KR20160088159A - Children smartphone managing method, smartphone and application - Google Patents
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Abstract
Child smartphone management methods, smart phones and applications. The child smartphone management method comprising: locking at least one designated application installed on a first smartphone so that it can not be executed by a user of the first smart phone; locking the subject and level designated by the user of the second smart phone from the server; Receiving information corresponding to the problem from a user of the first smartphone, determining whether the received information satisfies the answer condition of the question, The method of claim 1, further comprising: earning an available time of a user of the first smartphone in accordance with a result of the determination; and, during the accumulated available time, allowing the designated application to be executed by a user of the first smartphone And releasing the lock setting.
Description
The present invention relates to a child smartphone management method, a smartphone and an application.
A smartphone is a combination of the advantages of a mobile phone and a personal digital assistant (PDA), and adds a computer support function such as data communication to a mobile phone function. The biggest feature of smartphones is that they can download, install or delete applications they want.
Such a smartphone provides many convenience to human life, but at the same time, many side effects are occurring. For example, some users (mostly children or adolescents) use smartphones only as entertainment devices for chatting or games, and when they use smartphones excessively and do not use smartphones, . However, it is difficult to unconditionally limit the use of smartphones, as smartphones have become a necessity for everyday life.
A problem to be solved by the present invention is to enhance the positive function of a smartphone by providing a child (a child or a teenager) with an opportunity to learn using a smart phone and allowing the use of the smartphone for a corresponding time as a reward for the learning Smart phones and applications that can be used to manage children's smartphones.
The problems to be solved by the present invention are not limited to the above-mentioned problems, and other problems which are not mentioned can be clearly understood by those skilled in the art from the following description.
According to an aspect of the present invention, there is provided a child smartphone management method comprising: locking at least one designated application installed in a first smart phone such that it can not be executed by a user of the first smart phone; Downloading from the server a subject and level problem specified by a user of the second smartphone to the first smartphone; receiving information corresponding to the problem from a user of the first smartphone; Determining whether the information satisfies the answer condition of the question, accumulating an available time of a user of the first smartphone according to a result of the determination, And unlocking the designated application so that the designated application can be executed by the user of the first smartphone.
In some embodiments of the present invention, the child smartphone management method further comprises receiving at least one third smartphone information from a user of the first smartphone, receiving the at least one third smart phone information from the user of the first smart phone, Receiving a betting time including at least a part of the first smartphone, requesting battle with the third smart phone, receiving information from the user of the third smart phone in response to the trouble, Determining whether the answer condition of the question is satisfied, and adding the usable time of the user of the first smartphone according to the betting time according to the determination result.
In some embodiments of the present invention, the child smartphone management method comprises receiving a self-learning plan including target information and compensation information from a user of the first smartphone, Determining whether the smartphone user has approved compensation for the user of the smartphone, and accumulating the user's point of the first smartphone corresponding to the compensation information according to the determination result.
Further, the points can be converted into the usable time, exchanged with real money, or available as a payment means of electronic commerce.
Further, the child smartphone management method may further include the steps of: detecting a removal request of a management application that performs lock setting and unlocking of the designated application by the user of the first smart phone; and, The method may further comprise the step of resetting the available time or point of use.
According to an aspect of the present invention, there is provided a smartphone management method for a smartphone, including a memory for storing data and a processor for performing a child smartphone management method, A step of downloading a subject and a level specified by a user of the other smartphone from the learning content server, receiving information corresponding to the problem from the user, The method comprising the steps of: determining whether the received information satisfies an answer condition of the question, and if the answer condition of the question is satisfied, acquiring an available time of the user; During the available time, the designated application may be executed by the user Comprising the step of setting termination locks.
According to one aspect of the present invention, there is provided an application stored on a medium, the application being coupled to a smartphone to lock the at least one designated application installed on the smartphone so that it can not be executed by a user, Downloading a subject and level problem specified by a user of another smartphone, receiving information corresponding to the problem from the user, determining whether the received information satisfies the answer condition of the question, The method comprising the steps of: accumulating the available time of the user if the answer condition of the problem is satisfied; and releasing the locked application so that the designated application can be executed by the user during the accumulated available time do.
Other specific details of the invention are included in the detailed description and drawings.
