KR20130110422A - Method for providing on-line game supporting user operatable instance dungeon and the system thereof - Google Patents
Method for providing on-line game supporting user operatable instance dungeon and the system thereof Download PDFInfo
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- KR20130110422A KR20130110422A KR1020120032391A KR20120032391A KR20130110422A KR 20130110422 A KR20130110422 A KR 20130110422A KR 1020120032391 A KR1020120032391 A KR 1020120032391A KR 20120032391 A KR20120032391 A KR 20120032391A KR 20130110422 A KR20130110422 A KR 20130110422A
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Abstract
The present application relates to an online game providing technology, and the online game providing method according to an embodiment of the disclosed technology is capable of simultaneously connecting with at least one game client through a network and providing content including a virtual instance dungeon in an online environment. The online game providing method may include: (a) receiving a request for setting operating rights for an instance dungeon virtually provided in the online game from a first game client; Determining whether a first user account associated with the first game client has an operating rights setting requirement for the instance dungeon; (b) if the operating rights setting requirement is provided, the instance dungeon received from the first game client. Depending on the reset information for Resetting at least some content of the instance dungeon, (c) recruiting at least one second game client to enter the instance dungeon in which the at least some content is reset, and (d) the at least one second game client And providing the instance dungeon by mutually establishing the first game client.
Description
The present application relates to an online game providing technology, and more particularly, a user-operated instance that enables the user to operate at least a part of an instance dungeon provided in the online game to secure diversity of online game contents by the user. An online game providing method and system for providing a dungeon are provided.
With the development of computing devices and network environments, online-based games have been greatly developed. Such online-based games have been rapidly developed in recognition of their distinctiveness from off-line games that perform certain actions on conventional programs, in that interactions among users occur.
One kind of online game that has evolved as described above is an online role playing game. Online role-playing games are represented by multi-player online role playing games (MORPPG) or massively multi-player online role playing games (MMORPPG-Massively Multi-Player Online Role Playing Game) Accesses a game server and executes one virtual online game content according to each role (roll).
Online role-playing games are provided with increasingly high quality and diverse contents according to the development of user terminal and server technologies, thereby contributing to the widening of game users in various ages.
In the early days of online role-playing games, the monster character placed in a hunting field called a field was provided in the form of raising the level and acquiring items in accordance with a reward such as obtaining experience by hunting the character of the user. However, such field hunting-oriented content is only repetitive and simple content, making the user feel bored easily, and there is a problem that users must hunt competitively for field monsters.
In order to solve this problem, recently, game contents called instance dungeons or instant dungeons have been provided. The instance dungeon is a dungeon content provided only to the user or the user party when the user or a user party enters, and can venture the dungeon independently of other users who enter differently. Instance Dungeons have emerged as an alternative to competitive hunting for item drops, making them the most important killer content. Therefore, how to construct such an instance dungeon has become a major axis for the success of the online role-playing game.
However, even in the case of the conventional instance dungeon, as the repeated attack is made, the repeated game is performed with the optimized and simplified uniform attack, causing a problem that causes boring to the user. That is, the monster character disposed in the conventional instance dungeon is a non-playable character, and there is a limit to repeatedly performing the same or constant pattern according to a command specified in the game. Thus, as the instance dungeon is repeatedly performed, the user loses interest in the instance dungeon.
The present application is to provide an online game providing technology that can ensure the diversity of the content for the instance dungeon by the user operating the instance dungeon, so that the user can operate at least a portion of the instance dungeon provided in the online game. .
In addition, the present application not only manipulates a non-playable character included in an instance dungeon, but also allows a user to set a clear reward, composition, and placement for the instance dungeon, thereby providing a variety of contents to a target user and operating a dungeon. In order to provide new experiences and rewards to users, the present invention aims to provide online game providing technology that can enhance the interest of the game.
In addition, the present application provides a contention without a penalty (PVP, Person Versus Person) content between the operating user and the target user of the instance dungeon, by providing real-time content of the content between the user instead of the target of the target dungeon of artificial intelligence To provide an online game providing technology that can increase the immersion of the game.
Among the embodiments, the online game providing method may be connected to at least one game client at the same time through a network, and in an online game providing system capable of providing an online game providing content including a virtual instance dungeon in an online environment. The online game providing method may include (a) receiving a request for setting an operating right for an instance dungeon provided virtually within the online game from a first game client, and the first user account associated with the first game client may be configured. Determining whether an operating system has an operating right setting requirement for an instance dungeon; Resetting it, (c) Recruiting at least one second game client to enter an instance dungeon in which at least some content is reset, and (d) setting the at least one second game client and the first game client to each other to host the instance dungeon. Providing a step.
