WO2018000606A1 - 一种虚拟现实交互界面的切换方法和电子设备 - Google Patents

一种虚拟现实交互界面的切换方法和电子设备 Download PDF

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WO2018000606A1
WO2018000606A1 PCT/CN2016/099942 CN2016099942W WO2018000606A1 WO 2018000606 A1 WO2018000606 A1 WO 2018000606A1 CN 2016099942 W CN2016099942 W CN 2016099942W WO 2018000606 A1 WO2018000606 A1 WO 2018000606A1
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switching
interface
information
columns
minimum number
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PCT/CN2016/099942
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English (en)
French (fr)
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王子涵
初超
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乐视控股(北京)有限公司
乐视致新电子科技(天津)有限公司
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Publication of WO2018000606A1 publication Critical patent/WO2018000606A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus

Definitions

  • the present invention claims the priority of the Chinese Patent Application filed on June 30, 2016, the Chinese Patent Application No. 2016105099506, entitled “A Method and Apparatus for Switching a Virtual Reality Interface", the entire contents of which are incorporated by reference.
  • the references are incorporated in the present invention.
  • the present invention relates to the field of virtual reality technologies, and in particular, to a method and a device for switching a virtual reality interaction interface.
  • VR virtual reality
  • the simulation environment is a computer-generated, real-time, dynamic, three-dimensional, realistic image.
  • Perception means that the ideal VR should have the perception of all people, such as the visual perception generated by computer graphics technology.
  • Natural skills refer to the rotation of the person's head, eyes, gestures, or other human behaviors.
  • the computer processes the data that is appropriate to the actions of the participants, responds to the user's input in real time, and feeds back to the user's facial features. .
  • virtual reality devices that have appeared on the market mainly include virtual reality glasses such as virtual reality glasses and virtual reality helmets, and the user can watch a video image of a 3D effect like a theater after wearing the virtual reality device, or Manage and control.
  • Head-mounted virtual reality devices use a display mounted on the head to direct people to the outside world
  • the visual and auditory closures guide the user to create a feeling of being in a virtual environment.
  • the display principle is that the left and right eye images are respectively displayed on the left and right eye screens, and the human eye obtains such a difference information and generates a three-dimensional feeling in the mind.
  • the head-mounted virtual reality device has the characteristics of small size and strong sealing, and has wide applications in military training, virtual driving and virtual city projects.
  • the current VR interaction interface is similar to the traditional intelligent terminal interaction interface.
  • the icon on the interaction interface is displayed as a fixed number of lines and a fixed number of columns.
  • a predetermined operation for example, when the user slides the screen up/down/left and right, the entire screen is switched. content.
  • the user interface management mode is relatively simple, and can not meet the diversified operation requirements of the user for interface management.
  • An object of the present invention is to provide a method for switching a virtual reality interactive interface and an electronic device, so as to overcome the prior art switching on the virtual reality interactive interface, only the entire screen can be switched, and multiple icons that do not belong to the same interface cannot be used.
  • the interactive interface management mode is relatively simple, which cannot meet the shortcomings of the user's diversified operation requirements during interface management.
  • an embodiment of the present invention provides a method for switching a virtual reality interaction interface, including: receiving a switching operation instruction of a user, and acquiring interface switching information according to the switching operation instruction, the interface switching The information includes switchable interface information, interface information to be displayed, and a switching direction; switching information according to the interface may be switched The interface information is switched to the interface information to be displayed and displayed.
  • the method before the receiving the user's switching operation instruction, the method further includes: arranging the interface information according to preset rows and columns; presetting the minimum switching of the interface information each time the interactive interface is switched The number of rows and / or the minimum number of switching columns.
  • the receiving, by the user, the switching operation instruction, and acquiring the interface switching information according to the switching operation instruction includes: when detecting that the switching operation instruction is sliding up or down, acquiring the switching The minimum number of switching lines included in the front interface information and the minimum number of switching lines included in the interface information after switching, determining a larger minimum number of switching lines, switching the interactive interface according to a larger minimum number of switching lines; or when detecting the switching operation
  • the minimum number of switching columns included in the interface information before switching and the minimum number of switching columns included in the interface information after switching are obtained, and the maximum number of minimum switching columns is determined, according to the larger minimum switching column. Number switching interface.
  • the minimum number of switching lines ⁇ the total number of lines of icons on the interaction interface
  • the minimum number of switching columns ⁇ the total number of columns of icons on the interaction interface.
  • the rows and/or columns of the interface information are switched in a manner of three-dimensional wheel rolling switching.
  • a method for switching a virtual reality interactive interface can detect a user switching an interactive interface by sliding a touchpad or the like, and interacting each time.
  • an embodiment of the present invention provides a switching device for a virtual reality interactive interface, including: an operation detecting module, configured to receive a switching operation instruction of a user, and obtain an interface according to the switching operation instruction.
  • Switching information the interface switching information includes switchable interface information, interface information to be displayed, and a switching direction.
  • the interface switching module is configured to switch the switchable interface information to the boundary to be displayed according to the interface switching information. Face information and display.
  • the method further includes: an icon arrangement module, configured to arrange interface information according to preset rows and columns; and a switch setting module, configured to preset interface information each time the interaction interface is switched. Minimum number of switching lines and / or minimum number of switching columns.
  • the operation detecting module is specifically configured to: when detecting that the switching operation instruction is sliding up or down, acquiring a minimum number of switching lines and a switching interface included in the interface information before switching The minimum number of switching lines included in the information, determining a larger minimum number of switching lines, switching the interactive interface according to a larger minimum number of switching lines; or acquiring a switching when detecting that the switching operation instruction is sliding left or right
  • the minimum number of switching columns included in the front interface information and the minimum number of switching columns included in the interface information after switching determine the maximum number of minimum switching columns, and switch the interactive interface according to the larger minimum number of switching columns.
  • the minimum number of switching lines is ⁇ the total number of lines of icons on the virtual reality interaction interface
  • the minimum number of switching columns is ⁇ the total number of columns of icons on the virtual reality interaction interface
  • the interface switching module is further configured to switch the rows and/or columns of the interface information by using a three-dimensional space wheel rolling switch.
