KR20170066827A - Apparatus and method for providing online game - Google Patents
Apparatus and method for providing online game Download PDFInfo
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- KR20170066827A KR20170066827A KR1020150172965A KR20150172965A KR20170066827A KR 20170066827 A KR20170066827 A KR 20170066827A KR 1020150172965 A KR1020150172965 A KR 1020150172965A KR 20150172965 A KR20150172965 A KR 20150172965A KR 20170066827 A KR20170066827 A KR 20170066827A
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- 238000000034 method Methods 0.000 title claims abstract description 24
- 101000882406 Staphylococcus aureus Enterotoxin type C-1 Proteins 0.000 description 7
- 101150040428 SEC4 gene Proteins 0.000 description 6
- 239000000470 constituent Substances 0.000 description 5
- 238000010586 diagram Methods 0.000 description 4
- 238000004590 computer program Methods 0.000 description 3
- 230000007123 defense Effects 0.000 description 2
- 238000007654 immersion Methods 0.000 description 2
- 238000010295 mobile communication Methods 0.000 description 2
- 102100040837 Galactoside alpha-(1,2)-fucosyltransferase 2 Human genes 0.000 description 1
- 101000893710 Homo sapiens Galactoside alpha-(1,2)-fucosyltransferase 2 Proteins 0.000 description 1
- 101000882403 Staphylococcus aureus Enterotoxin type C-2 Proteins 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 230000002708 enhancing effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000008569 process Effects 0.000 description 1
- 238000013215 result calculation Methods 0.000 description 1
- 230000008685 targeting Effects 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- General Health & Medical Sciences (AREA)
- Marketing (AREA)
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- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Human Resources & Organizations (AREA)
- Theoretical Computer Science (AREA)
- Economics (AREA)
- Health & Medical Sciences (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The present invention relates to a method and apparatus for providing a side scroll game service, comprising: distributing a plurality of user characters selected by a user to a plurality of side regions in a game space; Providing a plurality of enemy characters as at least one of the plurality of lateral regions; Calculating and reporting a game result value based on at least one of a game progress distance of the multiple user characters, a remaining amount of physical strength, and an attack result on the plurality of enemy characters; And moving the selected user character to a target area when one of the plurality of user characters is selected by the user and a position movement to another lateral area is requested.
Description
The present invention relates to a method and apparatus for providing a side scroll game service, and more particularly, to a side scroll game service method and apparatus for providing a side game in which a horizontal scroll game system is maintained while providing a more varied game environment, And a method of providing the same.
The side scroll game is a game in which the user attacks the opponent character positioned in front of the user character while the user character advances in the lateral direction.
However, since most of the side scroll games are operated in such a manner that one user character plays a game in one game space, there is a disadvantage that a relatively simple game environment is provided. Particularly, by playing a game using only one user character, it is possible to collect and grow a large number of characters to construct a best team, or to enjoy PVE (Player vs Environment) or PVP (Player vs Player) content on a team basis It is difficult to have strategic factors such as
That is, in the case of the conventional side scroll game, it is difficult to provide a more varied game environment or to add strategic elements by focusing on only the attack skill of the game user and calculating the game result.
SUMMARY OF THE INVENTION It is an object of the present invention to provide a method and apparatus for providing a horizontal scrolling game service that enables a more diverse game environment while maintaining a horizontal scrolling game system, while allowing strategic elements to be added.
The objects of the present invention are not limited to the above-mentioned objects, and other objects not mentioned can be clearly understood by those skilled in the art from the following description.
According to another aspect of the present invention, there is provided a method of providing a side scroll game service of a game operating device that provides a side scroll game to at least one user terminal, A plurality of transverse regions; Providing a plurality of enemy characters as at least one of the plurality of lateral regions; Calculating and reporting a game result value based on at least one of a game progress distance of the multiple user characters, a remaining amount of physical strength, and an attack result on the plurality of enemy characters; And moving the selected user character to a target area when one of the plurality of user characters is selected by the user and a position movement to another lateral area is requested.
Wherein the step of locating the selected user character to a target area comprises: confirming that there is another user character in the target area; If there is no other user character, moving only the selected user character to the target area; And switching the location between the selected user character and the user character positioned in the target area if the selected user character is present in the target area if the user character exists in the target area .
The step of moving the selected user character to a target area may include selecting a character to be moved and a target area by touching and dragging one of the plurality of user characters displayed on the screen.
