KR20180077355A - Method and system for providing card game - Google Patents

Method and system for providing card game Download PDF

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Publication number
KR20180077355A
KR20180077355A KR1020160180768A KR20160180768A KR20180077355A KR 20180077355 A KR20180077355 A KR 20180077355A KR 1020160180768 A KR1020160180768 A KR 1020160180768A KR 20160180768 A KR20160180768 A KR 20160180768A KR 20180077355 A KR20180077355 A KR 20180077355A
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KR
South Korea
Prior art keywords
card
cards
line
user terminal
open
Prior art date
Application number
KR1020160180768A
Other languages
Korean (ko)
Inventor
김동인
박형선
김성훈
손건호
이현미
임철재
박병선
오하진
고보정
Original Assignee
엔에이치엔엔터테인먼트 주식회사
엔에이치엔빅풋 주식회사
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Application filed by 엔에이치엔엔터테인먼트 주식회사, 엔에이치엔빅풋 주식회사 filed Critical 엔에이치엔엔터테인먼트 주식회사
Priority to KR1020160180768A priority Critical patent/KR20180077355A/en
Publication of KR20180077355A publication Critical patent/KR20180077355A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F2001/008Card games adapted for being playable on a screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

A card game providing method and system are disclosed. CLAIMS 1. A method of providing a card game executed by a computer, the method comprising: determining a plurality of open cards and a plurality of hidden cards for a plurality of different cards, each of which is assigned to each of user terminals participating in a card game; Providing card ID information indicating a plurality of open cards, location information of an open card, card ID information indicating hidden cards, and location information of a hidden card to the user terminal, exposing the open cards on the screen of the user terminal Determining a rating corresponding to a result of combining different cards exposed on each of a plurality of lines constituting an open card area for each user terminal, determining a rank of the first user terminal determined for each line, Comparing the rating of each line on a line-by-line basis, It can include determining the outcome of a card game.

Description

[0001] METHOD AND SYSTEM FOR PROVIDING CARD GAME [0002]
The following description relates to a game, and relates to a method and system for providing a card game based on a card comprising a number of different patterns and numbers.
Recently, with the emergence of high-performance portable devices such as smartphones, the population of mobile games has increased significantly. Users usually play mobile games lightly during a game or during a short period of time. Therefore, most of the games running on mobile devices are mainly puzzle games, tile games, and card games.
A card game is a type of board game that is played using various types of cards. Typical card games include poker, one card, and go-top. For example, a poker card game is a kind of card game played by a playing card. Participants of a card game bet by watching their own cards, and a player with the highest value card combination It is a winning game. Here, a playing card is a card made of thick paper or thin plastic that is held in the hand and is sometimes called a trump card. For example, a playing card has 52 dect cards, and the cards can be divided into four suit types such as diamond suit, heart red suit, spade and club black suit. And there are numbers or alphabets representing 13 denominations for each suit of each of the four kinds. For example, 13 clean numbers include 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K,
 Korean Patent Laid-Open Publication No. 10-2013-0107899 relates to a method of providing an online poker game and a poker game providing server therefor, and provides a jackpot mission associated with a genealogy of an online poker game and a game client capable of applying a jackpot mission Discloses a technique in which a jackpot interface is projected to the outside to directly experience a jackpot effect to a user.
A card game providing method and system for determining a card rank (e.g., a poker card genealogy) for a plurality of lines to determine a win or loss of the corresponding game.
CLAIMS 1. A method of providing a card game executed by a computer, the method comprising: determining a plurality of open cards and a plurality of hidden cards for a plurality of different cards, each of which is assigned to each of user terminals participating in a card game; Providing card ID information indicating a plurality of open cards, location information of an open card, card ID information indicating hidden cards, and location information of a hidden card to the user terminal, exposing the open cards on the screen of the user terminal Determining a rating corresponding to a result of combining different cards exposed on each of a plurality of lines constituting an open card area for each user terminal, determining a rank of the first user terminal determined for each line, Comparing the rating of each line on a line-by-line basis, It can include determining the outcome of a card game.
According to an aspect of the present invention, a hidden card selected from among a plurality of hidden cards disposed in a hidden card area on the screen is provided on a plurality of vertical lines corresponding to a first horizontal line constituting the open card area, The arrangement of any one of the second horizontal lines in the vertical line is permitted, and if the card is not exposed on all of the plurality of vertical lines corresponding to the first horizontal line constituting the open card area It is possible to restrict the arrangement to any one of the vertical lines of the second horizontal lines.
A computer-implemented card game providing system, comprising: at least one processor configured to execute instructions readable by the computer, wherein the at least one processor is configured to: target a plurality of different cards; A card determination unit for determining a plurality of open cards and a plurality of hidden cards to be allocated to each of the user terminals, a card identifier information indicating a determined plurality of open cards, an open card position information, And an information providing unit for providing location information of the hidden card to the corresponding user terminal, a plurality of different cards exposed on each of a plurality of lines constituting an open card area in which the open cards are exposed on the screen of the user terminal, The class corresponding to the result of combination is determined for each user terminal And a win determining unit that compares the rank of the first user terminal determined for each line and the rank of the second user terminal on a line by line basis and determines the win or loss of the card game based on the result of the comparison for each line .
A computer program stored in a recording medium for executing a method of providing a card game in combination with an electronic device implemented by a computer, the method comprising: Determining a plurality of open cards and a plurality of hidden cards to be allocated to each of the plurality of open cards, matching the card identifier information of the determined plurality of open cards, the card identifier information of hidden cards, and the identifier information of the corresponding user terminal, Providing the user terminal with cardidentifier information indicative of the determined plurality of open cards, location information of the open card, cardidentifier information indicative of hidden cards, and location information of the hidden card; A plurality of open card areas Determining a level corresponding to a result of combining the different cards exposed on each of the lines for each user terminal, comparing the level of the first user terminal determined for each line and the level of the second user terminal on a line by line basis , And determining the win or loss of the card game based on the line-by-line comparison result.
By determining the card rank (for example, the poker card genealogy) for each of a plurality of lines and calculating the score of the game based on the score corresponding to the rank of the winning line rather than the entire line, Can be provided. In other words, instead of being disqualified as 3: 0, 5: 0, etc., a lot of game money is unilaterally taken from some loser losers such as 3: 2, 2: The game money can be provided to the loser and the winner reasonably by providing the game money to the winner.
In addition, the game score is set differently according to the card grade (that is, the genealogy of the card) corresponding to the winning line, and as the card score of the winning line is higher, the game score is relatively higher than when it is lower, It is possible to provide a corresponding weighted game score to a user who has performed a high level of brain play to win a higher rating than a user who has played the game for winning many lines.
1 is a diagram illustrating an example of a network environment according to an embodiment of the present invention.
2 is a block diagram illustrating an internal configuration of an electronic device and a server according to an embodiment of the present invention.
FIG. 3 is a block diagram illustrating an example of components that a processor of a server according to an embodiment of the present invention may include.
4 is a flowchart illustrating an example of a card game providing method according to an embodiment of the present invention.
5 is a diagram showing an example of a screen configuration in which a card game is provided in an embodiment of the present invention.
FIG. 6 is a diagram illustrating an example of a screen configuration provided for explaining an operation of determining a plurality of open cards and hidden cards for providing to electronic devices, according to an embodiment of the present invention.
Figure 7 is a diagram provided to illustrate a card rating in an embodiment of the present invention.
