KR20150064441A - Puzzle game providing system and providing method thereof - Google Patents
Puzzle game providing system and providing method thereof Download PDFInfo
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- KR20150064441A KR20150064441A KR1020130149181A KR20130149181A KR20150064441A KR 20150064441 A KR20150064441 A KR 20150064441A KR 1020130149181 A KR1020130149181 A KR 1020130149181A KR 20130149181 A KR20130149181 A KR 20130149181A KR 20150064441 A KR20150064441 A KR 20150064441A
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- puzzle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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Abstract
Description
The present invention relates to a puzzle game providing system and a method for providing the same. And more particularly, to a system and a method for providing a puzzle game in which a user can play in a computing system such as a computer or a mobile terminal.
Recently, the number of people enjoying games with smart phones has increased significantly. Users often play games on mobile devices such as smart phones while they are on the move or during a short period of time. Therefore, most of the games running on mobile devices are mainly casual games such as puzzle games.
One of the most popular examples of recently released casual games is SUNDAY TOYS Inc.'s ANIFANG. After the great success of ANIFANG in Korea, many similar puzzle games such as Candy Fang of WeMade Corp. and Jewel Fang of BARNSON CREATIVE have. Most of these conventional games are puzzle games in which the positions of adjacent blocks are continuously exchanged and blocks having the same attribute (for example, color, shape, kind, etc.) are eliminated by aligning a certain number of blocks horizontally and vertically.
On the other hand, another type of puzzle game which is different from the puzzle game in which the blocks are exchanged with each other is a puzzle game in which a block is connected in succession to one adjacent block starting from one block. For example, a game like Trinode's Pocofang.
These puzzle games require fast judgment and power to continuously remove or connect blocks. Therefore, in the case of such a puzzle game, it is important to properly combine them so that the user can exercise appropriate judgment and quickness.
Meanwhile, users of puzzle games have a desire to solve more difficult tasks. Accordingly, a demand for a new concept game that can give better fun by allowing a user to solve a more difficult challenge by exercising higher judgment power is continuously increasing.
SUMMARY OF THE INVENTION The present invention provides a game system that provides a puzzle game that can provide a user with a different kind of fun that can not be felt in a conventional puzzle game.
In addition, by providing a puzzle providing a case with a large number of cases, it is possible to provide a user with a puzzle game in which a user can exert a high judgment ability and can give better fun.
According to one aspect of the present invention, there is provided a method for providing a puzzle game, comprising the steps of: (a) displaying a plurality of blocks arranged in a two-dimensional array on a puzzle screen displayed at a user terminal, (B) the puzzle game providing system further comprises an attribute conversion block, which is displayed on the user terminal, is an attribute conversion block, and the remaining blocks excluding the attribute conversion block among the plurality of blocks are at least one of a plurality of attributes set in advance Wherein the i < th > block satisfies the following condition 1 and condition (2): < EMI ID = 2; and (c) the puzzle game providing system removing the first block to the N-th block from the puzzle screen; And (d) the puzzle game providing system repeatedly performing the steps (a) to (c).
[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
In one embodiment, the step (a) includes the steps of: (a1) displaying a plurality of attribute blocks arranged in the form of a two-dimensional array on the puzzle screen; and (a2) Converting a predetermined number of transformed blocks into an attribute conversion block.
In one embodiment, the step (a2) includes repeatedly performing a conversion step of converting any one of the plurality of attribute blocks displayed in the step (a1) into the attribute conversion block by the conversion number, For each of the plurality of attribute blocks displayed in the step (a1), calculating the conversion priority of the calculation target block, and calculating the conversion priority of the calculation target block having the calculated conversion priority with the highest conversion priority, Wherein the step of calculating the conversion priority of the block to be calculated further includes a step of calculating a conversion priority of each of the plurality of attributes based on the number of blocks having the attribute among the blocks adjacent to the calculation subject block Determining a minimum attribute as an attribute having the smallest number of blocks per attribute, determining a minimum attribute among the blocks adjacent to the object block, The method comprising the steps of: determining a minimum number of blocks to be calculated; determining a number of adjacent attributes that is the number of attribute types of blocks adjacent to the block to be calculated; ) Of the plurality of attribute blocks already displayed in the step (a1), if the block already converted to the attribute conversion block already exists, Determining a shortest distance that is a distance between a block that is closest to the block to be calculated and the block to be calculated among the blocks that are closest to the block to be computed and determining the shortest distance based on the minimum number, And calculating the conversion priority of the block to be calculated.