According to another aspect of the present invention, there is provided a game operating apparatus including: a user character setting unit for selecting a plurality of user characters to be used when a game is played; A game space configuring unit for acquiring a game map necessary for game progression and constructing a game space having a plurality of horizontal regions based on the game map; A plurality of enemy characters are provided as at least one of the plurality of side regions, and a game progress distance, a remaining amount of physical strength, A game progress unit for calculating and notifying a game result value based on at least one of attack results for the enemy characters; And a user character position shifting unit for shifting the selected user character to a target area immediately when one of the plurality of user characters is selected by the user and a position shift to another lateral area is requested during the game.
The user character position shifting unit immediately moves the selected user character to the target area if the position shifting mode is the multimode mode. If the user character exists in the target area, if the user character exists in the target area, The position of the selected user character and the position of the other user character are switched. Otherwise, only the selected user character is moved to the target area.
Therefore, the method and apparatus for providing a side scroll game service according to the present invention divides a game space into a plurality of horizontal regions, and then provides a more colorful game environment through each of a plurality of horizontal regions. In addition, the user can gather and grow a large number of characters to construct a best team, and then strategically capture each game stage, thereby providing new fun to the user.
The user can strategically adjust the placement positions of a plurality of user characters during the game, thereby enhancing the strategic characteristics of the game play, thereby maximizing the user's game immersion and interest.
FIG. 1 illustrates a character motion control system of an online game according to an embodiment of the present invention.
Fig. 2 shows an example of the character position control apparatus of Fig.
3 shows an example of the movement of the attacker's character in the character position control apparatus of FIG.
4 illustrates a method of controlling a character position of an online game according to an embodiment of the present invention.
FIG. 5 is a detailed view illustrating a step of calculating a position shift amount of an attacker character in FIG. 4 according to an embodiment of the present invention.
FIG. 6 illustrates an example of how to perform an attacker character position control operation and a position control amount setting method for each game space according to an embodiment of the present invention.
FIG. 7 is a detailed view illustrating a step of calculating a position shift amount of an attacker character in FIG. 4 according to another embodiment of the present invention.
FIG. 8 is a detailed view illustrating a step of calculating an amount of movement of an attacker character in FIG. 4 according to another embodiment of the present invention.
Hereinafter, an apparatus and method for controlling a character position of an online game according to each embodiment of the present invention will be described with reference to the accompanying drawings.
The following examples are intended to illustrate the present invention and should not be construed as limiting the scope of the present invention. Accordingly, equivalent inventions performing the same functions as the present invention are also within the scope of the present invention.
In addition, in adding reference numerals to the constituent elements of the drawings, it is to be noted that the same constituent elements are denoted by the same reference numerals even though they are shown in different drawings. In the following description of the present invention, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.
In describing the components of the present invention, terms such as first, second, A, B, (a), and (b) may be used. These terms are intended to distinguish the constituent elements from other constituent elements, and the terms do not limit the nature, order or order of the constituent elements. When a component is described as being "connected", "coupled", or "connected" to another component, the component may be directly connected or connected to the other component, Quot; may be "connected," "coupled," or "connected. &Quot;
Before describing the online game service providing method of the present invention, the operating environment of the game to be served through the present invention will be briefly described below in order to provide an understanding of the present invention.
1 is a diagram illustrating a game operating environment according to an embodiment of the present invention.
Referring to FIG. 1, in the present invention, an enemy character is provided through at least one of a plurality of lateral regions (SEC1 to SEC4) after dividing a game space into a plurality of lateral regions (SEC1 to SEC4) unlike the prior art.
The user selects a plurality of user characters GC1 to GC3 to be targeted for each game stage and distributes them to the plurality of lateral areas SEC1 to SEC4 in consideration of the types and attack characteristics of the enemy characters, So that it can be deployed. In addition, if necessary, the skill to be used by each of the plurality of user characters GC1 to GC3 and the initial position of each of the plurality of user characters GC1 to GC3 are additionally set, so that a more effective attack operation can be performed.
That is, in the present invention, after dividing the game space into a plurality of game spaces, it is possible to configure a more diverse and complex game environment through a plurality of game spaces, and the user can attack the enemy characters in the form of a team game corresponding thereto Thereby making it possible to improve the user's game immersion and interest.
