KR20130110422A - Method for providing on-line game supporting user operatable instance dungeon and the system thereof - Google Patents

Method for providing on-line game supporting user operatable instance dungeon and the system thereof Download PDF

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KR20130110422A
KR20130110422A KR1020120032391A KR20120032391A KR20130110422A KR 20130110422 A KR20130110422 A KR 20130110422A KR 1020120032391 A KR1020120032391 A KR 1020120032391A KR 20120032391 A KR20120032391 A KR 20120032391A KR 20130110422 A KR20130110422 A KR 20130110422A
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game
instance dungeon
game client
dungeon
instance
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고두현
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(주)네오위즈게임즈
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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Abstract

The present application relates to an online game providing technology, and the online game providing method according to an embodiment of the disclosed technology is capable of simultaneously connecting with at least one game client through a network and providing content including a virtual instance dungeon in an online environment. The online game providing method may include: (a) receiving a request for setting operating rights for an instance dungeon virtually provided in the online game from a first game client; Determining whether a first user account associated with the first game client has an operating rights setting requirement for the instance dungeon; (b) if the operating rights setting requirement is provided, the instance dungeon received from the first game client. Depending on the reset information for Resetting at least some content of the instance dungeon, (c) recruiting at least one second game client to enter the instance dungeon in which the at least some content is reset, and (d) the at least one second game client And providing the instance dungeon by mutually establishing the first game client.

Description

METHOD FOR PROVIDING ON-LINE GAME SUPPORTING USER OPERATABLE INSTANCE DUNGEON AND THE SYSTEM THEREOF}

The present application relates to an online game providing technology, and more particularly, a user-operated instance that enables the user to operate at least a part of an instance dungeon provided in the online game to secure diversity of online game contents by the user. An online game providing method and system for providing a dungeon are provided.

With the development of computing devices and network environments, online-based games have been greatly developed. Such online-based games have been rapidly developed in recognition of their distinctiveness from off-line games that perform certain actions on conventional programs, in that interactions among users occur.

One kind of online game that has evolved as described above is an online role playing game. Online role-playing games are represented by multi-player online role playing games (MORPPG) or massively multi-player online role playing games (MMORPPG-Massively Multi-Player Online Role Playing Game) Accesses a game server and executes one virtual online game content according to each role (roll).

Online role-playing games are provided with increasingly high quality and diverse contents according to the development of user terminal and server technologies, thereby contributing to the widening of game users in various ages.

In the early days of online role-playing games, the monster character placed in a hunting field called a field was provided in the form of raising the level and acquiring items in accordance with a reward such as obtaining experience by hunting the character of the user. However, such field hunting-oriented content is only repetitive and simple content, making the user feel bored easily, and there is a problem that users must hunt competitively for field monsters.

In order to solve this problem, recently, game contents called instance dungeons or instant dungeons have been provided. The instance dungeon is a dungeon content provided only to the user or the user party when the user or a user party enters, and can venture the dungeon independently of other users who enter differently. Instance Dungeons have emerged as an alternative to competitive hunting for item drops, making them the most important killer content. Therefore, how to construct such an instance dungeon has become a major axis for the success of the online role-playing game.

However, even in the case of the conventional instance dungeon, as the repeated attack is made, the repeated game is performed with the optimized and simplified uniform attack, causing a problem that causes boring to the user. That is, the monster character disposed in the conventional instance dungeon is a non-playable character, and there is a limit to repeatedly performing the same or constant pattern according to a command specified in the game. Thus, as the instance dungeon is repeatedly performed, the user loses interest in the instance dungeon.

The present application is to provide an online game providing technology that can ensure the diversity of the content for the instance dungeon by the user operating the instance dungeon, so that the user can operate at least a portion of the instance dungeon provided in the online game. .

In addition, the present application not only manipulates a non-playable character included in an instance dungeon, but also allows a user to set a clear reward, composition, and placement for the instance dungeon, thereby providing a variety of contents to a target user and operating a dungeon. In order to provide new experiences and rewards to users, the present invention aims to provide online game providing technology that can enhance the interest of the game.

In addition, the present application provides a contention without a penalty (PVP, Person Versus Person) content between the operating user and the target user of the instance dungeon, by providing real-time content of the content between the user instead of the target of the target dungeon of artificial intelligence To provide an online game providing technology that can increase the immersion of the game.

Among the embodiments, the online game providing method may be connected to at least one game client at the same time through a network, and in an online game providing system capable of providing an online game providing content including a virtual instance dungeon in an online environment. The online game providing method may include (a) receiving a request for setting an operating right for an instance dungeon provided virtually within the online game from a first game client, and the first user account associated with the first game client may be configured. Determining whether an operating system has an operating right setting requirement for an instance dungeon; Resetting it, (c) Recruiting at least one second game client to enter an instance dungeon in which at least some content is reset, and (d) setting the at least one second game client and the first game client to each other to host the instance dungeon. Providing a step.

