people to experience life in a virtual world made of computers. You can experience using HMD, a head mounted display device.

게임은 플레이어들이 규칙에 의해 제한되는 인공적인 충돌에 참여하여, 정량화 가능한 결과를 도출해내는 시스템이다.A game is a system in which players participate in artificial collisions that are limited by rules, producing quantifiable results.

인터넷 게임 시장이 커지면서 수많은 게임이 나오고 있다. 그리고 사람들은 좀더 현실감 있는 게임을 요구하고 있는 추세이다. 종래의 게임을 이용 하는 방법은 일반적으로 키보드, 마우스, 조이스틱 등의 조작장치로 디스플레이에 뛰어진 화면을 보고 조작하는 방법과 VR고글을 쓰고 조작장치를 쓰는 방식이 현재 주로 게임에 사용되는 방법이다.As the internet game market grows, many games are coming out. And people are demanding more realistic games. In general, a method of using a game is a method of using a keyboard, a mouse, a joystick, and the like to view and manipulate a screen that is excellent on a display, and a method of using a VR goggle and an operating device.

그러나 종래의 장치로는 게임의 조작감에서 현실감이 떨어진다.However, with the conventional device, the reality of the game is inferior.

상기와 같은 문제점을 해결하기 위한 본 발명의 목적은 실제로 움직이며 게임을 플레이 방법을 위하여 사용자가 직접 이동하는 VR게임용 런닝머신을 제공하는 데 있다.An object of the present invention for solving the above problems is to provide a treadmill for VR games that the user is actually moving and the user directly moves for the method of playing the game.

상기와 같은 목적을 달성하기 위한 본 발명의 VR게임용 런닝머신은 사람의 움직임을 감지할수 있는 센서가 있는 기둥; 상기 기둥에 연결 되어 사람의 사고에 대비하고 VR및 센서에 도움이되는 하네스; 상기 기둥과 하네스등으로부터 얻어진 정보로 인해 자유자재로 움직일수 있는 런닝판; 하네스 및 런닝판을 포함하는 것을 특징으로 한다. Running game machine for VR game of the present invention for achieving the above object is a pillar having a sensor that can detect the movement of a person; A harness connected to the pillar to prepare for a human accident and to help VR and sensors; A running plate that can move freely due to information obtained from the pillar and harness; And a harness and a running plate.

상기 기둥은 네 귀퉁이에 배치되어 있는 내부에 센서와 카메라가 부착된 기둥; 사용자를 지지해주는 역할과 사용자의 움직임을 감지하고 명령을 내리는 기능을 하는 기능을 가진 것을 특징으로 한다. The pillar is a pillar attached to the sensor and the camera is disposed inside the four corners; It has a function of supporting a user and a function of detecting a user's movement and giving a command.

상기 기둥 내의 센서와 카메라는 사용자의 이동 속도와 방향을 감지하여 내부 시스템에 정보를 계산하여 전달해 레일의 움직이는 방향 속도를 결정해주는 역할을 하는 것을 특징으로 한다. The sensor and the camera in the pillar detect a moving speed and direction of the user, calculate and transmit information to an internal system, and determine a moving direction speed of the rail.

상기 하네스는 기둥과 탄성있는 줄로 연결되어 사용자의 안전 장치가 되어주는 보호구를 포함하는 것을 특징으로 한다. The harness is characterized in that it comprises a protective device that is connected to the column and the elastic line is a safety device of the user.

기둥과 탄성있는 줄로 연결되어 있으며 사용자의 정보를 기둥내의 센서에게 전달하며 직접 사용자의 상태를 측정하여 중지를 내릴수 있는 보호구를 포함하는 것을 특징으로 한다.It is connected to the column and the elastic line, and transmits the user's information to the sensor in the column, characterized in that it comprises a protective device that can be stopped by measuring the user's condition directly.

상기 런닝판은 사용자가 한 이동방향과 속도로 이동하면 그 반대방향으로 같은 속도로 움직여 사용자가 중간에 위치하도록 하는 런닝판을 가진 것을 특징으로 한다.The running plate is characterized in that it has a running plate to move the user at the same speed in the opposite direction when the user moves in one moving direction and speed so that the user is located in the middle.

이상과 같이, 본 발명에 따르면 VR게임을 좀더 현실감있게 할수 있는 효과가 있다.As described above, according to the present invention has an effect that can make the VR game more realistic.

도 1 은 본 발명에 따른 VR게임용 런닝머신을 나타낸 블럭도이다.1 is a block diagram showing a treadmill for a VR game according to the present invention.

아래에서는 첨부한 도면을 참고로 하여 본 발명의 실시예에 대하여 본 발명이 속하는 기술 분야에서 통상의 지식을 가진 자가 용이하게 실시할 수 있도록 상세히 설명한다. 그러나 본 발명은 여러 가지 상이한 형태로 구현될 수 있으며 여기에서 설명하는 실시예에 한정되지 않는다.DETAILED DESCRIPTION Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings so that those skilled in the art may easily implement the present invention. As those skilled in the art would realize, the described embodiments may be modified in various different ways, all without departing from the spirit or scope of the present invention.

그러면 본 발명의 일실시예에 따른 VR게임용 런닝머신에 대하여 설명한다.Next, the treadmill for VR game according to an embodiment of the present invention will be described.

도 1은 본 발명에 따른 VR게임용 런닝머신을 나타낸 블럭도이다.1 is a block diagram showing a treadmill for a VR game according to the present invention.

도 1을 참조하면, 본 발명의 VR게임용 런닝머신은 기둥(10), 하네스(20),런닝판(30)을 포함하여 구성된다.Referring to FIG. 1, the treadmill for a VR game of the present invention includes a pillar 10, a harness 20, and a running plate 30.

