KR20130098967A - Bubble shoot word game and program - Google Patents

Bubble shoot word game and program Download PDF

Info

Publication number
KR20130098967A
KR20130098967A KR1020130097115A KR20130097115A KR20130098967A KR 20130098967 A KR20130098967 A KR 20130098967A KR 1020130097115 A KR1020130097115 A KR 1020130097115A KR 20130097115 A KR20130097115 A KR 20130097115A KR 20130098967 A KR20130098967 A KR 20130098967A
Authority
KR
South Korea
Prior art keywords
game
bubble
word
foreign language
language word
Prior art date
Application number
KR1020130097115A
Other languages
Korean (ko)
Inventor
김동환
Original Assignee
김동환
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 김동환 filed Critical 김동환
Priority to KR1020130097115A priority Critical patent/KR20130098967A/en
Publication of KR20130098967A publication Critical patent/KR20130098967A/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0098Word or number games
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/06Foreign languages

Abstract

PURPOSE: A bubble shoot word game and a program therefor are provided to allow a user to learn foreign languages by applying the bubble shoot word game. CONSTITUTION: A program for a bubble shoot word game comprises the following steps: providing a game map with several foreign language word bubbles; moving up a native language word corresponding to a foreign language word on the map; selecting and moving up a foreign language word bubble corresponding to a native language word and fixing the foreign language word bubble; determining whether the foreign language word corresponds to the native language word; and removing the native language word and foreign language word and giving scores.

Description

Bubble shoot word game and program

The present invention relates to a bubble suit word game.

In particular, a typical bubble suit puzzle game is provided with a bubble shaped bubble on the game map. These air bubbles are of several colors. Below, air bubbles are provided at regular intervals. Shoot these bubbles up. When a bubble is shot and meets the bubbles above it, it will burst and disappear if there are three or more of the same bubbles.

Normally, bubble suit puzzle games are provided with bubble-shaped bubbles on the game map. These air bubbles are of several colors. Below, air bubbles are provided at regular intervals. Shoot these bubbles up. When a bubble is shot and meets the bubbles above it, it will burst and disappear if there are three or more of the same bubbles.

Therefore, it was necessary to apply this fun to word games. Through this, foreign and native languages can be efficiently learned.

To do this, several foreign language words are stacked and provided at the top of the game map. The bubbles to be raised below indicate the native language to combine with the foreign language. When a bubble with the same meaning of a foreign language and a native language meets, the game eliminates two bubbles. Every time a new foreign language word is generated and placed on the line above it. The game ends when the foreign words reach the bottom. The bottom here also means a constant boundary.

The method of shooting a bubble with a native language word from the bottom up is that the bubble is fixed at the center and the game user designates a location where the bubble is to be shot. Another way to shoot is to move the bubble up and down vertically after moving the bubble to the left or right of the horizontal line.

The explanation here is in English and Korean. However, the present invention is widely applied as a method for learning another language and other languages for the language. In addition, the present invention has been described in such a way that the foreign language is placed on top and the native language is provided below, but the native language is placed on top and the foreign language is provided on the bottom so as to be able to go up.

In addition, if the game termination condition is a part-time, the game ends when the corresponding time is completed.

In this way, there was a need for a game that would allow for fun foreign language learning.

The present invention is to solve the above-mentioned problems, the object of the present invention is to provide a puzzle game that can be performed by learning a foreign language by applying a fun bubble suit game.

The present invention for achieving the above object relates to a puzzle game for combining and erasing a foreign language such as English and Korean and their translation, providing a game map in which a plurality of foreign language word bubbles are arranged; Providing a national language word that can be matched with a foreign language word arranged in the game map at the bottom to ascend below the game map; Selecting a foreign language bubble in which the national language word bubble is to be located by using a direction key, moving the foreign language bubble upward, and fixing the foreign language bubble to the foreign language bubble located above; Determining whether the fixed national language word and the foreign language word have a matching meaning; Determining whether the fixed national language word and the foreign language word do not coincide with the fixed national language word and disappearing from the bottom, and ending the game; Ending the game if it is determined that the game ends; If the result of the determination is not a game termination condition, continuing the game; Judging whether the fixed national language word and the foreign language word match, the national language word and the foreign language word are erased, a score is given, and a game termination condition; Ending the game if it is determined that the game ends; If it is determined that the game is not the end condition, the step of continuing to play the game.