  • a switching device for a virtual reality interactive interface can detect a user switching an interactive interface by sliding a touch panel or the like, and interacting each time.
  • an embodiment of the present invention provides an electronic device, including: at least one processor; and a memory communicably coupled to the at least one processor; wherein the memory is stored
  • the at least one processor executes instructions that are executed by the at least one processor to cause the at least one processor to perform the methods described in the various aspects above.
  • an electronic device can detect a user switching an interactive interface by sliding a touchpad or the like, and switching up and down on the interactive interface each time.
  • switching between left and right it is possible to switch only one or more rows, one column or multiple columns at a time according to the actual needs of the user, instead of the entire screen content of the interactive interface, which satisfies the user's diverse interactive interface management requirements.
  • an embodiment of the present invention provides a non-transitory computer readable storage medium storing computer executable instructions, the computer executable instructions Used to perform the methods described in the various aspects above.
  • a non-transitory computer readable storage medium is capable of detecting a user's operation of switching an interactive interface by sliding a touchpad or the like, each time When switching between up and down or left and right on the interactive interface, it is possible to switch only one or more rows, one column or multiple columns at a time according to the actual needs of the user, instead of the entire screen content of the interactive interface, which satisfies the user's diverse interactive interface. Management needs.
  • an embodiment of the present invention provides a computer program product, the computer program product comprising a computer program stored on a non-transitory computer readable storage medium, the computer program comprising program instructions
  • the program instructions When the program instructions are executed by a computer, the computer is caused to perform the methods described in the various aspects above.
  • a computer program product can detect a user switching an interactive interface by sliding a touchpad or the like, and each time on the interactive interface When switching or switching left and right, it is possible to switch only one or more rows, one column or multiple columns at a time according to the actual needs of the user, instead of the entire screen content of the interactive interface, which satisfies the user's diverse interactive interface management requirements.
  • FIG. 1 is a schematic flowchart of a method for switching a virtual reality interactive interface according to Embodiment 1 of the present invention.
  • Fig. 2 is a view showing the effect of the icon switching process in the first embodiment of the present invention.
  • Fig. 3 is a view showing the effect of the icon switching in the first embodiment of the present invention.
  • FIG. 4 is a schematic structural diagram of a switching device of a virtual reality interactive interface according to Embodiment 2 of the present invention.
  • FIG. 5 is a schematic diagram of a hardware structure of an electronic device for performing a method for switching a virtual reality interaction interface according to an embodiment of the present invention.
  • the interactive interface management mode is relatively simple, and the user cannot perform interface management.
  • the shortcomings of the diversified operational requirements of the present invention provide a method and an electronic device for switching a virtual reality interactive interface.
  • the method for switching the virtual reality interactive interface and the electronic device according to the present invention according to the rows and columns of the pre-divided interface, each time the upper/lower or left and right sliding operation interface switches the content of the interactive interface, only the specific content is switched according to actual needs.
  • the number of rows or columns does not require full screen switching to meet the diverse operational needs of users.
  • a method for switching a virtual reality interactive interface is performed by an electronic device, and the electronic device may be a terminal, and the method includes the following steps:
  • Step S101 Arranging the interface information according to preset rows and columns;
  • the interface information is usually arranged according to the whole row and the entire column.
  • Each row and column can be used to accommodate a fixed number of icons, and the icons can be displayed in the virtual reality interactive interface by equal length and equal width.
  • the prior art for example, for the interface information of the 3 ⁇ 3 icon, if the interface is switched, if the switch is up and down, all the 3 lines are switched each time, and the interactive interface including the new 3-line icon on the next page is replaced; It is switched left and right, switching all three columns at a time, and changing to the interactive interface with the new three columns of icons on the next page.
  • the prior art can only switch the full screen interactive interface including all the icons at a time.
  • Step S102 preset a minimum number of switching lines and/or a minimum number of switching columns each time the interface information of the virtual reality interactive interface is switched;
  • the minimum number of switching lines is ⁇ the total number of lines of icons on the virtual reality interaction interface
  • the minimum number of switching columns is ⁇ the total number of columns of icons on the virtual reality interaction interface
  • Step S103 Receive a switching operation instruction of the user, and acquire interface switching information according to the switching operation instruction, where the interface switching information includes switchable interface information, interface information to be displayed, and a switching direction.
  • the switchable interface information is the interface information before the switch, and the interface information to be displayed is the interface information after the switch, and the switch direction can be up or down or left and right.
  • the minimum may be a row or a column of icons, or may be a plurality of rows or columns of icons, which can be defined by a person skilled in the art according to actual operation requirements.
  • step S103 can be implemented as the following steps:
  • the minimum number of switching lines included in the interface information before the switching for example, 1 line
  • the minimum number of switching lines included in the interface information after the switching for example, 2 lines
  • the minimum number of switching lines is 2 lines. Since the interface information after switching needs to switch at least 2 lines at a time, the number of switching lines when switching the interface is 2 lines.
  • the number of the minimum number of switching columns included in the interface information before the switching needs to be obtained, for example, 1 column, and the minimum number of switching columns included in the interface information after the switching, for example, 2 columns, where a larger The minimum number of switching columns is 2 columns. Since the interface information after the switching needs to be switched at least 2 columns at a time, the number of switching columns when the interface is switched is 2 columns.
  • Step S104 Switch the switchable interface information to the interface information to be displayed according to the interface switching information and display it.
  • the icons on the interactive interface are switched, and the switchable interface is switched.
  • the information is switched to the interface information to be displayed and displayed.
  • the rows and/or columns of the interface information are switched by using a three-dimensional space wheel rolling switching manner, that is, as shown in FIG. 2 .
  • the three-dimensional space scrolling switching mode is adopted, so that when the interface is switched, a three-dimensional circular scroll switching effect is presented, which improves the user experience.
  • the icons on the interactive interface are arranged in a circular wheel shape in a three-dimensional space.