In one embodiment, the method for providing a puzzle game providing system is characterized in that, for each of the plurality of attributes, the puzzle game providing system is configured to calculate, based on the number of blocks having the attribute among the first to Nth blocks, And calculating a score corresponding to the score.
In one embodiment, the step (b) may include receiving the selection command of the first block to the N-th block within a predetermined time limit.
In one embodiment, the user terminal has a touch screen for displaying the puzzle screen, and the step (b) includes the steps of: Touching the touch object of the N-th block, and moving the touch object sequentially to an area corresponding to the N-th block while maintaining the contact.
In one embodiment, the step of sensing the touch input includes the step of determining that a selection command for the first block is inputted when sensing that a predetermined touch object is in contact with an area corresponding to the first block And determining that the selection command of the i-th block is inputted when it is detected that the touch object moves from an area corresponding to the i-1 block to an area corresponding to the i-th block while maintaining the contact, .
In one embodiment, the step (b) may include displaying a connection line connecting the i-1 block and the i-th block on the puzzle screen when the selection command of the i-th block is input .
According to another aspect of the present invention, a puzzle game providing system includes a step of displaying a plurality of blocks arranged in a two-dimensional array on a puzzle screen displayed on a user terminal, Wherein the blocks other than the attribute conversion block among the plurality of blocks have at least one of a plurality of attributes set in advance, wherein the puzzle game providing system comprises: Wherein the i < th > block satisfies both of Condition 1 and Condition 2 below, and for all i with 2 < = i < = N, The game providing system calculates a score corresponding to the attribute based on the number of blocks having the attribute among the first block to the Nth block for each of the plurality of attributes A method for providing a puzzle game providing system including a step is provided.
[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
According to another aspect of the present invention, there is provided a puzzle game providing system, comprising: displaying a plurality of blocks arranged in a two-dimensional array on a puzzle screen displayed on a user terminal having a touch screen, The puzzle game providing system according to claim 1, wherein a part of the blocks is an attribute conversion block, and the remaining blocks excluding the attribute conversion block are attribute blocks having at least one of a plurality of attributes set in advance, The puzzle game providing system sequentially receiving a selection command of a second block to an Nth block (N > = 2), and the puzzle game providing system comprises: Wherein the step of receiving the selection command of the first block comprises the steps of: Detecting a contact of a predetermined touch object with an area on the touch screen corresponding to a first block which is one of the first block and the first block; Wherein the step of sequentially receiving the selection commands of the second block through the Nth block (N > = 2) comprises: for all i with 2 < = i < = N, The method comprising the steps of: detecting that the touch object moves from the i-1 block while keeping the contact after the selection command of the i-1 block is inputted; And determining that the selection command of the i-th block is input when the area is on the touch screen corresponding to the block.
[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
According to another aspect of the present invention, there is provided a computer-readable recording medium on which a program for performing the above-described method is recorded.
According to another aspect of the present invention there is provided a puzzle game providing system, comprising a processor and a memory in which a program is stored, wherein the program causes the puzzle game providing system to perform the above- A puzzle game providing system is provided.
According to another aspect of the present invention, there is provided a display module for displaying a plurality of blocks arranged in a two-dimensional array on a puzzle screen displayed on a user terminal, wherein a part of the plurality of blocks is an attribute switching block, (N > = 2) among a plurality of blocks displayed in the user terminal, wherein the block other than the attribute conversion block is an attribute block having at least one of a plurality of attributes set in advance, Wherein the i < th > block satisfies both the following conditions 1 and 2 for all i with 2 < = i < = N, There is provided a puzzle game providing system including a control module that removes a puzzle game from a puzzle screen.
