KR20130092533A - Math game and program - Google Patents
Math game and program Download PDFInfo
- Publication number
- KR20130092533A KR20130092533A KR1020130090142A KR20130090142A KR20130092533A KR 20130092533 A KR20130092533 A KR 20130092533A KR 1020130090142 A KR1020130090142 A KR 1020130090142A KR 20130090142 A KR20130090142 A KR 20130090142A KR 20130092533 A KR20130092533 A KR 20130092533A
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- arithmetic
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- correct answer
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0415—Number games
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/02—Counting; Calculating
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- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Educational Technology (AREA)
- Business, Economics & Management (AREA)
- Educational Administration (AREA)
- Theoretical Computer Science (AREA)
- Algebra (AREA)
- Mathematical Analysis (AREA)
- Pure & Applied Mathematics (AREA)
- Entrepreneurship & Innovation (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
The present invention relates to arithmetic games and their programs.
In particular, the present invention relates to an arithmetic game that gives and solves arithmetic or mathematics problems. Four arithmetic problems are provided on the left, right, top and bottom, respectively, and the answer of the arithmetic problem is provided at the center to select the correct answer. Providing a game map; Selecting a direction key to select a corresponding arithmetic problem in the center; Determining whether the correct answer is the correct answer to the selected arithmetic problem; If the result of the determination is a correct answer to the selected arithmetic problem, giving a score and providing a new arithmetic problem; Determining whether the vitality remains if the answer is not the correct arithmetic problem; Ending the game if there is no life remaining as a result of the determination; If it is determined that there is still life remaining, one life is reduced and a new correct answer is provided to the center to continue the game.
[Index]
Arithmetic games, Math games, Word games, English games, Character achievement games
Description
The present invention relates to arithmetic games.
In particular, a general arithmetic game is to provide arithmetic problems, choose from viewing the correct answer of the problem or directly enter the correct answer.
In general, arithmetic games provide arithmetic problems, select while viewing the correct answer, or directly enter the correct answer.
Therefore, a more interesting arithmetic game was needed to increase the learning efficiency of learners.
To do this, place one arithmetic problem on each side. The answer is placed in the center of the arithmetic problem, and the direction of the arithmetic problem is selected. This approach has the advantage of solving four questions for one correct answer. In addition, if the problem is corrected by connecting the correct answer and the problem disappears, the existing problem remains when the next problem and the correct answer is provided, so remembering the correct answer to the problem can be connected more quickly. Therefore, it helps to improve memory and quickness.
Through this, four arithmetic problems are solved and the correct answer is stored. When the correct answer is provided, the arithmetic problem is connected to the given arithmetic problem. Therefore, it helps to solve arithmetic problems, memory and quickness at the same time.
This method can be applied to mathematical problems as well as arithmetic problems.
SUMMARY OF THE INVENTION The present invention has been made to solve the above-described problems, and an object thereof is to enable arithmetic problem solving, memory, and quickness to be simultaneously trained with respect to arithmetic or mathematics as described above.
The present invention for achieving the above object relates to an arithmetic game that gives and solves arithmetic or mathematics problems, four arithmetic problems are provided on the left and right, top and bottom, respectively, and the answer to the arithmetic problem in the center of the problem Providing a game map to select whether the answer is correct; Selecting a direction key to select a corresponding arithmetic problem in the center; Determining whether the correct answer is the correct answer to the selected arithmetic problem; If the result of the determination is a correct answer to the selected arithmetic problem, giving a score and providing a new arithmetic problem; Determining whether the vitality remains if the answer is not the correct arithmetic problem; Ending the game if there is no life remaining as a result of the determination; If it is determined that there is still life remaining, one life is reduced and a new correct answer is provided to the center to continue the game.
As described above, according to the present invention, by solving the four arithmetic problems at the same time and remembering the correct answer and connecting with the correct answer, you can enjoy a fun game while improving the ability to solve the problem correctly, memory always, quickness, etc. It has the effect of making it possible.
1 is a schematic block diagram showing an interface of arithmetic game according to an embodiment of the present invention.
2 is a schematic diagram illustrating an interface of an English game according to an embodiment of the present invention;
3 is a schematic diagram illustrating an interface of a picture game according to an embodiment of the present invention.
4 is a schematic diagram illustrating an interface of a person game according to an embodiment of the present invention;
5 is a schematic diagram illustrating an interface of a Chinese character game according to an embodiment of the present invention.
6 is a schematic configuration diagram of arithmetic game according to an embodiment of the present invention.
7 is a schematic flowchart of an arithmetic game according to an embodiment of the present invention.
8 is a schematic diagram illustrating a game execution interface in which a direction key portion is omitted according to an embodiment of the present invention.
Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.
1 is a schematic diagram illustrating an interface of arithmetic game according to an embodiment of the present invention.
When the game starts, four arithmetic problems are placed on the left, right, top and bottom, and the correct answer of the arithmetic problem is displayed in the center to perform the arithmetic game.