According to the present invention, children (children or teenagers) can be prevented from using the smartphone only as an entertainment device for chatting or playing games, and can prevent the addiction due to excessive use of the smartphone.
In addition, according to the present invention, learning information using a smart phone can be provided to the child, and the learning information can be shared between the parent and the child, thereby enhancing the mutual bond.
The effects of the present invention are not limited to the above-mentioned effects, and other effects not mentioned can be clearly understood by those skilled in the art from the following description.
FIG. 1 is a block diagram illustrating a system to which a child smartphone management method according to an embodiment of the present invention is applied.
FIG. 2 is a block diagram illustrating the configuration of the smartphone of FIG. 1;
FIG. 3 is a flowchart illustrating a lock portion of an application of a child smartphone management method according to an exemplary embodiment of the present invention.
4 is a flowchart for explaining a problem solving part of a child smart phone management method according to an embodiment of the present invention.
FIG. 5 is a flowchart illustrating a problem-solving part of a child smartphone management method according to an embodiment of the present invention.
FIG. 6 is a flow chart for explaining a part of a problem diagnosis of a child smartphone management method according to an embodiment of the present invention.
7 is a flowchart illustrating a self-learning part of a child smartphone management method according to an exemplary embodiment of the present invention.
8 is a flowchart illustrating an anti-removal part of a child smartphone management method according to an embodiment of the present invention.
Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings.
BRIEF DESCRIPTION OF THE DRAWINGS The advantages and features of the present invention and the manner of achieving them will become apparent with reference to the embodiments described in detail below with reference to the accompanying drawings. The present invention may, however, be embodied in many different forms and should not be construed as being limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the invention to one skilled in the art. And the present invention is only defined by the scope of the claims.
It is to be understood that one element is referred to as being "connected to" another element, including both when connected directly to or coupled to another element, or intervening elements in between. On the other hand, when an element is referred to as being "directly connected to " another element, it means that it does not intervene another element in between.
Like reference numerals refer to like elements throughout.
As used herein, the term " and / or "includes each and every combination of one or more of the mentioned items.
Although the first, second, etc. are used to describe various components and / or sections, it is to be understood that the components and / or sections are not limited by these terms. These terms are only used to distinguish one element or section from another. Therefore, it goes without saying that the first component or the first section mentioned below may be the second component or the second section within the technical spirit of the present invention.
The singular forms herein include plural forms unless the context clearly dictates otherwise.
&Quot; comprises "and / or" comprising ", as used herein, does not exclude the presence or addition of one or more other elements and / or sections other than the mentioned elements and / or sections.
Unless defined otherwise, all terms (including technical and scientific terms) used herein may be used in a sense commonly understood by one of ordinary skill in the art. Also, predefined terms are not ideally or excessively interpreted unless explicitly defined otherwise.
FIG. 1 is a block diagram illustrating a system to which a child smartphone management method according to an embodiment of the present invention is applied. FIG. 2 is a block diagram illustrating a configuration of the smartphone of FIG.
Referring to FIG. 1, the system includes a
The
The network may be wired or wireless. The network may be composed of one or more of a wide area network (WAN), a metropolitan area network (MAN), a local area network (LAN), or a combination thereof. The network may include a mobile communication network such as Global System for Mobile communication (GSM), Code Division Multiple Access (CDMA), Wideband CDMA (WCDMA), WiFi, Wireless Broadband (Wibro)
The
A management application is installed in the
Specifically, it permits the use of some designated applications of the installed applications of the smartphone of the management application. The designated application indicates an application whose execution is restricted or permitted by the control of the management application among the applications installed in the
The management application may be executed in a plurality of modes (parent mode and child mode). The user can set the mode of the management application. As will be described later, the parent mode management application provides functions such as designation of a designated application, selection of subject subjects and / or levels for accumulating usable time, agreement or approval of a self-learning plan, Can provide functions such as solving a problem for accumulating usable time, problem battle, problem solving, establishment of self learning plan, conversion of points, prevention of elimination, and the like.
Hereinafter, for convenience of explanation, the
It will be apparent to one of ordinary skill in the art that a single management application may not be running in multiple modes and that there may be multiple management applications (parent application and child application), depending on the embodiment .