  • the arrangement of the multi-row icons is equivalent to the cross-section of the multi-row icons forming a circle in the vertical direction, that is, In a three-dimensional space, a plurality of lines of icons exhibit an annular wheel arrangement.
  • a method for switching a virtual reality interactive interface can detect a user switching an interactive interface by sliding a touch panel or the like, and each time the upper/lower switching or the left and right switching is performed on the interactive interface, the user can The actual requirement only switches 1 row or more rows, 1 column or columns at a time, instead of the entire screen content of the interactive interface, which satisfies the user's diverse interactive interface management requirements.
  • a switching device of a virtual reality interactive interface includes:
  • the operation detecting module 41 is configured to receive a switching operation instruction of the user, and acquire interface switching information according to the switching operation instruction, where the interface switching information includes switchable interface information, interface information to be displayed, and a switching direction;
  • the interface switching module 42 is configured to switch the switchable interface information to the interface information to be displayed according to the interface switching information, and display the information.
  • the device further includes:
  • the icon arrangement module 43 is configured to arrange the interface information according to preset rows and columns;
  • the switch setting module 44 is configured to preset a minimum number of switching lines and/or a minimum number of switching columns of interface information each time the interactive interface is switched.
  • the operation detecting module 41 is specifically configured to:
  • the minimum number of switching lines is ⁇ the total number of lines of icons on the virtual reality interaction interface
  • the minimum number of switching columns is ⁇ the total number of columns of icons on the virtual reality interaction interface
  • the interface switching module 42 is further configured to switch the rows and/or columns of the interface information by using a three-dimensional space wheel rolling switch.
  • the switching device of the virtual reality interactive interface of the embodiment of the invention can detect the operation of the user to switch the interactive interface by sliding the touchpad or the like, and each time the upper/lower switching or the left and right switching is performed on the interactive interface, the user can The actual requirement only switches 1 row or more rows, 1 column or columns at a time, instead of the entire screen content of the interactive interface, which satisfies the user's diverse interactive interface management requirements.
  • Embodiments of the present invention provide a non-transitory (non-volatile) computer storage medium
  • the computer storage medium stores computer executable instructions, which can execute the method in Embodiment 1 of the above method.
  • Embodiments of the present invention provide a computer program product, the computer program product comprising a computer program stored on a non-transitory computer readable storage medium, the computer program comprising program instructions, when the program instructions are executed by a computer
  • the computer is caused to perform the method described in the above method embodiment 1.
  • FIG. 5 is a schematic diagram of a hardware structure of an electronic device for performing a method for switching a virtual reality interaction interface according to an embodiment of the present invention.
  • the device includes one or more processors 510 and a memory 520.
  • One processor 510 is taken as an example in FIG.
  • the device may also include an input device 530 and an output device 540.
  • the processor 510, the memory 520, the input device 530, and the output device 540 may be connected by a bus or other means, as exemplified by a bus connection in FIG.
  • the memory 520 is a non-transitory computer readable storage medium for storing non-transitory software programs, non-transitory computer executable programs, and modules.
  • the processor 510 executes various functional applications and data processing of the electronic device by running non-transitory software programs, instructions, and modules stored in the memory 520, that is, the processing method of the above method embodiments.
  • the memory 520 may include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application required for at least one function; the storage data area may store data or the like.
  • memory 520 can include high speed random access memory, and can also include non-transitory memory, such as at least one magnetic disk storage device, flash memory device, or other non-transitory solid state storage device.
  • memory 520 can optionally include memory remotely located relative to processor 510, which can be connected to the processing device over a network. Examples of such networks include, but are not limited to, the Internet, intranets, local area networks, mobile communication networks, and combinations thereof.
  • Input device 530 can receive input digital or character information and generate signal input In.
  • the output device 540 can include a display device such as a display screen.
  • the one or more modules are stored in the memory 520, and when executed by the one or more processors 510, perform: receiving a switching operation instruction of a user, and acquiring interface switching information according to the switching operation instruction,
  • the interface switching information includes switchable interface information, interface information to be displayed, and a switching direction.
  • the switchable interface information is switched to the interface information to be displayed according to the interface switching information and displayed.
  • the method before the receiving the user's switching operation instruction, the method further includes: arranging the interface information according to preset rows and columns; presetting the minimum switching of the interface information each time the interactive interface is switched The number of rows and / or the minimum number of switching columns.
  • the receiving, by the user, the switching operation instruction, and acquiring the interface switching information according to the switching operation instruction includes: when detecting that the switching operation instruction is sliding up or down, acquiring the switching The minimum number of switching lines included in the front interface information and the minimum number of switching lines included in the interface information after switching, determining a larger minimum number of switching lines, switching the interactive interface according to a larger minimum number of switching lines; or when detecting the switching operation
  • the minimum number of switching columns included in the interface information before switching and the minimum number of switching columns included in the interface information after switching are obtained, and the maximum number of minimum switching columns is determined, according to the larger minimum switching column. Number switching interface.
  • the minimum number of switching lines ⁇ the total number of lines of icons on the interaction interface
  • the minimum number of switching columns ⁇ the total number of columns of icons on the interaction interface.
  • the rows and/or columns of the interface information are switched in a manner of three-dimensional wheel rolling switching.
  • the above product can perform the method provided by the embodiment of the present invention, and has the corresponding functional modules and beneficial effects of the execution method.
  • the above product can perform the method provided by the embodiment of the present invention, and has the corresponding functional modules and beneficial effects of the execution method.
  • the electronic device of the embodiment of the invention exists in various forms, including but not limited to:
  • Mobile communication devices These devices are characterized by mobile communication capabilities and Providing voice and data communication is the main goal.
  • Such terminals include: smart phones (such as iPhone), multimedia phones, functional phones, and low-end phones.
  • Ultra-mobile PC devices These devices belong to the category of personal computers, have computing and processing functions, and generally have mobile Internet access.
  • Such terminals include: PDAs, MIDs, and UMPC devices, such as the iPad.
  • Portable entertainment devices These devices can display and play multimedia content. Such devices include: audio, video players (such as iPod), handheld game consoles, e-books, and smart toys and portable car navigation devices.