FIG. 8 is a view for explaining an operation of determining win or loss by comparing grades for each vertical line according to an embodiment of the present invention.
Figure 9 is a diagram provided to illustrate an operation of providing an expected rating, in an embodiment of the present invention.
FIG. 10 is a diagram for explaining an operation of generating an effect on cards exposed in an open card area in an embodiment of the present invention. FIG.
FIG. 11 is a diagram for explaining an operation of displaying a favorable line by comparing ratings among electronic devices participating in a card game, according to an embodiment of the present invention. FIG.
FIG. 12 is a view for explaining an operation of providing a conversation between users participating in a card game through an avatar, which is an image inserted in a card, according to an embodiment of the present invention.
Hereinafter, embodiments will be described in detail with reference to the accompanying drawings.
The present embodiments are directed to techniques for providing card games, and more particularly, to techniques for providing a poker card game performed on a predetermined plurality of lines. For example, when a card (e.g., a hidden card) selected by the user is exposed on a screen composed of horizontal lines (raw lines) and vertical lines (vertical lines), a card class Card genealogy) is compared for each vertical line on the basis of the card rank (that is, the genealogy of the card) and the vertical line of the relative game user, and the result of the comparison, that is, the result of the lineage- And to a technique for providing the same.
In the present embodiment, an 'open card' is a card that is open to all electronic devices (i.e., user terminals) participating in a card game, and includes an open card area on the screen Lt; RTI ID = 0.0 > a < / RTI >
In the present embodiment, a 'hidden card' is a card that is disclosed to only one of all the electronic devices (ie, user terminals) participating in the card game and is not disclosed to other electronic devices, And may be a card disposed in a card area. For example, if any one of the hidden cards disposed in the hidden card area is selected and placed in the open card area, the hidden card may no longer be a hidden card but the open card may change the attribute of the card.
1 is a diagram illustrating an example of a network environment according to an embodiment of the present invention. 1 shows an example in which a plurality of electronic devices 110, 120, 130, 140, a plurality of servers 150, 160, and a network 170 are included. 1, the number of electronic devices and the number of servers are not limited to those shown in FIG.
The plurality of electronic devices 110, 120, 130, 140 may be a fixed terminal implemented as a computer device or a mobile terminal. Examples of the plurality of electronic devices 110, 120, 130 and 140 include a smart phone, a mobile phone, a navigation device, a computer, a notebook, a digital broadcast terminal, a PDA (Personal Digital Assistants) ), And tablet PCs. For example, the electronic device 1 110 may communicate with other electronic devices 120, 130, 140 and / or the servers 150, 160 via the network 170 using a wireless or wired communication scheme.
The communication method is not limited, and may include a communication method using a communication network (for example, a mobile communication network, a wired Internet, a wireless Internet, a broadcasting network) that the network 170 may include, as well as a short-range wireless communication between the devices. For example, the network 170 may be a personal area network (LAN), a local area network (LAN), a campus area network (CAN), a metropolitan area network (MAN), a wide area network (WAN) , A network such as the Internet, and the like. The network 170 may also include any one or more of a network topology including a bus network, a star network, a ring network, a mesh network, a star-bus network, a tree or a hierarchical network, It is not limited.
Each of the servers 150 and 160 is a computer device or a plurality of computers that communicate with a plurality of electronic devices 110, 120, 130 and 140 through a network 170 to provide commands, codes, files, Lt; / RTI > devices.
2 is a block diagram illustrating an internal configuration of an electronic device and a server according to an embodiment of the present invention. In FIG. 2, an internal configuration of the electronic device 1 (110) as an example of one electronic device and the server 150 as an example of one server will be described. Other electronic devices 120, 130, 140 or server 160 may have the same or similar internal configurations.
The electronic device 1 110 and the server 150 may include memories 211 and 221, processors 212 and 222, communication modules 213 and 223 and input / output interfaces 214 and 224. The memories 211 and 221 may be a computer-readable recording medium and may include a permanent mass storage device such as a random access memory (RAM), a read only memory (ROM), and a disk drive. The memory 211 and 221 may store an operating system and at least one program code (for example, code for a browser or an application for playing a card game installed in the electronic device 1 110). These software components may be loaded from a computer readable recording medium separate from the memories 211 and 221 using a drive mechanism. Such a computer-readable recording medium may include a computer-readable recording medium such as a floppy drive, a disk, a tape, a DVD / CD-ROM drive, and a memory card. In other embodiments, the software components may be loaded into memory 211, 221 via communication modules 213, 223 rather than a computer readable recording medium. For example, at least one program may be a program installed by a file distribution system (for example, the server 160 described above) that distributes installation files of developers or applications, May be loaded into the memory 211, 221 based on the application described above.
Processors 212 and 222 may be configured to process instructions of a computer program by performing basic arithmetic, logic, and input / output operations. The instructions may be provided to the processors 212 and 222 by the memories 211 and 221 or the communication modules 213 and 223. For example, the processor 212, 222 may be configured to execute a command received in accordance with a program code stored in a recording device, such as the memory 211, 221.
The communication modules 213 and 223 may provide functions for the electronic device 1 110 and the server 150 to communicate with each other through the network 170 and may provide functions for communicating with other electronic devices (for example, the electronic device 2 120) Or to communicate with another server (e.g., server 160). For example, when the processor 222 of the electronic device 1 110 receives a request (for example, a request for a card game service) generated in accordance with a program code stored in a recording device such as the memory 211, To the server 150 via the network 170 in accordance with the < / RTI > Conversely, control signals, commands, contents, files, and the like provided under the control of the processor 222 of the server 150 are transmitted to the communication module 223 of the electronic device 110 via the communication module 223 and the network 170 213 to the electronic device 1 (110). For example, control signals and commands of the server 150 received through the communication module 213 can be transmitted to the processor 222 or the memory 211, May be stored as a storage medium that may further include a < RTI ID = 0.0 >
The input / output interfaces 214 and 224 may be means for interfacing with the input / output device 215. For example, the input device may include a device such as a keyboard or a mouse, and the output device may include a device such as a display for displaying a communication session of the application. As another example, the input / output interface 214 may be a means for interfacing with a device having integrated functions for input and output, such as a touch screen. More specifically, the processor 222 of the electronic device 1 (110) uses the data provided by the server 150 or the electronic device 2 (120) in processing commands of the computer program loaded in the memory 211 A service screen or contents can be displayed on the display through the input / output interface 214. [
Also, in other embodiments, electronic device 1 110 and server 150 may include more components than the components of FIG. However, there is no need to clearly illustrate most prior art components. For example, electronic device 1 110 may be implemented to include at least a portion of input / output devices 215 described above, or may be implemented with other components such as a transceiver, Global Positioning System (GPS) module, camera, Elements. More specifically, when the electronic device 1 (110) is a smart phone, it may be an acceleration sensor, a gyro sensor, a camera, various physical buttons, buttons using a touch panel, input / output ports, It is to be understood that the present invention may be embodied in various forms without departing from the spirit or scope of the invention.
When a database is included in the server 150, the database stores various information for providing a card game to various electronic devices (i.e., user terminals) participating in the card game at the server 150, for example, Identifier information of the electronic device (that is, identifier information of the terminal), game money, game score information, position information that the card should be exposed on the screen of the electronic device, and the like.