Among the embodiments, the online game providing method may be connected to at least one game client at the same time through a network, and in an online game providing system capable of providing an online game providing content including a virtual instance dungeon in an online environment. The online game providing method includes: (a) when an instance dungeon virtually provided in the online game is captured by a game client, assigning a capture point to a user account associated with the game client, (b) the Upon receiving a license setting request for the instance dungeon from a game client, confirming that the user account has a license setting requirement including the capture point; and (c) if the license setting requirement is provided, the instance dungeon. At least one day Region and a step of granting permission for operating the at least one non-player character block (Non Playable Character) disposed in said at least some areas in said user account.

Among the embodiments, the online game providing method may be connected to at least one game client at the same time through a network, and in an online game providing system capable of providing an online game providing content including a virtual instance dungeon in an online environment. The online game providing method may include (a) receiving a request for setting an operating right for an instance dungeon provided virtually within the online game from a first game client, and the first user account associated with the first game client may be configured. Verifying that there is an operating rights setting requirement for the instance dungeon; (b) if the first user account has the operating rights setting requirement, at least one non-discussed portion of the instance dungeon in the first user account; For non-playable characters (C) recruiting at least one second game client to enter the instance dungeon, at least one non-playable character manipulated by the first game client and the at least one second And providing at least one playable character manipulated by a game client to each other to provide the instance dungeon.

Among the embodiments, the online game providing system can provide an online game that can be connected to at least one game client at the same time through a network, and provides content including a virtual instance dungeon in an online environment. The online game providing system includes an instance dungeon database, an NPC management unit, a game providing control unit and an indon operation management unit. The instance dungeon database stores information about an instance dungeon provided virtually in an online game. The NPC manager sets an operation of a non playable character disposed in the online game or the instance dungeon. The game providing control unit provides at least one non-playable character set by the NPC management unit to the instance dungeon to provide online content for the virtual instance dungeon. The indonesian operation management unit grants an operation right for at least some content of the instance dungeon to the first game client according to whether a preset operation right setting requirement is satisfied.

Among the embodiments, the recording medium records a program for executing the online game providing method. The program is a program that can be connected to at least one game client at the same time through a network, and can be run in an online game providing system that can provide an online game that provides contents including a virtual instance dungeon in an online environment. (a) upon receiving a request to set up an operating license for an instance dungeon provided virtually in the online game from a first game client, a first user account associated with the first game client has an operating right setup requirement for the instance dungeon. (B) resetting at least some content of the instance dungeon in accordance with resetting information for the instance dungeon received from the first game client, if (b) having the operating right setting requirement; The at least some content is reset Recruiting at least one second game client to enter an instance dungeon and (d) controlling the at least one non-playable character placed in the reset instance dungeon to the first game client And granting authority and setting the at least one second game client and the first game client to each other and providing the same through the instance dungeon.

Among the embodiments, the recording medium records a program for executing the online game providing method. The program is a program that can be connected to at least one game client at the same time through a network, and can be run in an online game providing system that can provide an online game that provides contents including a virtual instance dungeon in an online environment. (a) giving an attack point to a user account associated with the game client when an instance dungeon virtually provided in the online game is captured by the game client, and (b) an operating right for the instance dungeon from the game client. Upon receipt of a setup request, a function to verify that the user account has an operating rights setting requirement that includes the targeting point; and (c) at least some areas and at least some areas of the instance dungeon, if the operating rights setting requirements are provided. The operating authority for the at least one non-player character arrangement block (Non Playable Character) includes a function to be applied to the user account.

Among the embodiments, the recording medium records a program for executing the online game providing method. The program is a program that can be connected to at least one game client at the same time through a network, and can be run in an online game providing system that can provide an online game that provides contents including a virtual instance dungeon in an online environment. (a) upon receiving a request to set up an operating license for an instance dungeon provided virtually in the online game from a first game client, a first user account associated with the first game client has an operating right setup requirement for the instance dungeon. (B) if the first user account has the operating rights setting requirement, at least one non-playable character disposed in at least a portion of the instance dungeon in the first user account. (C) the ability to set operating privileges for Recruiting at least one second game client to enter the instance dungeon, at least one non-playable character manipulated by the first game client and at least one player manipulated by the at least one second game client It includes a function to provide a through the dungeon by setting the character to each other hostile.

According to the disclosed technology of the present application, by allowing the user to operate at least a part of the instance dungeon provided in the online game, there is an effect that can ensure the diversity of the content for the instance dungeon by the user operating the instance dungeon. .

In addition, according to the disclosed technology of the present application, not only the operation of the non-playable character contained in the instance dungeon, but also to provide a variety of content to the target user by allowing the user to set the clear reward, configuration, placement, etc. for the instance dungeon At the same time, new experiences and rewards can be obtained from users operating dungeons, thereby enhancing the interest of the game.

In addition, according to the disclosed technology of the present application, by providing a content (PVP, Person Versus Person) content without penalty between the operating user and the target user of the instance dungeon, real-time competition between users rather than a simple target of the instance dungeon of artificial intelligence Providing content has the effect of increasing the immersion of the game.