2, the
The
The
The
The input /
The
The
The
Such a
A user account may be required to run the management application. User accounts can be divided into parent accounts and child accounts. Information related to the user account may be stored in the
The main functions of the management application can consist of 1) a lock part of an application, 2) a problem solving part, 3) a problem solving part, 4) a problem solving part, 5) a self learning part, and 6) an elimination preventing part. Hereinafter, each of the main functions will be described in detail.
1) the locking portion of the application
FIG. 3 is a flowchart illustrating a lock portion of an application of a child smartphone management method according to an exemplary embodiment of the present invention.
Referring to FIG. 3, in step S310, the power of the
Then, in step S320, the child mode management application locks (deactivates) the designated application so that it can not be executed by the user. A deactivated designated application can be hidden and not displayed on the touch screen. Alternatively, a deactivated designated application may be displayed on the touch screen in a form that is distinct from other applications (such as an icon with a dotted line, opacity, or deactivation label attached). The display method of the deactivated designated application is not limited to the illustrated embodiment.
The parent can use the parent mode management application to view a list of applications installed on the
Subsequently, in step S330, the child mode management application confirms the available time of the user. The usable time indicates the time when the specified application is permitted to execute. The usable time can be recorded in the
Then, in step S340, the child mode management application determines whether there is a user's available time, and in step S350, if the available time exists, the designated application is locked (activated) so that it can be executed by the user. On the other hand, the child mode management application maintains the locked state of the designated application if the available time does not exist.
Thereby, the user of the
2) Problem solving part
4 is a flowchart for explaining a problem solving part of a child smart phone management method according to an embodiment of the present invention.
Referring to FIG. 4, in step S410, the child mode management application locks the designated application so that it can not be executed by the user.
Subsequently, in step S420, the child mode management application downloads the problem of the designated subject and the level (degree of difficulty) from the
Parents can use the parent mode management application to pre-assign the subject and level of the problem. Subjects and levels designated by the parent mode management application may be stored in the
The
Then, in step S430, the child mode management application displays the downloaded problem on the touch screen, and receives information corresponding to the problem (answer to the problem) from the user. Users can answer questions with multiple choice, answer, essay, or oral. The user can also answer questions by drawing points, lines, faces, shapes, and so on.
Then, in step S440, the child mode management application determines whether the information received from the user satisfies the answer condition of the problem, and if the information received in step S450 satisfies the answer condition of the question, it accumulates the usable time of the user. On the other hand, the child mode management application does not accumulate the user's available time unless the received information satisfies the answer condition of the question. Alternatively, the child mode management application may reduce the usable time of the user.
The available hours to be accumulated can be set differently for each problem. For example, the available hours may be different depending on the subject or level of the problem. Alternatively, the parent may pre-specify the available time to be accumulated using the parent mode management application.
The order of step S410 of locking the designated application and the step of downloading the problem S420 are not limited to the order shown in Fig. 4, and may be changed or performed at the same time in a manner different from the order shown in Fig.
3)
FIG. 5 is a flowchart illustrating a problem-solving part of a child smartphone management method according to an embodiment of the present invention.
Referring to FIG. 5, in step S510, the child mode management application receives some friend smartphone information from the user. The child mode management application can create the friend smartphone list using the contact information stored in the child
Subsequently, in step S520, the child mode management application receives a betting time from the user. The user can input some or all of the accumulated available time as a betting time.
Subsequently, in step S530, the child mode management application requests a battle with the friend smartphone. The problem competition shows that the user's answer satisfies the answer condition in FIG. 4 to solve the problem to the friend smartphone user. Depending on whether the user of the friend smart phone fits the answer to the question, the victory or defeat of the trouble game can be determined. Depending on the result of the win or loss, the user may be able to take away the available time of the other user.
Problems that are used to solve a problem are not necessarily restricted to problems already solved by the user.
Then, in step S540, it is determined whether the information received from the user of the friend smartphone satisfies the answer condition of the question. If the information received in step S550 does not satisfy the answer condition of the question (if the user has won the challenge) Add the usable time of. Then, the usable time of the user of the friend smartphone is reduced by the usable time added to the user.
On the other hand, if the information received in step S560 satisfies the answer condition of the problem (if the user has lost the trouble), the user's usable time is reduced. Then, the usable time of the user of the friend smartphone is added by the usable time reduced to the user.
The available time to be added or subtracted may correspond to the betting time entered by the user. The rank of the user can be determined according to the winning / losing match of the trouble game. And, the available time to be added or subtracted may be increased or decreased depending on the ranking difference of users participating in the problem competition. That is, the betting time may be multiplied by a weight according to the ranking difference.