Among the embodiments, the online game providing method may be connected to at least one game client at the same time through a network, and in an online game providing system capable of providing an online game providing content including a virtual instance dungeon in an online environment. The online game providing method includes: (a) when an instance dungeon virtually provided in the online game is captured by a game client, assigning a capture point to a user account associated with the game client, (b) the Upon receiving a license setting request for the instance dungeon from a game client, confirming that the user account has a license setting requirement including the capture point; and (c) if the license setting requirement is provided, the instance dungeon. At least one day Region and a step of granting permission for operating the at least one non-player character block (Non Playable Character) disposed in said at least some areas in said user account.
Among the embodiments, the online game providing method may be connected to at least one game client at the same time through a network, and in an online game providing system capable of providing an online game providing content including a virtual instance dungeon in an online environment. The online game providing method may include (a) receiving a request for setting an operating right for an instance dungeon provided virtually within the online game from a first game client, and the first user account associated with the first game client may be configured. Verifying that there is an operating rights setting requirement for the instance dungeon; (b) if the first user account has the operating rights setting requirement, at least one non-discussed portion of the instance dungeon in the first user account; For non-playable characters (C) recruiting at least one second game client to enter the instance dungeon, at least one non-playable character manipulated by the first game client and the at least one second And providing at least one playable character manipulated by a game client to each other to provide the instance dungeon.
Among the embodiments, the online game providing system can provide an online game that can be connected to at least one game client at the same time through a network, and provides content including a virtual instance dungeon in an online environment. The online game providing system includes an instance dungeon database, an NPC management unit, a game providing control unit and an indon operation management unit. The instance dungeon database stores information about an instance dungeon provided virtually in an online game. The NPC manager sets an operation of a non playable character disposed in the online game or the instance dungeon. The game providing control unit provides at least one non-playable character set by the NPC management unit to the instance dungeon to provide online content for the virtual instance dungeon. The indonesian operation management unit grants an operation right for at least some content of the instance dungeon to the first game client according to whether a preset operation right setting requirement is satisfied.
Among the embodiments, the recording medium records a program for executing the online game providing method. The program is a program that can be connected to at least one game client at the same time through a network, and can be run in an online game providing system that can provide an online game that provides contents including a virtual instance dungeon in an online environment. (a) upon receiving a request to set up an operating license for an instance dungeon provided virtually in the online game from a first game client, a first user account associated with the first game client has an operating right setup requirement for the instance dungeon. (B) resetting at least some content of the instance dungeon in accordance with resetting information for the instance dungeon received from the first game client, if (b) having the operating right setting requirement; The at least some content is reset Recruiting at least one second game client to enter an instance dungeon and (d) controlling the at least one non-playable character placed in the reset instance dungeon to the first game client And granting authority and setting the at least one second game client and the first game client to each other and providing the same through the instance dungeon.
Among the embodiments, the recording medium records a program for executing the online game providing method. The program is a program that can be connected to at least one game client at the same time through a network, and can be run in an online game providing system that can provide an online game that provides contents including a virtual instance dungeon in an online environment. (a) giving an attack point to a user account associated with the game client when an instance dungeon virtually provided in the online game is captured by the game client, and (b) an operating right for the instance dungeon from the game client. Upon receipt of a setup request, a function to verify that the user account has an operating rights setting requirement that includes the targeting point; and (c) at least some areas and at least some areas of the instance dungeon, if the operating rights setting requirements are provided. The operating authority for the at least one non-player character arrangement block (Non Playable Character) includes a function to be applied to the user account.
Among the embodiments, the recording medium records a program for executing the online game providing method. The program is a program that can be connected to at least one game client at the same time through a network, and can be run in an online game providing system that can provide an online game that provides contents including a virtual instance dungeon in an online environment. (a) upon receiving a request to set up an operating license for an instance dungeon provided virtually in the online game from a first game client, a first user account associated with the first game client has an operating right setup requirement for the instance dungeon. (B) if the first user account has the operating rights setting requirement, at least one non-playable character disposed in at least a portion of the instance dungeon in the first user account. (C) the ability to set operating privileges for Recruiting at least one second game client to enter the instance dungeon, at least one non-playable character manipulated by the first game client and at least one player manipulated by the at least one second game client It includes a function to provide a through the dungeon by setting the character to each other hostile.