1 is a reference diagram for explaining an online game providing system and a game client according to the disclosed technology.
2 is a block diagram showing an embodiment of an online game providing system according to the disclosed technique.
3 is a block diagram showing another embodiment of an online game providing system according to the disclosed technology.
4 is a block diagram illustrating another embodiment of an online game providing system according to the disclosed technology.
5 is a reference diagram illustrating an example of a reset interface of an instance dungeon that may be provided to a first game client according to the disclosed technology.
6 is a block diagram illustrating a method of providing an online game according to the disclosed technology by dividing the online game into predetermined steps according to whether a game client participates.
7 is a flowchart illustrating an embodiment of an online game providing method according to the disclosed technology.
8 is a flowchart illustrating another embodiment of an online game providing method according to the disclosed technology.
9 is a flowchart illustrating another embodiment of an online game providing method according to the disclosed technology.

The description of the disclosed technique is merely an example for structural or functional explanation and the scope of the disclosed technology should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the disclosed technology should be understood to include equivalents capable of realizing technical ideas.

Meanwhile, the meaning of the terms described in the present application should be understood as follows.

The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.

It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions describing the relationship between the components, such as "between" and "immediately between" or "neighboring to" and "directly neighboring to", should be interpreted as well.

It should be understood that the singular " include "or" have "are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.

In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.

The disclosed technique may be embodied as computer readable code on a computer readable recording medium, and the computer readable recording medium may include any type of recording device that stores data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.

All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which the disclosed technology belongs, unless otherwise defined. The terms defined in the commonly used dictionary should be interpreted to coincide with the meanings in the context of the related art, and should not be interpreted as having ideal or excessively formal meanings unless clearly defined in the present application.

1 is a reference diagram for explaining an online game providing system and a game client according to the disclosed technology.

The online game providing system 100 (hereinafter, referred to as a game providing system) may provide online games to at least one game client 200 at the same time through an online network environment. The online game provided by the disclosed game providing system 100 is an online game based on multiple users. For example, an online game may provide a simultaneous connection based RPG game for a plurality of users at the same time.

The game providing system 100 may provide a player versus environment (PVE) as well as an online game between players (Player versus Player, PVP). In addition, various types of games may be provided, such as PVP among multiple users, PVE between multiple users and artificial intelligence, or a game in which multiple users and artificial intelligence are mixed.

Here, a character operating by artificial intelligence is called a non-playable character (NPC), and a character operating under the control of a user is called a playable character (PC).

The game providing system 100 may provide various kinds of non-playable characters. For example, the game providing system 100 may provide an NPC character as a monster character existing in a field or an instance dungeon as well as an NPC that is friendly to the user's character, such as working in a store or providing a quest.

The game providing system 100 may provide at least a portion of control of the NPC character to a specific user temporarily or permanently. The game providing system 100 will be described in more detail below with reference to FIG. 2.

The game client 200 is a game providing means that can be driven in the user terminal. The user terminal may be a terminal having a central processing unit, a memory device, and input / output means, such as a PC, a tablet PC, a smart phone, and the like.

The game client 200 may access or maintain communication with the game providing system 100 to perform an online game. The game client 200 may provide an online game by providing a user input input through the input means to the game providing system 100 and outputting a response to the user.

According to the embodiment, the game client 200 may load at least a part of the game engine for driving the game. For example, at least some of the predetermined operations required to provide an online game may be performed in the game client 200 for quick processing.

2 is a block diagram showing an embodiment of an online game providing system according to the disclosed technique. In the following description, a game client of a user (operating user) who acquires at least some operating rights of an instance dungeon is referred to as a first game client, and a user who targets an instance dungeon operated by an operational user (ie, reset) ( The game client of the target user) will be described as a second game client. In the disclosed technology, the operating user and the target user may be configured in the singular or plural, but hereinafter, the singular will be described for convenience of description. However, it is clear that the present invention is not limited by these assumptions.

Referring to FIG. 2, the game providing system 100 includes a communication unit 110, a game engine 120, an instance dungeon database (hereinafter referred to as an indonesian database) 130, an NPC management unit 150, an indonesian operation management unit 160, and the like. It may include a game providing control unit 170. In one embodiment, the game providing system 100 may further include a user database 140.

The communication unit 110 may set or maintain a communication environment for providing a game with the game client 200 under the control of the game provision control unit 170. [

The game engine 120, as a configuration for driving the game, can interwork with the game client 200 to provide an online game to the user. The game engine 120 may be implemented as a function of the game provision controller 170 according to an embodiment of the present invention. In one embodiment, at least a portion of the game engine 120 may be loaded into the game client 200.

The instance database 130 may store information about the instance dungeon provided virtually in the online game.

In one embodiment, the information about the instance dungeon stored in the indonesian database 130 may include information about the shape of the instance dungeon, information about the NPC located in the instance dungeon and drop item information.

