KR20130083023A - Method for using a plurality of device to provide online game - Google Patents

Method for using a plurality of device to provide online game Download PDF

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KR20130083023A
KR20130083023A KR1020110143710A KR20110143710A KR20130083023A KR 20130083023 A KR20130083023 A KR 20130083023A KR 1020110143710 A KR1020110143710 A KR 1020110143710A KR 20110143710 A KR20110143710 A KR 20110143710A KR 20130083023 A KR20130083023 A KR 20130083023A
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game
terminal
user account
user
information
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KR1020110143710A
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Korean (ko)
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이동은
윤유림
이용주
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주식회사 엔씨소프트
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Multimedia (AREA)
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  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

PURPOSE: A method for providing an online game using a plurality of terminals is provided to enable a user to enjoy the online game without restriction of time and place using a wireless terminal. CONSTITUTION: If a wireless terminal access to a game server, the game server authenticates the wireless terminal to correspond with wireless user account, by referring to user information (terminal identifier information included). Game result information received from the wireless terminal is stored in a second user account (S210). The game server judges whether there is another user account accessible by the wireless terminal user, by referring to an account-linked database (S220). If there is a wired user account corresponding to a wired terminal of the user, the wireless user account is linked to the wired user account (S230). [Reference numerals] (AA) Start; (BB) No; (CC) Yes; (DD) End; (S210) Save game result information in an user account; (S220) Whether there is another user account accessible by the wireless terminal user; (S230) Link multiple user accounts

Description

METHOOD FOR USING A PLURALITY OF DEVICE TO PROVIDE ONLINE GAME}

The present invention relates to a method for providing an online game, and more particularly, to a method for providing an online game to the user using a plurality of terminals controlled by the user.

An online game is a game in which an online function is added through a wired or wireless network. For example, a multiplayer online role playing game in which several users access a game through a network and play a game according to their role. ).

The recent trend of such online games is to use graphics that require multiple users to participate in the game at the same time, so that interactions between multiple users occur, and also require high-specific system resources. Therefore, in order to enjoy online games properly, it is necessary to use a terminal sufficiently supported by system resources. However, a wired terminal such as a PC that can provide sufficient system resources has a disadvantage of poor portability, and when users play online games through a wired terminal, they are bound to be restricted by time and place.

On the other hand, a wireless mobile game includes a game that is mounted on and executed on a terminal whose mobility is emphasized, such as a game played on a mobile phone or a portable game machine. In general, a wireless terminal such as a mobile phone has less system resources than a wired terminal in order to maximize portability, and thus, it is difficult to execute massive contents such as a wired online game, and thus, a game installed and executed on a wireless terminal. Applications are typically wireless mobile games.

However, since the spread of wireless terminals, for example, smart phones, is becoming more common today, there is a need to find an online game providing method utilizing the wireless terminals.

Accordingly, the present invention has been made to solve the above problems, an object of the present invention to provide an online game to a plurality of terminals.

The present invention also aims to maximize the fun of an online game.

In addition, an object of the present invention is to enable an online game user to enjoy an online game with ease and fun without restriction of time and place by using a wireless terminal.

In addition, an object of the present invention is to enable a user who is not a wired online game user to experience the online game lightly through a wireless game application.

In addition, an object of the present invention is to provide a game system that can add only a wireless game client for executing an application in addition to a conventional online game client.

The present invention relates to a system and method for providing an online game.

According to an embodiment of the present invention, a first user communicating with a first terminal controlled by a user and storing first game result information which is information about a game result played by the user using the first terminal An online game providing method performed at a game server including an account, the method comprising: receiving a second terminal by the user based on terminal identifier information received from a second terminal controlled by the user and different from the first terminal. Linking a second user account for storing second game result information, which is information about a game result played using the first user account, wherein the linking step is stored in the second user account. Converting second game result information into information which can be stored in the first user account; And storing the converted information in the first user account.