According to the disclosed technology of the present application, by allowing the user to operate at least a part of the instance dungeon provided in the online game, there is an effect that can ensure the diversity of the content for the instance dungeon by the user operating the instance dungeon. .
In addition, according to the disclosed technology of the present application, not only the operation of the non-playable character contained in the instance dungeon, but also to provide a variety of content to the target user by allowing the user to set the clear reward, configuration, placement, etc. for the instance dungeon At the same time, new experiences and rewards can be obtained from users operating dungeons, thereby enhancing the interest of the game.
In addition, according to the disclosed technology of the present application, by providing a content (PVP, Person Versus Person) content without penalty between the operating user and the target user of the instance dungeon, real-time competition between users rather than a simple target of the instance dungeon of artificial intelligence Providing content has the effect of increasing the immersion of the game.
1 is a reference diagram for explaining an online game providing system and a game client according to the disclosed technology.
2 is a block diagram showing an embodiment of an online game providing system according to the disclosed technique.
3 is a block diagram showing another embodiment of an online game providing system according to the disclosed technology.
4 is a block diagram illustrating another embodiment of an online game providing system according to the disclosed technology.
5 is a reference diagram illustrating an example of a reset interface of an instance dungeon that may be provided to a first game client according to the disclosed technology.
6 is a block diagram illustrating a method of providing an online game according to the disclosed technology by dividing the online game into predetermined steps according to whether a game client participates.
7 is a flowchart illustrating an embodiment of an online game providing method according to the disclosed technology.
8 is a flowchart illustrating another embodiment of an online game providing method according to the disclosed technology.
9 is a flowchart illustrating another embodiment of an online game providing method according to the disclosed technology.
The description of the disclosed technique is merely an example for structural or functional explanation and the scope of the disclosed technology should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the disclosed technology should be understood to include equivalents capable of realizing technical ideas.
Meanwhile, the meaning of the terms described in the present application should be understood as follows.
The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.
It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions describing the relationship between the components, such as "between" and "immediately between" or "neighboring to" and "directly neighboring to", should be interpreted as well.
It should be understood that the singular " include "or" have "are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.
In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.
The disclosed technique may be embodied as computer readable code on a computer readable recording medium, and the computer readable recording medium may include any type of recording device that stores data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.
All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which the disclosed technology belongs, unless otherwise defined. The terms defined in the commonly used dictionary should be interpreted to coincide with the meanings in the context of the related art, and should not be interpreted as having ideal or excessively formal meanings unless clearly defined in the present application.
1 is a reference diagram for explaining an online game providing system and a game client according to the disclosed technology.
The online game providing system 100 (hereinafter, referred to as a game providing system) may provide online games to at least one
The
Here, a character operating by artificial intelligence is called a non-playable character (NPC), and a character operating under the control of a user is called a playable character (PC).
The
The
The
The
According to the embodiment, the
2 is a block diagram showing an embodiment of an online game providing system according to the disclosed technique. In the following description, a game client of a user (operating user) who acquires at least some operating rights of an instance dungeon is referred to as a first game client, and a user who targets an instance dungeon operated by an operational user (ie, reset) ( The game client of the target user) will be described as a second game client. In the disclosed technology, the operating user and the target user may be configured in the singular or plural, but hereinafter, the singular will be described for convenience of description. However, it is clear that the present invention is not limited by these assumptions.
Referring to FIG. 2, the
The
The
The
In one embodiment, the information about the instance dungeon stored in the
For example, the information about the instance dungeon may include a map of the instance dungeon, the type of NPC (monster), the placement information and drop item information, the type of the item disposed in the instance dungeon, the location information.
The
Here, the user information may include information about a user account granted to the user in the online game. In addition, the user information may include a game currency acquired by the user account according to the execution of the online game, information on the character (experience value, level, ability value, equipment, etc.), capture point for the instance dungeon, and the like.
The
In more detail, the
In one embodiment, the
For example, when a non-playable character corresponding to a near attack monster A approaches a user's character within a predetermined range, a pattern may be defined to approach the character of the approaching user and perform an attack.
When the
Here, the operating rights may include (i) terrain editing rights for at least some areas, (ii) setting rights for the type or placement of at least one non-playable character, or (iii) manipulation for at least one non-playable character. It may include at least one of the rights.
In one embodiment, the incident
In more detail, when the
Here, the operating right setting requirement may include at least one of a capture point for the instance dungeon or a virtual currency circulated in the online game. The capture point may be a predetermined score given when the instance dungeon is cleared.