[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
In one embodiment, the display module displays a plurality of attribute blocks arranged in the form of a two-dimensional array on the puzzle screen, and converts a predetermined number of the plurality of attribute blocks into attribute conversion blocks have.
In one embodiment, the display module converts a conversion process of converting any one of the plurality of attribute blocks into the attribute conversion block to convert the predetermined number of conversion blocks of the plurality of attribute blocks into the attribute conversion block, The display module calculates the conversion priority of the calculation target block for each of the calculation target blocks which are the plurality of attribute blocks displayed on the puzzle screen in order to perform each conversion process, The calculation module converts the calculation target block having the largest conversion priority into an attribute conversion block, and the display module calculates, for each of the plurality of attributes, the calculation target block and the calculation target block, Determining a number of blocks for each attribute which is the number of blocks having the attribute among the adjacent blocks, Determining a minimum number of blocks having the lowest attribute among the blocks adjacent to the block to be calculated and determining a number of adjacent attributes that are the number of attribute types possessed by the blocks adjacent to the block to be calculated, Wherein the number of times the block is removed from the puzzle screen after the target block is displayed on the puzzle screen is determined, and if the block already converted to the attribute conversion block already exists in the plurality of attribute blocks The shortest distance, which is a distance between a block nearest to the block to be calculated, and a block to be calculated, which is already converted into the attribute conversion block, and determines the minimum number, the number of adjacent attributes, And the conversion priority of the block to be calculated based on the shortest distance.
In one embodiment, the control module may calculate a score corresponding to the attribute based on the number of blocks having the attribute among the first block to the N-th block.
In one embodiment, the user terminal has a touch screen for displaying the puzzle screen, and the input module is configured to allow the puzzle game providing system to display a predetermined touch object in an area corresponding to the first block of the touch screen, And a touch input including moving the touch object sequentially to a region corresponding to the N-th block while keeping contact with the touch object, determines that the selection command of the first block to the N-th block is input can do.
In one embodiment, when detecting that a predetermined touch object is in contact with an area corresponding to the first block, the input module determines that a selection command for the first block is input, And when it detects that the touch object moves from an area corresponding to the i-1 block to an area corresponding to the i-th block, it can be determined that the selection command of the i-th block is inputted.
In one embodiment, when the selection command of the i-th block is inputted, the display module may display a connection line connecting the (i-1) th block and the i-th block on the puzzle screen.
According to another aspect of the present invention, there is provided a display module for displaying a plurality of blocks arranged in a two-dimensional array on a puzzle screen displayed on a user terminal, wherein a part of the plurality of blocks is an attribute switching block, Wherein the blocks other than the attribute conversion block have at least one of a plurality of attributes set in advance among the plurality of blocks, the selection command of the first block to the Nth block (N > = 2) For all i with 2 < = i < = N, the i < th > block satisfies both the following conditions 1 and 2 - and for each of the plurality of attributes, And a control module for calculating a score corresponding to the attribute based on the number of blocks having the attribute among the N blocks.
[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
According to another aspect of the present invention, there is provided a display module for displaying a plurality of blocks arranged in a two-dimensional array on a puzzle screen displayed on a user terminal having a touch screen, The puzzle game providing system comprising: a puzzle game providing system for inputting a selection command of a first block, the puzzle game providing system comprising: And a control module for removing the first block to the N-th block from the puzzle screen, wherein the input module receives the selection command of the first block to the Nth block and the second block to the Nth block , The input module detects that a predetermined touch object touches an area on the touch screen corresponding to the first block, which is one of the plurality of blocks, 1 block is selected for all i with 2 < = i < = N, it is judged that the selection command of the first block is inputted when the contact of the touch object is sensed When the touch object is moved from the i-1 block while maintaining the contact, and the area where the touch object has moved is the area on the touch screen corresponding to the block satisfying the following conditions 1 and 2 , And determines that the selection command of the i-th block is input.
[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
According to an embodiment of the present invention, there is an effect that a user can feel different kinds of fun that can not be felt in a conventional game.
