TWI468212B - Gaming system and method for boxing machine - Google Patents

Gaming system and method for boxing machine Download PDF

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Publication number
TWI468212B
TWI468212B TW101141892A TW101141892A TWI468212B TW I468212 B TWI468212 B TW I468212B TW 101141892 A TW101141892 A TW 101141892A TW 101141892 A TW101141892 A TW 101141892A TW I468212 B TWI468212 B TW I468212B
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game
module
boxing
aiming
player
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TW101141892A
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TW201417861A (en
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Po Tun Hsieh
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Borden Technology Corp
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拳擊機遊戲系統及其方法 Boxing machine game system and method thereof

本發明係有關於一種拳擊機遊戲系統及其方法,尤指一種將拳擊機遊戲之分數計算包含玩家出拳力道及玩家出拳時機準確度之相加總和,以提高拳擊機遊戲趣味性之拳擊機遊戲系統及其方法。 The present invention relates to a boxing machine game system and a method thereof, and more particularly to a boxing machine game score calculation including a sum of a player's punching ability and a player's chance of punching the time to improve the boxing machine game fun boxing. Machine game system and its method.

按,隨著社會型態的改變,人們生活步調加快,使得人們的生活壓力越來越大,相對亦造成人們精神壓力增加,累積的壓力若無適當舒解,則容易導致人們情緒及身體上的疾病。因此,人們會從事露營、健行、打球、跳舞等動態活動或聽音樂、觀看電影等靜態活動來釋放生活中累積壓力,為方便人們舒解生活中壓力,現今娛樂場所中會設有籃球機、跳舞機或拳擊機等提供人們發洩體力和舒解壓力的遊戲機。 According to the changes in social patterns, people's pace of life is accelerating, making people's life pressure more and more, and relatively increasing people's mental stress. If the accumulated pressure is not properly relieved, it will easily lead people to emotional and physical. The disease. Therefore, people will engage in dynamic activities such as camping, hiking, playing, dancing, or listening to music, watching movies and other static activities to release the accumulated pressure in life. In order to facilitate people to relieve the pressure in life, there will be a basketball machine in the entertainment venue. A dance machine or a boxing machine provides a game machine for people to vent their physical strength and relieve stress.

現有拳擊機,請參閱我國公開第201012512號之「闖關制拳 擊遊戲方法」及我國公開第201012511號之「對戰制拳擊遊戲方法」,為本發明人先前研發申請之拳擊遊戲機之遊戲方法,其主要係於玩家投幣進入遊戲後,選擇闖關制或對戰制遊戲玩法,再於闖關遊戲中,與遊戲內設定之對手對戰,或於對戰遊戲中,與另一遊戲者輪流出拳,而無論闖關制或對戰制,其遊戲結果皆由擊打磅數多的一方獲勝,而擊打磅數少的一方落敗,藉此,在遊戲玩樂中便達到發洩體力及舒解壓力的效果。 For the existing boxing machine, please refer to the "Pengguan System Boxing" of China Public No. 201012512 The game method of "playing the game" and the "playing boxing game method" of the Japanese Patent No. 201012511 are the game methods of the boxing game machine that the inventor has previously developed and applied for, mainly after the player inputs the money into the game, and selects the customs or the game. Gameplay, in the game, in the game, against the opponents set in the game, or in the game of the game, with another player out of the boxing, regardless of the system or the battle system, the game results are hit by the pounds The more ones win, and the one who hits fewer pounds loses, so that in the game play, the effect of venting physical strength and relieving stress is achieved.

然,該現有拳擊機的遊戲模式係純粹以擊打磅數多寡來決定勝負,於遊戲上較缺乏挑戰性及變化性,甚至於對戰制時,單就雙方的體型便已可決定誰勝誰敗,因此,對於喜好新奇及趣味性的現代人而言,該單就蠻力決定勝負之拳擊機已逐漸失去遊玩時的吸引力、娛樂性及趣味感,而使現有拳擊機在娛樂市場上漸失其競爭力。 However, the game mode of the existing boxing machine is purely based on the number of pounds to determine the outcome, which is less challenging and versatile in the game. Even in the battle system, the size of both sides can determine who wins. Losing, therefore, for modern people who like novelty and fun, the single boxing machine that has decided to win or lose has gradually lost the attraction, entertainment and fun of playing, and the existing boxing machine is in the entertainment market. Gradually lost its competitiveness.

緣是,本發明人有鑑於現有拳擊機純以蠻力決定勝負的玩法,已漸失去對消費大眾的吸引力,乃藉其多年於相關領域的製造及設計經驗和知識的輔佐,並經多方巧思,針對現有拳擊機進行研發改良,而研創出本發明。 The reason is that the inventor has gradually lost the attraction to the consumer in view of the fact that the existing boxing machine has decided to win and lose the game by brute force. It is supported by many years of manufacturing and design experience and knowledge in related fields. Ingenuity, research and development of the existing boxing machine, and research and development of the present invention.

本發明係有關於一種拳擊機遊戲系統及其方法,其主要目的係為了提供一種可提高有效拳擊機遊戲趣味性,使拳擊機遊戲更具產業競爭力者之拳擊機遊戲系統及其方法。 The present invention relates to a boxing machine game system and method thereof, and its main object is to provide a boxing machine game system and method thereof that can improve the fun of an effective boxing machine game and make the boxing machine game more industrially competitive.

