KR20150064441A - Puzzle game providing system and providing method thereof - Google Patents

Puzzle game providing system and providing method thereof Download PDF

Info

Publication number
KR20150064441A
KR20150064441A KR1020130149181A KR20130149181A KR20150064441A KR 20150064441 A KR20150064441 A KR 20150064441A KR 1020130149181 A KR1020130149181 A KR 1020130149181A KR 20130149181 A KR20130149181 A KR 20130149181A KR 20150064441 A KR20150064441 A KR 20150064441A
Authority
KR
South Korea
Prior art keywords
block
blocks
attribute
puzzle
conversion
Prior art date
Application number
KR1020130149181A
Other languages
Korean (ko)
Inventor
박종흠
Original Assignee
(주) 포도스튜디오
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by (주) 포도스튜디오 filed Critical (주) 포도스튜디오
Priority to KR1020130149181A priority Critical patent/KR20150064441A/en
Priority to PCT/KR2014/011770 priority patent/WO2015084050A1/en
Publication of KR20150064441A publication Critical patent/KR20150064441A/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Disclosed are a puzzle game providing system which can be played by a user in a computing system, such as a computer or a mobile terminal, and a puzzle game providing method. According to an embodiment of the present invention, provided is a puzzle game providing method, comprising the steps that: (a) a puzzle game providing system displays a plurality of blocks arrayed in two dimensional (2D) array on a user terminal, wherein parts of a plurality of blocks are property switching blocks and the rest of a plurality of blocks excluding the property switching blocks are property blocks which have at least one among a plurality of predetermined properties; (b) the puzzle game providing system receives sequentially instructions to select 1-N^th blocks (N>=2) among a plurality of blocks displayed on the user terminal, wherein an i^th block satisfies the following condition 1 and 2 simultaneously for every i satisfying 2<=i<=N; and (c)the puzzle game providing system removes the i-N^th blocks from the user terminal. Condition 1 is as follows: an i-1^th block and an i^th block are adjacent to each other. Condition 2 is as follows: the i-1^th block and the i^th block have an equal property, or the i-1^th block or the i^th block is a property switching block.

Description

[0001] Puzzle game providing system and method of providing the same [0002]

The present invention relates to a puzzle game providing system and a method for providing the same. And more particularly, to a system and a method for providing a puzzle game in which a user can play in a computing system such as a computer or a mobile terminal.

Recently, the number of people enjoying games with smart phones has increased significantly. Users often play games on mobile devices such as smart phones while they are on the move or during a short period of time. Therefore, most of the games running on mobile devices are mainly casual games such as puzzle games.

One of the most popular examples of recently released casual games is SUNDAY TOYS Inc.'s ANIFANG. After the great success of ANIFANG in Korea, many similar puzzle games such as Candy Fang of WeMade Corp. and Jewel Fang of BARNSON CREATIVE have. Most of these conventional games are puzzle games in which the positions of adjacent blocks are continuously exchanged and blocks having the same attribute (for example, color, shape, kind, etc.) are eliminated by aligning a certain number of blocks horizontally and vertically.

On the other hand, another type of puzzle game which is different from the puzzle game in which the blocks are exchanged with each other is a puzzle game in which a block is connected in succession to one adjacent block starting from one block. For example, a game like Trinode's Pocofang.

These puzzle games require fast judgment and power to continuously remove or connect blocks. Therefore, in the case of such a puzzle game, it is important to properly combine them so that the user can exercise appropriate judgment and quickness.

Meanwhile, users of puzzle games have a desire to solve more difficult tasks. Accordingly, a demand for a new concept game that can give better fun by allowing a user to solve a more difficult challenge by exercising higher judgment power is continuously increasing.

SUMMARY OF THE INVENTION The present invention provides a game system that provides a puzzle game that can provide a user with a different kind of fun that can not be felt in a conventional puzzle game.

In addition, by providing a puzzle providing a case with a large number of cases, it is possible to provide a user with a puzzle game in which a user can exert a high judgment ability and can give better fun.

According to one aspect of the present invention, there is provided a method for providing a puzzle game, comprising the steps of: (a) displaying a plurality of blocks arranged in a two-dimensional array on a puzzle screen displayed at a user terminal, (B) the puzzle game providing system further comprises an attribute conversion block, which is displayed on the user terminal, is an attribute conversion block, and the remaining blocks excluding the attribute conversion block among the plurality of blocks are at least one of a plurality of attributes set in advance Wherein the i &lt; th &gt; block satisfies the following condition 1 and condition (2): < EMI ID = 2; and (c) the puzzle game providing system removing the first block to the N-th block from the puzzle screen; And (d) the puzzle game providing system repeatedly performing the steps (a) to (c).

[Condition 1]

The i-1 block and the i-th block are adjacent to each other.

[Condition 2]

The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.

In one embodiment, the step (a) includes the steps of: (a1) displaying a plurality of attribute blocks arranged in the form of a two-dimensional array on the puzzle screen; and (a2) Converting a predetermined number of transformed blocks into an attribute conversion block.

In one embodiment, the step (a2) includes repeatedly performing a conversion step of converting any one of the plurality of attribute blocks displayed in the step (a1) into the attribute conversion block by the conversion number, For each of the plurality of attribute blocks displayed in the step (a1), calculating the conversion priority of the calculation target block, and calculating the conversion priority of the calculation target block having the calculated conversion priority with the highest conversion priority, Wherein the step of calculating the conversion priority of the block to be calculated further includes a step of calculating a conversion priority of each of the plurality of attributes based on the number of blocks having the attribute among the blocks adjacent to the calculation subject block Determining a minimum attribute as an attribute having the smallest number of blocks per attribute, determining a minimum attribute among the blocks adjacent to the object block, The method comprising the steps of: determining a minimum number of blocks to be calculated; determining a number of adjacent attributes that is the number of attribute types of blocks adjacent to the block to be calculated; ) Of the plurality of attribute blocks already displayed in the step (a1), if the block already converted to the attribute conversion block already exists, Determining a shortest distance that is a distance between a block that is closest to the block to be calculated and the block to be calculated among the blocks that are closest to the block to be computed and determining the shortest distance based on the minimum number, And calculating the conversion priority of the block to be calculated.

In one embodiment, the method for providing a puzzle game providing system is characterized in that, for each of the plurality of attributes, the puzzle game providing system is configured to calculate, based on the number of blocks having the attribute among the first to Nth blocks, And calculating a score corresponding to the score.

In one embodiment, the step (b) may include receiving the selection command of the first block to the N-th block within a predetermined time limit.

In one embodiment, the user terminal has a touch screen for displaying the puzzle screen, and the step (b) includes the steps of: Touching the touch object of the N-th block, and moving the touch object sequentially to an area corresponding to the N-th block while maintaining the contact.

