KR20160139903A - Method and System for management of game conference participation on online - Google Patents
Method and System for management of game conference participation on online Download PDFInfo
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- KR20160139903A KR20160139903A KR1020150075801A KR20150075801A KR20160139903A KR 20160139903 A KR20160139903 A KR 20160139903A KR 1020150075801 A KR1020150075801 A KR 1020150075801A KR 20150075801 A KR20150075801 A KR 20150075801A KR 20160139903 A KR20160139903 A KR 20160139903A
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- 238000007726 management method Methods 0.000 description 38
- 230000006870 function Effects 0.000 description 6
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- 238000004891 communication Methods 0.000 description 3
- 238000012544 monitoring process Methods 0.000 description 3
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Abstract
Description
The present invention relates to a game participation management method and system for online game participation.
As the Internet has become popular and multi-communication between servers and clients has become possible, the server-client relationship online game market has been steadily growing. As a result, there have been a lot of people who are interested in this, as various game competitions are held and new jobs such as professional gamers are created.
Online game contests have been held around cable TV gaming channels, which can be helpful for game users as well as online game producers and distributors if the organizers of the game contest are diversified and expanded.
In the online game tournament, a variety of games provided by various game providers are gathered to open a game tournament. The server / clients for each game and the server / client for the online game tournament communicate with each other in a promised manner If not guaranteed, problems can arise in the process of specifying winners and losers for a particular game in a game competition.
In order to solve the above-described problems, the present invention provides a technique for acquiring information on the outcome of a contestant participating in a game contest, in which a game contest client communicating with a game contest server, which is unrelated to the game server, .
According to an aspect of the present invention, there is provided a method of managing participation in a game contest by a first client installed in a computer, the method comprising: communicating with a second server serving a specific game, 2) obtaining information on whether or not the user wins or loses against the specific game from the client; And providing information on whether or not to win or lose to the first server.
At this time, in the winning / losing information acquiring step, the first client receives information on the win or loss from the second client, or the first client intercepts the information provided by the second client to the user, It may be arranged to acquire information on whether or not to win or lose.
At this time, the interception may be performed by monitoring information on a screen provided to the user by the second client according to a predetermined rule.
At this time, in the step of acquiring the winning / losing information, when a specific signal is inputted through the user input interface of the computer during the progress of the specific game, the first client transmits the screen to the user, And acquiring information about the information.
At this time, the user input interface may be an input device that is only recognized by the first client.
At this time, the process for obtaining the winning / losing information may be completed after obtaining information on the winning / losing.
At this time, before the step of acquiring the victory / defeat information, the step of confirming participation determination indication signal for the specific game of the game participants including the user participating in the conference session opened in the first server for the specific game can do.
At this time, the process for the winning / losing information acquiring step may be started after the participation pseudo display confirming signal is confirmed.
At this time, the first server may be configured to determine the amount of points provided to the user based on the information on whether or not to win or lose.
In this case, the method may further include transmitting the Olympic participation right of the user to the first server before the winning / losing information obtaining step, wherein the first server is provided for the user based on the information on the win / And to determine the amount of Olympic participation.
The step of requesting a third client or a third server installed in the computer to change the point held by the user to mileage for the user managed by the third server after the step of providing the winning / .
According to another aspect of the present invention, there is provided a method of managing participation in a game contest, the method comprising: transmitting an Olympic participation right of the user to an Olympic server; Confirming participation determination indication signals for the specific game by game participants including the user participating in a conference session established in the Olympic server for a specific game; Obtaining information on whether or not the user wins or loses with respect to the specific game from a game client performing the specific game by communicating with the game server serving the specific game; And providing information on the win or loss to the Olympic server in order to receive a point and an Olympic participation ticket provided for the user based on information on whether or not the user has won or lost for the particular game have.
According to another aspect of the present invention, there is provided a method of managing participation of a game by a user installed in an Olympic client installed in a computer, the method comprising: during a specific game, A screen information receiving step of receiving screen information of the specific game by communication; And a win / loss information acquiring step of acquiring information on whether or not to win the specific game from the screen information.
The method may further include a game start determination step of confirming an initiation decision of the game participant participating in a conference session opened in the Olympic server for the specific game before the screen information receiving step.
The method may further include transmitting the Olympic participation right to the Olympic server before the game start determination step. At this time, the Olympic server judges whether or not the Olympic participation right is a valid participation right. And granting the user a right to participate in the specific game if it is determined that the Olympic attendance ticket is a valid participation ticket.