為了達到上述實施目的,本發明人乃研擬如下拳擊機遊戲系 統,係主要於拳擊機設有遊戲模式選擇模組、瞄準時機提示模組、遊戲畫面顯示模組、出拳準確度測定模組、出拳磅數測定模組及遊戲結果模組,並使該遊戲模式選擇模組、瞄準時機提示模組、遊戲畫面顯示模組、出拳準確度測定模組、出拳磅數測定模組及遊戲結果模組與一遊戲處理器電性連接,以由該遊戲處理器進行各模組運作時之運算;其中:該遊戲模式選擇模組,係提供玩家選擇「闖關制」或「對戰制」其中之一遊戲模式,並於遊戲畫面對應顯示有遊戲模式選單;該瞄準時機提示模組,係於遊戲畫面對應顯示一準星條及於準星條上浮動之準星;該遊戲畫面顯示模組,係於遊戲畫面顯示遊戲模式選單、瞄準速度選單、準星條及位於準星條上之浮動準星、打擊磅數值、瞄準準確值、總和值及勝敗之結果畫面;該出拳準確度測定模組,係依照玩家出拳擊打於拳靶時,與浮動準星之最佳出拳落點間的時間差距進行計算,並於遊戲畫面對應顯示瞄準準確值之分數;該出拳磅數測定模組,係依照玩家出拳擊打於拳靶之力量進行分數計算,且於遊戲畫面對應顯示打擊磅數值之分數;該遊戲結果模組,係將出拳準確度測定模組計算之瞄準準確值分數及出拳磅數測定模組計算之打擊磅數值分數相加統計,並於遊戲畫面對應顯示打擊之總和值分數。 In order to achieve the above-mentioned implementation objectives, the inventors have developed the following boxing machine game system. System, mainly in the boxing machine with a game mode selection module, aiming time prompt module, game screen display module, punch accuracy measurement module, punching pound measurement module and game result module, and The game mode selection module, the aiming time prompting module, the game screen display module, the punching accuracy measuring module, the punching pound measuring module and the game result module are electrically connected with a game processor. The game processor performs operations on the operation of each module; wherein: the game mode selection module provides one of the game modes in which the player selects "single system" or "competition system", and displays a game mode corresponding to the game screen. The menu of the aiming time prompting module is displayed on the game screen corresponding to a quasi-star and a crosshair floating on the cross-hair bar; the game screen display module is displayed on the game screen to display a game mode menu, a aiming speed menu, a sight bar and The position of the floating sight, the hitting pound value, the aiming accuracy value, the sum value and the victory and defeat result on the quasi-stars; the punch accuracy measurement module is based on the player When the boxing is hit by the boxing target, the time difference between the best punching point of the floating sight is calculated, and the score corresponding to the accurate value is displayed on the game screen; the punching number measuring module is based on the player boxing. The power of the boxing target is used to calculate the score, and the score of the hitting pound value is displayed on the game screen; the game result module is the aiming accurate value score calculated by the boxing accuracy measuring module and the punching point measuring mode. The calculated hit pound value scores are added to the statistics, and the hit score is displayed on the game screen.

如上所述之拳擊機遊戲系統,其中,該拳擊機遊戲系統係進 一步包含遊戲音效模組,以與遊戲處理器電性連接,乃使該遊戲音效模組發出不同高低音量之浮動變化,並設定於音量最高或音量最低其中之一時為最佳出拳時機。 a boxing machine game system as described above, wherein the boxing machine game system is One step includes a game sound module to be electrically connected to the game processor, so that the game sound module emits different high and low volume fluctuations, and is set to the best time when the volume is the highest or the lowest volume.

如上所述之拳擊機遊戲系統,其中,該拳擊機遊戲系統係進一步包含瞄準速度選擇模組,以與遊戲處理器電性連接,乃於「闖關制」模式中由系統決定瞄準速度,另於「對戰制」模式中由玩家自選決定瞄準速度,並於遊戲畫面對應顯示有瞄準速度選單。 The boxing machine game system as described above, wherein the boxing machine game system further comprises an aiming speed selection module for electrically connecting to the game processor, wherein the system determines the aiming speed in the "Passing System" mode, and In the "competition system" mode, the player's own selection speed is determined, and the aiming speed menu is displayed correspondingly on the game screen.

如上所述之拳擊機遊戲系統,其中,該拳擊機遊戲系統係進一步包含角色選擇模組,以與遊戲處理器電性連接,乃於「對戰制」模式中提供玩家選擇欲扮演的角色,每一角色皆有系統預設之準星速度加成數值,且於遊戲畫面對應顯示有角色選單。 The boxing machine game system as described above, wherein the boxing machine game system further comprises a character selection module for electrically connecting to the game processor, and the player is selected to play the role to be played in the "competition system" mode. Each character has a system preset preset speed bonus value, and a role menu is displayed corresponding to the game screen.

如上所述之拳擊機遊戲系統,其中,該拳擊機遊戲系統係進一步包含有遊戲關卡選擇模組,且使該遊戲關卡選擇模組與遊戲處理器電性連接,以供於「闖關制」模式中提供玩家選擇不同難度之關卡,且於遊戲畫面對應顯示有關卡選單。 The boxing machine game system as described above, wherein the boxing machine game system further includes a game level selection module, and the game level selection module is electrically connected to the game processor for "single system" mode. The player is provided with a level that selects different levels of difficulty, and displays a related card menu corresponding to the game screen.

該拳擊機遊戲系統係可由如下拳擊機遊戲方法實現,其主要實施步驟係包含:A.遊戲開始:係由玩家驅動拳擊機遊戲系統進入遊戲模式選單畫面;B.選擇玩法:玩家係由遊戲模式選單畫面選擇「闖關制」或「對戰制」其中之一遊戲玩法,以驅動遊戲模式選擇模組,使系統 進入「闖關制」或「對戰制」其中之一遊戲模式中;C.進行戰鬥:當玩家進入「闖關制」或「對戰制」其中之一遊戲模式並完成其選擇後,隨之進入戰鬥畫面,於戰鬥畫面上係會顯示迎戰角色、準星條及位於準星條上之浮動準星,玩家係依浮動準星於準星條上移動位置,於浮動準星欲移動至準星條之最高分數位置時,出拳擊打拳擊機之拳靶;D.計算分數:當玩家擊打拳靶至定位後,出拳準確度測定模組係會依照玩家出拳擊打於拳靶時的準星落點進行瞄準準確值之分數計算,同時,出拳磅數測定模組係會依照玩家出拳擊打於拳靶之力量進行打擊磅數值之分數計算,續由遊戲結果模組將出拳準確度測定模組計算之瞄準準確值分數及出拳磅數測定模組計算之打擊磅數值分數統計相加,以獲得總和值分數;E.顯示遊戲結果:復由遊戲結果模組將瞄準準確值分數及打擊磅數值分數相加之總和值分數顯示於遊戲畫面。 The boxing machine game system can be implemented by the following boxing machine game method, and the main implementation steps thereof include: A. The game starts: the player drives the boxing machine game system to enter the game mode menu screen; B. selects the game method: the player system mode Select one of the game modes of "Practice System" or "Competition System" to drive the game mode selection module to make the system Enter one of the game modes of "Practice System" or "Competition System"; C. Battle: When the player enters one of the game modes of "Practice System" or "Competition System" and completes his selection, he enters the battle screen. On the battle screen, the player will display the character, the constellation, and the floating star on the target star. The player moves the position on the crossbar according to the floating sight. When the floating sight wants to move to the highest score position of the lead star, the boxing is performed. The punching target of the boxing machine; D. Calculating the score: When the player hits the boxing target to the position, the punching accuracy measuring module will calculate the score of the aiming accurate value according to the collimation point of the player when the boxing is hit by the boxing target. At the same time, the punching number measurement module will calculate the score of the hitting pound value according to the strength of the player's boxing hitting the target. The game result module will calculate the aiming accuracy score calculated by the boxing accuracy measuring module. And the sum of the pounds and the number of points calculated by the boxing number measurement module is added to obtain the sum value score; E. display the game result: the game result module will aim the accurate value And the sum total value against pounds numerical score score displayed on the game screen.

