KR20130083023A - Method for using a plurality of device to provide online game - Google Patents
Method for using a plurality of device to provide online game Download PDFInfo
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- KR20130083023A KR20130083023A KR1020110143710A KR20110143710A KR20130083023A KR 20130083023 A KR20130083023 A KR 20130083023A KR 1020110143710 A KR1020110143710 A KR 1020110143710A KR 20110143710 A KR20110143710 A KR 20110143710A KR 20130083023 A KR20130083023 A KR 20130083023A
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- game
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- 238000000034 method Methods 0.000 title claims abstract description 27
- 238000004891 communication Methods 0.000 claims description 7
- 238000002716 delivery method Methods 0.000 claims 1
- 238000010586 diagram Methods 0.000 description 2
- 238000007792 addition Methods 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 238000010295 mobile communication Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
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- 238000006467 substitution reaction Methods 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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Abstract
Description
The present invention relates to a method for providing an online game, and more particularly, to a method for providing an online game to the user using a plurality of terminals controlled by the user.
An online game is a game in which an online function is added through a wired or wireless network. For example, a multiplayer online role playing game in which several users access a game through a network and play a game according to their role. ).
The recent trend of such online games is to use graphics that require multiple users to participate in the game at the same time, so that interactions between multiple users occur, and also require high-specific system resources. Therefore, in order to enjoy online games properly, it is necessary to use a terminal sufficiently supported by system resources. However, a wired terminal such as a PC that can provide sufficient system resources has a disadvantage of poor portability, and when users play online games through a wired terminal, they are bound to be restricted by time and place.
On the other hand, a wireless mobile game includes a game that is mounted on and executed on a terminal whose mobility is emphasized, such as a game played on a mobile phone or a portable game machine. In general, a wireless terminal such as a mobile phone has less system resources than a wired terminal in order to maximize portability, and thus, it is difficult to execute massive contents such as a wired online game, and thus, a game installed and executed on a wireless terminal. Applications are typically wireless mobile games.
However, since the spread of wireless terminals, for example, smart phones, is becoming more common today, there is a need to find an online game providing method utilizing the wireless terminals.
Accordingly, the present invention has been made to solve the above problems, an object of the present invention to provide an online game to a plurality of terminals.
The present invention also aims to maximize the fun of an online game.
In addition, an object of the present invention is to enable an online game user to enjoy an online game with ease and fun without restriction of time and place by using a wireless terminal.
In addition, an object of the present invention is to enable a user who is not a wired online game user to experience the online game lightly through a wireless game application.
In addition, an object of the present invention is to provide a game system that can add only a wireless game client for executing an application in addition to a conventional online game client.
The present invention relates to a system and method for providing an online game.
According to an embodiment of the present invention, a first user communicating with a first terminal controlled by a user and storing first game result information which is information about a game result played by the user using the first terminal An online game providing method performed at a game server including an account, the method comprising: receiving a second terminal by the user based on terminal identifier information received from a second terminal controlled by the user and different from the first terminal. Linking a second user account for storing second game result information, which is information about a game result played using the first user account, wherein the linking step is stored in the second user account. Converting second game result information into information which can be stored in the first user account; And storing the converted information in the first user account.
Further, according to another embodiment of the present invention, an online game providing method performed by a game server communicating with a terminal controlled by a user, the game result which is information about a game result played by the user using the terminal Storing the information in the first user account; Determining whether there is at least one second user account different from the first user account and accessible to the user based on the terminal identifier information received from the terminal; And if the at least one second user account exists, converting game result information stored in the first user account into information that can be stored in the second user account and storing the converted information in the second user account. Thereby linking the first user account with the second user account.
According to another embodiment of the present invention, a first communication with a first terminal controlled by a user and storing first game result information which is information about a game result played by the user using the first terminal is performed. A game server comprising a user account, the game server controlled by the user and based on terminal identifier information received from a second terminal different from the first terminal, the game server playing the game using the second terminal. And an account linking unit linking a second user account storing second game result information, which is information relating to the first user account, wherein the account linking unit is configured to store the second game result information stored in the second user account. Converting the second user account into the first user account by converting the information into a storeable information in the first user account and storing the converted information in the first user account. Link with
In addition, according to another embodiment of the present invention, the user account management unit for storing the game result information, which is information on the game result played by the user using the terminal in the first user account; And based on the terminal identifier information received from the terminal, when it is confirmed that at least one second user account different from the first user account and accessible by the user exists, the game result stored in the first user account. And an account linkage unit configured to link the first user account with the second user account by converting information into information that can be stored in the second user account and storing the converted information in the second user account. .