At this time, the screen information may include start time, end time, and win / loss information of the specific game.
According to the present invention, it is possible to provide a technique of acquiring information on the outcome of a contestant participating in a game contest using a game contest client communicating with a game contest server on-line, and compensating the result according to the result of the contest.
1 is a view for explaining a game competition participation management system according to an embodiment of the present invention.
FIG. 2 is a flowchart for explaining a game competition participation management method performed in the game competition participation management system according to the embodiment of the present invention shown in FIG. 1;
FIG. 3 is a flowchart illustrating a game competition participation management method according to another embodiment of the present invention.
FIG. 4 is a flowchart illustrating a game competition participation management method according to another embodiment of the present invention.
Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. However, the present invention is not limited to the embodiments described herein, but may be implemented in various other forms. The terminology used herein is for the purpose of understanding the embodiments and is not intended to limit the scope of the present invention. Also, the singular forms as used below include plural forms unless the phrases expressly have the opposite meaning.
≪ Embodiment 1 >
FIG. 1 is a diagram for explaining a game competition
A plurality of clients may be installed in the user's
The
At this time, the database of the
Herein, the
The
The
The
Any two or more of the
FIG. 2 is a flowchart for explaining a game competition participation management method performed in the game competition
The game competition participation management method according to an embodiment of the present invention is performed by the
In step S11, the
In step S12, the
At this time, the conference session opened in the
At this time, the participation intention display determination signal may be a signal generated by the game participants participating in the conference session selecting a specific button or a specific icon through a user input interface connected to the computer.
At this time, the specific icon may be an icon existing on the screen provided by the
As another example, the specific button may be a user input device that is not under the control of the
After the game participants have generated all the participation indication signals in the conference session, each game participant can individually access the
In step S13, the
At this time, the step of acquiring the information on whether or not the win or loss is received may include a first acquisition method in which the
In addition, the step of acquiring the information on whether or not the win or loss is performed may be such that, at the moment when a specific signal is input through the user input interface of the
There are a variety of special keys available on recently provided keyboards, and one of these special keys can be used instead of the 'PrintScreen' button. Or a different type of user input device exclusively provided through a user interface such as a USB port of a computer may be used instead of the 'PrintScreen' button.
As in step S13, the process of acquiring information on whether or not the user wins or loses may be completed after acquiring information on whether or not to win or lose.
On the other hand, the winner and loser participating in the specific game may directly input information on the win or loss through the
In step S14, the
At this time, the
That is, the
At this time, the point may be, for example, cyber money, and the user may use the point to transmit the game information through the item purchase website provided by the server associated with the
In step S15, the
≪ Embodiment 2 >
Hereinafter, a game competition participation management method according to another embodiment of the present invention will be described with reference to FIG.
FIG. 3 is a flowchart illustrating a game competition participation management method according to another embodiment of the present invention.
The game competition participation management method according to another embodiment of the present invention can be implemented by performing steps S21 to S29 (i.e., step S100) as shown in FIG.
In step S21, a user wishing to participate in the game tournament may log in to the
In step S22, the
At this time, the
In step S23, the
At this time, the start determination for the game game is performed by all the game participants participating in the conference session either by pressing the specific button connected to the computer on the conference session, or by selecting a specific icon on the conference session screen .
After the start determination for the game is confirmed according to step S23, participation in the game game served by the
At this time, the game game is started according to step S24, and the 'game game surveillance process' may be started in the Olympic client 140 (S25). At this time, the game competition monitoring process may be performed from the time when the game game starts to the time after the game ends. At this time, while the game competition process is being performed, the
In the case of using the second acquisition method, the
When the first acquisition method is used, the
In step S29, the
≪ Third Embodiment >
Hereinafter, a game participation management method according to another embodiment of the present invention will be described with reference to FIG.
FIG. 4 is a flowchart illustrating a game competition participation management method according to another embodiment of the present invention.
The game operation method according to another embodiment of the present invention can be implemented by performing steps S41 to S48 and S100 as shown in FIG.
In step S41, the user can log in to the
At this time, from the moment the user logs in to the
At this time, the user can purchase the Olympic participation right through the computer # 1
At this time, for example, the proprietor of the PC room may purchase the participation ticket of the game contest at the head office of the PC room company and sell it to the PC room customers (that is, the applicant of the game contest) or provide it free of charge through the event. For example, PC retailers can sell 'PC 1 hour license + game contest entitlement package', 'food and beverage purchase + game contest entitlement package', 'PC 5-hour game contest entitlement', 'food and beverage 1 , "Offer of participation in game contest at the purchase of 10,000 won", etc., and the PC room mileage may be provided through the exchange of participation in the game contest.