如上所述之拳擊機遊戲方法,其中,該拳擊機遊戲系統係進一步包含有遊戲音效模組,以與遊戲處理器電性連接,乃使該遊戲音效模組發出不同高低音量之浮動變化,並設定於音量最高或音量最低其中之一時為最佳出拳時機。 The boxing machine game method as described above, wherein the boxing machine game system further comprises a game sound effect module for electrically connecting to the game processor, so that the game sound effect module emits different high and low volume floating changes, and Set to the highest volume or the lowest volume is the best time to punch.

如上所述之拳擊機遊戲方法,其中,該拳擊機遊戲系統係進一步包含瞄準速度選擇模組,乃於「闖關制」模式中由系統決定瞄準速度,另於「對戰制」模式中由玩家自選決定瞄準速度,並於遊 戲畫面對應顯示有瞄準速度選單,以使玩家於瞄準速度選單決定瞄準速度之設定後,由瞄準速度選擇模組鎖定該設定。 The boxing machine game method as described above, wherein the boxing machine game system further comprises an aiming speed selection module, wherein the aiming speed is determined by the system in the "Passing System" mode, and the player is selected in the "competition system" mode. Decided to aim at speed and travel The play screen corresponds to the aiming speed menu, so that the player can lock the setting by the aiming speed selection module after the aiming speed menu determines the setting of the aiming speed.

如上所述之拳擊機遊戲方法,其中,該拳擊機遊戲系統係進一步包含角色選擇模組,以與遊戲處理器電性連接,乃於「對戰制」模式中提供玩家選擇欲扮演的角色,每一角色皆有系統預設之準星速度加成數值,且於遊戲畫面對應顯示有角色選單,當玩家進入「對戰制」遊戲模式後,係由角色選單畫面選擇欲扮演角色,以由角色選擇模組使系統鎖定所選擇的角色。 The boxing machine game method as described above, wherein the boxing machine game system further comprises a character selection module for electrically connecting to the game processor, and providing a player to select a character to play in the "competition system" mode, each A character has a system preset preset speed bonus value, and a role menu is displayed corresponding to the game screen. When the player enters the "competition system" game mode, the role menu screen is selected to play the role, and the character selection mode is selected. The group locks the system to the selected role.

如上所述之拳擊機遊戲方法,其中,該拳擊機遊戲系統係進一步包含有遊戲關卡選擇模組,且使該遊戲關卡選擇模組與遊戲處理器電性連接,以於「闖關制」遊戲模式之畫面對應顯示有關卡選單,以提供玩家由關卡選單畫面中選擇不同難度之關卡。 The boxing machine game method as described above, wherein the boxing machine game system further comprises a game level selection module, and the game level selection module is electrically connected to the game processor for the "single-off" game mode. The screen corresponds to the relevant card menu to provide players with different levels of difficulty in the level menu screen.

藉此,本發明之拳擊機遊戲系統及其方法係將計算分數之參數設計有玩家出拳力道及玩家出拳時機準確度兩種,將玩家出拳力道及出拳準確度兩分數相加之總和,作為決定勝敗之最後分數,據此,以突破現有拳擊機遊戲單純就蠻力擊打磅數多寡來決定勝負的技術窠臼,達到有效增加拳擊機遊戲趣味性之實質效益者。 Thereby, the boxing machine game system and the method thereof of the present invention design the parameters of the calculation scores to have the player's punching ability and the player's timing accuracy, and add the two points of the player's punching force and punching accuracy. The sum, as the final score to determine the victory or defeat, according to this, to break through the existing boxing machine game simply slamming the number of pounds to determine the technical know-how, to achieve the effective benefits of the boxing machine game fun.

又本發明之拳擊機遊戲系統及其方法中對出拳時機的提示包含有浮動準星之畫面提示及音量高低之聲音提示等,依此,以更進一步提高拳擊機遊戲的新奇、趣味性,而使拳擊機遊戲在娛樂市場更具競爭力者。 Further, in the boxing machine game system and method of the present invention, the prompt for the timing of the punching includes the screen prompt of the floating sight and the voice prompt of the volume level, thereby further improving the novelty and interest of the boxing machine game. Make boxing machine games more competitive in the entertainment market.

另本發明之拳擊機遊戲系統及其方法係設定有多個角色,並使各個角色具有相異之準星速度加成數值,另設有瞄準速度選擇模組,可由系統決定瞄準速度或由玩家自選決定瞄準速度,於此,以再更進一步提升拳擊機遊戲的變化性及挑戰性,使拳擊機遊戲更具遊玩的娛樂效果者。 In addition, the boxing machine game system and method thereof of the present invention are provided with a plurality of characters, and each character has a different tempo speed addition value, and an aiming speed selection module is provided, and the aiming speed can be determined by the system or selected by the player. Deciding on the speed of aiming, in order to further enhance the variability and challenge of boxing machine games, so that boxing machine games are more fun and entertaining.

(1)‧‧‧遊戲模式選擇模組 (1)‧‧‧ Game mode selection module

(2)‧‧‧遊戲關卡選擇模組 (2) ‧‧‧ Game Level Selection Module

(3)‧‧‧角色選擇模組 (3) ‧‧‧ role selection module

(4)‧‧‧瞄準速度選擇模組 (4) ‧‧‧Aiming speed selection module

(5)‧‧‧瞄準時機提示模組 (5) ‧‧‧Aiming timing prompt module

(6)‧‧‧遊戲畫面顯示模組 (6)‧‧‧ Game screen display module

(60)‧‧‧遊戲模式選單 (60)‧‧‧ Game Mode Menu

(61)‧‧‧關卡選單 (61) ‧‧‧ level menu

(62)‧‧‧角色選單 (62)‧‧‧ role menu

(63)‧‧‧瞄準速度選單 (63)‧‧‧Aiming speed menu

(64)‧‧‧迎戰角色 (64) ‧‧‧The role

(65)‧‧‧準星條 (65) ‧ ‧ 准星条

(651)‧‧‧準星 (651) ‧‧‧ Sight Star

(66)‧‧‧打擊磅數值 (66) ‧‧‧ hit pound value

(67)‧‧‧瞄準準確值 (67)‧‧‧Aiming accurate values

(68)‧‧‧總和值 (68) ‧ ‧ total value

(69)‧‧‧結果畫面 (69)‧‧‧ Results screen

(7)‧‧‧出拳準確度測定模組 (7) ‧‧‧ punch accuracy measurement module

(8)‧‧‧出拳磅數測定模組 (8) ‧‧‧ punching pound measurement module

(9)‧‧‧遊戲結果模組 (9)‧‧‧ Game Results Module

(10)‧‧‧遊戲處理器 (10)‧‧‧Game Processor

(11)‧‧‧遊戲音效模組 (11)‧‧‧Game sound module

第一圖:本發明之架構圖 First figure: the architecture diagram of the present invention

第二圖:本發明之流程圖 Second figure: flow chart of the present invention

【附件】 【annex】

附件一:本發明之遊戲模式選擇畫面圖 Annex 1: Game mode selection screen map of the present invention