As described above, according to the present invention, it is possible to enjoy a fun game while improving a foreign language learning ability by applying a bubble suit type game.

1 is a schematic block diagram showing an interface of a bubble suit word game according to an embodiment of the present invention.
Figure 2 is a schematic diagram showing the interface of a bubble suit word game according to an embodiment of the present invention.
Figure 3 is a schematic diagram showing the interface of a bubble suit word game according to an embodiment of the present invention.
Figure 4 is a schematic diagram of a bubble suit word game according to an embodiment of the present invention.
5 is a schematic flowchart of a bubble suit word game according to an embodiment of the present invention.

Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.

1 is a schematic block diagram showing an interface of a bubble suit word game according to an embodiment of the present invention.

When the game starts, several foreign language-engraved word bubbles are stacked on top of the game map to play the bubble suit word game.

The native-language bubbles provided below are centered below the game map, waiting for the player to choose the direction of movement. When the direction to move is selected, the bubble is engraved with the foreign language word and fixed.

When a national language bubble and a foreign language bubble with the same meaning meet, they are eliminated. And a certain score is given and displayed.

When a native language bubble with a different meaning meets a foreign language bubble, only the native language bubble from below disappears.

Every time a bubble is engraved with a new foreign language word at the top of the game map to lower the overall position of the foreign language word bubbles.

In addition, the game proceeds in a form in which new words are engraved and provided with new foreign language words at regular intervals.

The end of the game basically ends when the bubbles with the foreign words reach the place where the bubbles with the native language are first placed. Or you can set a certain game exit condition boundary below the game map.

Alternatively, you can give time and end when the time ends.

This word suit game is applied by connecting the kanji and the meaning of the native language for the kanji, the picture and the words of the picture, the arithmetic problem and the correct answer.

In addition, it can be applied to related relationships such as CAR + NAT10N, related relationships such as character and achievement, movie and lead actor or director, sports events and athletes, and archaeological words such as paralysis.

The bubble may have various shapes such as a circle, a square, a rectangle, a star, and an oval.

2 is a schematic block diagram showing an interface of a bubble suit word game according to an embodiment of the present invention.

When the game begins, several engraved bubbles are stacked on top of the game map to play the bubble suit word game.

The native-language bubbles provided below are centered below the game map, waiting for the player to choose the direction of movement. When the direction to move is selected, the bubble is engraved and fixed.

When a national language bubble and a figure bubble that have the same meaning meet, they are eliminated. And a certain score is given and displayed.

When a national language bubble and a figure bubble with different meanings meet, only the national language bubble from below disappears.

Every time a new engraved bubble is created, located at the top of the game map, to lower the overall position of the bubble.

Alternatively, the game proceeds in a form in which new picture bubbles are not created and provided at regular times, but a new picture group is provided when all the first given pictures are erased.

The ending condition of the game basically ends when the picture bubbles reach the place where the bubble with the native language is first placed. Or you can set a certain game exit condition boundary below the game map.

Alternatively, you can give time and end when the time ends.

3 is a schematic diagram illustrating an interface of a bubble suit word game according to an embodiment of the present invention.

At the beginning of the game, several bubble-laden bubbles are stacked on top of the game map to play the bubble suit arithmetic game.

The bubbles with the answers provided below are centered under the game map, waiting for the player to choose the direction of movement. When the direction to move is selected, the bubble is engraved and fixed.

When the same answer bubble and arithmetic problem bubble with the same value are met, they are cleared. And a certain score is given and displayed.

When the correct answer bubble and the arithmetic bubble with different values meet, only the correct answer bubble from below disappears.