In addition, according to an embodiment of the present invention, it is possible to provide a large number of cases in which a user can connect a block chain, thereby enabling a user to exert a higher judgment power to make a longer block chain, There is an effect that can be inspired.
BRIEF DESCRIPTION OF THE DRAWINGS A brief description of each drawing is provided to more fully understand the drawings recited in the description of the invention.
1 is a block diagram of a puzzle game providing system according to an embodiment of the present invention.
2A and 2B are views showing an example of a puzzle game screen displayed on a user terminal.
3 is a flowchart illustrating an example of a method of selecting a series of puzzle blocks in a puzzle game providing system according to an embodiment of the present invention.
4A to 4K are views for explaining a process of selecting a series of puzzle blocks while a user is playing a game.
5A to 5H are views for explaining a process in which a block selected by the user during game play is removed and a new block is displayed on the puzzle game screen.
BRIEF DESCRIPTION OF THE DRAWINGS The present invention is capable of various modifications and various embodiments, and specific embodiments are illustrated in the drawings and described in detail in the detailed description. It is to be understood, however, that the invention is not to be limited to the specific embodiments, but includes all modifications, equivalents, and alternatives falling within the spirit and scope of the invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.
The terms first, second, etc. may be used to describe various components, but the components should not be limited by the terms. The terms are used only for the purpose of distinguishing one component from another.
The terminology used in this application is used only to describe a specific embodiment and is not intended to limit the invention. The singular expressions include plural expressions unless the context clearly dictates otherwise.
In this specification, the terms "comprises" or "having" and the like refer to the presence of stated features, integers, steps, operations, elements, components, or combinations thereof, But do not preclude the presence or addition of features, numbers, steps, operations, components, parts, or combinations thereof.
Also, in this specification, when any one element 'transmits' data to another element, the element may transmit the data directly to the other element, or may be transmitted through at least one other element And may transmit the data to the other component. Conversely, when one element 'directly transmits' data to another element, it means that the data is transmitted to the other element without passing through another element in the element.
Hereinafter, the present invention will be described in detail with reference to the embodiments of the present invention with reference to the accompanying drawings. Like reference symbols in the drawings denote like elements.
1 is a block diagram of a puzzle game providing system according to an embodiment of the present invention.
Referring to FIG. 1, a puzzle
In one embodiment, the puzzle
However, the present invention is not limited thereto. In another embodiment, the puzzle
On the other hand, the puzzle
The
Hereinafter, for the sake of convenience, the
As shown in FIG. 1, the puzzle
The puzzle
In this specification, a module may mean a functional and structural combination of hardware for carrying out the technical idea of the present invention and software for driving the hardware. For example, the module may mean a logical unit of a predetermined code and a hardware resource for executing the predetermined code, and it does not necessarily mean a physically connected code or a kind of hardware. Can be easily deduced to the average expert in the field of < / RTI >
The
The
Meanwhile, a part of the plurality of blocks displayed on the puzzle screen may be an attribute conversion block, and the remaining blocks excluding the attribute conversion block may be an attribute block having at least one of a plurality of attributes set in advance. That is, a certain number of attributes may be predefined in the puzzle game according to an embodiment of the present invention. Meanwhile, the attribute block may mean a block that has at least one of a plurality of attributes set in advance and can be connected to an adjacent attribute block or an adjacent attribute conversion block having the same attribute, and the attribute conversion block may include an adjacent attribute block And may also be connected to other adjacent attribute conversion blocks).
Meanwhile, according to the embodiment, the puzzle
Hereinafter, with reference to FIG. 2A and FIG. 2B, an attribute block, an attribute conversion block, and a puzzle screen in which these are displayed will be described in detail. FIGS. 2A and 2B are views showing an example of a puzzle screen displayed by the
As shown in FIG. 2A, the
Meanwhile, the
As described above, an attribute block, which is part of each block appearing in the
FIG. 2A shows an example of specifying an external feature by hue. That is, in the example of FIG. 2A, blocks 301, 302, 303, 303, 304, and 305 having different colors have different attributes from each other,
On the other hand, in the present specification, the same color does not mean physically the same. If a person can judge that the colors of two blocks belong to the same kind (for example, blue series), if two blocks have the same tone, then most of the areas occupying the two blocks have the same color If it is filled, the color of the two blocks can be regarded as the same.
