KR20180013892A - 가상 현실을 위한 반응성 애니메이션 - Google Patents

가상 현실을 위한 반응성 애니메이션 Download PDF

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Publication number
KR20180013892A
KR20180013892A KR1020177033462A KR20177033462A KR20180013892A KR 20180013892 A KR20180013892 A KR 20180013892A KR 1020177033462 A KR1020177033462 A KR 1020177033462A KR 20177033462 A KR20177033462 A KR 20177033462A KR 20180013892 A KR20180013892 A KR 20180013892A
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KR
South Korea
Prior art keywords
housing
display
processor
animation
head
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
KR1020177033462A
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English (en)
Korean (ko)
Inventor
아담 발레스트
Original Assignee
톰슨 라이센싱
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Application filed by 톰슨 라이센싱 filed Critical 톰슨 라이센싱
Publication of KR20180013892A publication Critical patent/KR20180013892A/ko
Withdrawn legal-status Critical Current

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    • G—PHYSICS
    • G02—OPTICS
    • G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01—Head-up displays
    • G02B27/017—Head mounted
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25—Output arrangements for video game devices
    • A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525—Changing parameters of virtual cameras
    • A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00—Animation
    • G06T13/80—Two-dimensional [2D] animation, e.g. using sprites
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00—Three-dimensional [3D] image rendering
    • G06T15/10—Geometric effects
    • G06T15/20—Perspective computation
    • G06T15/205—Image-based rendering
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/003—Navigation within 3D models or images
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/20—Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082—Virtual reality
    • G—PHYSICS
    • G02—OPTICS
    • G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01—Head-up displays
    • G02B27/0101—Head-up displays characterised by optical features
    • G02B2027/014—Head-up displays characterised by optical features comprising information/image processing systems
    • G—PHYSICS
    • G02—OPTICS
    • G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01—Head-up displays
    • G02B27/0179—Display position adjusting means not related to the information to be displayed
    • G02B2027/0187—Display position adjusting means not related to the information to be displayed slaved to motion of at least a part of the body of the user, e.g. head, eye

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Software Systems (AREA)
  • General Health & Medical Sciences (AREA)
  • Cardiology (AREA)
  • Biophysics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Architecture (AREA)
  • Optics & Photonics (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Remote Sensing (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Controls And Circuits For Display Device (AREA)
KR1020177033462A 2015-06-01 2015-09-14 가상 현실을 위한 반응성 애니메이션 Withdrawn KR20180013892A (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201562169137P 2015-06-01 2015-06-01
US62/169,137 2015-06-01
PCT/US2015/049897 WO2016195733A1 (en) 2015-06-01 2015-09-14 Reactive animation for virtual reality

Publications (1)

Publication Number Publication Date
KR20180013892A true KR20180013892A (ko) 2018-02-07

Family

ID=54197110

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020177033462A Withdrawn KR20180013892A (ko) 2015-06-01 2015-09-14 가상 현실을 위한 반응성 애니메이션

Country Status (6)

Country Link
US (1) US20180169517A1 (cg-RX-API-DMAC10.html)
EP (1) EP3302740A1 (cg-RX-API-DMAC10.html)
JP (1) JP2018524673A (cg-RX-API-DMAC10.html)
KR (1) KR20180013892A (cg-RX-API-DMAC10.html)
CN (1) CN107708819A (cg-RX-API-DMAC10.html)
WO (1) WO2016195733A1 (cg-RX-API-DMAC10.html)