附件二:本發明之遊戲關卡選擇畫面圖 Attachment 2: Game level selection screen of the present invention

附件三:本發明之遊戲角色選擇畫面圖 Annex 3: Game character selection screen map of the present invention

附件四:本發明之遊戲戰鬥畫面圖 Annex IV: Game Battle Screen Diagram of the Invention

附件五:本發明之遊戲得分畫面圖 Annex 5: Game score screen of the present invention

附件六:本發明之遊戲結果畫面圖 Annex 6: Game result screen diagram of the present invention

而為令本發明之技術手段及其所能達成之效果,能夠有更完整且清楚的揭露,茲詳細說明如下,請一併參閱揭露之圖式及圖號:首先,請參閱第一圖所示,為本發明之拳擊機遊戲系統及其 方法,該拳擊機遊戲系統係主要由遊戲模式選擇模組(1)、遊戲關卡選擇模組(2)、角色選擇模組(3)、瞄準速度選擇模組(4)、瞄準時機提示模組(5)、遊戲畫面顯示模組(6)、出拳準確度測定模組(7)、出拳磅數測定模組(8)及遊戲結果模組(9)與遊戲處理器(10)電性連接所組成,以由遊戲處理器(10)進行各模組運作時之運算;其中:該遊戲模式選擇模組(1),係提供玩家選擇「闖關制」或「對戰制」之遊戲模式,並於遊戲畫面對應顯示有遊戲模式選單(60);該遊戲關卡選擇模組(2),係於「闖關制」模式中提供玩家選擇不同難度之關卡,且於遊戲畫面對應顯示有關卡選單(61);該角色選擇模組(3),係於「對戰制」模式中提供玩家選擇欲扮演的角色,每一角色皆有系統預設之準星速度加成數值,且於遊戲畫面對應顯示有角色選單(62);該瞄準速度選擇模組(4),乃於「闖關制」模式中由系統決定瞄準速度,另於「對戰制」模式中由玩家自選決定瞄準速度,而於遊戲畫面對應顯示有瞄準速度選單(63);該瞄準時機提示模組(5),係可為視覺型態之畫面提示,該視覺型態之畫面提示係於遊戲畫面顯示對應顯示一準星條(65)及於準星條(65)上浮動之準星(651),乃由瞄準時機 提示模組(5)設定準星(651)移動到準星條(65)某一特定位置,如準星條(65)之中間位置時,為最佳出拳時機;該遊戲畫面顯示模組(6),係於遊戲畫面顯示遊戲模式選單(60)、關卡選單(61)、角色選單(62)、瞄準速度選單(63)、迎戰角色(64)、準星條(65)及位於準星條(65)上之浮動準星(651)、打擊磅數值(66)、瞄準準確值(67)、總和值(68)及勝敗之結果畫面(69);該出拳準確度測定模組(7),係依照玩家出拳擊打於拳靶時,與浮動準星(651)之最佳出拳落點間的時間差距進行計算,並於遊戲畫面對應顯示瞄準準確值(67)之分數;該出拳磅數測定模組(8),係依照玩家出拳擊打於拳靶之力量進行分數計算,且於遊戲畫面對應顯示打擊磅數值(66)之分數;該遊戲結果模組(9),係將出拳準確度測定模組(7)計算之瞄準準確值(67)及出拳磅數測定模組(8)計算之打擊磅數值(66)相加統計,並於遊戲畫面對應顯示打擊之總和值(68)分數,且於「闖關制」模式進一步計算是否到達過關分數,若到達過關分數則於遊戲畫面對應顯示勝利之結果畫面(69),若未到達過關分數則於遊戲畫面對應顯示失敗之結果畫面(69),若於「對戰制」模式中則進一步比較各玩家之總和值(68)分數,總和值(68)最高的玩家則於遊戲畫面對應顯示勝利之結果畫面 (69),而總和值(68)較低的玩家,則於遊戲畫面對應顯示失敗之結果畫面(69)。 In order to make the technical means of the present invention and the effects thereof can be more completely and clearly disclosed, the details are as follows. Please refer to the disclosed drawings and drawings: First, please refer to the first figure. Show that the boxing machine game system of the present invention Method, the boxing machine game system is mainly composed of a game mode selection module (1), a game level selection module (2), a character selection module (3), an aiming speed selection module (4), and a aiming time prompting module. (5), game screen display module (6), punch accuracy measurement module (7), punch pound number measurement module (8) and game result module (9) and game processor (10) The game is composed of a game processor (10) for calculating the operation of each module; wherein: the game mode selection module (1) provides a game mode in which the player selects the "single system" or "competition system". And a game mode menu (60) corresponding to the game screen; the game level selection module (2) is provided in the "Piering System" mode to provide the player with a different difficulty level, and the game card correspondingly displays the relevant card menu. (61); the character selection module (3) is provided in the "competition system" mode to provide the player to select the character to be played, each character has a system preset preset speed value, and corresponding display on the game screen There is a role menu (62); the aiming speed selection module (4) is based on the system In the mode, the system determines the aiming speed. In the "competition system" mode, the player's choice determines the aiming speed, and the game screen corresponds to the aiming speed menu (63); the aiming time prompting module (5) is The visual type screen prompts that the visual type screen prompt is displayed on the game screen correspondingly to display a quasi-star (65) and a crosshair (651) floating on the collimated star strip (65), which is aimed at the timing. The prompt module (5) sets the sight star (651) to move to a specific position of the cross star (65), such as the middle position of the cross star (65), which is the best timing; the game screen display module (6) , in the game screen display game mode menu (60), level menu (61), role menu (62), aiming speed menu (63), face role (64), cross star (65) and located in the star (65) The floating sight (651), the hitting pound value (66), the aiming accuracy value (67), the sum value (68), and the winning result screen (69); the punching accuracy measuring module (7) is in accordance with When the player punches the boxing target, the time difference between the best punching point of the floating sight (651) is calculated, and the score corresponding to the accurate value (67) is displayed on the game screen; The module (8) calculates the score according to the strength of the player's boxing and punching target, and displays the score of the hitting pound value (66) on the game screen; the game result module (9) is accurate. The measurement module (7) calculates the aiming accuracy value (67) and the punching pound number measuring module (8) calculates the hitting pound value (66) and adds the statistics to the game. The face corresponds to the total score of the hit (68) score, and further calculates whether the score is reached in the "Pier off system" mode. If the pass score is reached, the result screen of the victory is displayed on the game screen (69). If the pass score is not reached, In the game screen corresponding to the display failure result screen (69), if the player's total value (68) score is further compared in the "competition system" mode, the player with the highest total value (68) displays the victory on the game screen. Result screen (69), and the player whose player has a lower total value (68) is displayed on the game screen corresponding to the result screen (69).