In one embodiment, the step of sensing the touch input includes the step of determining that a selection command for the first block is inputted when sensing that a predetermined touch object is in contact with an area corresponding to the first block And determining that the selection command of the i-th block is inputted when it is detected that the touch object moves from an area corresponding to the i-1 block to an area corresponding to the i-th block while maintaining the contact, .

In one embodiment, the step (b) may include displaying a connection line connecting the i-1 block and the i-th block on the puzzle screen when the selection command of the i-th block is input .

According to another aspect of the present invention, a puzzle game providing system includes a step of displaying a plurality of blocks arranged in a two-dimensional array on a puzzle screen displayed on a user terminal, Wherein the blocks other than the attribute conversion block among the plurality of blocks have at least one of a plurality of attributes set in advance, wherein the puzzle game providing system comprises: Wherein the i &lt; th &gt; block satisfies both of Condition 1 and Condition 2 below, and for all i with 2 < = i &lt; = N, The game providing system calculates a score corresponding to the attribute based on the number of blocks having the attribute among the first block to the Nth block for each of the plurality of attributes A method for providing a puzzle game providing system including a step is provided.

[Condition 1]

The i-1 block and the i-th block are adjacent to each other.

[Condition 2]

The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.

According to another aspect of the present invention, there is provided a puzzle game providing system, comprising: displaying a plurality of blocks arranged in a two-dimensional array on a puzzle screen displayed on a user terminal having a touch screen, The puzzle game providing system according to claim 1, wherein a part of the blocks is an attribute conversion block, and the remaining blocks excluding the attribute conversion block are attribute blocks having at least one of a plurality of attributes set in advance, The puzzle game providing system sequentially receiving a selection command of a second block to an Nth block (N > = 2), and the puzzle game providing system comprises: Wherein the step of receiving the selection command of the first block comprises the steps of: Detecting a contact of a predetermined touch object with an area on the touch screen corresponding to a first block which is one of the first block and the first block; Wherein the step of sequentially receiving the selection commands of the second block through the Nth block (N > = 2) comprises: for all i with 2 < = i < = N, The method comprising the steps of: detecting that the touch object moves from the i-1 block while keeping the contact after the selection command of the i-1 block is inputted; And determining that the selection command of the i-th block is input when the area is on the touch screen corresponding to the block.

[Condition 1]

The i-1 block and the i-th block are adjacent to each other.

[Condition 2]

The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.

According to another aspect of the present invention, there is provided a computer-readable recording medium on which a program for performing the above-described method is recorded.

According to another aspect of the present invention there is provided a puzzle game providing system, comprising a processor and a memory in which a program is stored, wherein the program causes the puzzle game providing system to perform the above- A puzzle game providing system is provided.

According to another aspect of the present invention, there is provided a display module for displaying a plurality of blocks arranged in a two-dimensional array on a puzzle screen displayed on a user terminal, wherein a part of the plurality of blocks is an attribute switching block, (N > = 2) among a plurality of blocks displayed in the user terminal, wherein the block other than the attribute conversion block is an attribute block having at least one of a plurality of attributes set in advance, Wherein the i < th &gt; block satisfies both the following conditions 1 and 2 for all i with 2 &lt; = i &lt; = N, There is provided a puzzle game providing system including a control module that removes a puzzle game from a puzzle screen.

[Condition 1]

The i-1 block and the i-th block are adjacent to each other.

[Condition 2]

The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.

In one embodiment, the display module displays a plurality of attribute blocks arranged in the form of a two-dimensional array on the puzzle screen, and converts a predetermined number of the plurality of attribute blocks into attribute conversion blocks have.

In one embodiment, the display module converts a conversion process of converting any one of the plurality of attribute blocks into the attribute conversion block to convert the predetermined number of conversion blocks of the plurality of attribute blocks into the attribute conversion block, The display module calculates the conversion priority of the calculation target block for each of the calculation target blocks which are the plurality of attribute blocks displayed on the puzzle screen in order to perform each conversion process, The calculation module converts the calculation target block having the largest conversion priority into an attribute conversion block, and the display module calculates, for each of the plurality of attributes, the calculation target block and the calculation target block, Determining a number of blocks for each attribute which is the number of blocks having the attribute among the adjacent blocks, Determining a minimum number of blocks having the lowest attribute among the blocks adjacent to the block to be calculated and determining a number of adjacent attributes that are the number of attribute types possessed by the blocks adjacent to the block to be calculated, Wherein the number of times the block is removed from the puzzle screen after the target block is displayed on the puzzle screen is determined, and if the block already converted to the attribute conversion block already exists in the plurality of attribute blocks The shortest distance, which is a distance between a block nearest to the block to be calculated, and a block to be calculated, which is already converted into the attribute conversion block, and determines the minimum number, the number of adjacent attributes, And the conversion priority of the block to be calculated based on the shortest distance.

In one embodiment, the control module may calculate a score corresponding to the attribute based on the number of blocks having the attribute among the first block to the N-th block.

In one embodiment, the user terminal has a touch screen for displaying the puzzle screen, and the input module is configured to allow the puzzle game providing system to display a predetermined touch object in an area corresponding to the first block of the touch screen, And a touch input including moving the touch object sequentially to a region corresponding to the N-th block while keeping contact with the touch object, determines that the selection command of the first block to the N-th block is input can do.

In one embodiment, when detecting that a predetermined touch object is in contact with an area corresponding to the first block, the input module determines that a selection command for the first block is input, And when it detects that the touch object moves from an area corresponding to the i-1 block to an area corresponding to the i-th block, it can be determined that the selection command of the i-th block is inputted.

In one embodiment, when the selection command of the i-th block is inputted, the display module may display a connection line connecting the (i-1) th block and the i-th block on the puzzle screen.

According to another aspect of the present invention, there is provided a display module for displaying a plurality of blocks arranged in a two-dimensional array on a puzzle screen displayed on a user terminal, wherein a part of the plurality of blocks is an attribute switching block, Wherein the blocks other than the attribute conversion block have at least one of a plurality of attributes set in advance among the plurality of blocks, the selection command of the first block to the Nth block (N > = 2) For all i with 2 < = i < = N, the i &lt; th &gt; block satisfies both the following conditions 1 and 2 - and for each of the plurality of attributes, And a control module for calculating a score corresponding to the attribute based on the number of blocks having the attribute among the N blocks.

[Condition 1]

The i-1 block and the i-th block are adjacent to each other.

[Condition 2]

The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.

According to another aspect of the present invention, there is provided a display module for displaying a plurality of blocks arranged in a two-dimensional array on a puzzle screen displayed on a user terminal having a touch screen, The puzzle game providing system comprising: a puzzle game providing system for inputting a selection command of a first block, the puzzle game providing system comprising: And a control module for removing the first block to the N-th block from the puzzle screen, wherein the input module receives the selection command of the first block to the Nth block and the second block to the Nth block , The input module detects that a predetermined touch object touches an area on the touch screen corresponding to the first block, which is one of the plurality of blocks, 1 block is selected for all i with 2 &lt; = i < = N, it is judged that the selection command of the first block is inputted when the contact of the touch object is sensed When the touch object is moved from the i-1 block while maintaining the contact, and the area where the touch object has moved is the area on the touch screen corresponding to the block satisfying the following conditions 1 and 2 , And determines that the selection command of the i-th block is input.