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US10551993B1 (en) * 2016-05-15 2020-02-04 Google Llc Virtual reality content development environment
US10868848B2 (en) * 2016-07-25 2020-12-15 Peraso Technologies Inc. Wireless multimedia communications system and method
CN107203267B (zh) * 2017-05-25 2018-10-02 福州市极化律网络科技有限公司 基于视野判断的虚拟世界探索方法及装置
CN107229333B (zh) * 2017-05-25 2018-08-14 福州市极化律网络科技有限公司 基于视野变换的最佳参照物选取方法及装置
US11537264B2 (en) * 2018-02-09 2022-12-27 Sony Interactive Entertainment LLC Methods and systems for providing shortcuts for fast load when moving between scenes in virtual reality
US11048483B2 (en) 2019-09-24 2021-06-29 Rockwell Automation Technologies, Inc. Industrial programming development with an extensible integrated development environment (IDE) platform
US11163536B2 (en) 2019-09-26 2021-11-02 Rockwell Automation Technologies, Inc. Maintenance and commissioning
US11733687B2 (en) 2019-09-26 2023-08-22 Rockwell Automation Technologies, Inc. Collaboration tools
US11042362B2 (en) 2019-09-26 2021-06-22 Rockwell Automation Technologies, Inc. Industrial programming development with a trained analytic model
US11392112B2 (en) * 2019-09-26 2022-07-19 Rockwell Automation Technologies, Inc. Virtual design environment
CN110958325B (zh) * 2019-12-11 2021-08-17 联想(北京)有限公司 一种控制方法、装置、服务器及终端
US11308447B2 (en) 2020-04-02 2022-04-19 Rockwell Automation Technologies, Inc. Cloud-based collaborative industrial automation design environment

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US20090013263A1 (en) * 2007-06-21 2009-01-08 Matthew Jonathan Fortnow Method and apparatus for selecting events to be displayed at virtual venues and social networking
US9348141B2 (en) * 2010-10-27 2016-05-24 Microsoft Technology Licensing, Llc Low-latency fusing of virtual and real content
US20150316766A1 (en) * 2012-03-23 2015-11-05 Google Inc. Enhancing Readability on Head-Mounted Display
US9671566B2 (en) * 2012-06-11 2017-06-06 Magic Leap, Inc. Planar waveguide apparatus with diffraction element(s) and system employing same
CN104246864B (zh) * 2013-02-22 2016-06-29 索尼公司 头戴式显示器和图像显示装置
JP6313432B2 (ja) * 2013-06-09 2018-04-18 株式会社ソニー・インタラクティブエンタテインメント 頭部装着ディスプレイ
US20150097719A1 (en) * 2013-10-03 2015-04-09 Sulon Technologies Inc. System and method for active reference positioning in an augmented reality environment
US10001645B2 (en) * 2014-01-17 2018-06-19 Sony Interactive Entertainment America Llc Using a second screen as a private tracking heads-up display
US9551873B2 (en) * 2014-05-30 2017-01-24 Sony Interactive Entertainment America Llc Head mounted device (HMD) system having interface with mobile computing device for rendering virtual reality content
US9910505B2 (en) * 2014-06-17 2018-03-06 Amazon Technologies, Inc. Motion control for managing content
US10310595B2 (en) * 2014-06-30 2019-06-04 Sony Corporation Information processing apparatus, information processing method, computer program, and image processing system
JP5767386B1 (ja) * 2014-12-15 2015-08-19 株式会社コロプラ ヘッドマウントディスプレイシステム、ヘッドマウントディスプレイへ表示するための方法、及びプログラム
JP5952931B1 (ja) * 2015-03-23 2016-07-13 株式会社コロプラ コンピュータ・プログラム

Also Published As

Publication number Publication date
US20180169517A1 (en) 2018-06-21
EP3302740A1 (en) 2018-04-11
JP2018524673A (ja) 2018-08-30
WO2016195733A1 (en) 2016-12-08
CN107708819A (zh) 2018-02-16

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PA0105 International application

Patent event date: 20171120

Patent event code: PA01051R01D

Comment text: International Patent Application

PG1501 Laying open of application
PC1202 Submission of document of withdrawal before decision of registration

Comment text: [Withdrawal of Procedure relating to Patent, etc.] Withdrawal (Abandonment)

Patent event code: PC12021R01D

Patent event date: 20200211

WITB Written withdrawal of application