Every time a new arithmetic bubble is created at the top of the game map, bringing the arithmetic bubble down the overall position.

Alternatively, the game proceeds in a form in which new arithmetic problem bubbles are created and provided at regular intervals, and a new arithmetic problem group is provided when all the arithmetic problems first given are eliminated.

The end condition of the game basically ends when the arithmetic bubble reaches the first place where the bubble with the correct answer is located. Or you can set a certain game exit condition boundary below the game map.

Alternatively, you can give time and end when the time ends.

4 is a schematic diagram of a word suit game according to an embodiment of the present invention.

As shown in the configuration diagram shown in Fig. 4, the present invention for achieving the above object is a bubble engraved with a foreign language word is arranged on the top of the game map and a bubble engraved with a native language for erasing the foreign language word bubble A game performance interface 100 which is provided to perform a game of removing the two bubbles by combining a foreign language and a native language by moving upward from the; A game operation unit 200 for controlling the movement of the game; Bubble provider 300 for generating and providing a bubble engraved with a national language and a foreign language; A word eraser 400 which determines whether the provided national language and the foreign language bubble match each other and processes the same; A score calculation and display unit 500 for calculating and assigning scores according to the erased native language and foreign language word bubbles and displaying them; A game ending unit 600 for determining whether words arrive at a location where a bubble is provided and ending the game; And a word database 700 that stores data of national and foreign language words.

A game in which bubbles with multiple foreign language words are arranged at the top of the game map, and a bubble with the native language to eliminate the foreign language word bubble moves from the bottom up to combine the foreign language with the native language to eliminate the two bubbles. The performance interface 100 additionally displays the score.

The game operation unit 200 for controlling the movement of the game is operated with a key set as a direction key of a keyboard or a game operation button is positioned in a predetermined space of a corresponding game performance interface on a touch pad. Alternatively, the components provided in the game map may be directly selected and manipulated.

The bubble provider 300 which generates and provides a bubble engraved with a native language and a foreign language is provided with a plurality of bubbles engraved with a foreign language on a game map and is generated and provided at a predetermined time.

When a bubble with a foreign language is created and provided, the bubble with the entire foreign language goes down.

Bubbles with native language are provided from the bottom up.

According to a preferred embodiment of the present invention, a bubble having a native language engraved thereon and rising from the bottom as a bubble engraved with a foreign language can be used to construct a game.

The word eliminating unit 400 which processes the provided native language and the foreign language bubble to match each other and processes the same is to determine whether the bubble engraved with the native language and the bubble engraved with the foreign language have the same meaning. If they are the same, both bubbles are cleared and scored. If different, only the inscribed bubble disappears.

Depending on the rules of the game, other combinations may be penalized. In addition, a new foreign-language bubble can be created and rolled down overall.

The score calculation and display unit 500 which calculates and assigns scores according to the erased native language and foreign language word bubbles and displays them is given a predetermined score according to the erasure.

The game ending part 600 which determines whether the words arrive to the position where the bubble is provided is to determine whether the bubble engraved with the foreign language descends from the top to the bottom and finally falls to the line providing the bubble engraved with the native language.

The word database 700 that stores data of national language and foreign language words stores word data of national language and foreign language provided in the present invention.

Here, the native language is Korean and the foreign language is English, but the native language is Korean and all other languages can be set as foreign languages.

In addition, game users of other countries may set their own language as their native language and store the other language as a foreign language.

5 is a schematic flowchart of a bubble suit word game according to an embodiment of the present invention.

