KR20130103229A - Method for providing on-line game supporting user creative capsule item and system thereof - Google Patents
Method for providing on-line game supporting user creative capsule item and system thereof Download PDFInfo
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- KR20130103229A KR20130103229A KR1020120024706A KR20120024706A KR20130103229A KR 20130103229 A KR20130103229 A KR 20130103229A KR 1020120024706 A KR1020120024706 A KR 1020120024706A KR 20120024706 A KR20120024706 A KR 20120024706A KR 20130103229 A KR20130103229 A KR 20130103229A
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- item
- online game
- game
- user
- pet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
Abstract
The present application relates to an item providing technology in an online game, and an online game providing method according to an embodiment of the disclosed technology is performed in an online game providing system for providing an online game to at least one game client through a network. The online game providing method includes (a) if a game payment request for a pet avatar associated with a user's account is received from a game client, whether an in-game currency included in the user's account is greater than or equal to a predetermined quantity required for feeding. Confirming, (b) confirming level information about the pet avatar if the result is greater than or equal to the predetermined quantity; and (c) a plurality of items provided in the online game using the identified level information. Selecting at least some of the generated items group and (d) randomly selecting at least one item from the generated item group and paying it to the user's account. According to the disclosed technology of the present application, a randomly selected item is paid as a reward for raising a pet made by a user in an online game, that is, paying a pet avatar, thereby performing substantially the same function as a capsule item. It is possible to provide random items by using pet pet avatars, which excludes meanderingness, increases the user's chances of obtaining items in the game, and adds the game contents to the game operator.
Description
The present application relates to an item providing technology in an online game, and more particularly, a pet avatar that can receive a randomly selected item as a reward for a predetermined payment given to a pet avatar associated with a user's account. The present invention relates to an online game providing method and a system capable of providing random items.
With the development of computing devices and network environments, online-based games have been greatly developed. Such online-based games have been rapidly developed in recognition of their distinctiveness from off-line games that perform certain actions on conventional programs, in that interactions among users occur.
In the early online games, there were many kinds of MORPG (Multiplayer Online Role Playing Game). However, various kinds of online games are gradually being provided according to the expansion of network bandwidth and the development of computing devices. Accordingly, games of various genres, such as online games such as soccer, basketball, baseball and other ball games, rhythm games, and FPS games, are provided.
These online games basically provide items. Items can be used in various ways, such as increasing the desire for possession of items by the user to make the game more interesting, or adjusting the difficulty of the game.
In the conventional online game, such an item is provided. If a certain goal is achieved in the game, the online game may provide an item, or an item that can be purchased by paying in the currency of the game.
In recent years, the capsule item which can provide a game element also in providing a game item is provided. The capsule item is an item that implements a generic capsule drawing in the game, in which one of several candidate items is randomly selected and provided. Such capsule items are generally provided using a user interface that implements a Gacha or a slot machine in a game.
However, such a conventional capsule item has a problem in that it is recognized gambling or meanderingly because the random tendency is engaged with an interface such as a Gacha or a slot machine. In addition, such a conventional capsule item has been determined to be meandering in this way, there is a problem that the grade of the shim in the game must be increased.
The present application provides a randomly selected item as a reward for raising a pet made by a user in an online game, that is, paying a pet avatar, thereby substantially performing the same function as a capsule item, but excluding games. In order to increase the user's chances of item acquisition within the game, and to provide a game-playing technology that provides a random item using a pet avatar that can add a game content that is continuously growing.
In addition, the present application raises the grade of the items that can be obtained at random according to the growth of the pet avatar caused by the action of asking the items at random, so that the user to develop a pet as a mini-game in the game At the same time, it is possible to add interest to the user by acquiring a better item, and to provide an online game providing technology that can secure stable operation of the game.
In addition, the present application grows the pet avatar by using a certain attachment action performed in the game, such as stroking, not a payment of a simple game cache, etc. for the pet avatar, the user to the pet character provided in the game By providing attachment, it is possible to provide more interesting games, and from the point of view of game owners, it is intended to provide online game providing technology that can enrich game contents and enable continuous game operation.