In addition, in consideration of the fact that the enemy characters provided through each of the plurality of lateral zones (SEC1 to SEC4) may be different, in the present invention, the user may change the position of each of the plurality of user characters during the progress of the game, , Enabling a more effective enemy attack operation to be performed. For example, a first enemy character is located in the first lateral zone SEC1 and is attacking the first user character. In the second lateral zone SEC2, a higher attack efficiency for the first enemy character than the first user character The user can more effectively attack the first enemy character by immediately switching the positions of the first user character and the second user character.
That is, according to the present invention, a lateral scroll game can be performed in a team-based manner based on a plurality of user characters, and a more strategic attack and defense operation can be performed by supporting the movement of each of a plurality of user characters .
2 is a diagram illustrating a method of providing an online game service according to an embodiment of the present invention.
When a user accesses a game service site through his or her terminal and selects a specific game stage and then requests a game progression, the game operation device provides a user character selection window to display a plurality of user characters for use by the user in targeting the game stage, A skill to be used by each of the user characters, and an initial position of each of the plurality of user characters (S1).
When the character setting operation by the user is completed, the game operating device loads the game map corresponding to the game stage, and then, based on the initial position value for each user character set by the user, After locating each of the characters, the game starts to proceed (S2). At this time, the game map means a virtual space on the game in which the character operated by the user is active to perform the given mission. Particularly, as described above, the game map of the present invention divides one game space into a plurality of lateral areas (SEC1 to SEC4), and then an enemy character is provided through at least one of the M lateral areas (SEC1 to SEC4) And the like. Such a game map can be set differently for each game stage, and the number of lateral regions existing in the game map can be set differently according to game stages and game map types.
When the game is started, the game operating device generates at least one enemy character according to predetermined rules and provides the enemy characters to at least one of the plurality of lateral areas, and each enemy character performs an attack operation on the user character. Then, the user operates each of the plurality of user characters to perform an attack operation on the enemy character or a defense operation against the attack of the enemy character to move forward, and the game operating apparatus moves the game progress distance, The game result value is calculated and notified in real time based on at least one of the remaining amount of physical strength and the attack result on the enemy character (S3).
When the user selects one of the plurality of user characters and requests a position shift to another horizontal region (S4), the game operating device immediately responds to the request, (Step S5).
If there is no other user character located in the target area, the user immediately moves the character requested to move to the target area, and proceeds to continue the game (S6).
On the other hand, if there is no other user character located in the target area, the game is continued after switching the positions of the character requested by the user and the other user character positioned in the target area (S7)
This process is repeatedly performed until the game ends (S8). When the game ends, the game result is finally calculated and notified. At the same time, an incentive corresponding to the game result is provided to the user (S9). At this time, the incentive payment operation may be performed in various forms according to the game characteristics, and may be performed in the form of, for example, growing each of a plurality of user characters, paying a specific item, will be.
In addition, in the above description, it is assumed that only one user character is located in one horizontal region, but it is needless to say that, in some cases, a plurality of user characters may be simultaneously positioned in one horizontal region. However, when the user selects the user character in a touch manner, the user characters that are simultaneously positioned in the same horizontal area are prevented from overlapping.
In this case, the method of the present invention can be implemented in such a manner that the user immediately moves the character requested by the user to the target area without performing another operation to confirm whether another user character exists in the target area as in step S5 .
3 is a diagram for explaining a method of switching a user character position in an online game service providing method according to an embodiment of the present invention.
As shown in FIG. 3, the user can easily set a user character to be moved and a location area to be moved by touching and dragging one of a plurality of user characters displayed on the touch screen of the user terminal.
That is, one of a plurality of user characters displayed on the touch screen of the user terminal is touched with a finger, the user character displayed at the finger touch position is selected as a user character to be moved, The region where the finger touch release is detected is set as the region to be moved, i.e., the target region, of the user character by releasing the touch state of the finger after dragging. When the finger touch release state is recognized, the user character selected by the user is immediately moved to the target area.
In addition, in the present invention, the attack range, the attack strength, the attack speed, and the attack weapon of the enemy character and the user character can be variously set for each character. Particularly, in the present invention, considering that the game space is divided into a plurality of lateral regions, an attack range can be set differently for each enemy character.
For example, the enemy character is classified into a boss monster, a middle boss monster, a general monster, and the like, and the enemy character corresponding to the boss monster as shown in FIG. 4 (a) As shown in FIG. 4B, the enemy character corresponding to the intermediate boss monster performs an attack operation on a part of the entire game space. As shown in FIG. 4C, .