For example, the information about the instance dungeon may include a map of the instance dungeon, the type of NPC (monster), the placement information and drop item information, the type of the item disposed in the instance dungeon, the location information.

The user database 140 may store user information.

Here, the user information may include information about a user account granted to the user in the online game. In addition, the user information may include a game currency acquired by the user account according to the execution of the online game, information on the character (experience value, level, ability value, equipment, etc.), capture point for the instance dungeon, and the like.

The NPC manager 150 may set an operation of a non playable character disposed in an online game or an instance dungeon.

In more detail, the NPC manager 150 may define an operation pattern of the non-playable character and set an in-game operation of the non-playable character according to the defined operation pattern.

In one embodiment, the NPC manager 150 may define an operation pattern according to the type of the non-playable character.

For example, when a non-playable character corresponding to a near attack monster A approaches a user's character within a predetermined range, a pattern may be defined to approach the character of the approaching user and perform an attack.

When the incident management manager 160 satisfies a predetermined requirement, the operation management unit 160 may grant an operation right to at least some content of the instance dungeon.

Here, the operating rights may include (i) terrain editing rights for at least some areas, (ii) setting rights for the type or placement of at least one non-playable character, or (iii) manipulation for at least one non-playable character. It may include at least one of the rights.

In one embodiment, the incident operation management unit 160 may grant a user the control authority for the non-playable character.

In more detail, when the operation management unit 160 receives the operation right setting request received from the game client 200 connected to the game providing system 100, whether the user account associated with the game client has the operation right setting requirement. If it is determined that the operating right setting requirement is met, the operating account may be set to at least one non-playable character disposed in at least part of the instance dungeon in the user account.

Here, the operating right setting requirement may include at least one of a capture point for the instance dungeon or a virtual currency circulated in the online game. The capture point may be a predetermined score given when the instance dungeon is cleared.

In one embodiment, the incident operations management unit 160 may differentiate the operating right setting requirements, and determine at least some area or content of the instance dungeon to set the operating right to the user according to the classified requirements.

For example, depending on the class of operating license requirements, you can provide operating rights for all areas of an instance dungeon, or provide operating rights only for some areas of an instance dungeon. In another example, depending on the level of operating rights requirements, you can grant control of only non-playable characters in that zone, or you can change the map of that zone and place non-playable characters. You may.

In one embodiment, the Dungeon Operations Management Unit 160 checks whether the user has an operating right setting requirement for the instance dungeon, and if so, at least some content of the instance dungeon according to the reset information provided from the game client 200. Can be reset.

In more detail, the incident management manager 160 may provide the game client 200 with basic setting information including information on at least one of a map, a drop item, or a non-playable character for an instance dungeon. Upon receiving the reset information including the change request for at least a part of the basic setting information from the game client 200, the indone operations manager 160 may map or drop an item for at least a part of the instance dungeon according to the reset information. Alternatively, at least some of the non-playable characters may be modified and recorded in the incident database 130.

The game providing control unit 170 may control other components of the game providing system 100 to provide game content including an instance dungeon to the connected game client 200.

When the game providing control unit 170 receives an operation permission setting request for an instance dungeon provided virtually in the online game from the game client 200, the game providing control unit 170 may provide the request to the operation management unit 160.

When at least some content of the instance dungeon is reset by the incident management manager 160, the game providing control unit 170 may provide content of the reset instance dungeon by recruiting other users to enter the reset instance dungeon.

In more detail, the game providing control unit 170 may recruit at least one second game client to enter an instance dungeon reset by the first game client. For example, the game providing controller 170 automatically posts or announces the information about the instance dungeon to the bulletin board in the online game when the instance dungeon is reset by the first game client to challenge the instance dungeon. (Second game client) can be recruited. The game providing control unit 170 grants the first game client control rights to the non-playable character disposed in the reset instance dungeon, and sets at least one second game client and the first game client hostile to each other. Can provide a dungeon. For example, the game providing controller 170 may set a non-playable character manipulated by the first game client and a playable character manipulated by the second game client.

3 is a block diagram showing another embodiment of an online game providing system according to the disclosed technology. The game providing system 100 illustrated in FIG. 3 further includes an indonesian reward managing unit 180 in the game providing system 100 of FIG. 2.

Another embodiment of the game providing system disclosed in FIG. 3 relates to an embodiment in which a predetermined reward may be paid or registered for an instance dungeon. Hereinafter, another embodiment of the game providing system will be described with reference to FIG. 3. This will be described in more detail.

The incident compensation manager 180 may communicate with the first and second game clients to set a clear reward item and a bet item for the instance dungeon. Here, the clear reward item means an item to be provided as a reward to the target user (second game client) of the instance dungeon when the reset instance dungeon is cleared. In addition, the betting item is an item required for an attacking user (second game client) of the instance dungeon to enter the instance dungeon, and if the attacking user (second game client) fails to capture the instance dungeon, It may be paid to an operating user (first game client).

The incident compensation manager 180 determines whether the attack on the instance dungeon is successfully performed (clear), and determines whether the clear reward item or the bet item is the first or second game client 200 (that is, the first or the second). 2 first or second user account associated with the game client).