Further, according to another embodiment of the present invention, an online game providing method performed by a game server communicating with a terminal controlled by a user, the game result which is information about a game result played by the user using the terminal Storing the information in the first user account; Determining whether there is at least one second user account different from the first user account and accessible to the user based on the terminal identifier information received from the terminal; And if the at least one second user account exists, converting game result information stored in the first user account into information that can be stored in the second user account and storing the converted information in the second user account. Thereby linking the first user account with the second user account.

According to another embodiment of the present invention, a first communication with a first terminal controlled by a user and storing first game result information which is information about a game result played by the user using the first terminal is performed. A game server comprising a user account, the game server controlled by the user and based on terminal identifier information received from a second terminal different from the first terminal, the game server playing the game using the second terminal. And an account linking unit linking a second user account storing second game result information, which is information relating to the first user account, wherein the account linking unit is configured to store the second game result information stored in the second user account. Converting the second user account into the first user account by converting the information into a storeable information in the first user account and storing the converted information in the first user account. Link with

In addition, according to another embodiment of the present invention, the user account management unit for storing the game result information, which is information on the game result played by the user using the terminal in the first user account; And based on the terminal identifier information received from the terminal, when it is confirmed that at least one second user account different from the first user account and accessible by the user exists, the game result stored in the first user account. And an account linkage unit configured to link the first user account with the second user account by converting information into information that can be stored in the second user account and storing the converted information in the second user account. .

And, according to another embodiment of the present invention, the first communication with the first terminal controlled by the user, the first game result information storing the first game result information which is information about the game result played by the user using the first terminal; A game server including a user account; And a second terminal controlled by the user and different from the first terminal, wherein the game server uses the second terminal based on terminal identifier information received from the second terminal. And an account linking unit for linking a second user account storing second game result information, which is information about a game result played, with the first user account, wherein the account linking unit includes: a second game stored in the second user account; By converting the result information into information that can be stored in the first user account and storing the converted information in the first user account, the second user account is linked with the first user account.

According to the present invention as described above it is possible to provide an online game to a plurality of terminals.

In addition, according to the present invention, it is possible to maximize the fun of the online game.

In addition, according to the present invention, the user of the online game can enjoy the online game easily and fun by using a wireless terminal, without restriction of time and place. As a result, the online game provider can prevent departure of existing online game users.

In addition, according to the present invention, a user who is not a wired online game user can lightly experience an online game through a wireless game application. As a result, the online game provider may attract users who are not existing online game users as new online game users.

In addition, according to the present invention, in addition to the conventional online game client, only a wireless game client for executing a wireless game application needs to be added, and thus it is not necessary to provide a game server for a wired game client and a wireless game client, respectively. As a result, the existing game server can provide online games to many users, thereby saving system resources.

1 is a schematic block diagram of an online game providing system according to an exemplary embodiment of the present invention.
2 is a flowchart illustrating a method for providing an online game in a game server according to a preferred embodiment of the present invention.

BRIEF DESCRIPTION OF THE DRAWINGS The advantages and features of the present invention and the manner of achieving them will become apparent with reference to the embodiments described in detail below with reference to the accompanying drawings. However, the present invention is not limited to the embodiments disclosed below, but can be implemented in various different forms, and only the embodiments make the disclosure of the present invention complete, and the general knowledge in the art to which the present invention belongs. It is provided to fully inform the person having the scope of the invention, which is defined only by the scope of the claims.

Like reference numerals refer to like elements throughout.

1 is a schematic block diagram of an online game providing system according to an exemplary embodiment of the present invention.

Online game providing system according to an embodiment of the present invention, the terminal 101, 102, the game server 120, the user information database 161, the account linkage database 162 and the game progress database 163 do. The online game providing system may include a plurality of terminals. Hereinafter, for convenience, it is assumed that two terminals 101 and 102 are included.

The first terminal 101 communicates with the game server 120 through the first network 111. The first terminal 101 may be, for example, a wired terminal that communicates with the game server 120 through a wired network 111, and communicates with the game server 120 to play a game program for performing an online game. The wired game client provided is installed and executed. The wired terminal 101 is a terminal for establishing a system environment in which a high-specified wired game client can be installed and executed. For example, the wired terminal 101 may be an electronic terminal including a personal computer (PC).