As shown in the flow chart shown in Figure 5, the present invention for achieving the above object relates to a puzzle game for combining and erasing a foreign language, such as English and Korean, and translation thereof, a plurality of foreign language word bubbles are arranged Providing a game map (S101); At step S102, a national language word that can be matched with a foreign language word arranged in the game map is provided to rise below the game map (S102); Selecting a foreign language bubble in which the national language word bubble is to be located by using a direction key, moving the bubble upward, and fixing the foreign language bubble to the foreign language bubble located above (S103); Determining whether the fixed national language word and the foreign language word have the same meaning (S104); Determining that the fixed native language word and the foreign language word do not coincide with each other, and that the national language word raised from the bottom disappears and ends the game (S105); If it is determined that the game is terminated, ending the game (S106); If it is determined that the game is not the end condition step of continuing to play the game (S107); If the fixed national language word and the foreign language word coincide with each other as a result of the determination, determining whether the national language word and the foreign language word are erased, the score is given, and the game termination condition (S108); If the game end condition determines that the game is terminated (S109); If it is determined that the game is not the end condition, the step of continuing to play the game (S110).

In the step S101 of providing a game map in which a plurality of foreign language word bubbles are arranged, bubbles in which several foreign language words are engraved are arranged at the top of the game map, and a bubble in which a native language is engraved to erase the foreign language word bubble is moved from the bottom up. It is to provide a game performance interface that is provided to combine the and the native language to play the game to eliminate the two bubbles.

At the bottom, a step of providing a national language word that can be matched with a foreign language word arranged in a game map and rising from the bottom of the game map (S102) includes a bubble with a national language inscribed and generated by the bubble provider 300 under the game map. To give up.

Selecting a foreign language bubble in which the national language word bubble is to be located by using a direction key and moving it upward and fixing the foreign language bubble to the foreign language bubble located above (S103) may be operated by using a key set as a direction key of a keyboard or by using a touch pad in a predetermined space of a corresponding game execution interface. Use to adjust the national language bubble rising from the bottom up to place the foreign language engraved bubble.

In the step S104 of determining whether the fixed national language word and the foreign language word have the same meaning, it is determined whether the coincidence has the same meaning through the database.

If it is determined that the fixed national language word and the foreign language word do not match, the national language word raised from the bottom disappears and the game termination condition is determined (S105) when the national language word and the foreign language word are raised from the bottom and placed under the bubble engraved with the foreign language. If it is different by judging whether the meaning is the same, only the bubble in which the native language is engraved is eliminated and it is determined whether the game is terminated.

The game termination condition is to determine whether the bubbles engraved with the foreign language provided on the game map have reached the point where the bubbles engraved with the native language have been provided. The game ends when you reach the point.

As a result of the determination, if the game is terminated, the step of terminating the game (S106) determines whether the bubbles engraved with the foreign language provided on the game map have come down to the point where the bubbles engraved with the native language have been provided, and if so, the game is terminated.

If it is determined that the game is not the end condition (S107) to continue the game is to create a bubble with a new national language engraved to provide a game map under the game to continue the game.

If it is determined that the fixed national language word and the foreign language word match, the national language word and the foreign language word are erased, the score is given, and the step of determining whether the game is terminated (S108) when the foreign language is located under the bubble engraved with the foreign language If the meaning of the word and the foreign language word is the same, if it is the same, it is to delete both the bubble with the native language and the bubble with the foreign language and determine whether it is the end condition of the game.

As a result of the determination, if the game is terminated, the step of ending the game (S109) determines whether the bubbles engraved with the foreign language provided on the game map have come down to the point where the bubbles engraved with the native language have been provided, and if so, the game is terminated.

If it is determined that the game is not the end condition (S110) to continue the game is to create a bubble with a new national language engraved to continue to play the game to provide under the game map.

Those skilled in the art will appreciate that the present invention can be embodied in other specific forms without changing the technical spirit or essential features.