In one embodiment, the incident
For example, depending on the class of operating license requirements, you can provide operating rights for all areas of an instance dungeon, or provide operating rights only for some areas of an instance dungeon. In another example, depending on the level of operating rights requirements, you can grant control of only non-playable characters in that zone, or you can change the map of that zone and place non-playable characters. You may.
In one embodiment, the Dungeon
In more detail, the
The game providing
When the game providing
When at least some content of the instance dungeon is reset by the
In more detail, the game providing
3 is a block diagram showing another embodiment of an online game providing system according to the disclosed technology. The
Another embodiment of the game providing system disclosed in FIG. 3 relates to an embodiment in which a predetermined reward may be paid or registered for an instance dungeon. Hereinafter, another embodiment of the game providing system will be described with reference to FIG. 3. This will be described in more detail.
The
The
For example, if the second game client does not clear the instance dungeon, the
In one embodiment, when the number of operational users (first game client) or target users (second game client) is smaller than the clear reward item or the bet item, the incident
In one embodiment, the incident
In one embodiment, the incident
In one embodiment, the incident
In the above-described embodiments, the
The
When the second game client clears the instance dungeon, the incident
In one embodiment, the incident
4 is a block diagram illustrating another embodiment of an online game providing system according to the disclosed technology. Components or functions substantially the same as or equivalent to those described above with reference to FIGS. 2 to 3 among the components of the
Referring to FIG. 4, the
The
In one embodiment, when the
5 is a reference diagram illustrating an example of a reset interface of an instance dungeon that may be provided to a first game client according to the disclosed technology.
As shown in the example of FIG. 5, the
Referring to the illustrated example, the first game client may request the
As illustrated in the example of FIG. 5 and described above, the first game client may request resetting in various ways such as adding, changing, deleting, and moving a map, an item, and a non-playable character of a corresponding instance dungeon. In addition, the range of such reset may correspond to the above-mentioned can be provided differentially according to the grade determined by using the operating point and the like.
Hereinafter, various embodiments of the online game providing method will be described with reference to FIGS. 6 to 9. Although the embodiments to be described below are performed in the
6 is a block diagram illustrating a method of providing an online game according to the disclosed technology by dividing the online game into predetermined steps according to whether a game client participates.
Referring to FIG. 6, the online game providing method may include an instant generation step (S610), a challenge standby / indon join step (S620), a confrontation step (S630), and a settlement step (S640).
The incident generation step (S610) is a step in which an operation user may be determined by checking an operation right setting requirement. You can also reset instance dungeons and set clear reward items.
In the waiting for challenge / indon join step (S620), a target user may be recruited and a betting item may be set.
The confrontation step (S630) is a step of providing an instance dungeon by setting the host and the target user hostile.
Settlement step (S640) is a step of performing the settlement for the clear reward item or betting item according to the success or failure of the attack of the instance dungeon.
The online game providing method of FIG. 6 will be described in more detail with reference to FIGS. 7 to 9 below.
7 is a flowchart illustrating an embodiment of an online game providing method according to the disclosed technology. The online game providing method disclosed in FIG. 7 relates to an embodiment in which an operating user is provided with an operating authority for an instance dungeon-operation authority for a non-playable character.
Referring to FIG. 7, the embodiment of the online game providing method will be described in more detail. When the
When the
If the operation right setting requirement is satisfied (step S740, yes), the
In one embodiment, operating rights requirements may include capture points for instance dungeons above a predetermined number and virtual currency circulated in the online game.
In one embodiment, the manipulation right includes at least one of terrain editing rights for at least some regions, setting rights for the type or placement of at least one non-playable character, or real-time manipulation rights for at least one non-playable character. can do.
In an embodiment of steps S730 to S740, the
In an embodiment of steps S750 to S760, the
8 is a flowchart illustrating another embodiment of an online game providing method according to the disclosed technology. The online game providing method disclosed in FIG. 8 relates to an embodiment in which an instance dungeon may be provided by resetting at least a portion of an instance dungeon to a production user, and recruiting a second game client to set up a hostile host.
Referring to another embodiment of the online game providing method with reference to Figure 8 in more detail, the
If the operating system requirement is set, the
The
The
In one embodiment, the operating rights setting requirement may include at least one of a capture point for an instance dungeon of a predetermined value or more or a virtual currency circulated in an online game.