On the other hand, in the case of an embodiment in which some of the blocks appearing on the puzzle screen can have at least two attributes, the
Meanwhile, since the
In one embodiment, the
FIG. 2B shows an example of converting the
The
Meanwhile, the
2A, in order to convert a predetermined number of transformed blocks among a plurality of attribute blocks displayed in the
In addition, the
The display module (110) calculates, for each of the plurality of attributes, the number of blocks for each property, which is the number of blocks having the attribute among the blocks adjacent to the calculation subject block, in order to calculate the conversion priority of the calculation subject block It can be judged. The
Then, the
Below is a representation of the above example in pseudo code.
The
The connection between the blocks will be described later in detail with reference to FIG.
2A, the
Referring back to FIG. 1, the
The
On the other hand, for all i with 2 < = i < = N, the i < th > block may be a block satisfying both the conditions 1 and 2 below.
[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
The condition 1 may mean that, when the user continuously selects a plurality of blocks, the selected block and the next selected block should be adjacent to each other. As described above, the fact that two blocks are adjacent to each other means that one block is located in any one of the upper, lower, left, right, and diagonal directions of another block, and there is no third block between the two blocks . ≪ / RTI > Therefore, the user can form a block chain composed of a plurality of blocks by connecting adjacent blocks and blocks.
Condition 2 may mean that either the selected block and the block to be selected next are attribute blocks having the same attributes, or that any one of the previously selected block or the next selected block should be the attribute change block. Therefore, in order for the two attribute blocks to be connected to each other, the two attribute blocks must have the same attribute. In order to link two different attribute blocks, an attribute conversion block must be selected in the middle. Accordingly, the user can appropriately select an attribute conversion block for linking different attribute blocks to form a longer block chain.
In addition, according to the embodiment, the condition that the second block to the N-th block is a block that was not previously selected may be further added to [Condition 3].
As described above, the
Referring to FIG. 3, the
The touch object may refer to a predetermined touch device capable of providing a predetermined touch signal to a pressure sensitive / electrostatic touch screen such as a finger or a touch pen.
When the
In one embodiment, an area on the touch screen corresponding to a specific block may be a rectangular area including the specific block, but in some cases, it may be implemented to mean only an area within the outline of the specific block.
Referring again to FIG. 3, the
In addition, the
If the block corresponding to the moved region of the touch object (hereinafter referred to as a current block) is adjacent to the previously selected block (i.e., the i-1 block) (see condition 1 described above) The
In this manner, the
The above-described process will be described in more detail with reference to FIG.
Referring to FIG. 4A, the
According to an embodiment, the
The user can move the touch object to an area corresponding to any one of the
Meanwhile, the
The case where the
4B, the user can move the touch object to an area corresponding to any one of the
4C, the user can move the touch object to an area corresponding to any one of the
4D, the user can move the touch object to an area corresponding to any one of the
4E, the user can move the touch object to an area corresponding to any one of the
An example in which the
Referring again to FIG. 1, the control module 150 may remove the first through n-th blocks selected by the user from the puzzle screen, and in response to the puzzle screen, , Which will be described with reference to FIG.
Referring to FIG. 5A, the
Meanwhile, the
5D through 5G also illustrate the process of newly filling a new block. For example, if the
After a part of the existing blocks is removed from the
If a plurality of blocks are selected by the user, the control module 150 may generate a score corresponding to each of the plurality of attributes. In particular, the control module 150 may generate a score corresponding to each of the plurality of blocks, The score corresponding to the attribute can be calculated. That is, the control module 150 can calculate a higher score corresponding to the attribute of the block included in the block chain selected by the user as the number of blocks having the attribute is increased.
