KR20160001969U - Hammer game machine - Google Patents

Hammer game machine Download PDF

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Publication number
KR20160001969U
KR20160001969U KR2020140008803U KR20140008803U KR20160001969U KR 20160001969 U KR20160001969 U KR 20160001969U KR 2020140008803 U KR2020140008803 U KR 2020140008803U KR 20140008803 U KR20140008803 U KR 20140008803U KR 20160001969 U KR20160001969 U KR 20160001969U
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KR
South Korea
Prior art keywords
hammer
game
bar
display
mission
Prior art date
Application number
KR2020140008803U
Other languages
Korean (ko)
Inventor
김문기
Original Assignee
김문기
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 김문기 filed Critical 김문기
Priority to KR2020140008803U priority Critical patent/KR20160001969U/en
Publication of KR20160001969U publication Critical patent/KR20160001969U/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0001Games specially adapted for handicapped, blind or bed-ridden persons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)

Abstract

The present invention relates to a hammer game machine for measuring the intensity of a hitting rod with a hammer and displaying the measured intensity on the display. More specifically, the hammer game machine includes a plurality of targets 22 And a display bar 25 which is lit up and down in proportion to the intensity of the power for hitting the striking bar 10 with the hammer are arranged side by side in parallel to form a power barrel It is determined whether or not the top of the display bar 25 that lights up is priced by hammering the hammer 10 in the range of the target 22 displayed on the mission bar 21, It determines the win or loss of the game, thereby enhancing the fun and excitement of the game, as well as allowing the enjoyment of both sexes regardless of age and sex.

Description

Hammer game machine}

The present invention relates to a hammer game machine for measuring the intensity of a hitting rod with a hammer and displaying the same on a display. More specifically, the hammer does not determine the win or loss of the game by the strength of the price of the hammer, Determines the win or loss of the game depending on whether or not the intensity of the power of the batter hitting the impact rod is within the range of the targets displayed in the turned-on and turned-on targets of the divided and formed mission bars, thereby increasing the fun and interest of the game, And a hammer game machine that can be enjoyed while competing.

In general, a hammer game machine is a game in which a hammer is used to measure the intensity of a hitting rod and display it on the display.

That is, the height is displayed on the display bar bar in proportion to the strength of the price of the hitting rod by the hammer, so that the person with the most price will win the game.

Such a conventional hammer game machine is a game in which a person with strong strength and strength is advantageous, so that it can not be enjoyed by both the aged and the young, and there is a limitation that both men and women can not enjoy while competing with each other.

In addition, the game is simple and easily bored because it determines the win or loss according to the strength of the force that hits the hitting rod with the hammer, and has the limit that can not cause the fun and interest of the game continuously.

Accordingly, the present applicant has made efforts to develop a game that can be enjoyed by both male and female persons, as well as causing more fun and excitement by improving the conventional hammer game machine.

Published Japanese Patent Application No. 10-2014-0000547 Utility Model Application No. 20-1999-0002843 Utility Model Application No. 20-2001-0010240

The present invention is designed to solve all the problems of the prior art described above. It is not intended to determine the win or loss of the game by the strength of the power to charge the hitting rod with the hammer, The game win or loss is determined according to whether or not the target of the compartment formed mission bar belongs to the range of the target displayed in the lighted state, thereby enhancing the fun and interest of the game, and enjoying it without discrimination between male and female.

The object of the present invention is to increase the fun and interest of the game by adjusting the degree of difficulty of the game by forming differently formed lengths of the above and below the target of the mission bar or by forming the numbers different from the positions and lighting positions displayed by lighting have.

The present invention consists of a hitting rod and a display which measures the price charged by the internal pressure sensor at the front of the main body with a hammer,

Wherein the display is divided into upper and lower parts and each has a plurality of targets to be lighted and controlled, and a display bar for lighting up and down in proportion to the intensity of the power of the hammering rod is arranged side by side at the same height, The game winning or losing is determined according to whether or not the upper end of the indicator bar that is lighted up by the hitting rod is hit by a hammer in at least one target range displayed in the mission bar.

The display has the feature that the mission bar and the display bar are arranged in parallel.

The present invention is characterized in that the target of the mission bar is configured to vary the degree of difficulty of the game by forming differently formed lengths in the up and down direction or by forming different numbers and locations from the displayed positions.

The present invention is characterized in that a prize display shelf for displaying a prize is provided on the side of the main body so that the prize is automatically discharged to the discharge opening when the player wins the game.

Such a design is not to determine the win or loss of the game by the intensity of the power of the hitting rod by the hammer, but rather to the range of the target displayed in the target of the divided and formed mission bar, Deciding whether to win or lose depends on whether you belong or not, so you can enjoy the fun and excitement of the game as well as compete with each other regardless of age and sex.

In addition, the target of the mission bar can be formed differently from the divided and formed lengths, and the number of positions and number of lights displayed are different from each other, thereby controlling the degree of difficulty of the game.

In addition, when the game is won, a prize displayed on a coin or a separate prizes shelf is provided to provide a variety of fun and excitement of the game.

1 is a perspective view showing an embodiment of the present invention;
Figure 2 is a front view of Figure 1;
Figure 3 is a front view showing the display of Figure 2;
Fig. 4 is a front view showing another embodiment of Fig. 3; Fig.
5 is a front view showing an operation example of Fig. 3;
6 is a front view showing another embodiment of the display of the present invention;

Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings.

As shown in FIGS. 1 to 3, the hammer game machine of the present invention includes a hitting rod 10 for measuring the strength of a hammer charged by an internal pressure sensor in front of the main body 2, However,

The display 20 includes a mission bar 21 having a plurality of targets 22 that are divided into upper and lower portions and are controlled to be lighted up and controlled by a hammer to be turned on and off in proportion to the intensity of the power of the hammer 10 The display bars 25 are displayed in parallel with each other at the same height so that the display bar 25 is lit up and displayed by hitting the striking bar 10 with a hammer in the range of at least one target 22 displayed in the mission bar 21 Is determined to determine whether the game is won or lost.