據此,請一併參閱第二圖所示,本發明之拳擊機遊戲系統其實施步驟係包含如下:A.遊戲開始:玩家由拳擊機之投幣孔投幣到預定幣值後,即進入遊戲模式選單(60)畫面;B.選擇玩法:請一併參閱附件一所示,玩家係由遊戲模式選單(60)畫面選擇單人之「闖關制」或多人之「對戰制」遊戲玩法,以驅動遊戲模式選擇模組(2)使系統進入「闖關制」或「對戰制」之遊戲模式中,若選擇「闖關制」則進入關卡選單(61)畫面,若選擇「對戰制」則進入角色選單(62)畫面;C.選擇關卡:請一併參閱附件二所示,玩家於進入「闖關制」遊戲模式後,繼由關卡選單(61)畫面中選擇不同難度之關卡,並由系統控制瞄準速度選擇模組(4)決定遊戲之瞄準速度,續進入所選擇關卡畫面中;D.選擇角色:請一併參閱附件三所示,玩家於進入「對戰制」遊戲模式後,繼由角色選單(62)畫面選擇所欲扮演的角色,以由角色選擇模組(3)使系統鎖定所選擇的角色,續進入瞄準速度選單(63)畫面;E.選擇瞄準速度:玩家於「對戰制」遊戲模式中,選擇欲 扮演的角色後,繼於瞄準速度選單(63)中由玩家自選決定瞄準速度之設定,並由瞄準速度選擇模組(4)鎖定該設定;F.進行戰鬥:請一併參閱附件四所示,當玩家於「闖關制」遊戲模式中,選擇完所欲遊戲的關卡後,或者於「對戰制」遊戲模式中,選擇完所欲扮演的角色及瞄準速度後,隨之進入戰鬥畫面,於進入戰鬥畫面後首先會於畫面上顯示迎戰角色(64)、準星條(65)及位於準星條(65)上之浮動準星(651)等,玩家即可依據浮動準星(651)於準星條(65)上移動位置,於浮動準星(651)欲移動至準星條(65)之最高分數位置時,出拳擊打拳擊機之拳靶;G.計算分數:請一併參閱附件五所示,當玩家擊打拳靶至定位後,出拳準確度測定模組(7)即會依照玩家出拳擊打於拳靶時的準星(651)落點進行瞄準準確值(67)之分數計算,同時,出拳磅數測定模組(8)亦會依照玩家出拳擊打於拳靶之力量進行打擊磅數值(66)之分數計算,續由遊戲結果模組(9)將出拳準確度測定模組(7)計算之瞄準準確值(67)分數及出拳磅數測定模組(8)計算之打擊磅數值(66)分數統計相加,以獲得總和值(68)分數,續之,若於「闖關制」模式中即計算該總和值(68)分數是否到達過關分數,若於「對戰制」模式中則比較各玩家的總和值(68)分數;H.顯示遊戲結果:由遊戲結果模組(9)將瞄準準確值(6 7)分數及打擊磅數值(66)分數相加之總和值(68)分數顯示於遊戲畫面後,請一併參閱附件六所示,若於「闖關制」模式中,達到過關分數則會出現勝利之結果畫面(69),若未到達過關分數則出現失敗之結果畫面(69),另於「對戰制」模式中總和值(68)分數最高的玩家則出現勝利之結果畫面(69),而總和值(68)分數較低的玩家,則會出現失敗之結果畫面(69)。 Accordingly, please refer to the second figure, the implementation steps of the boxing machine game system of the present invention include the following: A. The game starts: the player enters the game after the coin is coined by the coin slot of the boxing machine to the predetermined currency value. Mode menu (60) screen; B. Select gameplay: Please refer to Appendix 1 for the player's game mode menu (60) screen to select the single-person "single-off system" or multiplayer "match system" gameplay. To drive the game mode selection module (2) to make the system enter the game mode of "Practice System" or "Competition System". If you select "Public System", you will enter the level menu (61) screen. If you select "Competition System", you will enter Role Menu (62) Screen; C. Select Level: Please refer to Appendix 2 for details. After entering the game mode, the player selects the level of difficulty in the level menu (61) and the system is selected by the system. Control the aiming speed selection module (4) to determine the aiming speed of the game, and continue to enter the selected level screen; D. Select the character: Please refer to the attached figure three, after the player enters the "competition system" game mode, the succession Character menu (62) painting Select the character you want to play, so that the character selection module (3) will make the system lock the selected character and continue to enter the aiming speed menu (63) screen; E. select the aiming speed: the player in the "competition system" game mode, Choose desire After playing the role, in the aiming speed menu (63), the player's choice determines the aiming speed setting, and the aiming speed selection module (4) locks the setting; F. fights: please refer to the attached four When the player selects the level of the desired game in the "Peking System" game mode, or in the "competition system" game mode, after selecting the character and aiming speed to be played, the battle screen is entered. After entering the battle screen, the first appearance of the character (64), the constellation (65) and the floating sight (651) on the target star (65) will be displayed on the screen. The player can follow the floating sight (651) in the forward star ( 65) The upper moving position, when the floating sight (651) wants to move to the highest score position of the cross star (65), the punch boxing boxing machine target; G. Calculating the score: Please refer to the attached figure After the player hits the boxing target to the position, the punching accuracy measuring module (7) will calculate the score of the aiming accuracy value (67) according to the shooting point of the player when the boxing is hit by the boxing target (651), and at the same time, The boxing number measuring module (8) will also punch the boxing according to the player. The power of the target is calculated by the score of the hitting pound value (66). The game result module (9) will calculate the aiming accuracy value (67) and the punching number of the boxing accuracy module (7). The group (8) calculated hit point value (66) scores are added together to obtain the sum value (68) score. Continued, if the score is calculated in the "off system" mode, whether the score reaches the clearance score If in the "competition system" mode, the player's total value (68) is compared; H. The game result is displayed: the game result module (9) will aim at the accurate value (6) 7) Score and Strike Pound Value (66) The sum of the scores (68) is displayed after the game screen. Please refer to Appendix 6 for details. If you pass the pass-through system, the score will be displayed. The result of the victory (69), if the score is not reached, the result of the failure is displayed (69), and the player with the highest score (68) in the "competition system" mode has the result of the victory (69). For players with a lower total score (68), the result of the failure will appear (69).