In one embodiment for step S830, the
In one embodiment for step S830, the
In one embodiment for step S840, the
In one embodiment, the online game providing method may further include providing at least one betting item to the first user account if at least one second game client does not clear the instance dungeon.
In one embodiment, the method of providing an online game further includes providing a clear reward item to a second user account associated with the at least one second client when the at least one second game client clears the instance dungeon. Can be.
In one embodiment, when the at least one second game client clears an instance dungeon, the
9 is a flowchart illustrating another embodiment of an online game providing method according to the disclosed technology. The online game providing method illustrated in FIG. 9 relates to an embodiment of resetting an operating right to a non-playable character for an instance dungeon to an operation user.
Referring to another embodiment of the online game providing method with reference to FIG. 9 in more detail, the
If the first user account has an operating right setting requirement (step S920, yes), the
The
It will be apparent to those skilled in the art that various modifications and variations can be made to the present invention without departing from the spirit and scope of the present invention as set forth in the following claims It can be understood that
100: Online game providing system
110: communication unit 120: game engine
130: item database 140: item random selection unit
150: odds of winning 160
170: game providing control unit
200: Game Client
Claims (21)
(a) upon receiving a request to set up an operating license for an instance dungeon provided virtually in the online game from a first game client, a first user account associated with the first game client has an operating right setup requirement for the instance dungeon. Confirming that;
(b) resetting at least some content of the instance dungeon according to the reset information for the instance dungeon received from the first game client if the operating right setting requirement is met;
(c) recruiting at least one second game client to enter the instance dungeon in which the at least some content is reset; And
(d) mutually establishing the at least one second game client and the first game client to provide the instance dungeon;
The method comprising the steps of:
At least one of a target point for the instance dungeon or more than a predetermined value or a virtual currency circulated in the online game
The method comprising the steps of:
Providing basic setting information including information on at least one of a map, a drop item, or a non-playable character for the instance dungeon to the first game client;
Receiving the reset information including a change request for at least a portion of the basic setting information from the first game client; And
Modifying at least a portion of a map, a drop item, or a non-playable character for at least a portion of the instance dungeon according to the reset information;
The method of claim 1,
Setting at least one of at least one item associated with the first user account as a clear reward item for the instance dungeon;
The method of claim 1,
Announcing information on at least one of a map, a drop item, a non-playable character or a first user account for the instance dungeon; And
Requesting the at least one second game client for at least one betting item to enter the instance dungeon;
The method of claim 1,
Granting the first game client control rights to at least one non-playable character disposed in the reset instance dungeon;
The method of claim 1, further comprising:
(e) if the at least one second game client fails to clear the instance dungeon, providing the at least one bet item to the first user account;
The method of claim 1, further comprising:
(e) if the at least one second game client clears the instance dungeon, providing the clear reward item to a second user account associated with the at least one second game client;
The method of claim 1, further comprising:
When the at least one second game client clears the instance dungeon, granting a capture point for the instance dungeon to at least one second user account associated with the at least one second game client, respectively;
The method of claim 1,
(a) if an instance dungeon virtually provided in the online game is captured by a game client, assigning a capture point to a user account associated with the game client;
(b) upon receiving a request to set an operating right for the instance dungeon from the game client, confirming whether the user account has an operating right setting requirement including the capture point; And
(c) granting the user account operational rights to at least a portion of the instance dungeon and at least one non-playable character disposed in the at least some region, if the operating right setup requirement is met. step;
The method comprising the steps of:
A target point for the instance dungeon of a predetermined value or more and a virtual currency circulating in the online game,
The step (b)
If the user account lacks a currency among the operating right setting requirements, providing a payment procedure for paying the currency to the game client;
The method of claim 1,
At least one of terrain editing authority for the at least some region, setting authority for the kind or arrangement of the at least one non-playable character, or manipulation authority for the at least one non-playable character
The method comprising the steps of:
Differentially granting the operation right according to the grade of the attack point provided by the user account;
The method of claim 1,
(a) upon receiving a request to set up an operating license for an instance dungeon provided virtually in the online game from a first game client, a first user account associated with the first game client has an operating right setup requirement for the instance dungeon. Confirming that;
(b) if the first user account has the operating right setting requirement, set operating rights for at least one non-playable character disposed in at least a portion of the instance dungeon in the first user account. Making; And
(c) recruit at least one second game client to enter the instance dungeon, at least one non-playable character manipulated by the first game client and at least one manipulated by the at least one second game client Providing one instance of the dungeon by setting up a playable character with each other;
The method comprising the steps of:
An instance dungeon database that stores information about an instance dungeon provided virtually within an online game;
An NPC manager configured to set an operation of a non-playable character disposed in the online game or the instance dungeon;
A game providing controller configured to provide at least one non-playable character set by the NPC manager to the instance dungeon to provide online content for a virtual instance dungeon; And
An indone operation manager for granting an operation right to at least some content of the instance dungeon to a first game client according to whether a preset operation right setting requirement is satisfied;
Online game providing system comprising a.