The second terminal 102 communicates with the game server 120 via the second network 112. The second terminal 102 may be, for example, a wireless terminal communicating with the game server 120 via the wireless network 112, and a wireless game client for installing and executing a wireless game application is installed and executed. . The wireless game application may be a game application that the user arbitrarily downloaded from the game server 120 or may be an application downloaded by the user from among game applications included in the wireless game application list stored in the game server 120. . The wireless terminal 102 is a terminal in which a system environment capable of providing portability and mobility is established, and may be an electronic terminal including a smart phone, a mobile communication terminal, a notebook computer, a personal digital assistant (PDA), a game machine, and the like. Can be.

The (wired or wireless) game client is a program that is specially produced and distributed by the game provider to receive an online game from a game server, and is installed and executed in a terminal. That is, the user may play an online game while communicating with the game server 120 through a game client installed on the terminal, or execute a game application received from the game server 120 and play the game.

In addition, the (wired or wireless) game client includes a unique identifier or a unique identifier is assigned to a terminal on which the game client is installed, and transmits the unique identifier to the game server 120 as terminal identifier information. Using the terminal identifier information received from the game client, the game server 120 identifies the terminal, identifies the user controlling the identified terminal, and if the identified user has authority to play an online game. Authenticate In addition, by using the terminal identifier information received from the game client, the game server 120 searches for and links other user accounts held by the user controlling the terminal. As described above, the online game providing system only needs to add a wireless game client for executing a wireless game application in addition to the conventional online game client, and thus does not have to have a game server for a wired game client and a wireless game client, respectively.

In addition, the wireless game client may include and execute at least one or more wireless game applications that may be received from the game server 120 and executed on the wireless terminal. That is, the wireless game client may be implemented as an integrated platform including at least one wireless game application.

In addition, due to the mobility of the wireless terminal in which the wireless game client is installed, the wireless game client may not communicate smoothly with the game server 120. Therefore, the wireless game client executes and plays a game application. The game result information is stored and the game result information is transmitted to the game server 120 when communication with the game server 120 is possible.

On the other hand, the user information database 161, the account linkage database 162 and the game progress database 163 is implemented in a conventional database system (DMBS), or as a data structure stored in a conventional storage medium.

The user information database 161 stores user information for playing a game provided by the game server 120 through the terminal. The user information is information for identifying each user. The user information may include, for example, user identification information such as an ID, account information (user possession character information, user possession cache information, possession item information, possession point information, etc.) of the user, a terminal possessed by the user (or the terminal). And terminal identifier information for identifying a game client running on the same).

The user information database 161 is referenced when the user account manager 130 of the game server 120 determines whether to authenticate the terminal, and the user account manager 130 of the game server 120 is wired (or It is referred to when storing the game result information received from the terminal in the corresponding account.

The account interworking database 162 stores, in the game server 120, information regarding the account list corresponding to the same user (ie, account list information). That is, when another account is created by the user of one account of the game server 120, the account interworking database 162 adds the generated account to the account list of the user along with the one account. Update it.

In addition, the account linkage database 162 stores information for linking each account included in the account list information (ie, account linkage information).

For example, the account linkage database 162 may link an account of how many points of the predetermined point information held by the user account corresponding to the wireless terminal 102 is converted from the user account corresponding to the wired terminal 101. Save the information. In addition, for example, the account linkage database 162 may be linked to an account of which item information held by the user account corresponding to the wireless terminal 102 is converted into an item from a user account corresponding to the wired terminal 101. Save the information. In addition, for example, the account linkage database 162, the user character (or pet) information held by the user account corresponding to the wireless terminal 102, a character (or a character in the user account corresponding to the wired terminal 101) Account linkage information about whether it can be converted and played.

In addition, for example, the account linkage database 162 may be wirelessly related to game progress information (eg, quest information) transmitted to the wired terminal 101 in an online game played by the wired terminal 101. Stores a list of game applications (eg, game applications associated with the quest with points earned when playing the wireless game). In addition, for example, the account linkage database 162 may be used to play game progress information provided only under special conditions (for example, only a character of a predetermined level) in an online game played by the wired terminal 101. A list of wireless game applications (for example, a wireless game application implemented with the same map as the game map) associated with the game scenario providing information or the game map providing information. In addition, for example, the account linkage database 162 stores a wireless game application included in the wireless game application list.