For example, if the user selects a block as shown in FIG. 4k, the selected block chain includes three blue attributes, two purple attributes, and four green attributes, so the score corresponding to the green attribute And the score corresponding to the purple attribute can be calculated at the lowest level.
Also, according to an embodiment, the control module 150 may further consider the total number of blocks included in the block chain in calculating a score corresponding to each attribute. That is, as the total number of blocks included in the block chain increases, the score corresponding to each attribute can be calculated to be larger.
Meanwhile, until now, the
In addition, the
According to the technical idea of the present invention as described above, by setting some of the blocks displayed on the puzzle screen as property conversion blocks that can be connected to any block, the number of cases in which a user can connect a block chain is very large can do. Therefore, it is possible to enhance the user's sense of achievement by allowing the user to exert higher judgment power to make a longer block chain.
Meanwhile, according to an embodiment, the puzzle
Meanwhile, the method of providing a puzzle game providing system according to an embodiment of the present invention may be implemented as a computer-readable program command and stored in a computer-readable recording medium. A computer-readable recording medium includes all kinds of recording apparatuses in which data that can be read by a computer system is stored.
Program instructions to be recorded on a recording medium may be those specially designed and constructed for the present invention or may be available to those skilled in the art of software.
Examples of the computer-readable recording medium include magnetic media such as a hard disk, a floppy disk and a magnetic tape, optical media such as CD-ROM and DVD, a floptical disk, And hardware devices that are specially configured to store and execute program instructions such as magneto-optical media and ROM, RAM, flash memory, and the like. The above-mentioned medium may also be a transmission medium such as a light or metal wire, wave guide, etc., including a carrier wave for transmitting a signal designating a program command, a data structure and the like. The computer readable recording medium may also be distributed over a networked computer system so that computer readable code can be stored and executed in a distributed manner.
Examples of program instructions include machine language code such as those produced by a compiler, as well as devices for processing information electronically using an interpreter or the like, for example, a high-level language code that can be executed by a computer.
The hardware devices described above may be configured to operate as one or more software modules to perform the operations of the present invention, and vice versa.
It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be.
It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive. For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.
It is intended that the present invention covers the modifications and variations of this invention provided they come within the scope of the appended claims and their equivalents. .
Claims (19)
(b) the puzzle game providing system sequentially receiving a selection command of a first block to an Nth block (N > = 2) among a plurality of blocks displayed in the user terminal, wherein 2 & N for all i, the i < th > block satisfies both Condition 1 and Condition 2 below;
(c) removing the first block to the N-th block from the puzzle screen by the puzzle game providing system; And
(d) The puzzle game providing system repeatedly performs the steps (a) to (c).
[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
The step (a)
(a1) displaying a plurality of attribute blocks arranged in the form of a two-dimensional array on the puzzle screen; And
(a2) converting a predetermined number of transformed blocks among the plurality of attribute blocks displayed in the step (a1) into an attribute conversion block.
The step (a2)
(A1), converting at least one of the plurality of attribute blocks displayed in the step (a1) into an attribute conversion block,
Wherein,
Calculating conversion priority of the block to be calculated for each of the blocks to be calculated which are the plurality of attribute blocks displayed in the step (a1); And
Converting the calculated block having the largest conversion priority into an attribute conversion block,
Wherein the step of calculating the conversion priority of the block to be calculated comprises:
Determining, for each of the plurality of attributes, a number of blocks for each property, which is the number of blocks having the attribute among the blocks adjacent to the block to be calculated;
Determining a lowest attribute as an attribute having the smallest number of blocks per attribute;
Determining a minimum number of blocks having the lowest attribute among the blocks adjacent to the block to be calculated;
Determining a number of adjacent attributes that are the number of attribute types of blocks adjacent to the block to be calculated;
Determining a number of iterations to be performed, the number of times the step (c) is repeated after the block to be calculated is displayed on the puzzle screen;
Wherein if a block already transformed into an attribute conversion block already exists among the plurality of attribute blocks displayed in the step (a1), a block closest to the calculation target block among the blocks already converted into the attribute conversion block, Determining a shortest distance that is a distance between blocks to be calculated; And
Calculating the conversion priority of the block to be calculated based on the minimum number, the number of adjacent attributes, the number of iterations, and the shortest distance.