The card game providing system according to the embodiments of the present invention can be implemented in a device in which an application is executed. In other words, the card game providing method according to the embodiments of the present invention can be executed in all devices in which an application is installed and driven. Hereinafter, for convenience of explanation, a package file for installing and operating the application is stored in the electronic device 1 (110), and a card game providing method is performed through the card game providing system implemented in the electronic device 1 (110) An example is given.
FIG. 3 is a block diagram illustrating an example of a component that a processor of a server according to an embodiment of the present invention can include; FIG. 4 illustrates an example of a method of providing a card game according to an embodiment of the present invention; FIG.
3, the processor 222 included in the server 150 may include a card determining unit 310, an information providing unit 320, an information providing unit 320, A rating determination unit 330, a win / lose determination unit 340, and a score calculation unit 350. [ The processor 222 identifies each electronic device to provide a card game to the electronic device 1 110 and the electronic device 2 120 and stores information for identifying cards to be allocated to the electronic device And can be linked to a database (not shown). The components of the processor 222 and the processor 222 may control the server 150 to perform the steps 410 to 470 included in the card game providing method of FIG. At this time, the components of the processor 222 and the processor 222 may be implemented to execute instructions according to the code of the operating system and the code of at least one program that the memory 221 contains. Here, the components of the processor 222 may be representations of different functions performed by the processor 222 in accordance with control commands provided by the program code stored in the server 150. For example, in the card game providing method according to the control command described above, the processor 222 loads the program code stored in the file for determining the card rating into the memory 221, The rating determiner 310 may be used as a functional representation that operates to determine a card rating corresponding to a result.
First, in order to provide a card game to the server 150 by the electronic devices 110 and 120, the program code stored in the file of the program for the card game providing method is stored in the electronic device 1 (110) May be loaded into the memory 211 of FIG. For example, when the program for the card game service is executed in the electronic device 1 (110), the program code can be loaded into the memory 211 from the file of the program under the control of the operating system.
As described above, when the program for the card game service is executed in the electronic device 1 (110), the electronic device 1 (110) can access the web page (for example, a web page related to the lobby screen) have. When the electronic device 1 (110) and the electronic device 2 (120) newly open a room or the electronic device 1 (110) participates in a room in which the electronic device 2 (120) The server 150 may provide a card game in accordance with the following steps 410 to 470 in conjunction with the electronic device 1 110 and the electronic device 2 120. [ For example, the electronic device 1 (110) and the electronic device 2 (120) can execute the program to input login information (for example, ID and password) for providing a card game, The authentication of each of the electronic devices 110 and 120 can be performed. If the authentication is successful, the server 150 can provide web page information corresponding to the lobby screen to the electronic device 1 110 and the electronic device 2 120, and the electronic device 1 110 and the electronic device 2 120 ) Can connect to the lobby screen to open a room for a card game or to participate in an already opened room. When the electronic device 1 (110) and the electronic device 2 (120) intend to participate in the game in the card game room 1, the database stores the identifier information (e.g., ID, nickname, mobile phone number, The identifier information can be matched and stored and maintained. Then, the card determining unit 310 can determine the cards to be provided to the electronic device 1 (110) and the electronic device 2 (120). In the following description with reference to FIG. 4, it is assumed that the server 150 provides a poker card game to the electronic device 1 110 and the electronic device 2 120.
In operation 410, the card determining unit 310 may determine a plurality of predetermined open cards to be allocated to each of the electronic devices participating in the card game with respect to a plurality of different cards. At this time, the card determining unit 310 may determine a plurality of hidden cards to be allocated to each of the electronic devices.
For example, if a deck provides a poker card game based on a card of 52, and five open cards and three hidden cards are defined, the card determining unit 310 determines whether the number of cards It is possible to randomly determine five open cards of the electronic device 1 (110) and five open cards of the electronic device 2 (120). The card determining unit 310 determines that the remaining cards of the 52 cards other than the open cards, that is, the three hidden cards of the electronic device 1 (110) and the hidden cards of the electronic device 2 (120) Can be determined at random. Then, the database (not shown) stores the identifier information of the electronic device 1 (110), the card identifier information of each of the five open cards determined for the electronic device 1 (110), the card identifier information of each of the three hidden cards And can be stored and maintained in a matching manner. Similarly, the database (not shown) may store and store the identifier information of the second electronic device 120, the card identifier information of each of the five open cards, and the card identifier information of each of the three hidden cards. Here, five horizontal lines and vertical lines constituting the screen are used to determine five open cards. However, in the case where three vertical lines are provided, the number of open cards is three, Depending on the number of vertical lines, numbers 5 and 3 may be predefined as a different natural number. Similarly, the number of hidden cards may also be predefined as a natural number other than 3, and may be predefined less than the number of open cards.
At this time, since the screen for providing the card game is composed of the horizontal line and the vertical line, the card determining unit 310 can determine the position on the open card area where the open cards are to be disposed (or exposed) for each open card, The position on the hidden card area where the cards are to be placed can be determined for each hidden card. The determined location information of the open card and the location information of the hidden card can be stored and maintained in the database by matching with the card identifier information of the card and the identifier information of the electronic device.
In step 420, the information providing unit 320 may provide the card identifier information of the open card, the card identifier information of the hidden card, the location information of the open card, and the location information of the hidden card to the corresponding electronic device.
For example, the information providing unit 320 provides the card identifier information of the open card, the card identifier information of the open card, the location information of the open card, and the location information of the hidden card to the corresponding electronic device through the application providing the card game can do. Then, the corresponding electronic device can load the cards into the memory 211 based on the information received from the server 150. [ For example, it is possible to load card images corresponding to the card identifier information into the memory 211, with respect to card images already held while the program is installed. The electronic apparatuses 110 and 120 can display the loaded card images in a corresponding area (e.g., an open card area or a hidden card area) based on the position information of the card.
In operation 430, the class determining unit 330 determines a class corresponding to a result obtained by combining different cards exposed on each of a plurality of lines constituting an open card area where open cards are exposed on the lower surface of the electronic apparatus It can be decided for each electronic device participating in the card game.
For example, when the open card area is composed of five row lines and five column lines, the grading unit 330 classifies the card grades in which the open cards exposed in the vertical lines are combined, You can decide for yourself. At this time, the class determination unit 330 can check whether or not all the open cards are arranged in the horizontal line of the open card area, and determine the card grade for each vertical line when all the open cards are arranged. For example, a card grade may represent a card family tree in a poker card game. Here, the detailed operation for determining the grade will be described later with reference to FIGS. 7 to 8. FIG.
In step 440, the win / loss decision unit 340 determines whether the electronic device 1 (110) and the electronic device 2 (120) participating in the card game have a rating determined for each vertical line of the electronic device 1 ) Can be compared with each other.
For example, the win / loss decision unit 340 determines whether the electronic device 1 (110) is open or not based on the card grade determined by combining cards exposed on the vertical line 1 constituting the open card area, It is possible to compare the card grades determined by combining the cards exposed on the vertical line 1 constituting the card area with each other. In the same manner, the win / loss decision unit 340 determines whether or not a card rank corresponding to the vertical line 2, a card rank corresponding to the vertical line 3, ..., You can compare card classes corresponding to lines.
In step 450, the win / loss determiner 340 can determine win or loss on a line-by-line basis based on the comparison result of each electronic device on a line-by-line basis. Then, the win / loss decision unit 340 can determine the final win / loss for the current card game on the basis of the winning / losing determined for each vertical line. For example, the win / loss decision unit 340 can determine an electronic device having a large number of winning lines as the final winner.