  • the server A device that provides computing services.
  • the server consists of a processor, hard disk, memory, system bus, etc.
  • the server is similar to a general-purpose computer architecture, but because of the need to provide highly reliable services, processing power, stability, and reliability. Security, scalability, manageability and other aspects are high.
  • the device embodiments described above are merely illustrative, wherein the units described as separate components may or may not be physically separate, and the components displayed as units may or may not be physical units, ie may be located A place, or it can be distributed to multiple network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
  • the method for switching the virtual reality interactive interface and the electronic device provided by the embodiment of the present invention, by receiving a switching operation instruction of the user, and acquiring interface switching information according to the switching operation instruction, where the interface switching information includes switchable interface information, The interface information to be displayed and the switching direction; according to the interface switching information, the switchable interface information is switched to the interface information to be displayed and displayed.
  • the operation of detecting the user to switch the interactive interface by sliding the touchpad or the like can be performed. Each time the upper/lower switching or the left-right switching is performed on the interactive interface, only one or more rows and one column can be switched at a time according to the actual needs of the user. Or multiple columns, rather than the entire screen content of the interactive interface, to meet the user's diverse interactive interface management needs.

Abstract

一种虚拟现实交互界面的切换方法和电子设备。切换方法包括:接收用户的切换操作指令,并根据切换操作指令获取界面切换信息,界面切换信息包括可切换界面信息、即将显示的界面信息以及切换方向(步骤S103);根据界面切换信息将可切换界面信息切换为即将显示的界面信息并显示(步骤S104)。虚拟现实交互界面的切换方法和电子设备能够检测用户通过滑动触控板等对交互界面进行切换的操作,每次在交互界面上进行上下切换或左右切换时,能够根据用户的实际需求每次只切换一行或多行、一列或多列,而不是交互界面的整屏内容,满足了用户的多样化交互界面的管理需求。

Description

一种虚拟现实交互界面的切换方法和电子设备
交叉引用
本发明要求在2016年6月30日提交中国专利局、申请号为2016105099506、发明名称为“一种虚拟现实交互界面的切换方法和装置”的中国专利申请的优先权,该申请的全部内容通过引用结合在本发明中。
技术领域
本发明涉及虚拟现实技术领域,特别涉及一种虚拟现实交互界面的切换方法和电子设备。
背景技术
虚拟现实(英文:virtual reality,缩写:VR)技术是仿真技术与计算机图形学人机接口技术、多媒体技术、传感技术、网络技术等多种技术的集合,是一门富有挑战性的交叉技术前沿学科和研究领域。VR主要包括模拟环境、感知、自然技能和传感设备等方面。模拟环境是由计算机生成的、实时动态的三维立体逼真图像。感知是指理想的VR应该具有一切人所具有的感知,例如计算机图形技术所生成的视觉感知等。自然技能是指人的头部转动,眼睛、手势、或其他人体行为动作,由计算机来处理与参与者的动作相适应的数据,并对用户的输入作出实时响应,并分别反馈到用户的五官。
目前,市场上已经出现的虚拟现实设备主要有:虚拟现实眼镜和虚拟现实头盔等头戴式虚拟现实设备,用户在穿戴上虚拟现实设备后,能够观看如影院般的3D效果的视频图像,或者对进行管理和控制。
头戴式虚拟现实设备利用配戴在头部的显示器将人的对外界 的视觉、听觉封闭,引导用户产生一种身在虚拟环境中的感觉。其显示原理是左右眼屏幕上分别显示左右眼的图像,人眼获取这种带有差异的信息后在脑海中产生立体感。头戴式虚拟现实设备作为虚拟现实的显示设备,具有小巧和封闭性强的特点,在军事训练、虚拟驾驶和虚拟城市等项目中具有广泛的应用。
目前的VR交互界面与传统智能终端交互界面类似,交互界面上图标显示成固定的行数和固定的列数,当检测到预定的操作时,例如用户上下/左右滑动屏幕时,切换整屏的内容。发明人在实现本发明的过程中,发现现有技术存在以下技术问题:
现有技术中在交互界面上进行上下/左右滑动切换时,每次只能切换交互界面的整屏内容,无法对不属于同一界面的多个图标同时进行操作(例如对多个图标的合并等),用户在交互界面管理模式比较单一,不能满足用户进行界面管理时的多样化操作需求。
本发明背景技术部分所公开的信息仅仅旨在增加对本发明的总体背景的理解,而不应当被视为承认或以任何形式暗示该信息已构成本领域一般技术人员所公知的现有技术。
发明内容
本发明的目的在于提供一种虚拟现实交互界面的切换方法和电子设备,从而克服现有技术中在虚拟现实交互界面上进行切换时只能整屏切换,无法对不属于同一界面的多个图标同时进行操作,交互界面管理模式比较单一,不能满足用户进行界面管理时的多样化操作需求的缺点。
为实现上述发明目的,一方面,本发明实施例提供了一种虚拟现实交互界面的切换方法,包括:接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息,所述界面切换信息包括可切换界面信息、即将显示的界面信息以及切换方向;根据所述界面切换信息将可切换 界面信息切换为即将显示的界面信息并显示。
在一种可能的实现方式中,在所述接收用户的切换操作指令之前,还包括:将界面信息按照预设的行和列进行排列;预先设定每次切换交互界面时界面信息的最小切换行数和/或最小切换列数。
在一种可能的实现方式中,所述接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息包括:当检测到所述切换操作指令为向上或向下滑动时,则获取切换前界面信息包含的最小切换行数及切换后界面信息包含的最小切换行数,确定较大的最小切换行数,根据较大的最小切换行数切换交互界面;或当检测到所述切换操作指令为向左或向右滑动时,则获取切换前界面信息包含的最小切换列数及切换后界面信息包含的最小切换列数,确定较大的最小切换列数,根据较大的最小切换列数切换交互界面。
在一种可能的实现方式中,所述最小切换行数<交互界面上图标的总行数,所述最小切换列数<交互界面上图标的总列数。
在一种可能的实现方式中,采用三维轮状滚动切换的方式对所述界面信息的行和/或列进行切换。
与现有技术相比,本发明具有如下有益效果:本发明实施例的一种虚拟现实交互界面的切换方法,能够检测用户通过滑动触控板等对交互界面进行切换的操作,每次在交互界面上进行上下切换或左右切换时,能够根据用户的实际需求每次只切换1行或多行、1列或多列,而不是交互界面的整屏内容,满足了用户的多样化交互界面管理需求。
为实现上述发明目的,另一方面,本发明实施例提出了一种虚拟现实交互界面的切换装置,包括:操作检测模块,用于接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息,所述界面切换信息包括可切换界面信息、即将显示的界面信息以及切换方向;界面切换模块,用于根据所述界面切换信息将可切换界面信息切换为即将显示的界 面信息并显示。
在一种可能的实现方式中,还包括:图标排列模块,用于将界面信息按照预设的行和列进行排列;切换设定模块,用于预先设定每次切换交互界面时界面信息的最小切换行数和/或最小切换列数。
在一种可能的实现方式中,所述操作检测模块具体用于:当检测到所述切换操作指令为向上或向下滑动时,则获取切换前界面信息包含的最小切换行数及切换后界面信息包含的最小切换行数,确定较大的最小切换行数,根据较大的最小切换行数切换交互界面;或当检测到所述切换操作指令为向左或向右滑动时,则获取切换前界面信息包含的最小切换列数及切换后界面信息包含的最小切换列数,确定较大的最小切换列数,根据较大的最小切换列数切换交互界面。
在一种可能的实现方式中,所述最小切换行数<虚拟现实交互界面上图标的总行数,所述最小切换列数<虚拟现实交互界面上图标的总列数。
在一种可能的实现方式中,所述界面切换模块,还用于采用三维空间轮状滚动切换的方式对所述界面信息的行和/或列进行切换。
与现有技术相比,本发明具有如下有益效果:本发明实施例的一种虚拟现实交互界面的切换装置,能够检测用户通过滑动触控板等对交互界面进行切换的操作,每次在交互界面上进行上下切换或左右切换时,能够根据用户的实际需求每次只切换1行或多行、1列或多列,而不是交互界面的整屏内容,满足了用户的多样化交互界面管理需求。
为实现上述发明目的,再一方面,本发明实施例提供了一种电子设备,包括:至少一个处理器;以及与所述至少一个处理器通信连接的存储器;其中,所述存储器存储有可被所述至少一个处理器执行的指令,所述指令被所述至少一个处理器执行,以使所述至少一个处理器执行以上各个方面所述的方法。
与现有技术相比,本发明具有如下有益效果:本发明实施例的一种电子设备,能够检测用户通过滑动触控板等对交互界面进行切换的操作,每次在交互界面上进行上下切换或左右切换时,能够根据用户的实际需求每次只切换1行或多行、1列或多列,而不是交互界面的整屏内容,满足了用户的多样化交互界面管理需求。
为实现上述发明目的,再一方面,本发明实施例提供了一种非暂态计算机可读存储介质,所述非暂态计算机可读存储介质存储有计算机可执行指令,所述计算机可执行指令用于执行以上各个方面所述的方法。
与现有技术相比,本发明具有如下有益效果:本发明实施例的一种非暂态计算机可读存储介质,能够检测用户通过滑动触控板等对交互界面进行切换的操作,每次在交互界面上进行上下切换或左右切换时,能够根据用户的实际需求每次只切换1行或多行、1列或多列,而不是交互界面的整屏内容,满足了用户的多样化交互界面管理需求。
为实现上述发明目的,再一方面,本发明实施例提供了一种计算机程序产品,所述计算机程序产品包括存储在非暂态计算机可读存储介质上的计算机程序,所述计算机程序包括程序指令,当所述程序指令被计算机执行时,使所述计算机执行以上各个方面所述的方法。
与现有技术相比,本发明具有如下有益效果:本发明实施例的一种计算机程序产品,能够检测用户通过滑动触控板等对交互界面进行切换的操作,每次在交互界面上进行上下切换或左右切换时,能够根据用户的实际需求每次只切换1行或多行、1列或多列,而不是交互界面的整屏内容,满足了用户的多样化交互界面管理需求。
附图说明
一个或多个实施例通过与之对应的附图中的图片进行示例性说明,这些示例性说明并不构成对实施例的限定,附图中具有相同参考数 字标号的元件表示为类似的元件,除非有特别申明,附图中的图不构成比例限制。
图1是本发明实施例1的一种虚拟现实交互界面的切换方法的流程示意图。
图2是本发明实施例1的图标切换过程的效果图。
图3是本发明实施例1的图标切换后的效果图。
图4是本发明实施例2的一种虚拟现实交互界面的切换装置的结构示意图。
图5是本发明实施例提供的执行虚拟现实交互界面的切换方法的电子设备的硬件结构示意图。
具体实施方式
以下结合附图对本发明的优选实施例进行说明,应当理解,此处所描述的优选实施例仅用于说明和解释本发明,并不用于限定本发明。