Among the embodiments, the online game providing method is performed in an online game providing system for providing an online game to at least one game client via a network. The online game providing method includes (a) if a game payment request for a pet avatar associated with a user's account is received from a game client, whether an in-game currency included in the user's account is greater than or equal to a predetermined quantity required for feeding. Confirming, (b) confirming level information about the pet avatar if the result is greater than or equal to the predetermined quantity; and (c) a plurality of items provided in the online game using the identified level information. Selecting at least some of the generated items group and (d) randomly selecting at least one item from the generated item group and paying it to the user's account.
Among the embodiments, the online game providing method is performed in an online game providing system for providing an online game to at least one game client via a network. The online game providing method may include (a) setting a plurality of items provided in the online game to belong to any one of a plurality of item groups classified into differential grades, and (b) a user account; Selecting one item group from among the plurality of differential item groups using the level information of the associated pet avatar, (c) any one item among a plurality of items belonging to the selected one item group And (d) providing the selected one item to the user's account and providing information about the one item in association with the pet avatar.
Among the embodiments, the online game providing method is performed in an online game providing system for providing an online game to at least one game client via a network. The online game providing method may include: (a) checking a payment index for a pet avatar associated with a user's account, and determining whether the identified payment index is greater than or equal to a preset value, and (b) the payment index is preset. Checking the level information on the pet avatar if the value is equal to or greater than the value, and (c) generating an item group by selecting at least a part of the plurality of items provided in the online game and associated with the checked level information. And (d) randomly selecting at least one item from the created item group and paying it to the user's account.
Among embodiments, an online game providing system provides an online game to at least one game client via a network. The online game providing system includes an item database, a user database, an item rating calculation unit, an item random selection unit, and a game providing control unit. The item database stores information about a plurality of items provided in the online game. The user database stores the level information of the pet avatar associated with the user's account. The item rating calculation unit sets ratings for the plurality of items based on item values. The item random selector randomly selects at least one item from an item group consisting of a plurality of items. The game providing controller generates the item group with a plurality of items corresponding to a level associated with the level information of the pet avatar, and provides at least one item randomly selected from the generated item groups to the user's account. .
Among the embodiments, the recording medium records a program for executing the online game providing method. The program may be run in an online game providing system that provides an online game to at least one game client through a network. (A) When a request is received from a game client for a pet avatar associated with a user's account, Checking whether the in-game currency included in the user's account is greater than or equal to a predetermined quantity required for feeding; and (b) if the check result is greater than or equal to the predetermined quantity, checking level information regarding the pet avatar. (C) selecting at least some of the plurality of items provided in the online game using the identified level information to generate an item group, and (d) generating at least one item from the created item group. Randomly selected and paid to the user's account The.
Among the embodiments, the recording medium records a program for executing the online game providing method. The program may be operated in an online game providing system that provides an online game to at least one game client through a network. (A) A plurality of items provided in the online game may be classified into differential ratings. (B) selecting one item group among the plurality of differential item groups using the level information of the pet avatar associated with the user's account; (C) selecting any one item from among a plurality of items belonging to the selected one item group, and (d) providing the selected one item to the user's account, and And providing information about an item in association with the pet avatar.
Among the embodiments, the recording medium records a program for executing the online game providing method. The program may be run in an online game providing system that provides an online game to at least one game client through a network, the program comprising: (a) verifying a payment index for a pet avatar associated with a user's account, thereby confirming payment A function of determining whether the index is greater than or equal to a preset value, (b) a function of checking level information on the pet avatar if the payment index is greater than or equal to a predetermined value, and (c) a plurality of functions provided in the online game. A function of generating an item group by selecting at least a part of items associated with the identified level information, and (d) randomly selecting at least one item from the generated item group and paying the account to the user's account It includes.
According to the disclosed technology of the present application, a randomly selected item is paid as a reward for raising a pet made by a user in an online game, that is, paying a pet avatar, thereby performing substantially the same function as a capsule item. It is possible to provide random items by using pet pet avatars, which excludes meanderingness, increases the user's chances of obtaining items in the game, and adds the game contents to the game operator.
In addition, according to the disclosed technology of the present application, by raising the rank of the item that can be obtained at random according to the growth of the pet avatar caused by the action of randomly asking the item, the user is given a pet as a mini-game in the game In addition to providing mini games to cultivate, it is possible to add interest to the user, thereby ensuring stable operation of the game.