For example, when the vertical line 1 of the electronic device 1 is higher than the class flush of the vertical line of the electronic device 2 as a four-card, the win / lose determination unit 340 determines that the electronic device 1 has won . As another example, when the class of the electronic device 2 is two pairs higher than the class circle pair of the electronic device 1, the win / loss decision unit 340 can determine that the electronic device 2 has won in relation to the vertical line 2. At this time, when the open card area is composed of five vertical lines, the win / loss determiner 340 can determine whether the electronic device 1 or the electronic device 2 has won the vertical line 3, the vertical line 4, and the vertical line 5, respectively have. Then, the information providing unit 320 can provide the line identification information representing each vertical line and the winning / losing information of the corresponding line to the corresponding electronic apparatus through the application.
At this time, when the electronic device 1 (110) wins on three vertical lines and the electronic device 2 (120) wins on two vertical lines, the number of vertical lines in which the electronic device 1 (110) The win / lose decision unit 340 can finally determine the electronic device 1 (110) as the winner. Then, the information providing unit 320 can provide the final win / loss information to the corresponding electronic apparatus while providing the line identification information and the win / loss information of the corresponding line to the corresponding electronic apparatus through the application. For example, the electronic device 1 (110) may provide final win / loss information indicating victory, and the electronic device 2 (120) may provide final win / loss information indicating a defeat.
In step 460, the score calculation unit 350 may calculate the game score of the winning electronic device based on the win / loss and the rank determined for each of the plurality of vertical lines constituting the open card area for the electronic devices participating in the card game .
 For example, when the electronic device 1 (110) wins, the score calculation unit 350 calculates the score of the electronic device 1 (110) based on the card rank corresponding to the vertical line in which the electronic device 1 (110) The game score of the game server 110 can be calculated. For example, in the vertical lines 2 and 4, the electronic device 2 120 is defeated. In the vertical lines 1, 3, and 5, the score is higher than the electronic device 2 (120) The score of the game set in the class corresponding to each of the three winning lines may be summed up and the summed score may be calculated as the current game score of the corresponding electronic device. At this time, the game score may be set in a differential manner according to the grade. For example, the score may be set to 8 points for the highest rank, 0 point for the lowest rank, and one point (or a preset reference score) by a set game score as the rank is lowered from the highest rank to the lowest rank. As a result, the higher the score, the more winner the game can get.
Then, the score calculation unit 350 can calculate the final game money corresponding to the winning electronic device by multiplying the pre-set seed money by the current game score. The score calculation unit 250 extracts game money information matched with the identifier information of the second electronic device 120 based on the identifier information of the electronic device (for example, the electronic device 2) defeated in the database (not shown) The game money information of the second electronic device 120 may be updated after deducting the final game money from the game money information. Then, the score calculation unit 350 extracts game money information matched with the identifier information of the electronic device 1 (110) based on the identifier information of the electronic device (for example, the electronic device 1) defeated in the database And the game money information of the battery device 1 110 may be updated by adding the calculated final game money from the extracted game money information.
5 is a diagram showing an example of a screen configuration in which a card game is provided in an embodiment of the present invention.
5, when the electronic device 1 110 and the electronic device 2 120 execute the card game application and participate in the card game, the screens 110 and 520 of the electronic device 1 110 and the electronic device 2 An open card area 511, 512, 521, 522, and hidden card areas 513, 523 for each device. For example, the screen 510 of the electronic device 1 110 includes an open card area 512 in which open cards of the electronic device 1 110 are exposed, an open card area 512 in which open cards of the electronic device 2 120, Area 511, a hidden card area 513 in which hidden cards of the electronic device 1 110 are exposed, and a hidden card area 514 in which the back side of the hidden cards of the electronic device 2 120 are exposed . The screen 520 of the electronic device 2 120 includes an open card area 522 in which open cards of the electronic device 2 120 are exposed and an open card area 522 in which open cards of the electronic device 1 110 as a game confronter are exposed 521, a hidden card area 523 in which hidden cards of the electronic device 2 120 are exposed, and a hidden card area 524 in which the back side of the hidden cards of the electronic device 1 110 are exposed.
The open card areas 511, 512, 521, and 522 may include a plurality of horizontal lines and a plurality of vertical lines. 5, the open card areas 511, 512, 521, and 522 are formed by five horizontal lines and five vertical lines. At this time, the cards are arranged in the vertical lines corresponding to the horizontal lines, and the cards can be sequentially arranged in the horizontal lines. For example, after five open cards are arranged on each of the five vertical lines corresponding to the first horizontal line among the five horizontal lines, five open cards are inserted into each of the five vertical lines corresponding to the second horizontal line, Can be arranged. That is, if all five cards are not placed on the horizontal line, the electronic device may be restricted from putting its hidden card on the open card area (e.g., the card table).
The screens 510 and 520 of the electronic device 1 110 and the electronic device 2 may further include rating display areas 515 and 525. [ At this time, the rating display areas 515 and 525 may be located at the bottom of their open card areas 512 and 522 to display only their rating, without displaying the rating of the counterpart electronic device. In the class display areas 515 and 525, class information corresponding to a combination of different cards exposed by the vertical line of the electronic appliance provided from the server 150 may be displayed.
FIG. 6 is a diagram illustrating an example of a screen configuration provided for explaining an operation of determining a plurality of open cards and hidden cards for providing to electronic devices, according to an embodiment of the present invention.
The card game providing system which is the server 150 is a system in which a plurality of open cards to be provided to the electronic device 1 110 and a plurality of open cards 110 (for example, ) Can decide which hidden cards they want to provide. For example, the card determining unit 310 may determine 10 clovers, 8 hearts, 2 clovers, 3 diamonds, and A clovers out of the 52 cards as open cards. At this time, the card determining unit 310 can determine the position (for example, the horizontal line position and the vertical line position) where each of the open cards is to be placed in the open card area 610 of the electronic device. (1, 1), position information of 8 hearts is (1, 2), position information of 3 clovers is (1, 3) The card deciding unit 310 matches the position information of each of the determined open cards with the card identifier information of the corresponding open card and the identifier information of the electronic device 1 110 The information provider 320 may store the location information of each open card determined for the electronic device 110, the card identifier information of each open card, and the card property information to the electronic device 110, The information providing unit 320 may provide the electronic device 1 110 with information The card identifier information of each hidden card, the location information of each hidden card, and the card attribute information can be provided to the electronic device 110. Here, the card attribute information indicates whether the card is an open card or a hidden card .
Based on the card identifier information, the card attribute information, and the card position information received from the server 150, the electronic device 1 (110) displays five vertical lines corresponding to the first horizontal line of the open card area 610 The open cards corresponding to each of them can be exposed and exposed. Similarly, based on the card identifier information, the card attribute information, and the position information of the card received from the server 150, it is possible to dispose the card in the hidden card area 120 and expose it. For example, a hidden card 1 (e.g., 10 hearts) with positional information of (1,1) is placed in the leftmost area of the hidden card area 620, a hidden card 2 whose positional information is (1,2) The center area of the hidden card area 620 and the hidden card 3 (for example, 8 diamonds) whose position information is (1, 3) can be disposed in the rightmost area and exposed.
When all of the cards are exposed to each of the five vertical lines corresponding to the first horizontal line 611, any one hidden card selected by the electronic device 110 among the plurality of hidden cards is displayed in the open card area 610).