除非另有其它明确表示,否则在整个说明书和权利要求书中,术语“包括”或其变换如“包含”或“包括有”等等将被理解为包括所陈述的元件或组成部分,而并未排除其它元件或其它组成部分。
为了解决现有技术中在虚拟现实交互界面上进行切换时只能整屏切换,无法对不属于当前同一交互界面的多个图标同时进行操作,交互界面管理模式比较单一,不能满足用户进行界面管理时的多样化操作需求的缺点,本发明提出了一种虚拟现实交互界面的切换方法和电子设备。本发明的一种虚拟现实交互界面的切换方法和电子设备,根据预先划分好的界面的行和列,每次上下或左右滑动操作界面对交互界面的内容进行切换时,仅根据实际需求切换特定的行数或列数,而不需要整屏切换,以满足用户多样化的操作需求。
实施例1
如图1所示,本发明实施例的一种虚拟现实交互界面的切换方法,由电子设备执行,该电子设备可以是终端,该方法包括以下步骤:
步骤S101:将界面信息按照预设的行和列进行排列;
界面信息通常都是按照整行和整列进行规则排列,每行和每列可以用于容纳固定数量的图标,各图标可以等长、等宽构成排和列显示在虚拟现实交互界面上。
现有技术中,例如针对3×3的图标的界面信息,在切换界面时,如果是上下切换,每次将3行全部切换,换成下一页包含新的3行图标的交互界面;如果是左右切换,每次将3列全部切换,换成下一页包含新的3列图标的交互界面。现有技术每次只能进行包含全部图标的整屏交互界面的切换。
步骤S102:预先设定每次切换虚拟现实交互界面的界面信息时的最小切换行数和/或最小切换列数;
在一种可能的实现方式中,所述最小切换行数<虚拟现实交互界面上图标的总行数,所述最小切换列数<虚拟现实交互界面上图标的总列数。
如针对3×3的图标的界面信息,每次在切换界面时,如果是上下切换,每次可以只切换1行或2行的图标。当切换1行图标时,如图2所示,向下切换时,“7”行向下后退,“-2”行从三维空间的后方移到前方,切换后的效果图如图3所示;以此类推。
如果是左右切换,每次可以只切换1列或2列的图标。
步骤S103:接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息,所述界面切换信息包括可切换界面信息、即将显示的界面信息以及切换方向。
可切换的界面信息即切换前的界面信息,即将显示的界面信息即为切换后的界面信息,切换方向可以是上下切换或者左右切换。
在本发明实施例中,每次切换界面时,最小可以是一行或一列图标,也可以是多行或多列图标,本领域技术人员可以根据实际操作需求自行定义。
具体的,步骤S103可实施为以下步骤:
(1)当检测到所述切换操作指令为向上或向下滑动时,则获取切换前界面信息包含的最小切换行数及切换后界面信息包含的最小切换行数,确定较大的最小切换行数,根据较大的最小切换行数切换交互界面;
当用户对交互界面进行上下滑动切换时,需要获取切换前的界面信息包含的最小切换行数,例如为1行,以及切换后界面信息包含的最小切换行数,例如为2行,其中较大的最小切换行数为2行。由于切换后的界面信息每次最少需要切换2行,因此,以2行作为切换界面时的切换行数。
或(2)当检测到所述切换操作指令为向左或向右滑动时,则获取切换前界面信息包含的最小切换列数及切换后界面信息包含的最小切换列数,确定较大的最小切换列数,根据较大的最小切换列数切换交互界面。
当用户对交互界面进行左右滑动切换时,需要获取切换前的界面信息包含的最小切换列数,例如为1列,以及切换后界面信息包含的最小切换列数,例如为2列,其中较大的最小切换列数为2列。由于切换后的界面信息每次最少需要切换2列,因此,以2列作为切换界面时的切换列数。
步骤S104:根据所述界面切换信息将可切换界面信息切换为即将显示的界面信息并显示。
根据步骤S104获取到的切换行数/切换列数以及切换方向(上下切换或者左右切换),对交互界面上图标进行切换,将可切换界面 信息切换为即将显示的界面信息并显示。
在一种可能的实现方式中,在本发明实施例的方法中,采用三维空间轮状滚动切换的方式对所述界面信息的行和/或列进行切换,即如图2所示。采用三维空间轮状滚动切换方式,使得在进行界面切换时,呈现出一种立体环形滚动切换效果,提升了用户体验。在本发明实施例中,交互界面上的图标在三维空间内以环形轮状排列,如以多行图标的排列为例,相当于多行图标的横截面在垂直方向上组成一个圆形,即在三维空间内,多行图标呈现环形轮状的排列形式。多列图标的排列以此类推。
本发明实施例的一种虚拟现实交互界面的切换方法,能够检测用户通过滑动触控板等对交互界面进行切换的操作,每次在交互界面上进行上下切换或左右切换时,能够根据用户的实际需求每次只切换1行或多行、1列或多列,而不是交互界面的整屏内容,满足了用户的多样化交互界面管理需求。
实施例2
如图4所示,本发明实施例的一种虚拟现实交互界面的切换装置,包括:
操作检测模块41,用于接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息,所述界面切换信息包括可切换界面信息、即将显示的界面信息以及切换方向;
界面切换模块42,用于根据所述界面切换信息将可切换界面信息切换为即将显示的界面信息并显示。
在一种可能的实现方式中,该装置还包括:
图标排列模块43,用于将界面信息按照预设的行和列进行排列;
切换设定模块44,用于预先设定每次切换交互界面时界面信息的最小切换行数和/或最小切换列数。
在一种可能的实现方式中,所述操作检测模块41具体用于:
当检测到所述切换操作指令为向上或向下滑动时,则获取切换前界面信息包含的最小切换行数及切换后界面信息包含的最小切换行数,确定较大的最小切换行数,根据较大的最小切换行数切换交互界面;
或当检测到所述切换操作指令为向左或向右滑动时,则获取切换前界面信息包含的最小切换列数及切换后界面信息包含的最小切换列数,确定较大的最小切换列数,根据较大的最小切换列数切换交互界面。
在一种可能的实现方式中,所述最小切换行数<虚拟现实交互界面上图标的总行数,所述最小切换列数<虚拟现实交互界面上图标的总列数。
在一种可能的实现方式中,所述界面切换模块42,还用于采用三维空间轮状滚动切换的方式对所述界面信息的行和/或列进行切换。
本发明实施例的一种虚拟现实交互界面的切换装置,能够检测用户通过滑动触控板等对交互界面进行切换的操作,每次在交互界面上进行上下切换或左右切换时,能够根据用户的实际需求每次只切换1行或多行、1列或多列,而不是交互界面的整屏内容,满足了用户的多样化交互界面管理需求。
前述对本发明的具体示例性实施方案的描述是为了说明和例证的目的。这些描述并非想将本发明限定为所公开的精确形式,并且很显然,根据上述教导,可以进行很多改变和变化。对示例性实施例进行选择和描述的目的在于解释本发明的特定原理及其实际应用,从而使得本领域的技术人员能够实现并利用本发明的各种不同的示例性实施方案以及各种不同的选择和改变。本发明的范围意在由权利要求书及其等同形式所限定。