By applying such a charging method, the user of the child
A plurality of users may form a team or a group to perform the above-mentioned competition. In this case, the number of users per team or group may be limited. And, the weight according to the ranking difference may not be considered.
The order of receiving the friend smartphone information S510 and the step S520 of receiving the betting time is not limited to the order shown in Fig. 5, and may be changed or performed at the same time in a manner different from the order shown in Fig.
According to the embodiment, the user inputs the betting time first, the friend of the friend smartphone list having the available time accumulated above the betting time is distinguished and displayed, and the user inputs the friend smartphone information .
In addition, the problem competition is not limited to the battle between the
4)
FIG. 6 is a flow chart for explaining a part of a problem diagnosis of a child smartphone management method according to an embodiment of the present invention.
Referring to FIG. 6, in step S610, the child mode management application receives a problem from the user. If the user thinks it is a good problem, he / she can write (or issue) the problem by himself or herself. The user can select and input the subject and level of the problem. The user will be able to make a question with any type of question, such as multiple choice, answer, essay, oral. Then, the child mode management application can provide a plurality of input interfaces suited to the type of each problem that the user issues. The child mode management application can send a problem received from the user to the
Subsequently, in step S620, the child mode management application determines whether the score of the problem received from the user is greater than a preset reference score. Problems transmitted to the
Subsequently, in step S630, the child mode management application accumulates the user's point if the evaluation score is greater than the reference score. The user's points can be earned (or proportionally) to the score. The point herein refers to virtual money that can be traded and used in cyberspace rather than real money. These points may be referred to as mileage, coupons, and the like.
At the same time, a problem in which the evaluation score among the problems received from the user is larger than the reference score can be registered in the
Subsequently, in step S640, the points accumulated in response to the user's request can be converted into available time, exchanged with an actual price, or used as a payment method of electronic commerce.
In the case of converting accumulated points into usable time, there may be a conversion limit for controlling the usable time. The child mode management application requests the
5) self Learning part
7 is a flowchart illustrating a self-learning part of a child smartphone management method according to an exemplary embodiment of the present invention.
Referring to FIG. 7, in step S710, the child mode management application receives a self-learning plan from a user. The self-learning plan includes goal information and compensation information. The target information represents a learning objective such as a learning amount and an intensity, and the compensation information represents an amount of compensation to be received when the learning objective is achieved. Such a self-learning scheme can be set to a fixed period (e.g., day, week, month, year, etc.).
Subsequently, in step S720, the child mode management application determines whether the user of the parent
Then, in step S730, the child mode management application accumulates the user's point corresponding to the compensation information if the user of the parent
Then, in step S740, the points accumulated in response to the user's request can be converted into available time, exchanged with an actual price, or used as a payment method of electronic commerce.
As described above, in the case of converting the accumulated points into the usable time, there may be a conversion limit for controlling the usable time. The child mode management application requests the
Although not clearly shown in FIG. 7, the child mode management application can display the compensation information on the touch screen at regular intervals, thereby encouraging the user to learn.
Accordingly, a user of the
6)
8 is a flowchart illustrating an anti-removal part of a child smartphone management method according to an embodiment of the present invention.
Referring to FIG. 8, in step S810, the child mode management application detects a removal request by a user of the smartphone.
Then, in step S820, the child mode management application resets the accumulated usage time and / or point of the user.
Subsequently, in step S830, the child mode management application notifies the parent
Subsequently, in step S840 (when the child mode management application is removed despite the above steps), the
This can substantially prevent the removal of the application even in the case of the operating system of the smartphone, which is impossible to set to restrict the removal of the application.
On the other hand, the management application may include an interface for transmitting and receiving data with other learning applications. The user can use the learning contents provided by the other learning application without using the learning contents provided by the management application and can accumulate the usable time or points by compensating the learning contents provided by the other learning application. To this end, the management application can receive learning information such as the amount of learning content and progress of learning contents from other learning applications. That is, the management application can also accumulate availability time or points in a manner similar to the above-described problem solving or self-learning plan for use of other learning applications.