For example, if the second game client does not clear the instance dungeon, the incident compensation manager 180 may provide at least one betting item to the first user account. For another example, when the second game client clears the instance dungeon, the incident compensation manager 180 may provide a clear reward item to a second user account associated with the second game client.

In one embodiment, when the number of operational users (first game client) or target users (second game client) is smaller than the clear reward item or the bet item, the incident compensation management unit 180 provides the clear reward item or the bet item. It may have some logic for it. For example, if one clear reward item is provided to a plurality of second game clients, the player may roll a die to each of the plurality of second game clients to provide a clear reward item to the user of the game client with the highest number. have. Alternatively, a competitive acquisition means capable of calculating a target point to be described later for each user and assigning a predetermined weight to a user having the highest target point may be provided.

In one embodiment, the incident compensation management unit 180 may determine the clear reward item and the betting item by calculating the item value as a numerical value. In more detail, the incident compensation management unit 180 first calculates the value of the registered clear reward item, adds up the value of at least one betting item requested by the target users, and adds the value corresponding to the value of the clear reward item. In such a case (eg, within an equivalent range), the requested betting item may be confirmed. Here, the incident compensation management unit 180 may calculate the item value in consideration of the capability value, duration or durability of the item applied in the online game.

In one embodiment, the incident compensation management unit 180 requests and confirms at least one betting item for entering the instance dungeon from the second game client, and injects information on the determined at least one betting item into the operation management unit 160. ) Or the game providing control unit 170.

In one embodiment, the incident compensation management unit 180 may receive information on at least one of at least one item associated with the first user account from the first game client, and set as the clear reward item for the instance dungeon. The incident compensation manager 180 may provide information about the set clear reward item to the operation manager 160 or the game providing controller 170.

In the above-described embodiments, the operation manager 160 may reset the contents of the instance dungeon including the information on the betting item or the clear reward item, and the game providing control unit 170 may post or notify by reflecting this. have. For example, the game providing controller 170 may announce information on at least one of a map, a drop item, a non-playable character, or a first user account for the instance dungeon.

The incident compensation manager 180 may calculate and assign a capture point for the instance dungeon. For example, the first instance dungeon may be in a state not captured by any user. As described above, the operating right setting requirement for setting the operating rights of the instance dungeon for the first time may include a capture point for the instance dungeon, the dungeon compensation management unit 180 when the attack of the instance dungeon is made numerically about the target. You can calculate points and assign them to successful user accounts.

When the second game client clears the instance dungeon, the incident compensation management unit 180 may assign a capture point for the instance dungeon to a second user account associated with the second game client. In one embodiment, the instance operations management unit 160, if there is a second game client having a higher targeting point or operating rights requirements than the operating user of the current Dunn, to determine whether to obtain the operating rights of the instance dungeon to the user The procedure can be performed.

In one embodiment, the incident compensation management unit 180 may calculate the attack point based on the processing score, the attack time, etc. of the monster NPC disposed in the instance dungeon. In other words, the more monster NPCs are processed and the less the attack time is, the higher points can be obtained.

4 is a block diagram illustrating another embodiment of an online game providing system according to the disclosed technology. Components or functions substantially the same as or equivalent to those described above with reference to FIGS. 2 to 3 among the components of the game providing system 100 disclosed in FIG. 4 will not be described below, but those skilled in the art from the foregoing description This can be easily understood.

Referring to FIG. 4, the game providing system 100 further includes a payment manager 190.

The payment manager 190 may settle a predetermined currency circulated in an online game, and for this purpose, may have a predetermined payment means or may be linked with a payment means.

In one embodiment, when the operation management unit 160 determines the operation right setting requirements, if there is a lack of other points other than the capture point, provides a predetermined interface with the payment management unit 190 for the game client to perform the payment immediately You can do it. That is, the continuity of the game can be guaranteed and real-time payment can be made without separate termination of the game.

5 is a reference diagram illustrating an example of a reset interface of an instance dungeon that may be provided to a first game client according to the disclosed technology.

As shown in the example of FIG. 5, the Dungeon Operations Manager 160 may provide the first game client with map information, monster (non-playable character) information, item information, etc. for the instance dungeon, and the user may Some reset may be requested.

Referring to the illustrated example, the first game client may request the operation management unit 160 to designate and reflect the placement of a predetermined monster (white circle) and a moving line thereof, such as the identification number 510. Alternatively, a predetermined obstacle 530 may be set in a passage of an instance dungeon, and a specific monster (non-playable character) 510 may be set to pass through the obstacle 530.

As illustrated in the example of FIG. 5 and described above, the first game client may request resetting in various ways such as adding, changing, deleting, and moving a map, an item, and a non-playable character of a corresponding instance dungeon. In addition, the range of such reset may correspond to the above-mentioned can be provided differentially according to the grade determined by using the operating point and the like.