实施例3
本发明实施例提供了一种非暂态(非易失性)计算机存储介 质,所述计算机存储介质存储有计算机可执行指令,该计算机可执行指令可执行上述方法实施例1中的方法。
实施例4
本发明实施例提供了一种计算机程序产品,所述计算机程序产品包括存储在非暂态计算机可读存储介质上的计算机程序,所述计算机程序包括程序指令,当所述程序指令被计算机执行时,使所述计算机执行上述方法实施例1所述的方法。
实施例5
图5是本发明实施例提供的执行虚拟现实交互界面的切换方法的电子设备的硬件结构示意图,如图5所示,该设备包括一个或多个处理器510以及存储器520。图5中以一个处理器510为例。该设备还可以包括:输入装置530和输出装置540。
处理器510、存储器520、输入装置530和输出装置540可以通过总线或者其他方式连接,图5中以通过总线连接为例。
存储器520作为一种非暂态计算机可读存储介质,可用于存储非暂态软件程序、非暂态计算机可执行程序以及模块。处理器510通过运行存储在存储器520中的非暂态软件程序、指令以及模块,从而执行电子设备的各种功能应用以及数据处理,即实现上述方法实施例的处理方法。
存储器520可以包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需要的应用程序;存储数据区可存储数据等。此外,存储器520可以包括高速随机存取存储器,还可以包括非暂态存储器,例如至少一个磁盘存储器件、闪存器件、或其他非暂态固态存储器件。在一些实施例中,存储器520可选包括相对于处理器510远程设置的存储器,这些远程存储器可以通过网络连接至处理装置。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。
输入装置530可接收输入的数字或字符信息,以及产生信号输 入。输出装置540可包括显示屏等显示设备。
所述一个或者多个模块存储在所述存储器520中,当被所述一个或者多个处理器510执行时,执行:接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息,所述界面切换信息包括可切换界面信息、即将显示的界面信息以及切换方向;根据所述界面切换信息将可切换界面信息切换为即将显示的界面信息并显示。
在一种可能的实现方式中,在所述接收用户的切换操作指令之前,还包括:将界面信息按照预设的行和列进行排列;预先设定每次切换交互界面时界面信息的最小切换行数和/或最小切换列数。
在一种可能的实现方式中,所述接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息包括:当检测到所述切换操作指令为向上或向下滑动时,则获取切换前界面信息包含的最小切换行数及切换后界面信息包含的最小切换行数,确定较大的最小切换行数,根据较大的最小切换行数切换交互界面;或当检测到所述切换操作指令为向左或向右滑动时,则获取切换前界面信息包含的最小切换列数及切换后界面信息包含的最小切换列数,确定较大的最小切换列数,根据较大的最小切换列数切换交互界面。
在一种可能的实现方式中,所述最小切换行数<交互界面上图标的总行数,所述最小切换列数<交互界面上图标的总列数。
在一种可能的实现方式中,采用三维轮状滚动切换的方式对所述界面信息的行和/或列进行切换。
上述产品可执行本发明实施例所提供的方法,具备执行方法相应的功能模块和有益效果。未在本实施例中详尽描述的技术细节,可参见本发明实施例所提供的方法。
本发明实施例的电子设备以多种形式存在,包括但不限于:
移动通信设备:这类设备的特点是具备移动通信功能,并且以 提供话音、数据通信为主要目标。这类终端包括:智能手机(例如iPhone)、多媒体手机、功能性手机,以及低端手机等。
超移动个人计算机设备:这类设备属于个人计算机的范畴,有计算和处理功能,一般也具备移动上网特性。这类终端包括:PDA、MID和UMPC设备等,例如iPad。
便携式娱乐设备:这类设备可以显示和播放多媒体内容。该类设备包括:音频、视频播放器(例如iPod),掌上游戏机,电子书,以及智能玩具和便携式车载导航设备。
服务器:提供计算服务的设备,服务器的构成包括处理器、硬盘、内存、系统总线等,服务器和通用的计算机架构类似,但是由于需要提供高可靠的服务,因此在处理能力、稳定性、可靠性、安全性、可扩展性、可管理性等方面要求较高。
其他具有数据交互功能的电子装置。
以上所描述的装置实施例仅仅是示意性的,其中所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部模块来实现本实施例方案的目的。
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到各实施方式可借助软件加通用硬件平台的方式来实现,当然也可以通过硬件。基于这样的理解,上述技术方案本质上或者说对相关技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品可以存储在计算机可读存储介质中,如ROM/RAM、磁碟、光盘等,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行各个实施例或者实施例的某些部分所述的方法。
最后应说明的是:以上实施例仅用以说明本发明的技术方案, 而非对其限制;尽管参照前述实施例对本发明进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本发明各实施例技术方案的精神和范围。
工业实用性
本发明实施例提供的一种虚拟现实交互界面的切换方法和电子设备,通过接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息,所述界面切换信息包括可切换界面信息、即将显示的界面信息以及切换方向;根据所述界面切换信息将可切换界面信息切换为即将显示的界面信息并显示。实现能够检测用户通过滑动触控板等对交互界面进行切换的操作,每次在交互界面上进行上下切换或左右切换时,能够根据用户的实际需求每次只切换1行或多行、1列或多列,而不是交互界面的整屏内容,满足了用户的多样化交互界面管理需求。

Claims (21)

  1. 一种虚拟现实交互界面的切换方法,由电子设备执行,所述方法包括:
    接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息,所述界面切换信息包括可切换界面信息、即将显示的界面信息以及切换方向;
    根据所述界面切换信息将可切换界面信息切换为即将显示的界面信息并显示。
  2. 根据权利要求1所述的方法,其特征在于,在所述接收用户的切换操作指令之前,还包括:
    将界面信息按照预设的行和列进行排列;
    预先设定每次切换交互界面时界面信息的最小切换行数和/或最小切换列数。