And, according to another embodiment of the present invention, the first communication with the first terminal controlled by the user, the first game result information storing the first game result information which is information about the game result played by the user using the first terminal; A game server including a user account; And a second terminal controlled by the user and different from the first terminal, wherein the game server uses the second terminal based on terminal identifier information received from the second terminal. And an account linking unit for linking a second user account storing second game result information, which is information about a game result played, with the first user account, wherein the account linking unit includes: a second game stored in the second user account; By converting the result information into information that can be stored in the first user account and storing the converted information in the first user account, the second user account is linked with the first user account.
According to the present invention as described above it is possible to provide an online game to a plurality of terminals.
In addition, according to the present invention, it is possible to maximize the fun of the online game.
In addition, according to the present invention, the user of the online game can enjoy the online game easily and fun by using a wireless terminal, without restriction of time and place. As a result, the online game provider can prevent departure of existing online game users.
In addition, according to the present invention, a user who is not a wired online game user can lightly experience an online game through a wireless game application. As a result, the online game provider may attract users who are not existing online game users as new online game users.
In addition, according to the present invention, in addition to the conventional online game client, only a wireless game client for executing a wireless game application needs to be added, and thus it is not necessary to provide a game server for a wired game client and a wireless game client, respectively. As a result, the existing game server can provide online games to many users, thereby saving system resources.
1 is a schematic block diagram of an online game providing system according to an exemplary embodiment of the present invention.
2 is a flowchart illustrating a method for providing an online game in a game server according to a preferred embodiment of the present invention.
BRIEF DESCRIPTION OF THE DRAWINGS The advantages and features of the present invention and the manner of achieving them will become apparent with reference to the embodiments described in detail below with reference to the accompanying drawings. However, the present invention is not limited to the embodiments disclosed below, but can be implemented in various different forms, and only the embodiments make the disclosure of the present invention complete, and the general knowledge in the art to which the present invention belongs. It is provided to fully inform the person having the scope of the invention, which is defined only by the scope of the claims.
Like reference numerals refer to like elements throughout.
1 is a schematic block diagram of an online game providing system according to an exemplary embodiment of the present invention.
Online game providing system according to an embodiment of the present invention, the
The
The
The (wired or wireless) game client is a program that is specially produced and distributed by the game provider to receive an online game from a game server, and is installed and executed in a terminal. That is, the user may play an online game while communicating with the
In addition, the (wired or wireless) game client includes a unique identifier or a unique identifier is assigned to a terminal on which the game client is installed, and transmits the unique identifier to the
In addition, the wireless game client may include and execute at least one or more wireless game applications that may be received from the
In addition, due to the mobility of the wireless terminal in which the wireless game client is installed, the wireless game client may not communicate smoothly with the
On the other hand, the
The
The
The
In addition, the
For example, the
In addition, for example, the
The
The game result information refers to information obtained as a result of playing an online game using a wired terminal or information obtained as a result of playing a game executed on a wireless terminal using a wireless terminal. The game result information includes, for example, point information, item information, material item information, or raised character information or pet information.
The
The game progress information includes all data and commands necessary for the progress of the online game, and for example, character position information, character movement information, and item acquisition information that are changed or transmitted according to input information received from a wired terminal. , Monster location information, quest information (eg, point acquisition quests, item creation quests, etc.), sound information, and chat information.
In addition, the input information includes all data and commands input by the user through the terminal for the progress of the game, for example, the position movement command, action command, chat information, etc. of the character controlled by the terminal. It includes.
The
Meanwhile, the
The
When the
For example, the
Hereinafter, for convenience, when the information received from the terminal is stored in the
Meanwhile, whenever a new account unit is created, the
For example, after the user creates a first user account corresponding to the first terminal, the account list information of the user includes the first user account. Accordingly, when the user accesses the
In addition, when there are a plurality of accounts corresponding to the same user, the
For example, the
In addition, for example, the
On the other hand, the
2 is a flowchart illustrating a method of providing an online game in the
When the
In addition, the
If it is determined that another account does not exist, the game result information updated by the
On the other hand, if it is determined that another account exists, for example, when there is a wired user account corresponding to the
A method of linking a wireless user account with a wired user account, wherein the specific information is converted into information used in the wired user account among game result information stored in the wireless user account, for example, point information, item information, or character information. Then, when the user proceeds to play the game through a wired terminal, there is a method for allowing the game to proceed using the converted information.