Hereinafter, various embodiments of the online game providing method will be described with reference to FIGS. 6 to 9. Although the embodiments to be described below are performed in the game providing system 100 described above, corresponding contents will not be described in duplicate, but a person skilled in the art will be able to understand one embodiment of the present online game providing method It will be understood clearly.

6 is a block diagram illustrating a method of providing an online game according to the disclosed technology by dividing the online game into predetermined steps according to whether a game client participates.

Referring to FIG. 6, the online game providing method may include an instant generation step (S610), a challenge standby / indon join step (S620), a confrontation step (S630), and a settlement step (S640).

The incident generation step (S610) is a step in which an operation user may be determined by checking an operation right setting requirement. You can also reset instance dungeons and set clear reward items.

In the waiting for challenge / indon join step (S620), a target user may be recruited and a betting item may be set.

The confrontation step (S630) is a step of providing an instance dungeon by setting the host and the target user hostile.

Settlement step (S640) is a step of performing the settlement for the clear reward item or betting item according to the success or failure of the attack of the instance dungeon.

The online game providing method of FIG. 6 will be described in more detail with reference to FIGS. 7 to 9 below.

7 is a flowchart illustrating an embodiment of an online game providing method according to the disclosed technology. The online game providing method disclosed in FIG. 7 relates to an embodiment in which an operating user is provided with an operating authority for an instance dungeon-operation authority for a non-playable character.

Referring to FIG. 7, the embodiment of the online game providing method will be described in more detail. When the game providing system 100 captures an instance dungeon virtually provided in the online game by the game client 200 (step S710). For example, the attack point may be assigned to the user account associated with the game client 200 (step S720).

When the game providing system 100 receives an operation right setting request for an instance dungeon from the game client 200 (step S730, yes), the game providing system 100 may check whether the user account has an operating right setting requirement including a capture point (step S740). ).

If the operation right setting requirement is satisfied (step S740, yes), the game providing system 100 may operate at least one non-playable character disposed in at least some areas and at least some areas of the instance dungeon. Can be given to the user account (step S750).

In one embodiment, operating rights requirements may include capture points for instance dungeons above a predetermined number and virtual currency circulated in the online game.

In one embodiment, the manipulation right includes at least one of terrain editing rights for at least some regions, setting rights for the type or placement of at least one non-playable character, or real-time manipulation rights for at least one non-playable character. can do.

In an embodiment of steps S730 to S740, the game providing system 100 may provide a payment procedure for making a payment to the game client 200 when the user account lacks a currency among the operating right setting requirements.

In an embodiment of steps S750 to S760, the game providing system 100 may differentially grant an operation right according to the grade of the capture point provided by the user account.

8 is a flowchart illustrating another embodiment of an online game providing method according to the disclosed technology. The online game providing method disclosed in FIG. 8 relates to an embodiment in which an instance dungeon may be provided by resetting at least a portion of an instance dungeon to a production user, and recruiting a second game client to set up a hostile host.

Referring to another embodiment of the online game providing method with reference to Figure 8 in more detail, the game providing system 100 receives a request for setting the operating rights for the instance dungeon provided virtually in the online game from the first game client In operation S810, it may be determined whether the first user account associated with the first game client has an operating right setting requirement for the instance dungeon (step S820).

If the operating system requirement is set, the game providing system 100 may reset at least some content of the instance dungeon according to the reset information for the instance dungeon received from the first game client (step S830).

The game providing system 100 may recruit at least one second game client to enter an instance dungeon in which at least some content is reset (step S840).

The game providing system 100 grants the first client control rights to at least one non-playable character disposed in the reset instance dungeon (step S850), and the at least one second game client And the first client may be mutually hostile to perform an instance dungeon (step S860).

In one embodiment, the operating rights setting requirement may include at least one of a capture point for an instance dungeon of a predetermined value or more or a virtual currency circulated in an online game.

In one embodiment for step S830, the game providing system 100 provides the first game client with basic setting information including information on at least one of a map, a drop item, or a non-playable character for an instance dungeon, After receiving reset information including a change request for at least a portion of the basic setting information from the first game client, at least some of the map, the drop item, or the non-playable character for the at least some portion of the instance dungeon according to the reset information. Can be modified. Online game providing method comprising a.

In one embodiment for step S830, the game providing system 100 may set at least one of the at least one item associated with the first user account as a clear reward item for the instance dungeon.

In one embodiment for step S840, the game providing system 100 notifies the second game client of information about at least one of a map, a drop item, a non-playable character, or a first user account for the instance dungeon, and the instance At least one betting item for entering the dungeon may be requested to at least one second game client.

In one embodiment, the online game providing method may further include providing at least one betting item to the first user account if at least one second game client does not clear the instance dungeon.

In one embodiment, the method of providing an online game further includes providing a clear reward item to a second user account associated with the at least one second client when the at least one second game client clears the instance dungeon. Can be.

In one embodiment, when the at least one second game client clears an instance dungeon, the game providing system 100 assigns a capture point for the instance dungeon to at least one second user account each associated with the at least one second client. You can give it.