[Condition 1]

The i-1 block and the i-th block are adjacent to each other.

[Condition 2]

The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.

According to an embodiment of the present invention, there is an effect that a user can feel different kinds of fun that can not be felt in a conventional game.

In addition, according to an embodiment of the present invention, it is possible to provide a large number of cases in which a user can connect a block chain, thereby enabling a user to exert a higher judgment power to make a longer block chain, There is an effect that can be inspired.

BRIEF DESCRIPTION OF THE DRAWINGS A brief description of each drawing is provided to more fully understand the drawings recited in the description of the invention.
1 is a block diagram of a puzzle game providing system according to an embodiment of the present invention.
2A and 2B are views showing an example of a puzzle game screen displayed on a user terminal.
3 is a flowchart illustrating an example of a method of selecting a series of puzzle blocks in a puzzle game providing system according to an embodiment of the present invention.
4A to 4K are views for explaining a process of selecting a series of puzzle blocks while a user is playing a game.
5A to 5H are views for explaining a process in which a block selected by the user during game play is removed and a new block is displayed on the puzzle game screen.

BRIEF DESCRIPTION OF THE DRAWINGS The present invention is capable of various modifications and various embodiments, and specific embodiments are illustrated in the drawings and described in detail in the detailed description. It is to be understood, however, that the invention is not to be limited to the specific embodiments, but includes all modifications, equivalents, and alternatives falling within the spirit and scope of the invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.

The terms first, second, etc. may be used to describe various components, but the components should not be limited by the terms. The terms are used only for the purpose of distinguishing one component from another.

The terminology used in this application is used only to describe a specific embodiment and is not intended to limit the invention. The singular expressions include plural expressions unless the context clearly dictates otherwise.

In this specification, the terms "comprises" or "having" and the like refer to the presence of stated features, integers, steps, operations, elements, components, or combinations thereof, But do not preclude the presence or addition of features, numbers, steps, operations, components, parts, or combinations thereof.

Also, in this specification, when any one element 'transmits' data to another element, the element may transmit the data directly to the other element, or may be transmitted through at least one other element And may transmit the data to the other component. Conversely, when one element 'directly transmits' data to another element, it means that the data is transmitted to the other element without passing through another element in the element.

Hereinafter, the present invention will be described in detail with reference to the embodiments of the present invention with reference to the accompanying drawings. Like reference symbols in the drawings denote like elements.

1 is a block diagram of a puzzle game providing system according to an embodiment of the present invention.

Referring to FIG. 1, a puzzle game providing system 100 may be provided to implement a method of providing a puzzle game providing system according to an embodiment of the present invention.

In one embodiment, the puzzle game providing system 100 may be embodied in a user terminal 200, as shown in FIG. In this case, the puzzle game providing system 100 may be a combination of software installed in the user terminal and hardware for driving the software.

However, the present invention is not limited thereto. In another embodiment, the puzzle game providing system 100 may be physically separated from the user terminal 200. In this case, in order to achieve the technical idea of the present invention, the puzzle game providing system 100 can transmit / receive predetermined information to / from the user terminal 200 through a wired / wireless network.

On the other hand, the puzzle game providing system 100 displays a game screen including a plurality of blocks arranged in the form of a two-dimensional array, and continuously connects adjacent blocks from a specific one block displayed on the game screen It is possible to provide a puzzle game in which a long block chain can be formed. Here, the adjacency of the first block and the second block means that the first block is not limited to the upper, lower, left, and right sides of the second block on the two-dimensional array, but also in the diagonal direction (i.e., upper left, lower left, , And it may mean that no other block exists between the first block and the second block. Of course, there may be an embodiment in which only blocks located at the top, bottom, left, or right are defined as adjacent blocks. However, in the following description, blocks located in the upper, lower, left, right, or diagonal directions are defined as adjacent blocks .

The user terminal 200 may be a computing device including a computer, a laptop, and a desktop. The user terminal 200 may be a mobile phone, a satellite phone, a wireless phone, a Session Initiation Protocol (SIP), a Wireless Local Loop A handheld device such as a cellular phone, a tablet PC, a PDA (Personal Digital Assistant), or the like. The user terminal 200 may include various types of input devices for receiving various commands from a user and an output device capable of displaying graphics of a puzzle game provided by the puzzle game providing system 100 . The input device may be, for example, a keyboard, a mouse, a touch pad, or the like, and may be a touch screen 210 as shown in FIG. The output device may be a variety of display devices such as an LCD and an LED, and may be a touch screen 210 as shown in FIG. The touch screen 210 may be implemented in a depressurization / electrostatic mode.

Hereinafter, for the sake of convenience, the user terminal 200 is provided with the touch screen 210 as an input device and an output device. However, the user terminal 200 may include other types of input / output devices It will be understood by those skilled in the art that the present invention may be practiced in the same manner.

As shown in FIG. 1, the puzzle game providing system 100 may include a display module 110, an input module 120, and a control module 130. According to an embodiment of the present invention, some of the above-mentioned components may not necessarily be necessary components necessary for the implementation of the present invention, Of course, may include more components.

The puzzle game providing system 100 may include hardware resources and / or software necessary to implement the technical idea of the present invention, and it is understood that the puzzle game providing system 100 necessarily means one physical component or one device It is not. That is, the puzzle game providing system 100 may mean a logical combination of hardware and / or software provided to implement the technical idea of the present invention. If necessary, May be implemented as a set of logical structures for implementing the technical idea of the present invention. In addition, the puzzle game providing system 100 may mean a set of configurations separately implemented for each function or role for implementing the technical idea of the present invention. For example, the display module 110, the input module 120, and / or the control module 130 may be located on different physical devices or on the same physical device. In addition, depending on an implementation, modules such as the display module 110, the input module 120, and / or the control module 130 are also located in different physical devices, and configurations located in different physical devices are organically coupled So that the functions performed by the respective modules can be realized.

In this specification, a module may mean a functional and structural combination of hardware for carrying out the technical idea of the present invention and software for driving the hardware. For example, the module may mean a logical unit of a predetermined code and a hardware resource for executing the predetermined code, and it does not necessarily mean a physically connected code or a kind of hardware. Can be easily deduced to the average expert in the field of &lt; / RTI &gt;

The control module 130 may be used to control the functions of other components (e.g., the display module 110 and / or the input module 120) included in the puzzle game providing system 100 according to an embodiment of the present invention and / You can control resources.