The account linkage database 162 is referenced when the account linker 140 of the game server 120 determines whether there is another account assigned to a user of a specific account. In addition, the account linkage database 162, the game linkage unit 140 of the game server 120, the game result information stored in the user database corresponding to one account, the game result information stored in the user database corresponding to another account In the case of converting the information to the terminal, the account interworking unit 140 acquires a list of game applications related to game progress information transmitted to one terminal, or downloads a game application included in the list to another terminal. do.

The game result information refers to information obtained as a result of playing an online game using a wired terminal or information obtained as a result of playing a game executed on a wireless terminal using a wireless terminal. The game result information includes, for example, point information, item information, material item information, or raised character information or pet information.

The game progress database 163 stores game progress information for playing a wired online game.

The game progress information includes all data and commands necessary for the progress of the online game, and for example, character position information, character movement information, and item acquisition information that are changed or transmitted according to input information received from a wired terminal. , Monster location information, quest information (eg, point acquisition quests, item creation quests, etc.), sound information, and chat information.

In addition, the input information includes all data and commands input by the user through the terminal for the progress of the game, for example, the position movement command, action command, chat information, etc. of the character controlled by the terminal. It includes.

The game progress database 163 is referenced when the game progress unit 150 of the game server 120 transmits game progress information to the wired terminal, and also corresponds to game result information or input information received from the wired terminal. Reference is made to generate progress information.

Meanwhile, the game server 120 is a subject that provides a game to each of the first terminal 101 and the second terminal 102 through the networks 111 and 112.

The game server 120 includes a user account manager 130, an account interlocker 140, and a game progresser 150. In addition, the game server 120 includes a communication unit (not shown) for enabling communication between external and internal components, and a storage unit (not shown) for storing all information necessary for the operation of the game server 120. do.

When the user account manager 130 receives user information from the terminal and is requested to create an account, the user account manager 130 stores the user information in the user information database 161 and generates a user account corresponding to the user. The received game result information is stored in the user database 161 corresponding to the account.

For example, the user account manager 130 corresponds to the first terminal while storing user information (including terminal identifier information) in the user information database 161 from the first terminal 101 controlled by the user. Create a first user account. Thereafter, when the first terminal accesses the game server 120, the user account manager 130 authenticates the first terminal with reference to the user information database 161, and is received from the first terminal. Information, for example, game result information, is stored in the user information database 161 corresponding to the first user account.

Hereinafter, for convenience, when the information received from the terminal is stored in the user database 161 corresponding to the user account, the information is expressed as being stored in the user account, and the information is obtained from the user database 161 corresponding to the user account. If so, the information is said to be obtained from a user account.

Meanwhile, whenever a new account unit is created, the account linking unit 140 refers to the account linking database 162 to determine whether there is another account unit that can be linked with the generated account unit, and if so, The generated account unit is linked with the other account unit.

For example, after the user creates a first user account corresponding to the first terminal, the account list information of the user includes the first user account. Accordingly, when the user accesses the game server 120 through the second terminal and requests the creation of the second user account, the account interworking unit 140 generates the second user account and generates the terminal identifier of the second terminal. Based on the information and the account list information, it can be seen that a first user account corresponding to the user exists, and the second user account can be added to the account list information of the user. Subsequently, the account interlocking unit 140 may link the first and second user accounts corresponding to the same user with reference to the account interlocking database 162.

In addition, when there are a plurality of accounts corresponding to the same user, the account interlocking unit 140 refers to the account interlocking database 162 and displays the game result information updated for each account and the game result information corresponding to the other account. And link the plurality of accounts to each other by storing the converted information in the other account or storing the wireless game application list related to the game progress information transmitted to the wired terminal in the wireless user account. The corresponding wireless terminal may provide a user with a game related to the online game played using the wired terminal by downloading and executing a game application included in the stored list.