In addition, the present application grows the pet avatar by using a certain attachment action performed in the game, such as stroking, not a payment of a simple game cache, etc. for the pet avatar, the user to the pet character provided in the game By providing attachment, it is possible to provide more interesting games, and from the point of view of the game administration, it is effective to enrich the contents of the game and enable continuous operation of the game.
1 is a reference diagram for explaining an online game providing system and a game client according to the disclosed technology.
2 is a block diagram showing an embodiment of an online game providing system according to the disclosed technique.
3 is a block diagram showing another embodiment of an online game providing system according to the disclosed technology.
4 is a block diagram illustrating another embodiment of an online game providing system according to the disclosed technology.
5 to 6 are reference diagrams illustrating an example of an interface for selecting a candidate item group provided to a game client.
7 is a flowchart illustrating an embodiment of an online game providing method according to the disclosed technology.
8 is a flowchart illustrating another embodiment of an online game providing method according to the disclosed technology.
9 is a flowchart illustrating another embodiment of an online game providing method according to the disclosed technology.
The description of the disclosed technique is merely an example for structural or functional explanation and the scope of the disclosed technology should not be construed as being limited by the embodiments described in the text. That is, the embodiments may be variously modified and may have various forms, and thus the scope of the disclosed technology should be understood to include equivalents capable of realizing the technical idea.
Meanwhile, the meaning of the terms described in the present application should be understood as follows.
The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.
It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions describing the relationship between the components, such as "between" and "immediately between" or "neighboring to" and "directly neighboring to", should be interpreted as well.
It should be understood that the singular " include "or" have "are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.
In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.
The disclosed technique may be embodied as computer readable code on a computer readable recording medium, and the computer readable recording medium may include any type of recording device that stores data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.
All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which the disclosed technology belongs, unless otherwise defined. The terms defined in the commonly used dictionary should be interpreted to coincide with the meanings in the context of the related art, and should not be interpreted as having ideal or excessively formal meanings unless clearly defined in the present application.
1 is a reference diagram for explaining an online game providing system and a game client according to the disclosed technology.
The online game providing system 100 (hereinafter, referred to as a game providing system) may provide online games to at least one
The
The
Here, the pet avatar is a character including a fairy, an animal, a fantasy character, and the like, and is referred to as a pet because it exists in the user's account. However, it is obvious that the disclosed technology is not limited by the literary description of these terms. That is, the pet avatar may be expressed as a human character, such as a lieutenant, a secretary, or a character such as a character such as a robot.
The
The disclosed technique does not particularly limit a method of providing a pet avatar made by the
The
The
The
2 is a block diagram showing an embodiment of an online game providing system according to the disclosed technique.
2, the
The
The
The
In one embodiment, the
The
In one embodiment, the
The
In one embodiment, the
The item
In one embodiment, the item
The item
In one embodiment, the item
In another embodiment, the item
In another embodiment, the rating may be set by combining the absolute rating and the relative rating described above. For example, if the item value is 900, which belongs to the A grade, and belongs to the top 10% of the A grades, it can be set by combining absolute and relative grades, such as A-1.
The item
The item
In one embodiment, the item
The item
In one embodiment, the item
In one embodiment, the item
In one embodiment, the item
The
The
In one embodiment, the game providing
In one embodiment, the game providing
If the payment requirement is satisfied, the game providing
The game providing
In one embodiment, the game providing
In one embodiment, the game providing
In an embodiment, the
When at least one item is selected from the item group by the item
In one embodiment, the game providing
3 is a block diagram showing another embodiment of an online game providing system according to the disclosed technology. The
When the payment of the item is completed by the
In one embodiment, the pet
In one embodiment, the pet
In one embodiment, the pet
As described above, the game providing
4 is a block diagram illustrating another embodiment of an online game providing system according to the disclosed technology. The
The
5 to 6 are reference diagrams illustrating an example of an interface for selecting a candidate item group provided to a game client.
In the example illustrated in FIG. 5, information about an item group provided to the
The example shown in FIG. 6 shows an example in which selection is made for each item of each candidate item group. Although the interface shown in Figs. 5 and 6 is different, the function provided is to present the group of items to the user and to provide the game providing
Hereinafter, various embodiments of the online game providing method will be described with reference to FIGS. Although the embodiments to be described below are performed in the
7 is a flowchart illustrating an embodiment of an online game providing method according to the disclosed technology.