The display module 110 may display a puzzle screen on the user terminal 200. In addition, the display module 110 can display a plurality of blocks arranged in a two-dimensional array on the puzzle screen. Where the block may refer to an individual discrete graphics object that a user may select on the puzzle game screen displayed on the user terminal 200. [

Meanwhile, a part of the plurality of blocks displayed on the puzzle screen may be an attribute conversion block, and the remaining blocks excluding the attribute conversion block may be an attribute block having at least one of a plurality of attributes set in advance. That is, a certain number of attributes may be predefined in the puzzle game according to an embodiment of the present invention. Meanwhile, the attribute block may mean a block that has at least one of a plurality of attributes set in advance and can be connected to an adjacent attribute block or an adjacent attribute conversion block having the same attribute, and the attribute conversion block may include an adjacent attribute block And may also be connected to other adjacent attribute conversion blocks).

Meanwhile, according to the embodiment, the puzzle game providing system 100 may be configured such that all attribute blocks have one attribute. However, the present invention is not limited to this, and in some implementations, at least some attribute blocks may be set to have two or more attributes.

Hereinafter, with reference to FIG. 2A and FIG. 2B, an attribute block, an attribute conversion block, and a puzzle screen in which these are displayed will be described in detail. FIGS. 2A and 2B are views showing an example of a puzzle screen displayed by the display module 110. FIG. In particular, FIG. 2A shows an example in which all blocks are attribute blocks, and FIG. 2B shows an example in which some blocks are attribute change blocks and the remaining blocks are attribute blocks.

As shown in FIG. 2A, the puzzle screen 300 may include a plurality of blocks arranged in a lattice shape (i.e., in the form of a two-dimensional array). Further, each block may be arranged in a grid-like space of a rectangular shape.

Meanwhile, the display module 110 may display adjacent blocks (for example, 303 and 306) apart from each other at a predetermined interval as shown in FIG. 2A, May be displayed in close contact with each other.

As described above, an attribute block, which is part of each block appearing in the puzzle screen 300 displayed on the user terminal 200, can have at least one of a plurality of attributes set in advance. In one embodiment, the display module 110 may display each block having an external feature corresponding to an attribute of the corresponding block so that the user can easily grasp the attribute of each block. Depending on the implementation, the outline features for each attribute may be color, shape, or a combination thereof. For example, the attributes of each block may be represented by a particular shape, color, or combination thereof. Accordingly, blocks having the same color and / or shape among the blocks appearing on the puzzle screen 300 may have the same property.

FIG. 2A shows an example of specifying an external feature by hue. That is, in the example of FIG. 2A, blocks 301, 302, 303, 303, 304, and 305 having different colors have different attributes from each other, Blocks 307 and 308, which are somewhat different in shape but have a color of yellow, may be attribute blocks having the same attributes.

On the other hand, in the present specification, the same color does not mean physically the same. If a person can judge that the colors of two blocks belong to the same kind (for example, blue series), if two blocks have the same tone, then most of the areas occupying the two blocks have the same color If it is filled, the color of the two blocks can be regarded as the same.

On the other hand, in the case of an embodiment in which some of the blocks appearing on the puzzle screen can have at least two attributes, the display module 110 determines whether the multi-attribute block having a plurality of attributes is an external By expressing all the features, it is possible for the user to grasp all the attributes of the block.

Meanwhile, since the display module 110 can display at least one attribute conversion block on the puzzle screen 300, the display module 110 may display at least one of attribute blocks shown in the puzzle screen 300 To an attribute conversion block.

In one embodiment, the display module 110 may set all the blocks as attribute blocks and display them on the puzzle screen 300, as shown in FIG. 2A. Then, the display module 110 may convert some of the displayed plurality of attribute blocks into attribute conversion blocks and finally display the puzzle screen 300 as shown in FIG. 2B on the user terminal 200.

FIG. 2B shows an example of converting the blocks 306, 307 and 308 included in the puzzle screen 300 shown in FIG. 2A into the attribute conversion blocks 309-1 to 309-3.

The display module 110 may display the attribute block so that the attribute conversion block has an external characteristic different from that of the attribute block having any attribute. For example, as shown in FIG. 2B, the display module 110 allows the attribute conversion blocks 309-1 through 309-3 to have a white or transparent effect so that the user can easily recognize that the corresponding block is an attribute conversion block .

Meanwhile, the display module 110 may randomly select an attribute block to be converted to an attribute conversion block at a later time, but may determine an attribute block to be converted into an attribute conversion block by applying a predetermined rule. On the other hand, the number of blocks to be converted into the attribute conversion block (hereinafter, referred to as 'conversion number') may be a predetermined fixed number (for example, 3).

2A, in order to convert a predetermined number of transformed blocks among a plurality of attribute blocks displayed in the puzzle screen 300 as shown in FIG. 2A into an attribute conversion block, May be repeatedly performed as many times as the number of conversions.

In addition, the display module 110 may calculate the conversion priority of the calculation target block for each of the calculation target blocks that are the plurality of attribute blocks displayed on the puzzle screen 300, in order to perform each conversion process , And the calculated block with the highest conversion priority can be converted into the attribute conversion block.

The display module (110) calculates, for each of the plurality of attributes, the number of blocks for each property, which is the number of blocks having the attribute among the blocks adjacent to the calculation subject block, in order to calculate the conversion priority of the calculation subject block It can be judged. The display module 110 may further include a minimum attribute that is an attribute having the smallest number of blocks per attribute, a minimum number that is the number of blocks having the minimum attribute among the blocks adjacent to the object block, A number of adjacent attributes that are the number of attribute types possessed by the control module, and the number of iterations that the control module removed from the puzzle screen after the calculation target block is displayed on the puzzle screen. In addition, when the block already converted into the attribute conversion block already exists among the plurality of attribute blocks, the display module 110 determines whether the block having the block closest to the calculation target block, And the shortest distance that is the distance between the block to be calculated and the block to be calculated.

Then, the display module 110 can calculate the conversion priority of the calculation target block based on the minimum number, the number of adjacent attributes, the number of iterations, and the shortest distance. For example, the display module 110 may determine whether the minimum number, the number of adjacent attributes, the number of iterations and / or the weighted value of the minimum distance and / or the minimum number, The conversion priority of the block to be calculated can be calculated using the number of times of execution and / or the value calculated by the shortest distance.

Below is a representation of the above example in pseudo code.

The display module 110 may display the distance from the center of the puzzle screen 300 (for example, the upper end of the block 307 or the lower end of the block 306) to the corresponding property block An attribute block to be converted into an attribute conversion block in consideration of the number of blocks of other attributes adjacent to the attribute block, the number of blocks included in the block chain that can be connected for the longest when the attribute block is converted into the attribute conversion block, Can be determined. In this case, the more the blocks are located in the center in the puzzle screen 300, the more isolated blocks of different attributes exist in the vicinity, and the block becomes an attribute conversion block, the more the blocks can be connected, Lt; / RTI &gt;

The connection between the blocks will be described later in detail with reference to FIG.