藉此,本發明之拳擊機遊戲系統及其方法係將決定勝敗之條件參數設定為玩家出拳力道及玩家出拳時機準確度兩種,再以出拳力道及出拳準確度兩分數相加之總和,作為決定勝敗之最後分數,如此,即可提高遊戲的不確定性及趣味性,突破現有拳擊機遊戲純粹單就蠻力擊打磅數多寡來決定勝負的技術窠臼,尤其於對戰制時,更不再由雙方體型便可決定誰勝誰敗,即使體型較瘦弱的玩家,亦可因為出拳時機的準確度較高而成為勝利的一方,依此,藉由本發明之拳擊機遊戲系統及其方法之設計,俾增加拳擊機遊戲之變化性及趣味感,以為拳擊機遊戲注入一股新生的活力,提升拳擊機於娛樂市場的競爭力。 Therefore, the boxing machine game system and the method thereof of the present invention set the condition parameters for determining the victory and defeat as the player's punching ability and the player's timing accuracy, and then adding the two points of the punching force and the punching accuracy. The sum of the scores, as the final score to determine the victory or defeat, can improve the game's uncertainty and fun, break through the existing boxing machine game purely singularly hit the number of pounds to determine the winning and losing skills, especially in the battle system At that time, it is no longer determined by both body types, who wins or loses, even if the player is thinner, it can also be a successful party because of the high accuracy of the timing of the punch. Accordingly, the boxing machine game of the present invention is used. The design of the system and its methods will increase the variability and interest of the boxing machine game, injecting a new vitality into the boxing machine game and enhancing the competitiveness of the boxing machine in the entertainment market.

前述之實施例或圖式並非限定本發明之拳擊機遊戲系統及其方法的實施樣態,本發明之瞄準時機提示模組(5)對於出拳時機之提示,不只可為視覺型態之準星條(65)及位於準星條(65)上浮動準星(651)之畫面提示,亦可為聽覺型態之音效顯示,乃設置一遊戲音效模組(11),以發出不同高低音量之浮動 變化,並設定於音量最高或音量最低時為最佳出拳時機,而出拳準確度測定模組(7)則會依照玩家出拳擊打於拳靶的時間點與最佳出拳音量落點間的時間差距進行瞄準準確值(67)之分數計算,據此,凡所屬技術領域中具有通常知識者所為之適當變化或修飾,皆應視為不脫離本發明之專利範疇。 The foregoing embodiments or drawings are not intended to limit the implementation of the boxing machine game system and method of the present invention. The aiming time prompting module (5) of the present invention is not only a visual type of sight for the timing of the punching opportunity. A picture (65) and a floating sight (651) on the target star (65) can also be used for the auditory type of sound effect display. A game sound module (11) is set to emit different high and low volume floats. Change, and set to the highest volume or the lowest volume is the best time to punch, and the punch accuracy measurement module (7) will be based on the time when the player punches the boxing target and the best punch volume The time difference between the two is calculated based on the score of the aiming accuracy value (67), and any appropriate changes or modifications of those skilled in the art should be considered as not departing from the scope of the invention.

由上述結構及實施方式可知,本發明係具有如下優點: As can be seen from the above structures and embodiments, the present invention has the following advantages:

1.本發明之拳擊機遊戲系統及其方法係將計算分數之參數設計有玩家出拳力道及玩家出拳時機準確度兩種,將玩家出拳力道及出拳準確度兩分數相加之總和,作為決定勝敗之最後分數,藉此,以達到突破現有拳擊機遊戲單純就蠻力擊打磅數多寡來決定勝負的技術窠臼,增加拳擊機遊戲的趣味性者。 1. The boxing machine game system and method thereof of the present invention design the parameters of the calculation scores with the player's punching ability and the player's timing accuracy, and summing the two points of the player's punching force and punching accuracy. As the final score to determine the victory or defeat, in order to break through the existing boxing machine game, simply slamming the number of pounds to determine the winning and losing skills, increase the fun of boxing machine games.

2.本發明之拳擊機遊戲系統及其方法中對出拳時機的提示包含有浮動準星之畫面提示及音量高低之聲音提示等,依此,以更進一步提高拳擊機遊戲的新奇、趣味性,而使拳擊機遊戲在娛樂市場更具競爭力者。 2. In the boxing machine game system and method of the present invention, the prompt for the timing of the punching includes the screen prompt of the floating sight and the voice prompt of the volume level, thereby further improving the novelty and interest of the boxing machine game. And make boxing machine games more competitive in the entertainment market.

3.本發明之拳擊機遊戲系統及其方法係設定有多個角色,並使各個角色具有相異之準星速度加成數值,另設有瞄準速度選擇模組,可依「闖關制」或「對戰制」模式,由系統決定瞄準速度或由玩家自選決定瞄準速度,於此,以再更進一步提升拳擊機遊戲的變化性及挑戰性,使拳擊機遊戲更具遊玩的娛樂效果者。 3. The boxing machine game system and method thereof of the present invention are provided with a plurality of characters, and each character has a different velocity speed addition value, and an aiming speed selection module is provided, which can be based on the "point system" or " In the "competition system" mode, the system determines the aiming speed or the player's choice of the aiming speed. In order to further enhance the variability and challenge of the boxing machine game, the boxing machine game is more entertaining.

綜上所述,本發明實施例確能達到所預期功效,又其所揭露 之具體構造,不僅未曾見諸於同類產品中,亦未曾公開於申請前,誠已完全符合專利法之規定與要求,爰依法提出發明專利之申請,懇請惠予審查,並賜准專利,則實感德便。 In summary, the embodiments of the present invention can achieve the expected effects, and the disclosed The specific structure has not only been seen in similar products, nor has it been disclosed before the application. Cheng has fully complied with the requirements and requirements of the Patent Law, and has filed an application for invention patents according to law, and is invited to review and grant patents. Real sense of virtue.

(1)‧‧‧遊戲模式選擇模組 (1)‧‧‧ Game mode selection module

(2)‧‧‧遊戲關卡選擇模組 (2) ‧‧‧ Game Level Selection Module

(3)‧‧‧角色選擇模組 (3) ‧‧‧ role selection module

(4)‧‧‧瞄準速度選擇模組 (4) ‧‧‧Aiming speed selection module

(5)‧‧‧瞄準時機提示模組 (5) ‧‧‧Aiming timing prompt module

(6)‧‧‧遊戲畫面顯示模組 (6)‧‧‧ Game screen display module

(60)‧‧‧遊戲模式選單 (60)‧‧‧ Game Mode Menu

(61)‧‧‧關卡選單 (61) ‧‧‧ level menu

(62)‧‧‧角色選單 (62)‧‧‧ role menu

(63)‧‧‧瞄準速度選單 (63)‧‧‧Aiming speed menu

(64)‧‧‧迎戰角色 (64) ‧‧‧The role

(65)‧‧‧準星條 (65) ‧ ‧ 准星条

(651)‧‧‧準星 (651) ‧‧‧ Sight Star

(66)‧‧‧打擊磅數值 (66) ‧‧‧ hit pound value

(67)‧‧‧瞄準準確值 (67)‧‧‧Aiming accurate values

(68)‧‧‧總和值 (68) ‧ ‧ total value

(69)‧‧‧結果畫面 (69)‧‧‧ Results screen

(7)‧‧‧出拳準確度測定模組 (7) ‧‧‧ punch accuracy measurement module

(8)‧‧‧出拳磅數測定模組 (8) ‧‧‧ punching pound measurement module

(9)‧‧‧遊戲結果模組 (9)‧‧‧ Game Results Module

(10)‧‧‧遊戲處理器 (10)‧‧‧Game Processor

(11)‧‧‧遊戲音效模組 (11)‧‧‧Game sound module

Claims (10)