For example, if a user who holds the electronic device 1 110 reads any one of the hidden cards (e.g., 9 spades, 631) from five hidden cards corresponding to the second horizontal line constituting the open card area 630 When dragging and dropping is performed on any one of the vertical lines 632 by using a finger, a touch pan, a mouse, or the like, the electronic device 1 (110) displays the card identifier information of the hidden card selected through the application, (E.g., drag and drop position information), for example, (2,2) on the open card area 630 selected for exposing the hidden card area 630, and a hidden card area 640, e.g., (1,2), to the server 150 via an application. Then, the card determining unit 310 determines cards other than the hidden cards and the open cards, which are already allocated to the electronic apparatuses 1 110 and the electronic apparatuses 2, among the 52 cards, A hidden card to be placed in a vacant space on the hidden card area 640 of the card 110 can be determined. For example, two spades 641 may be determined as a card to be placed in an empty space on the hidden card area 640, and the information providing part 320 may determine the position information 1,2 and the card identification And card attribute information indicating that the card is a hidden card, to the electronic device 1 (110). Then, based on the received information, two spade cards may be exposed in the space corresponding to (1,2) of the hidden card area 640 of the electronic device 1 (110). At this time, the border of the newly received hidden card (e.g., two spade cards) can be highlighted in the default color and displayed on the screen.
On the other hand, card identifier information of the hidden card selected in the electronic device 1 (110) through the application of the electronic device 1 (110), selection position information on the open card area 630 (i.e., dragged and dropped position information) (1, 2) on the hidden card area 640 which is vacant as the hidden card is dragged and dropped, the rating determiner 330 is arranged for each vertical line And the position information on the hidden card area may be matched with the identifier information of the electronic device 1 (110) to store and maintain the card identifier information, the selected position information, and the position information on the hidden card area, have. For example, if 10 hearts among the hidden cards are selected for submission to the open card area 630, the rating determiner 330 determines that 10 cardboards with position information in the open card area 630 are (1, 1) The card rank of the vertical line can be determined as a circle pair based on 10 hearts having information (1,2). At this time, the card grade determined for each vertical line determined before the card is placed on the vertical line corresponding to the last horizontal line corresponding to the last is the temporary card grade, and is changed according to the combination of cards arranged until reaching the last horizontal line . For example, the gradation of the first vertical line may be changed according to the cards arranged in the third horizontal line, the fourth horizontal line, and the fifth horizontal line, such as a pair pair, a pair, or a triple.
As described above, the cards may be placed on all the vertical lines corresponding to the horizontal line, but the submission of the hidden card may be allowed to the vertical lines corresponding to the next horizontal line. The five vertical lines corresponding to the first horizontal line are all automatically disposed and exposed at first in the first five open cards, while the first horizontal line and the second vertical line alternate between the first electronic device 110 and the second electronic device 120 The hidden cards selected in their turn must be submitted (dragged and dropped or touched) to the open card area to place all the cards in the vertical lines corresponding to that horizontal line. For example, in the case where the first horizontal line is composed of five vertical lines, after the electronic device 1 (110) selects five times the operation of selecting one of its hidden cards, It is possible to submit a selected hidden card to a vertical line of any one of five vertical lines corresponding to the line. To this end, every time the electronic device 110 or 120 selects a hidden card and submits it to the open card area, the server 150 stores all the five vertical lines of the horizontal line on the basis of the position information on the received open card area It is possible to confirm whether or not the card is disposed. If it is determined that all of the cards are disposed, the class determination unit 330 may determine a class (e.g., a gene family) indicating a result of combining the different cards arranged in the vertical line for each vertical line.
For example, when hidden cards selected by the first electronic device 110 are opened and opened in five vertical lines corresponding to the second horizontal line, as in the open exposure area 650 of the electronic device 110, The determination unit 330 can determine the card rank of the electronic device 1 (110) for each vertical line. That is, the card may be submitted to the next horizontal line every time the card is submitted to the horizontal line, and the class determining unit 330 may classify the vertical line card rating of the corresponding electronic device You can decide. Accordingly, when there are five horizontal lines, the grading unit 330 can determine four card grades. That is, when all the cards are submitted to the second horizontal line, the first card grade is determined for each vertical line. When all the cards are submitted to the third horizontal line, the first card grade is determined for each vertical line, And the fifth horizontal line) are repeated until all the cards are submitted.
At this time, hidden cards submitted to each of the five vertical lines corresponding to the last horizontal line (for example, the fifth horizontal line) may be displayed on the back side of the card so that the card is not disclosed even if it is submitted to the open card area 660 have. For example, when dragging and dropping a hidden card selected by the electronic device 1 (110) from the second horizontal line to the fourth horizontal line to the open card area, the front face of the card representing the number / alphabet and pattern of the corresponding hidden card is displayed, 5 When the selected hidden card is dragged and dropped on the vertical line corresponding to the horizontal line, the back side of the corresponding hidden card (for example, image representing card type, card type, or card avatar, 661) is displayed on the open card area .
Figure 7 is a diagram provided to illustrate a card rating in an embodiment of the present invention.
According to FIG. 7, the card class may include 9 classes corresponding to the first to the lowest class corresponding to the highest class. At this time, as the card rank increases from the lowest rank to the highest rank, the game score set for the rank may be set to be higher in a differential manner.
For example, the lowest ranked grade 9 game score is 0, the 8th grade game score is 1, the 7th grade game score is 2, the 6th grade game score is 3, and the 5th grade score is 4 The game score of the fourth grade is 5 points, the score of the third grade is 6 points, the score of the second grade is 7 points, and the score of the first grade corresponding to the highest grade is 8 points. As such, as the score increases, the game score is set to be relatively higher than the lower score, the higher the score, the higher the score of the game and eventually the more game money can be obtained.
At this time, there may be a case where the grades are the same, and even when the grades are the same, the winning / losing determining unit 340 can determine the win or loss of the vertical line based on the card identification information of the vertical line. The winning and losing decision unit 340 can apply a weighting value in the order of A> K> Q> J> 10> ...> 2 in the text (letters and numbers such as alphabet letters) For example, if the rating of the vertical line 1 of the electronic device 1 (110) is the five-card type and the vertical line 1 of the electronic device 2 (120) is the K card, Even if they are the same, you can decide to win a K card with a number higher than 5.
In FIG. 7, the ninth grade corresponding to the nofa may be represented by a high card, a top card, or the like.
FIG. 8 is a view for explaining an operation of determining win or loss by comparing grades for each vertical line according to an embodiment of the present invention.
Referring to FIG. 8, electronic devices 1 and 110 participating in a card game drag and drop hidden cards to all five vertical lines corresponding to the fifth horizontal line from the second horizontal line That is, when twenty hidden cards are dragged and dropped 20 times in the open card area 810, the class determining unit 330 can determine the class of the corresponding line for each of the five vertical lines. For example, the vertical line 1 of the electronic device 1 (110) is a four card, the vertical line 2 is a pair of two pairs, the vertical line 3 is a circle pair, the vertical line 4 is a flush, (Or tower). Similarly, the rating determiner 330 can determine the five vertical lines of the electronic device 2 (120). For example, the vertical line 1 of the electronic device 2 (120) has a pair of pairs, the vertical line 2 has a level of four cards, the vertical line 3 has no class The grade of line 5 can be determined as straight.