In other words, if the upper end of the display bar 25 belongs to the range of the target 22 that is turned on in the mission bar 21, the winner of the game is won.

At this time, the display 20 can be configured to have the mission bar 21 and the display bar 25 alone or in parallel with each other as shown in FIG. 6, so that the player can be provided with two opportunities for one game Of course it is.

In addition, the target 22 of the mission bar 21 is configured to control the degree of difficulty of the game by differently forming the divided length of the target 22 as shown in FIG.

Further, a prizes shelf 30 for displaying prizes may be provided on the side of the main body 2 so that the prize can be automatically discharged to the discharge port 35 when the player wins the game.

At this time, the prize of the prize shelf 30 may be arbitrarily selected or provided, or may be configured to provide predetermined prize according to the position of the target 22 of the mission bar 21.

5, a numeral 5 denotes a coin or bill insertion slot on the front face of the main body 2, 28 denotes a score plate, and 100 denotes a hammer.

Hereinafter, the operation and operation of the present invention will be described.

When a game is started by putting a coin or banknote into the game, at least one target 22-1 of a plurality of targets 22 partitioned upward and downward on the mission bar 21 of the display 20, As shown in FIG.

At this time, the display bars 25, which are lit up and down in proportion to the intensity of the power of the mission bar 21 of the display 20 and the hammer 10, are formed in parallel at the same height The target 22-1 of his own position is selected in consideration of his own power intensity that the player can charge the striking rod 10 with the hammer 100 among the lighted target 22-1 of the mission bar 21, And set it as the target.

In this state, the game player uses the hammer to charge the striking rod 10, measures the intensity of the internal pressure sensor of the striking rod with the hammer, and displays the strength of the force on the display bar 25 of the display 20 .

When the top of the display bar 25-1 displayed on the display bar 25 is positioned in the lit target 22-1 category of the mission bar 21 in such a manner, It is to lose.

That is, instead of determining the win or loss of the game by the intensity of the power of the hitting rod by the hammer like the conventional hammer game machine, it is determined whether or not the intensity of the power of the hitting rod by the hammer belongs to the range of the displayed target , It is required to adjust the strength of the power with the power to price the hitting rod so that it can be enjoyed while competing without discrimination for both sexes as well as for fun and interest.

In addition, the present invention can constitute the mission bar 21 and the display bar 25 of the display 20 alone or in parallel so as to provide the player with two opportunities for one game at a time.

That is, in the first case, it is not easy to have a sense of controlling the intensity of the force that hits the hammer with the hammer, so it gives twice the chance to increase the probability of success of the game.

In addition, in the present invention, the length of the target 22 of the mission bar 21 formed by the upper and lower sections is different from each other, so that the target at any position is wide and the target at any position is narrowly formed. By forming the position or the number of the displayed target 22 differently, the difficulty of the game is adjusted to further enhance the fun and interest of the game.

In addition, the present invention can provide a prize when winning a game. The prize shelf 30 is provided on the side of the main body 2 to automatically discharge the prize to the discharge port 35 when the game is won. At this time, the prizes can be arbitrarily selected or provided, or the prize set according to the position of the target 22 of the mission bar 21 is provided, so that the fun and interest of the game is further enhanced.

2: Body 10:
20: Display 21: Mission bar
22: target 25: display bar
30: Showcase of prizes

Claims (5)

A hammer game machine comprising a striking bar (10) measuring the strength of a hammer charged in front of a main body (2) and priced by an internal pressure sensor, and a display (20)
The display 20 includes a mission bar 21 having a plurality of targets 22 that are divided into upper and lower portions and are controlled to be lighted up and controlled by a hammer to be turned on and off in proportion to the intensity of the power of the hammer 10 The display bars 25 are displayed in parallel with each other at the same height so that the display bar 25 is lit up and displayed by hitting the striking bar 10 with a hammer in the range of at least one target 22 displayed in the mission bar 21 ) Is determined based on whether or not the top of the hammer game is included in the game.
The method according to claim 1,
Wherein the display (20) is constructed by arranging two mission bars (21) and a display bar (25) in parallel.
The method according to claim 1,
Wherein the target (22) of the mission bar (21) is configured to adjust difficulty levels of the game by forming different lengths of upper and lower sections.
The method according to claim 1,
Wherein the target (22) of the mission bar (21) is configured to control the degree of difficulty of the game by forming a number different from the number of positions to be lit and displayed.
The method according to claim 1,
And a prize display shelf (30) for displaying prize goods is provided on the side of the main body (2), so that the prize is automatically discharged to the discharge port (35) when the player wins the game.
KR2020140008803U 2014-12-01 2014-12-01 Hammer game machine KR20160001969U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR2020140008803U KR20160001969U (en) 2014-12-01 2014-12-01 Hammer game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR2020140008803U KR20160001969U (en) 2014-12-01 2014-12-01 Hammer game machine

Publications (1)

Publication Number Publication Date
KR20160001969U true KR20160001969U (en) 2016-06-09

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Family Applications (1)

Application Number Title Priority Date Filing Date
KR2020140008803U KR20160001969U (en) 2014-12-01 2014-12-01 Hammer game machine

Country Status (1)

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KR (1) KR20160001969U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20210071595A (en) 2019-12-06 2021-06-16 이권직 Hitting hammer game machine and how to use it

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20210071595A (en) 2019-12-06 2021-06-16 이권직 Hitting hammer game machine and how to use it

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