In addition, as another method of associating a wireless user account with a wired user account, the wireless game application list related to the quest information stored in the wired user account is stored in the wireless user account, and then the user is included in the list on the wireless terminal. When the quest is completed by executing and playing a wireless game application, there is a method of storing the completion information in the wired user account.
In this regard, the following describes various embodiments according to a method of interworking a wireless user account with a wired user account.
In this regard, the
1st Example
According to an exemplary embodiment of the present invention, the wireless game application provided by the
Thus, for example, the wireless game application is a casual game, and stores the points obtained as a result of the game play in the wireless user account of the game server, and the stored points can be used to increase the capability of the character stored in the wired user account. have.
Also, for example, the wireless game application may be a point acquisition game application corresponding to a point acquisition quest stored in a wired user account, and when the game is acquired as a result of obtaining a predetermined point, the wired as having completed the quest. Can be stored in a user account.
By using the wireless terminal installed with the wireless game application, an online game user can easily and funly play online games without restriction of time and place.
Second Example
According to another preferred embodiment of the present invention, the wireless game application provided by the
Thus, for example, the wireless game application is a casual game, and the material item obtained as a result of the game play is stored in the wireless user account of the game server, and the stored material item is required for the character stored in the wired user account to make the sword item. Converted to a material item.
Also, for example, the wireless game application may be a game application corresponding to a material item collection quest stored in a wired user account, and when the game is obtained as a result of obtaining a predetermined material item, the wired to complete the quest. Can be stored in a user account.
Third Example
According to another preferred embodiment of the present invention, the wireless game application provided by the
Thus, for example, the wireless game application is a casual game, the item obtained as a result of the game play is stored in the wireless user account of the game server, the stored item is converted into an item that can be used by the character stored in the wired user account.
Also, for example, the wireless game application may be a game application corresponding to a quest item acquisition quest stored in a wired user account. When the game item is acquired as a result of playing the game, the wired user account is completed. Can be stored in.
Fourth Example
According to another preferred embodiment of the present invention, the wireless game application provided by the
Thus, for example, the wireless game application is a casual game, and the avatar obtained as a result of the game play is stored in the wireless user account of the game server, and the avatar is converted into a character that can be stored and played in the wired user account. .
Also, for example, the wireless game application may be a game application corresponding to a quest for training a character stored in a wired user account. When the game is obtained, a character having a predetermined ability value may be acquired. As you complete, it can be saved to your wired user account.
Fifth Example
According to another preferred embodiment of the present invention, the wireless game application provided by the
That is, for example, the wireless game application may be a casual game played in a game background decorated in the same dungeon that only a character of a certain level or more may enter in an online game played through a wired terminal. The game progress result obtained as a result of running and playing the wireless game application is stored in the wireless user account of the game server, and the game progress result is converted into a game progress result that can be stored in the wired user account and stored.
In addition to the above-described embodiment, the
Those skilled in the art may appreciate that various example logic blocks and algorithm steps described in connection with the embodiments disclosed herein may be implemented in electronic hardware, computer software, or a combination thereof. To clearly illustrate this possibility of replacing hardware and software, various illustrative steps have been described above primarily in terms of their functionality. Whether such functionality is implemented in hardware or software depends upon the particular application and design constraints imposed on the overall system. Skilled artisans may implement the described functionality in varying ways for each particular application, but should not interpret it as causing a decision of such implementation to fall outside the scope of the present invention.
The above embodiments are merely examples for describing the present invention in detail, and the present invention is not limited to these embodiments. Additions, omissions, substitutions, and other modifications can be made without departing from the spirit of the present invention. The present invention is not limited by the foregoing description, but is limited only by the scope of the appended claims.
101, 102: terminal
111, 112: network
120: game server
130: user account management unit 140: account linking unit
150: game progress
161: user information database
162: account linkage database 163: game progress database
Claims (14)
Based on terminal identifier information received from a second terminal controlled by the user and different from the first terminal, second game result information which is information about a game result played by the user using the second terminal; Linking a second user account to be stored with the first user account;
The step of interlocking,
Converting second game result information stored in the second user account into information that can be stored in the first user account; And
Storing the converted information in the first user account.