9 is a flowchart illustrating another embodiment of an online game providing method according to the disclosed technology. The online game providing method illustrated in FIG. 9 relates to an embodiment of resetting an operating right to a non-playable character for an instance dungeon to an operation user.

Referring to another embodiment of the online game providing method with reference to FIG. 9 in more detail, the game providing system 100 makes a request for setting the operating rights for the instance dungeon virtually provided in the online game from the first game client When receiving (step S910), it may be checked whether the first user account associated with the first game client has an operating right setting requirement for the instance dungeon (step S920).

If the first user account has an operating right setting requirement (step S920, yes), the game providing system 100 may include at least one non-playable character disposed in at least a portion of the instance dungeon in the first user account. Operation operating right for the ") can be set (step S930).

The game providing system 100 recruits at least one second game client to enter the instance dungeon (step S940), and at least one non-playable character and at least one second game client manipulated by the first client. At least one playable character manipulated by each other may be hostile to provide an instance dungeon (step S950).

It will be apparent to those skilled in the art that various modifications and variations can be made to the present invention without departing from the spirit and scope of the present invention as set forth in the following claims It can be understood that

100: Online game providing system
110: communication unit 120: game engine
130: item database 140: item random selection unit
150: odds of winning 160
170: game providing control unit
200: Game Client

Claims (21)