Then, the win / loss decision unit 340 compares the grades of the corresponding vertical lines of the electronic device 1 (110) and the electronic device 2 (120) to determine the winning / losing of the vertical lines. For example, it is possible to compare the vertical line 1 of the electronic device 1 (110) with the vertical line 1 of the electronic device 2 (120) and determine that the electronic device 1 (110) has won in the case of the vertical line 1. In the same way, the win / loss decision unit 340 compares the grades for the corresponding vertical lines, and the electronic apparatus 1 (110) wins with respect to the vertical lines 3 and the vertical lines 4, It can be determined that the second electronic device 120 has won. Then, the information providing unit 320 may provide the corresponding electronic device with the line identifier information for identifying the vertical line, as well as the win / loss information including whether or not the line is worn or lost. Then, the win / lose information indicating win or lose can be displayed in the rating display area on the screen of the electronic device. At this time, the winning and losing information is displayed together with the corresponding grade and the game score and the winning and losing information indicating the defeat in the defeated line.
In addition, the win / loss decision unit 340 may compare game scores of the corresponding grade instead of the grade, and decide win / lose for each vertical line. For example, in a case where the vertical line 1 of the electronic device 1 (110) is a bubble card and the vertical line 1 of the electronic device 2 (120) is a circle pair, the score calculation unit 350 calculates the score ) Of the vertical line 1 of the electronic device 2 (120), and one point of the game line of the vertical line 1 of the electronic device 2 (120). Then, the win / loss decision unit 340 compares the seven points with the one point to determine the vertical line 1 of the electronic device 1 (110) having a high score to win and determine the vertical line 2 of the electronic device 2 (120) .
In this way, the win / loss decision unit 340 compares the grade or the game score for each corresponding vertical line of the electronic apparatus 1 (110) and the electronic apparatus 2 (120) to determine whether to win or lose for each line, You may decide to win or lose.
For example, the winner / winner determining unit 340 determines whether one vertical line (for example, the vertical line 1) selected by the first electronic device 110 and the second vertical line The line (e.g., vertical line 5) rating or game score of that rating can be compared. To this end, the winner / winner determining unit 340 may receive the line identifier information selected by the electronic device 1 (110) and the line identifier information selected by the electronic device 2 (120), and may determine a class corresponding to the line identifier information of both electronic devices Game scores can be compared with each other to determine win or loss. For example, it can be determined that the vertical line 5 of the second electronic device 120 has won. At this time, until the final win / loss of the current game is determined, the selected vertical line following the vertical line 1 of the electronic device 1 (110) and the vertical line 2 of the electronic device 2 (120) is selected so as not to be overlapped with the previously selected vertical line The vertical line 1 may be deactivated on the open card area 810 if the vertical line 1 is selected and the identifier information of the corresponding line is provided to the server 150 through the application. For example, the already selected vertical line 1 among the vertical lines 1 to 5 on the open card area 810 may be processed in a semi-transparent state or processed in black and white.
Then, the winner / winner determining unit 340 determines whether one of the vertical lines of the electronic devices 1 (110) selected from the four lines excluding the already selected vertical line among the five vertical lines and the vertical line of any one of the electronic devices 2 The win or loss can be determined by comparing the score of the vertical line or the score of the game. In this way, when selecting the vertical line in the electronic device, the win / loss determiner 340 can receive five line identifier information from each electronic device, and can determine win or loss by comparing the grade 5 or the game score. Then, the win / loss decision unit 340 can determine an electronic device having a large number of winnings, which is determined by comparing for each vertical line, as the final winner of the game.
For example, when three vertical lines of the electronic device 1 (110) among the electronic devices 1 (110) and 120 (2) win more than two vertical lines of the electronic device 2 (120) (Straight) is present in the second electronic device 120, the win / loss decision unit 340 can determine the first electronic device 110 that has won the most lines as the final game winner. Then, the information providing unit 320 transmits the final game score 821 corresponding to the current game, the final game score and the game money 822 calculated based on the pre-determined seed money to the electronic device 1 110, , And can provide victory display identification information indicating victory. Then, the corresponding fanfare image can be displayed on the screen 820 of the electronic device 1 (110) based on the winning display identification information. At this time, the fanfare image may be displayed on the screen 820 including the final game score 821 and the game money 823 provided through the application.
At this time, in calculating the game money for each vertical line, the score calculation unit 350 may calculate the game money by reflecting the number of winning lines in addition to the game score corresponding to the winning vertical line by weight. For example, in the case of winning 4: 1 rather than winning 3: 2, relatively higher game money may be calculated.
Figure 9 is a diagram provided to illustrate an operation of providing an expected rating, in an embodiment of the present invention.
Referring to FIG. 9, the rating determining unit 330 may be configured to classify electronic cards participating in a card game, and to determine whether the current card game is terminated, that is, The expected grade can be determined for each vertical line.
For example, when five open cards are arranged and exposed on each of the vertical lines corresponding to the first horizontal lines constituting the open card area 910 on the screen of the electronic device 1 (110), the class determiner 330 ) Can determine an achievable estimate based on deployed open cards. For example, after a joker card 911 (i.e., the third vertical line (2, 3) of the second line), the result of combining cards arranged on the third vertical line with any card may be two pairs, The determination unit 330 can determine the expected grade of the third vertical line of the first horizontal line as two pairs. As described above, the expected card rank may be determined for each vertical line constituting the horizontal line from the first horizontal line to the fourth horizontal line before the card is placed in each of the vertical lines constituting the last horizontal line. At this time, The determination unit 330 may determine the expected grade each time the cards are placed on the horizontal line. That is, when all five cards are arranged on the first horizontal line, the expected grade for each vertical line is determined. Then, when all five cards are arranged on the second horizontal line, It is possible to determine the card grade that can be achieved in combination with an already disposed card, a card placed on the corresponding vertical line of the second horizontal line, and two cards already placed, to an expected grade. Then, the information providing unit 320 may provide expected rating information including an expected grade determined for each vertical line and line identification information for identifying the line to the corresponding electronic device through the application.
The class determining unit 330 can compare the predicted grades determined for each vertical line on a vertical line basis. As a result of the comparison, the line attribute information for identifying the vertical line having the highest expected grade can be provided to the corresponding electronic device through the application. For example, line attribute information, in which an attribute indicating that the third vertical line is the line with the highest expected grade, should be displayed to distinguish it from the other vertical lines, is set together with the expected grade information and line identification information, . For example, when the expected grade of the vertical line is the highest, the line attribute information of the vertical line is set to 1 or on, and the line attribute information of each of the remaining vertical lines may be set to 0 or off.
Referring again to FIG. 7, the border of the selected hidden card in the hidden card area 920 is highlighted and displayed, and the border of the remaining two hidden cards that are not selected can be displayed without highlight processing. Then, based on the line identification information, the line attribute information, and the expected grade information received through the application, the expected grade for each vertical line can be displayed in the class display area 912 of the vertical line. At this time, when the line attribute information is a line corresponding to 1 or on, the expected grade displayed in the grade display area 912 may be displayed in a predetermined color so as to be distinguished from the expected grade of the remaining vertical lines. For example, the expected ratings of vertical lines 1, 2, 4, and 5 are displayed in gray color, and the expected rating of vertical line 3 with the highest expected rating is displayed in rating display area 910 in yellow color .
FIG. 10 is a diagram for explaining an operation of generating an effect on cards exposed in an open card area in an embodiment of the present invention. FIG.