2A, the display module 110 first displays all the blocks as attribute blocks as shown in FIG. 2A, converts a predetermined number of attribute blocks into attribute conversion blocks, and finally, There has been described an example of displaying the screen 300. Alternatively, there may be an embodiment in which both the attribute conversion block and the attribute block to be displayed on the puzzle screen 300 are determined and the puzzle screen 300 as shown in FIG. 2B is directly displayed It will be readily apparent to one skilled in the art to which the present invention pertains.

Referring back to FIG. 1, the input module 120 may sequentially receive a selection command of a first block to an Nth block (N> = 2) among a plurality of blocks displayed in the user terminal. N is not a predetermined fixed number but may be the number of blocks selected by the user.

The input module 120 can recognize only a block selection command input during a predetermined movement restriction time as a valid block selection command. That is, the input module 120 can receive the selection commands of the first block to the N-th block within a predetermined time limit. The movement limit time may be counted from a time point at which the first block (first block) is selected, a point at which the puzzle screen is displayed, or a point at which the property block is converted into the property conversion block.

On the other hand, for all i with 2 < = i < = N, the i &lt; th &gt; block may be a block satisfying both the conditions 1 and 2 below.

[Condition 1]

The i-1 block and the i-th block are adjacent to each other.

[Condition 2]

The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.

The condition 1 may mean that, when the user continuously selects a plurality of blocks, the selected block and the next selected block should be adjacent to each other. As described above, the fact that two blocks are adjacent to each other means that one block is located in any one of the upper, lower, left, right, and diagonal directions of another block, and there is no third block between the two blocks . &Lt; / RTI &gt; Therefore, the user can form a block chain composed of a plurality of blocks by connecting adjacent blocks and blocks.

Condition 2 may mean that either the selected block and the block to be selected next are attribute blocks having the same attributes, or that any one of the previously selected block or the next selected block should be the attribute change block. Therefore, in order for the two attribute blocks to be connected to each other, the two attribute blocks must have the same attribute. In order to link two different attribute blocks, an attribute conversion block must be selected in the middle. Accordingly, the user can appropriately select an attribute conversion block for linking different attribute blocks to form a longer block chain.

In addition, according to the embodiment, the condition that the second block to the N-th block is a block that was not previously selected may be further added to [Condition 3].

As described above, the user terminal 200 may include a touch screen 210 as an input / output device. In this case, the input module 120 may be connected to the first block of the touch screen 210 When touching a predetermined touch object to a corresponding area and moving the touch object sequentially to an area corresponding to the Nth block while maintaining the contact, It can be determined that a selection command of &quot; In particular, when the input module 120 senses that a predetermined touch object is in contact with an area corresponding to the first block, it can determine that the selection command for the first block is input, And detects that the touch object moves from an area corresponding to the i-1 block to an area corresponding to the i-th block, it can be determined that the selection command of the i-th block is inputted. Hereinafter, this will be described in more detail with reference to FIG.

Referring to FIG. 3, the input module 120 may detect that a touch object touches the touch screen 210 (S100).

The touch object may refer to a predetermined touch device capable of providing a predetermined touch signal to a pressure sensitive / electrostatic touch screen such as a finger or a touch pen.

When the input module 120 detects the touch of the touch object, the input module 120 can select the first block corresponding to the area in which the touch object is contacted (S110).

In one embodiment, an area on the touch screen corresponding to a specific block may be a rectangular area including the specific block, but in some cases, it may be implemented to mean only an area within the outline of the specific block.

Referring again to FIG. 3, the input module 120 may set the number of a block to be selected next to 2 (S120).

In addition, the input module 120 may detect movement of the touch object while maintaining contact with the touch object (S130).

If the block corresponding to the moved region of the touch object (hereinafter referred to as a current block) is adjacent to the previously selected block (i.e., the i-1 block) (see condition 1 described above) The input module 120 determines whether the current block is the attribute conversion block or the previously selected block (i-1 block) is the attribute conversion block (see condition 2 described above) The current block can be selected as the i-th block (S140, S150).

In this manner, the input module 120 can receive a selection command for a plurality of blocks until a predetermined movement limit time elapses (S160).

The above-described process will be described in more detail with reference to FIG.

Referring to FIG. 4A, the display module 110 may display a puzzle screen 400 as shown in FIG. 4A. Thereafter, when the user touches the touch object to any point on the area of the touch screen corresponding to the block 421, the input module 120 can select the block 421 as the first block.

According to an embodiment, the display module 110 may give a predetermined graphic effect to a selected block so that the user can easily grasp that the block is a selected block. The graphic effects applied to the selected block may vary. For example, the display module 110 may change the brightness / saturation and size of a selected block, brightly display only a part of a selected block, or may give an animation effect.

The user can move the touch object to an area corresponding to any one of the blocks 411, 412, 422, 431, and 432 adjacent to the selected first block 421 while maintaining contact with the touch object. However, since only the block 412 satisfies the condition 1 and the condition 2, when the touch object moves to the area corresponding to the block 412, the input module 120 receives the selection command of the second block .

Meanwhile, the input module 120 may determine that the selection command of the second block is input even when the touch object moves from the first block to the second block through another block. For example, when the touch object of FIG. 4A moves from the first block 421 to the block 412 through an area corresponding to the block 411, the block 412 is moved to the first block The block 412 can be selected as the second block.

The case where the block 412 is selected as the second block is shown in FIG. 4B. Meanwhile, when the selection command of the second block is input, the display module may display a connection line 461 connecting the first block and the second block on the puzzle screen 400, (2 < = i < = N) is selected, a connection line connecting the i-1 block and the i-th block may be displayed on the puzzle screen 400.

4B, the user can move the touch object to an area corresponding to any one of the blocks 411, 413, 421, 422, and 423 adjacent to the second block 412. [ The candidates that can be selected as the third block are blocks 413 and 423 that satisfy the above-described conditions. If the touch object moves to the area corresponding to the block 413, the input module 120 may select the block 413 as the third block, A connecting line 462 connecting the second block 412 and the third block 413 can be displayed.

4C, the user can move the touch object to an area corresponding to any one of the blocks 412, 414, 422, 423, and 424 adjacent to the third block 413. The candidate that can be selected as the fourth block is an attribute block 422 or an attribute conversion block 424 that satisfies the above-described conditions. The input module 120 may select the block 424 as the fourth block when the touch object moves to the area corresponding to the attribute conversion block 424, As shown in the figure, a connection line 463 connecting the third block 413 and the fourth block 424 can be displayed.