For example, the account linker 140 converts a predetermined point stored in the wireless user account into capability value information for adding a capability value of a specific character stored in the wired user account with reference to the account linkage database 162. As the capability value information of a specific character, the user may then play an online game with the specific character having an elevated capability value when playing the online game through a wired terminal.

In addition, for example, the account interlocking unit 140 may refer to the account interlocking database 162 and refer to a wireless game application associated with an item acquisition request quest that is performed on an online game (a wireless game application that enables the item to be obtained. ) To obtain and save the list, and then the user can succeed the quest by downloading and playing the game application included in the wireless game application list through the wireless terminal, and the obtained item can be used in the online game to play the game. Enjoy continuity.

On the other hand, the game progress unit 150, by referring to the game channel database 162, generates the game progress information for the character and scenario in the online game according to the game result information or input information received from the terminal and wired Transfer to the terminal 101.

2 is a flowchart illustrating a method of providing an online game in the game server 120 according to a preferred embodiment of the present invention. Hereinafter, for convenience, it is assumed that the first terminal 101 is a wired terminal, and the second terminal 102 is a wireless terminal.

When the wireless terminal 102 accesses the game server 120, the game server 120 refers to the user information (including terminal identifier information) stored in the user database 161, and authenticates the wireless terminal 102, Corresponding to the wireless terminal 102 and the wireless user account, and stores the game result information received from the wireless terminal 102 in the second user account (S210).

In addition, the game server 120, with reference to the account linkage database 162, determines whether there is another user account accessible by the user controlling the wireless terminal 102 (S220).

If it is determined that another account does not exist, the game result information updated by the wireless terminal 102 is stored in the wireless user account. The stored game result information may be used after being converted into game result information available in the wired user account when the wired user account of the user is generated. That is, the game server 120 induces the user to create a wired user account that can use points stored in the wireless user account and the like. Non-existent user) can be directed to an online game user.

On the other hand, if it is determined that another account exists, for example, when there is a wired user account corresponding to the wired terminal 101 of the user, the wireless user account is linked to the wired user account (S230). .

A method of linking a wireless user account with a wired user account, wherein the specific information is converted into information used in the wired user account among game result information stored in the wireless user account, for example, point information, item information, or character information. Then, when the user proceeds to play the game through a wired terminal, there is a method for allowing the game to proceed using the converted information.

In addition, as another method of associating a wireless user account with a wired user account, the wireless game application list related to the quest information stored in the wired user account is stored in the wireless user account, and then the user is included in the list on the wireless terminal. When the quest is completed by executing and playing a wireless game application, there is a method of storing the completion information in the wired user account.

In this regard, the following describes various embodiments according to a method of interworking a wireless user account with a wired user account.

In this regard, the game server 120 communicates with the wired terminal 101 and the wireless terminal 102 controlled by the same user, and the game server 120 is the wired terminal 101 and the wireless terminal 102, respectively. It is assumed that the wired user account and the wireless user account corresponding to the above are linked.

1st Example

According to an exemplary embodiment of the present invention, the wireless game application provided by the game server 120 to the wireless terminal may be a game application that obtains points that can be used in an online game played through the wired terminal.

Thus, for example, the wireless game application is a casual game, and stores the points obtained as a result of the game play in the wireless user account of the game server, and the stored points can be used to increase the capability of the character stored in the wired user account. have.

Also, for example, the wireless game application may be a point acquisition game application corresponding to a point acquisition quest stored in a wired user account, and when the game is acquired as a result of obtaining a predetermined point, the wired as having completed the quest. Can be stored in a user account.

By using the wireless terminal installed with the wireless game application, an online game user can easily and funly play online games without restriction of time and place.

Second Example

According to another preferred embodiment of the present invention, the wireless game application provided by the game server 120 to the wireless terminal may be a game application for obtaining a material item for producing an online game item played through the wired terminal. .

Thus, for example, the wireless game application is a casual game, and the material item obtained as a result of the game play is stored in the wireless user account of the game server, and the stored material item is required for the character stored in the wired user account to make the sword item. Converted to a material item.