At this time, for example, the user may purchase the Olympic participation ticket by directly paying in cash through the
Next, as the step S100 described in FIG. 3 is performed, the
If the user desires to switch the points managed by the
After the user's point managed by the
Accordingly, the computer # 1
In step S48, if the user desires to use the mileage to pay the fee for the computer # 1, the computer # 1
In one embodiment of the present invention, the
According to the present invention, game contestants can enjoy a game with more urgency due to a competition game through simple contest type convention service in a tired traditional game, and can give new fun to a game, You can get a reward if you win. In addition, as a PC retailer, it can maximize sales by attracting customers and maintaining regular customers by using PC rooms, food and beverage sales, and game contests. In addition, it is possible to generate profit from the head office of the PC room company. In addition, a community can be formed between a PC user, game contestant, or game contestant participant, thereby enhancing the community tie between the PC community week.
It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the essential characteristics thereof. The contents of each claim in the claims may be combined with other claims without departing from the scope of the claims.
Claims (16)
Acquiring information on whether or not the user wins or loses with respect to the specific game from a second client performing the specific game by communicating with a second server serving a specific game; And
Providing information on the win or loss to the first server,
/ RTI >
How to manage game contest participation.
Wherein the winning /
Wherein the first client receives information on the win or loss from the second client, or
Wherein the first client is adapted to acquire information on the win or loss by intercepting information provided by the second client to the user,
How to manage game contest participation.
The first client acquiring information about a screen provided by the second client to the user at the moment when a specific signal is inputted through the user input interface of the computer during the progress of the specific game ,
How to manage game contest participation.
Before the winning / losing information acquiring step,
Confirming a participation determination indication signal for the specific game of game participants including the user participating in a conference session opened in the first server for the specific game
≪ / RTI >
How to manage game contest participation.
Wherein the first server is adapted to determine an amount of participation in the Olympic Games provided for the user based on the information on the win /
How to manage game contest participation.
Requesting a third client or a third server installed in the computer to convert the point held by the user into mileage for the user managed by the third server, PC fee for use, or purchase price of the food product
≪ / RTI >
How to manage game contest participation.
Forwarding the user's participation in the Olympic Games to the Olympic server;
Confirming participation determination indication signals for the specific game by game participants including the user participating in a conference session established in the Olympic server for a specific game;
Obtaining information on whether or not the user wins or loses with respect to the specific game from a game client performing the specific game by communicating with the game server serving the specific game; And
Providing information on the win or loss to the Olympic server in order to receive a point and an Olympic participation ticket provided for the user based on information on whether or not the user has won or lost the specific game
/ RTI >
How to manage game contest participation.
A screen information receiving step of receiving screen information of the specific game by communicating with a game server serving the specific game during a specific game; And
Obtaining information on whether or not to win the specific game from the screen information,
/ RTI >
How to manage game contest participation.
A game start determination step of confirming an initiation decision of the game participant participating in a conference session established in the Olympic server for the specific game
≪ / RTI >
How to manage game contest participation.
The step of transmitting the Olympic participation right to the Olympic server
Further comprising:
The Olympic server judges whether the Olympic participation right is a valid participation right; And a step of granting the user the right to participate in the specific game if it is determined that the Olympic attendance ticket is a valid participation ticket,
How to manage game contest participation.
Priority Applications (1)
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KR1020150075801A KR20160139903A (en) | 2015-05-29 | 2015-05-29 | Method and System for management of game conference participation on online |
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KR1020150075801A KR20160139903A (en) | 2015-05-29 | 2015-05-29 | Method and System for management of game conference participation on online |
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KR1020150075801A KR20160139903A (en) | 2015-05-29 | 2015-05-29 | Method and System for management of game conference participation on online |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102148270B1 (en) * | 2019-10-10 | 2020-08-26 | 김동환 | An Managing Method Of E-Sport Of PC Room |
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2015
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102148270B1 (en) * | 2019-10-10 | 2020-08-26 | 김동환 | An Managing Method Of E-Sport Of PC Room |
WO2021071094A1 (en) * | 2019-10-10 | 2021-04-15 | 김동환 | Internet cafe e-sports operating method |
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