The puzzle game providing system according to claim 1, wherein, for each of the plurality of attributes,
And calculating a score corresponding to the attribute based on the number of blocks having the attribute among the first block to the N-th block.
And receiving a selection command of the first block to the Nth block within a predetermined time limit.
Wherein the user terminal comprises a touch screen for displaying the puzzle screen,
The step (b)
Wherein the puzzle game providing system includes touching a predetermined touch object to an area corresponding to the first block of the touch screen and moving the touch object sequentially to an area corresponding to the N block while maintaining contact And detecting a touch input to the puzzle game providing system.
Determining that a selection command for the first block is input when sensing that a predetermined touch object is in contact with an area corresponding to the first block; And
Determining that the selection command of the i-th block is input when sensing that the touch object moves from an area corresponding to the i-1 block to an area corresponding to the i-th block while maintaining the contact A method of providing a puzzle game providing system.
The step (b)
And displaying a connection line connecting the i-1 block and the i-th block on the puzzle screen when a selection command of the i-th block is inputted.
The puzzle game providing system including: receiving a selection command of a first block;
The puzzle game providing system sequentially receiving a selection command of a second block to an Nth block (N > = 2); And
The puzzle game providing system removing the first block to the Nth block from the puzzle screen,
Wherein the step of receiving the selection command of the first block comprises:
Detecting a contact of a predetermined touch object with an area on the touch screen corresponding to a first block, which is one of the plurality of blocks, in the puzzle game providing system; And
And determining that a selection command of the first block is input when the contact of the touch object is sensed,
The step of sequentially receiving the selection commands of the second block through the Nth block (N > = 2) includes: for all i with 2 < = i &
Detecting the movement of the touch object from the i-1 block while keeping the contact after the selection command of the i-1 block is input;
And determining that a selection command of an i-th block has been input when the area in which the touch object has moved is an area on the touch screen corresponding to a block satisfying the following conditions 1 and 2, Delivery method.
[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
A processor; And a memory in which the program is stored,
Wherein the program causes the puzzle game providing system to perform the method according to any one of claims 1 to 9 when executed by the processor.
An input module for sequentially receiving a selection command of a first block to an Nth block (N> = 2) among a plurality of blocks displayed in the user terminal, wherein, for all i with 2 <= i <= N, The block satisfies both the following conditions 1 and 2; And
And a control module for removing the first block to the N-th block from the puzzle screen.
[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
The display module includes:
A plurality of attribute blocks arranged in the form of a two-dimensional array are displayed on the puzzle screen,
And converting a predetermined number of transformed blocks among the plurality of attribute blocks into an attribute conversion block.
The display module includes:
A conversion process of converting any one of the plurality of attribute blocks into an attribute conversion block is repeated as many as the number of conversions to convert the predetermined number of conversion blocks of the plurality of attribute blocks into the attribute conversion block,
The display module calculates a conversion priority of the calculation target block for each of the calculation target blocks which are the plurality of attribute blocks displayed on the puzzle screen in order to perform each conversion process, Converts the largest block to be calculated into an attribute conversion block,
Wherein the display module is configured to calculate the conversion priority of the block to be calculated,
Determining, for each of the plurality of attributes, the number of blocks for each attribute, which is the number of blocks having the attribute, among the blocks adjacent to the block to be calculated,
Determining a minimum attribute, which is an attribute having the smallest number of blocks per attribute,
The minimum number of blocks having the lowest attribute among the blocks adjacent to the block to be calculated,
Determining a number of adjacent attributes, which is the number of attribute types of blocks adjacent to the block to be calculated,
Wherein the control module determines the number of repetitions to be performed, which is the number of times the block is removed from the puzzle screen after the calculation target block is displayed on the puzzle screen,
And when a block already transformed into an attribute conversion block already exists among the plurality of attribute blocks, a distance between a block closest to the calculation target block and the calculation target block among the blocks already converted into the attribute conversion block Determining the shortest distance,
And calculating the conversion priority of the block to be calculated based on the minimum number, the number of adjacent attributes, the number of iterations, and the shortest distance.