An online game providing method performed in an online game providing system capable of simultaneously connecting with at least one game client through a network, and providing an online game providing content including a virtual instance dungeon in an online environment,
(a) upon receiving a request to set up an operating license for an instance dungeon provided virtually in the online game from a first game client, a first user account associated with the first game client has an operating right setup requirement for the instance dungeon. Confirming that;
(b) resetting at least some content of the instance dungeon according to the reset information for the instance dungeon received from the first game client if the operating right setting requirement is met;
(c) recruiting at least one second game client to enter the instance dungeon in which the at least some content is reset; And
(d) mutually establishing the at least one second game client and the first game client to provide the instance dungeon;
The method comprising the steps of:
The method of claim 1, wherein the operating right setting requirement is
At least one of a target point for the instance dungeon or more than a predetermined value or a virtual currency circulated in the online game
The method comprising the steps of:
2. The method of claim 1, wherein step (b)
Providing basic setting information including information on at least one of a map, a drop item, or a non-playable character for the instance dungeon to the first game client;
Receiving the reset information including a change request for at least a portion of the basic setting information from the first game client; And
Modifying at least a portion of a map, a drop item, or a non-playable character for at least a portion of the instance dungeon according to the reset information;
The method of claim 1,
2. The method of claim 1, wherein step (b)
Setting at least one of at least one item associated with the first user account as a clear reward item for the instance dungeon;
The method of claim 1,
The method of claim 4, wherein step (c)
Announcing information on at least one of a map, a drop item, a non-playable character or a first user account for the instance dungeon; And
Requesting the at least one second game client for at least one betting item to enter the instance dungeon;
The method of claim 1,
2. The method of claim 1, wherein step (d)
Granting the first game client control rights to at least one non-playable character disposed in the reset instance dungeon;
The method of claim 1, further comprising:
The method of claim 5, wherein the online game providing method
(e) if the at least one second game client fails to clear the instance dungeon, providing the at least one bet item to the first user account;
The method of claim 1, further comprising:
The method of claim 5, wherein the online game providing method
(e) if the at least one second game client clears the instance dungeon, providing the clear reward item to a second user account associated with the at least one second game client;
The method of claim 1, further comprising:
The method of claim 8, wherein step (e)
When the at least one second game client clears the instance dungeon, granting a capture point for the instance dungeon to at least one second user account associated with the at least one second game client, respectively;
The method of claim 1,
An online game providing method performed in an online game providing system capable of simultaneously connecting with at least one game client through a network, and providing an online game providing content including a virtual instance dungeon in an online environment,
(a) if an instance dungeon virtually provided in the online game is captured by a game client, assigning a capture point to a user account associated with the game client;
(b) upon receiving a request to set an operating right for the instance dungeon from the game client, confirming whether the user account has an operating right setting requirement including the capture point; And
(c) granting the user account operational rights to at least a portion of the instance dungeon and at least one non-playable character disposed in the at least some region, if the operating right setup requirement is met. step;
The method comprising the steps of:
The method of claim 10, wherein the operating right setting requirement is
A target point for the instance dungeon of a predetermined value or more and a virtual currency circulating in the online game,
The step (b)
If the user account lacks a currency among the operating right setting requirements, providing a payment procedure for paying the currency to the game client;
The method of claim 1,
11. The method of claim 10, wherein said operating authority is
At least one of terrain editing authority for the at least some region, setting authority for the kind or arrangement of the at least one non-playable character, or manipulation authority for the at least one non-playable character
The method comprising the steps of:
The method of claim 12, wherein step (c)
Differentially granting the operation right according to the grade of the attack point provided by the user account;
The method of claim 1,
An online game providing method performed in an online game providing system capable of simultaneously connecting with at least one game client through a network, and providing an online game providing content including a virtual instance dungeon in an online environment,
(a) upon receiving a request to set up an operating license for an instance dungeon provided virtually in the online game from a first game client, a first user account associated with the first game client has an operating right setup requirement for the instance dungeon. Confirming that;
(b) if the first user account has the operating right setting requirement, set operating rights for at least one non-playable character disposed in at least a portion of the instance dungeon in the first user account. Making; And
(c) recruit at least one second game client to enter the instance dungeon, at least one non-playable character manipulated by the first game client and at least one manipulated by the at least one second game client Providing one instance of the dungeon by setting up a playable character with each other;
The method comprising the steps of:
An online game providing system capable of simultaneously connecting with at least one game client through a network, and providing an online game that provides contents including a virtual instance dungeon in an online environment,
An instance dungeon database that stores information about an instance dungeon provided virtually within an online game;
An NPC manager configured to set an operation of a non-playable character disposed in the online game or the instance dungeon;
A game providing controller configured to provide at least one non-playable character set by the NPC manager to the instance dungeon to provide online content for a virtual instance dungeon; And
An indone operation manager for granting an operation right to at least some content of the instance dungeon to a first game client according to whether a preset operation right setting requirement is satisfied;
Online game providing system comprising a.
The method of claim 15, wherein the operating right is
A control authority for a non-playable character placed in the instance dungeon,
The game providing control unit
Recruiting at least one second game client to enter the instance dungeon, and at least one non-playable character manipulated by the first game client and a playable character manipulated by the at least one second game client Mutually opposing
Online game providing system, characterized in that.
The system of claim 15, wherein the online game providing system is
An dungeon compensation manager configured to set a clear reward item for the instance dungeon and a betting item for entering the instance dungeon, and provide one of the clear reward item or a betting item as a reward according to whether the instance dungeon is cleared;
Online game providing system, characterized in that it further comprises.
The method of claim 17, wherein the incident compensation management unit
As a reward for clearing the instance dungeon, give more points for the instance dungeon,
The incident operation management unit
Granting the first game client operating rights to at least a portion of the content of the instance dungeon according to whether the operation right setting requirement further including the capture point is satisfied.
Online game providing system, characterized in that.
A recording medium having recorded thereon a program for executing an online game providing method,
The program is a program that can be connected to at least one game client at the same time through a network, and can be run in an online game providing system that can provide an online game that provides contents including a virtual instance dungeon in an online environment.
(a) upon receiving a request to set up an operating license for an instance dungeon provided virtually in the online game from a first game client, a first user account associated with the first game client has an operating right setup requirement for the instance dungeon. Function to check if it is;
(b) resetting at least some content of the instance dungeon according to the reset information for the instance dungeon received from the first game client, if the operating right setting requirement is met;
(c) recruiting at least one second game client to enter the instance dungeon in which the at least some content is reset; And
(d) providing the at least one second game client and the first game client with each other through the instance dungeon;
The method of claim 1, further comprising the steps of:
A recording medium having recorded thereon a program for executing an online game providing method,
The program is a program that can be connected to at least one game client at the same time through a network, and can be run in an online game providing system that can provide an online game that provides contents including a virtual instance dungeon in an online environment.
(a) giving an attack point to a user account associated with the game client when an instance dungeon virtually provided by the game client in the online game is captured;
(b) upon receiving a request for setting an operating right for the instance dungeon from the game client, checking whether the user account has an operating right setting requirement including the capture point; And
(c) granting the user account operational rights to at least a portion of the instance dungeon and at least one non-playable character disposed in the at least some region, if the operating right setup requirement is met. function;
The method of claim 1, further comprising the steps of:
A recording medium having recorded thereon a program for executing an online game providing method,
The program is a program that can be connected to at least one game client at the same time through a network, and can be run in an online game providing system that can provide an online game that provides contents including a virtual instance dungeon in an online environment.
(a) upon receiving a request to set up an operating license for an instance dungeon provided virtually in the online game from a first game client, a first user account associated with the first game client has an operating right setup requirement for the instance dungeon. Function to check if it is;
(b) if the first user account has the operating right setting requirement, set operating rights for at least one non-playable character disposed in at least a portion of the instance dungeon in the first user account. Function; And
(c) recruit at least one second game client to enter the instance dungeon, at least one non-playable character manipulated by the first game client and at least one manipulated by the at least one second game client Providing a playable character through the instance dungeon by setting one playable character to each other;
The method of claim 1, further comprising the steps of:
KR1020120032391A 2012-03-29 2012-03-29 Method for providing on-line game supporting user operatable instance dungeon and the system thereof KR20130110422A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20230110885A (en) * 2022-01-17 2023-07-25 (주)스마일게이트엔터테인먼트 Appatus for providing real-time online contents capable of interacting with user

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20230110885A (en) * 2022-01-17 2023-07-25 (주)스마일게이트엔터테인먼트 Appatus for providing real-time online contents capable of interacting with user

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