一種拳擊機遊戲系統,係主要於拳擊機設有瞄準時機提示模組及與瞄準時機提示模組電性連接之遊戲處理器遊戲模式選擇模組、瞄準時機提示模組、遊戲畫面顯示模組、出拳準確度測定模組、出拳磅數測定模組及遊戲結果模組,並使該遊戲模式選擇模組、瞄準時機提示模組、遊戲畫面顯示模組、出拳準確度測定模組、出拳磅數測定模組及遊戲結果模組與一遊戲處理器電性連接,以由該遊戲處理器進行各模組運作時之運算;其中:該遊戲模式選擇模組,係提供玩家選擇「闖關制」或「對戰制」其中之一遊戲模式,並於遊戲畫面對應顯示有遊戲模式選單;該瞄準時機提示模組,係於遊戲畫面對應顯示一準星條及於準星條上浮動之準星;該遊戲畫面顯示模組,係於遊戲畫面顯示遊戲模式選單、瞄準速度選單、準星條及位於準星條上之浮動準星、打擊磅數值、瞄準準確值、總和值及勝敗之結果畫面;該出拳準確度測定模組,係依照玩家出拳擊打於拳靶時,與浮動準星之最佳出拳落點間的時間差距進行計算,並於遊戲畫面對應顯示瞄準準確值之分數;該出拳磅數測定模組,係依照玩家出拳擊打於拳靶之力量進行分數計算,且於遊戲畫面對應顯示打擊磅數值之分數; 該遊戲結果模組,係將出拳準確度測定模組計算之瞄準準確值分數及出拳磅數測定模組計算之打擊磅數值分數相加統計,並於遊戲畫面對應顯示打擊之總和值分數。 A boxing machine game system is mainly characterized in that a boxing machine is provided with a aiming time prompting module and a game processor game mode selection module electrically connected with an aiming time prompting module, a aiming time prompting module, a game screen display module, The punch accuracy measuring module, the punching pound measuring module and the game result module, and the game mode selection module, the aiming time prompting module, the game screen display module, the punching accuracy measuring module, The punching number measuring module and the game result module are electrically connected to a game processor for performing calculations of each module operation by the game processor; wherein: the game mode selection module provides a player selection" One of the game modes of the Shaoguan system or the "competition system", and a game mode menu corresponding to the game screen; the aiming time prompting module is displayed on the game screen corresponding to a quasi-star and a crosshair floating on the cross-hair bar; The game screen display module is displayed on the game screen to display the game mode menu, the aiming speed menu, the sight bar and the floating sight on the bare star, the number of pounds hit. Aiming at the accurate value, the sum value and the result of the victory or defeat; the punching accuracy measuring module is calculated according to the time gap between the best punching point of the floating sight and the floating sight of the boxing player. And displaying the score of the aiming accurate value corresponding to the game screen; the punching and punching number measuring module calculates the score according to the strength of the boxing player hitting the boxing target, and displays the score of the hitting pound value corresponding to the game screen; The game result module is a sum of the aiming accurate value score calculated by the punch accuracy measuring module and the hitting pound value calculated by the punching pound measuring module, and displaying the sum value score of the hit on the game screen correspondingly. . 如申請專利範圍第1項所述拳擊機遊戲系統,其中,該拳擊機遊戲系統係進一步包含遊戲音效模組,以與遊戲處理器電性連接,乃使該遊戲音效模組發出不同高低音量之浮動變化,並設定於音量最高或音量最低其中之一時為最佳出拳時機。 The boxing machine game system of claim 1, wherein the boxing machine game system further comprises a game sound effect module for electrically connecting to the game processor, so that the game sound effect module emits different high and low volume. The floating change is set at the highest volume or the lowest volume is the best timing. 如申請專利範圍第1項所述拳擊機遊戲系統,其中,該拳擊機遊戲系統係進一步包含瞄準速度選擇模組,以與遊戲處理器電性連接,乃於「闖關制」模式中由系統決定瞄準速度,另於「對戰制」模式中由玩家自選決定瞄準速度,並於遊戲畫面對應顯示有瞄準速度選單。 The boxing machine game system of claim 1, wherein the boxing machine game system further comprises an aiming speed selection module for electrically connecting to the game processor, which is determined by the system in the "Passing System" mode. The aiming speed is also determined by the player's choice of the aiming speed in the "competition system" mode, and the aiming speed menu is displayed correspondingly on the game screen. 如申請專利範圍第1項所述拳擊機遊戲系統,其中,該拳擊機遊戲系統係進一步包含角色選擇模組,以與遊戲處理器電性連接,且使該角色選擇模組設定有每一角色之準星速度加成數值乃於「對戰制」模式中提供玩家選擇欲扮演的角色,每一角色皆有系統預設之準星速度加成數值,且於遊戲畫面對應顯示有角色選單。 The boxing machine game system of claim 1, wherein the boxing machine game system further comprises a character selection module for electrically connecting to the game processor, and the character selection module is configured with each character. The tempo speed bonus value is the character that the player chooses to play in the "competition system" mode. Each character has a system preset tempo speed bonus value, and a role menu is displayed corresponding to the game screen. 如申請專利範圍第1項所述拳擊機遊戲系統,其中,該拳擊機遊戲系統係進一步包含有遊戲關卡選擇模組,且使該遊戲關卡選擇模組與遊戲處理器電性連接,以供於「闖關制」模式中提 供玩家選擇不同難度之關卡,且於遊戲畫面對應顯示有關卡選單。 The boxing machine game system of claim 1, wherein the boxing machine game system further comprises a game level selection module, and the game level selection module is electrically connected to the game processor for providing In the "Practice System" mode The player selects the level of different difficulty levels, and displays the relevant card menu corresponding to the game screen. 一種拳擊機遊戲方法,係主要於進行拳擊機遊戲時,由拳擊機至少於顯示之畫面及音效其中之一發出有出拳時機之提示係依據申請專利範圍第1項之拳擊機遊戲系統運行遊戲,其實施步驟係包含:A.遊戲開始:係由玩家驅動拳擊機遊戲系統進入遊戲模式選單畫面;B.選擇玩法:玩家係由遊戲模式選單畫面選擇「闖關制」或「對戰制」其中之一遊戲玩法,以驅動遊戲模式選擇模組,使系統進入「闖關制」或「對戰制」其中之一遊戲模式中;C.進行戰鬥:當玩家進入「闖關制」或「對戰制」其中之一遊戲模式並完成其選擇後,隨之進入戰鬥畫面,於戰鬥畫面上係會顯示迎戰角色、準星條及位於準星條上之浮動準星,玩家係依浮動準星於準星條上移動位置,於浮動準星欲移動至準星條之最高分數位置時,出拳擊打拳擊機之拳靶;D.計算分數:當玩家擊打拳靶至定位後,出拳準確度測定模組係會依照玩家出拳擊打於拳靶時的準星落點進行瞄準準確值之分數計算,同時,出拳磅數測定模組係會依照玩家出拳擊打於拳靶之力量進行打擊磅數值之分數計算,續由遊戲結果模組將出拳準確度測定模組計算之瞄準準確值分數及出拳磅 數測定模組計算之打擊磅數值分數統計相加,以獲得總和值分數;E.顯示遊戲結果:復由遊戲結果模組將瞄準準確值分數及打擊磅數值分數相加之總和值分數顯示於遊戲畫面。 