Also, for example, the wireless game application may be a game application corresponding to a material item collection quest stored in a wired user account, and when the game is obtained as a result of obtaining a predetermined material item, the wired to complete the quest. Can be stored in a user account.

Third Example

According to another preferred embodiment of the present invention, the wireless game application provided by the game server 120 to the wireless terminal may be a game application for producing an online game item played through the wired terminal.

Thus, for example, the wireless game application is a casual game, the item obtained as a result of the game play is stored in the wireless user account of the game server, the stored item is converted into an item that can be used by the character stored in the wired user account.

Also, for example, the wireless game application may be a game application corresponding to a quest item acquisition quest stored in a wired user account. When the game item is acquired as a result of playing the game, the wired user account is completed. Can be stored in.

Fourth Example

According to another preferred embodiment of the present invention, the wireless game application provided by the game server 120 to the wireless terminal, in the online game played through the wired terminal, foster a character (or pet) that the user can play It may be a game application.

Thus, for example, the wireless game application is a casual game, and the avatar obtained as a result of the game play is stored in the wireless user account of the game server, and the avatar is converted into a character that can be stored and played in the wired user account. .

Also, for example, the wireless game application may be a game application corresponding to a quest for training a character stored in a wired user account. When the game is obtained, a character having a predetermined ability value may be acquired. As you complete, it can be saved to your wired user account.

Fifth Example

According to another preferred embodiment of the present invention, the wireless game application provided by the game server 120 to the wireless terminal, the game to preview the game map or game scenario provided in the online game played through the wired terminal It may be an application. Through such a wireless game application, the user can lightly experience an online game using a wireless terminal.

That is, for example, the wireless game application may be a casual game played in a game background decorated in the same dungeon that only a character of a certain level or more may enter in an online game played through a wired terminal. The game progress result obtained as a result of running and playing the wireless game application is stored in the wireless user account of the game server, and the game progress result is converted into a game progress result that can be stored in the wired user account and stored.

In addition to the above-described embodiment, the game server 120 has a variety of ways to link the wireless user account with the wired user account.

Those skilled in the art may appreciate that various example logic blocks and algorithm steps described in connection with the embodiments disclosed herein may be implemented in electronic hardware, computer software, or a combination thereof. To clearly illustrate this possibility of replacing hardware and software, various illustrative steps have been described above primarily in terms of their functionality. Whether such functionality is implemented in hardware or software depends upon the particular application and design constraints imposed on the overall system. Skilled artisans may implement the described functionality in varying ways for each particular application, but should not interpret it as causing a decision of such implementation to fall outside the scope of the present invention.

The above embodiments are merely examples for describing the present invention in detail, and the present invention is not limited to these embodiments. Additions, omissions, substitutions, and other modifications can be made without departing from the spirit of the present invention. The present invention is not limited by the foregoing description, but is limited only by the scope of the appended claims.

101, 102: terminal
111, 112: network
120: game server
130: user account management unit 140: account linking unit
150: game progress
161: user information database
162: account linkage database 163: game progress database

Claims (14)