The step of interlocking,
Storing the wireless game application list related to the game progress information transmitted to the first terminal in the second user account;
The game progress information includes all the data and instructions necessary to proceed with the online game, online game providing method.
And the second terminal is a terminal on which a wireless game client for executing a wireless game application included in the wireless game application list is installed.
The first terminal is an online game, which is a terminal equipped with a wired game client for receiving and displaying game progress information including all data and instructions necessary for the progress of an online game, and displaying it to the user and allowing the user to play the online game. How to Provide.
And the second terminal is a terminal on which a wireless game client executing at least one wireless game application is installed.
Storing game result information, which is information about a game result played by the user using the terminal, in a first user account;
Determining whether there is at least one second user account different from the first user account and accessible to the user based on the terminal identifier information received from the terminal; And
If it is determined that at least one second user account exists, by converting game result information stored in the first user account into information that can be stored in the second user account and storing the converted information in the second user account And linking the first user account with the second user account.
Based on terminal identifier information received from a second terminal controlled by the user and different from the first terminal, second game result information which is information about a game result played by the user using the second terminal; An account linking unit for interlocking a second user account to be stored with the first user account,
The account linking unit converts the second game result information stored in the second user account into information that can be stored in the first user account and stores the converted information in the first user account, thereby storing the second user account. And a game server linked with the first user account.
Further comprising a game progress unit for transmitting the game progress information including all data and instructions necessary for the online game progress to the first terminal,
The account linker may further link the second user account with the first user account by storing a list of wireless game applications related to game progress information transmitted by the game progress unit to the first terminal in the second user account. Game server.
On the basis of the terminal identifier information received from the terminal, if it is confirmed that at least one second user account different from the first user account and accessible to the user, game result information stored in the first user account And an account linkage unit configured to link the first user account with the second user account by converting the data into information that can be stored in the second user account and storing the converted information in the second user account. Game server.
A second terminal controlled by the user and different from the first terminal,
The game server includes:
Based on the terminal identifier information received from the second terminal, the first user account stores a second user account for storing second game result information, which is information about a game result played by the user using the second terminal. Account linkage to link with,
The account linking unit converts the second game result information stored in the second user account into information that can be stored in the first user account and stores the converted information in the first user account, thereby storing the second user account. On-line game providing system that is linked with the first user account.
The game server further includes a game progress unit for transmitting the game progress information including all data and instructions necessary for the online game progress to the first terminal,
The account interlocking unit associates the second user account with the first user account by storing a wireless game application list related to game progress information transmitted by the game progress unit to the first terminal in the second user account. Online game delivery system.
And the second terminal is a terminal on which a wireless game client for executing a wireless game application included in the wireless game application list is installed.
The game server further includes a game progress unit for transmitting the game progress information including all data and instructions necessary for the online game progress to the first terminal,
And the first terminal is a terminal provided with a wired game client which displays the game progress information received from the game server to the user and allows the user to play the online game.
And the second terminal is a terminal on which a wireless game client executing at least one wireless game application is installed.
Priority Applications (1)
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KR1020110143710A KR20130083023A (en) | 2011-12-27 | 2011-12-27 | Method for using a plurality of device to provide online game |
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KR1020110143710A KR20130083023A (en) | 2011-12-27 | 2011-12-27 | Method for using a plurality of device to provide online game |
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KR1020160100306A Division KR101827324B1 (en) | 2016-08-05 | 2016-08-05 | Method for using a plurality of device to provide online game |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105184892A (en) * | 2015-07-16 | 2015-12-23 | 深圳棋致科技有限公司 | Method for evaluating designated driver service, and apparatus thereof |
CN113577778A (en) * | 2021-06-04 | 2021-11-02 | 广州三七极耀网络科技有限公司 | Method and device for determining grade of account in game and electronic equipment |
-
2011
- 2011-12-27 KR KR1020110143710A patent/KR20130083023A/en not_active Application Discontinuation
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105184892A (en) * | 2015-07-16 | 2015-12-23 | 深圳棋致科技有限公司 | Method for evaluating designated driver service, and apparatus thereof |
CN113577778A (en) * | 2021-06-04 | 2021-11-02 | 广州三七极耀网络科技有限公司 | Method and device for determining grade of account in game and electronic equipment |
CN113577778B (en) * | 2021-06-04 | 2024-03-08 | 广州三七极耀网络科技有限公司 | Method and device for determining grades of accounts in game and electronic equipment |
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