Referring to FIG. 7, the embodiment of the online game providing method will be described in more detail. When the
The
The
In one embodiment, the method for providing an online game may further include growing a pet avatar. In more detail, the
In one embodiment for step S740, the
Here, the item value may be a value digitized using at least one of a first weight value for the period of the item or a second weight value for the capability value assigned to the item.
In one embodiment for step S750, the
In one embodiment for step S750, the
8 is a flowchart for explaining another embodiment of the online game providing method according to the disclosed technique. Another embodiment of the online game providing method disclosed in FIG. 8 relates to an embodiment of previously generating an item group for an item and reflecting the same. That is, in the exemplary embodiment disclosed in FIG. 7, in contrast to calculating an item group based on the level of the pet avatar, another exemplary embodiment disclosed in FIG. 8 corresponds to an embodiment in which the level of the pet avatar is matched with the calculated item group. It is about. The other embodiments described with reference to FIG. 7 may also be applied to another exemplary embodiment disclosed in FIG. 8, and thus descriptions of the same or corresponding elements as those described above with reference to FIG. 7 will be omitted.
Referring to another embodiment of the online game providing method with reference to FIG. 8 in more detail, the
The
The
In an embodiment of step S810, the
In an embodiment of steps S820 to S830, the
In one embodiment for step S830, the
In one embodiment for step S840, the
9 is a flowchart for explaining another embodiment of the online game providing method according to the disclosed technique. Another embodiment disclosed in FIG. 9 relates to an embodiment for providing an item according to the aforementioned payment index and not currency. Therefore, the description corresponding to the above description with respect to another embodiment of the present embodiment will be omitted.
Referring to another embodiment of the online game providing method with reference to Figure 9 in more detail, the
If it is determined that the payment index is equal to or greater than a predetermined value (step S910, YES), the
The
Here, the payment index may be a value that is evaluated by an action (eg, feeding or attachment) on a pet avatar generated by a user's input.
In one embodiment, the method for providing an online game may further include adding an experience value for the pet avatar when an action by a user input to the pet avatar occurs or an item is paid by the pet avatar.
It will be apparent to those skilled in the art that various modifications and variations can be made to the present invention without departing from the spirit and scope of the present invention as set forth in the following claims It can be understood that
100: Online game providing system
110: communication unit 120: game engine
130: item database 140: user database
150: item class setting unit 160: item random selection unit
170: game providing control unit 180: pet growth management unit
190: animation provider
200: Game Client
Claims (20)
(a) receiving a feed payment request for a pet avatar associated with the user's account from the game client, checking whether the in-game currency included in the user's account is greater than or equal to a predetermined quantity required for feeding;
(b) checking level information about the pet avatar if the result is greater than or equal to the preset quantity;
(c) generating an item group by selecting at least some of a plurality of items provided in the online game using the identified level information; And
(d) selecting at least one item from the created item group and paying it to the user's account;
The method comprising the steps of:
(e) evaluating an item value for the selected at least one item and assigning the pet avatar an experience value proportional to the evaluated value;
The method of claim 1, further comprising:
Setting a plurality of differential ratings according to item values for the plurality of items provided in the online game;
Selecting at least one grade corresponding to the level information of the pet avatar among the plurality of grades; And
Selecting at least some of a plurality of items corresponding to the selected at least one class to generate the item group;
The method of claim 1,
A value quantified using at least one of a first weight for a term of an item or a second weight for a capability assigned to the item
The method comprising the steps of:
Calculating, for each of the plurality of differential grades, a probability of winning each grade in inverse proportion to the corresponding grade; And
Selecting at least one item from the item group based on the calculated probability of winning by grade;
The method of claim 1,
Calculating a winning probability for each of a plurality of items belonging to the generated item group using the item value; And
Selecting at least one item from the item group based on the calculated winning probability;
The method of claim 1,
(a) setting a plurality of items provided in the online game so as to belong to any one of a plurality of item groups divided into different grades;
(b) selecting one item group from among the plurality of differential item groups using the level information of the pet avatar associated with the user's account;
(c) selecting one item among a plurality of items belonging to the selected one item group; And
(d) providing the selected one item to the user's account and providing information about the one item in association with the pet avatar;
The method comprising the steps of:
Calculating, for each of the plurality of items, a calculated item value using a first weight for a period of the item and a second weight for a capability value assigned to the item; And
Creating the plurality of item groups by assigning the differential grade according to the range of item values;
The method of claim 1,
Providing information about a plurality of first items belonging to the selected one item group to a game client;