10 illustrates an example in which the open card area is composed of five horizontal lines and three vertical lines, but this corresponds to the embodiment, and it may be composed of three horizontal lines and five vertical lines, And vertical lines may be composed of the same number, or may be composed of one or more natural numbers different from 5 and 3.
10, when one of the three hidden cards disposed in the hidden card area on the screen of the electronic device 1 (110) is selected (1001), the cards exposed in the open card area are selected, The same numeric card as the selected hidden card 1001 can be selected and the card edge of the open card 1002 selected to be visually distinguished from the remaining open cards except for the selected card is highlighted with the predetermined color and brightness Can be displayed. Here, by highlighting the border of the selected open card, an effect may be generated only on the card.
10, the time-limited gauge bar 1020 may be exposed to a specific area on the screen of the electronic device 1 (110) when it becomes time to select the hidden card of the electronic device 1 (110). And, as the time passes, the gauge bar may be reduced over time to inform the game user of the electronic device 1 110 that the time limit gauge bar 1020 promptly selects the hidden card and submits it to the open card area , And a warning sound may be provided when the remaining time falls within a predetermined time (for example, 2 seconds, 3 seconds, etc.).
FIG. 11 is a diagram for explaining an operation of displaying a favorable line by comparing ratings among electronic devices participating in a card game, according to an embodiment of the present invention. FIG.
Referring to FIG. 11, each time a hidden card selected in an open card area is disposed and exposed, the rating determining unit 330 compares the rating with a counterpart electronic device, which is a game confronter, for each vertical line, Can determine a vertical line that is relatively more advantageous than the counterpart electronic device.
For example, if a hidden card (e.g., A spade, 1111) selected in the electronic device 1 (110) is dragged and dropped into the open card area 1110 and the corresponding hidden card is played by the electronic device 2 The rating determiner 330 determines whether the estimated grade that can be derived through combination of the cards arranged in the vertical line 1 of the electronic device 1 110 and the combination of the cards arranged in the vertical line 1 of the electronic device 2 120 Can be used to compare expected ratings that can be derived. As a result of comparison, a favorable line can be determined. For example, when it is determined that the expected grade of the longitudinal line 1 of the electronic device 1 (110) is higher than the expected grade of the longitudinal line 1 of the electronic device 2 (110), the information providing unit 320 It is possible to provide the electronic device 1 (110) with effect information indicating that the vertical line is advantageous. Then, based on the effect information and the line identification information received through the application, the effect display information 1121 of the vertical line 1 can be displayed in a predetermined color and brightness. For example, the effect display information 1121 may correspond to an image representing illumination, and the illumination of the image may be displayed on the basis of the predetermined color and brightness based on the effect information. Then, the game user of the electronic device 1 (110) can recognize that the vertical line 1 is in a favorable situation with a higher rating than the game user of the electronic device 2 (120), which is a game confrontation. The vertical lines 2 and the vertical lines 3 can recognize that the relative game user is relatively more advantageous because the illumination corresponding to the effect display information is in the OFF state.
FIG. 12 is a view for explaining an operation of providing a conversation between users participating in a card game through an avatar, which is an image inserted in a card, according to an embodiment of the present invention.
Referring to FIG. 12, when the conversation menu 1210 is selected while the lobby screen or the card game is in progress, the conversation selection information indicating a predefined emotional expression may be displayed on the screen of the electronic device 1 (110). For example, dialog selection information such as anger, greetings, anxieties, apologies, provocations, praises, etc. may be displayed. At this time, if anger is selected, the selected dialog selection information and the identifier information of the electronic device 110 may be provided to the server 150 through the application. At this time, the database of the server 150 may store and store the identifier information of the electronic device 110 and the avatar identification information indicating the avatar of the electronic device 110 together. The server 150 matches the identification information of the card game room with the identifier information of the electronic device 1 (110) and the electronic device 2 (120) currently playing while the current game is being held and maintained And can be maintained. Then, the server 150 extracts the avatar identifier information of the electronic device 1 (110) extracted from the database based on the identifier information of the electronic device 1 (110), and outputs the extracted avatar identifier information and dialog selection information to the electronic device 2 120). Then, the electronic device 2 (120) can receive the avatar identifier information and the conversation selection information through the application. Based on the received information, the electronic device 2 (120) (E.g., anger) can be displayed in the chat area 1220 on the screen of the electronic device 2 (120).
Thus, the card game providing system can provide a conversation between game users participating in the card game through the avatar set on the card of the electronic device, distribute the poker cards at the end of each game, You can offer bingo games in game form. And, if the bingo is achieved by collecting the distributed poker cards, the compensation can be provided by the electronic device that achieved the bingo. At this time, different compensation may be provided according to the horizontal line bingo, the vertical line bingo, and the diagonal line bingo, and as the number of bingo lines increases, the compensation amount and relatively good compensation can be provided. For example, if two horizontal lines are binged, the game money 100 is rewarded. If a vertical line is binged, the game item reward is paid. If one horizontal line and one vertical line are binged, the game money 300 is rewarded. The avatar award compensation can be provided.
The system or apparatus described above may be implemented as a hardware component, a software component or a combination of hardware components and software components. For example, the apparatus and components described in the embodiments may be implemented within a computer system, such as, for example, a processor, a controller, an arithmetic logic unit (ALU), a digital signal processor, a microcomputer, a field programmable gate array (FPGA) , A programmable logic unit (PLU), a microprocessor, or any other device capable of executing and responding to instructions. The processing device may execute an operating system (OS) and one or more software applications running on the operating system. The processing device may also access, store, manipulate, process, and generate data in response to execution of the software. For ease of understanding, the processing apparatus may be described as being used singly, but those skilled in the art will recognize that the processing apparatus may have a plurality of processing elements and / As shown in FIG. For example, the processing unit may comprise a plurality of processors or one processor and one controller. Other processing configurations are also possible, such as a parallel processor.
The software may be distributed over a networked computer system and stored or executed in a distributed manner. The software and data may be stored on one or more computer readable recording media.
The method according to an embodiment may be implemented in the form of a program command that can be executed through various computer means and recorded in a computer-readable medium. The computer-readable medium may include program instructions, data files, data structures, and the like, alone or in combination. The program instructions to be recorded on the medium may be those specially designed and configured for the embodiments or may be available to those skilled in the art of computer software. Examples of computer-readable media include magnetic media such as hard disks, floppy disks and magnetic tape; optical media such as CD-ROMs and DVDs; magnetic media such as floppy disks; Magneto-optical media, and hardware devices specifically configured to store and execute program instructions such as ROM, RAM, flash memory, and the like. Examples of program instructions include machine language code such as those produced by a compiler, as well as high-level language code that can be executed by a computer using an interpreter or the like.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments. For example, it is to be understood that the techniques described may be performed in a different order than the described methods, and / or that components of the described systems, structures, devices, circuits, Lt; / RTI > or equivalents, even if it is replaced or replaced.
Therefore, other implementations, other embodiments, and equivalents to the claims are also within the scope of the following claims.

Claims (20)

  1. A method of providing a card game executed by a computer,
    Determining a plurality of open cards and a plurality of hidden cards to be assigned to each of a plurality of different cards to user terminals participating in a card game;
    Providing cardidentifier information indicating a plurality of determined open cards, location information of an open card, cardidentifier information indicating hidden cards, and location information of a hidden card to the user terminal;
    Determining, for each user terminal, a rating corresponding to a result of combining different cards exposed on each of a plurality of lines constituting an open card area where the open cards are exposed on a screen of a user terminal;
    Comparing the level of the first user terminal determined for each line and the level of the second user terminal for each line; And
    Determining a win or loss of a card game based on the line-by-line comparison result
    And a card game providing method.