  3. 根据权利要求2所述的方法,其特征在于,所述接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息包括:
    当检测到所述切换操作指令为向上或向下滑动时,则获取切换前界面信息包含的最小切换行数及切换后界面信息包含的最小切换行数,确定较大的最小切换行数,根据较大的最小切换行数切换交互界面;
    或当检测到所述切换操作指令为向左或向右滑动时,则获取切换前界面信息包含的最小切换列数及切换后界面信息包含的最小切换列数,确定较大的最小切换列数,根据较大的最小切换列数切换交互界面。
  4. 根据权利要求1-3任意一项所述的方法,其特征在于,所述最小切换行数<交互界面上图标的总行数,所述最小切换列数<交互界面上图标的总列数。
  5. 根据权利要求1-3任意一项所述的方法,其特征在于,采用三维轮状滚动切换的方式对所述界面信息的行和/或列进行切换。
  6. 一种虚拟现实交互界面的切换装置,其特征在于,包括:
    操作检测模块,用于接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息,所述界面切换信息包括可切换界面信息、即将显示的界面信息以及切换方向;
    界面切换模块,用于根据所述界面切换信息将可切换界面信息切换为即将显示的界面信息并显示。
  7. 根据权利要求6所述的装置,其特征在于,还包括:
    图标排列模块,用于将界面信息按照预设的行和列进行排列;
    切换设定模块,用于预先设定每次切换交互界面时界面信息的最小切换行数和/或最小切换列数。
  8. 根据权利要求7所述的装置,其特征在于,所述操作检测模块具体用于:
    当检测到所述切换操作指令为向上或向下滑动时,则获取切换前界面信息包含的最小切换行数及切换后界面信息包含的最小切换行数,确定较大的最小切换行数,根据较大的最小切换行数切换交互界面;
    或当检测到所述切换操作指令为向左或向右滑动时,则获取切换前界面信息包含的最小切换列数及切换后界面信息包含的最小切换列数,确定较大的最小切换列数,根据较大的最小切换列数切换交互界面。
  9. 根据权利要求6-8任意一项所述的装置,其特征在于,所述最小切换行数<虚拟现实交互界面上图标的总行数,所述最小切换列数<虚拟现实交互界面上图标的总列数。
  10. 根据权利要求6-8任意一项所述的装置,其特征在于,所述界面切换模块,还用于采用三维空间轮状滚动切换的方式对所述界面信息的行和/或列进行切换。
  11. 一种电子设备,包括:
    至少一个处理器;以及,
    与所述至少一个处理器通信连接的存储器;其中,
    所述存储器存储有可被所述至少一个处理器执行的指令,所述指令被所述至少一个处理器执行,以使所述至少一个处理器能够:
    接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息,所述界面切换信息包括可切换界面信息、即将显示的界面信息以及切换方向;
    根据所述界面切换信息将可切换界面信息切换为即将显示的界面信息并显示。
  12. 根据权利要求11所述的电子设备,其特征在于,所述至少一个处理器还能够:在所述接收用户的切换操作指令之前,
    将界面信息按照预设的行和列进行排列;
    预先设定每次切换交互界面时界面信息的最小切换行数和/或最小切换列数。
  13. 根据权利要求12所述的电子设备,其特征在于,所述接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息包括:
    当检测到所述切换操作指令为向上或向下滑动时,则获取切换前界面信息包含的最小切换行数及切换后界面信息包含的最小切换行数,确定较大的最小切换行数,根据较大的最小切换行数切换交互界面;
    或当检测到所述切换操作指令为向左或向右滑动时,则获取切换前界面信息包含的最小切换列数及切换后界面信息包含的最小切换列数,确定较大的最小切换列数,根据较大的最小切换列数切换交互界面。
  14. 根据权利要求11-13任意一项所述的电子设备,其特征在于,所述最小切换行数<交互界面上图标的总行数,所述最小切换列数<交互界面上 图标的总列数。
  15. 根据权利要求11-13任意一项所述的电子设备,其特征在于,采用三维轮状滚动切换的方式对所述界面信息的行和/或列进行切换。
  16. 一种非暂态计算机可读存储介质,其特征在于,所述非暂态计算机可读存储介质存储有计算机可执行指令,所述计算机可执行指令用于:
    接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息,所述界面切换信息包括可切换界面信息、即将显示的界面信息以及切换方向;
    根据所述界面切换信息将可切换界面信息切换为即将显示的界面信息并显示。
  17. 根据权利要求16所述的非暂态计算机可读存储介质,其特征在于,所述计算机可执行指令还用于:在所述接收用户的切换操作指令之前,
    将界面信息按照预设的行和列进行排列;
    预先设定每次切换交互界面时界面信息的最小切换行数和/或最小切换列数。
  18. 根据权利要求17所述的非暂态计算机可读存储介质,其特征在于,所述接收用户的切换操作指令,并根据所述切换操作指令获取界面切换信息包括:
    当检测到所述切换操作指令为向上或向下滑动时,则获取切换前界面信息包含的最小切换行数及切换后界面信息包含的最小切换行数,确定较大的最小切换行数,根据较大的最小切换行数切换交互界面;
    或当检测到所述切换操作指令为向左或向右滑动时,则获取切换前界面信息包含的最小切换列数及切换后界面信息包含的最小切换列数,确定较大的最小切换列数,根据较大的最小切换列数切换交互界面。
  19. 根据权利要求16-18任意一项所述的非暂态计算机可读存储介质, 其特征在于,所述最小切换行数<交互界面上图标的总行数,所述最小切换列数<交互界面上图标的总列数。
  20. 根据权利要求16-18任意一项所述的非暂态计算机可读存储介质,其特征在于,采用三维轮状滚动切换的方式对所述界面信息的行和/或列进行切换。
  21. 一种计算机程序产品,所述计算机程序产品包括存储在非暂态计算机可读存储介质上的计算机程序,所述计算机程序包括程序指令,当所述程序指令被计算机执行时,使所述计算机执行权利要求1-5中任一项所述的方法。
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CN114968454B (zh) * 2022-04-28 2024-04-12 杭州灵伴科技有限公司 流程编排、显示方法、头戴式显示设备和计算机可读介质

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