And a first user account which communicates with a first terminal controlled by a user and stores a first game result information which is information about a game result played by the user using the first terminal. , As an online game delivery method,
Based on terminal identifier information received from a second terminal controlled by the user and different from the first terminal, second game result information which is information about a game result played by the user using the second terminal; Linking a second user account to be stored with the first user account;
The step of interlocking,
Converting second game result information stored in the second user account into information that can be stored in the first user account; And
Storing the converted information in the first user account.
The method of claim 1,
The step of interlocking,
Storing the wireless game application list related to the game progress information transmitted to the first terminal in the second user account;
The game progress information includes all the data and instructions necessary to proceed with the online game, online game providing method.
3. The method of claim 2,
And the second terminal is a terminal on which a wireless game client for executing a wireless game application included in the wireless game application list is installed.
The method of claim 1,
The first terminal is an online game, which is a terminal equipped with a wired game client for receiving and displaying game progress information including all data and instructions necessary for the progress of an online game, and displaying it to the user and allowing the user to play the online game. How to Provide.
The method of claim 1,
And the second terminal is a terminal on which a wireless game client executing at least one wireless game application is installed.
An online game providing method performed in a game server communicating with a terminal controlled by a user,
Storing game result information, which is information about a game result played by the user using the terminal, in a first user account;
Determining whether there is at least one second user account different from the first user account and accessible to the user based on the terminal identifier information received from the terminal; And
If it is determined that at least one second user account exists, by converting game result information stored in the first user account into information that can be stored in the second user account and storing the converted information in the second user account And linking the first user account with the second user account.
A game server comprising a first user account in communication with a first terminal controlled by a user, the first user account storing first game result information which is information about a game result played by the user using the first terminal,
Based on terminal identifier information received from a second terminal controlled by the user and different from the first terminal, second game result information which is information about a game result played by the user using the second terminal; An account linking unit for interlocking a second user account to be stored with the first user account,
The account linking unit converts the second game result information stored in the second user account into information that can be stored in the first user account and stores the converted information in the first user account, thereby storing the second user account. And a game server linked with the first user account.
The method of claim 7, wherein
Further comprising a game progress unit for transmitting the game progress information including all data and instructions necessary for the online game progress to the first terminal,
The account linker may further link the second user account with the first user account by storing a list of wireless game applications related to game progress information transmitted by the game progress unit to the first terminal in the second user account. Game server.
A user account manager which stores game result information, which is information about a game result played by a user using a terminal, in a first user account; And
On the basis of the terminal identifier information received from the terminal, if it is confirmed that at least one second user account different from the first user account and accessible to the user, game result information stored in the first user account And an account linkage unit configured to link the first user account with the second user account by converting the data into information that can be stored in the second user account and storing the converted information in the second user account. Game server.
A game server in communication with a first terminal controlled by a user, said game server comprising a first user account storing first game result information which is information about a game result played by the user using the first terminal; And
A second terminal controlled by the user and different from the first terminal,
The game server includes:
Based on the terminal identifier information received from the second terminal, the first user account stores a second user account for storing second game result information, which is information about a game result played by the user using the second terminal. Account linkage to link with,
The account linking unit converts the second game result information stored in the second user account into information that can be stored in the first user account and stores the converted information in the first user account, thereby storing the second user account. On-line game providing system that is linked with the first user account.
11. The method of claim 10,
The game server further includes a game progress unit for transmitting the game progress information including all data and instructions necessary for the online game progress to the first terminal,
The account interlocking unit associates the second user account with the first user account by storing a wireless game application list related to game progress information transmitted by the game progress unit to the first terminal in the second user account. Online game delivery system.
The method of claim 11,
And the second terminal is a terminal on which a wireless game client for executing a wireless game application included in the wireless game application list is installed.
11. The method of claim 10,
The game server further includes a game progress unit for transmitting the game progress information including all data and instructions necessary for the online game progress to the first terminal,
And the first terminal is a terminal provided with a wired game client which displays the game progress information received from the game server to the user and allows the user to play the online game.
11. The method of claim 10,
And the second terminal is a terminal on which a wireless game client executing at least one wireless game application is installed.
KR1020110143710A 2011-12-27 2011-12-27 Method for using a plurality of device to provide online game KR20130083023A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105184892A (en) * 2015-07-16 2015-12-23 深圳棋致科技有限公司 Method for evaluating designated driver service, and apparatus thereof
CN113577778A (en) * 2021-06-04 2021-11-02 广州三七极耀网络科技有限公司 Method and device for determining grade of account in game and electronic equipment

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105184892A (en) * 2015-07-16 2015-12-23 深圳棋致科技有限公司 Method for evaluating designated driver service, and apparatus thereof
CN113577778A (en) * 2021-06-04 2021-11-02 广州三七极耀网络科技有限公司 Method and device for determining grade of account in game and electronic equipment
CN113577778B (en) * 2021-06-04 2024-03-08 广州三七极耀网络科技有限公司 Method and device for determining grades of accounts in game and electronic equipment

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