Setting, by the game client, a plurality of items selected from the first items as a candidate item group; And
Selecting one item among a plurality of items belonging to the set candidate item group;
The method of claim 1,
Generating a winning probability for each item by using the item value of the corresponding item with respect to the average item value of the item group for each of a plurality of items belonging to the selected one item group;
The method of claim 1,
Providing an animation of bringing the image of the selected one item to the screen center by the pet avatar;
The method comprising the steps of:
(a) checking the payment index for the pet avatar associated with the user's account, and determining whether the identified payment index is equal to or greater than a preset value;
(b) checking the level information on the pet avatar if the payment index is greater than or equal to a preset value;
(c) selecting at least a part of the plurality of items provided in the online game and associating with the identified level information to generate an item group; And
(d) randomly selecting at least one item from the created item group and paying it to the user's account;
The method comprising the steps of:
A numerical value evaluated by an action on the pet avatar generated by the user input
The method comprising the steps of:
(e) adding an experience value for the pet avatar when an action is generated by a user input to the pet avatar or an item is paid by the pet avatar;
The method of claim 1, further comprising:
An item database that stores information about a plurality of items provided in the online game;
A user database for storing level information of the pet avatar associated with the user's account;
An item rating calculator that sets a rating for the plurality of items based on item value;
An item random selector which randomly selects at least one item from an item group consisting of a plurality of items; And
A game providing control unit generating the item group with a plurality of items corresponding to a level associated with the level information of the pet avatar, and paying at least one item randomly selected from the generated item groups to the user's account;
Online game providing system comprising a.
A pet growth manager configured to assign an experience value associated with a grade of an item paid to a user's account to the pet avatar, and to set or change a level of the pet avatar according to a preset level range;
Online game providing system, characterized in that it further comprises.
An animation for storing the at least one animation for the pet avatar, including the animation that the pet avatar bites the image for a specific item to the screen, and provides the game client with the animation stored under the control of the game providing control unit Providing unit;
Online game providing system, characterized in that it further comprises.
The program may be run in an online game providing system for providing an online game to at least one game client through a network.
(a) receiving a feed payment request for a pet avatar associated with the user's account from the game client, checking whether the in-game currency included in the user's account is greater than or equal to a predetermined quantity required for feeding;
(b) checking the level information on the pet avatar if the result is greater than or equal to the preset quantity;
(c) generating an item group by selecting at least some of a plurality of items provided in the online game using the identified level information; And
(d) randomly selecting at least one item from the created item group and paying the account to the user;
Recording medium recording the online game providing method comprising a.
The program may be run in an online game providing system for providing an online game to at least one game client through a network.
(a) a function of setting a plurality of items provided in the online game to belong to any one of a plurality of item groups which are classified into differential grades;
(b) selecting one item group from among the plurality of differential item groups using the level information of the pet avatar associated with the user's account;
(c) selecting one of a plurality of items belonging to the selected one item group; And
(d) providing the selected one item to the user's account and providing information about the one item in association with the pet avatar;
Recording medium recording the online game providing method comprising a.
The program may be run in an online game providing system for providing an online game to at least one game client through a network.
(a) checking a payment index for a pet avatar associated with the user's account and determining whether the identified payment index is equal to or greater than a preset value;
(b) checking the level information on the pet avatar if the payment index is equal to or greater than a preset value;
(c) generating a group of items by selecting at least a part of the plurality of items provided in the online game and related to the identified level information; And
(d) randomly selecting at least one item from the created item group and paying the account to the user;
Recording medium recording the online game providing method comprising a.
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KR1020120024706A KR20130103229A (en) | 2012-03-09 | 2012-03-09 | Method for providing on-line game supporting user creative capsule item and system thereof |
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KR1020120024706A KR20130103229A (en) | 2012-03-09 | 2012-03-09 | Method for providing on-line game supporting user creative capsule item and system thereof |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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WO2023239183A1 (en) * | 2022-06-09 | 2023-12-14 | 주식회사 위버스컴퍼니 | Method and system for providing nft-based digital items |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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WO2023239183A1 (en) * | 2022-06-09 | 2023-12-14 | 주식회사 위버스컴퍼니 | Method and system for providing nft-based digital items |
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