4D, the user can move the touch object to an area corresponding to any one of the fourth block 424 and adjacent blocks 413, 414, 415, 423, 425, 433, 434, and 435. [ Since the fourth block 415 is an attribute switching block, the fourth block 415 can be connected to any one of adjacent attribute blocks having an attribute. The input module 120 may select the block 434 as the fifth block when the touch object moves to the area corresponding to the attribute block 434, A connecting line 464 connecting the fourth block 424 and the fifth block 434 may be displayed.

4E, the user can move the touch object to an area corresponding to any one of the fifth block 434 and the adjacent blocks 423, 424, 425, 433, 435, 443, 444, and 445. [ The block satisfying the above conditions is only the attribute block 433. Therefore, when the touch object moves to the area corresponding to the attribute block 433, the input module 120 can select the attribute block 433 as the sixth block, As shown, a connection line 464 connecting the fifth block 434 and the sixth block 433 can be displayed.

An example in which the attribute conversion block 466 is selected as the seventh block in the above-described method is shown in FIG. 4G and the attribute block 444, the attribute block 435, the attribute block 446, (456) are sequentially shown in the order of Figs. 4H to 4K, respectively.

Referring again to FIG. 1, the control module 150 may remove the first through n-th blocks selected by the user from the puzzle screen, and in response to the puzzle screen, , Which will be described with reference to FIG.

Referring to FIG. 5A, the display module 110 may display a puzzle screen 500 as shown in FIG. 5A on the user terminal 200, . 5B, the attribute conversion block 521, the attribute block 531, the attribute block 542, the attribute conversion block 533, the attribute block 523, the attribute block 534, The control module 150 may remove the blocks included in the selected block chain from the puzzle screen 500 when the attribute block 535 and the attribute conversion block 526 are sequentially selected to form a block chain, The puzzle screen 500 with the selected blocks removed is shown in FIG. 5C. On the other hand, certain graphical effects (e.g., exploding animated effects, etc.) may be displayed before the selected block is removed from the puzzle screen 500.

Meanwhile, the display module 110 may remove the selected blocks and display a new block on the puzzle screen 400 instead of the removed block. For this purpose, the display module 110 can move the blocks located in the upper direction of the removed blocks first in the downward direction as far as they do not overlap with the other blocks. A new block can be displayed in a blank area (block layout space) of the 3D grid. For example, as shown in FIG. 5C, when the puzzle block is removed, two empty block arrangement spaces are formed below the block 512, so that the block 512 can be moved down two spaces. Block 522 and block 532 can each be moved down by one column because there is one empty block placement space below block 522 and block 532 and for the same reason block 513 is moved The block 514 and the block 524 may be moved downward by one space, the block 515 and the block 525 may be moved downward by one space, and the block 516 may be moved downward by one space. The display module 110 can express the movement of each of these blocks as an animation falling down each block. An example of this animation effect is shown in FIGS. 5D to 5G.

5D through 5G also illustrate the process of newly filling a new block. For example, if the block 512 moves two spaces below and the top of the first column in which the block 512 is located, A block layout area is generated. Accordingly, the display module 110 may cause a new block 601 and a new block 607 to be disposed in a column where the block 512 is located. After the block 522 and the block 532 are moved down by one space, two empty block arrangement areas are generated at the top of the second column. Therefore, the display module 110 displays a new block in the second column in which the block 522 is located. A block 602 and a new block 608 may be placed. Similarly, a new block 603 and a new block 609 may be placed in the third column, a new block 604 may be placed in the fourth column, and a new block 605 may be placed in the fifth column And a new block 606 may be placed in the sixth column. As shown in FIGS. 5D to 5G, the display module 110 can also represent an animation in which a new block falls down.

After a part of the existing blocks is removed from the puzzle screen 500 and a new attribute block is newly displayed on the puzzle screen 500, the display module 110 displays a part of the attribute blocks as attributes It is possible to display the puzzle screen 500 as shown in FIG. The example of FIG. 5H shows an example where block 514, block 543, and block 545 are converted into attribute conversion blocks 610-1 through 610-3.

If a plurality of blocks are selected by the user, the control module 150 may generate a score corresponding to each of the plurality of attributes. In particular, the control module 150 may generate a score corresponding to each of the plurality of blocks, The score corresponding to the attribute can be calculated. That is, the control module 150 can calculate a higher score corresponding to the attribute of the block included in the block chain selected by the user as the number of blocks having the attribute is increased.

For example, if the user selects a block as shown in FIG. 4k, the selected block chain includes three blue attributes, two purple attributes, and four green attributes, so the score corresponding to the green attribute And the score corresponding to the purple attribute can be calculated at the lowest level.

Also, according to an embodiment, the control module 150 may further consider the total number of blocks included in the block chain in calculating a score corresponding to each attribute. That is, as the total number of blocks included in the block chain increases, the score corresponding to each attribute can be calculated to be larger.

Meanwhile, until now, the user terminal 200 has the touch screen 210, and the user can operate the touch object by using a touch object such as drawing a brush on the touch screen (i.e., moving the touch object while maintaining contact) Although a series of blocks are selected by way of example, the technical idea of the present invention is not limited thereto. According to an embodiment, the input module 120 senses that a touch object is touched or released from a region corresponding to each block, and whenever a contact or a contact is released, a selection command for a block corresponding to the corresponding region It may be determined whether or not it has been input.

In addition, the user terminal 200 may include a pointing input device such as a mouse. When the input module 120 mouse is clicked, the user terminal 200 may perform an operation corresponding to the contact of the touch object, It is possible to implement the operation corresponding to the movement of the touch object in the case where the touch object is clicked and moved, as will be understood by those of ordinary skill in the art to which the present invention belongs.

According to the technical idea of the present invention as described above, by setting some of the blocks displayed on the puzzle screen as property conversion blocks that can be connected to any block, the number of cases in which a user can connect a block chain is very large can do. Therefore, it is possible to enhance the user's sense of achievement by allowing the user to exert higher judgment power to make a longer block chain.

Meanwhile, according to an embodiment, the puzzle game providing system 100 may include a processor and a memory for storing a program executed by the processor. The processor may include a single-core CPU or a multi-core CPU. The memory may include high speed random access memory and may include non-volatile memory such as one or more magnetic disk storage devices, flash memory devices, or other non-volatile solid state memory devices. Access to the memory by the processor and other components can be controlled by the memory controller. Here, when the program is executed by a processor, the program may cause the puzzle game providing system 100 according to the present embodiment to perform the above-described method of providing a puzzle game providing system.

Meanwhile, the method of providing a puzzle game providing system according to an embodiment of the present invention may be implemented as a computer-readable program command and stored in a computer-readable recording medium. A computer-readable recording medium includes all kinds of recording apparatuses in which data that can be read by a computer system is stored.

Program instructions to be recorded on a recording medium may be those specially designed and constructed for the present invention or may be available to those skilled in the art of software.