The steps of a method or algorithm described in connection with the embodiments of the invention may be embodied directly in hardware, software modules, or a combination of the two, executed by a processor. The software modules may be stored in any form of computer readable storage medium such as a random access memory (RAM), read-only memory (ROM), EPROM, EEPROM, flash memory, registers, hard disk, removable disk, CD- Or may reside on a recording medium. An exemplary recording medium is coupled to a processor, which is capable of reading information from, and writing information to, the recording medium. Alternatively, the recording medium may be integral with the processor. The processor and the recording medium may reside in an application specific integrated circuit (ASIC). The ASIC may reside within the user terminal. Alternatively, the processor and the recording medium may reside as discrete components in a user terminal.
Although the embodiments of the present invention have been described in detail with reference to the accompanying drawings, those skilled in the art will appreciate that the present invention can be embodied in other specific forms without departing from the spirit or essential characteristics thereof. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive.
100: Server
200a, 200b: smart phone
Claims (7)
Downloading a subject and level problem specified by a user of the second smartphone from the server to the first smart phone;
Receiving information corresponding to the problem from a user of the first smartphone;
Determining whether the received information satisfies the answer condition of the question;
Accumulating an available time of a user of the first smartphone according to the determination result; And
And unlocking the designated application so that it can be executed by a user of the first smartphone during the accumulated available time.
Receiving at least one third smartphone information from a user of the first smartphone;
Receiving a betting time from a user of the first smartphone, the betting time including at least a portion of the accumulated available time;
Requesting battle with the third smartphone;
Determining from the user of the third smartphone whether the information received in response to the question satisfies the answer condition of the question; And
And adding a usable time of a user of the first smartphone according to the determined result of the betting time.
Receiving a self learning plan including target information and compensation information from a user of the first smartphone;
Determining whether a user of the second smartphone approves compensation for a user of the first smartphone; And
And accumulating a point of the user of the first smartphone corresponding to the compensation information according to the determination result.
Wherein the point is convertible into the available time, exchangeable with real money, or available as a means of payment for electronic commerce.
Detecting a removal request of a management application that performs lock setting and unlocking of the specified application by a user of the first smartphone; And
And resetting the accumulated available time or point according to the detection result.
A processor that performs a child smartphone management method,
The child smartphone management method comprises:
Locking the at least one designated application installed on the smart phone so that it can not be executed by the user;
Downloading a subject and level problem specified by a user of another smartphone from a learning content server;
Receiving information corresponding to the problem from the user;
Determining whether the received information satisfies the answer condition of the question,
If the answer condition of the question is satisfied, accumulating the available time of the user;
And unlocking the designated application so that it can be executed by the user during the accumulated available time.
Locking the at least one designated application installed on the smartphone so that it can not be executed by a user;
Downloading a subject and level problem specified by a user of another smartphone from a learning content server;
Receiving information corresponding to the problem from the user;
Determining whether the received information satisfies the answer condition of the question;
If the answer condition of the question is satisfied, accumulating the available time of the user; And
Releasing the locked application so that the designated application can be executed by the user during the accumulated available time.
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KR101923418B1 (en) * | 2017-08-25 | 2019-02-27 | (주)단비교육 | Learning terminal for tv receiver application |
KR20190114566A (en) * | 2018-03-30 | 2019-10-10 | 주식회사 더플랜지 | Method for managing mobile device use and mobile device using the same |
KR20210000377A (en) | 2019-06-25 | 2021-01-05 | 주식회사 바이널익스피리언스 | Method for rewarding corresponding to locktime of smartphone |
KR20220011417A (en) | 2020-07-21 | 2022-01-28 | 육현수 | Learning encouragement system providing reward |
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KR20050073903A (en) | 2004-01-12 | 2005-07-18 | 삼성전자주식회사 | Mobile communication terminal and method for automatic locking thereof |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
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KR101923418B1 (en) * | 2017-08-25 | 2019-02-27 | (주)단비교육 | Learning terminal for tv receiver application |
KR20190114566A (en) * | 2018-03-30 | 2019-10-10 | 주식회사 더플랜지 | Method for managing mobile device use and mobile device using the same |
KR20210000377A (en) | 2019-06-25 | 2021-01-05 | 주식회사 바이널익스피리언스 | Method for rewarding corresponding to locktime of smartphone |
KR20220011417A (en) | 2020-07-21 | 2022-01-28 | 육현수 | Learning encouragement system providing reward |
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