Also around the correct answer is a control unit that can perform the movement of the correct answer. By selecting the direction indicator, you can choose the correct answer for the arithmetic problem in that direction.
Although the description has been made based on the fact that four problems are provided in four directions of up, down, left, and right, eight problems may be provided by being divided into two at the top, two at the bottom, two at the left, and two at the right. Problems may also be arranged to provide more than eight or less.
The part that connects the correct answer with the problem has been described as selecting the direction key located in the center, but the same effect occurs when the area with the problem part is directly selected.
In the process of connecting the correct answer to the arithmetic problem, the score is obtained and displayed on the game performance interface.
The number of correct answers is calculated and displayed in the game performance interface.
The correct arithmetic problem disappears and a new arithmetic problem is provided.
The time the game progressed is calculated and displayed in the game execution interface.
Life is displayed, and if a game user makes a mistake, they lose their life one by one and are displayed on the game performance interface.
The end condition of the game is that the game ends when all lives are lost.
According to a preferred embodiment of the present invention, as shown in Figure 2, the English words are placed in the four directions up and down and left and right and the Korean meaning in the center. And select which English word the Korean meaning is connected with by using direction keys. If the answer is correct, a score is given and a new English word is provided. If not correct, one life is reduced. The game ends if there is no life to decrease.
In this way, the foreign language and the translation meaning thereof can be provided by the above game method.
According to a preferred embodiment of the present invention as shown in Figure 3, the picture is placed in four directions of up, down, left, and right, and the word of the picture is placed in the center thereof. Then select the picture to which the word is connected by using the arrow keys. If it is correct, a score is given and a new picture is provided. If not correct, one life is reduced. The game ends if there is no life to decrease.
According to a preferred embodiment of the present invention, as shown in Figure 4, the person's name is positioned in four directions of up, down, left, and right, and the achievement is placed in the center thereof. Then select which person's achievement the achievement is linked with by using the direction keys. If it is correct, a score is given and the name of the new character is provided. If not correct, one life is reduced. The game ends if there is no life to decrease.
According to a preferred embodiment of the present invention, as shown in Figure 5, the Chinese characters in the four directions of up, down, left and right, and the meaning and sound of the Chinese characters in the center. Then, select and connect the Chinese character's meaning and sound with the direction key. If the answer is correct, a score is given and a new Chinese character is provided. If not correct, one life is reduced. The game ends if there is no life to decrease.
In addition, it is possible to compose the game by providing Chinese characters such as 國家, 民族, 經濟, and 하고 and providing a single sound or meaning like [state] in the center.
In addition, it is possible to construct a game that connects a part of a person's sayings, speeches, etc. with the person.
In addition, it is possible to construct a game that connects the movie with the hero.
As such, the present invention can be applied when arranging relations having various relations, correct answers, and learning.
6 is a schematic diagram of arithmetic game according to an embodiment of the present invention.
As shown in the block diagram shown in Figure 6, the present invention for achieving the above object is four arithmetic problems are arranged in the left and right, respectively up and down and the correct answer of the arithmetic problem in the center and the direction of movement of the correct answer A
Four arithmetic problems are arranged left and right, and up and down, and the correct answer of the arithmetic problem is located at the center thereof, and the
The
Another method of operation selects the correct answer and pushes in the direction of the problem can be determined to have selected the arithmetic problem.
The
The arithmetic
The score calculation and
The
The
The game
7 is a schematic flowchart of an arithmetic game according to an embodiment of the present invention.
As shown in the flowchart shown in Fig. 7, the present invention for achieving the above object relates to an arithmetic game that gives and solves arithmetic or mathematical problems, four arithmetic problems are provided on the left and right, top and bottom, respectively, Providing an answer to the arithmetic problem to provide a game map to select the correct answer (S101); Selecting a direction key in order to select a corresponding arithmetic problem at the center (S102); Determining whether the corresponding answer is the correct answer to the selected arithmetic problem (S103); If it is determined that the correct answer is the selected arithmetic problem, giving a score and providing a new arithmetic problem (S104); If it is determined that the answer is not the correct arithmetic problem, determining whether or not the life force remains (S105); If it is determined that there is no life remaining, the game ends (S106); If it is determined that the vitality is left, one life is reduced and includes providing a new correct answer in the center to continue the game (S107).
Providing a game map in which words having a certain space are located on a slope and a character in the center of which is to be inserted into a space of the word is provided (S101) is to provide a game execution interface so that the game can be performed when the game starts.
In the game performance interface, four arithmetic problems are arranged up, down, left, and right in order to play a game, and the correct answer of the arithmetic problem is located at the center thereof. And there is an operation unit for manipulating the movement of the correct answer. On one side, time, score, number of arithmetic problems completed, and life are displayed. Selecting a direction key to select the arithmetic problem is the correct answer in the center (S102) is a process of determining which arithmetic problem is the correct answer provided in the center and connects the correct answer and the arithmetic problem.