Examples of the computer-readable recording medium include magnetic media such as a hard disk, a floppy disk and a magnetic tape, optical media such as CD-ROM and DVD, a floptical disk, And hardware devices that are specially configured to store and execute program instructions such as magneto-optical media and ROM, RAM, flash memory, and the like. The above-mentioned medium may also be a transmission medium such as a light or metal wire, wave guide, etc., including a carrier wave for transmitting a signal designating a program command, a data structure and the like. The computer readable recording medium may also be distributed over a networked computer system so that computer readable code can be stored and executed in a distributed manner.

Examples of program instructions include machine language code such as those produced by a compiler, as well as devices for processing information electronically using an interpreter or the like, for example, a high-level language code that can be executed by a computer.

The hardware devices described above may be configured to operate as one or more software modules to perform the operations of the present invention, and vice versa.

It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be.

It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive. For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.

It is intended that the present invention covers the modifications and variations of this invention provided they come within the scope of the appended claims and their equivalents. .

Claims (19)

(a) displaying a plurality of blocks arranged in a two-dimensional array on a puzzle screen displayed at a user terminal, wherein a part of the plurality of blocks is an attribute switching block, Wherein the block other than the attribute conversion block is an attribute block having at least one of a plurality of attributes set in advance;
(b) the puzzle game providing system sequentially receiving a selection command of a first block to an Nth block (N > = 2) among a plurality of blocks displayed in the user terminal, wherein 2 & N for all i, the i < th &gt; block satisfies both Condition 1 and Condition 2 below;
(c) removing the first block to the N-th block from the puzzle screen by the puzzle game providing system; And
(d) The puzzle game providing system repeatedly performs the steps (a) to (c).

[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
The method according to claim 1,
The step (a)
(a1) displaying a plurality of attribute blocks arranged in the form of a two-dimensional array on the puzzle screen; And
(a2) converting a predetermined number of transformed blocks among the plurality of attribute blocks displayed in the step (a1) into an attribute conversion block.
3. The method of claim 2,
The step (a2)
(A1), converting at least one of the plurality of attribute blocks displayed in the step (a1) into an attribute conversion block,
Wherein,
Calculating conversion priority of the block to be calculated for each of the blocks to be calculated which are the plurality of attribute blocks displayed in the step (a1); And
Converting the calculated block having the largest conversion priority into an attribute conversion block,
Wherein the step of calculating the conversion priority of the block to be calculated comprises:
Determining, for each of the plurality of attributes, a number of blocks for each property, which is the number of blocks having the attribute among the blocks adjacent to the block to be calculated;
Determining a lowest attribute as an attribute having the smallest number of blocks per attribute;
Determining a minimum number of blocks having the lowest attribute among the blocks adjacent to the block to be calculated;
Determining a number of adjacent attributes that are the number of attribute types of blocks adjacent to the block to be calculated;
Determining a number of iterations to be performed, the number of times the step (c) is repeated after the block to be calculated is displayed on the puzzle screen;
Wherein if a block already transformed into an attribute conversion block already exists among the plurality of attribute blocks displayed in the step (a1), a block closest to the calculation target block among the blocks already converted into the attribute conversion block, Determining a shortest distance that is a distance between blocks to be calculated; And
Calculating the conversion priority of the block to be calculated based on the minimum number, the number of adjacent attributes, the number of iterations, and the shortest distance.
2. The method according to claim 1,
The puzzle game providing system according to claim 1, wherein, for each of the plurality of attributes,
And calculating a score corresponding to the attribute based on the number of blocks having the attribute among the first block to the N-th block.
The step (b)
And receiving a selection command of the first block to the Nth block within a predetermined time limit.
The method according to claim 1,
Wherein the user terminal comprises a touch screen for displaying the puzzle screen,
The step (b)
Wherein the puzzle game providing system includes touching a predetermined touch object to an area corresponding to the first block of the touch screen and moving the touch object sequentially to an area corresponding to the N block while maintaining contact And detecting a touch input to the puzzle game providing system.
7. The method of claim 6, wherein sensing the touch input comprises:
Determining that a selection command for the first block is input when sensing that a predetermined touch object is in contact with an area corresponding to the first block; And
Determining that the selection command of the i-th block is input when sensing that the touch object moves from an area corresponding to the i-1 block to an area corresponding to the i-th block while maintaining the contact A method of providing a puzzle game providing system.
The method according to claim 1,
The step (b)
And displaying a connection line connecting the i-1 block and the i-th block on the puzzle screen when a selection command of the i-th block is inputted.
A puzzle game providing system, comprising: displaying a plurality of blocks arranged in a two-dimensional array on a puzzle screen displayed on a user terminal having a touch screen, wherein a part of the plurality of blocks is an attribute switching block, Wherein the remaining blocks of the plurality of blocks except for the attribute conversion block are at least one of a plurality of attributes set in advance;
The puzzle game providing system including: receiving a selection command of a first block;
The puzzle game providing system sequentially receiving a selection command of a second block to an Nth block (N > = 2); And
The puzzle game providing system removing the first block to the Nth block from the puzzle screen,
Wherein the step of receiving the selection command of the first block comprises:
Detecting a contact of a predetermined touch object with an area on the touch screen corresponding to a first block, which is one of the plurality of blocks, in the puzzle game providing system; And
And determining that a selection command of the first block is input when the contact of the touch object is sensed,
The step of sequentially receiving the selection commands of the second block through the Nth block (N > = 2) includes: for all i with 2 < = i &
Detecting the movement of the touch object from the i-1 block while keeping the contact after the selection command of the i-1 block is input;
And determining that a selection command of an i-th block has been input when the area in which the touch object has moved is an area on the touch screen corresponding to a block satisfying the following conditions 1 and 2, Delivery method.

[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
A computer-readable recording medium on which a program for carrying out the method according to any one of claims 1 to 9 is recorded.
As a puzzle game providing system,
A processor; And a memory in which the program is stored,
Wherein the program causes the puzzle game providing system to perform the method according to any one of claims 1 to 9 when executed by the processor.
A display module for displaying a plurality of blocks arranged in the form of a two-dimensional array on a puzzle screen displayed on a user terminal, wherein a part of the plurality of blocks is an attribute conversion block, The remaining blocks are attribute blocks having at least one of a plurality of attributes set in advance;
An input module for sequentially receiving a selection command of a first block to an Nth block (N> = 2) among a plurality of blocks displayed in the user terminal, wherein, for all i with 2 <= i <= N, The block satisfies both the following conditions 1 and 2; And
And a control module for removing the first block to the N-th block from the puzzle screen.