In addition, if a user possesses a user character having a natural relationship to an enemy character provided in a specific lateral region by setting and managing a natural enemy character and a user character, the user moves the user character to move the enemy character Make it effective to attack.
5 and 6 are diagrams for explaining a game system for providing an online game service according to an embodiment of the present invention, FIG. 4 shows a game system, and FIG. 5 shows a game operating apparatus.
5, the game system of the present invention includes at least one
Each of the
In the present invention, at least one
The
The
6, the
The
The game
The user
When a specific game stage is selected by the user and the game progress is requested by the user, the game
After a specific game stage is selected by the user, the
The user character
In particular, the user character
The
The computer-readable recording medium on which the program commands are recorded may be a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, Media storage devices.
The computer-readable recording medium on which the above-described program is recorded may be distributed to a computer apparatus connected via a network so that computer-readable codes can be stored and executed in a distributed manner. In this case, one or more of the plurality of distributed computers may execute some of the functions presented above and send the results of the execution to one or more of the other distributed computers, The computer may also perform some of the functions described above and provide the results to other distributed computers as well.
A computer capable of reading a recording medium on which a method of providing a side scroll game service and an application which is a program for driving the apparatus according to the embodiments of the present invention can be read includes a general PC such as a general desktop or a notebook computer, A mobile terminal such as a personal computer, a personal digital assistant (PDA), and a mobile communication terminal. In addition, the present invention should be interpreted as all devices capable of computing.
While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments. That is, within the scope of the present invention, all of the components may be selectively coupled to one or more of them. In addition, although all of the components may be implemented as one independent hardware, some or all of the components may be selectively combined to perform a part or all of the functions in one or a plurality of hardware. As shown in FIG. The codes and code segments constituting the computer program may be easily deduced by those skilled in the art. Such a computer program can be stored in a computer-readable storage medium, readable and executed by a computer, thereby realizing an embodiment of the present invention. As a storage medium of the computer program, a magnetic recording medium, an optical recording medium, or the like can be included.
It is also to be understood that the terms such as " comprises, "" comprising," or "having ", as used herein, mean that a component can be implanted unless specifically stated to the contrary. But should be construed as including other elements. All terms, including technical and scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used terms, such as predefined terms, should be interpreted to be consistent with the contextual meanings of the related art, and are not to be construed as ideal or overly formal, unless expressly defined to the contrary.
The foregoing description is merely illustrative of the technical idea of the present invention, and various changes and modifications may be made by those skilled in the art without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the scope of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The scope of protection of the present invention should be construed according to the following claims, and all technical ideas within the scope of equivalents should be construed as falling within the scope of the present invention.
Claims (5)
Distributing a plurality of user characters selected by a user to a plurality of horizontal regions in a game space;
Providing a plurality of enemy characters as at least one of the plurality of lateral regions;
Calculating and reporting a game result value based on at least one of a game progress distance of the multiple user characters, a remaining amount of physical strength, and an attack result on the plurality of enemy characters; And
Selecting one of the plurality of user characters by the user and moving the selected user character to a target area when a position movement to another lateral area is requested.
Confirming that there is another user character in the target area;
If there is no other user character, moving only the selected user character to the target area; And
And switching the selected user character and the user character positioned in the target area if the selected user character exists in the target area if the user character exists in the target area A method of providing a scroll game service.
Wherein a character to be moved and a target area are selected by touching and dragging one of the plurality of user characters displayed on the screen.
A game space configuring unit for acquiring a game map necessary for game progression and constructing a game space having a plurality of horizontal regions based on the game map;
A plurality of enemy characters are provided as at least one of the plurality of side regions, and a game progress distance, a remaining amount of physical strength, A game progress unit for calculating and notifying a game result value based on at least one of attack results for the enemy characters; And
And a user character position shifting unit for shifting the selected user character to a target area immediately when one of the plurality of user characters is selected by the user during a game and position movement to another lateral area is requested.
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KR1020150172965A KR20170066827A (en) | 2015-12-07 | 2015-12-07 | Apparatus and method for providing online game |
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KR1020150172965A KR20170066827A (en) | 2015-12-07 | 2015-12-07 | Apparatus and method for providing online game |
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- 2015-12-07 KR KR1020150172965A patent/KR20170066827A/en not_active Application Discontinuation
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