Step S103 of determining whether the correct answer is the correct answer of the selected arithmetic problem is to compare the correct answer of the arithmetic problem that is stored and selected from the center and to determine whether the correct answer is the same.
If it is determined that the correct answer of the selected arithmetic problem, the step of giving a score and providing a new arithmetic problem (S104) is that if the correct answer and arithmetic problems are connected to each other, the arithmetic problem is eliminated and the new arithmetic problem is provided in place. There is also a new correct answer in the center. The answer is one of the four arithmetic questions already provided.
If the result of the determination is not the correct answer to the arithmetic problem selected step (S105) is to determine whether the life remaining to determine whether to continue the game or to end the game. 4 vitality is given as a base, and decreases by 1 if you make a mistake.
The number of vitality given by default can be given more or less than four depending on the situation.
As a result of the determination, if there is no life remaining, the game is terminated (S106). If the correct answer selected by the user does not match the arithmetic problem, a penalty must be imposed. However, if there is no remaining life, the game ends.
Judgment results that if there is a life remaining one life is reduced and provide a new correct answer in the center to continue the game (S107) if the correct answer selected by the user of the game does not match the arithmetic problem and a penalty 1 If there is still life after reducing the dog, it is provided to continue the game.
If the game end condition is time, the game ends when the given time is exhausted.
According to an exemplary embodiment of the present invention, as shown in FIG. 8, the direction key portion positioned at the center may be omitted or reduced, and a problem for a given correct answer may be directly selected by selecting a corresponding problem area.
Those skilled in the art will appreciate that the present invention can be embodied in other specific forms without changing the technical spirit or essential features.
Claims (3)
Providing a game map that provides four arithmetic problems each of left and right, top and bottom, and provides an answer to the arithmetic problem at the center thereof to select the correct answer;
Selecting a direction key to select a corresponding arithmetic problem in the center;
Determining whether the correct answer is the correct answer to the selected arithmetic problem;
If the result of the determination is a correct answer to the selected arithmetic problem, giving a score and providing a new arithmetic problem;
Determining whether the vitality remains if the answer is not the correct arithmetic problem;
Ending the game if there is no life remaining as a result of the determination;
If the judgment indicates that the remaining life, one life is reduced and provides a new correct answer in the center to continue the game game method
Position the English word in 4 directions of up, down, left and right, and place Korean meaning in the center. And select which English word the Korean meaning is connected with by using direction keys. If the answer is correct, a score is given and a new English word is provided. If not correct, one life is reduced. The game ends if there is no life to decrease.
In this way, the foreign language and the translation meaning thereof can be provided by the above game method.
Position the picture in four directions: up, down, left, and right, and place the word of the picture in the center. Then select the picture to which the word is connected by using the arrow keys. If it is correct, a score is given and a new picture is provided. If not correct, one life is reduced. The game ends if there is no life to decrease.
Position the person's name in four directions: up and down, left and right, and achievements in the center. Then select which person's achievement the achievement is linked with by using the direction keys. If it is correct, a score is given and the name of the new character is provided. If not correct, one life is reduced. The game ends if there is no life to decrease.
Place Chinese characters in 4 directions of up, down, left and right, and place the meaning and sound of Chinese characters in the center. Then, select and connect the Chinese character's meaning and sound with the direction key. If the answer is correct, a score is given and a new Chinese character is provided. If not correct, one life is reduced. The game ends if there is no life to decrease.
In addition, it is possible to compose a game by providing Chinese characters such as 國家, 民族, 經濟, and 하고 and providing a single sound or meaning like [Country].
In addition, it is possible to construct a game that connects a part of a person's sayings, speeches, etc. with the person.
In addition, it is possible to construct a game that connects the movie with the hero.
Arithmetic game method characterized in that the arithmetic game applying the above principle can be made through this
In general, instead of solving one question and finding one correct answer, the arithmetic game method is characterized by solving four problems and connecting them with one correct answer.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020130090142A KR20130092533A (en) | 2013-07-30 | 2013-07-30 | Math game and program |
Applications Claiming Priority (1)
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KR1020130090142A KR20130092533A (en) | 2013-07-30 | 2013-07-30 | Math game and program |
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KR20130092533A true KR20130092533A (en) | 2013-08-20 |
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KR1020130090142A KR20130092533A (en) | 2013-07-30 | 2013-07-30 | Math game and program |
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KR (1) | KR20130092533A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20210084105A (en) | 2019-12-27 | 2021-07-07 | 윤용민 | Game method using numbers and arithmetic operations and application system to execute them |
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2013
- 2013-07-30 KR KR1020130090142A patent/KR20130092533A/en not_active Application Discontinuation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20210084105A (en) | 2019-12-27 | 2021-07-07 | 윤용민 | Game method using numbers and arithmetic operations and application system to execute them |
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