기둥(10)는 기둥으로써 하네스(20)와 연결되어 사람을 지지할수 있으며 사람의 움직임을 읽어내는 센서와 카메라가 있어 사람의 움직임을 읽고 런닝판(30)에 명령을 내릴수 있다.The pillar 10 is connected to the harness 20 as a pillar to support a person, and has a sensor and a camera that reads a person's movement to read a person's movement and give a command to the running plate 30.

하네스(20)는 하네스로써 기둥(10)와 탄력있는 줄로 연결되어 사람을 지지하는데 도움이되며 사람의 움직임을 VR게임과 기둥에 정보로 전달하는데 일조한다.The harness 20 is connected to the column 10 and the elastic line as a harness to help support the person, and helps to convey the movement of the person in the VR game and the column as information.

런닝판(30)는 런닝판으로써 기둥(10)와 하네스(20)의 정보와 명령을 토대로 상하좌우는 물론 모든 대각선 방향으로 자유자재로 움직있을 있는것이 특징이다.The running plate 30 is a running plate, and based on the information and command of the column 10 and the harness 20 is characterized by being able to move freely in all diagonal directions as well as up and down, left and right.

이를 이용하여 사용자를 런닝판의 중간 지점에 계속 위치하도록 사용자를 감지하여 이동방향의 정반대로 움직여 중간지점에 위치시킨다.Using this, the user senses the user so that the user continues to be positioned at the middle point of the running plate, and moves the user in the opposite direction of the moving direction to position the user at the middle point.

이상에서는 본 발명의 바람직한 실시예에 대하여 도시하고 설명하였지만, 본 발명은 상술한 특정의 실시예에 한정되지 아니하며, 청구범위에서 청구하는 본 발명의 요지를 벗어남이 없이 당해 발명이 속하는 기술분야에서 통상의 지식을 가진자에 의해 다양한 변형실시가 가능한 것은 물론이고, 이러한 변형실시들은 본 발명의 기술적 사상이나 전망으로부터 개별적으로 이해되어져서는 안될 것이다.While the above has been illustrated and described with respect to preferred embodiments of the present invention, the present invention is not limited to the specific embodiments described above, it is usually in the art without departing from the spirit of the invention claimed in the claims. Various modifications can be made by those skilled in the art, and these modifications should not be individually understood from the technical spirit or the prospect of the present invention.

10:기둥
20:하네스
30:런닝판
10: pillar
20: harness
30: Running version

Claims (6)

사람의 움직임을 감지할수 있는 센서가 있는 기둥;
상기 기둥에 연결 되어 사람의 사고에 대비하고 VR및 센서에 도움이되는 하네스; 및
상기 기둥과 하네스등으로부터 얻어진 정보로 인해 자유자재로 움직일수 있는 런닝판을 포함하는 것을 특징으로 하는 VR게임용 런닝머신.
A pillar with a sensor to detect human movement;
A harness connected to the pillar to prepare for a human accident and to help VR and sensors; And
Running machine for a VR game, characterized in that it comprises a running plate that can move freely due to the information obtained from the pillar and harness.
제 1항에 있어서,
상기 기둥은,
네 귀퉁이에 배치되어 있는 내부에 센서와 카메라가 부착된 기둥;
사용자를 지지해주는 역할과 사용자의 움직임을 감지하고 명령을 내리는 기능을 하는 기능을 가진 VR게임용 런닝머신.
The method of claim 1,
The pillar,
Pillars with sensors and cameras attached to the four corners;
A treadmill for VR games with the role of supporting the user and the ability to detect the user's movement and give commands.
제 2항에 있어서
상기 기둥 내의 센서와 카메라는 사용자의 이동 속도와 방향을 감지하여 내부 시스템에 정보를 계산하여 전달해 레일의 움직이는 방향 속도를 결정해주는 역할을 하는 VR게임용 런닝머신.
The method of claim 2
The sensor and the camera in the pillar detects the moving speed and direction of the user, calculates and transmits the information to the internal system to determine the moving speed of the rail game machine for VR games.
제 1항에 있어서
상기 하네스는 기둥과 탄성있는 줄로 연결되어 사용자의 안전 장치가 되어주는 보호구를 포함하는 VR게임용 런닝머신.
The method of claim 1
The harness is a treadmill for a VR game that includes a protective device that is connected to the column and the elastic line is a safety device of the user.
제 4항에 있어서
기둥과 탄성있는 줄로 연결되어 있으며 사용자의 정보를 기둥내의 센서에게 전달하며 직접 사용자의 상태를 측정하여 중지를 내릴수 있는 보호구를 더 포함하는 VR게임용 런닝머신.
The method of claim 4
Running machine for VR games, which is connected to the column with elastic lines and transmits the user's information to the sensor in the column, and further includes a protective device that can measure the user's condition and stop.
제 1항에 있어서
상기 런닝판은 사용자가 한 이동방향과 속도로 이동하면 그 반대방향으로 같은 속도로 움직여 사용자가 중간에 위치하도록 하는 런닝판을 가진 VR게임용 런닝머신.
The method of claim 1
The running plate is a running machine for a VR game having a running plate to move the user at the same speed in the opposite direction when the user moves in one movement direction and speed.
KR1020180065825A 2018-06-08 2018-06-08 VR gameing running machin KR20190139409A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112957690A (en) * 2021-02-03 2021-06-15 台州职业技术学院 Multifunctional rehabilitation training device for rats with brain injury

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112957690A (en) * 2021-02-03 2021-06-15 台州职业技术学院 Multifunctional rehabilitation training device for rats with brain injury

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