  2. The method according to claim 1,
    Wherein one of the hidden cards selected from among the plurality of hidden cards disposed in the hidden card area on the screen is checked to see that the card is exposed to all of the plurality of vertical lines corresponding to the first horizontal line constituting the open card area The arrangement of any one of the second horizontal lines in the vertical line is permitted,
    If it is determined that the card is not exposed to all of the plurality of vertical lines corresponding to the first horizontal line constituting the open card area, the arrangement of any of the second horizontal lines to the vertical line is restricted
    Wherein the card game is played by the player.
  3. The method according to claim 1,
    Wherein determining the hidden card comprises:
    A second user terminal, and a second user terminal, wherein the first user terminal and the second user terminal are allocated to one of the plurality of different cards, Determining a hidden card to be provided to the first user terminal; And
    Determining a hidden card to be provided to the second user terminal for cards other than the hidden card to be provided to the first user terminal among the remaining cards;
    And a card game providing method.
  4. The method according to claim 1,
    The step of determining the rating for each user terminal comprises:
    Determining a degree of combination of different cards exposed on each vertical line for each of the plurality of vertical lines constituting the open card area for each vertical line,
    The step of comparing the grades line by line,
    Comparing a plurality of vertical line classes of the first user terminal and a plurality of vertical line classes of the first user terminal on a corresponding line basis
    Wherein the card game is played by the player.
  5. The method according to claim 1,
    The step of determining the win /
    Determining success or failure for each of a plurality of vertical lines constituting the open card area; And
    Determining a user terminal that has won the most vertical line among the plurality of vertical lines as a game winner
    And a card game providing method.
  6. The method according to claim 1,
    Calculating a game score based on a grade determined for each of the plurality of vertical lines constituting the open card area
    Further comprising the steps of:
  7. The method according to claim 6,
    The step of calculating the game score includes:
    Summing scores corresponding to the grades of the winning vertical lines among the plurality of vertical lines; And
    Calculating the summed score as the current game score of the corresponding user terminal
    And a card game providing method.
  8. The method according to claim 6,
    The step of calculating the game score includes:
    Calculating the line game score differentially according to the grade of the winning vertical line among the plurality of vertical lines
    Wherein the card game is played by the player.
  9. The method according to claim 1,
    The step of determining the rating for each user terminal comprises:
    A rating of a combination of the hidden card and the open cards exposed in each of the plurality of vertical lines based on the identifier information of the selected one of the hidden cards allocated to the first user terminal and exposed in the hidden area, Determining a vertical line rating; And
    Providing rank information and line identification information including the determined rank to the corresponding user terminal
    And a card game providing method.
  10. The method according to claim 1,
    The step of comparing the grades line by line,
    An expected rank of a first user terminal combined with cards exposed on a vertical line every time all cards are exposed on any of the horizontal lines of a plurality of horizontal lines constituting the open card area, ; And
    Providing the line attribute information, which is set to have a higher expected rating than the counterpart user terminal, to the corresponding user terminal through the comparison
    And a card game providing method.
  11. A computer-implemented card game providing system,
    At least one processor configured to execute instructions readable by the computer,
    Lt; / RTI >
    Wherein the at least one processor comprises:
    A card determining unit for determining a plurality of open cards and a plurality of hidden cards to be allocated to each of user terminals participating in a card game with respect to a plurality of different cards;
    An information providing unit for providing cardidentifier information indicating a plurality of determined open cards, position information of an open card, cardidentifier information indicating hidden cards, and location information of a hidden card to the user terminal;
    A rating determination unit for determining, for each user terminal, a rating corresponding to a result of combining different cards exposed on each of a plurality of lines constituting an open card area where the open cards are exposed on a screen of a user terminal; And
    A win / lose determination unit which compares the rank of the first user terminal determined on a line-by-line basis with the rank of the second user terminal on a line-by-line basis,
    And a card game providing system.
  12. 12. The method of claim 11,
    Wherein one of the hidden cards selected from among the plurality of hidden cards disposed in the hidden card area on the screen is checked to see that the card is exposed to all of the plurality of vertical lines corresponding to the first horizontal line constituting the open card area The arrangement of any one of the second horizontal lines in the vertical line is permitted,
    If it is determined that the card is not exposed to all of the plurality of vertical lines corresponding to the first horizontal line constituting the open card area, the arrangement of any of the second horizontal lines to the vertical line is restricted
    The card game providing system comprising:
  13. 12. The method of claim 11,
    Wherein,
    A second user terminal, and a second user terminal, wherein the first user terminal and the second user terminal are allocated to one of the plurality of different cards, Determining a hidden card to be provided to the first user terminal, determining a hidden card to be provided to the second user terminal for cards other than the hidden card for providing to the first user terminal among the remaining cards that
    The card game providing system comprising:
  14. 12. The method of claim 11,
    Wherein,
    Determining a degree of combination of different cards exposed on each vertical line for each of the plurality of vertical lines constituting the open card area for each vertical line,
    Wherein the winning /
    Comparing a plurality of vertical line classes of the first user terminal and a plurality of vertical line classes of the first user terminal on a corresponding line basis
    The card game providing system comprising:
  15. 12. The method of claim 11,
    Wherein the winning /
    Determining win / lose for each of a plurality of vertical lines constituting the open card area, and determining a winner of the game by winning the most vertical line among the plurality of vertical lines as a game winner
    The card game providing system comprising:
  16. 12. The method of claim 11,
    A score calculation unit for calculating a score of a game based on a grade determined for each of a plurality of vertical lines constituting the open card area,
    The card game providing system further comprising:
  17. 17. The method of claim 16,
    The score calculation unit may calculate,
    Adding the scores corresponding to the grades of the winning vertical lines among the plurality of vertical lines and calculating the summed score as the current game score of the corresponding user terminal
    The card game providing system comprising:
  18. 17. The method of claim 16,
    The score calculation unit may calculate,
    The game score is calculated differentially for each line according to the rank of the winning vertical line among the plurality of vertical lines
    The card game providing system comprising:
  19. A computer program stored in a recording medium for executing a card game providing method in combination with an electronic device implemented by a computer,
    The card game providing method includes:
    Determining a plurality of open cards and a plurality of hidden cards to be assigned to each of a plurality of different cards to user terminals participating in a card game;
    Matching and storing the card identifier information of the determined plurality of open cards, the card identifier information of the hidden cards, and the identifier information of the corresponding user terminal;
    Providing cardidentifier information indicating a plurality of determined open cards, location information of an open card, cardidentifier information indicating hidden cards, and location information of a hidden card to the user terminal;
    Determining, for each user terminal, a rating corresponding to a result of combining different cards exposed on each of a plurality of lines constituting an open card area where the open cards are exposed on a screen of a user terminal;
    Comparing the level of the first user terminal determined for each line and the level of the second user terminal for each line; And
    Determining a win or loss of a card game based on the line-by-line comparison result
    And a computer program product.
  20. 20. The method of claim 19,
    The card game providing method includes:
    Calculating a game score based on a grade determined for each of the plurality of vertical lines constituting the open card area
    And a computer program product.
KR1020160180768A 2016-12-28 2016-12-28 Method and system for providing card game KR20180077355A (en)

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