Claims (3)

The present invention relates to a puzzle game that combines and erases foreign languages such as English and Korean, and translations thereof.
Providing a game map in which a plurality of foreign language word bubbles are arranged;
Providing a national language word that can be matched with a foreign language word arranged in the game map at the bottom to ascend below the game map;
Selecting a foreign language bubble in which the national language word bubble is to be located by using a direction key, moving the foreign language bubble upward, and fixing the foreign language bubble to the foreign language bubble located above;
Determining whether the fixed national language word and the foreign language word have a matching meaning;
Determining whether the fixed national language word and the foreign language word do not coincide with the fixed national language word and disappearing from the bottom, and ending the game;
Ending the game if it is determined that the game ends;
If the result of the determination is not a game termination condition, continuing the game;
Judging whether the fixed national language word and the foreign language word match, the national language word and the foreign language word are erased, a score is given, and a game termination condition;
Ending the game if it is determined that the game ends;
If the result of the determination is not the end of the game bubble shoot word game method comprising the step of continuing to play the game
The method of claim 1, wherein the bubbles provided are
Bubble suit word game method, characterized in that the bubble is placed on the top of the native language and rising from the bottom as a bubble engraved with a foreign language can be used to configure the game
The method of claim 1, wherein the provided words
A form provided by applying the sounds and meanings of the kanji and its kanji, pictures and words of the picture, arithmetic problems, and the correct answers to the problems as native bubbles and foreign language bubbles;
In addition, it can be applied to related relationships such as CAR + NATION, characters and achievements, movies and starring actors or directors, sports events and athletes, and archaic words such as paralysis, etc. How to play bubble suit word
KR1020130097115A 2013-08-16 2013-08-16 Bubble shoot word game and program KR20130098967A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020130097115A KR20130098967A (en) 2013-08-16 2013-08-16 Bubble shoot word game and program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020130097115A KR20130098967A (en) 2013-08-16 2013-08-16 Bubble shoot word game and program

Publications (1)

Publication Number Publication Date
KR20130098967A true KR20130098967A (en) 2013-09-05

Family

ID=49450591

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020130097115A KR20130098967A (en) 2013-08-16 2013-08-16 Bubble shoot word game and program

Country Status (1)

Country Link
KR (1) KR20130098967A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2016010306A1 (en) * 2014-07-18 2016-01-21 김성광 Language learning system utilizing component unit, more segmented than phoneme, or various games
CN113888915A (en) * 2021-11-16 2022-01-04 山东理工职业学院 Intelligent English word learning device with strong interest

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2016010306A1 (en) * 2014-07-18 2016-01-21 김성광 Language learning system utilizing component unit, more segmented than phoneme, or various games
CN113888915A (en) * 2021-11-16 2022-01-04 山东理工职业学院 Intelligent English word learning device with strong interest

Similar Documents

Publication Publication Date Title
CN104238880B (en) Bootstrap technique, guide device and the mobile terminal of Application Program Interface operation
CN110124322B (en) Color filling method and device for color filling game
KR101410410B1 (en) Bodily sensation type learning apparatus and method
JP2006221281A (en) Program for controlling guide display and information processor
KR102088335B1 (en) Mixed reality-based learning game providing system that can simultaneously learn and exercise
KR20130098967A (en) Bubble shoot word game and program
US9072966B2 (en) Computer implemented puzzle
US20180211560A1 (en) Language practice device, language teaching material, and language practice program
KR20130132364A (en) Mission match 3 game and program
JP5594060B2 (en) Amusement machine
CN111176535B (en) Screen splitting method based on intelligent sound box and intelligent sound box
KR20130098968A (en) Drop word game and program
KR20130098955A (en) Bubble shoot word game and program
KR20130114026A (en) Word typing game and program
KR20140007061A (en) Sentence shooting ball game and program
KR20130092533A (en) Math game and program
CN107773973A (en) Children English flight chess
KR20130132365A (en) Word shooting ball game and program
KR20110116783A (en) Billiard simulation service system and method
CN102933265A (en) Image-processing apparatus, image-processing method and virtual golf simulation apparatus using same
KR101354904B1 (en) Method for Color TETRIS Game
KR20240002869A (en) Method for projecting virtual billiard game image on billiard table, projector device and image projection server for performing the same
JP2009133976A (en) Electronic language learning device, program and storage medium for the same
JP2017176337A (en) Game method and game program
KR20130093061A (en) Fill word game and program

Legal Events

Date Code Title Description
WITN Withdrawal due to no request for examination