A boxing machine game method is mainly used for a boxing machine game, and the boxing machine issues a punch timing at least one of the displayed picture and the sound effect. The game is run according to the boxing machine game system of the patent application scope item 1. The implementation steps include: A. The game starts: the player drives the boxing machine game system to enter the game mode menu screen; B. selects the game method: the player selects the "single system" or "competition system" from the game mode menu screen. A gameplay method to drive the game mode selection module to make the system enter one of the game modes of "Practice System" or "Competition System"; C. Battle: When the player enters the "Preaching System" or "Competition System" After a game mode and complete its selection, it will enter the battle screen. On the battle screen, the battle character, the constellation star and the floating sight on the light star will be displayed. The player will move on the position of the floating star according to the floating sight. When the prospective star wants to move to the highest score position of the prospective star, the boxing hits the boxing machine's fist target; D. Calculates the score: when the player hits the boxing target After positioning, the boxing accuracy measurement module will calculate the score of the aiming accuracy according to the position of the player when the boxing is hit by the boxing target. At the same time, the boxing module will be played according to the player's boxing. The strength of the boxing target is used to calculate the score of the pound value. The game result module will calculate the aiming accuracy score and punch the pound. The number of the scores calculated by the number determination module is added to obtain the sum value score; E. The game result is obtained: the game result module displays the sum value of the aiming accurate value score and the striking point value score. Game screen. 如申請專利範圍第6項所述拳擊機遊戲方法,其中,該拳擊機遊戲系統係進一步包含有遊戲音效模組,以與遊戲處理器電性連接,乃使該遊戲音效模組發出不同高低音量之浮動變化,並設定於音量最高或音量最低其中之一時為最佳出拳時機。 The method of boxing machine game according to claim 6, wherein the boxing machine game system further comprises a game sound effect module, which is electrically connected to the game processor, so that the game sound effect module emits different high and low volume. The floating change is set at the highest volume or the lowest volume is the best timing. 如申請專利範圍第6項所述拳擊機遊戲方法,其中,該拳擊機遊戲系統係進一步包含瞄準速度選擇模組,乃於「闖關制」模式中由系統決定瞄準速度,另於「對戰制」模式中由玩家自選決定瞄準速度,並於遊戲畫面對應顯示有瞄準速度選單,以使玩家於瞄準速度選單決定瞄準速度之設定後,由瞄準速度選擇模組鎖定該設定。 The method of boxing machine game according to claim 6, wherein the boxing machine game system further comprises an aiming speed selection module, wherein the system determines the aiming speed in the "single system" mode, and the "competition system" In the mode, the player determines the aiming speed by himself and selects the aiming speed menu corresponding to the game screen, so that the player can lock the setting by the aiming speed selection module after the aiming speed menu determines the setting of the aiming speed. 如申請專利範圍第6項所述拳擊機遊戲方法,其中,該拳擊機遊戲系統係進一步包含角色選擇模組,以與遊戲處理器電性連接,乃於「對戰制」模式中提供玩家選擇欲扮演的角色,每一角色皆有系統預設之準星速度加成數值,且於遊戲畫面對應顯示有角色選單,當玩家進入「對戰制」遊戲模式後,係由角色選單畫面選擇欲扮演角色,以由角色選擇模組使系統鎖定所選擇的角色。 The method of boxing machine game according to claim 6, wherein the boxing machine game system further comprises a character selection module for electrically connecting to the game processor, wherein the player selection desire is provided in the "competition system" mode. The role played, each character has a preset speed of the system, and a role menu is displayed on the game screen. When the player enters the "competition system" game mode, the role menu screen is selected to play the role. The role is selected by the role selection module to lock the system to the selected role. 如申請專利範圍第6項所述拳擊機遊戲方法,其中,該拳擊機遊戲系統係進一步包含有遊戲關卡選擇模組,且使該遊戲關卡選擇模組與遊戲處理器電性連接,以於「闖關制」遊戲模式之畫面對應顯示有關卡選單,以提供玩家由關卡選單畫面中選擇不同難度之關卡。 The boxing machine game method of claim 6, wherein the boxing machine game system further comprises a game level selection module, and the game level selection module is electrically connected to the game processor for " The game mode screen corresponds to the relevant card menu to provide players with different difficulty levels from the level menu screen.
TW101141892A 2012-11-09 2012-11-09 Gaming system and method for boxing machine TWI468212B (en)

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JPH07308413A (en) * 1994-05-18 1995-11-28 Taihei Giken Kogyo Kk Fight game machine
JP2002085804A (en) * 2000-09-19 2002-03-26 Konami Co Ltd Target hitting game apparatus
TWI288014B (en) * 2002-07-18 2007-10-11 Ssd Co Ltd Boxing game system
TWM329465U (en) * 2007-07-27 2008-04-01 Leisure Machinery Co Ltd Gaming machine with ability to play advertisement
TWM395497U (en) * 2010-07-14 2011-01-01 Univ Southern Taiwan Music dancing machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07308413A (en) * 1994-05-18 1995-11-28 Taihei Giken Kogyo Kk Fight game machine
JP2002085804A (en) * 2000-09-19 2002-03-26 Konami Co Ltd Target hitting game apparatus
TWI288014B (en) * 2002-07-18 2007-10-11 Ssd Co Ltd Boxing game system
TWM329465U (en) * 2007-07-27 2008-04-01 Leisure Machinery Co Ltd Gaming machine with ability to play advertisement
TWM395497U (en) * 2010-07-14 2011-01-01 Univ Southern Taiwan Music dancing machine

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