A control authority for a non-playable character placed in the instance dungeon,
The game providing control unit
Recruiting at least one second game client to enter the instance dungeon, and at least one non-playable character manipulated by the first game client and a playable character manipulated by the at least one second game client Mutually opposing
Online game providing system, characterized in that.
An dungeon compensation manager configured to set a clear reward item for the instance dungeon and a betting item for entering the instance dungeon, and provide one of the clear reward item or a betting item as a reward according to whether the instance dungeon is cleared;
Online game providing system, characterized in that it further comprises.
As a reward for clearing the instance dungeon, give more points for the instance dungeon,
The incident operation management unit
Granting the first game client operating rights to at least a portion of the content of the instance dungeon according to whether the operation right setting requirement further including the capture point is satisfied.
Online game providing system, characterized in that.
The program is a program that can be connected to at least one game client at the same time through a network, and can be run in an online game providing system that can provide an online game that provides contents including a virtual instance dungeon in an online environment.
(a) upon receiving a request to set up an operating license for an instance dungeon provided virtually in the online game from a first game client, a first user account associated with the first game client has an operating right setup requirement for the instance dungeon. Function to check if it is;
(b) resetting at least some content of the instance dungeon according to the reset information for the instance dungeon received from the first game client, if the operating right setting requirement is met;
(c) recruiting at least one second game client to enter the instance dungeon in which the at least some content is reset; And
(d) providing the at least one second game client and the first game client with each other through the instance dungeon;
The method of claim 1, further comprising the steps of:
The program is a program that can be connected to at least one game client at the same time through a network, and can be run in an online game providing system that can provide an online game that provides contents including a virtual instance dungeon in an online environment.
(a) giving an attack point to a user account associated with the game client when an instance dungeon virtually provided by the game client in the online game is captured;
(b) upon receiving a request for setting an operating right for the instance dungeon from the game client, checking whether the user account has an operating right setting requirement including the capture point; And
(c) granting the user account operational rights to at least a portion of the instance dungeon and at least one non-playable character disposed in the at least some region, if the operating right setup requirement is met. function;
The method of claim 1, further comprising the steps of:
The program is a program that can be connected to at least one game client at the same time through a network, and can be run in an online game providing system that can provide an online game that provides contents including a virtual instance dungeon in an online environment.
(a) upon receiving a request to set up an operating license for an instance dungeon provided virtually in the online game from a first game client, a first user account associated with the first game client has an operating right setup requirement for the instance dungeon. Function to check if it is;
(b) if the first user account has the operating right setting requirement, set operating rights for at least one non-playable character disposed in at least a portion of the instance dungeon in the first user account. Function; And
(c) recruit at least one second game client to enter the instance dungeon, at least one non-playable character manipulated by the first game client and at least one manipulated by the at least one second game client Providing a playable character through the instance dungeon by setting one playable character to each other;
The method of claim 1, further comprising the steps of:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020120032391A KR20130110422A (en) | 2012-03-29 | 2012-03-29 | Method for providing on-line game supporting user operatable instance dungeon and the system thereof |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020120032391A KR20130110422A (en) | 2012-03-29 | 2012-03-29 | Method for providing on-line game supporting user operatable instance dungeon and the system thereof |
Publications (1)
Publication Number | Publication Date |
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KR20130110422A true KR20130110422A (en) | 2013-10-10 |
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KR1020120032391A KR20130110422A (en) | 2012-03-29 | 2012-03-29 | Method for providing on-line game supporting user operatable instance dungeon and the system thereof |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20230110885A (en) * | 2022-01-17 | 2023-07-25 | (주)스마일게이트엔터테인먼트 | Appatus for providing real-time online contents capable of interacting with user |
-
2012
- 2012-03-29 KR KR1020120032391A patent/KR20130110422A/en not_active Application Discontinuation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20230110885A (en) * | 2022-01-17 | 2023-07-25 | (주)스마일게이트엔터테인먼트 | Appatus for providing real-time online contents capable of interacting with user |
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