Wherein the score corresponding to the attribute is calculated based on the number of blocks having the attribute among the first block to the N-th block.
Wherein the user terminal comprises a touch screen for displaying the puzzle screen,
The input module
Touching a predetermined touch object to an area corresponding to the first block of the touch screen and moving the touch object sequentially to an area corresponding to the Nth block while maintaining contact, And determines that the selection command of the first block to the Nth block is input.
When it is detected that a predetermined touch object is in contact with an area corresponding to the first block, it is determined that a selection command for the first block is input,
I block and determines that the selection command of the i < th > block is inputted when detecting that the touch object moves from an area corresponding to the i-1 block to an area corresponding to the i & system.
The display module includes:
And when a selection command of the i-th block is inputted, a connection line connecting the i-1 block and the i-th block is displayed on the puzzle screen.
An input module that receives a selection command of the first block and the puzzle game providing system receives the selection commands of the second block to the Nth block (N > = 2) in order; And
Wherein the puzzle game providing system includes a control module for removing the first block to the Nth block from the puzzle screen,
Wherein the input module comprises:
When a touch object touches an area on the touch screen corresponding to a first block corresponding to a first block among the plurality of blocks and detects touch of the touch object, And,
1 block from the i-th block while keeping the touch after the selection command of the i-1 block is inputted for all i with 2 < = i < = N, And determines that the selection command of the i < th > block is input when the moved region is an area on the touch screen corresponding to a block satisfying Condition 1 and Condition 2 below.
[Condition 1]
The i-1 block and the i-th block are adjacent to each other.
[Condition 2]
The i-1 block and the i-th block have the same attribute, or the i-1 block or the i-th block is the attribute conversion block.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020130149181A KR20150064441A (en) | 2013-12-03 | 2013-12-03 | Puzzle game providing system and providing method thereof |
PCT/KR2014/011770 WO2015084050A1 (en) | 2013-12-03 | 2014-12-03 | Puzzle game providing system and method for providing same |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020130149181A KR20150064441A (en) | 2013-12-03 | 2013-12-03 | Puzzle game providing system and providing method thereof |
Publications (1)
Publication Number | Publication Date |
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KR20150064441A true KR20150064441A (en) | 2015-06-11 |
Family
ID=53273735
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020130149181A KR20150064441A (en) | 2013-12-03 | 2013-12-03 | Puzzle game providing system and providing method thereof |
Country Status (2)
Country | Link |
---|---|
KR (1) | KR20150064441A (en) |
WO (1) | WO2015084050A1 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20170059162A (en) * | 2015-11-20 | 2017-05-30 | 김정희 | Apparatus and method for providing a puzzle game |
KR20180029116A (en) * | 2016-09-09 | 2018-03-20 | 엔에이치엔엔터테인먼트 주식회사 | Method of puzzle matching game and game system using the method |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003260269A (en) * | 2002-03-07 | 2003-09-16 | Hiitoshinku:Kk | Game information and information memory medium |
JP2005177436A (en) * | 2003-11-28 | 2005-07-07 | Aiki:Kk | Game device |
KR20120066760A (en) * | 2010-12-15 | 2012-06-25 | 주식회사 포그램 | How to play block removal |
-
2013
- 2013-12-03 KR KR1020130149181A patent/KR20150064441A/en not_active Application Discontinuation
-
2014
- 2014-12-03 WO PCT/KR2014/011770 patent/WO2015084050A1/en active Application Filing
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20170059162A (en) * | 2015-11-20 | 2017-05-30 | 김정희 | Apparatus and method for providing a puzzle game |
KR20180029116A (en) * | 2016-09-09 | 2018-03-20 | 엔에이치엔엔터테인먼트 주식회사 | Method of puzzle matching game and game system using the method |
Also Published As
Publication number | Publication date |
---|---|
WO2015084050A1 (en) | 2015-06-11 |
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