[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
13. The method of claim 12,
The display module includes:
A plurality of attribute blocks arranged in the form of a two-dimensional array are displayed on the puzzle screen,
And converting a predetermined number of transformed blocks among the plurality of attribute blocks into an attribute conversion block.
14. The method of claim 13,
The display module includes:
A conversion process of converting any one of the plurality of attribute blocks into an attribute conversion block is repeated as many as the number of conversions to convert the predetermined number of conversion blocks of the plurality of attribute blocks into the attribute conversion block,
The display module calculates a conversion priority of the calculation target block for each of the calculation target blocks which are the plurality of attribute blocks displayed on the puzzle screen in order to perform each conversion process, Converts the largest block to be calculated into an attribute conversion block,
Wherein the display module is configured to calculate the conversion priority of the block to be calculated,
Determining, for each of the plurality of attributes, the number of blocks for each attribute, which is the number of blocks having the attribute, among the blocks adjacent to the block to be calculated,
Determining a minimum attribute, which is an attribute having the smallest number of blocks per attribute,
The minimum number of blocks having the lowest attribute among the blocks adjacent to the block to be calculated,
Determining a number of adjacent attributes, which is the number of attribute types of blocks adjacent to the block to be calculated,
Wherein the control module determines the number of repetitions to be performed, which is the number of times the block is removed from the puzzle screen after the calculation target block is displayed on the puzzle screen,
And when a block already transformed into an attribute conversion block already exists among the plurality of attribute blocks, a distance between a block closest to the calculation target block and the calculation target block among the blocks already converted into the attribute conversion block Determining the shortest distance,
And calculating the conversion priority of the block to be calculated based on the minimum number, the number of adjacent attributes, the number of iterations, and the shortest distance.
13. The apparatus of claim 12,
Wherein the score corresponding to the attribute is calculated based on the number of blocks having the attribute among the first block to the N-th block.
13. The method of claim 12,
Wherein the user terminal comprises a touch screen for displaying the puzzle screen,
The input module
Touching a predetermined touch object to an area corresponding to the first block of the touch screen and moving the touch object sequentially to an area corresponding to the Nth block while maintaining contact, And determines that the selection command of the first block to the Nth block is input.
17. The system of claim 16,
When it is detected that a predetermined touch object is in contact with an area corresponding to the first block, it is determined that a selection command for the first block is input,
I block and determines that the selection command of the i &lt; th &gt; block is inputted when detecting that the touch object moves from an area corresponding to the i-1 block to an area corresponding to the i & system.
13. The method of claim 12,
The display module includes:
And when a selection command of the i-th block is inputted, a connection line connecting the i-1 block and the i-th block is displayed on the puzzle screen.
A display module for displaying a plurality of blocks arranged in the form of a two-dimensional array on a puzzle screen displayed on a user terminal having a touch screen, wherein a part of the plurality of blocks is an attribute switching block, Wherein the remaining blocks except for the attribute conversion block are attribute blocks having at least one of a plurality of attributes set in advance;
An input module that receives a selection command of the first block and the puzzle game providing system receives the selection commands of the second block to the Nth block (N > = 2) in order; And
Wherein the puzzle game providing system includes a control module for removing the first block to the Nth block from the puzzle screen,
Wherein the input module comprises:
When a touch object touches an area on the touch screen corresponding to a first block corresponding to a first block among the plurality of blocks and detects touch of the touch object, And,
1 block from the i-th block while keeping the touch after the selection command of the i-1 block is inputted for all i with 2 < = i < = N, And determines that the selection command of the i &lt; th &gt; block is input when the moved region is an area on the touch screen corresponding to a block satisfying Condition 1 and Condition 2 below.

[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
KR1020130149181A 2013-12-03 2013-12-03 Puzzle game providing system and providing method thereof KR20150064441A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
KR1020130149181A KR20150064441A (en) 2013-12-03 2013-12-03 Puzzle game providing system and providing method thereof
PCT/KR2014/011770 WO2015084050A1 (en) 2013-12-03 2014-12-03 Puzzle game providing system and method for providing same

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020130149181A KR20150064441A (en) 2013-12-03 2013-12-03 Puzzle game providing system and providing method thereof

Publications (1)

Publication Number Publication Date
KR20150064441A true KR20150064441A (en) 2015-06-11

Family

ID=53273735

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020130149181A KR20150064441A (en) 2013-12-03 2013-12-03 Puzzle game providing system and providing method thereof

Country Status (2)

Country Link
KR (1) KR20150064441A (en)
WO (1) WO2015084050A1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20170059162A (en) * 2015-11-20 2017-05-30 김정희 Apparatus and method for providing a puzzle game
KR20180029116A (en) * 2016-09-09 2018-03-20 엔에이치엔엔터테인먼트 주식회사 Method of puzzle matching game and game system using the method

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003260269A (en) * 2002-03-07 2003-09-16 Hiitoshinku:Kk Game information and information memory medium
JP2005177436A (en) * 2003-11-28 2005-07-07 Aiki:Kk Game device
KR20120066760A (en) * 2010-12-15 2012-06-25 주식회사 포그램 How to play block removal

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20170059162A (en) * 2015-11-20 2017-05-30 김정희 Apparatus and method for providing a puzzle game
KR20180029116A (en) * 2016-09-09 2018-03-20 엔에이치엔엔터테인먼트 주식회사 Method of puzzle matching game and game system using the method

Also Published As

Publication number Publication date
WO2015084050A1 (en) 2015-06-11

Similar Documents

Publication Publication Date Title
KR102701092B1 (en) Method and device for controlling virtual objects, terminals, and storage media
KR101398893B1 (en) Puzzle game providing system and providing method thereof
US10322345B2 (en) Game program, game system, and game method
CN110826717A (en) Game service execution method, device, equipment and medium based on artificial intelligence
JP7526848B2 (en) Program and method
JP5505441B2 (en) GAME DEVICE AND COMPUTER GAME PROGRAM
JP2008295483A (en) Program and device for controlling shift
JP6535714B2 (en) Game program, method, and information processing apparatus
JP2020048813A (en) Game program, method, and information processing device
KR20150064441A (en) Puzzle game providing system and providing method thereof
CN104288993B (en) A kind of chess/card game interaction servicing unit and method
JP2019126362A (en) Game program, method, and information processing apparatus
JP2020162754A (en) Game program, method, and information processing device
JP2020000848A (en) Game program, method, and information processing device
JP6788644B2 (en) Game programs, methods, and information processing equipment
JP2020000390A (en) Game program, method, and information processor
US20160361650A1 (en) Game program, game device, and game control method
JP7316988B2 (en) Game program, method, and information processing device
JP2020043926A (en) Game program, method and information processor
KR101099713B1 (en) Method, system and computer-readable recording medium for providing puzzle game
JP2019217212A (en) Game program, method, and information processing device
JP5829771B1 (en) GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER
TW201317041A (en) Pitching method and system for baseball game
KR100546865B1 (en) The method and system for rendering surface slope using a slope vector
JP5844431B1 (en) GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER

Legal Events

Date Code Title Description
A201 Request for examination
E902 Notification of reason for refusal
E601 Decision to refuse application